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All life begins with Nu and ends with Nu... This is the truth! This is my belief! ...At least for now.
276377 Posts in 11782 Topics by 1976 Members
Latest Member: Cetra Blues
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31  Media / Single-Player RPGs / Re: Final Fantasy: The 4 Heroes of Light on: October 29, 2010, 02:30:04 PM
Raze, I had the exact same experience.  It's a shame, really.  Solid game design until the end.  If you want a challenge, wait until the very end, or when you discover some sidequests.  You'll be singing a different tune.

Review up in the coming week(s).
32  Media / Single-Player RPGs / Re: Dragon Age Origins: Ultimate Edition on: October 28, 2010, 03:08:59 PM
Thanks for the link and explanation.  Very helpful.
33  Media / Single-Player RPGs / Re: Dragon Age Origins: Ultimate Edition on: October 28, 2010, 02:02:17 PM
I'm getting the PC version.

Thanks for the info about difficulty.  Is it just friendly fire that changes at various difficulties, or do the enemies get tougher in terms of AI/stats?

Also, how should I handle the downloadable content, having never played DA:O at all?  Should I go bare-bones, or should I add everything on?  Or is it all content that gets added after gaming completion?
34  Media / Single-Player RPGs / Re: Dragon Age Origins: Ultimate Edition on: October 28, 2010, 10:51:11 AM
I, too, will be receiving this game shortly, and I wanted to know what difficulty setting to pick.  I'm an RPG veteran, but I also don't obsess over making myself as powerful as possible, especially if the game warrants multiple playthroughs.

My chief concern is:  is normal so easy that I will be bored with the gameplay, and is hard so difficult that I'll become frustrated to the point of disinterest?
35  Media / Multiplayer RPGs / Re: Successful MMO economies on: October 27, 2010, 11:20:59 PM
I've heard from others that Runescape had a great economy before the trade limit, and that FFXIV has a fantastic economy based around crafting--though, this one strikes me as too new to comment on, yet.  Anyone able to comment on these?

I've also played quite a bit of Puzzle Pirates, and can say that that economy runs extremely well, since everyone's either buying clothes that deteriorate over time, ships and supplies to fight each other (and sink said ships), and a number of other nonsense items that don't necessarily return anything to the player aside from "oo, look at what I have."  The economy has VERY SLIGHTLY inflated over the years, and I'm interested in what folks think about using deteriorating items and useless trinkets (pretty things to look at/customize) as means of preventing inflation.
36  Media / Multiplayer RPGs / Successful MMO economies on: October 26, 2010, 08:28:46 AM
Hi, guys,

So, I've gotten to thinking lately about successful MMO economies.  Seems inflation and an assortment of other problems plague the industry.  I'm mostly interested in player-run, but I think it's so hard to find a good, working economy that I'm interested in any.  I know EVE Online has done a good job with this so far, but is anyone aware of others?  Thanks in advance.
37  Media / Single-Player RPGs / Re: Final Fantasy: The 4 Heroes of Light on: October 26, 2010, 08:25:53 AM
Though I do find myself getting lost every now and again - like I've missed an important line of dialogue somewhere and there isn't a clear indication on where to go or what to do.  It's nice to wander about though...

It's not you, it's the game.  I'm just trying to figure out if it's lazy design or intentional--for the sake of being old school.  Either way, I don't like it.  :P
38  Media / Single-Player RPGs / Re: Final Fantasy: The 4 Heroes of Light on: October 25, 2010, 09:08:04 PM
I hypocritically caved. It's pretty fun. Got to the point where the party finally comes back together and shit gets real. Only complaints are nitpicks like the save guy default cursor being on 'no' which gets me about half the time. I want to save. That's why I'm talking to save guy. And that there's no visual for buffs on your party. That turned me off being a unique snowflake and using salve maker since I didn't want to accidentally miss the quick message the game gives you when dispensary wears off. A shame since spamming free ethers was pretty neat.

Music seems pretty quiet too. But that's coming off DQ9 as my last game which let actually turn it up to 11((Ok, '5') and drain my battery like mad.

Currently running Ranger/Merchant(Need a new bow pretty bad), Hero, Blackmage/elementalist and Bard/white mage. The game was tricky early on. It had a harp that was twice as good as everything else for sale and bribed me into playing bard. Now I'm STILL using that harp and it sucks, but for once, the bard carries it's weight outside a mmo with it's awesome buffs.

You and I have some overlap, but differences in playstyle.  As for your complaints, the cursor staying on "No" is a safety, since there's no save slot to choose--once you say yes to saving, that's that.  So, it's better this way in case of accidental clicking.  Now, the lack of visual notation for buffs is a HUGE oversight.  Not sure how they dropped the ball on that, considering most FF's to date have that feature.

My team for most of the game consisted of Merchant, Hero, Priest, and a misc. that was sometimes a thief, but during boss fights either a scholar or a bard.  Recently, I've moved on to some of the newer, more powerful hats, but I'm still using hero and priest.

I've reached the part of FF's where I'm ready to beat the game, but I must complete all sidequests.  Plus, the final dungeon is hard.
39  Media / Single-Player RPGs / Re: Final Fantasy: The 4 Heroes of Light on: October 25, 2010, 03:29:33 PM
Thank you for not developing this, Square-enix.  It'll most likely be better that way.

OOF!
40  Media / Single-Player RPGs / Re: PSP RPGs? on: October 24, 2010, 05:33:43 AM
Final Fantasy Tactics:  War of the Lions
41  Media / Single-Player RPGs / Re: Final Fantasy: The 4 Heroes of Light on: October 21, 2010, 03:18:40 AM
The bosses level up with you, so grinding is kind of useless unless you're grinding for jewels. Some jobs have very useful final skills that can be game breaking, so you really want those jewels. There are also some pieces of equipment that really benefit from upgrading. The dagger the princess comes with (King's Dagger?) is one of the best weapons in the game.

Example: merchants have a skills that allows them to base damage on the amount of money you possess. There is a minigame you can use to earn huge amounts of money if you have the patience. You do the math.

As for the story, it's like a trip to 1990. Some things only make sense if you're using 8-bit RPG logic, characters are barely developed and the game uses as many clichés as possible.

Basically, it's nostalgia with pretty graphics, best played on a lazy Sunday afternoon while munching on brightly coloured cereal.

AHHH, SPOILERS!  FACK!  Must wash brain.

Also:  if I remember to eat, it's not a good game.
42  Media / Single-Player RPGs / Re: Final Fantasy: The 4 Heroes of Light on: October 20, 2010, 09:22:56 PM
It sounds like an oldschool JRPG but with a lot of the slow/pointless/irritating stuff, like grind, taken out. Is that the case?

Or is it oldschool to the point of having grind?

In general from the early previews I also got the idea that the game had a lot of addition by subtraction, in a sense, as well.

I think your assessment's accurate.  I level naturally, and if I get caught by a particularly hard boss, it's because I'm not using the right equipment, or because I need to sneak around a cave I shouldn't even be at, yet, steal highly powered equipment, and then haul ass out.  So, it's interesting in that way--linear, yes, but there is room to cheat.  Thumbs up there.
43  Media / Single-Player RPGs / Re: Final Fantasy: The 4 Heroes of Light on: October 20, 2010, 04:54:42 PM
Hmm. This sounds rather good actually. Though how is the story? I imagine it's very light-hearted, but how light-hearted are we talking here? Pokemon?

Old school.

Princess?  Check.
Crystals that talk?  Check.
Destined heroes?  Check.

I don't want to get too much into it, but I want to stress the point that this game is old school.  I also don't want to say "go buy it" without having played much more of it, but the pacing is great.  This may be the first successful trip to the past that many have attempted--without parody.

Oh, and you will die.  A lot.  That part's old school, too.
44  Media / Single-Player RPGs / Re: Final Fantasy: The 4 Heroes of Light on: October 20, 2010, 04:41:14 PM
I'm playing the game now, and will review it.

For those worried about the automatic targeting mechanic:  it is no big deal.  In fact, they added a strategic dimension in that certain weapons/attacks will always hit the back row, while other methods will hit the first row.  The AI for targeting is fantastic, and this includes curing, which was my biggest worry.  The game knows who to prioritize for cures, and, really, it's not that complicated.  I'm not too far in, so I may change my opinion, but so far, so great.

The game is for the old school at heart, so if talking to NPCs, wandering, and using limited resources isn't your thing, you may want to move along.
45  Site Related & More / RPGFan: The Site / Re: Suggestion ... or is it? on: October 20, 2010, 09:59:28 AM
Ja, I tend to "enjoy" the games I buy, and by that I mean I don't rush or skip stuff.  I'm pretty obsessive-compulsive, as well, so every treasure chest must be found, and most sidequests should be satisfied before I even attempt the final dungeon.  I've never found such stats on other sites helpful at all for this reason.

Plus, most of RPGFan's reviews allude to the length of the game in the text itself.  Good ideas, though, keep 'em comin'!
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