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338079 Posts in 13842 Topics by 2214 Members
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1  The Rest / General Discussions / Re: So... Board Games? on: July 21, 2014, 08:41:49 PM
Has anyone tried The Capitals? It's city-building like Suburbia but with more icons and complexity. I like the simplicity of Suburbia, but The Capitals has more combo potential and multiple tracks to juggle.
2  The Rest / General Discussions / Re: So... Board Games? on: May 27, 2014, 07:34:28 PM
I've heard of M&M being a bit of a time sink as well--I think it depends on the players for sure. We played a 3 player game with 2 new players, probably around 2.5 hours with teaching. I've read that you could speed up the game by having the next person start their turn when someone ports as their last action since the port action doesn't affect what's going to happen next.

With all the micromanagement, Eclipse definitely sounds like it would benefit from being on the iPad as much as Dominant Species would. Didn't try the alien races yet, but I am often told the humans are pretty awesome. Things could definitely get overwhelming and lengthy with more players; I knew someone who tried learning Eclipse as a 9 player game with 8 new players... they stopped playing after about 8 or 9 hours when it was 3am and never finished it.

Has anyone played Nations? It looks somewhat promising considering I've been wanting to learn Through the Ages but feel pretty intimated by the massive amount of information required to play well.
3  The Rest / General Discussions / Re: So... Board Games? on: May 04, 2014, 08:01:13 AM
Finally learned Eclipse and Merchants and Marauders. Neither were as complicated as I thought they were going to be. I like M&M more though, partially because you can win as a merchant, pirate, or dabble in both to achieve the win. The theme is also tight and awesome, and I like that you can always come back as another captain if you "die."

Is anyone going to Origins Game Fair this year? http://originsgamefair.com/
4  The Rest / General Discussions / Re: Leeky Cauldron: The RPGfan Food and Recipe Thread on: March 14, 2014, 10:32:45 PM
So I found out you can make "ice cream" with frozen bananas, a food processor, and whatever else you want to throw in it for flavor.

Blueberry banana ice cream (2x bananas + 1 cup blueberries)--decent. Going to try it with chocolates chips next.

Texture-wise it is pretty similar and definitely much healthier!
5  The Rest / General Discussions / Re: So... Board Games? on: December 21, 2013, 01:47:24 PM
I'm surprised about your experience with BGA... Everyone I've played with has been nice. Some get a little touchy when you take a long time to take your turn, but tend to be forgiving if you let them know you're new/learning.
6  The Rest / General Discussions / Re: So... Board Games? on: December 20, 2013, 08:36:06 PM
It's been awhile since I've been on BGA. Excited that they have T'zolkin now! I need a refresher on that but it was great when I played. Libertalia, In the Year of the Dragon, and Seasons are some other favorites.
7  The Rest / General Discussions / Re: New Mega Man Game!.....Well Board Game on: December 13, 2013, 07:13:55 PM
Can you provide a link to the kickstarter?
8  The Rest / General Discussions / Re: So... Board Games? on: October 30, 2013, 10:25:40 PM
Played Mascarade recently. The full game is great with many players (more the merrier). We house ruled to play with additional cards in the center and for every player's first move to be a swap as it was too easy otherwise. It's similar to Love Letter from what I've been told. Everyone has a hidden role that could be swapped with another player, and if they successfully claim to be a role they get its benefit. The kicker is that looking at your own card uses up your turn, and you don't get to look at the cards you are swapping. First person to 15 gold wins.

Good party game that needs tracking and deduction skills. Definitely one for the big groups as it plays up to 13.

The expansion for Agricola, Farmers of the Moor, really change things up. Love it more than the base game. We also like drafting the starting cards with players who know the game. Levels the playing field and prevents surprises from lucky combos.
9  The Rest / General Discussions / Re: So... Board Games? on: October 16, 2013, 06:02:25 PM
Ticket to Ride the Video Game

Soooo this is in the latest humble bundle. Anyone tried it and any of the DLC? Asia teams is my favorite version of it... but seems ripe for cheating in video game mode.
10  The Rest / General Discussions / Re: So... Board Games? on: October 14, 2013, 11:03:36 PM
Hero Quest was a bunch of fun when I played it... just needs a good DM like every other dungeon crawler/D&D.

Union Pacific (1999) is a recent new game I played. Similar to Airlines Europe, but seriously way better. Also a train game rather than... planes. Best part is that you can lock others out of routes. In Airlines you pretty much have free reign to do whatever you want if you can afford it--you always can if you're patient. There is no money involved in Union Pacific, but you draw track cards that determine where you can place a train of a certain color per turn. There are four track types and common train colors are more versatile while the rarer ones only use particular tracks. Only first and second in a color score, so it's more cut throat as well, though ties split points.

Also been bingeing on Arkham Horror and losing way too much. A new expansion is in order. We already have Innsmouth, Dunwich, and Kingsport. Recommendations?
11  The Rest / General Discussions / Re: So... Board Games? on: September 24, 2013, 11:51:54 PM
Civilization is a mammoth game. Only played it once. Lasted something like 10 hours, including teaching.

Very true to the themes in the video game; I've never actually played the video game but watched a little. Everyone gets a leader with individual powers/benefits. Many routes to victory (culture, technology, war, etc), no obvious paths, room to change strategies at any time. Pretty awesome, just need a good group for such an investment.

I've been told it can be as short as 3 hours if everyone knows how to play (we had 3 new players).

Would definitely play again.
12  The Rest / General Discussions / Re: So... Board Games? on: September 22, 2013, 10:19:39 AM
Played the expansion for Seasons for the first time. I really liked the permanent card effects and unique player powers they added to the game. The new cards are also more interactive and complex. Some clarification is still necessary for certain card interactions, but overall, I think it made the game more interesting. Definitely needs to be taught with card drafting... the starter decks are really meh. It also added a much needed first player marker.
13  The Rest / General Discussions / Re: So... Board Games? on: September 10, 2013, 08:52:45 PM
DFO is awesome! I would totally play a boardgame version.

That reminds me, has anyone tried Krosmaster? It's based on the Wakfu/Dofus world. The pieces look amazing and I'm tempted just because.
14  Media / Miscellaneous Games / Re: King of Fighters Online on: August 29, 2013, 08:09:01 AM
I kind of want to play this... The voices are iffy though, but come on, those ultimates would be so awesome if animated right.
15  The Rest / General Discussions / Re: So... Board Games? on: August 25, 2013, 11:10:57 PM
Ah yes, this game. It is extremely chaotic with a lot of shouting, and if you're not standing and yelling while playing--you're doing it wrong. I personally enjoy it, but I also understand that it's not for everyone. Case in point: I had a friend who was very interested in playing the game, but when she finally did, she hated it so much she swore to never play again. Space Alert has a little more structure to its game flow, whereas in this game most decisions are made on the fly. I've never played it with the background music, but I've heard it's good for timing when to head back to the starting area; we kind of eyeball the hourglass.

The time limit on the game makes the rolls extremely dependent on an honor system; there's no time to verify rolls or to really ensure that gold rolls are applied appropriately to locked dice. E.g. Player 1 has one locked die and Player 2 has two locked dice; someone rolls a gold--if the gold calls it out, who knows if P1 and P2 take one die back each or if P2 assumes he can clear both? Keep in mind that while this is happening, other people are likely getting locked or unlocked as well, and P1 or P2 could easily roll an unlock on their own. Coming up with a good system to prevent accidental cheating is probably the biggest challenge of the game. If you take time to verify rolls and applied unlocks, too much time will be wasted.

Regardless of these shortcomings, it's an enjoyable game. Definitely not the game for those who dislike co-op or extremely fast decision making. I never pass up playing this game since it is short, intense, and very fulfilling when successful. A few runs with a high energy group will likely result in everyone needing a break though. Definitely better with max players in my opinion, but others might find fewer players less chaotic and more manageable.
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