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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331655 Posts in 13579 Topics by 2191 Members
Latest Member: Zaltys
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1  Media / Single-Player RPGs / Re: Bloodborne on: September 18, 2014, 06:16:49 PM
I really, really want to watch these trailers, but I also want to go in completely blind.

Ugh.  This happens in every Souls game.
2  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: September 18, 2014, 04:25:05 AM
True enough! 
3  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: September 18, 2014, 02:39:00 AM
I don't think 6 months difference is too bad.  Until just recently, a lot of games took 1 year or more to reach the west. For example, Atelier 6-13.
4  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: September 16, 2014, 05:30:41 PM
Well, to be fair, those are going to be much more expensive than the Ichiban Kujis we've received in the collector's editions.  They're also going to be of much higher quality paint jobs.  

For example, a new Luke is upwards $250/25000 Yen at the moment, though if you're lucky you can find him for around $170/17000. Yuri, even with two re-releases is a minimum $170/17000 new.  Luke is a gorgeous figure though, it's a crime they haven't re-released him.

I'd say those will retail around $80/8000 each.  For comparison, the B-prize Ichiban Kujis we received in the special editions in the west are usually around $40/4000 Yen in the aftermarket. The Kujis are prize figures, so they don't have a SRP and their price is dictated by the market entirely.

Edit: Also, just in case you're confused, those aren't going to be bundled with the game, as far as I'm aware. Xillia's weren't and they were released close to Xillia's release as well, IIRC.  Otherwise the CE would probably end up around $300.
5  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: September 16, 2014, 04:34:12 PM
Ooh nice, I hadn't seen the colored pictures. Thank you for sharing that. I do know Koto just showed Sorey with an alternate display, though.  You can remove his cloak if you don't like it.
6  Media / Single-Player RPGs / Re: "X" by Monolith (now named Xenoblade Chronicles X) on: September 12, 2014, 08:52:12 PM
I, for one, wouldn't complain about a Saga HD collection.  I tend to prefer TT's storytelling style in Gears and Saga (well, to be fair, only 1 was entirely TT's creation) over Blade.  Blade's characters also suffered due to lack of Soraya Saga.

I refuse to ever touch 2 again under any circumstance, though I'd replay the fuck out of 1 and 3.
7  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: September 11, 2014, 05:20:19 PM
I really wish I could read sometimes.

But, er, one Idolmaster game did get localized. Even though it had terrible decisions on pricing.
http://www.siliconera.com/2013/04/21/namco-bandai-has-the-idolmster-shiny-festa-in-english-but-only-for-ios/
8  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: September 10, 2014, 05:54:21 AM
While I know it says nothing bout the quality of the game or the characters, Zestiria one of my least-favorite overall playable cast designs in the series.  I definitely prefer the non-playables.
9  Media / Single-Player RPGs / Re: kotaku article on what FFXV means to the future of JRPGs... on: September 09, 2014, 07:04:27 PM
I can agree with that (though I actually liked most of the characters). FFXIII had a very interesting story to tell, but its overall storytelling method was. . .inadequate. As mentioned earlier by Aeolus, a good 1/3 of the story has taken place by the time you've started the game.  This causes a problem with the frequent flashbacks.  Flashbacks are normally fine, but in XIII the POVs are constantly changing and no one character gets a lot of screentime, it adds issues to the development of characters and relationships in the present.  They sacrificed the story that was currently happening for story that had already happened. Basically, it makes the first half of the game seem like a prolonged prologue until the group meets up around Chapter 9ish and the flashbacks end.

On one hand, it I do appreciate the method of "show, don't tell" character development and people don't give the game enough credit for this.   On the other, because it's pretty clear FFXIII went way overbudget and a lot had to get cut from the final product they needed to balance out how much of the story was told this way. In the end, they didn't find a balance and it did not work.  More "telling" probably would have made for a cohesive storyline overall.  Since this is a XV thread, too, I'm a bit worried that XV already has will suffer a similar fate of going overbudget and not being able to show or tell the world and story it wants to.

Add this together with way, way too much of the major story and character content being told in light novels outside the game and you get a package that is overall weaker than it should have been.
10  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: September 08, 2014, 07:53:29 PM
On Dice's subject of endings, I don't buy the "true" ending as the "better" option.

Code:
If Ludger lives, he's the president of Spirius.  As in, one of the most powerful and influential men on the planet.
He's acquaintances and friends with politicians in both Rieze Maxia and has a lot of pull in politics.  As shown in Victor's timeline,
Spirius helped fund Jude's research; Ludger could do the same.  He could help the countries reach peace and create a better world.

All of this would be much more difficult and possibly unrealistic without Ludger.

Not to mention, both Elize and Gaius have character episodes that hammer in the point that saving one person because of your feelings
 isn't always the best option.

Also, Jude is allergic to cats!  I was laughing at how everyone was ignoring his sneezing during the Skits when you hate something like 80+ cats.  But I do think the idea of him with Spyrite cats is great.
11  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: September 08, 2014, 04:52:27 AM
Hmm, I agree.  The game is carried by its characters, just like Vesperia.  That's likely why I enjoyed the Character Episodes far more than the main plot.

That being said, I do feel the beginning 3 or 4 chapters are very solid, especially coming off playing Xillia 1.  Starting on the Elympios side was neat, as was seeing things from an Elympion's perspective.

Edit: Also, that last Affinity scene with Rowen and his lecture on black was simultaneously hilarious and adorable.
12  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: September 08, 2014, 02:52:48 AM
LeiaAlvin was pretty obvious, in my opinion.  They really hammer it home in the second-to-last Alvin Character Episode where
Code:
Presa looks at Leia and sees Alvin lying when he says he still cares for Presa.  She says "you've found your place" while watching Leia.

I think it's a cute pairing. I like it a lot better than JudeMilla and JudeLeia.  

I also think Elize's tiny crush of Ludger is adorable and was surprised when the game actually pressed it, with Elize looking at Ludger's underwear in the laundry and the titles basically confirming it.  

That being said, for a romance that is not well handled,
Code:
The normal ending with Ludger and Lara.  I can't be the only one who found that extremely creepy, can I?
Ludger hears the name of a woman he's never met before and recognizes it as the woman who gave birth to Elle.  He then starts crying
because he knows they're going to marry.  He's doing this to a woman he's never met before, let alone spoken to.
It feels like he's using her, really.  Maybe one of those intentional parallels to Bisley again?  Since Julius' mother was the former
Key of Kresnik and all the whole bit of him having an affair with her.
13  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: September 08, 2014, 12:43:36 AM
Jacketless Milla is

Code:
the absolute last one you get.  I believe it's at 19.5million.
14  Media / Single-Player RPGs / Re: kotaku article on what FFXV means to the future of JRPGs... on: September 07, 2014, 09:34:48 PM
I like Lightning in XIII-1 a lot.  It helps to read the side material, but as I've gone on a tangent about before, the fact that such side material is basically imperative to understanding the characters hurts the game and Lightning in particular.  That being said, I can't stand her in XIII-2, a game that overall made characters more likeable.

If you'll forgive the rant, I think SE's major mistake was misinterpreting what fans liked about Cloud when attempting to replicate him.  Cloud's story is interesting primarily because he's an unreliable narrator whose delusion is facilitated by another unstable character (Tifa).  They tried to mimic Cloud's slow warming up to the party with Lightning and Hope's relationship, but never quite get it right due to the frequently changing PoVs.  Lightning also never really re-breaks down, like Cloud does.  When Lightning's world is shattered, she hesitates, but moves onward not even a chapter later, which is fine and does admittedly show a strength of spirit, but Cloud having a fragile state of mind and being forced to overcome the lies he's built for himself is what makes him the more appealing hero, in my opinion.

That's why the few scenes in LR showing Lightning being more emotional, delicate, and damaged are probably the best moments for her.
15  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 07, 2014, 09:24:36 PM
When it comes to puzzle dungeons I still think Wild ARMs 3 did it best, but I wouldn't quite want a Persona, or a SMT in general, to go that heavily into the puzzles.

I mean, they'd just be cruel.  Like, fall off the ledge in a block room? Game Over. Or lose 30% of your health or SP every time you make a mistake.

So I'm not sure what changes I want out of the dungeons, being quite honest.  I think it's a hard balance.  That said, I did enjoy Nocturne's puzzle-y Amala.  S that would work.
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