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335282 Posts in 13727 Topics by 2200 Members
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1  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 30, 2014, 11:39:20 PM
While not the main hero, Ozma in the remake of TO:LuCT gets beaten into a comatose state (to the point where she's drooling and driven in around in a wheelchair by her fiance) if you don't save her from her ally.  Pretty sad stuff. Easily one of the hardest scenes to watch in the game.

But basically I agree. I adore what they did with Cloud.  I think that weaker, soft side is what humanizes him so much.  The hero, usually so strong and guaranteed to win, is broken just like an average, everyday person.  It's not just emotional angst that drives him down, but physical weakness as well.
2  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 28, 2014, 08:13:38 PM
I know, right?  I love frogs.
3  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 28, 2014, 07:48:14 PM
The final boss is absolutely brutal if you don't properly prepare, I agree.  I went through the game blind my first time through and he was basically a wall.  Everything until then was easy. Then suddenly, frogs. Frogs everywhere.
4  Media / Miscellaneous Games / Re: Dragon Warriors on: October 23, 2014, 03:47:02 PM
I'd buy the fuck out of that PS4.
5  Media / Single-Player RPGs / Re: The Atelier Series on: October 22, 2014, 02:07:45 AM
It's definitely possible in Arland.  I'd argue it's even easier in Totori than it is in any other modern game due to the ease of reproducing items.  The same with Meruru, but it was slightly harder there than Totori, but creation of weapons/armor is easier.  It's also possible in Rorona, but usually only on NG+. The MP isn't an issue, as sleeping for ~10 days fills you right back up.

The key is to create base items en-masse.  You create base, reproduceable items, such as Supplements, with the traits you want, synth the same item into other items over and over, then reproducing the new item with desired traits by Chim or the stores.  The hardest part is getting the order right for which traits pass on to which mid-point items.  This allows you to make multiple armors with the same trait so you don't have to create a new "base" item for every piece of equipment.  It's the traits that are powerful, moreso than the items themselves.

And yes, grinding EXP is definitely the wrong mindset in these games, sans Iris/Mana Khemia I suppose  (belated edit: or when going for "adventurer"-type endings that require you hitting the max level).  A good piece of equipment is worth more than 30 levels (especially in Arland).  In E&L, attack items are extremely broken, to the point of one-hitting everything.

Also, remember that, from the very beginning, Atelier has always been intended to be replayed and these things intended to be done on NG+ unless you're using a guide to maximize item creation speed or are playing E&L with its lenient time limit.
6  Media / Single-Player RPGs / Re: Dark Souls 2 on: October 21, 2014, 10:53:19 PM
Didn't they nerf Climax pretty heavily?  I'm pretty sure they nerfed all Hexes, which is a bit silly considering how much effort you need to put into being able to use them with any decency.  Much more than any other spell or weapon.
7  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 07:00:34 PM
I just realized that, ever since I FFVII was released, I've been making my group a party full of druggies.  Thanks, RPGFan.

No wonder Cloud has issues.
8  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 21, 2014, 06:02:51 PM
Lulu's jig was great.  Not enough to distract but enough to make you look harder.  Despite the obvious goth look to her too (and how some people love it or hate it --- specifically her belt-skirt) I loved her design all in all  and took the idea of a "black mage" to a literal but interesting level... 

I'll be honest: I love Lulu. Everything about her. Her design, her personality, her voice, and so on.  I find her design quite interesting, despite how absurdly ridiculous it is.
9  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 04:36:01 PM
Inflict it by using the item that cures Sadness, which I don't remember the name of at the moment, via the menu.  Despite healing statuses, they act more like Potions and you can use them without having to have the status in the first place.
10  Media / Single-Player RPGs / Re: The Atelier Series on: October 21, 2014, 04:29:30 PM
Yeah, you just need to learn to abuse the system.  In E&L, the different elemental levels introduce new traits to items.  Manipulating the elemental levels to be as high as possible will make the finalized item much more powerful.  To add traits you want takes a bit (a lot) or work and generally requires 20-30 synths for just one piece of armor and the same for each weapon.  Not to mention needing to find the right traits in the first place.

Which, in my opinion, is great. I love making the ultimate equipment.

I'd suggest maybe gooing to GameFAQs and checking the E&L board.  Then searching for "equipment" or "ultimate" or something.  Usually they'll have guides for new people looking to make equipment.
11  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 04:25:31 PM
Yeah, I never heal Fury.  It's a bit riskier, since you take more damage and I believe you might also miss more often? It doesn't seem terribly noticable.  But it makes your limit gauge fill much faster.  You can also induce Fury by eating one of those Sadness-healers - Tranquilizer, I think.

I tend to play the majority of the game with the status.
12  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 21, 2014, 03:28:02 PM
I'm not into facial hair on my heroes.  Ick. Iiiick.  No please. I don't think, in gaming, facial hair has really improved how a character design has looked for me.

On the subject of breast physics, I agree that a little bounce is best, and most realistic. I'm still fond of Lulu's from X most, I think, when it comes to a larger, exposed bust. It's there, as it should be for a woman that exposed, but it's not terrible and bouncy in her average scenes.  You really only see it if she moves her arms and after the battle.

In truth, to be realistic they probably should have bounced more, but eh.  It probably would have been too much, then.
13  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 03:18:47 PM
So you guys change Aeris' limit break? I just keep her infinitely with Healing Wind.
Free heal.

I give her the one that sacrifices her Limit to boost everyone's to max.  I think it's her second level 2 one?

It's just too bloody strong, especially if you keep her in Fury status and she can do it if she gets hit twice or so.
14  Media / Single-Player RPGs / Re: The Atelier Series on: October 21, 2014, 03:17:03 PM
Nope, that's how it was.  I did that too, and on my very first playthrough as well.  I had all of my ultimate equipment synthesized about 3 months before the time ran out, too.  It was even more prominent on the second playthrough.

There was something very wrong with E&L's balance.
15  Media / Single-Player RPGs / Re: The Atelier Series on: October 21, 2014, 02:33:28 PM
Yeah, they clearly tried with E&L with how it went from the 3 month plan at first, then later gave you an entire year to run around and do whatever you want.

In my opinion, it didn't work.  It was just too lenient, even during the "management" parts.  Then the last year was basically a "let's burn time!" year without any real point to it other than two or three story events.  I'd rather them just stick with one or the other so that both gameplay styles don't suffer.

And to be clear, just because I'm whining about how the series has changed doesn't mean I don't enjoy the newer games.  Admittedly I didn't like E&L, but I adored Ayesha. And I might have been annoyed by the overt moe by the time Arland ended, but they were still great fun.
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