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1  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 28, 2015, 02:06:21 AM
The new Alter figs are so lovely. Lloyd is just all types of wonderful and I'm pleased that Asbel has the alt head.  I prefer the heterochromia.
2  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 27, 2015, 11:59:15 AM
I've seen a lot of negative opinions on the game (and a lot of them from people who haven't even played it which is just silly...) but the only serious critiques I am aware of are also riddled with 20 billion spoilers.  I don't want to be spoiled so I can't read them.  Is there anyone who explains exactly what is wrong with the game without the spoilers?

From my experience, the answer is that there's this one tumblr post slamming the game and has a complete list of its "problems" because the person doesn't like Rose and is mad about the Alisha-Flynning.
The problem: This person hasn't even played the game and has completely mistranslated a certain scene.

You can't even talk about the game on sites without the misinformation from this tumblr post being spread around, even on sites completely unrelated to tumblr.  And for some reason it's being accepted as fact and gospel.
3  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 22, 2015, 11:56:09 PM
I haven't played it yet, only saw some streams and read the spoilers, but as far as I can tell the dungeons are basically just empty with box/rooms in-between paths.  And battles occur in the rooms. So no puzzles and nothing particularly interesting. I'm disappointed, but it's not entirely unexpected.

They're pretty large, though, which made me happy. They're also distinctly separate from the field environments, unlike Xillia. From the impressions I've read the open field is much preferred.

The story sounds decent and the plot twists are interesting, in my opinion.

Edit: And about the spoilers, yeah.  I'm trying to stop reading, but can't.  I'm terrible. I don't know why I do this to myself.
4  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 22, 2015, 11:42:18 PM
Anyone a total idiot like me and read the spoilers?
Keeping them minor fr the sake of discussion:

Code:
Rose is apparently a pretty major character and stays with you the entire game.   Alisha is the one who ended up as the side character.
Well, "side character" is a bit harsh.  She's like the whole magical girl with speeeshul powers, so she's important to the overall plot. But not
as a party member. She leaves the party more often than she's in it.  Think Flynn.

2ch is saying that Mikelo is the true heroine, though. So yeah.

Also, some surprise party members that I'm not going to mention.

More negatively, the dungeons are hideous.  They're just big open blobs of nothing.  They're clearly just meant for fighting in.  Hopefully I only saw ugly ones and there are some better ones later.
5  Media / Miscellaneous Games / Re: Hatsune Miku: Project Diva F on: January 14, 2015, 10:48:22 PM
So forgive the double post, but for the first time ever, the west is getting a Miku game before Japan:
http://gematsu.com/2015/01/hatsune-miku-project-mirai-dx-release-date-set

This is a pretty big deal.  It seems like SEGA's gambling in bringing the Diva games over really paid off.

Edit: And yes, I'm aware it's basically an updated re-release.  But still!
6  Media / Single-Player RPGs / Re: The Atelier Series on: January 12, 2015, 10:28:14 AM
I am well aware of that.  Particularly because I asked for "physical" and "Vita" in the same sentence.

I am just saying I'd like for it to.
7  Media / Single-Player RPGs / Re: The Atelier Series on: January 10, 2015, 04:45:08 PM
So, since there's apparently an Arland trilogy being released on PS3 (via the news on the front page right now), I have to say I'd do bad, bad, bad things for an Arland Trilogy physical copy for my Vita.  I didn't play the Arland Plus versions because I already own the PS3 versions and because of expensive Vita memory I prefer physical over downloads, so man, I would pay good money for that to be a thing.
8  Media / Miscellaneous Games / Re: Hatsune Miku: Project Diva F on: January 09, 2015, 05:13:46 PM
Ha, all right! 

I actually find perfecting Hard the most natural because on Easy the notes are placed wierdly and not always in time with the music, and on Normal they sometimes miss notes with the music that I feel like should have button presses to them. Hard is where I feel they finally start with button presses on every note like they should be.
9  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: January 06, 2015, 04:20:37 AM
Sony's been pushing pretty hard into China recently, it makes sense they'd specifically choose to localize some games for them that they think will sell.  Not so much the west.

As much as I want to be optimistic, trusting Shining Resonance to release in the west from Sony is just not going to happen.  I'd say Atlus or not at all.  Sony is just too cautious with eastern games; they didn't even risk localizing Demon's Souls despite it already being localized, albeit rather badly, and all of the acting in English for the Asian release.
10  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: January 04, 2015, 07:12:13 PM
Pretty sure you're on a site called RPGFan.

Caring about the story, to some extent, is why we're all here.
11  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn + Suikoden discussion. on: January 03, 2015, 04:39:27 AM
I think part of the appeal of Suikoden is the mixture of cultures that is represented so nicely in music, in-game cultures, and designs. Arshtat from V, for example, is an incredible mix of so many different cultural styles and still somehow looks amazing.  I think I can count at least 4 cultures that influenced her design and Falena in general.
(I had this really long post music-gasming about how great II's music is, but I decided to remove it because Miki Higashino is Miki Higashino and there's not really much more to be said than that for someone who has played the games. But, I will say that the cooking duel song is so stupidy addicting and once I start listening to it I can't stop).

I admit that I didn't appreciate the amount of animations Riou had until I was replaying recently as well.  That cloth-in-hand run was so neat.  This game has so many small hidden details. Relationship values between characters, Rune affinities, so on.

And you should play Suikoden 1 if you haven't before!
Flik is really, really different in Suikoden I, and you can see how he grew into the man he is in Suikoden II.
The same goes for Futch, who has a really nice arc throughout 1, 2, and 3.
12  Media / Game Journals / Re: Let's Flailingly Dictionary Our Way through Nanatsu Kaze no Shima Monogatari. on: January 03, 2015, 04:18:41 AM
Those pictures of you losing the fight look rather lewd out of context.
13  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: January 03, 2015, 04:07:19 AM
So, I've been playing it a bit.  Not sure if anyone's interested in some thoughts.  Especially now that Sony's helping SEGA localize it into Chinese and there might possibly b a chance of a western release. Maybe. Am I being too optimistic?

Firstly, the battle system isn't entirely Tales-esque.  It's not nearly as smooth and fluid.  Maybe it'll get a bit more fluid as I gain more abilities later on, but right now it feels more like Star Ocean, from a smoothness perspective.  I'd also somewhat compare it to Breath of Fire Dragon Quarter; battles take place exactly where you are on screen in the dungeon, no real battle transition.  The characters do have a nice variety of playstyles so far.  

Basically, you have a bar that represents the amount of actions you can take.  Different attack types take up differing amounts of the bar. If you run around the screen or whatever, the bar refills.  If you guard, the bar does not refill, but it does not drain, either.

My main complaint in the battle system is that enemies don't really stagger.  They're just punching bags.  I mean, staggering is a mechanic after hitting them enough times, but so far it seems as if stunning and slowing them is non-existent.  Also, the melee AI is baaaaaad, Sonia seems like she wants to die constantly.  But that's nothing new in ARPGs.  It's a flaw but not one unique to the game.

Graphically, I think it deserves praise for having such complex outfits and not having them clip.  The dragon animation is very smooth as well.

I haven't really gotten far enough to play with relationship values and the dating system.

Oh, and I know this frustrates people so I need to mention it:
There are DLC characters and events.
They are $10 each.
14  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD, Rated M on: January 03, 2015, 02:34:49 AM
A limited edition PS4 is not exactly the same as a common game available everywhere from Amazon Japan to Amiami to CDJapan.  The markup isn't as much for games or common items, but particular store-exclusives (which I don't believe the Type-0 PS4 is, fortunately), that's where you get extra costs.

I mean, if you really want to be anal about prices and you want it on release, Zestiria is 7300 Yen on Amiami at the moment and the packages are small enough that shipping should only be 1k to the US.
15  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD, Rated M on: January 02, 2015, 07:18:24 PM
Oh, don't buy from import sites.

Just use a Proxy.  You'll have some proxy fees, but it'll still be cheaper than the import site markup.
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