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16  Media / Miscellaneous Games / Re: Hatsune Miku: Project Diva F on: January 09, 2015, 05:13:46 PM
Ha, all right! 

I actually find perfecting Hard the most natural because on Easy the notes are placed wierdly and not always in time with the music, and on Normal they sometimes miss notes with the music that I feel like should have button presses to them. Hard is where I feel they finally start with button presses on every note like they should be.
17  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: January 06, 2015, 04:20:37 AM
Sony's been pushing pretty hard into China recently, it makes sense they'd specifically choose to localize some games for them that they think will sell.  Not so much the west.

As much as I want to be optimistic, trusting Shining Resonance to release in the west from Sony is just not going to happen.  I'd say Atlus or not at all.  Sony is just too cautious with eastern games; they didn't even risk localizing Demon's Souls despite it already being localized, albeit rather badly, and all of the acting in English for the Asian release.
18  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: January 04, 2015, 07:12:13 PM
Pretty sure you're on a site called RPGFan.

Caring about the story, to some extent, is why we're all here.
19  Media / Single-Player RPGs / Re: Suikoden 1 and 2 finally coming to psn + Suikoden discussion. on: January 03, 2015, 04:39:27 AM
I think part of the appeal of Suikoden is the mixture of cultures that is represented so nicely in music, in-game cultures, and designs. Arshtat from V, for example, is an incredible mix of so many different cultural styles and still somehow looks amazing.  I think I can count at least 4 cultures that influenced her design and Falena in general.
(I had this really long post music-gasming about how great II's music is, but I decided to remove it because Miki Higashino is Miki Higashino and there's not really much more to be said than that for someone who has played the games. But, I will say that the cooking duel song is so stupidy addicting and once I start listening to it I can't stop).

I admit that I didn't appreciate the amount of animations Riou had until I was replaying recently as well.  That cloth-in-hand run was so neat.  This game has so many small hidden details. Relationship values between characters, Rune affinities, so on.

And you should play Suikoden 1 if you haven't before!
Flik is really, really different in Suikoden I, and you can see how he grew into the man he is in Suikoden II.
The same goes for Futch, who has a really nice arc throughout 1, 2, and 3.
20  Media / Game Journals / Re: Let's Flailingly Dictionary Our Way through Nanatsu Kaze no Shima Monogatari. on: January 03, 2015, 04:18:41 AM
Those pictures of you losing the fight look rather lewd out of context.
21  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: January 03, 2015, 04:07:19 AM
So, I've been playing it a bit.  Not sure if anyone's interested in some thoughts.  Especially now that Sony's helping SEGA localize it into Chinese and there might possibly b a chance of a western release. Maybe. Am I being too optimistic?

Firstly, the battle system isn't entirely Tales-esque.  It's not nearly as smooth and fluid.  Maybe it'll get a bit more fluid as I gain more abilities later on, but right now it feels more like Star Ocean, from a smoothness perspective.  I'd also somewhat compare it to Breath of Fire Dragon Quarter; battles take place exactly where you are on screen in the dungeon, no real battle transition.  The characters do have a nice variety of playstyles so far.  

Basically, you have a bar that represents the amount of actions you can take.  Different attack types take up differing amounts of the bar. If you run around the screen or whatever, the bar refills.  If you guard, the bar does not refill, but it does not drain, either.

My main complaint in the battle system is that enemies don't really stagger.  They're just punching bags.  I mean, staggering is a mechanic after hitting them enough times, but so far it seems as if stunning and slowing them is non-existent.  Also, the melee AI is baaaaaad, Sonia seems like she wants to die constantly.  But that's nothing new in ARPGs.  It's a flaw but not one unique to the game.

Graphically, I think it deserves praise for having such complex outfits and not having them clip.  The dragon animation is very smooth as well.

I haven't really gotten far enough to play with relationship values and the dating system.

Oh, and I know this frustrates people so I need to mention it:
There are DLC characters and events.
They are $10 each.
22  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD, Rated M on: January 03, 2015, 02:34:49 AM
A limited edition PS4 is not exactly the same as a common game available everywhere from Amazon Japan to Amiami to CDJapan.  The markup isn't as much for games or common items, but particular store-exclusives (which I don't believe the Type-0 PS4 is, fortunately), that's where you get extra costs.

I mean, if you really want to be anal about prices and you want it on release, Zestiria is 7300 Yen on Amiami at the moment and the packages are small enough that shipping should only be 1k to the US.
23  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD, Rated M on: January 02, 2015, 07:18:24 PM
Oh, don't buy from import sites.

Just use a Proxy.  You'll have some proxy fees, but it'll still be cheaper than the import site markup.
24  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 01, 2015, 11:34:57 PM
Aha, Sobee.  From now on, Sorey's going to be bottled water in my head.  Even his color scheme matches.

Anyway, in contrast to Sorey and Alisha, which so far seem rather bland, I am definitely excited to play with Rose and see how her arc plays out.  I hope she at least has a somewhat large part and isn't relegated to side character with a few lines here and there after her part in the main story ends like so many non-main characters end up in Tales.  Of course, because I'm most interested in her probably means she's going to be screwed over the hardest.
25  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 01, 2015, 08:12:09 PM
If Sorey being hideous is one of your reasons, don't worry, I'm pretty sure most of us think that way.
26  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 31, 2014, 03:34:57 AM
FYI, the Zestiria teaser anime aired earlier. It has some cute shots of Alisha and lets you get a handle on the personality of some of the characters.
27  Media / Multiplayer RPGs / Re: TERA: Fate of Arun Expansion on: December 30, 2014, 02:50:44 AM
Yeah, I'm a main Mystic.  I play a bit of Priest when my tank friend is with me, though I'm generally too afraid of playing with random pickup tanks (and parties) to play Priest otherwise.

Also, you can solo Normal Mode Shandra now.  It's going to blow your mind if you decide to play for a bit.  The hardest part of Manaya's Core for Mystic solo is probably that normal enemy between the first and second boss that summons ice dude thingies.  Unfortunately, they removed Shandra Hard Mode with the expansion update, something I am extremely disappointed about. 
28  Media / Multiplayer RPGs / Re: TERA: Fate of Arun Expansion on: December 29, 2014, 09:51:31 PM
Slayer seems to be a good choice for beginners.  It's supposedly pretty easy to get a grasp on with its learning curve.  I haven't played it myself, so I can't really comment.

Berserker is actually pretty fun, not my style, but fun if you can get over the slow movement and attack limitations.  It's the only heavy armor class I've ever played in a MMO, but heavy armor looks really good on High Elf females, so I had to try it at some point.
29  Media / Multiplayer RPGs / Re: TERA: Fate of Arun Expansion on: December 29, 2014, 05:43:06 PM
Mystic is super fun, but if you plan on partying with it, it's extremely micromanagement-heavy due to having a lot of support spells they need to manage at once.  It's probably not the best class for beginners.  But don't let that stop you!  I find Mystic fun to solo with, even if there are a few level ranges that take forever.  

Priest acts as both a support character as well as a healer and is a bit easier to deal with all around.

If you plan on playing a healer, know that Priest is far less annoying. Mystic doesn't get an AOE status heal, Priest does, which is a pretty big sanity saver in this game.
30  Media / Multiplayer RPGs / TERA: Fate of Arun Expansion on: December 28, 2014, 11:18:29 PM
Anyone playing?  It's basically a free update, so you might as well try it if you've ever played TERA before.  Or even if you haven't, now is a great time to start due to the ease of getting high-tier equipment.

It adds a region to the game and raises the level cap to 65.

Storywise, it's pretty bad, but not Killian/Kelsaik storyline bad.  The side characters are decent, at least.  But, really, that's not saying much because I'd say the only time TERA had a decent story and interesting lore was the Argon arc, which I admit I'm heavily biased to because I loved the Argons.

There are a few things I didn't really like:
The nerf of old dailies to push into the new.  Totally unneeded.  Especially because the new dailies are heavily, heavily biased against solo play at 65.  Basically, old dailies give less than 5 gold each now.
The removal of half of the dungeons in the game. Including ones they just added last patch.  Why? Why remove so much content?  I hear KTERA re-added the solo dungeon Ghillieglade that was removed as Net Cafe-only, but that's the only one re-added.  This is particularly sad for me because I take pleasure in returning to old-ish dungeons and soloing them for the challenge.
Now the only really solo-challenge dungeon is Sabex Armory. And Baldur's, I guess?

Future updates are adding a Castanic Female/High Elf Female-only class known as the Arcane Engineer, so that might be neat, but otherwise classes at 65 feel a bit unbalanced.  At least Mystic got a few much-needed PvE buffs via glyphs for Raising at 120% Stamina and a defense-down on one of their spells equivalent to Priest's Triple Nemesis.  I'm sure they'll work on this.
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