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334803 Posts in 13711 Topics by 2200 Members
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16  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 20, 2014, 02:59:15 PM
Agreed, she's a great character. Very interesting and balances out the rest of the cast.

(That being said, I don't think the amount of a clothing character has necessarily makes them a better or worse character.)
17  Media / Single-Player RPGs / Re: The Atelier Series on: October 20, 2014, 02:24:05 PM
Ah, stalker!  (Not that it's not totally obvious that it's me) If you have a MFC account feel free to add me as a friend.
(And since we're talking about Atelier figures, I just won this lovely GK at YAJ: http://myfigurecollection.net/item/97756
Hopefully I can do her justice!)

I think Shallie might be another one of those polarizing games in the series.  People in Japan were upset because they removed the time limit entirely.  I haven't played it yet, as I'm waiting on the western release, but I'm interested in seeing how that changes how the western audience perceives the game since there's always a ton of bitching about the time limits.

Great news though! I liked the music more than E&L's at least.

Somewhat related, I'm not sure if any of you own the E&L artbook, but the very first Escha designs look exactly like what was later used for Shallie.  Pretty interesting.
18  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: October 17, 2014, 09:48:57 PM
Yeah, that's what I did: played a different game while I did Xillia 2's post-game so that I wouldn't get burnt out.
19  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 17, 2014, 10:11:06 AM
The adult=evil is symbolism that really only works well in Japanese culture and falls pretty flat in the west.  It's a bit similar to how highschool settings are used so frequently because highschool is considered one of the last bastions of "freedom" that they have before taking on larger responsibilities that require giving up on childish dreams, so to speak.  I've commented on the story of WA4 before in another thread in that it's more about tradition and change than adults actually being "evil."

Being honest, it could have done with a bit more localization rather than the direct translation.

The bigger problems with the story come in the clear, blatant, hit-over-the-head nuclear opinions.
20  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 17, 2014, 01:06:58 AM
I felt that the greatest source of pathos in the game was the Cid and Shera scenario where she aborted the launch due to a faulty tank and Cid held a grudge against her for a long time for killing his dream.  I thought Shera's story was the saddest in the game.  For her to endure the abuse from Cid for so long, that's a tragic plight; especially knowing that she saved his life and he won't believe that.  Poor Shera. 

Cid/Shera's story is amazing, he's my favorite Cid in the series; I didn't fully appreciate him and Shera until replays.  He's just such a broken man, with broken dreams, whose hope was shattered by Shinra in a way very similar to Barret's and Shera is a broken woman filled with regret who beats herself more than Cid ever can.

Also, he has an amazing character theme remix.  Very western.
(Have I mentioned FFVII has great music? Because it has a lot of great music).
21  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 17, 2014, 12:51:46 AM
WA5 is the only WA I couldn't bring myself to like.  It's like it sucked out everything I enjoyed from WA and replaced it with...bleh.
22  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: October 17, 2014, 12:48:28 AM
Paying off your debt will come naturally as you go through the optional dungeon.  Just keep Leia in your party (Gald double skill) and keep the same skill equipped on Ludger.  Then eat Gald+ food.  You'll be at 20 million in no time at all.  That paired with the money from the Hard Mode bosses (quest board) and you'll be okay.

The final parts of the Arena are going to be a good deal more difficult, as it requires higher levels than the optional dungeon. 

What I did was:
1. First few optional hard mode quest board  bosses.
2. First tier enemies in the optional dungeon until level 80-90ish.  I don't remember the specifics. 
2.5 You'll probably be able to kill some of these first level bosses in the optional dungeon at this point, but there's a big, big difficulty spike after and the normal enemies jump about 10 levels and the bosses 15-20.
3. Prep for the second tier enemies and bosses by leveling and doing the basic parts of the Arena.  You can't beat the Arena entirely and get the ending yet, but doing everything possible here (you should be able to unlock Hard, but not the final difficulty) will unlock new armor and weapon dealers that sell the best possible weapons and armor that are buyable and not craftable.  These will get you through the rest of the optional dungeon.
3.5 Kill some more hard mode quest board bosses.
4. Finish off the dungeon, but you might want to wait a bit for the final character clearance, since once you've cleared the final path, you're going to be put automatically into the final optional dungeon fight, which is much, much more difficult than anything else in there.
5. Grind EXP, and weapons/armor materials.  If you didn't finish your Gald in step 4, you will here.
6. Arena hardest modes, which become available after the optional dungeon.
23  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: October 14, 2014, 02:02:46 PM
Yeah, give it 6 months or so before playing Xillia 2. Some people I've spoken to played them in succession and enjoyed them, but I can easily see getting burned out on it.  Giving some time in-between games also lets you more greatly appreciate the changes in character development and the world, methinks,
24  Media / Single-Player RPGs / Re: The Atelier Series on: October 14, 2014, 01:59:33 PM
And surprising absolutely no one:


(PS: I really enjoyed Siliconera when it was just Ishaan and Spencer doing the news about 4 years ago, but some of these newer guys have no idea what they're talking about and are giving the site a bad name with their strange choice of translations.  This link has flat out misinformation; Iris 2 and MK2 both had two protagonists before E&L).
25  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: October 11, 2014, 08:51:21 PM
It is numbing when you feel like you're just putting your brain on auto-pilot for a game, but sometimes it's done wrong.  Like in Legend of Dragoon, the Additions system is so [expletive deleted] finicky, that even basic battles feel somewhat fatiguing and you want to rest your brain on auto-pilot for a little while. 

I think LoD is more "your mileage may vary."  I never had any problem with Additions. Some of them are quite hard (for example, the leap in difficulty from Lavitz to Albert in general), but they're intended to be.  Mastery of the last additions make them the strongest attacks in the game, stronger than even Dragoon form for some characters - Rose comes immediately to mind. But you're not required to master the strongest ones.  You don't even need to max out Dragoon form to beat the game. LoD has a surprising amount of flexibility in the way you play; even if there's an obvious "best" you don't need to use it.

That being said, I admit I have something of a 10 year-old muscle memory for LoD.  I just recently discovered that even though I hadn't played the game for 3 years that I still know, at least the basics of, the Addition timing.

When it comes to strictness, I'd say the more crazy modified grids in Shadow Hearts 2 and 3 were much more difficult and finicky.
26  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: October 11, 2014, 06:09:10 PM
I'll give you the dungeons, that was a shame, considering some of them had neat art direction, but anything above base difficulty is fine.  I'd say the middle difficulty really should have been default and called "Normal."  But, uh, if unbalanced difficulty (and palette swaps) makes a game incomplete, then probably 90% of games ever released are incomplete. Including things like FFX, which I'm pretty sure everyone would argue is definitely complete.
27  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: October 11, 2014, 05:43:27 PM
Since you mentioned FFT, and since no one mentioned it, I'd really suggest you look into Tactics Ogre: Let Us Cling Together, the game's spiritual predecessor.  It defies a lot of what you said in the OP and you would probably enjoy it.

Also, Ar no Surge isn't really half finished, I have no idea where you're getting that from. Maybe the localization is half finished, but the game is definitely complete in a way that other half-finished games aren't.  Unless you're referring to the slowdown and graphics?  Or the fact that it's a sequel?  Or the whole VN-style, which has been retained in the series for more than 7 years?  I am genuinely curious as to your reasoning that the game isn't complete.
28  Media / Single-Player RPGs / Re: The Atelier Series on: October 10, 2014, 10:04:16 AM
Speak of the Devil and he shall appear.  Or something.

29  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: October 09, 2014, 04:00:17 PM
I think ideally I'd like to see more alternate difficulties similar to how RE2 did its A and B path.  It's not necessary that the game changes be as drastic as RE2's A/B, but I'd like enemy positioning and number changed. Also, new/stronger enemies on higher difficulties (a la B).

Or, as another example, Bounty Mode of Parasite Eve 2.

Edit: That's not to say I'm actually expecting that much thought to be put into alternate difficulties, simply that I'd like it to be that way.
30  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: October 08, 2014, 02:29:08 PM
Edit: Meh, nevermind.  Have a neat song related to your observation above instead.

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