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335244 Posts in 13726 Topics by 2200 Members
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31  Media / Single-Player RPGs / Re: The Atelier Series on: October 10, 2014, 10:04:16 AM
Speak of the Devil and he shall appear.  Or something.

http://www.siliconera.com/2014/10/10/atelier-ayesha-plus-arrives-europe-january-2015/
32  Media / Miscellaneous Games / Re: THE EVIL WITHIN (ZWEI) on: October 09, 2014, 04:00:17 PM
I think ideally I'd like to see more alternate difficulties similar to how RE2 did its A and B path.  It's not necessary that the game changes be as drastic as RE2's A/B, but I'd like enemy positioning and number changed. Also, new/stronger enemies on higher difficulties (a la B).

Or, as another example, Bounty Mode of Parasite Eve 2.

Edit: That's not to say I'm actually expecting that much thought to be put into alternate difficulties, simply that I'd like it to be that way.
33  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: October 08, 2014, 02:29:08 PM
Edit: Meh, nevermind.  Have a neat song related to your observation above instead.

http://www.youtube.com/watch?v=P_JyfRQc1B0
34  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: October 08, 2014, 10:29:16 AM
I was a bit frustrated with the hot spring ending because

Code:
there's nothing really differentiating it from every other hotsprings scene in gaming. The girls getting all annoyed that men exist
and punishing them simply for being there, is starting to wear on my nerves a bit.  Is it so much to ask that we just have a hotsprings
scene with everyone enjoying themselves and no random perversion or discussion of breast sizes? 

That being said, Gaius' line of "That's not a zipper, Jude!" had me laughing pretty hard.
35  Media / Single-Player RPGs / Re: The Atelier Series on: October 07, 2014, 08:46:52 PM
Yeah, I pre-ordered it last  night when it popped up on Amiami.  It's beautiful.  And as if it wasn't obvious, I'm a disgustingly huge Atelier fan.  I'm hoping the final product ends up using that coloring and not one similar to the earlier paint jobs (from last WonFes, when it wasn't allowed to be photographed but people snuck one): http://myfigurecollection.net/picture/1060609&ref=item%3A218620

There's also an Escha incoming, but it's from Griffon, and Griffon is notoriously bad at painting. Not quite Bravely Default Agnes bad, but probably one of the worse companies out there.
36  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: October 07, 2014, 07:17:55 PM
While I plan on importing, this will be an absolute crime to not bring to the west.  Seriously, I cannot fathom the logic of SEGA of America to not localize it, or let it be localized by another company.

That being said, I agree with the above in that it's a PS3 title and probably will be localized.  I think the west has gotten most decently budgeted PS3 JRPGs.
37  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: October 07, 2014, 04:34:26 PM
I agree.  I think the teams handle the situation rather well and release (mostly) completed products;  it never really feels like half of the game was cut, like in some other developers/games that I won't mention, so the cuts made were at least smooth.  I do feel like they understand their limitations and plan accordingly. 

That being said, to answer the above question, GUST has using more performer variety recently in their games, so I think that if they did have proper funding they would continue adding prominent singers or singers who just sound "different."  For example, chmod b111000000/n from AT3 was much lower than normal. I greatly appreciated it and find it a very interesting song because of it.  And ORIGA did a beautiful job in Ar no Surge.  In Atelier Shallie they've used, for example, matryoshka to create a really interesting effect.
38  Media / Single-Player RPGs / Re: Maxx plays FFXIII - based on a true story [SPOILERS!] on: October 06, 2014, 03:30:17 PM
Eh, Dice, LR was pretty open-ended in its exploration.  Easily one of the most non-linear games from Japan I've played in modern years.  That's part of the reason why I enjoyed it so much.

This thread reminded me that I absolutely hated that upgrading was pretty much useless until post-game.  They have this complex system in place that is barely useful at all until you start taking on stronger things than the final boss and you suddenly need it. Badly.

Edit: Also, I'm never killing an Adamantoise again.  Grinding them for hours was the worst part of XIII's post-game.  For fun, try fighting one with the fast-forward command in XIII-2 and see how horribly you do even using the "right" strategy.
39  Media / Single-Player RPGs / Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA on: October 04, 2014, 07:16:56 PM
Is it really a darker game than Agarest 2?

Because Agarest 2 was pretty bloody dark, especially the last chapter.  I also think Agarest 2 showed that CH should do "dark" more often, they have a lot of imagination that they don't get to use when they limit themselves to humor/parody/happy.
40  Media / Single-Player RPGs / Re: The Atelier Series on: October 04, 2014, 03:11:14 PM
As far as I'm aware there hasn't been news.  I wouldn't be surprised about Shallie, just give it a few more months.   They might have been knocked back a bit by Ar noSurge's release. I'd be more worried about Ayesha Vita.  I guess it just depends on how well New Rorona did.
41  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: October 03, 2014, 02:22:57 PM
Honestly, I liked it.

Code:
Considering you're committing mass genocide of faceless innocents in other dimensions throughout the rest of the game, a few party members
of yours is pretty minor compared to everything else you've done in-game.

Edit: Also, to elaborate on the above, everything you've killed, save maybe Alt Milla and Victor, has been so impersonal. Compared to how many lives you've taken in the the rest of the game, the only reason these particular lives are worth more is because you know them.  It's a bit cold to say it that way,
perhaps, but it's true.
42  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: October 02, 2014, 03:20:11 PM
Yeah, I thought it was always intended to be a full ARPG.  Wasn't that one of the first things they ever announced?
43  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 01, 2014, 09:09:55 PM
Yeah, I absolutely hate the first section in Junon. The only redeeming part of it is Rufus' Ceremony theme. I do enjoy the second visit with Tifa/WEAPON though. That's one of my favorite parts of the game.

Also, since you posted the picture of Mt. Corel, I have to say the song that plays there is one of my favorites.  It seems to mix Anxious Heart (my favorite) and the FFVII main theme.  It also sounds like it has a few notes of FFVI in it by coincidence.
http://www.youtube.com/watch?v=cDltRnQ4CiQ

I remember liking the Fort Condor mini-game, but I haven't played it recently so maybe my opinion will have changed.  I think it was my first exposure to tower defense and now that I've played better games in the genre I probably wouldn't like it as much.  Still, I appreciate the variety in the mini-games in VII.
44  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: September 30, 2014, 02:59:58 PM
I wouldn't entirely go that far.  JENOVA is quite possibly an alien virus,  not a space monster (in the Xenomorph-style) or even a self-reliant organism.  We don't know exactly the time frame of JENOVA's arrival and its relationship with the Ancients to say enough about how much of it falls under the specific cliches you mentioned.  In the virus theory, the reason why JENOVA is initially thought to be an Ancient was because she had infected an Ancient's body.  The body itself was just a random nobody, but the cells contained a viable virus sample.

Which, of course, is entirely another major science fiction cliche in itself.  But cliches and tropes aren't necessarily bad.

In my opinion the worst offender in ridiculousness in the lore was making the Ancients super-powered aliens who could "speak" with a planet they had never been to before.  It does explain why the Ancients don't assimilate with the Lifestream when they die and gives Aeris the deus ex machina excuse of helping the party/world through death in the ending, but I can't help but feel it's backwards.  Shouldn't those who settle and remain on the planet be the ones capable of "speaking" with it?

Unrelated, but before the compilation and I had read proper translations of VII's dialogue, I always thought that the Ancients were something akin to Geomancers.  I find that more satisfying than them being aliens. Even if they could have been aliens that came from X-2's world.
45  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: September 30, 2014, 01:58:04 AM
What's important to keep in mind about the Kalm flashback is that Cloud isn't the only one who's taking the wrong thing away from the incident. Sephiroth was going off of Hojo's notes during the event at the time, and as the game wears on, it becomes quite evident that Hojo doesn't really have a fucking clue as to what he's talking about or really doing. In the end, both Hojo and Sephiroth wind up pulling each other's strings as Hojo lets Hojo Jr. run off with his prize specimen as he really wants to see what the outcome of Sephy's rampage with her/it, while Sephiroth basically knows that Sephy Sr. was way off the mark, that he's his daddy's biggest accomplishment and just how far he'll go to aid his own ambitions for the sake of seeing the results.

I think this is what is the most terrifying about Hojo.  He took a nosedive into completely unknown scientific (or, scientific/magic/magitek whatever) territory and tossed aside any moral quandaries towards life itself that might have held back his progress. The utter apathy towards his subjects - including the planet - paired with him assuming he understands something as powerful as the Planet and JENOVA makes him the cause of almost every single problem in the game. And he does this all with science and because he wants to see what will happen, not out of any specific intentions or agenda.
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