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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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319732 Posts in 13047 Topics by 2147 Members
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31  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: March 29, 2014, 03:30:26 AM
Why did I read the spoiler tags?  Why, oh, why am I such an idiot?

Gah!  Well, mine should be arriving in a week or so, so I guess I don't have that long to wait.
32  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 28, 2014, 06:05:17 AM
I'm not sure if any of you import, but the Japanese Shari premium box has a 4 disk soundtrack with it of music from previous games.  1 of the disks is arranged music.  It also comes with a drama CD, but I mostly want the music.
33  Media / Single-Player RPGs / Re: Final Fantasy X/X-2 HD Remaster, Listen to his story again... on: March 28, 2014, 02:56:16 AM
That is nightmarish, really.

On an unrelated note, I noticed, in the first section with her and Tidus alone, Rikku's HD'd face looks incredibly masculine.  Is it just her early costume that gives that effect or does it look as masculine later?
34  Media / Single-Player RPGs / Re: The Atelier Series on: March 27, 2014, 07:55:34 PM
There are not many differences in the main story, but there are a few pretty big differences in sub events.  Mainly with how characters interact with their comrades.  For example, the relationship between Logy and Lucille is quite different than Escha and Lucille.  A few minor event series are character-exclusive, too.

Also, you can only get the True Ending on NG+ once you have played through the game on both characters.
35  Media / Single-Player RPGs / Re: The Atelier Series on: March 27, 2014, 05:55:53 PM
That's less a Rorona problem and more a Totori/Meruru/Ayesha/Escha problem.  The big issue in Rorona, as with the earlier games in the series, is travel time.

However, to give Escha and Logy some credit, you can speed up your gathering time dramatically over the course of the game.  When the game starts, you can gather twice before one day passes.  Then you "research" and can gather about three times in a day.  Then with more "research" later in the game you can gather about 10 times in one day. But there's never really 10 gathering points in an area, usually no more than 5.  This lets you clear out all monsters and still gather in one day per map, though, which is nice.
36  Media / Single-Player RPGs / Re: The Atelier Series on: March 27, 2014, 05:17:20 PM
I wouldn't necessarily agree with that.  Trying to finish everything in the older games, Elie in particular, can be downright brutal.

Nowadays, though, absolutely.
37  Media / Single-Player RPGs / Re: The Atelier Series on: March 26, 2014, 11:14:12 PM
There's more than two trilogies!  But I won't bore you with the nitpicky details and assume you're referring to the PS3/Vita games.

The Arland and Dusk games have no overlap in story or characters.  The Arland games are a bit more character-heavy (and anime-trope heavy) while Dusk tends to be a bit more atmosphere and lore-heavy.
38  Media / Single-Player RPGs / Re: The Atelier Series on: March 26, 2014, 10:45:02 PM
Yeah, I agree, the tail is annoying.  I'd be okay if it was just an accessory, in which case it might have been cute,  but I dislike how it moves as it's clearly an excuse to try and make her "cuter."  I noticed the second heroine in the new new Atelier game has cat ears, too.  Hopefully these animal accessories aren't a new "thing," because they're not something I'm particularly fond of.
39  Media / Single-Player RPGs / Re: The Guided Fate Cross Thesis on: March 26, 2014, 09:13:14 PM
From the things I've read about Witch and the Hundred Knight, that's far closer to Soul Nomad's demon path than this will be.
40  Media / Single-Player RPGs / Re: The Guided Fate Cross Thesis on: March 26, 2014, 08:57:24 PM
New info, if anyone's interested.

http://www.siliconera.com/2014/03/26/guided-fate-cross-thesis-awakenings-story-young-man-becoming-god/

Apparently, there's more than one major choice.  They're apparently trying for grey morality.  I think, when NIS does it right, they can hit grey pretty well (Soul Nomad, anyone?), but they're going to need to take a step back from the overt humor they've been using in more recent games.

I like the new MC's design, but everything else seems a bit over-the-top.
41  Media / Single-Player RPGs / Re: The Atelier Series on: March 26, 2014, 08:34:07 PM
I worked as a translator for a rather large company for a few years, as well as spent two years in University in Japan.  But to be honest, I'm intentionally blocking it out now.  My career has taken a new path (Mathematics) that I greatly prefer.  I do a lot less speaking and writing nowadays, but I do read.

I love Iris 1, too.  Despite being rather primitive, it hits a lot of good notes with me.  The music, the atmosphere, and the characters re all great.  The shopkeepers are some of Gust's best.
42  Media / Single-Player RPGs / Re: The Atelier Series on: March 26, 2014, 08:24:50 PM
I have both similar and differing thoughts and I think on the dislike we're very similar. Particularly about the tutuorials.  I eventually started ignoring them, despite being one of those "always read the tutorial" types.

tl;dr
It's my least favorite game in the series outside of Judie.
For the record, Violet and Ayesha are my favorite games in the series, and Annie is my favorite heroine.

The characters are definitely a bit over-the-top for the setting, which favors more down-to-earth characters. Gust just went way too far here.  I dislike Escha quite thoroughly.  Her constant blushing, even while attacking, is really starting to grate on me.

In the end, I also think what they did to the the setting is horrible.  Well, it's better than dull Meruru's, but weaker than pretty much anything released after Iris 3.   Totally a huge step downward from Ayesha's in every way, which hit every note as "right" with me. It doesn't help that they actually blatantly, outright, 100% reuse two of Ayesha's most prominently atmospheric areas: the first ruin stage with Nio's grave and the final dungeon area.  I was pretty horrified at that, given how incredible Ayesha's final dungeon was.

After Ayesha's huge variety in music, such as battle and world map themes changing based on region, they went back to the more limited themes, most of which aren't particularly good.  Two of the battle themes are okay, namely that one particular nasal chant used for a boss about halfway through the game and the lighter remix of "Yesterday's Foes are Today's Ingredients."  Most of the dungeon themes are okay, nothing standout other than one or two dungeons later in the game.  I think this is one of Gust's worse soundtracks in a while, but maybe my opinion will change after I listen to it outside the game.

Finally, the biggest complaint:
What they tried to do to the time system does not work.
They tried to merge the Marie/Elie/Lily/etc style with what they did in Totori/Meruru/Ayesha.  The problem is that by attempting to do so they've taken away everything decent out of both systems.  The earlier games were amazing because of stricter organization and time management.  It's what drew me in.  Then Totori/Meruru/Ayesha worked because you're given open freedom to do what you like.  This game has neither.  And, to make matters worse, they actually extended the traditional assignment time while making assignments easier. None of the assignments take more than 10 in-game days, out of 120 given, sometimes even fewer, and none are really hard, either.  There's no putting specific traits on items, or requiring a certain quality, here, just making an item with materials you undoubtedly already have or exploring a 4 screen linear dungeon. Those are only for a few rare side-objectives.  Time management is non-existent and even fulfilling all of the minor goals is not particularly difficult.  but then exploration is also non-existent because there are fewer areas and they are all unlocked in a linear fashion like what is normal for the series.

Edit: I suppose it's worth mentioning that the localization isn't amazing, either. Typos are relatively common ("Slag" as "slug" during one entire conversation was strange) and many descriptions overflow their text boxes.  And by "many" I mean "half of them."

There are really only a few things that I can say I outright like:
Logy is pretty neat. Probably the best male MC Gust has ever made.
The character models are beautiful, even if they feel almost too vibrant for the setting.
Crafting continues to be both complex and streamlined in its ease of use.  It's very good.
43  Media / Single-Player RPGs / The Atelier Series on: March 26, 2014, 07:21:31 PM
Well, since no one else wanted to make the Escha and Logy thread, I figured we'd have a general Atelier discussion thread.

I have some. . .pretty strong feelings about Escha and Logy that aren't entirely appropriate for an OP, so, anyone else playing? How are you enjoying it?
44  Media / Single-Player RPGs / Re: Hyperdimension Neptunia Re;Birth 1 on: March 25, 2014, 09:13:30 PM
I haven't really paid attention to their anime prices, given I haven't really watched a lot of anime in about 10 years, but my experience with older price points was 3 Episodes for $30.  Looking at NISA's prices, anime appears to me as ridiculously cheap.
45  Media / Single-Player RPGs / Re: Hyperdimension Neptunia Re;Birth 1 on: March 25, 2014, 07:58:52 PM
Yeah, it's not exactly good news for NISA.  They did get Danganronpa, though.  That seems to be a winner in the west.
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