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343940 Posts in 14033 Topics by 2230 Members
Latest Member: BeoXXVI
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796  Media / Single-Player RPGs / Re: Etrian Odyssey IV announced for 3DS on: March 26, 2013, 05:25:58 AM
Oh jeeze, and I just replayed EO1 a few weeks ago.

Well, at the very least the Fourth Stratum won't be so miserable anymore with the enhanced mapping options. And, obviously, I'd like to see expanded story and atmosphere in the fifth stratum.
797  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: March 25, 2013, 09:41:55 PM
While their is a strategy in some sense in FFXIII, my main beef with the game is that the exact same strategy works for every single battle.  Which is kind of the same as having no strategy at all. 

This is untrue.

The issue is that the flexibility doesn't actually present itself until after you've already beaten the final boss, and by then it's too late for many people. The strongest post-game enemies require knowing what you're doing and some trial and error, but I can guarantee that you will not be using the same strategy for them. Like FFXII, the strategy occurs on the macro level and, during some of the battles it's really a thing of beauty to watch when pulled off properly.

Now, XIII-2, unfortunately, doesn't even have this post-game difficulty and I can understand your criticism.
798  Media / Single-Player RPGs / Re: Etrian Odyssey IV announced for 3DS on: March 25, 2013, 02:45:51 PM
Wow, already?

I guess most of the development time for IV was working with the new engine.
799  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: March 24, 2013, 10:40:16 AM
I dunno, there's something very satisfying about games like, say, Tactics Ogre or FFX because it's kind of like playing chess. It's a very different thrill you get from playing a game like Tales or Kingdom Hearts.

Just for the record, I think FFX and Breath of Fire IV perfected turn-based RPG systems.

I just want to say thank you for mentioning BoFIV.  Everyone mentions FFX's system as being great, but it's very similar to BoFIV's, which came earlier and promoted something a bit more "team-based," with support attacks, TP regeneration, protection, and so forth.  The main difference is when the commands are executed, in FFX it's character-by-character - that is, give one character a command and it's executed immediately after - where it's party-based - give all characters commands before they're executed - in BoFIV.
800  Media / Single-Player RPGs / Re: Looking for some good western style RPG's (No elder scrolls games or PC games) on: March 23, 2013, 12:04:11 AM
The Summoner on PS2 is pretty fun, if dated.

I'll second this.  It's glitchy, as stated, but it has a very interesting world and lore, paired with good music and a particular plot twist that I really enjoyed.  I think it's one of the few RPGs with a forced stealth-section (or sections) that actually does it well with the provided mechanics.  The difficulty is just about right, too.

The second game also turns the lore surprisingly grey, in the best way possible, but you wouldn't recognize it without playing the first.
801  Media / Miscellaneous Games / Re: THEY'RE BRINGING BACK DUCKTALES (WOO-OO) on: March 22, 2013, 11:39:09 PM
Never has there be a game announcement more appropriate to react to with "woo hoo" to.
802  Media / Single-Player RPGs / Re: Annoying Moments in otherwise Great Games on: March 22, 2013, 04:15:13 PM
Oh dear, Wutai.  I had blocked that out of my mind.  Kalm may be my FFVII roadblock, but there's nothing inherently bad about it, where Wutai is just terrible.
803  Media / Single-Player RPGs / Re: Screw announcements, let's just release the game (Atelier Totori Plus) on: March 22, 2013, 03:00:48 AM
As mentioned on the last page, Rorona and the older Atelier titles are very different games from Totori and Meruru. They're more about organization and management of resources and time.  This is not for everyone.  Some people love it, others do not.  It has more sim elements, so to speak.

It's really something you need to put a few hours into to understand the structure of and see if it's something you'd enjoy.
804  Media / Single-Player RPGs / Re: Screw announcements, let's just release the game (Atelier Totori Plus) on: March 21, 2013, 07:38:31 PM
Yep, that's Meruru's.
http://www.youtube.com/watch?v=7JHK5USB7Ss
805  Media / Single-Player RPGs / Re: Screw announcements, let's just release the game (Atelier Totori Plus) on: March 21, 2013, 01:14:49 AM
Totori, Meruru, and Ayesha are similar to A1-5 and Rorona in the same way Mana Khemia and Iris are.  They're practically not even in the same series when it comes to more advanced mechanics.  It's the very basic structure that's the same and little more.  Atelier Judie being the exception, that just made everyone mad.

I can't even image how harshly the Salburg subseries would be received if it came west; they make Rorona look easy and lenient.

It's really unclear. Atelier Iris 2 is clearly a prequel to 1, but 3 has none of the same characters and the world works very differently.

I wouldn't say "unclear." The ending is quite clear.  But it's literally only the ending that is connected to Iris 1 and 2.
806  Media / Single-Player RPGs / Re: Screw announcements, let's just release the game (Atelier Totori Plus) on: March 20, 2013, 05:13:24 PM
Well, unconnected entirely isn't exactly true. It's a prequel of sorts.
807  Media / Single-Player RPGs / Re: Annoying Moments in otherwise Great Games on: March 19, 2013, 11:29:26 PM
The Dark Rift isn't really a ghost ship, more like a ship graveyard, but I do love it. I love pretty much everything in SoA. For the sake of this thread, I tried to think of something I didn't love, and came up blank.

Honestly, I don't even remember the ghost ship in Shadow Hearts.  It's been ~12 years, I really need to replay it. I pretty much only remember the second half of the game and the music.
808  Media / Single-Player RPGs / Re: Screw announcements, let's just release the game (Atelier Totori Plus) on: March 19, 2013, 11:22:47 PM
I really like the first Atelier Iris. It mixes traditional Atelier with a standard RPG better than the other Iris games.  Obviously, being more traditional, it doesn't have the best battle system, but the world and Alchemy are interesting.  The shopkeepers have more development than your party members, though, which is always amusing.
809  Media / Single-Player RPGs / Re: Annoying Moments in otherwise Great Games on: March 19, 2013, 11:11:25 PM
You remembered correctly in that Feena is very forward and a strong character in the ghost ship, but I can't stand Grandia's ghost ship in general.  It was actually one of the ships I was thinking of when I made that comment. The problem with ghost ships is that they're almost always filler, and I can only think of a handful of plot related ones. Legend of Dragoon comes to mind, being very important in the grand scheme of the plot, but you don't realize it until later.  It still falls under my banner of ghost ships being annoying because both the encounters and the boss are horrible.

I suppose I do like Breath of Fire 3's, but it's not a ghost ship in a traditional sense.

As for the damsel in distress bit, I wouldn't say Feena is a damsel in distress throughout the entire game, simply that her outspoken attitude from the ghost ship is downplayed more as the story progresses.  She's never quite "weak" or "helpless," but there are a few times where she needs rescuing.
810  Media / Single-Player RPGs / Re: Screw announcements, let's just release the game (Atelier Totori Plus) on: March 19, 2013, 08:53:13 PM
I've been sitting here trying to think up how I should react to this, even going as far as the five stages of grief.

I think I'll settle with: What the fuck are you thinking, TemcoKoei?  Are you trying to lose the entire fanbase that took NISA 6 years to build up?
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