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796  Media / Single-Player RPGs / Re: Atelier Eska & Rosy uses the Dynasty Warriors engine (no, not Atelier Warriors) on: March 31, 2013, 08:47:37 PM
Oh man, that desolate, broken landscape with the red sky and remains of old technology.  Could you have hit my weakness for environment any more, Gust? Also, that lonely house, overgrown by plants. I'm almost clapping my hands in glee.

Here's to hoping for more Keith.  There's never enough Keith.

Edit:
Oh dear...The clothing physics still need a bit of work.  They've been improving slowly, though.
http://gematsu.com/gallery/albums/atelier-escha-logy-alchemist-of-dusk-sky/march-31-2013/Atelier-Escha-and-Logy-Alchemist-of-Dusk-Sky_2013_03-31-13_027.jpg

797  Media / Single-Player RPGs / Re: Surprise! Drakengard 3 (aka; how to damn "nier" lose your shit about old title) on: March 26, 2013, 07:08:41 PM
My thought is that, if it's related to Nier:

Code:
Emil was named number seven, created as a weapon.  I wouldn't be surprised if they're his predecessors.
798  Media / Single-Player RPGs / Re: Atelier Eska & Rosy uses the Dynasty Warriors engine (no, not Atelier Warriors) on: March 26, 2013, 07:01:24 PM
I was really happy with Ayesha -- I hope we get this.
I wonder if the gameplay will compensate to make Rosy more about battle system and Eska more about the alchemy?? 

I'm glad you liked Ayesha, I know you were a bit cautious for a while.  I assume it got more interesting for you?
799  Media / Single-Player RPGs / Re: Atlus announces Etrian Odyssey 1 remake on: March 26, 2013, 12:37:25 PM
The links mention a Gunner, too, a class that wasn't introduced until EO2.

Whatever is going on here, changes are afoot.
800  Media / Single-Player RPGs / Re: Atelier Eska & Rosy uses the Dynasty Warriors engine (no, not Atelier Warriors) on: March 26, 2013, 12:28:57 PM
It's cute, in its own way, with its awkwardness.

I've no idea how they're going to localize it to make it sound not ridiculous.  Maybe they'll play it off as a joke by his parents?
801  Media / Single-Player RPGs / Re: Atelier Eska & Rosy uses the Dynasty Warriors engine (no, not Atelier Warriors) on: March 26, 2013, 12:00:43 PM
It's ロジックス in Romaji, Ro/Lo-Zi-ka-su so yeah, I think choosing じ would have been more accurate for "logic."  His nickname is Ro/Lozi because it's simply the first two characters.

802  Media / Single-Player RPGs / Re: Atlus announces Etrian Odyssey 1 remake on: March 26, 2013, 11:22:06 AM
Then it gets a "we'll' see" from me.  Unchained Blades had named, voiced characters and the character development and dungeon crawling weren't compromised, but I honestly can't see a game based on EO1's story being particularly interesting to me before the Fourth Stratum (where the protagonist will undoubtedly angst constantly, but it should be interesting seeing him give in).
803  Media / Single-Player RPGs / Re: Atlus announces Etrian Odyssey 1 remake on: March 26, 2013, 10:58:32 AM
You don't get to make your own party? I think I'd skip the game just because I don't send the message that I want EO5 to be a more standard jrpg.

If it's an EO remake,you can absolutely make your party.  Where are you reading this?
804  Media / Single-Player RPGs / Re: Atelier Eska & Rosy uses the Dynasty Warriors engine (no, not Atelier Warriors) on: March 26, 2013, 05:31:23 AM
How is the Dynasty Warriors engine?  I'm not really experienced with the games.  I'm guessing it allows for more fluid and complex animations?
805  Media / Single-Player RPGs / Re: Etrian Odyssey IV announced for 3DS on: March 26, 2013, 05:25:58 AM
Oh jeeze, and I just replayed EO1 a few weeks ago.

Well, at the very least the Fourth Stratum won't be so miserable anymore with the enhanced mapping options. And, obviously, I'd like to see expanded story and atmosphere in the fifth stratum.
806  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: March 25, 2013, 09:41:55 PM
While their is a strategy in some sense in FFXIII, my main beef with the game is that the exact same strategy works for every single battle.  Which is kind of the same as having no strategy at all. 

This is untrue.

The issue is that the flexibility doesn't actually present itself until after you've already beaten the final boss, and by then it's too late for many people. The strongest post-game enemies require knowing what you're doing and some trial and error, but I can guarantee that you will not be using the same strategy for them. Like FFXII, the strategy occurs on the macro level and, during some of the battles it's really a thing of beauty to watch when pulled off properly.

Now, XIII-2, unfortunately, doesn't even have this post-game difficulty and I can understand your criticism.
807  Media / Single-Player RPGs / Re: Etrian Odyssey IV announced for 3DS on: March 25, 2013, 02:45:51 PM
Wow, already?

I guess most of the development time for IV was working with the new engine.
808  Media / Single-Player RPGs / Re: Final Fantasy 25th Anniversary Thread -- Making people crazy since 1987, kupo! on: March 24, 2013, 10:40:16 AM
I dunno, there's something very satisfying about games like, say, Tactics Ogre or FFX because it's kind of like playing chess. It's a very different thrill you get from playing a game like Tales or Kingdom Hearts.

Just for the record, I think FFX and Breath of Fire IV perfected turn-based RPG systems.

I just want to say thank you for mentioning BoFIV.  Everyone mentions FFX's system as being great, but it's very similar to BoFIV's, which came earlier and promoted something a bit more "team-based," with support attacks, TP regeneration, protection, and so forth.  The main difference is when the commands are executed, in FFX it's character-by-character - that is, give one character a command and it's executed immediately after - where it's party-based - give all characters commands before they're executed - in BoFIV.
809  Media / Single-Player RPGs / Re: Looking for some good western style RPG's (No elder scrolls games or PC games) on: March 23, 2013, 12:04:11 AM
The Summoner on PS2 is pretty fun, if dated.

I'll second this.  It's glitchy, as stated, but it has a very interesting world and lore, paired with good music and a particular plot twist that I really enjoyed.  I think it's one of the few RPGs with a forced stealth-section (or sections) that actually does it well with the provided mechanics.  The difficulty is just about right, too.

The second game also turns the lore surprisingly grey, in the best way possible, but you wouldn't recognize it without playing the first.
810  Media / Miscellaneous Games / Re: THEY'RE BRINGING BACK DUCKTALES (WOO-OO) on: March 22, 2013, 11:39:09 PM
Never has there be a game announcement more appropriate to react to with "woo hoo" to.
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