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338007 Posts in 13838 Topics by 2212 Members
Latest Member: WhiteWishes
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796  Media / Single-Player RPGs / Re: Project X Zone on: January 21, 2013, 02:11:37 PM
This year is off to a great start. I'll definitely be picking this one up, if only because X and Zero are both in it :D

Also, HEY SQUARE CAN YOU GUYS LOCALIZE SOMETHING NOW PLEASE KTHX

But you got FF: All the Bravest!  Surely that will hold you over until Lightning Returns, right?

. . .Right?

G-Guys?
797  Media / Single-Player RPGs / Re: Project X Zone on: January 21, 2013, 01:49:10 PM
This is, quite honestly, the last game I expected to get localized.  Wow.
798  Media / Single-Player RPGs / Re: Square Enix is making an FF thing on: January 20, 2013, 04:31:12 PM
I have to admit, that flavor text link was rather amusing. 
799  Media / Single-Player RPGs / Re: Square Enix is making an FF thing on: January 15, 2013, 10:15:46 PM
Or another iOS game.  If we're lucky(?) it might be a 3DSware title.
800  Media / Single-Player RPGs / Re: Atelier Ayesha on: January 15, 2013, 08:47:32 PM
That's earlier than I expected. It used to take about a year from the Japanese launch to get the titles released in the west, now it's about 8 months.  The Prinny Bomb didn't have any news of a special edition, so I hope there will be one, if for nothing else but an artbook and soundtrack.
801  Media / Single-Player RPGs / Re: Atelier Ayesha on: January 15, 2013, 02:13:46 PM
I'd bet a good deal that in the US there was a prolonged publishing debate that may not be entirely cleared up.  NISA has been releasing the Atelier, and GUST titles in general, for about 8 years now (since 2005);  they've proven profitable and it would be unwise to let go of them.  Of course, they may not have the choice.  I've no doubt it will be released in North America, just maybe a bit later.
802  Media / Single-Player RPGs / Re: Dark Souls on: January 15, 2013, 01:03:42 PM
I-I don't even know what I can say about that.  There are words, but they're all slipping away.
803  Media / Single-Player RPGs / Re: Atelier Ayesha on: January 06, 2013, 10:27:30 AM
I liked Rorona, but I also liked the older titles, which were even stricter; somehow I've a feeling they wouldn't be too popular around here.

Ayesha's story is, on the surface, somewhat similar to Totori's. Ayesha lives alone after her guardian died and her sister "disappeared" while out. One day, while she's collecting ingredients, she thinks she sees her sister, thus, provoking her to go search for clues to her fate.

On a related note, if anyone's interested:
http://www.amazon.com/Atelier-Artworks-Arland-Gust/dp/1926778634/
804  Media / Single-Player RPGs / Re: Dragon Quest VII coming to 3DS (Japan) in Feb. on: January 03, 2013, 03:15:15 PM
Yeah, Deja, that's what I was referring to.  I don't even know where I got Lefa from.  Thanks for the correction.
805  Media / Single-Player RPGs / Re: Dragon Quest VII coming to 3DS (Japan) in Feb. on: January 03, 2013, 02:08:52 PM
Yes.  And they'd have to keep it in, unless they thoroughly change the entire game, as
Code:
reviving God is one of the main plotlines for the first 2/3 of the game.  This isn't really a spoiler, considering you're told
this on your first trip to Lefa, but hey, better safe than sorry.
806  Media / Single-Player RPGs / Re: RPGs Where You Play as a Necromancer/Summoner/etc.? on: January 03, 2013, 08:05:42 AM
The Dungeon Siege game for PSP has a Necromancer/summoner type class as well.
807  Media / Single-Player RPGs / Re: RPGs Where You Play as a Necromancer/Summoner/etc.? on: January 02, 2013, 09:02:39 AM
Morrowind has a brilliant mod that lets you be a true Necromancer, in a sense that you need to prepare dead bodies, by forcing their decay by leaving them out in the wilderness, carrying them over your shoulder if they're still formed, and using special salts to keep them as fresh as you need.  It also adds Back Soul Gems.

I'd highly recommend it.
808  Media / Single-Player RPGs / Re: Dragon Quest VII coming to 3DS (Japan) in Feb. on: December 31, 2012, 10:35:06 AM
I've mixed feelings.  On one hand, some of those shards were really well hidden and you had to explore every nook and cranny to find them, to the point where it was almost ridiculous.  I think one of the shards for the optional dungeon was missable, as well.

On the other hand, whenever games have maps and radars I tend to "follow the dot" so to speak and make a beeline towards the treasure, without spending as much time exploring.  I know this is more a personal flaw than a flaw in the design, though.
809  Media / Single-Player RPGs / Re: Megami Tensei Topic on: December 29, 2012, 12:44:11 AM
Thank God for that, the in-game animation was pretty bad.
810  Media / Single-Player RPGs / Re: Dark Souls on: December 26, 2012, 05:15:49 PM
The best PvP I've had was in specifically made fight-clubs using the Red Soapstone and a host.  Otherwise, I wouldn't even bother.
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