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Subject: 999 (Nintendo DS)
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319175 Posts in 13033 Topics by 2145 Members
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841  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 10, 2012, 07:34:10 PM
You don't 'have' to go back there. Maps for an area are shared by all time periods. So you can go through the much friendlier 4XX version and get the 100% map; as it counts for the 400 version as well.
Too bad 5xx requires the whole run through. Even worse, when you go for the 100% bestiary, one of the last areas before the boss has a chance to pop one of two groups of enemies. However, after they spawn, nothing will respawn there, meaning you have to rewind the map and do it all again. So fucking lame.
Yeah, I'm not quite sure what SE was thinking when they made the decision to not respawn those enemies.  They have rare drops; likely they wanted to annoy everyone who was trying to 100% the game with every version of every weapon and accessory.  The easiest way to do that in one run, I believe, is to kill one of the two in the first set, don't touch the second and Retry, kill the second of the two (but not the first), Retry, then keep running back and forth off the platform until you get the third to spawn.

At least I think that would work.

That said, you were ranting earlier about that Serah battle.  That was definitely the hardest battle in the game for me, even maxed out and with the +50% ATB weapon.  Fortunately, I really liked that ending. Read the Fragment you get from it; it's probably Yeul's best ending.
842  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 09, 2012, 08:00:04 PM
The scene with Noel in the Waterscape gave me a happy feeling for the rest of the day. He said everything I've wanted Snow to hear since XIII.

What does Serah see in that guy?

A fellow imbecile judging by the funny answers in Live events.

For best results, when given the option, after Noel says some deep and emotional tidbit about Yeul, say "Sorry, I wasn't paying attention."
843  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 09, 2012, 07:36:33 AM
You'll get 5-6 Crystals per Miniochu battle if you have the Durable Collector Catalog from the Chocobo Races.  Upgrade it at Chocolina and you'll be rolling in drops.  Never take it off.
844  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 09, 2012, 06:17:41 AM
I finished  my Odin tonight.  He makes me mad! When the enemy is staggered, he casts magic, of all things!  That's all he does - "Stagger: Drain."  No physical attacks when Staggered, which kind of. . .ruins the entire point of him on some enemies, especially because his casting time is horribly slow.  Hopefully I can find some way around this.

Ugh, I'm just going to stick with my Tonberry as a Commando.
845  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 09, 2012, 12:27:04 AM
The bestiary is definitely going to be the most time consuming, unless you're unlucky with the Casino Fragment.  Half of the issue stems from actually encountering the monsters in the first place.  There's an annoying set of normal  monsters, for example, in the Vile Peaks 10 AF that took me forever to get to appear. Many people complain about the one in Oerba 400AF, but I actually found that one annoyingly frequent.
846  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 08, 2012, 12:50:04 AM
Wait for the Secret Ending, you'll understand.  If you don't, I'll try to elaborate for you.
847  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 07, 2012, 07:22:49 PM
Truthfully, I don't see how they could resolve the plot via DLC.  It would need a rather large expansion to resolve everything, something that would probably be $20-30.  There's just too much lore and background to be finished in ~3-4 hours.  

Here's the thing most of you are overlooking: XIII-2's storyline is resolved. Period. The overarching plot might not be, but XIII-2's storyline is.
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No more time travel is possible, the gates are all closed. Etro is dead - or replaced by Lightning.  Chaos spilled
out from Valhalla like what Orphan intended all along at the end of XIII.  The main conflict in XIII-2 was completed.
XIII-3 will have a new conflict, likely new protagonist, and the antagonist is a different force all together, not one so
easy to determine as Caius.

Now there are a ton of small subplots that absolutely -need- to be elaborated on and you can tell the developers purposely left them vague because they plan to do so. This annoys me, particularly because there are about 10 questions that are raised right near the end of the game about certain characters.

Since someone used the novel comparison earlier, I'll turn it back on you.  If you've ever read a fantasy series of novels, usually the books in the center of the series end of cliffhangers - or at least with the promise of a new conflict.  Yet they also resolve one of the main conflicts in the book they're in, such as, say, killing an important general in the villain's army.  This is exactly what XIII-2 does.  
848  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 07:58:52 PM
I love FF13-2, but I've said it before and Ill say it again... the story i slike watching teen dramas.  It's so bad, but for some reason you can't take your eyes off.

I don't know, I kind of think that's a part of its campy charm. It's not quite as over-the-top cringeworthy as X-2 but it remains silly, ridiculous, and yet somehow endearing at the same time.

It reminds me of Final Fantasy V in that regard.
849  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 07:09:53 PM
Wel yeah, you do kind of get the jist that THAT was gonna happen. But everything else? I mean damn wtf, its like kicking a man when he just got a vasectomy. The balls aren't there, we know, but now you wanna hit a man whoe just came out of surgery? You fucking suck, hard.

Big spoilers here, seriously.

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No, it really is quite clear.  The entire game is about trying to stop Cocoon from falling. But you can't stop such
an inevitability, no matter how hard you try. It's going to fall. It was going to fall before XIII, with Fang and Ragnarok,
but was stopped.  Etro interfered at the end of XIII, which in itself proved to be a very foolish move, to stop it then.
Then there are at least 3-4 other times over the course of a few hundred years that it's going to fall in. It was only a
matter of time and there's nothing anyone can do to stop it.  There are countless threads and unlimited ways for
time to change.  You cannot fix them all.   That was pretty much the moral of the game.  You can preach about
'fighting fate' all you want, but in the end, it's still an inevitable conclusion.  Like death.

That said
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Serah dying actually made sense and isn't nearly as rage-worthy as people originally made it out to be.
In fact, it would have been a forced happy ending if she didn't die.  I'm betting Noel goes Caius-route crazy
and Serah is the new Yeul.
850  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 06:44:21 PM
I think you're going to be in for a surprise.  Let's just say the default ending is everything the game hints at but never outright says. It's not really shocking.

As for what I'm talking about. . .you'll see.
851  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 06:30:58 PM
I'm going to take a wild guess here, its one of those "turn back time so none of this ever happened" endings, right?
Or wait, maybe its the "it was all a bad dream" ending. That's even worse.

Code:
You're wrong on both accounts.
852  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 05:39:10 PM
Edit: Just caught a Blue Chocobo and have it up to Level 58. So far, compared to Circuitron, it has worse HP and Magic. However it does have a max level ability called 'Aero Blitz' I want to see in action. And I haven't tried its feral link either.

Edit 2: Blue Chocobo's Feral Link is insane. Well worth keeping. I'll just need to infuse him for survivability.

Blue Chocobo is really, really good, the best actually, at level 99.  His growth doesn't actually start to get decent until 60+ so, same with all of the Chocobos.  You'll want to Infuse him with some monsters, too, to get the best from him.  All of the Chocobos are top-tier monsters at 99.  Also, get a Cloudburst, they're Circutron's big brother.  You'll find them in the Steppe.

Some thoughts on the late-game content:
It's nowhere near as demanding as XIII's post-game content - which is probably a good thing for most.  I'm just a bit disappointed; to kill the strongest post-game enemies in XIII efficiently felt almost like a well-practiced art.  So far, I'm not getting that from XIII-2.  Hopefully the strongest enemies in the game prove me wrong.
I love the addition of the Paradox Endings.  Quite clever; too bad you can't get most of them until you've already beaten the game once.
There are too many good COMs - I want to use them all.  Currently running about with my Tonberry.

On an unrelated note, I am very, very sick of the Hands of Time puzzles. I've gotten decent at them, but sometimes one just really annoys me.
853  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 02:06:09 AM
Hey guys... I'm stuck.

i'm stuck at Future Yaschas after the paradox got rid of the eclipse... I dunno where to go.  I briefly saw Serendipity, but coudn't get in, and the throne that's blocked by a fallen pillar that I should be able to jump over but Squeenix programmers won't allow it.

When you're in the Historia Crux, look under the names of areas.  You should see little yellow/grey symbols.
These symbols represent how many "gates" are in the area, which need opening.  Yellow is already-opened.

And yes, as said above, there are quite a few Massif areas.  Are you in 1X? The other two are optional.
854  Media / The Soundroom / Re: Why do you read Game/Anime soundtrack reviews? on: February 05, 2012, 06:57:52 AM
as a pretty big proponent of music reviewing in general, what I look for in reading another person's review is a perspective on the music that I could not have gleaned naturally on my own.

This, exactly.  While I often do not share the same opinion as the reviewer, it gives me a chance to hear things I might have missed.  In some cases is also allows me to find music of similar styles because the reviewer makes comparisons.
855  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 04, 2012, 08:21:15 PM
If I've ever said anything negative about Noel, I take it all back.  The scene with he and Snow once you finish the Steppe and return to Sunleth - wow.  It's like everything Lightning in XIII wanted to say, but couldn't find the words for, he did.

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