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343898 Posts in 14033 Topics by 2230 Members
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856  Media / Single-Player RPGs / Re: Ni No Kuni: Wrath of the White Witch on: February 10, 2013, 07:12:08 PM
Don't worry, it's not missable.  I only used that term because I wanted to reference a certain something without spoilers.  You'll understand when you get there.

I will say what is missable, however - no spoilers:

After every major event, go back to the Deep Dark Woods and speak to the NPC there.  You'll get new dialogue and an item.  The dialogue is missable, but, fortunately, you can get the items elsewhere.  It is a bit of a pain to walk back, though, and arguably not worth it.  This doesn't have anything to do with the ending and doesn't influence the story, it's just a nice bonus to those who remember the promise from the beginning (ie, coming to visit).  I think the most important item you can get from him is a ring that increases your attack speed by one-star.  You can make it later, but it's nice early on.
857  Media / Single-Player RPGs / Re: Ni No Kuni: Wrath of the White Witch on: February 10, 2013, 04:06:22 PM
Gotta say, the more I play Ni no Kuni the less I like it.  Just got the boat and the third party member and I'm really getting tired of melee characters missing because something is in their way and they won't properly rearrange to engage the enemy.  Also, the AI on your other party members is flat out stupid and gets me killed more than anything else.  Either they use too much MP or nothing, and the lack of a solid middle ground is baffling. 

These are honestly my biggest issues with the game. It's not just the AI, which is undoubtedly a problem, but the pathing in general.  With the very large monsters, your Familiars just don't know where and when to attack.  They'll simply run around it, despite being in range.  And, of course as mentioned, Familiars running into each other pointlessly for the entire attack round.

I mentioned another issue a few pages back, but the true ending really, really soured the experience for me as well.

On the other hand, the final post-game quest had, in my opinion, the most emotional moment in the game.  It saddens me that most people probably won't see it.

But what the hell was Level 5 thinking?  The entire post-game quest series is the literal rehash of every
boss in the game, recolored.  It was horrible.  I get that they wanted to add extra content, but that's not even new content.
858  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: February 08, 2013, 03:54:21 PM
That's disappointing.  Not only for gamers, but for the employees who have had to deal with this crap.  It's a shame.
859  Media / Single-Player RPGs / Re: Dragon Quest VII coming to 3DS (Japan) in Feb. on: February 04, 2013, 08:06:48 AM

Not a lot of new info, but there are some interesting tidbits about the development of both this title and the old one.  Of particular interest is that there seem to be differences in Experience and level gain in the battle system.

Also, it seems there are only two camera angles?  Am I misreading this, or did they remove the full camera movement?
860  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: February 02, 2013, 11:10:19 AM
I think one of the saddest things is that it couldn't even get its graphics right.  They were one of the main features it was touting, after all.
861  Media / Single-Player RPGs / Re: Xseed being a tease on: February 02, 2013, 01:58:40 AM
I think we might get the PS3 HD port of SC, if anything.  I wouldn't completely disregard SC just yet.

862  Media / Single-Player RPGs / Re: Ni No Kuni: Wrath of the White Witch on: February 01, 2013, 04:31:06 PM
Well, if you're not stealing or boosting your Monolith's stats by affinity, he's much better than the third character.  The third character has an absolutely abysmal MP pool, which means less skills overall.

That and he looks nicer.  

...Which is a shame, because I'm always stealing. I'd very much love to keep the Fourth in my party, but with the way ingredients work, it's just not viable.
863  Media / Single-Player RPGs / Re: Ni No Kuni: Wrath of the White Witch on: February 01, 2013, 12:51:44 PM
My thoughts are similar, as well.

I have a few more minor complaints:
Alchemy Ingredients are obnoxious to farm for.  
The difficulty is unbalanced.  One boss might be incredibly difficult, but the next is very easy.
The Familiar pathing is nightmarish.  Absolutely horrible. It's more than them simply blocking each other, in some cases it's flat out broken. I did an optional post-game boss in Smoky and the familiars would spend 2/3 of their attack round running around him instead of attacking, despite being perfectly capable of hitting from their location.  

From a story perspective, I enjoyed what seemed to be a classic story until
I beat Shadar.  
Everything after him just felt tacked on and unnecessary. I felt it hurt the experience more than it helped it.

Also, this is one of those games where leaving the ancient civilization mysterious would have helped immensely.
It's not nearly as impressive as the game makes it out to be when you see it up close. Some games can do this right,
like Grandia. Ni No Kuni is not one of them.

One special note goes out to a post-game quest that explains why the Save points exist.  This was a very good minor twist.

Overall I'd give the game about an 8.
864  Media / Single-Player RPGs / Re: Xseed being a tease on: January 31, 2013, 09:37:05 AM
Let us all take a moment to thank our glorious benefactors at XSeed.

Thank you, XSEED, for being amazing.  

I will reward you with my wallet.
865  Media / Single-Player RPGs / Re: Ni No Kuni: Wrath of the White Witch on: January 29, 2013, 07:32:24 PM
Regarding familiars:
I've found that Esther's starting Familiar is very useful in the long run.  It comes off rather weak
at first, but stick the wind magic and healing spell on it, and it'll be useful for the long haul.  The third
character's Familiar is beyond worthless; toss it immediately.

I've found another excellent tank to be the Monolith, outside of Castaway Cove.  Even bosses were hitting it for 1 damage.

And, to follow up on my Griffy statement earlier: If you pre-ordered from Amazon and want to play the game with a modicum of challenge, do not use Griffy. He's adorable, but he'll be brokenly powerful for about 70% of the game.

866  Media / Single-Player RPGs / Re: Soul Sacrifice on: January 29, 2013, 07:25:44 PM
I adore Mitsuda, but I've always felt battle themes were his weakness.  Given this seems to be a battle-heavy game, that gets a "we'll see."

Anyway, I'm on it.  I love the "you're forced to play as a mage" bit, because I'm always a mage, and I admit I do enjoy this style of gameplay, as long as I can complete everything single-player.
867  Media / Single-Player RPGs / Re: Ni No Kuni: Wrath of the White Witch on: January 28, 2013, 09:00:23 PM
For monsters you plan on using in the long-term, it's better to wait until the cap.  You're losing out on a lot of stat points changing them early.  Obviously, unless you've played before, it's a bit of trial and error, so for now, at your point, the ones that are worth keeping until the end of the game are the Fairy from the forest, Sid, and the little pink Naiad from the trials.  Both of them make excellent healers.

Boneheads, which I mentioned up there, are worthwhile later on, as are the Banana dudes that roam the desert.

I hear the Bighorns are good, too, but I haven't tried them, so I cannot confirm the accuracy of the statement.

Really, the rule of thumb is that anything you use works.  Some are better than others, but only one or two of the Familiars are entirely unusable.  Mitey works for pretty much the entire game, but will fall off in usefulness post-game.  The same with the Lemur, but he has it slightly better.

Keep in mind that monsters have different growth rates too. Some have high stats early, but cap earlier.  Others start with very low stats, but bloom later, over time.

Er, one last thing.  If you want to be really anal, you'll notice that monsters have different signs.  Monsters can "double" these signs, giving them a superior growth rate over time.  You can tell if it's doubled by the slightly altered icon.  There's also a "Planet" icon that is very rare; it gives the monster a slight boost in bonus damage against all of the other icon-types.
868  Media / Single-Player RPGs / Re: Ni No Kuni: Wrath of the White Witch on: January 28, 2013, 04:45:48 PM
Dino is game-breaking, without a doubt.

I'd personally recommend a Bonehead.  Its stats appear lackluster at first, but it's a later bloomer that is meant to go through metamorphosis.  It has an innate strength versus all physical attacks, so though its defense first appears lackluster, it's very deceptive. Higher ranks of this monster are very good - not to mention it looks awesome.

Also, the DLC Familiar from Amazon is pretty damn broken. It's so cute though.
869  Media / Single-Player RPGs / Re: Kingdom Hearts 1.5 HD Leaked on: January 25, 2013, 10:03:35 PM
I hope they don't replace Lance Bass as Sephiroth.  That's at the top of my list for "strangest choices for VAs that somehow it works really well."  I do think they'll replace Mandy Moore as Aeris, which is unfortunate, because I think she did a much better job than Mena Suvari.

Also, that's an absolutely stunning cover, definitely reminiscent of the first game's OST.
870  Media / Single-Player RPGs / Re: Ni No Kuni: Wrath of the White Witch on: January 25, 2013, 01:21:37 AM
it's absolutely not PlayCanada's fault, it's Digital River completely.  I'm not sure who is blaming PlayCanada? I guess people who are angry that they're not getting their item?

I just think it's a shame that the supplier is cancelling the orders of legitimate buyers while a business goes and sells the same item for three times the price.  That's capitalism for you, I suppose.  It's not "wrong," it's just dirty.
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