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856  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: February 21, 2013, 11:00:07 PM
Bamco published it in Japan, that's probably why you're confused.
857  Media / Single-Player RPGs / Re: Megami Tensei Topic on: February 21, 2013, 05:23:56 PM
I don't know, I don't think I'm fond of how they're "showcasing" Chaos on the cover.  SMT is usually pretty good with keeping to the more traditional D&D  alignments, where Chaos represents freedom and choice, but Chaos is looking pretty sinister in the art.  I can't help but feel there's some bias involved.

Of course, cover art isn't always representative of the game, so maybe it's just there to look cool.
858  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: February 21, 2013, 03:21:43 PM

859  Media / Single-Player RPGs / Re: Round 2: Disgaea Hour of Darkness vs. Final Fantasy Tactics on: February 18, 2013, 01:09:46 PM
Wouldn't this be a better comparison to swap Disgaea for Tactics Ogre?
860  Media / General Games / Re: Aksys is localizing more otome: Sweet Fuse: At Your Side on: February 17, 2013, 04:28:38 AM
No, there's no joke.  He's just a rather prominent figure in Japan.  Also, keep in mind he has done cameos for IF games before, with Neptunia.  I also believe he worked with them on a game as well.  But really, this is just a cameo and it's only his name being used; it's fun for those who know who he is.
861  Media / Single-Player RPGs / Re: Persona 4 Golden for the Vita. on: February 17, 2013, 12:44:03 AM
I started it recently, but...well, I'm not ready to replay P4 yet after two relatively recent full playthroughs of the PS2 version, so I only have about 10 hours into it and am progressing slowly.

My (relatively shallow) thoughts so far:
Honestly, it was the first game that really showed me the graphical capabilities of the Vita.  That is, it's bright and much smoother than I was expecting after P3P.  I can't wait to see how the handheld looks when it's pushed.
I don't like the new battle theme, but fortunately Reach Out to the Truth plays when you get a surprise attack.
I adore the costume changing at will. I wish they had this in the original.
Marie is absolutely, utterly obnoxious and I can't stand her.
A very nice touch was the addition of new NPCs running around in background scenes.  For example, when you're walking to school you'll often see your schoolmate S.Links (think Naoki, Ai) running by, while the generic NPCs talk or your friends chat with you like they did in the original.
The new Shuffle Time is really easily broken in just about every possible way.  However, it also lets you use older Personas that you would have discarded.  You can make a godly (no pun intended) Izanagi if you'd like, with a little time and effort.

And, most important of all:
Thank you, thank you, thank you for letting me choose inheritable skills.  Now I won't have to shuffle for an hour to get my invincible Helel.
862  Media / The Soundroom / Re: VGM at the Grammys on: February 15, 2013, 11:07:56 PM
Interesting article.  I had no idea Journey was nominated.

Given that video game soundtracks have been used in the Olympics, an event I'd consider far more important than the Grammy's, I'd say they're fair game.  The ones that would be nominated would probably fall more under the "art music" category than what I traditionally see at the Grammy's, though.
863  Media / Single-Player RPGs / Re: Skies of Arcadia Legends vs. Rogue Galaxy on: February 15, 2013, 02:40:09 PM
On the subject of music, SoA had brilliant dynamic themes, where they changed based on your location on the map and your progress in a boss battle.

I really wish more RPGs would do that.
864  Media / Single-Player RPGs / Re: Skies of Arcadia Legends vs. Rogue Galaxy on: February 15, 2013, 01:39:23 AM
Aika, definitely. She's one of the most likeable characters of her archetype that I know.  Fina is just...dry.  Cupil is adorable, though.

And yeah, there have been rumors of a HD re-release of Skies for about 6 months now, since they put the name back in for copyright.  There hasn't been any updates as far as I know, but oh man, I want it badly.
865  Media / Single-Player RPGs / Re: Skies of Arcadia Legends vs. Rogue Galaxy on: February 14, 2013, 11:32:37 PM
Yeah, I have to third SoA.  For its time it was pretty mind-blowing.
866  Media / General Games / Aksys is localizing more otome: Sweet Fuse: At Your Side on: February 14, 2013, 09:19:32 PM
Since I know a few of us here really enjoyed Hakuoki, I figure this is good news.


This romance game puts you in the shoes of Saki Inafune, she’s the niece of Mega Man and Soul Sacrifice creator Keiji Inafune. Saki goes to visit her uncle’s theme park because in this world the 46 year old video game creator is a theme park owner. This should be a fun day, but Count Hogstein blows up the Ferris wheel and holds the staff hostage. Saki decides to save her uncle and play in Hogstein’s games with a group of bachelors like Shidou.

867  Media / Single-Player RPGs / Re: Dark Souls 2 on: February 11, 2013, 11:24:04 AM
I like Transcend Death as well.
868  Media / Single-Player RPGs / Re: Ni No Kuni: Wrath of the White Witch on: February 10, 2013, 07:12:08 PM
Don't worry, it's not missable.  I only used that term because I wanted to reference a certain something without spoilers.  You'll understand when you get there.

I will say what is missable, however - no spoilers:

After every major event, go back to the Deep Dark Woods and speak to the NPC there.  You'll get new dialogue and an item.  The dialogue is missable, but, fortunately, you can get the items elsewhere.  It is a bit of a pain to walk back, though, and arguably not worth it.  This doesn't have anything to do with the ending and doesn't influence the story, it's just a nice bonus to those who remember the promise from the beginning (ie, coming to visit).  I think the most important item you can get from him is a ring that increases your attack speed by one-star.  You can make it later, but it's nice early on.
869  Media / Single-Player RPGs / Re: Ni No Kuni: Wrath of the White Witch on: February 10, 2013, 04:06:22 PM
Gotta say, the more I play Ni no Kuni the less I like it.  Just got the boat and the third party member and I'm really getting tired of melee characters missing because something is in their way and they won't properly rearrange to engage the enemy.  Also, the AI on your other party members is flat out stupid and gets me killed more than anything else.  Either they use too much MP or nothing, and the lack of a solid middle ground is baffling. 

These are honestly my biggest issues with the game. It's not just the AI, which is undoubtedly a problem, but the pathing in general.  With the very large monsters, your Familiars just don't know where and when to attack.  They'll simply run around it, despite being in range.  And, of course as mentioned, Familiars running into each other pointlessly for the entire attack round.

I mentioned another issue a few pages back, but the true ending really, really soured the experience for me as well.

On the other hand, the final post-game quest had, in my opinion, the most emotional moment in the game.  It saddens me that most people probably won't see it.

But what the hell was Level 5 thinking?  The entire post-game quest series is the literal rehash of every
boss in the game, recolored.  It was horrible.  I get that they wanted to add extra content, but that's not even new content.
870  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: February 08, 2013, 03:54:21 PM
That's disappointing.  Not only for gamers, but for the employees who have had to deal with this crap.  It's a shame.
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