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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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901  Media / Single-Player RPGs / Re: Dark Souls on: December 05, 2011, 10:20:48 AM
Rolling in PvP is essential.  A character in full heavy armor is going to be at a severe disadvantage if they're fighting without a Havel's Ring and the Black Grain Ring.  This makes invading in some areas impossible for their build (such as Lost Izalith - really, that place is the best to be Invaded at because you have such a huge advantage as the Invadee).

Unfortunately, unless it was patched, the Black Grain Ring itself makes the above argument weaker and light armor relatively useless in PvP.  In fact, I'd argue that even mages should be wearing a few pieces of Heavy Armor at higher levels.  The Poise stops your spells from being interrupted at even the lightest hit. Mix and match Light and Heavy for best results.
902  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: December 05, 2011, 03:02:34 AM
If anything, you can find one on NISA's store.

http://store.nisamerica.com/Games/Nintendo-Wii/Sakura-Wars-Thankful-Love-Edition

They seem to be sold out of the PS2 version. Also, the hardcover artbook is quite beautiful and NISA's store is the only place to get it.
903  Media / Single-Player RPGs / Re: Dark Souls on: December 04, 2011, 04:19:00 PM
I use eagle shield and the demon spear. I've probably stupidly tried to bump my stats up equally across the board. As I'm not very good with rolling and dodging, I love having the spear for long reach and a shield to fall back on.

I made it to Four Kings, but after dying once didn't feel like trecking back into the abyss just to die again. Have made it to the crystal caves, but kept falling off trying to avoid those large butterfly things.

Yeah, raising your stats evenly is the sure way to ruin your character.  Focus on two stats first, then slowly bump a third and then -maybe- a fourth, depending on your build.  Ignore everything else, unless it's for weapon/spell requirements.

The Four Kings are easy enough to get to. You just hop down from the first main building on the top right corner. Then you sprint to the fog, dodging the Darkwraiths. It takes about 20 seconds. As for the Crystal Caves, once you spend enough time there you'll realize those paths are actually straight. Well, they're at a slight tilt, but it's a straight tilt. Use the Prism Stones if you're worried - they're not only pretty, but useful.

You might want to Upgrade yourself a Lightning Spear +4 (save the Slabs) instead.  I'm not sure how much the patch fixed scaling, but unless it was by quite a bit, the Lightning weapon is going to outdamage you.

And you're going to need to learn to roll, very very quickly, for the Tomb of Giants boss. That's the only way to avoid one of his attacks.
904  Media / Single-Player RPGs / Re: Dark Souls on: December 03, 2011, 01:16:51 PM
If you can go in the Tomb of the Giants with a Dragon Slayer Bow and a Divine Axe it can also help you a lot. I wish you the best of luck if you want to get the Large Divine Ember though.

Ha.  You pretty much have to suicide for that Ember.  I got one of them down once and I was proud of myself for that.
905  Media / Single-Player RPGs / Re: Dark Souls on: December 03, 2011, 12:55:45 PM
Just have the last 4 big bosses or so, then the end game. Having a hard time motivating myself to finish it, especially when hearing how hard the last few bosses can be.

Probably need to spend some time grinding to upgrade my armor. My best weapon by far is the demon spear, unless of course I dual wield one of the axe or greatswords, but they're far too slow for my play style.

What is your playstyle? And for the love of God, don't dual wield unless you're good at parrying.

Start with the Duke's Archives if you're worried about boss difficulty.  The dungeons before it are much harder than the boss itself - especially if you're a mage.  The boss is literally made for mages to kill it. The hardest part is trying to cut his tail off.

Four Kings are either easy or hard depending on how quickly you can get their health down.  You can't cheeze them anymore either, but keep the Crest shield on you and stick close.  Their damage is weaker the closer you are.

The Tomb of Giants boss isn't as hard if you bring a Divine Weapon and don't run around. You also have to listen to sound effects, because one of his most dangerous attacks is only detectable through them.

The boss of Lost Izalith is both the easiest and the hardest.  it's the easiest in that any progress you make actually stays every time you die! It's a Dragon God like boss.  It's also the hardest because bad luck is probably going to push you off the edge more than a few times.  Not to mention Lost Izalith itself deserves a "what in God's name were the developers thinking?"
906  Media / Single-Player RPGs / Re: Elder Scrolls V: Skyrim on: December 03, 2011, 12:24:35 PM
Full analysis of the notorious 'Rimlag' issue on PS3 and why the patched version still isn't good enough.

http://www.eurogamer.net/articles/digitalfoundry-vs-ps3-skyrim-lag

It's the worst performance they ever recorded, literally a slideshow with drops to 0 fps. Reminds me of when I was fighting the cats in dark souls lol.

That's what I was saying earlier. Unfortunately, the patch made it worse.  The other Elder Scrolls game had FPS drops, even freezing drops but this is by far the worst I've seen released from them.  Another thing - even my heavily-modded Oblivion file has saves that load faster, and its saves can take 2 minutes to load.

 Have a PS3? Want to play Skyrim for any prolonged period of time? Wait for the GotY edition. I was eventually forced to retire my character because after 5 minutes of playing the FPS would start to stutter on the field map. Dungeons and internal cells were okay.

Oh, there's also a save glitch.  Do not keep only one save and make a new character, as the first save you make is overwritten by the new save that's created once you re-roll. Obviously, most Bethesda players know to keep more than one file, but this is just precautionary and should be mentioned.
907  Media / Single-Player RPGs / Re: South Park: The RPG on: December 01, 2011, 01:15:44 PM
On the subject of Obsidian, what ever happened to that Wheel of Time RPG they were supposed to be developing last year?  Did that get canned?
908  Media / Single-Player RPGs / Re: Elder Scrolls V: Skyrim on: November 28, 2011, 10:16:33 AM
PS3 patch is out.

I'm terrified of installing it.  My save file is 19MB and my FPS gets so low that I take one step every 5-10 seconds during more exciting events (the civil war battles were pretty much a slide show).  I feel like it just might be the last thing that breaks my character.
909  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: November 26, 2011, 07:35:34 AM
That Sazh is an airship pilot is mentioned in the prologue booklet, which was, unfortunately, never released in English other than a fan translation.  Fortunately, at least we're (and by we, I mean "If you pre-order from Best Buy") getting the XIII-2 prologue booklet.

The prologue booklet actually helps alleviate your complaints a bit, actually.  It's written to show them as people and is surprisingly interesting.  Honestly, it's required reading for XIII, I don't know why SE decided not to release it in the west.

If you're interested in the fan translation of both the XIII prologue, and the XIII epilogue (which came with the Japanese 360 release), you can find them here:
http://dilly-shilly.blogspot.com/2009/10/final-fantasy-xiii-episode-zero.html
910  Media / Single-Player RPGs / Re: Deus Ex: Human Revolution Thread (merged) on: November 25, 2011, 11:46:03 PM
Forgive the rather belated question, but is there going to be more DLC?
911  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: November 25, 2011, 11:44:40 PM
Can I ask why everyone seems to love Sazh? Granted I hardly played any of FF13, I do plan on finishing it, but to me (from the intro) he seemed like stereotype.

Are the rest of the characters that bad?

I don't love him, but I enjoyed his character during the middle portions of the game where he's worried about his son and reminisces over what he could have done differently to save him.  By the end he was demoted to comic relief. 
912  Media / Single-Player RPGs / Re: Deus Ex: Human Revolution Thread (merged) on: November 23, 2011, 10:50:51 PM

. . .I'm honestly quite amazed people are still talking about who is to "blame" for them.
913  Media / Single-Player RPGs / Re: Gust announces new Atelier game: Atelier Meruru on: November 16, 2011, 03:23:41 PM
Yeah, I'm surprised at how fast it is coming.  Then again, NISA doesn't seem to have a lot of games they're doing at the moment.  They've what, Clan of Champions, the Disgaea 4 DLC, and Neptunia mk 2?  They do have a few animes at the moment, though.

Disgaea 3 (Vita) was already localized, so they won't have as much to do on that.  Well, and that Disgaea phone game.
914  Media / Single-Player RPGs / Re: Fate/Extra on: November 10, 2011, 09:07:42 PM
In case anyone's still looking for opinions and information, I'm about 3/4 through the game now. The game is 20-25 total hours running through at a normal pace.

What I said above posts still holds true. Battles remain luck-based during your first 5-10 battles with the enemy even as you progress through the game.  This is, in my opinion, the battle system's greatest flaw.  Even if you've fought through the area for a half hour, you can get an instant game-over if you're unlucky.
There are two remedies:
1. Write down attack patterns or look at the Japanese wiki for them.
2. Kill more enemies.  This is a bit of an annoyance, since you're only on a level for 3 days and will have probably finished everything on the level by the second day (unless there's a story event that prevents earlier completion, ala Week 5). So basically, by the time you're adequate at fighting them without luck, you've already moved on to the next level.

A third semi-remedy exists.  There's an ability on the "Shockwave" armor that you can use in the Field screen that paralyzes your enemy.  Use this to gain 1-2 free attacks at no threat whatsoever.  The higher the ability level the more turns Paralyzed.  Even the second level ability (2 turns) will allow for an easier battle.

More importantly:
Treat the game like a dungeon crawler.
Expect to spend the majority of the game in the dungeon.  Though there is the school area to run around, with NPCs, events, and a shop, there's not a whole lot to do in it.  A friend of mine said he found the dungeons tedious, so do be warned that you might as well.  I'd say this is one of those games better played over an extended period of time (a couple of hours each day, a few times a week) as to not get burnt out by it if you're not fond of spending a lot of time in very similar dungeons.

Another complaint:
Dungeons and non-boss enemies are all reskins of each other.  There are some ~10 enemy types total that are constantly reused.  You've seen them all by the Third week.
915  Media / Miscellaneous Games / Re: Rayman: Origins on: November 10, 2011, 05:33:55 AM
Nintendo Power apparently gave it a 9.5 as well, if you trust them.

I'm certainly interested; I'm glad at least some of these revived platformers haven't suffered the fate of Rocket Knight and Spyro.
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