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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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901  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 07:09:53 PM
Wel yeah, you do kind of get the jist that THAT was gonna happen. But everything else? I mean damn wtf, its like kicking a man when he just got a vasectomy. The balls aren't there, we know, but now you wanna hit a man whoe just came out of surgery? You fucking suck, hard.

Big spoilers here, seriously.

Code:
No, it really is quite clear.  The entire game is about trying to stop Cocoon from falling. But you can't stop such
an inevitability, no matter how hard you try. It's going to fall. It was going to fall before XIII, with Fang and Ragnarok,
but was stopped.  Etro interfered at the end of XIII, which in itself proved to be a very foolish move, to stop it then.
Then there are at least 3-4 other times over the course of a few hundred years that it's going to fall in. It was only a
matter of time and there's nothing anyone can do to stop it.  There are countless threads and unlimited ways for
time to change.  You cannot fix them all.   That was pretty much the moral of the game.  You can preach about
'fighting fate' all you want, but in the end, it's still an inevitable conclusion.  Like death.

That said
Code:
Serah dying actually made sense and isn't nearly as rage-worthy as people originally made it out to be.
In fact, it would have been a forced happy ending if she didn't die.  I'm betting Noel goes Caius-route crazy
and Serah is the new Yeul.
902  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 06:44:21 PM
I think you're going to be in for a surprise.  Let's just say the default ending is everything the game hints at but never outright says. It's not really shocking.

As for what I'm talking about. . .you'll see.
903  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 06:30:58 PM
I'm going to take a wild guess here, its one of those "turn back time so none of this ever happened" endings, right?
Or wait, maybe its the "it was all a bad dream" ending. That's even worse.

Code:
You're wrong on both accounts.
904  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 05:39:10 PM
Edit: Just caught a Blue Chocobo and have it up to Level 58. So far, compared to Circuitron, it has worse HP and Magic. However it does have a max level ability called 'Aero Blitz' I want to see in action. And I haven't tried its feral link either.

Edit 2: Blue Chocobo's Feral Link is insane. Well worth keeping. I'll just need to infuse him for survivability.

Blue Chocobo is really, really good, the best actually, at level 99.  His growth doesn't actually start to get decent until 60+ so, same with all of the Chocobos.  You'll want to Infuse him with some monsters, too, to get the best from him.  All of the Chocobos are top-tier monsters at 99.  Also, get a Cloudburst, they're Circutron's big brother.  You'll find them in the Steppe.

Some thoughts on the late-game content:
It's nowhere near as demanding as XIII's post-game content - which is probably a good thing for most.  I'm just a bit disappointed; to kill the strongest post-game enemies in XIII efficiently felt almost like a well-practiced art.  So far, I'm not getting that from XIII-2.  Hopefully the strongest enemies in the game prove me wrong.
I love the addition of the Paradox Endings.  Quite clever; too bad you can't get most of them until you've already beaten the game once.
There are too many good COMs - I want to use them all.  Currently running about with my Tonberry.

On an unrelated note, I am very, very sick of the Hands of Time puzzles. I've gotten decent at them, but sometimes one just really annoys me.
905  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 02:06:09 AM
Hey guys... I'm stuck.

i'm stuck at Future Yaschas after the paradox got rid of the eclipse... I dunno where to go.  I briefly saw Serendipity, but coudn't get in, and the throne that's blocked by a fallen pillar that I should be able to jump over but Squeenix programmers won't allow it.

When you're in the Historia Crux, look under the names of areas.  You should see little yellow/grey symbols.
These symbols represent how many "gates" are in the area, which need opening.  Yellow is already-opened.

And yes, as said above, there are quite a few Massif areas.  Are you in 1X? The other two are optional.
906  Media / The Soundroom / Re: Why do you read Game/Anime soundtrack reviews? on: February 05, 2012, 06:57:52 AM
as a pretty big proponent of music reviewing in general, what I look for in reading another person's review is a perspective on the music that I could not have gleaned naturally on my own.

This, exactly.  While I often do not share the same opinion as the reviewer, it gives me a chance to hear things I might have missed.  In some cases is also allows me to find music of similar styles because the reviewer makes comparisons.
907  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 04, 2012, 08:21:15 PM
If I've ever said anything negative about Noel, I take it all back.  The scene with he and Snow once you finish the Steppe and return to Sunleth - wow.  It's like everything Lightning in XIII wanted to say, but couldn't find the words for, he did.

908  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 04, 2012, 01:22:59 AM
I was desperately saddened when the first scene between Noel and Snow didn't escalate beyond subtle hostility.  There's good subtplot material there and, as mentioned, just add Lightning to the bunch and make it a four-way relationship.  It's a horrible guilty pleasure of mine.  You can throw in Hope too, since he was passively flirting with Serah.
909  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: February 03, 2012, 06:58:40 PM
http://andriasang.com/comzv0/tokitowa_screens_details/

Tons of new screens were posted.  It seems that it's not going to be turn-based.
910  Media / The Soundroom / Re: Final Fantasy XIII-2 OST on: February 03, 2012, 03:39:02 AM
Funny you mentioned the drumming - the composers loved him as well!  They actually apologized to the drummer because they were very hard on him.

http://www.destructoid.com/exclusive-meet-final-fantasy-xiii-2-s-sound-team-220375.phtml
911  Media / Single-Player RPGs / Crimson Shroud - Matsuno's Newest Game on: February 02, 2012, 03:32:14 PM
We've known about this for a while,  but since I didn't see a thread I thought it best to finally make one.
Crimson Shroud is Matsuno's new 3DS game and is pretty much his take on western tabletop RPGs all the way down to physically rolling the dice.
Matsuno has previously worked on games like Tactics Ogre: Let Us Cling Together and Final Fantasy Tactics.

Earlier Information:
http://andriasang.com/comztq/guild01_crimson_shroud/

New Information:
http://andriasang.com/comzue/crimson_shroud_screens/

We also know that Sakimoto is doing the music for the game.
912  Media / Single-Player RPGs / Re: Grandia II is kinda.... on: February 02, 2012, 12:26:07 AM
That is precisely why I love Grandia 1 so much.  Justin comes off as entirely obnoxious and childish at first, but he starts to see different people he becomes more reliable and mature. It might not seem like much just written down in a forum post like this, but the way it's done in-game is beautiful.  Like the scenes where he finally learns to take responsibility for his mistakes with Sue and begins to understand his own limitations as a person.  He starts to think less about "Adventure" and more about "The reasons for my actions."  

In its basest form, Grandia 1 is a tale about growing up.  It's not like someone like Lloyd from Tales of Symphonia, either.  You can directly compare the personalities of Justin from the start and end of the game and see different people.
913  Media / Single-Player RPGs / Re: Grandia II is kinda.... on: January 31, 2012, 09:10:34 PM
G1 is better.

This, this this.
914  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: January 28, 2012, 11:05:21 PM
My issue with the purely instrumental version is that they took out the Ar tonelico-like ambient sounds and mechanical voices, which is why I liked the song.  I'm not a big of the pretentious "poetry" or "lyrics" or "rap" in the first place, but the rest of the song is great.

So perhaps I'm being picky, but I feel like both versions could have been better.  Really though, the distaste for the OST is entirely overblown.  I think most people haven't even listened to it.

915  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: January 28, 2012, 10:14:10 PM
Everyone's making a big deal about tracks like Invisible Invaders and the rock chocobo theme, but what about the lovelier tracks, like Eclipse? That song blew me away.  Yeul's Theme is a very good ballad and I also like some of the vocal backgrounds, Ruined Hometown/New Bodhum/Starting Over/Parallel World and so on.

http://www.youtube.com/watch?v=K3aB92PW9Qw

Actually, I really like the background music and the first ~minute in Invisible Invaders; I'm jealous that the Asian version gets it without the rap.  Without the rap I might be tempted to call it one of my favorite songs in the OST.
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