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Subject: 999 (Nintendo DS)
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329767 Posts in 13518 Topics by 2179 Members
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901  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: March 03, 2012, 02:08:47 PM
The Ruined Hometown Lyrics were a bit too much for me, too.  I like the song, but that one line Dice mentioned does make me cringe a bit.

However, Yeul's Theme and the vocalized Noel's Themes are very pleasant.  Yeul's lays on the sap without being corny, except one or two of the lines comes out too fast or too stilted given English's longer sentences that the writer didn't seem to take into account or his lack of knowledge of fluid English music in general.  I'm also fond of Plains of Eternity, despite its cheezy lyrics.  I think it's because it's so upbeat that I can accept it as pop-y and sappy more easily than the serious songs, much like how the Engrish is more tolerable in Persona.
902  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 29, 2012, 10:26:34 AM
Anyone else play it?  How long is the DLC?  Does it add anything actually useful to the story?
903  Media / Single-Player RPGs / Re: Hyperdimension Neptunia mk2 on: February 27, 2012, 07:43:37 PM
..actually sold really well here.  Better than in Japan.

Proof or I won't believe it.  Plz don't like VG Charts or whatever that shitty site is.

He's right.  NISA sent out a few Prinny Bombs thanking everyone for their support and the great sales of Neptunia.  Not to mention it was:
1. Sold out of NISA's store well before release, they had to order more special edition copies.
2. Reprinted, twice I believe.  This alone means it did well enough to meet and exceed their expectations. NISA, Atlus, Aksys, so on don't print more copies than they need to.
Source for one of the reprints:
They sent a Prinny Bomb out about this, too, you can go look at their history.

Keep in mind that these smaller companies don't need hundreds of thousands of sales for it to be a critical financial success.
904  Media / Single-Player RPGs / Re: The Last Story - EU Limited Edition Details on: February 26, 2012, 03:47:09 AM
Amusingly enough, by pronunciation American English is actually closer to the English spoken in England ~400 years ago than modern British English is. Even more fascinating is that the oldest English accent linguists know of is actually found on a small island in Virginia.
http://en.wikipedia.org/wiki/Tangier,_Virginia if you're interested.

So quite honestly this comes off more as an "exotic is better" argument.
905  Media / Single-Player RPGs / Re: Mass Effect 3 (expect ME1&2 spoilers) on: February 24, 2012, 02:33:06 PM
Things I realized months after preordering the PS3 collectors edition AND after the 360 CE is long sold out: so far I don't know anyone who's actually getting the PS3 version. Are any of you? I could play multiplayer with randoms but that's not nearly as fun.

The only reason I'm getting the 360 version is because I have ME1 data I'd like to transfer.  The PS3 comic doesn't have all of the lesser decisions - but honestly at this point I'm not sure they even matter.
906  Media / Miscellaneous Games / Re: Hakuoki - Demon of the Fleeting Blossom on: February 23, 2012, 04:12:48 PM
Some final thoughts, now that I've finished all of the paths.

The sub-characters are great.  I found myself just as attached to them as I was the main characters. Yamazaki, Inoue, Shimada, even Sanan.

To get the clearest view of the story and characters, primarily antagonists, you must clear all paths.  For example, one antagonist is only really elaborated at all in Harada's path.  Chikage comes off as villainous in one path and, dare I say, tsundere in another. One antagonist only appears in a single route yet is a very important character.  Recurring antagonists in routes redeem themselves in some and in others come off as more "evil."

I ended up learning quite a bit of Japanese history.  If anything, the game is great for that.

For a quick, spoiler-free rundown of the paths, I'm going to categorize them:

In-Depth and expands storyline the most:
Hijikata (The game's title is explained in this path)



Harada ended up my favorite route. Saito's route is my least favorite, despite me doing it first and him being one of my favorite characters.  Chizuru develops differently in each and Saito's Chizuru is just so. . .ugh.
907  The Rest / The Bazaar / Re: Seller Review thread on: February 21, 2012, 11:21:17 AM
It's hard for me to escape smoke-smell myself, my dad is worse than a goddamn chimney in Winter.  So I'm happy I got no complaints, sorry if there was a scent.  Esentially only a few zones of my house are smoke-free...my room and my study. =/

There was a minor smell, but it wasn't big enough for me to complain about.  It will fade with time.
908  Media / Miscellaneous Games / Re: Hakuoki - Demon of the Fleeting Blossom on: February 20, 2012, 03:08:00 PM
Chikage's, or Kazama's if you prefer, path is the the NG+ only one.  It's meant as more of an external view of the later chapters and I'd say it was good to do after Saito, because Saito's path gives you a clearer view on the situation that happens late in the game with Shinsengumi than some of the others (namely, Harada and Okita).  If not then, maybe once you've finished all of the paths.

I don't really want to spoil anything, but I will say that it was handled well and isn't, to my great sadness, a typical "heroine falls for antagonist" story.
909  Media / Miscellaneous Games / Re: Hakuoki - Demon of the Fleeting Blossom on: February 20, 2012, 02:56:28 PM
The Saito path's main theme is "falling apart;" that's how it comes off to me from everything that happens, at least.  If not that, then "change that one cannot control." I admit, Saito's character archetype is one of my favorites; I think he's really quite cute. My main issue with it is that, compared with the other paths' main characters, the heroine really comes off as bland. She literally has no thoughts of her own compared to the better heroines in Okita and Harada's paths.  I think this is because Saito would prefer a quieter, more subdued, woman and the game made her so.

Some thoughts on the other paths - minimal spoilers follow, but nothing game-breaking.
I'm saving Hijikata's for last because it's by far the longest and also seems like it was meant as, dare I say, canon.

Chikage's is more interesting than anything.  The "Normal" ending here is happier than the "Happy" ending. The "Happy" ending was probably the saddest moment in the game for me.

Okita's is the tragedy, but also has some very interesting parts to it that aren't elaborated on in other paths.  This is the second longest path.

Harada's path is unique.  That's all I'll say.  He's the only character that doesn't do something and the path is quite different from the others because of his motives and relationships.  He is very, very sweet. Not passionate like Heisuke, simply kind and devoted.  This path also is the only one that gives development to the final member of Chikage's group.

I'm planning on doing Heisuke next.  He's a sweetie, but his voice is horrible. I think I'm going to mute it.

I have to say, all of the antagonists are actually quite well developed, with reasons that aren't obnoxious or pathetic. I was quite impressed with how well they were handled, and how their development is spread across the various paths.
910  Media / Miscellaneous Games / Re: Hakuoki - Demon of the Fleeting Blossom on: February 18, 2012, 12:16:20 AM
If anyone is playing this, have this:

Put it through google translate if you need to find true endings.

I got a decent Saito ending my first time without any help.  He's pretty easy to get affection with, you simply be calm and rational and don't always jump on the opportunity immediately.  I'm thinking of going Harada next, because he's a sweet guy.  I hear he has the best ending of the bunch, too.
911  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 16, 2012, 04:11:59 PM
I love Vanille and I usually hate Selphie-types.

It seems she might well be more polarizing than Hope.
912  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 15, 2012, 01:27:00 PM
He really rubbed me the wrong way after a while.  Noel puts him in his place for exactly the main reasons why I dislike him.

In XIII, there was one scene I believe Chapter 12, before you do the Fang/Bahamut battle - that scene really annoyed me.  I wanted to hit him; I usually consider myself a very tolerant person, as well.
913  Media / Single-Player RPGs / Re: Mass Effect 3 on: February 15, 2012, 07:50:05 AM
Engineer was great in ME2.  Far and away my easiest run through Insanity was with Engineer.  Definitely a fun and underrated class, in my opinion.  The Drone is just exceptional; I plan on playing through ME3 with it.

My main complaints: The facial expressions seemed to have taken a hit.  They're a bit stiffer than they were before.  That and the odd writing in the introductory sequence made me cringe - not going to mention any spoilers, but that whole "meeting" was just bad.
914  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: February 15, 2012, 12:29:11 AM
First: I believe you have to play it on the same platform you bought the game on.  Even though it's technically recorded on my EA account as played on 360, my PS3 version of Amalur didn't get the bonus.  I assume this is the same for PC.

So, once you've cleared the demo, go to the first city. Gorhart.  The Special Deliveries chest should have the items.

Edit: Er, wait, the ME demo had goodies too?  I thought you simply got the Shepard gear from the pass. Er, either way it's the same.  There's a special chest made just for DLC items.
915  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: February 14, 2012, 06:36:08 PM
I absolutely suck at dispelling.  I just set them all off and take the damage.  Seems to be working out OK so far...

Same with me.  I'm horrible at it.  I'm just going to start dropping most of my points into it because I'm simply so terrible.  It's bad, too, because the curses can be horrible, such as constantly eating away at MP. That just stops my mage-character in its tracks.
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