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335316 Posts in 13729 Topics by 2200 Members
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376  Media / Single-Player RPGs / Tales of the Abyss on: October 12, 2006, 01:56:41 AM
I'll be picking this up tomorrow.  Hopefully, I'll be able to find time to play it.
377  Media / Single-Player RPGs / Tales of the Abyss Laser Cell Pre-order gift! on: October 10, 2006, 02:14:58 AM
Being the art design junkie that I am, as well as being a consumate Fujishima Kosuke fanboy, I would have much preferred an artbook to a cel.  But oh well, you can't have everything.

Hell, if the domestic companies put a bit more effort and money into their limited edition preorders, they'd draw more of a crowd.  I realize that there are issues with liscensing, finances, and sometimes outright laziness that prevent this, though, so I try not to complain too much.  I also realize that preorders aren't all that important unless you're an obsessed "must have it all or I'll die" fan.  In the end, the extras are just icing on the cake.  But who doesn't like icing, dammit!  :P
378  Media / Single-Player RPGs / So who else thinks DQVIII is the best localization job ever? on: September 29, 2006, 04:50:24 AM
Quote from: "ShdwDrake"
DQXIII was easy compared to other DQ games (I missed the difficulty at times).

DQ has a 13?  Wow, I must have been out of the loop for a while.  :P

As for DQVIII looking like it was made for kids, I suppose I can see where that comes from.  It does have a more light-hearted atmosphere to it than other RPGs of recnt memory and I think it's much better for it.  Too many games these days seem to think they have to be dark and angsty, so DQVIII is a refreshing change.
379  Media / Single-Player RPGs / So who else thinks DQVIII is the best localization job ever? on: September 28, 2006, 01:41:05 AM
Having a love of British syntax in general, DQ8 is definitely up there.  I think the localization is what turned what would have been a very dull plot into something very enjoyable.  I had a hard enough time taking the game seriously to with Toriyama's designs, so I'm glad the localization doesn't take itself as seriously as...er...other S-E games tend to.
380  Media / Single-Player RPGs / Re: Valkyrie Profile 2: Silmeria on: September 28, 2006, 01:30:11 AM
Quote from: "Eusis"
Isn't this out in stores now? Why the fuck isn't anyone talking about this? :P

Some of us have things like work standing between us and hours of Norse Psycho-slut goodness.  I just got home and put the disc in.

Be back later.
381  Media / Single-Player RPGs / Xenosaga Episode III: Also Sprach Zarathustra on: September 22, 2006, 05:51:49 AM
daschrier: To be fair, the Professor and Scott were parodies of the old giant robot enthusiasts and such from older anime, so it's not really surprising that they'd be in the game.  I have to agree that adding them to the cast of main supporting characters was going a bit far, though.  They were better off as extras like they were in the first two games.
382  Media / Single-Player RPGs / Things you canít bear in RPGs on: September 22, 2006, 05:45:08 AM
ZE GRAND MASTER - Ah, maybe that's why I forgot about that.  I avoided using Quina whenever possible.  :P

daschrier: There seems to be quite a lot of JRPGs with at least one character who was hormones on feet.  They can be cool sometimes, and annoying at others.  A few that come to mind:

-Kyle (Lunar)
-Ronfar (Lunar 2)
-Just about every guy from Thousand Arms...except that one guy who was Gynephobic.
-Delsus (Atelier Iris)
-Poe (Atelier Iris 2)
-Zelos (Tales of Symphonia...and with no less than THREE titles related to that trait).
-Gallows (Wild Arms 3)
-Zidane (FFIX)
-Edgar (FFVI)
-Edge (FFIV)

That's about all I can think up at the moment.
383  Media / Single-Player RPGs / Things you canít bear in RPGs on: September 21, 2006, 02:26:11 AM
That cross country racing minigame from the Future tense of Chrono Trigger is probably the most annoying minigame I've played.  It doesn't even involve much skill, it just seems to be about how long you can keep yourself bumped in front of your opponent.  And using Boost at the right time.  And luck, because if you slip up even once, the guy will pull ahead and you lose.  Maybe it's just because I've never really gotten the hang of it even now, but it annoys me.

At least you can bypass it by walking all the way through the long way, but the minigame is still annoying.
384  Media / Single-Player RPGs / Things you canít bear in RPGs on: September 16, 2006, 02:27:30 AM
Quote from: "Alisha"
as much as i love radiata stories(hello being able to recruit lenneth owns your face,plus jack is my favorite male charachter in an rpg since ryudo) in terms of gameplay it's probally tri-ace's worst game yet.though admitedly i havent played star ocean 1,maybee it will show up on virtual console translated? the amount of times i got 1 shooted in the game must be against the law somehwere.

I'm going to assume you mean "1-shot killed".  I think I got killed more as a result of getting gangbanged by enemies than 1-shot kills.  Now SO:TtEoT, with its HP and MP kills, had me on my knees.

moving on...

some things i hate

rpg's with only 4 characters that you virtually start the game with.

what ever happened to secret characters?

Hell, I wish more games did the 3-4 character thing.  I rarely, if ever, use everyone in a game with 5+ playable characters.  Hence another annoyance of mine: games that force you to use a certain character due to story.

games that force you to lose characters for half the game in the name of story-worst offender ff9.

May I ask at what point in FF9 this happened?  I know there were points where the party separated and you only had control of one group for a while...but I don't recall losing anyone for half the game.  Maybe my memory is fuzzy.  :P

when you get into a battle then when the battle's over you forgot wich way you were going.

That's more an issue with the gamer than the game.  The developers shouldn't have to compensate for a gamers lack of attention span.  :P

why are characters always standing still in battle? the horseback battles in wild arms 3 were freakin sweet!

There are quite a few games that have limited or random movement in battle (Grandia series, Wild Arms 3 & AC:F, Skies of Arcadia), then there is near-full to full movement (Tales games, Star Ocean, Radiata Stories).  It actually seems like fewer games are going the traditional route of Side A vs. Side B.
385  Media / Single-Player RPGs / Things you canít bear in RPGs on: September 15, 2006, 02:31:58 AM
To be fair, Grandia 2 isn't the worst offender when it comes to lack of common sense in using a jump button.  A great deal of RPGs in the PS/PS2 generation have that problem.  I mean c'mon!  Final Fantasy VII-X had characters who could leap tall buildings in a single bound in battle, but yet they can't be bothered to step over a tiny sinkhole during exploration?  Lame.

Granted these are RPGs, not platformers, so I suppose it makes some sort of odd sense to limit methods of exploration.  Still, games like Xenogears, Kingdom Hearts, Super Mario RPG, and Wild Arms 4 are fun exceptions to the rule.
386  Media / Single-Player RPGs / New Tri-Ace RPG, Infinite Undiscovery on: September 15, 2006, 02:20:23 AM
Infinite Undiscovery.  Trying to make sense of that title was the equivalent of my brain hitting a brick wall at terminal velocity...then it keeps trying to run through the wall.  Why do some japanese companies feel the need to give nonsensical foreign names to their games?  Wait...nevermind, it tends to stand out.  o_O

Names aside it's a tri-Ace developed title, so I'm sure the gameplay will at least be fun.  Still, I've no interest in the XBox 360 so I'll pass, thanks.
387  Media / Single-Player RPGs / Xenosaga Episode III: Also Sprach Zarathustra on: September 15, 2006, 02:12:33 AM
I've just beaten the game this morning and I'll consider myself satisfied.  Just about everything I wanted to know was answered and things that were left hanging as so open to interpretation that I won't even bother thinking about them.  The final portions of the story, in particular, were especially powerful and I found myself tearing up at a couple points.  That's rare for a game to do that to me these days.  I loved going through the character and ES battles, they were actually a lot of fun.  Exploration wasn't nearly as tedious as in the past two games, either.

The voice acting was a little rough at some points due to the near slavish devotion to lip flaps, but it was good for the most part and great when it needed to be.  Even MOMO didn't suffer from what I like to call "hyper-active chipmunk" syndrome.  She was perfectly cute without being obnoxious, though that may have to do with the fact that she didn't have that huge a role in the overall story.  We finally get to see the angsty side of Shion in full force and DAMN does that girl know how to whine.  There were a couple of times that I REALLY wanted to smack her...
And you actually get your chance in one of the end battles.  ^_^

But at least it was better than having to deal with her constant "happy-cheery" mood that she had throughout the first two games.

A couple more points that I feel the need to bring up (OMG T3H SPOILERZ)
1. Allen grows a pair of fucking balls!  And actually uses them!  I was waiting for that moment ever since the first game and the payoff is awesome.  Standing up to Kevin during his "Now young Ridgeley...you will die" moment was nice to watch.

2. Jin.is.THE.MAN!!!  He's the epitome of cool in this game, from his rivalry with Margulis to dealing with his sister.  His final moments were both awesome and sad to watch.  You knew he wasn't getting out of there alive, but at least he went down fighting, like he wanted to.

As for Cauton's issues with the dialogue, a lot of the lines (particularly from  the villains) do sound like typical "mwah ha ha" bad guy posing.  Especially Yuriev.  I don't usually mind accents, but he and Sellers sounded like a couple of bad Bond movie rip-offs.  All that's missing is the mustache.  The protagonists aren't off the hook, either, as Jr. in particular seems to be channeling several "shounen-manga/anime" archetypes.  I suppose that makes sense, given his personality, but it just seems more so than in the past two games.  I had a really hard time taking him seriously in this game.

Overall, this was probably the best ending Monolith could have come up with considering they had to cut down the series.  They may have learned from their mistakes with Ep. I and II, but it was too little, too late.  At least they threw in more than enough vague Xenogears references (more so than the first two games combined) to keep people guessing.

Ah well, time to kill things in Lego Star Wars II...
388  Media / Single-Player RPGs / Things you canít bear in RPGs on: September 04, 2006, 03:26:38 PM
Quote from: "Dincrest"
Quote from: "Spoony Mage"

Perhaps, but my statement still stands.  RPGs have run the gamut from fantasy-based teenfests to futuristic adult-themed warfare, whether or not they have made it over from Japan.  

...or were developed elsewhere.  

Have people forgotten adult-ish sci-fi themed US RPGs like System Shock 2, Dues Ex, Fallout, Anachronox, Septerra Core, and more?

What's that?  Americans make RPGs, too?  And they're good?  :P

Okay, admittedly that wasn't fair.  I haven't played those games and I rarely pay attention to games directly from the US market, so I can't really speak about quality.  I did enjoy what little I'd played of KOTOR on a friend's XBox.  There are a world of games beyond Japan, I realize.
389  Media / Single-Player RPGs / Things you canít bear in RPGs on: September 03, 2006, 12:39:32 AM
True. However, some are so overdone, that no matter how well executed it is, it can be tiresome, such as taking place in a fantasy setting, or staring a teenaged cast. On the other hand, it's not like the only stories we see/read (or so I'd hope) are RPGs, so you've got those mixed in with whatever TV shows/movies/books/games/whatever you go through.

Perhaps, but my statement still stands.  RPGs have run the gamut from fantasy-based teenfests to futuristic adult-themed warfare, whether or not they have made it over from Japan.  True, a lot of people still think that RPGs are all LotR-like fantasy swords&sorcery and considering the roots of traditional RPGs, I don't see that sentiment going away anytime soon.
390  Media / Single-Player RPGs / Things you canít bear in RPGs on: September 02, 2006, 02:41:23 AM
Quote from: "Eusis"
Quote from: "Alisha"
ive long since been sick of people complaining about cliches. the problem isnt cliches its poorly done cliches. on a side note id like to see more rpg's in the future like kotor where you get to customize the main character.

While that's true, some things I just want to see a complete break from. Having several decent, mature teenage protagonist that aren't obsessed with shouting corny rightous crap all the time is great, but I still would like to see a wider age range for RPG heroes. And it seems to me that when RPGs fall to cliches, nine times out of ten they embrace them in all their cheesy glory.

The problem with cliche's is that everything has been done in some shape or form by now.  Like Alisha said, a poorly done cliche' will scream in your face the entire game and annoy the hell out of you until you switch off.  A well done cliche will run throughout the entire game, hiding and giggling at you while you go "WTF!?" at every plot twist.  Unfortunately, a lot of games these days lack the latter scenario.

Edit: Oh! Another one!

I really wish RPGs would have more varity in settings. I'd like to see more full blown sci-fi RPGs or truly out there settings, like Skies of Arcadia's floating continents deal and the first chapter of Terranigma. Espicially if I can have the level of exploration/world design that DQVIII employed.

Something I'm fervently hoping for with Rouge Galaxy.  Not only does it seem like it's along the same vein as Skies of Arcadia, but as it's a space adventure it should be much grander in scale.
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