Ambition without the basic skills to back it up is just empty boasting.
Indeed. I think most people found the art and the concept of the game to be at least interesting, but considering how marvellously bad the whole thing seems to have come together, I don't see the point in supporting it solely for the sake of novelty. Maybe someone else will make a more successful attempt at a later date, or perhaps the 2D animation aspect is just not something that realistically can be well utilized in a game of this type of scale.
And while people enjoy bickering over the exact numerical scores of various games, the content of the giant wall of text accompanying them is more important at the end of the day. People mentioned some of the negative mainstream reviews of games like atelier meruru, but I still think you could discern even from those whether it was a game you could enjoy, even if the reviewer obviously did not. Similarly, I have picked up and enjoyed games on the basis of fairly "negative" reviews on this site (such as popolocrois, fragile dreams and alpha protocol). The reviews here tend to go into such detail that it is quite easy to follow the line of reasoning and evaluate whether you would agree with the conclusions based on what you personally value in a game.
I definitely do appreciate the effort put into the reviews. I can't imagine it being particularly fun to be forced to slog through some the worst stuff that comes out here (time and eternity being a prime example). RPGs tend to be quite lengthy, so I appreciate you guys suffering through it so we don't have to. I imagine it must be quite tempting to simply stop playing the games.
I loved Atelier Meruru (gave it a 92%!) but hated Time & Eternity, if that's any indication of how bad it is. Also, Fragile Dreams is awesome. Represent!