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335169 Posts in 13724 Topics by 2200 Members
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91  Media / Single-Player RPGs / Re: X-Seed partners with Nihon Falcom on: June 21, 2010, 10:31:42 AM

I can't live without Adol X Dogi anything.

It was nice to see some videos of these, and I appreciate that the representative actually knew what he was talking about. Most game news sites seemed to gloss over the Ys titles at E3.
92  Media / Single-Player RPGs / Re: Pokemon: The Latest Generation on: June 12, 2010, 03:01:05 PM
I officially need a Shimama. I intend to ride it across Isshu, doling out electric fury to all who impede my noble steed's path.
93  Media / Single-Player RPGs / Re: Hexyz Force (PSP) on: June 06, 2010, 06:14:49 PM
I ended up buying the digital version too, because I couldn't find it in any stores. I dislike the idea of not having a physical copy, but I'd rather have the game digitally than not at all.

Aside from that, I've enjoyed the game thus far, and I'm in Chapter 6 of Levant's Tale. My opinion of it wavered a little at points, because I felt like the game was rushing ahead without building any backstory, but some of it came later and I was satisfied.
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I still wish there was more of a backstory on each of the Hexyz and how they came to possess their Ragnafacts. "I was guided by a voice in the castle until I suddenly found myself holding this sword." Really? That's all the explanation I get?
94  Media / Single-Player RPGs / Lufia: Curse of the Sinistrals headed to North America on: May 26, 2010, 10:33:29 AM
As a huuuuuge fan of Lufia, particularly the second game, I was tremendously excited when this remake was announced last year. I've been crossing my fingers ever since for a US release, and it looks like Natsume is making those dreams come true.

This news couldn't have come at a better time for me, either. I almost bought a Japanese copy from eBay yesterday. Haha.
95  Media / Single-Player RPGs / Re: What rare RPGs have you found? on: May 25, 2010, 02:05:59 PM
A few days ago, I found a nearly flawless copy of Arc the Lad Collection, complete with sealed standees, analog stick covers, manual, etc. I... had trouble suppressing my enthusiasm. It was $60, but I had about $50 in store credit, so it wasn't too bad.

I've also had a number of amazing finds at the same local used game store, including Dragon Warrior VII, Breath of Fire IV, Saga Frontier 2, and Suikoden III/V. Most of them were pricier than I would've liked, but they're all in great condition and it feels awesome to have them in my collection again.
96  Media / Single-Player RPGs / Re: Pokemon: The Latest Generation on: May 17, 2010, 09:49:22 AM
Haha, I love the name "Piglit". Somebody also suggested that it should evolve into "Pyroink", which I also love.

I'm probably still gonna go with Smugleaf, though. Unless his evolutions are hideous.
97  Media / Single-Player RPGs / Re: Pokemon: The Latest Generation on: May 16, 2010, 11:31:31 PM
It saddens me that everyone is crapping on the Water Starter, I love him! I'll be picking him as my starter because he looks cool to me and I always pick the Water Starters on my first playthrough of any pokemon game.



Personally, I think it's adorable.
98  Media / Single-Player RPGs / Re: Pokemon: The Latest Generation on: May 15, 2010, 02:07:54 AM
Go, Klonoamon!



...that reminds me, I never did play the Wii remake of Klonoa.

Back on topic! I'm totally going with the Tsutaja. He has my favorite design since Cyndaquil.
99  Media / Single-Player RPGs / Re: X-Seed partners with Nihon Falcom on: May 15, 2010, 12:24:50 AM
Color me absolutely friggin' stoked. My experience with Ys is mostly limited to Ark of Napishtim. I played through some of Ys III on the SNES when I was a lot younger, but I don't remember much of it. I also own Ys I&II for the DS, but I haven't played much of it. :/ Shame.

As for the Sora no Kiseki trilogy, I've heard nothing but amazing things about it. I'd been hoping they'd localize it. :D
100  Media / Single-Player RPGs / Re: Pacing in RPG's on: February 06, 2010, 02:47:05 PM
I like my RPGs mostly linear, but I also love sidequests. I prefer when they open up towards the end of the game, but I'm also fine with them being available anytime, as long as there exists a fairly clear indication of when a quest is going to become permanently unavailable. ("It looks like we won't be able to return to Ruin City for quite a while... are you sure you're ready to leave, HeroGuy?") I absolutely detest it when I discover I've missed an important item or quest that I can no longer complete because of where I am in the game.

I'm probably also weird, because I find open-world games like Fallout/Oblivion/Mass Effect to be more stressful than enjoyable, with the exception of MMOs. I guess I just miss the typical structure of SNES/PSX-era RPGs.
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