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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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1  The Rest / General Discussions / Re: VG Art Topic on: Today at 07:15:02 PM
@Klutz I've liked the interesting designs in the .hack series.  They work well in the world (no pun intended) and generally flow and match well.  How awesome is it that they can recycle designs too. :P  But it works!  The alternate colour schemes, when they happen, work just as well to diversify characters!
I think Alkaid gets my vote for fav.  She shows off her body, and her hair is whack... but it's great colour choices and an outfit that just works well that does it for me.

My desktop image was:

for a long time but I recently switched to:

Love Ayami Kojima's work and Rising's artwork is badass.

Ayami Kojima is amazing.  Sometimes her artwork can get a bit "flowery" (in that shoujo-ish way), but it's so elegant, brilliantly drawn, and fits so damn well with the vampire series.
I was visibly angry when they switched to that awful generic anime style.

The bottom who looks angry because the cafeteria ran out of those spicy cutlets again!!! Damn!!!!

I also had no problem with the nice anime/realism blend in Hirooka's work either; Shanoa was a stunning addition to the cast:

2  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: Today at 01:20:39 PM

I never really messed around with the Dark Knight, but I am voting Ninja as most broken because if properly set up it can do cap damage x8 in a turn.

Explain yourself sir!

I can't seem to deal much damage no matter how much I try. 

*about to go up against Final Boss* o___o
3  The Rest / General Discussions / Re: A Game Journal Reborn on: Today at 01:05:43 PM
Friend lent me Resonance of Fate and the Zone of the Enders HD collection.

Resonance of Fate kind of confuses me. I get the basics of the battle system but am completely out of my depth on the more advanced parts. My strategy so far has just been to use the machine gun first and follow it up with the handguns.

Going on what Klutz said: If you're going in a straight line (no obstacles to jump over), save that jump for the VERY END of your run to extend the charge duration.

it's not an easy game to get used to, but, IMO, it's a great and unique experience.
4  The Rest / General Discussions / VG Art Topic on: Today at 03:14:16 AM
This is so overdue it hurts.

Videogame art!  Some don't see games as art, I sure as hell do ---- there's is so much that goes into.


Show off art, talk about it, criticize, hate, love, fashionabluh, whatever you want!!!!

Disclaimer: I think it goes without saying: No Hentai, no lewd, nor anything too stupid --- the latter is fine if it's in decent taste, but it might belong at the R&A Pictures thread.

A Great Site for VG Art:

Good Image Hosting Site (if a URL doesn't allow hotlinking):
http://i.imgur.com/ (also great for easy re-size)

Allow me to start:

I don't really care as much (or as hard) for Megaman as most do, and I suck at the titles I have played.  But I love the artists who work at Capcom, and I love this piece in particular.  It's surprisingly mysterious for a Megaman shot, a sort-of "calm before the storm" or a moment of rest for the team.  I like how it's just Megaman in a sort of unnatural/untypical pose while Axl faces out and Zero checks the rear.  There is a great sense of dimension because of the triangle-position they occupy and I just think it's a cool looking picture with a ton of atmosphere.  

It's not secret, I think Valyrie Profile is an amazing title, and the artwork is almost perfect as well.  Specifically, I think Lenneth is a great heroine (one of the few leading ladies who absolutely kills it as a tough, confident, but emotional too when the time called for it).  I think her main artwork is *perfect*, simply perfect.  It strikes a perfect balance between a somewhat anime look and realism; the muscles work very well, and the armour details are fine and perfectly drawn.  The contrast is strong and dramatic, and I love how the metal plates at the bottom of her dress reflect stronger as they come closer to the viewer, and the way these "coins" wrap around her legs.  It also feels kind of Renaissance-y, there's almost an over-abundance of creases and draping in her dress.  Anyways, the armour feels real, I love it!

IMO the best tile screen for a Game ever.  It's simple, uncluttered (funny enough,  despite the efforts, the "press start" is mildly distracting), and the music is lovely.  A lot of Xenoblade probably belongs in this thread though.
5  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: Today at 01:04:20 AM
Fight against Victor and Victoria:

*Victoria is finished first*

Victor: Victoria???  VICTORIA!!!!!  I WILL KILL YOU
*casts Fairy Ward*
*Attacks with Floating Club*
*...1 dmg*

I'm not convinced Victoria isn't a matured baby or something.  I don't get what/why her body is the way it is.  Ew.
6  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: Today at 12:03:30 AM
Just going through the final stages (I think) of chapter 2, and figured out how to get the Red Mage class.

Is it just me, or is the Ranger class just straight up OP? I've been doing work as well on Norende village, and have unlocked the Onion shirt and Agnes' clothes (can't recall the name) but they are expensive!! geez, what do they do??

It totally is.  Sort of.  Given half of your bosses are Human, it kinda stops a bit short there (but that "homing" attack or whatever makes up for it nicely).  The lack of defence kinda sucks too.

And the clothes are just alternates (japanese cosplay their game characters!?). I'm so sad Ringabel's bathingwear just wasn't brought over at all, we got censors for the ladies, I wouldn't mind boxer briefs for Ringabel!!!!!!!!!!!
They're pricey, but the money/exp/jp comes so easy later (use Merchant, it's like the class the developers bestowed on us players for the sake of money grinding).
7  The Rest / General Discussions / Re: A Game Journal Reborn on: April 19, 2014, 11:37:49 PM
I'm slowly slugging through Symphonia myself and my biggest issue is that it doesn't really feel like a Tales.
It's hard to voice the feeling exactly. It's like halfway between old Tales and new Tales, which feels like no Tales.
It's like some kind of 'uncanny tales valley'.

8  The Rest / General Discussions / Re: A Game Journal Reborn on: April 19, 2014, 11:01:13 PM
I'm still chomping at the bit for Terranigma, Soul Blazers, and Illusion of Gaia to come to VC. I played a couple hours of each on emulators, and they were fantastic. If they don't come eventually, I may have to give in a buy an SNES...or beat them on emu...either one would be a huge accomplishment for me...

I was too young for Soulblazer (I liked what my brother played), but Illusion of Gaia is a complete trip (in a good way) and Terranigma left me jaw-dropped plot-wise for an SNES game.  So much cool shit happens.

I finally beat Tales of Symphonia, now making it the 2nd Tales game I've played. Overall, I'd say this game is almost great, technically having a story with big scope, decently spread out optional content, gameplay functional characters with none being useless... but it's way too shoddy in execution. I might play Dawn of the New World somewhere towards the end of the year, but for now I think I've had enough Tales.

Symphonia hasn't aged all too well and DotNW is pretty shitty (however, maybe you'll be the outlier who happens to love it; there's 5% who will defend it to death).  I highly recommend a newer title.  Or Abyss for plot and Graces for the battle system, or Vesperia for good on both.

Ace Attorney is great, but I think the PW titles work well as on the side titles (better in smaller doses) since they're somewhat samey.  The third game is brilliant though, but all are pretty good to begin with.

Terranigma is a great choice if you are in need of a break. Good game and not too long (15 hours or so). There are some bosses that require some grinding (or a bucket full of magic rings), but that's the worst of it. Oh yeah, enjoy the awesome music! :D

I did decide to go with Terranigma for my weekend-retro title. And I must say.... I FREAKIN' LOVE IT! Proving to me once again, that it isn't purely the nostalgia factor that makes SNES era Rpgs/ARpgs so enjoyable for me. I never once laid eyes on Terranigma during my childhood. This is my first experience with it.

I really appreciate how much the first hour of the game reminds me of the movie Legend.

Gameplay feels extremely solid for a game of its era. Certainly trumps the Mana games, which have not aged so well in terms of gameplay and controls, even though they are probably my favorites from the generation.

I was sort of fearful this was going to feel rough because I was playing Bastion on the Xbox earlier this week but that just is not the case. Gaming really hit a prime or pinnacle in the 16-bit days. As simplistic as the games were, and for as limited as the devs were at that time by hardware, some of these titles just feel great to play to this day. Plain and simple.

Maybe I'm being overtly optimistic here, but I feel like Terranigma may prove as enjoyable to me as some of all time retro-golden-age-favorites.

I've said it before, but I think you and I have similar taste.  I'm glad you're enjoying Terranigma.  I remember the Summer I played it, I couldn't stop (oh, beware the sewer...hated that place).

Bravely Default

Yay.  Going well.  I stopped grinding since my party is at level 90 and I didn't want to be stuck gaining experience the next 3 chapters after hitting Level 99.

I really appreciate the Anarchist and Spirit Master classes now.  Anarchist especially is brilliant for bosses that Default a lot.

I appreciate the story changes when they happen... they're interesting enough I guess.  But I feel bad for Japan who played the "beta" version without the option to turn off encounters....cuz shit, that must have sucked.
9  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 19, 2014, 07:37:41 PM
Hehehe Disney death.
10  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: April 19, 2014, 07:27:33 PM

Another awesome episode.  I actually wonder how much of politics is defending what you believe versus defending the answer that will get you the most votes in an election.  For an episode about being pro-life/pro-choice, very little is officially said but elegantly danced around... funny enough, it almost feels like for the best in the show as difficult as it is to discuss out of it.


"I didn't kill him".  OH MAN!!!  What a surprisingly elegant (er, well for THIS show) solution to another amazing episode.  But there was still lots of blood, big feelings, and cleverness from all parts.

It's also good to see Will acting a bit more on the level.  In the first season he was always pre-seizure kind of jumbling and stuttering his words, psyche, and so on.  There's reason, but now we have a really confident Will Graham and the players are all playing sharper.

Season 1 was a pretty damn fine start.  But Season 2 has really upped the ante and found amazing balance between the over-arching plot and the B-plots that happen per episode (or...the other way around...whatever).

Rick and Morty

Nooooo.  Season 1 was over too soon!!!
I do admire the send off though.  This was another pretty plotless episode but that simply ran with good comedy and fun ideas.

The spoof on Titanic (and later, Cape Fear) was great B-material especially in how it was keeping the plot "safe" that made things such a drag.

I also like Abradolf Lincler.  Half Lincoln, half Hitler, all pain in the ass.

Anyways, it's a great new comedy, and highly recommended!
11  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 19, 2014, 05:07:56 PM
I think less of them die than those that do die. But it's been a while since I did the earlier chapters

Like 90% of them die unless it's a "later chapter thing" to keep them alive.  The pirate literally becomes a ghost, Qada fakes his death but is killed by the Swordmaster (who then dies later in Edea's arms), the Ninja lady (Konoe?) is "silenced" (hah) after playing a round of dinner murder mystery.  So all but Praline there.

The Monk and his White Mage buddy both die and get pretty upset by it.  I'm like 90% sure the Black Mage wasn't let go since that guy was crazy.

Victoria was doomed (hah) in the long haul, but both her and Vick get killed together (wtf is Vicky supposed to be anyhow?? Her freaky proportions creepy me out and her sass doesn't make me want her dead any less).

All of the BloodRose sisters are killed, the feral one bites (hah) the dust, Einheria goes with grace to Valhalla (hah), and the Summoner stutters crazily before succumbing herself.  IIRC they kill the Red Mage too after his wine, woman, and so long (hah) and his secret hideout is emptied.

Yeah...we're the Four Heroes of MURDER.
12  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 19, 2014, 02:01:47 PM

(on that note, I find it so strange that Job Lvls 12, 13, 14 all require 7,000 points and all levelling for the last, oh I dunno, TEN levels has required exactly 70,000 exp points... it just kinda stops escalating... I was wondering why I was still consistently getting decent level ups from just grinding against the same batch of enemies ---- yes, the Florem area Rafflesias.  I kind of admire that; again, this title works in a strange way asking you to really milk its combat...cuz things get tricky for there).

What'choo talkin' 'bout!? All the jobs I've mastered have only required 5,000 points for 13 and 14.

Yeah I didn't have the game in front of me and went from memory.

On a side note:
I forgot some of the Asterisk bosses don't die after.  I love how Prailene just...abandons ship, starts crying, and goes back to an 'ordinary life'.  You can't kill a character like hers afterall!!  So i thought it was fair.  Meanwhile, I thought Braeve (groan*....that name) got off well as well.  Never using a sword feels like a different side of justice not often delivered and a good way to spare us dear players from a tragic death scene...
13  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 19, 2014, 01:43:53 AM
^ Along with Aeo's comment.  People around the water hole say that Agnes is *slightly* more magic oriented, Tiz is your all-rounder, Ring has more Agility, and Edea is more attack based.
14  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 19, 2014, 01:17:57 AM
After a lot of waiting I can't believe I'll get to play the game! I'm getting in as a gift from my girlfriend for easter.
It may sound weird but where I live people trade chocolates but since I'm not eating them much these days she wanted to give me a game!

So, before looking for pages and pages posted here, I'd like to ask a simple question: She I keep changing jobs all the time of stick to some? Like always having a white mage.
Also, are there some preferred abilities people seem to agree are must have?

Abilities can vary, IMO, depending on the boss fought.  Some better than others, but it really depends on the situation...  Dual-wield is always fun, and I hate Red Mages but they get good shit too.

This game is a bit of a dick about levelling.  The better your job level, the more proficient/effective that character plays.  It's better to stick with it, but change.  The JP is only so good at the start of the game, then it just starts to throw it at your after Ch 5.  And if you Abi-Link with other players you'll have instant access to a bunch of skills, so that makes "the grind" a bit less tedious.  Play it by ear.
If I had to pick a few for early game:
= Angelic Ward is probably one I can easily recommend.  Works half the time for a cheap cheap price (White Mages have it).
= More Money (Cuz mo money means less problems)
= Auto Aspir Blade (I like it because I don't have to worry about MP)
= Just generally speaking: I think Summoners and their abilities, while cool sounding/looking, suck garbage.
= Salve Masters, on the other hand, are really fucking handy.  Greats skills, great abilities, ok attacker.
= If you've ever played an class-based FF game before, the same general rules apply about how classes do their thing.

(on that note, I find it so strange that Job Lvls 12, 13, 14 all require 7,000 points and all levelling for the last, oh I dunno, TEN levels has required exactly 70,000 exp points... it just kinda stops escalating... I was wondering why I was still consistently getting decent level ups from just grinding against the same batch of enemies ---- yes, the Florem area Rafflesias.  I kind of admire that; again, this title works in a strange way asking you to really milk its combat...cuz things get tricky for there).
15  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 19, 2014, 12:43:41 AM

The fan translation for NDS Tales of Hearts has (of course) been cancelled so as to not affect the Vita sales.  How kind.  However, Kaji also lists some of the things he felt was wrong with the new version.  It's nothing TOO bad, but definitely some laziness seems to have been involved.  I can't imagine Bamco making this to "revolutionize" their brand, so...eh.

He also links to some LP videos (mostly to showcase problems, but on the bright side, you see gameplay! :D ).

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