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16  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 22, 2014, 09:38:42 PM
Who remembers that old animated sitcom The Critic?  I liken Aeolus to Jay Sherman. 

Dammit guys. I just got this avatar (+ associated texts) and now you're making me want to get a Jay Sherman one. At least wait until Smash Bros For WiiU comes out.

Do it.  It'd be awesome. x)

JENOVA

Before I do more story stuff, I thought I'd give a recap of the videos you can watch at Icicle Inn.  Effectively, this ties up just about every loose end about the game (that doesn't come from more main plot stuff that I haven't gotten to yet).
...I think.  I dunno we'll see.  I did already forget how Black Materia came to be...damn

  • The Cetra could hear/talk to the planet and could heard it was "wounded" way North where the Forgotten Capital and North Crater was.
  • The wound was caused by something crashing into the planet and the Cetra tried to help it, not by themselves but with the planets energy[?] --- so they cultivated the Planet to save its resources so it could heal itself (this part was kinda vaguely written)
  • The North is apparently cold and dead because the Planet is using that energy to heal itself there
  • Then, out of the wound, something appeared and "it looked like our dead mothers and dead brothers.  Showing us spectres of the past".  That "it" was Jenova.
  • Jenova was initially friendly but deceived them and then gave them a virus that turned the Cetra into monsters (uhoh, what have we been fighting!??!?!?!).  Jenova moved out to destroy other clans, killing most of the Cetra off, while the last bunch came together to seal it (classic ancient civilization approach -- can't kill the fucker? Seal it up!).
  • The Planet was about to summon Weapons on Jenova's ass, but since the Cetra managed, they didn't need to 'wake up' anymore (but they're always semi-conscious, keeping tabs and waiting for her next move).  Of course, this is mentioned now because it's an excellent foreshadow for what's to come.  Y'know, in that "oh they didn't wake up then? Well they sure as hell will now!" (so, does killing them mean we got rid of the best line of planetary self-defence?)[/size].

Reading this makes me sad that the Ifalna dialogue is optional and does little else but contextualize things (I'd have LOVED a flashback episode to see a Humanoid/Cetra Jenova in the flesh and the Forgotten Capital as a functioning and non-abandoned place)...  But it's great material nonetheless and it kinda makes me wish that Jenova had a bigger roll in the story, besides being the occasional foil to the party.  I also like how the Planet is treated so much like living person where Jenova is this sliver that's always hurting the surface and can't get better till the affliction is gone.  Otherwise the Weapons may as well be the White Blood cells off to kill the problem by extreme force.    Lastly, I think it's great they brought back and expanded the idea of "Weapons" after FF6 introduced the idea.

I'd also be lying if said that I didn't picture Marvel's own living planetoid 'Ego' when writing about this:


I think this largely explains Jenova's humanoid appearance --- and perhaps explains the mistake on ShinRa's part for why they thought s/he was an Ancient in the first place.  I also didn't notice this before...but uh is that a giant heart she's sort of standing on??


But I like what Dincrest pointed out that the game is about a series of misunderstandings that slowly need to be rectified, and the large consequences (personal or otherwise) that happen when the truth is corrupted or obscured (so I'll thank him for pointing that out since this idea/theme keeps coming up again and again and would have gone by my head).

It's actually kinda cool that the Advent Children film continues on this idea of a "Jenova Virus" with the use of "Geostigma".  And while it's not turning people into monsters this time but making them sick up or whatever, I think it was a great idea for the film.  Unfortunately, the movie still suffers from realistic looking people having over-the-top DBZ fights (where I think at one point everyone jumps in the air for about a minute of screen time) and that cared little for its source material otherwise.  It also takes the idea of a "reunion" to an all too literal level by just making Sephiroth come back so fan boys and girls alike can squeal... what a waste.  It's not like Yazoo, Looj, and Daz or whatever were much better either. 

I think Zack in the film says it best why it was a waste of potential by telling Cloud: "You've already beat him once --- do it again". 
Cloud: OKAY; OMNISLASh 2.0!!!
17  The Rest / General Discussions / Re: A Game Journal Reborn on: October 22, 2014, 12:17:23 AM
Okay, I stopped being a HONKAPOTAMUS REX and crafted the needed items to get my platinum trophy in Rorona+. I mostly just crafted accessories (Speed Belt and Warrior Mask) and then broke down the gear from Esty to upgrade them a bit. I took down Kaizer with just the gear and an auto-elixir, but had to craft a good bomb for Demon Lord. I knew it wouldn't be exactly hard, but it took some effort to go with homebrewed stuff, given the lack of detailed guides on the subject.


Silly mecha!  

You spelt "fagot" wrong!  


Or did you mean the Italian spelling for the basoon, "fagott"?


I don't get why you'd call yourself such silly things though...!
18  Media / Single-Player RPGs / Re: A Mana series retrospective. on: October 22, 2014, 12:05:02 AM
I think he's critical 'cuz he cares.
19  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 07:15:05 PM
I don't want to sound like a dick, because im genuinely curious if there is a FF title you don't actively hate on at every opportunity.

Dude, Aeolus hates on everything.  Not just FF or Square games.

He's an equal-opportunity hater.

Amen, he's one of my favorite posters for being a Dennis Leary-esque hate-comedian.

Who remembers that old animated sitcom The Critic?  I liken Aeolus to Jay Sherman. 

One of my favorite shows
http://youtu.be/yPBTE0wlZF4

I just realized that, ever since I FFVII was released, I've been making my group a party full of druggies.  Thanks, RPGFan.

No wonder Cloud has issues.

Where's one of those gaming cartoonists when you need them

Neither here nor there, but I remember FF7 Last Order (the anime mini-sode) showed Cloud with "Mako eyes" even before he went through Hojo's bullshit.  Did the movie even reference it or just keep his eyes Aryan blue?
#FF7LOwtf
20  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 04:38:44 PM
My whole life [ie;FF7 playthrough] has been a lie.

EDIT: I'm also now picturing this bi-polar party injecting themselves with drugs they don't need to save the world better.
21  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: October 21, 2014, 04:33:57 PM
Pfft, big difference is I'm like a billion times cooler.

But I really want to see it, I'm definitely a David Finchy fan.  I  haven't seen a movie in months though besides catching up on old flicks (several of which I neglected to write baout here).
22  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 04:32:12 PM
Fury makes you take more damage but your limit goes up really fast.

Sadness makes you take less damage but your limit fills up really slowly.

I was playing an FF7 hardhack and Sadness was practically required due to the flat damage reduction :p

A hardhack might be fun in the future.  But I also heard there's a re-translated version of the game which  is also *really* singing to me.

Yeah, I never heal Fury.  It's a bit riskier, since you take more damage and I believe you might also miss more often? It doesn't seem terribly noticable.  But it makes your limit gauge fill much faster.  You can also induce Fury by eating one of those Sadness-healers - Tranquilizer, I think.

I tend to play the majority of the game with the status.

I actually love this idea.  Is there a way to inflict or you gotta wait for an enemy? (probably the latter).

And thanks so much for the constant and thorough input Aeolus.  I'll keep all that in mind since I'm heading into Disc 2, where I think the real fun begins.
23  The Rest / General Discussions / Re: A Game Journal Reborn on: October 21, 2014, 04:14:31 PM
FFXII had a story it wanted to tell, but the scope of the game's development and Squeenix's development practices blasted that game from pretty much every direction.

At least it had that over FFXIII which spent all its time writing its prologue and basically gave us a minor character arc and three different variants on how the story ends (which FFXIII-2 basically came along and said that none of them mattered anyways because the story ain't over yet).


Man I get it if they intentionally dubbed it in British English to make it all sound... I don't know, Britishy for the hell of it like they did with the Dragon Quest games as of late, but complaining about everyone having a British accent in a dub released primarily for UK distribution is like complaining about how everyone's speaking in Japanese in a Japanese dub.

I've said it around here before, but one of the reasons I stopped playing was because of the annoyingly repetitive battle voices. They drove me nuts! A game should always give you the option to turn them off. Always.

The problem with this is that the voice clips are pretty much your best indicator as to what your party members are doing and is essential in setting up some of the more complicated Arts Combos available like the Break > Topple > Daze > Face Wrecker combo.

I should have explained myself better. I actually meant the after battle voices. Terribly annoying.


I'm still playing Alan Wake. I like it well enough, but purely from a story and atmosphere viewpoint. The gameplay leaves much to be desired. I run madly from lighted area to lighted area, trying desperately to not get killed. Facing off against the enemies is almost always a losing proposition.





I think that was about the same consensus when the game came out.

I realize I usually spout on about how games and their gameplay are very important.... but some I think might do better without and I wonder if we'll ever see more games take on a less combat approach to focus more on their plot and how they tell it.

I remember that game...argh, that abandoned Tokyo game... Fragile Memories?  Argh sorry.  Anyways, (IIRC) it's one of those titles they didn't want ANY combat in and was about exploration.  But the higher-ups wanted some in there.  So what was made was a half-assed battle system that, again, probably would have made a better title without it.
24  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 21, 2014, 04:06:34 PM
Yeah, the normal sized ones have to move a little to keep it realistic, but some types of gamers will accuse developers of cheap fanservice when they bounce even the slightest bit.

I do feel kinda bad for the women they're attached to when they do bounce, though. Moving boobs are uncomfortable (thank god for sport bras!) and may even hurt when they are big enough.

I find it funny we've got breast jiggling down pat better than graphical clipping issues.  I remember liking FF13 really put a lot of effort to avoid that with Lightning's cape-scarf thing and Serah's ponytail.

And yeah I'm a fan of the sports bra too (the days when I forget to change into for the gym are annoying).  Since I'm sometimes too lazy to change after the gym or go see my boyfriend right after I'll be wearing it and he calls me uni-boob (I think I need a new style). :(

I'm not into facial hair on my heroes.  Ick. Iiiick.  No please. I don't think, in gaming, facial hair has really improved how a character design has looked for me.

On the subject of breast physics, I agree that a little bounce is best, and most realistic. I'm still fond of Lulu's from X most, I think, when it comes to a larger, exposed bust. It's there, as it should be for a woman that exposed, but it's not terrible and bouncy in her average scenes.  You really only see it if she moves her arms and after the battle.

In truth, to be realistic they probably should have bounced more, but eh.  It probably would have been too much, then.

Lulu's jig was great.  Not enough to distract but enough to make you look harder.  Despite the obvious goth look to her too (and how some people love it or hate it --- specifically her belt-skirt) I loved her design all in all  and took the idea of a "black mage" to a literal but interesting level... 
25  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 03:55:18 PM
So you guys change Aeris' limit break? I just keep her infinitely with Healing Wind.
Free heal.

The thing with summons at the beginning is that you can only summon them few times and generally not enough to kill a boss.
Given that the early bosses also have pretty abusable elemental weaknesses, chugging a couple of spells can be nice.

Once you have the Bahamut trinity though, you can just summon those guys until everything is dead.

Who cares about free healing when you could be getting free turns instead with Seal Evil. Seriously, even bosses can get completely shut down by a well timed Seal Evil, its pretty much Aeris's best LB.

Also, yeah. Early summons are kinda underwhelming which is why I suggested to only use the two latest. Besides, Dice should have Bahamut by now since she just did Temple of the Ancients.


Egads, it's been too long since I played the game. Completely forgot about the history of the Northern Crater. That would be kind of an interesting spin on things if Meteor was some kind of transport device for Jenova and it's buddies that just happened to have the side effect of wiping out the current civilization.

I wouldn't put too much stock into that. Most of the basic stuff is probably correct but a lot of that came out during that whole FFVII Compilation bullshit which didn't really pay a hell of a lot of attention to anything that went down in FFVII proper. #FFVIIACwtf

Besides, Black Materia and White Materia are where the Meteor and Holy spells went off to (despite the fact that Flare and Ultima are still kicking around in your ordinary Green Magic Materias Contain and Ultima respectfully) and are coincidentally the most powerful Black and White Magics in the series (traditionally speaking).


Vincent's last limit break sucks, as does Red XIII's(it only hits ONCE! when the previous Limit Break hits like 5 times and the difference in damage between each hit and that one big hit isn't even that great not to mention that once you reach the damage cap..well...). Cloud's Meteor Slash is a pretty good alternative if you don't want to bother getting OmniOPSlash.
Summons are pretty good very early on but quickly lose their use until you get some of the more powerful ones, I tend to use them because my childhood self is still pretty awestruck by the animations(It was some of my first memories, seeing FF7 and 8 summoning sequences, they are pretty engrained in my memory, oh and Breath of Fire 3 dragon transformations, I was like 2-3 years old I don't even know).

Okay, yeah. I knew Red was generally the exception in terms of Level 4 limits but I couldn't remember why.

To be fair to Vincent though, all of his Limit Breaks suck so it doesn't really matter what level you set him to. Too many things have some sort of Fire protection in this game and his other non-FF1 Final Boss forms had some pretty crappy gimmicks to them as well.

I'll probably do the "stick to the two latests Summons" rule.  A bit of a shame though, I guess some materia isn't really worth levelling up then.

I remember even as a kid realizing Vicent was underwhelming.  Which I kinda don't mind since most of the party is perfectly capable.

And I do like how Meteor was ...y'know, actually a threatening spell this time around...cuz you think it would be.  But I think it's interesting it was more part of the plot.  I found Summons in FFX were well integrated as well as a major plot point too (ironically, the game specifically about them featuring less of them than most FF titles).
26  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 03:48:36 PM
So you guys change Aeris' limit break? I just keep her infinitely with Healing Wind.
Free heal.

I give her the one that sacrifices her Limit to boost everyone's to max.  I think it's her second level 2 one?

It's just too bloody strong, especially if you keep her in Fury status and she can do it if she gets hit twice or so.

Wait what?  WHY HAVE I BEEN HEALING FURY?
27  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 01:15:07 PM
Ever been to State College, Pennsylvania?

I haven't! 
Maybe I should hit up Newfoundland


Egads, it's been too long since I played the game. Completely forgot about the history of the Northern Crater. That would be kind of an interesting spin on things if Meteor was some kind of transport device for Jenova and it's buddies that just happened to have the side effect of wiping out the current civilization.

I wouldn't beat yourself up too much, I'm *currently* playing it and forgot they already explained it.
Silly planet!  Why would you give people something to destroy you with! >:(

Vincent's last limit break sucks, as does Red XIII's(it only hits ONCE! when the previous Limit Break hits like 5 times and the difference in damage between each hit and that one big hit isn't even that great not to mention that once you reach the damage cap..well...). Cloud's Meteor Slash is a pretty good alternative if you don't want to bother getting OmniOPSlash.
Summons are pretty good very early on but quickly lose their use until you get some of the more powerful ones, I tend to use them because my childhood self is still pretty awestruck by the animations(It was some of my first memories, seeing FF7 and 8 summoning sequences, they are pretty engrained in my memory, oh and Breath of Fire 3 dragon transformations, I was like 2-3 years old I don't even know).


I never cared too much for Aeris, never used her as a party member and her relevance to the plot was all I took away from her character, her death didn't hit me that hard(I was a bit sad but well it was kind of a passing thing, I did feel for Cait Sith during that "suicide" scene believe it or not, it's been like 4-5 years since I last played(4-5 years might not seem like much but it's the difference between a 14-15 year old me to a 19 year old me, that's pretty colossal) so  who knows how my reactions will be to these events in a renewed playthrough as a much more developed human) and it wasn't this legendary moment like many people hype it to be, at least for me, I tended to make Tifa oriented choices without even noticing. I did get some serious feels with Red XIII's backstory and the tragedy of Cid/Shera because goddamn.


Maybe Red's shitty limit is to counter the fact it's probably the easiest to get (Nibelheim safe...of all places).

Anyways, I'm grateful for all the input regarding summons.  They're not as long as FF8's theatrical summons, but they still take up time... and a ton of MP.

I am happy that, graphics being what they were, battle animations are as slick and smooth as they always were.
For how boxy parts of Shiva are, she still does a very dainty finger point when she send a freezing glacier to chill your ass
http://youtu.be/I4qYqXN6uao
And, as always, the 6-legged horse of Odin still gallops quite gallantly. 
28  Media / Single-Player RPGs / Re: The Atelier Series on: October 21, 2014, 11:46:11 AM
I wonder if it would be too much work to make the game appeal to both groups. Make the timing crucial and hard but then have an option to disable or at least make it easier for people who think it is too hard. Sure it might be a bit extra work but not much more than games with multiple difficulties need to balance the different difficulties.

I honestly thought that was more of the plan with Escha and Logy.
29  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 21, 2014, 11:18:00 AM
Pointy polygon titties are hot I miss them, now I have to look at all these female characters and realize they would reject me instantly! On another note I have always wondered how much money and time japan has devoted to jiggle physics over the years. Do they just a have a company that researches boobs all day long, on a quest to surpass real boobs and bring a new era to the world of time I probably should of used more wisely!

I hate jiggle physics in games because I find more often than not it doesn't look real; or usually that just about anything will set the to jiggle like any sudden movement or when a character stops walking, or is simply just repositioning themselves (top box).  Furthermore, it seems to be the only feature that seems to move, not armor, not clothing, but breasts!

That said, and despite their monumental size, I think Dragon's Crown's Witch managed an amazing "jiggle" during her walk animation.  It still looks silly (mostly due to size), but I like that her breasts look almost fatty and sway with her movement more than they simply "bounce".


I can't speak for others, but a good beard is something I can appreciate. In fact, more RPG heroes should have facial hair. Less boys, more men!

Amen!  A way too young example, but I remember P3's Junpei "shocking me" for that reason; you really don't see facial hair in JRPGs that often.  I thought Alvin (ToX2) looked great with his, and Joel (TLOU) was a complete DILF with the facial scruff completing the package. xP

30  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 21, 2014, 03:11:12 AM
Agreed, she's a great character. Very interesting and balances out the rest of the cast.

(That being said, I don't think the amount of a clothing character has necessarily makes them a better or worse character.)

I agree the amount of clothes don't matter, but I'd by lying if I said I wasn't surprised she was as covered up as she was since it could have gone just as easily (and often) gone the other way.  All in all though her entire ensemble (full long sleeves + trench + long dress) and character felt pretty out of the ordinary, from the colours to her "tries to be cute" hair style to her surprisingly combination of being both humble and a badass at the same time.

The rub?  She's probably the only standout amongst the WA4 cast (at least from what I can remember).

I think that's something that just made me hate WA5's Dean even more was that WA4's Jude already sort of had the same idea of a young boy, with a strong conviction, yammering on about how he'll save everything.  It also made me appreciate WA3's more balanced act a bit better.  Virginia was also that sort of idealist, but unlike Dean (and maybe Jude but my memory is fuzzy), they allowed her to be more vulnerable and occasionally sympathetic but still keep the ham and "do good" attitude... especially since sometimes she was "dragged back down" by her more realistic (Clive), grounded (Gallows), or more negative (Jet) co-stars.  Dean was just an idiot with a sense of right and a strong sense of dumb.

Actually, I don't recall a single Wild Arms female resorting to chainmail bikinis or the like unless they were evil or something (except Rebbecca, but *insert dissatisfaction with WA5 here*).

The first few WA were surprisingly conservative.  Hell, Anastasia looked like a Kimono-wearing knight with an Apron, but she was still bundled up like it was the dead of winter, with gloves that would fit Street Fighter's Zangief and boots that put Uggs to shame.

It wasn't till, for whatever reason, Wild Arms adopted a somewhat goofy cartoon style that its designs similarly got stranger.

Wild Arms 4's Farmel probably showing the most skin and looking about as uncomfortable about her sexiness, hard to place facial expression, and bizarre posture as MGS's Quiet.  The concept is visually appealing even if the rest of her character isn't.

Wild Arms 5's Persephone (weird, rhymes with my name) isn't...bad.  But looks terribly plastic (a lot of WA5's designs did).  She seems to be wearing a hat inspired by Bjork's swan dress, her tits look like eggplants, and her knee almost looks double-jointed.  But I think the design somewhat sums up what I disliked about the art direction with WA5 in general.  It felt tawdry and more about style than substance (with a strange shading style that made things strangely shiny...ie; 'plastic').  Greg is a dark and moody character but seems to adopt all 4 primary colours in some way (and while I'm not against colourful designs, I just didn't feel like it worked for a mourning man).  Volssung looks like a galactic evil emperor, but his three underlings (one which looks like Dr Frank-n-Furter 1,000 years in the future and completely psychotic) look like they came from a toy factory of some bad anime.  Rebecca isn't so bad, but still suffers a bit from the Pretty Bomber school of fashion where "girl power" means wearing a ton of pink and <3hearts<3 (it kinda works since she's a show girl I guess; it still kinda goofy though).
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