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Have a great 2015 from all of us at RPGfan. :)
347053 Posts in 14159 Topics by 2235 Members
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16  Media / Game Journals / Re: A Game Journal Reborn on: February 24, 2015, 02:30:36 AM
I like that I can change the BGM for each Mission. :)

God me too.  Some of the mission level music is garbage.
17  The Rest / General Discussions / Re: Youtube on: February 23, 2015, 08:26:11 PM
We need a new rule of the Internet.
If it exists in the West, someone mixed it with the East.


Persona Seinfeld

EDIT: may as well add some more I knew before
My Little Pony Phoenix Wright


Also, anime version of Mass Effect (https://www.youtube.com/watch?v=o7v616__Ays) and Dead Space (https://www.youtube.com/watch?v=aUvRlvXs1Cs)
Not sure about the ME one, but the Dead Space one is incredible. The gore is incredibly realistic.

Honestly, I'm hard pressed to which of the Western Nerd Thing > Anime didn't turn out really uninspired looking.

I have absolutely nothing against MLP, but man its fanbase (or wait, most hardcore fanbases) are so strange.  Then again, I guess I just enjoy things differently. 

Loved the Personafeld thing. :P
18  Media / Game Journals / One Off: Majora's Mask 3D on: February 23, 2015, 03:42:00 AM
This is just a single post of Stray Observations about the classic Zelda game.  No progress, just a bunch of little details and thoughts.  I'd love to discuss other stuff if you want.
Sorry for the length. :)
Read whatever, respond if you want, it's segmented, sorta...

"You've met with a terrible fate, haven't you?"

= Is there anything more iconic than The Happy Mask Salesman's first words?  GOD I LOVE WHEN A GAME NAILS A FIRST IMPRESSION. (Also: "Good morning, Crono!").  Certainly the whole "follow the white rabbit" idea is a great way to start the game coming off the last epic adventure (and showing so little from OoT's 'realm'), your horse is suddenly snatched from you, and you pursue the mysterious mischief maker in a surreal chase through winding and unknown paths into a twisted reality on the brink of destruction.  

It's like you're in a dream.... but it's sadly a bad one, or one that just isn't you own.

= The Salesman himself is a brilliant balance of methodical and mysterious, 'a little evil', passionately twisted (like never destroying the titular mask despite its potential danger), and yet still kind of a good guy.  He's a very ambiguously defined character, and I think he's a brilliant addition to the very unique Zelda NPC compendium and an amazing role despite how small.  The world ending in 3 days and his "leaving" is...such a coincidence that speculating is hard not to do.

= I love that the game's title implies ownership.  Majora's Mask.  Indeed, what bigger mystery is there in this game than who the hell Majora was in the first place, what its motives are, and what-thing-happened-way-back-when to set this WHOLE ordeal in motion in the first place (the non-canon manga apparently tries to explain it...).  Zelda games are irritating and fascinating for the amount room they give you to speculate these things. ...Or, perhaps in a more traditional fashion, there is nothing really to explain and it simply 'is what it is' and that same simplicity working in the "classic-ness of it all".

= I was about to sing praises about the NPCs in this game.... but one thing the Zelda series, in general, never gets enough credit for, is the amount of UNIQUE NPCs!!!  Basically all of the games have this, very rare or few doubles (oh and uh except peoples of other races...which are clearly and unabashedly copy/pasted).
But yeah, Majora's Mask managed to take some of the strangest, dryest, pointless non-playables from Ocarina of Time and rework them beautifully and meaningfully into Majora's Mask and with some of the best character idea and quirks in the franchise history.


= Transformation Mask Order of Awesome:
(1) Goron Mask (often had it as my Shortcut Mask).  Good attack, amazing speed.  My go-to mask every "time reset" to gather roll and collect items in Termina field.
(2) Deku Mask.  Useful!  Cute!  Great instrument!  The spin attack is surprisingly good at crowd control. I love the added "hat thorns" for his spin attack
(3) Zora Mask. Eh.  Cool instrument, but not as strong a fighter, annoying boomerang, slow swimming (it's definitely useful for the dungeon, but the fact fast swimming is linked to the magic meter till it runs out was one of the rarer 'bad changes' in this).

(yeah I'm not ranking the Fierce Deity Mask, doesn't feel the same and it's one of those stupidly-good bonuses rewarding you for the amount of groundhog day shit you had to deal with)

= Cool Non-Transform Mask
(1) Bunny Hood (naturally).  The fact you get it so early is (IMO) a clear response to help intimidated players... and maybe in order to avoid the idea of "The Hero of Legend" rolling all day long to save everyone.
(2) Don Gero Mask.  I think the mini-quest associated with this mask is a great mix of getting a lot done.  Plus, Frog Music! :D
(3) Captain's Mask is just kinda cool.  The "alliegiance" of skelletal-kind is cute and funny, and I love that it "tricks" a certain boss for great comedic effect (and an occasional running gag in the series).

Honourable Mention:
The Couple's Mask for it's gorgeous and elegant design (but wtf, the sun and moon mask are just creepy for matrimony).
The Giant's Mask for having a cool concept that is unfortunately tied to the next statement...

Dishonourable Mention: Anything used only once. :(  
I actually loved the Kamaro's Mask.  The scene where Link (wearing the creepy dancer's BUST as a mask) dances for the girls to teach them some new moves while a guard silently enjoys this strange lesson from afar is a great touch.  In general, the game features some excellent and very deliberate camerawork (a little off topic, but the Giant's arrival is another great scene for its showing representative lands with carefully places shots).


= Fav Dungeon Order.  I'm happy to say I don't hate any really.  Sadly, I didn't like the "between dungeon" stuff as much (not including actual sidequests)
(1) Stone Tower - Hard, but brilliantly designed, uniquely built, and a great test of everything you got.  The boss was long, but still a cool idea.  It was a proper final, and the temple's gimmick was too good (how scary is falling up?).
(2) Snow Head - Great height and a fun use of the Goron's abilities made this a blast.  That boss is a joy on par with TP's Stallord.
(3) Great Bay - Eh. Less confusing than OoT's Water Temple but brought down by annoying swim control.  Still cool to look at and "solve"
(3) Wood Fall - Tied 3rd.  It's, again, not bad but a bit simple.  Odolwa was made really easy, but he still has his awesome sounding vocal sounds.

= Good changes:
(1) Song of Double Time for taking out the annoying wait.
(2) Link's face.  Good god he looks amazing now.  I know this is an OoT change, but fuck you it's my list.
(3) Swapping Swamp and Mountain Great Fairy rewards
(4) Save statues (this is a handheld afterall)
(5) Those graphic upgrades in general.  They can't be understated enough.
(6) The game clock is much less intrusive; and I've always loved when it, finally, goes away.

= Changes I'm Sad didn't make it:
(1) I said it before, but a black shadow filter a kin to the N64 art would have been great and set the mood better.  The graphics for the 3DS are INFINITELY better, but the mood isn't quite the same; and when a title is as atmospheric as Majora's Mask is, it might have been better to make as few changes there as possible.  But I will NEVER deny the game looks bad or may have, in some sense, "needed" the facelift.  The N64 graphics have aged and aged poorly.  This remake is absolutely stunning.

(2) WW did it; but why can't songs be skipped?  Especially the Song of Soaring; first YOU play it, then the GAME plays it for you, then you hear it one last time when it flies you off.  I don't understand changes present in a past title, but gone from a future one -- especially if it's a good feature.
(3) Why do BOTH Start AND Select take you to the Bombers Notebook?  I'm not THAT keen on touch screening it for menu, maps, and masks... and the notebook isn't THAT important to need BOTH FREAKING BUTTONS.
(4) Getting rid of tools for transformation masks to map specific skills/attacks unique to each mask could have worked WONDERS for them, especially the Zora Mask which took an originally fun and free Mask and stifled it. Linking magic use to speed boost is a waste.
(5) Goht's Room with free analog.


= Oof...  it feels like a few music tracks were really scraping from the bottom of the Ocarina barrel.  Only so many notes are available, so I give the composers credit for doing what they could.  But the Sonata, Lullaby, and especially the New Wave Bossa Nova just sound more weird than charming (especially against the way more pleasant Ocarina tunes in OoT).  
That said, I LOVE the Song of Healing.  It's mysterious and calming, and it really works when it's used during cutscenes.  Darmani's send-off is a beautiful "final hurrah" to a great heroic Goron (the Zelda world's most precious race :D )
The Oath to Order is powerful as well (less-so from an Ocarina, but the giants vocalize it like champs).
But I also really like how the Double-Time song and Reverse Song of Time were played out into new but fitting melodies (double time 'speeding up' the song of time into a rushed version and played by simply 'doubling' the notes, and the reverse tune weirding-up the original and noble song).

= Best [new] tracks (in no order):
  • Final Hours https://www.youtube.com/watch?v=K0kXVfqPrLs#t=227 : Holy FUCK.  This honestly doesn't sound like it's from a Zelda game, it's too surreal and brilliant, and has...well, that really cool dystopian 80s synth vibe. :P  I'm not good with words sometimes.  Anyways, this song captures so much, the mood it's set within and the clock tower bells going off really make it feel like the world is ending... I do think this later segued nicely to how unique Twilight Princess managed to capture the strange otherworldly atmosphere of the Twilight Realm
  • Clock Town http://youtu.be/K0kXVfqPrLs :  Yeah, it's sort of ear-grating actually.  But I love how it changes per day.  I love that the first day is chipper, the second day is a bit calm (to match the always forecasted rain), but day 3 is quick with a very ominous violin accompanying the track
  • Astral Observatory http://youtu.be/s0krxH0dWhU : Amongst the chaos and grief is this very hopeful tune with a friendly old man at the helm of a giant telescope.  This song is so dreamy...
  • Deku Palace http://youtu.be/4kkBYe3olsQ (redux!):  I feel that because the Deku are a wood and 'earthy' species they could...or WOULD have gone more 'earthy instruments'.  A pan flute, didgeridoo, some weirdo instrument made of clay.... They sort of do this with Goron-related themes.  The Deku Palace sounds almost European folk-y, something you'd hear in the village after a good harvest and everyone's getting drunk.  Maybe I'm reading into it, but it's different than I'd have expected!  Also the more "unique" place the developers had to design for (since the Deku never really had a "culture" in OoT).
Worst song: wtf Great Bay?  Ew.  Granted, a "warm ocean" conveys a pretty ugly atmosphere....but still.  It's also home to a shitty stealth segment and garbage enemies.  At least the [perfect] Zora Domain theme stayed for the Hall (and I LOVE the Indie Go Go designs).


= It should be said that I really like Link in this incarnation (specifically, in this 'sequel').  Something about him using "big boy equipment" gives him a bit more character.  He IS a seasoned veteran to world saving by this point, so I like that he sort of just "feels" more mature as well.

= Wizzro and his fucking dumb redesign and numerous encounters can rot in hell

= So can Wallmasters...every time they've ever existed these 25 years.

= I love that the mask transformation are seen during different 'death events'.  The Deku Mask is an off-screen death, the Goron Mask is in the middle of transitioning over to "the other side", and the Zora Mask is you bearing witness to the death itself.
And honestly, the 'painful' transformations are such a cool touch, I love that the masks "emote" for that one brief moment before you actually transform too.  Indeed, between that and the "new" Mirror Shield showing a terrible pained face for the rest of the game, the Moon's constantly strained[?] face (complete with celestial meteor tear), the game has subtle touches to demonstrate constant pain and sadness amongst its inhabitants.

= 3DS Save Scumming has upset veteran nostalgic fans.  Really, the only problem I'd be upset to miss is fucking up the Anju and Kafei quest on the last day....  But one thing I like is even if you DO screw it up, you see a very sad and short clip that implies you're stuck inside Sakon's hideout till the end.  It's tragic.  I also love the other "bad end" for Anju and Kafei if you GET the Sun's Mask but don't tell Anju to stay behind... Kafei running into an empty room is quite heartbreaking.  
Indeed, I love how the timeline is played very strict with regards to success, failures, or "alternate futures".  In that, I also adore how varied NPC reactions are when you wear different masks.  The observatory worker and guards treating "kid-like Links" differently than if he appeared more "adult like".

= I could list all of the best "minutes away from death" reactions from inhabitants... but they're ALL good and I wish there were more (indeed, Termina is the only place concerned).  They capture such a PERFECT variety of reactions to the inevitable demise.  Some keep quiet, some are oblivious, some just laugh it off, and some are terrified and devastated.  
Notable MM reactions:
The Swordmaster "on vacation" being hidden from view, shouting how he's scared to die
Romani having her first (and actually last) "adult drink"
The Barman "waiting it out", with his favourite customer
The workaholic postman conflicted about his important job
The guards work here too... Their legs shake and gaze up, encouraging people to leave as their duty keep them behind.
Tortus facing death "If you're gonna fall, just DO IT ALREADY"

= I love how success in this game is measured in such small steps.... and in doing so, it usually involves letting a lot of people down each new cycle.  Romani and Cremia leading some of the most tragic events in their first two days, closed off to the world and up against some bad neighbours, and it's too late to do anything for them by Day 3.
One that makes me think the most is the transformation masks.  These are needed characters that are, tragically, killed in events that can never be fixed (and Link taking on their forms as a cruel glimmer of hope and a necessary sacrifice to lend Link their body and power).  This is not a positive game...

Best Visual Details:
= The chase introduction
= The mysterious lone Deku Scrub near the beginning... sadness is written all over it and Deku Link's appearance....
= The comedy in Link's first human encounter with the Happy Masked Salesman...the "look of shame" is so good.
= Skull Kid "screaming" at the moon.  The strangeness of his character and design feel so inspired
= The screen getting "smaller" with every bell ringing into a new day... Precious time is, literally, "slipping away".
= The Elegy of Emptiness 'replicas'

I think this is the big point I want to end on...
But can you believe how PERFECT this game is on a visual level?  Between character reactions and interactions, using the time-cycle element to redo mistakes (and, unfortunately, undo victories)?  To creating a new and whimsical world free of the usual, overplayed, Hylian Lore?  The look and design of each place you visit?
The look of the Majora's Mask is so creepy, the eyes and design are instantly arresting and memorable, the look of the terrifying moon that looms over the land (and gave me some serious scare as a kid), the four lands experiencing peril, and the clock is running while the Skull Kid stands at the centre of the stage.... Despite the re-used assts from OoT, the ideas are so original, and the creative process was on high, no part of this game was a "less inspired sequel", but a legitimate addition to an already great series right off the heels of one of its best-known titles.

Furthermore, I can't tell you how great it was to ignore the Triforce for once and not have Zelda plead to you to save the world, but where the threat felt real because victory came slow, failure was necessary, and because the game is always counting down to the actual end (and no, Ganondorf isn't just 'waiting' in his lair, or Zelda is hoping for hero will arrive).

I still don't feel it'd be fair to say which is better between the two N64 titles.  But Majora's Mask is perhaps the most unique Zelda and the most creative even in spite of its flaws.  

Honestly, I still could go on...
19  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: Majora's Mask 3DS released!) on: February 23, 2015, 01:04:40 AM
You can now only freeze small areas of water that sparkle. Enemies can still be frozen though.

Honoestly, as "easy mode" that is, I think it's helpful when the game is set to a clock and half of the dungeon is underwater.
20  Media / Single-Player RPGs / Re: Tri-Ace bought out, to re-focus on mobile games. on: February 22, 2015, 01:59:10 PM
I didn't mind the plottwist (it actually explained some stuff like convenient teleportation gates in the first two games), but the way they handled it was rather silly. Fun game, though.

Presentation wasn't the games strong suit in general.  The Ameena arc actually made me groan way more....such a waste of time.
21  Media / Single-Player RPGs / Re: Tri-Ace bought out, to re-focus on mobile games. on: February 22, 2015, 12:49:49 PM
I'm going to say something incredibly blasphemous:

I enjoyed the plot of Star Ocean 3. Does it get ridiculous? Yeah, but since when does that automatically make a story bad? Honestly the only reason I don't watch more anime is because I feel like too many take themselves way too seriously. Like, the creators are thinking "This could totally be a live action drama! I mean, disregarding the giant robots and cat girls, of course!" It's why when I do find an anime I like, it's something along the lines of Lucky Star; ridiculous nonsense that embraces itself as ridiculous nonsense.

Anyway, getting off topic, I think the story in Star Ocean 3 is wonderful cheese that manages to drape itself in some rather exciting moments, like the first encounter with a Proclaimer, or the first part of the ending (vastly helped by this).

There's a fun irony to the entire big SO3 plot twist
that people are so upset they're playing "a game"....HMMMmmmm.
Kind of like you're saying, perhaps we take these plots too seriously, and whether conscious about it or not, the spoiler feels like a big "take that" and incredibly self-referential moment to videogaming itself. 

But honestly, while most people SLAM the spoiler, I think it could potentially make for good discussion of what's real or not... Certainly the value of life is an idea people struggle with that's even debated when humans talk about other humans let alone if we talked about "sentient players" (though the game does go the extra mile, IIRC, when you talk to NPCs to assure that Eternal Sphere people are indeed alive and sentient, it's just Luther being the big asshole about it).

The game has an curious beginning and "tutorial" as well.  We see Fayt play in a Virtual Reality simulator.  #inception #dreamwithinadream

Anyways, I'm not really trying to defend it, but I'm definitely way more indifferent to people who make it sound like they wanna rub their butts against the copy of their game.
22  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: Majora's Mask 3DS released!) on: February 22, 2015, 11:50:01 AM
btw what are the New 3DS exclusive features? I've tried googling it and I don't get productive results.

Camera control with the extra analog. :P
(remember, I think, the Oracle Games gave you an extra shop for playing the GBC game on the GBA?  THAT was really kinda cool)

(I've heard bad things about Great Bay though, and Stone Tower is pretty 'infamous' as far as Zelda Dungeons go).

From what I've heard, it isn't the Temple itself that's the problem, its what they've done to the Zora Mask.

As in, it now functions more like the Goron Mask in terms of transportation, except the speed you're used to in previous versions is now the dash (that now burns meter). I can only imagine it making certain stretches really annoying since you're not going any faster but you're now under added pressure to get there faster (though I suppose it might help with the Pirate's Den stealth sequence, not that said sequence really needs the help, players can easily navigate it just by taking their time).

Just did most of this section today. The Zora mask definitely feels weird; I found it a bit unwieldy most of the time. Running out of magic is a pain too, because it renders you basically useless if you're trying to do a lot of swimming, especially because of those damn respawning skeleton fish. Unlike the Goron Mask which, sure, if you run out of mana you're reduced to slow walking, but you still pack a punch and can also take off your mask and be regular Link, a convenience that isn't available to you underwater.

Still feeling the jumble, too. Great Bay is back and forth and back and forth and back and forth, made worse by no fast way to get across the beach unless you can be bothered calling Epona. I tended to unmask and put on Bunny Ears.

I'm doing a write up for MM, and yeah, Great Bay is probably the weirdest area and the Zora Mask took a pretty big hit.  I do thing that I'd be grateful for the slowdown if I knew what it was like to ALWAYS be going fast, but the amount of times I'd rather just be going fast outweighs that.  I think the respawning skeletal fish is so stupid too.  THey probably should have got RID of all item buttons and made each mask with unique controls (not like you're going to be using Link's arrows as a Zora, right?) and made one of those the "electric shield" buttons.
23  Media / Single-Player RPGs / Re: Tri-Ace bought out, to re-focus on mobile games. on: February 22, 2015, 11:46:36 AM
I don't really get the hate for 4.  Blah blah, the story IS awful, the script is awful (not the VAs, they did the best they could with what they had), etc.  But as far as gameplay goes I thought it was THE JRPG to own for a while.  But you can't talk about SO4 without bringing in what sucks about it, because apparently everyone plays games for the plot and characters and never the gameplay.

Star Ocean 3 was excellent as well, again, ignoring the plot.  I just wish the dungeons weren't so long and unforigiving and I'd probably give it as many repeated playthroughs as SO2.

Nevertheless.  I didn't get specific in my first post here, but with Tri-Ace basically gone from how we knew it, this is awful news.  You can talk shit about their ability to craft a story all they want (Valkyrie Profile being their only real "success" in some ways), but they KNEW how to make a game with interesting combat, and hot to take grinding out of victory by resorting to other means.  This is something that is rarely appreciated with them, and it makes me sad in a way.  Also for a small company, they've always done VERY well with the hardware given, putting out some fine graphics each gaming generation while many other J-developers lagged behind in some ways.  Battles required better tactics, better preparation and equipment, taking advantage of in-game systems, and often brought some of the more unique battle systems to games.  But by all means, lets complain that their ability to craft a story wasn't top-shelf (because most games are, right?) and go back to turn-based, or grindfest games, or Tales games that works best rinsing-and-repeating.

I thought they were great, and I'm really sad they met with such bad fortune lately.  Hopefully we'll still see cool mobile stuff, or maybe a cool co-development with someone else at some point.

I also probably would have given up a boob if they made this tech demo into SO5.

(actually, this news reminds me, what the fuck is Mistwalker up to these days??)

24  Site Related & More / RPGFan: The Site / Re: A few words about RPGFan's new design! on: February 20, 2015, 11:52:12 PM
Too green.
25  Media / Single-Player RPGs / Re: Tri-Ace bought out, to re-focus on mobile games. on: February 20, 2015, 11:32:40 PM

26  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 20, 2015, 01:44:21 AM

27  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 20, 2015, 01:25:30 AM
Story-wise, the game's a mess (to the point where the final boss will seem like he comes out of nowhere, while before that you're just kinda meandering from one plot arc to the next with little rhyme or reason), but then again, what Tales of Game isn't?

What?  The Final Boss out of nowhere?  You meet them a little over half-way through the game and s/he is referenced a bunch of times.  Tales games are usually decent at setting up bosses as well-known plot-related character as, if not the actual final boss, then the second-to-last.

You're on the money about the plot.  It's weird as hell, tries to be smarter about it than it is, and in the end you just kinda stick it out because Zelos or someone will say something funny.  Their party chemistry totally works too.  I also like the sort-of idea of a "fetch quest" Tales games have in mind.  Symphonia making you investigate a random bookshelf to learn how to heal that one dude.

...the idea of "racism" in Smyphonia is kinda funny.  HUMANS.  ELVES.  STOP FUCKING, YOU'RE SCREWING YOUR CHILDREN OVER TO A LIFE OF BEING HATED.  MMKAY?
28  Media / Game Journals / Re: A Game Journal Reborn on: February 20, 2015, 01:00:05 AM
^ Fun as hell because of it.  Honestly, it could be a drinking game for how often the MCs "amazingly escape death".

GJ: Juggling FF9 and Majora's Mask... I'm fucking loving it.
Sorry Tales of Hearts R.  I'll pick you up again when I'm bored waiting for my mum at her dentist appointment or something.

You're playing like its 2000.

oh yeah....
Fuck, I'm getting old.  THOSE NEW GAMES JUST DON'T CUT IT. 
29  Media / Game Journals / Re: Dice Plays FFIX on: February 20, 2015, 12:59:10 AM
Hi Dice

I've been lurking around the forums for a few months now and I just wanted to say I'm delighted you're doing another FF playthrough. Last years FF7 thread was the highlight of my bi weekly visit to the site. So when you're typing up those epically long posts again be assured you have a grateful, reading fan :D

My own concern is this thread may have hit its high spot far too early, will any comment, on any subject, match the wise words from Dincrest above
Chibi jailbait ass ain't my thang.

I'm actually pretty touched by this.  RPGFan is a nice small group, and not that I want a big-nationwide audience for my ramblings, I do hope they get read by more than the <10 frequent responders that post here.  So it's actually kinda flattering.  Thanks!!  I'll do my best to impress and proofread better.

Oooooooooooooooo, Dice has a fan.

It's probably just you under another username.  You're that nice, aren't you?

Chibi jailbait ass ain't my thang.

Actually, I kinda wanna hark back on this a sec.  It kinda drives me nuts that while most of the party had creative liberties and being "aesthetically beautiful" wasn't always the top priority (unless someone finds the Qu race attractive, or the Hippo-People..Hippos need love too?), there's a bad habbit for these stylized games to always make its main female character a proper beauty by more "common" definition and less stylized.  Garnet looks like almost NONE of the rest of the game's characters besides other females.

This really bugged me more with the Professor Layton series.  Where despite the VERY French-style animation influence, opted to have INCREDIBLY anime-looking main females.  Look at the boys versus the girls here:

FF9 basically does the same thing....  It's not a bad thing (i'm sure boys like looking at pretty girls as much as even girls like looking at other pretty girls), but...eh, a little boring.  Granted, and pun TOTALLY intended, Queen Brahne REALLY takes the cake as far as unique-looking "Queen" characters, and Freya is a badass rat.
30  Media / Game Journals / Re: A Game Journal Reborn on: February 20, 2015, 12:18:53 AM
^ Fun as hell because of it.  Honestly, it could be a drinking game for how often the MCs "amazingly escape death".

GJ: Juggling FF9 and Majora's Mask... I'm fucking loving it.
Sorry Tales of Hearts R.  I'll pick you up again when I'm bored waiting for my mum at her dentist appointment or something.
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