Ar Tonelico 2
Using Replekia and then harmonic chain. POWER OVERWHELMING !!!http://www.youtube.com/watch?v=jt1ASvGnkVE#t=83Terranigma
The ending screen
I stood there for MINUTES just looking at it.Final Fantasy V
Gilgamesh turning traitor
I'm sad that now Gilgamesh is just a gag extra boss in recent FFs =(
I love that whole Replekia + Phantasmagoria cluster fuck bomb. Replekia is such a powerful and raging song and the 16[?] seconds of Phantasmagoria and the cameo featured in it are beautifully orchestrated.
Literally, that's giving it one-million percent!
I'll be brief. Unlike Aeolus, who only *said* that he'd be brief :P
Death Mountain in Chrono Trigger
Entering the second castle in Castlevania: Symphony of the Night
The crumbling bridge near the end of Shadow of the Colossus
The day the world changes in Final Fantasy VI
The last stand in Red Dead Redemption
Landing on the Fallen Arm in XenoBlade
The very first time you walk around in Mario 64 (HOLY CRAP THIS IS THE 3D FUTURE)
I'm sure I could think of others, but there is Dragon Age: Inquisition I could be playing right now.
Clastlevania's second castle is such a trip and the game itself is a brilliant combination of RPG-side-scroll. Good call.
The bridge scene in SotC is what hammers in that feeling of being alone in the game. It was *never* that bad during the game, but the bridge scene quickly and powerfully draws it out.
Finally advancing past the troll cave in Perils of Rosella. Ok gimme a break, I was like 7 at the time and that cave scared the crap out of me! I dithered for ages trying to avoid it because the darkness + chasm + hungry troll lurking about was pretty scary at the time.
The Golbez battle in the underworld's dwarven castle in FFIV.
Celes's suicide in FFVI.
Meeting Yunelesca in FFX. The ending of FFX.
The world being destroyed within the first ten minutes of the game in Nocturne.
Digital Devil Saga (1 + 2) gave me many chills. I still consider that one of the most amazing games story-wise. Its hard to list them all. I am reading the book version now, and damn if it makes me want to dust off the PS2 and play it again.
I remember loving Yunalesca's voice....Mmm. Anyways.
YES, a big yes to the ending, it is so goddamn powerful. I didn't really care or feel the love story between Tidus and Yuna (I felt their positions of kids with "famous fathers" more interesting to what drew them together than what they apparently saw in each other). I really do think FFX-2 ruins a lot of the good will in order to secure a happy ending (and omg that fucking novella where Tidus blows up is wtf-tier); but for what it was worth and while the game had a wooden presentation I do think FFX's story is absolutely fantastic.
Celes's suicide is definitely up there; I love the lack of a proper "confession scene" between Locke and her, but you knew it was there.
And DDS played the sort of Matrix-like plot to a whole other level of "wat". I loved the big "wham episode" that reveals and explains everything about Sara and the cast and the cruel "Mr Sheffield".
I'm also gonna throw in:
Seraph being 'created'. I thought it was super bold to merge a male and female character (perhaps maybe using Angel's own case as a hermaphrodite to ease the idea in?) but the combination felt like an honest attempt to create something tasteful and unique.
Adding a few:Breath of Fire IV
: I love this game because it's very "quiet", but many of the cutscenes are quite heavy.
Hmm, might be a contender for an RPGFAN Journal.
= When Ryu goes berserk in the village with the childrenhttp://youtu.be/gfqAVXKgmAw
= Finally finding Nina's sister
= Mami and Fou-Lu's relationship[!!!]
= Hell, even that stupid boar getting killed.
I think Breath of Fire V also applies in trying to apply a ton of shock-value to cutscenes. Nina's history is sad and depressing, Ryu gets betrayed by his bestie, the ex-BFF slowly losing his humanity, etc.
Breath of Fire III as well works but on a more subtle level. It's been mention, but yeah the "age old conflict" meant between Garr and Ryu is quite something. The series has always been good, especially after the very pedestrian first title, at really upping the ante and taking simple ideas and elegantly presenting them.NieR
: Does this count? Reading the Grimoire NieR (why the material in there wasn't made more substantial in the game is a crime). Also playing "New Game+" mode and hearing
the "enemies" finally.Braid
: The ending twist (after doing the collect-a-thon for the secret stars). Very clever and an unexpected use of time mechanics along real history.Suikoden's
: Exploring your castle! :)Final Fantasy VII
: Maybe obvious coming from me, but the twist on Cloud's past is absolutely perfect that calls out a lot of flash back sequences and puts them to shame.Final Fantasy IX
: Goofing around towns have always been great (I love the mistaken love letter gag that brings Steiner and Beatrix to understanding each other finally). I also love the 180 on Kuja when he discovers his fate. The opening "how they got to the party" is also absolutely brilliant. Chrono Trigger
: I hate the dungeons when you first visit 2300 AD, but the fact you can visit one of the Guru's before even knowing what he's talking about (well, because he's 'gone mad') is haunting and brilliant. Finding out ruined the future (followed by the track "The Day the World Revived") is really cool too. Oh, and Robo! It's surprisingly easy to sympathize a "non-living" bot.
12000BC is of course another huge moment played up perfectly.