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352625 Posts in 14358 Topics by 2254 Members
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16  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 21, 2015, 07:08:26 PM
Er... Karol is clearly wearing his Tales of Symphonia costume...

Oh, you're right...
I somehow remembered him wearing red.

I need to replay Vesperia.
PS4 English version soon right?

Three years more if they're going for an anniversary milestone that isn't 5th or 15th. =/
 
Curious if we'll see any fun announcements for the upcoming Tales Fest.
17  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 21, 2015, 07:06:50 PM
If you've seen any reaction videos online, this is totally true






18  Media / Game Journals / Re: A Game Journal Reborn on: April 21, 2015, 06:56:21 PM
I stand by my opinion that the combat in Freedom Wars is far too chaotic and poorly explained.

Not directly related, but I remember being the MOST confused about Resonance of Fate's battle system (dying the first 2 or 3 normal battles and no getting a thing).... but after about an hour or so, you kinda got everything about it nailed and that's basically it for the rest of the game....
19  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 21, 2015, 06:21:03 PM
I said "we" as in a collective "we" not singling anyone out.  Because in looking at the FF15 thread, anyone knocking the character designs are doing them for what, to me, seem like the opposite reasons many folks here are knocking SO5's character designs.  I know it's not necessarily an apples to apples thing, just thought it was an interesting observation. 

I also kinda wonder if it's one of those cases where things look better in motion than in stills. 


That's a good point too.  I'm actually pretty cool with the designs (obviously, sans witch, mainly all but her aren't really that "out there" as far as anime designs go).

But as for your second point (and you'll have to excuse the shite FPS here):

The battle part ought'a be fine. :D
20  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 21, 2015, 06:08:48 PM
It's weird to say that despite the level of talent put into the SO5 graphics, the Tales series "gets it better" despite usually coming up short graphically.  Star Ocean 4 and 5 tried to inject too much realism into what are essentially anime characters (or even better: CARTOON characters) and it's creating an uncanny valley that's, I'm guessing, why people feel weird about the graphics beyond their personal preference for anime.  The Tales series is simply trying to resemble anime than even attempt any serious level of photorealism.  But SO5 has these "out there" designs and a clashing realism+anime aesthetic that's just somewhat juxtaposing and awkward to look at (Here's a beautiful and realistic environment...and a girl with no nose!).  


I will give them the benefit of the doubt, I'm sure doing anime in 3D is infuriating to work with (and probably why SO3's models look good some time and trout-lipped the other half), I definitely thought they did an expertly job with Resonance of Fate though:


The same sort of happened with the Tin Tin movie, Mars Needs Moms, Polar Express, or even the Peanuts Movie having adorable Snoopy and his goofy dog face with...realistic fur.  The fact the "uncanny valley" has a name and a definition I think speaks enough to, maybe not the 'why', but that images and representation simply DO matter.  It's just funny that we often do draw this line at some point and for whatever reason. (here's actually a pretty cool article about that)

...which is a bit of a shame; I think a game usually nails nature and environment aesthetic more often, but our eyes are fixated on the people....

But Din, Klutz, sort of what you're getting into, I think the point is that this IS extremely nuanced, subjective, and where the slightest thing is presenting 'a bother'.  I mean look at Miki's commentary thus far: There's some who despise it, some who adore it, and some saying that a small adjustment to her eyes or nose or whatever else would appease their woes about her. *shrug*
As for the design's themselves; Miki's cute but her face looks like a burn victim that got the skin transplant (okay, I'm being overly mean here), that stupid design for the witch which is almost the epitome of "attention whore", the Kirito Clone, and the sort of blocked swordsman who, by all other counts, looks pretty tame and 'alright'.

But hey, let's talk about the rest real quick: I definitely think that other than tri-Ace's once reputation and the starved JRPG gamers in need of a new fix, a lot is working against this game right now till more details come to light or, obviously, when the game is released (and hpefully we'll hear some overseas news about that sooner than later).

Ah well, here's hoping they animate better than Star Ocean 4 where they basically had one emotion + some eyebrow wiggling to demonstrate their feeling.  Xenoblade or even FF12 may look like ass up close, but they emote like *crazy* during cutscenes (and have a sense of personal 'flair' that avoid the uncanny valley for it).  I think that'll be the next 'point' it gets judged on since the characters themselves are under all sort of commentary.


I went off topic a bit, but given there's so little information about the game, most of it about the graphics, I thought I'd weigh in with a detailed post.

From what I follow:

Agent D: "I like character customization."
Yggdrasil: "I don't think character creation is viable in every JRPG"
MickeyMac: "I think he meant more customization than outright creation"
Agent D: "That's right"
Yggdrasil: "How dare you tell him he's right! But my last point still stands anyway."
MickeyMac: "Well your post that addresses my point clearly shows you didn't get my point. [long-form argument]"
Yggdrasil: "[appropriate gif responding to address snide response] But you make some good points, but I still disagree"
Agent D: [Strangest way of saying "I agree" in the universe]
Yggdrasil: "You would agree with him, wouldn't you?"

Is anyone else seeing how odd this conversation has gone? \

I just made a stupid mid-laugh face reading that whole thing
21  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: April 21, 2015, 04:46:00 PM
Additional:

Famitsu review people 34/40

http://www.nintendo-insider.com/2015/04/21/famitsus-xenoblade-chronicles-x-review-scores-strongly/

I was really hoping this'd be a 38/39 kinda game. But at least it's not awful. As I think we already knew!

I read Famitsu scores differently.  If it's in the 10's and 20's it's probably not worth the coin, if it's in the 30s it's probably pretty good!.... if it's gotten the perfect 40/40 then it's probably average....or Nintendogs.

That said, I dunno, two reviewers giving a 9/10 is damn high; I honestly think Famitsu reviews (the out-of-40 thing) make things look worse than it is.
22  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 20, 2015, 03:08:09 PM
Anyways, Gematsu posted some higher quality screenies here. One thing I've noticed now is that Checkers has wings and a tail.

Well, clothing it seems, not her having wings and tail.
That and pompoms on her wrists.



She also has ears on her hat (with piercings and everything lol).

If these two are any indication, SOV has managed to recapture the essence of SOIV's creepy Japanese fetish waifu brigade (versus SOIII's less fetish-ish female cast (then again, I'm kinda running on a blank as to what major creepy waifu cliches are left given just how many Miki and Checkers manage to encompass on their own, probably a loli and a maid), way to go team that wanted to revisit SOIII).

Yeah I think green witch represents everything I hate about Japanese character design... On the other hand, other tri-Ace titles fare much better, but so far this is a bit of a swing and a miss for SO5.

She's a far better example of "over-designing" than any of the spiky-armor dudes with oversized shoulder pads from Western developers.

I think i'd prefer the shoulderpads at this rate.  For better or worse, Japanese designs are much more creative, but that girl looks stupid as hell.  Here's hoping she has a personality beyond sexy talk.
23  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 20, 2015, 01:57:50 PM
Anyways, Gematsu posted some higher quality screenies here. One thing I've noticed now is that Checkers has wings and a tail.

Well, clothing it seems, not her having wings and tail.
That and pompoms on her wrists.



She also has ears on her hat (with piercings and everything lol).

If these two are any indication, SOV has managed to recapture the essence of SOIV's creepy Japanese fetish waifu brigade (versus SOIII's less fetish-ish female cast (then again, I'm kinda running on a blank as to what major creepy waifu cliches are left given just how many Miki and Checkers manage to encompass on their own, probably a loli and a maid), way to go team that wanted to revisit SOIII).

Yeah I think green witch represents everything I hate about Japanese character design... On the other hand, other tri-Ace titles fare much better, but so far this is a bit of a swing and a miss for SO5.
24  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 19, 2015, 11:40:50 PM
@Dice: Hmm... no. No, that's not good. I like this one better but... I don't know. SO5 has the weirdest screenshots I've ever seen.

Yeah, I like that more straightforward approach (my edit was me injecting 'my style' into it too though *shrug*).  Still, I wish the 3D jived more with the official artwork they released.

Also, I totally sympathize with those who don't feel 'right' about the character art.... tri-Ace is trying too hard meshing realism and anime and it's just coming out...odd (as opposed to the Tales series which just kind of succeeds at simply trying to look like anime).
25  Media / Single-Player RPGs / Re: Star Ocean 5 on: April 19, 2015, 06:28:13 PM
Hey look I made a thing:


Still anime like crazy, but with less....bizarre proportioning and 'alien' features.
I widened the head for one (it's pretty narrow against the big eyes otherwise), made the eyes a little smaller and less round, added a small nose so she doesn't look like a thumb, and made her less :o faced.
Dedicated to Agent D. :P

EDIT: Yeah I know not everyone will like it... THE NOSE and NOSTRILS may bother some anime fans, and I can't hold that against them at all, because I get it. 
26  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: April 19, 2015, 06:03:01 PM
Dear Networks:

In this day and age it should be possible to come in late to your show and catch up. If there are certain episodes of your show that there is never any way of viewing until midway through the following season, you have done something wrong. I don't want to put the effort in of watching your show if I'm always going to be a season behind because I discovered it later on in it's life.

I'm not asking for free handouts, just options.

Honestly, I wonder if that's why shows for the college-age demographic do like shit.  They should really work on better streaming methods (Of course, I might be saying that more because Canada is a bad place to live for this)
27  Media / Anime, TV, and Movies / Re: Rick and Morty on: April 19, 2015, 06:01:52 PM
Funny enough, I really don't care for Community, but I love the hell out of Rick and Morty.  Can't wait for this show to come back.
28  Media / Game Journals / Re: Daria plays Faria. on: April 19, 2015, 12:40:24 AM
If this game is the NES game I just saw on YouTube then holy shit, Action RPG roots if there were any...  You go Daria.  You play that Faria.  It looks awesome!
29  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: April 19, 2015, 12:39:25 AM
Getting the true ending:

Hint #1:
Code:
You'll need the Chrono Cross

Hint #2:
Code:
Pay attention to everything in Terra Tower. There is a theme/pattern that shows up all over the place

Hint #3:
Code:
That's about it. As long as you follow hint #1, the importance of Hint #2 makes itself apparent as soon as you start fighting the final boss

Honestly, I don't think I'd have ever figured that out on my own anyways without a guide.  IIRC, "they" say the colour-wash on the pause screen even "spells it out"**.

** By the way, for a game with backgrounds as VIVID AND EYEFUCKING as CCross had, I loved going into the desaturated Pause screen just to be BLOWN UP by colour when I un-pause. *weirdo artist*
30  Media / Game Journals / Re: Dincrest plays Chrono Cross PlayLog on: April 18, 2015, 08:37:28 AM

@ Dincrest: I would definitely recommend beating the boss the right way for reasons   !!

Yeeaah, wha he said.  There's a huuuge difference between one of the prettiest endings I've ever seen and the whole lot of nothing from beating the boss to a pulp.  The final boss was not meant to be 'fought'....unless you've already seen it/YouTubed it.
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