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31  The Rest / General Discussions / Re: What's the haps? on: July 13, 2016, 03:05:42 AM
Had a garbage day...

The haps is I had Taco Bell twice in one day, I love Taco Bell, it is proof that there is a god. Such tastiness at such a good price!


...reading that actually cheered me up a bit. x)
I had Popeye's the other day.  Their spicy chicken tenders + soggy macaroni and cheese is a life-shortening and delicious guilty pleasure.  Hooray bad food [every once in a while]!
I'm also pretty sure a good fraction of my trips to Toronto involve me getting street meat as opposed to trying an interesting new restaurant.
32  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 12, 2016, 09:29:28 PM
Time to share some of my post-playthrough thoughts. Since it seems like I'm probably one of the last folks on this forum to finish it, I'll just use the black text for spoilers. Also, I read through all the posts now, but since there were so many, if I reference a point someone else made I'm not going to bother trying to remember who said it. I apologize for that.

1. In regard to VLR's cliff hanger:

- Dunno why anyone would say the Radical-6 plot is thrown out or doesn't have a significant role in ZTD

I mean the whole thing was a setup so that the strongest SHIFTers would gather and basically be trained to gain stronger control over their powers.
Was the ending a lazy threat escalation? Sure. But that doesn't mean the Radical-6 plot was any more of a loose end than any other plot thread presented thus far.


2. Overall presentation

- I liked the fragment setup. I got pretty lucky and viewed them all in an order where nothing felt like it was prematurely revealed, so I guess in that sense I can understand why some people didn't like it.

- Took a lot of reflection, but I do agree with those who say the cinematic presentation leaves too much room for desperately needed details. And even then, they probably could have done with a lot more character development

Hell, Diana and Sigma's relationship kind of skeeved me out at first since Diana's design makes her look incredibly young and her age is barely even hinted at.

- It took me almost until the end of the game to notice the "Switch" button that toggles the fragment flowchart to a global flowchart more reminiscent of VLR's.

- I liked the graphics for the most part . Loved the twitchy eyes whenever a character snapped. Though often times some of the animations seemed a little odd.

- Corny as it was, that "bittersweet" theme that played whenever something that was supposed to be giving us feels was easily my favorite music in the game.

3. The big reveal

- I mean, I can assume we all knew who Zero was after Sigma and Diana's ending, right? Even if we didn't realize the other part of the twist?

- The actual plot twist however felt WAY too much like VLR's to really be satisfying. And while I agree there were a few good moments of foreshadowing for it, nothing really topped Tenmyouji's comment from VLR (The one about Sigma being in school for a really long time)

4. General Character & Plot Thoughts

- Akane's character annoyed me far more than Junpei's, believe it or not. Like, yeah Junpei's excuse for being so jaded was grade A bs, but actually Akane's condescending explanation every time something vaguely scientific or philosophic was broUGHT UP? Complete with that valley girl style quixotic inflection at the end of every senTENCE? Yeah, that got pretty obnoxious pretty quickly.

- Everything about the transporter bugs the hell out of me.
Sigma: Oh no it blew up now we can't use it for 10 months.
Carlos: Oh no it blew up now it can never be used again.

I'm going to assume Sigma didn't randomly press buttons when he sent away the twins the way he did when he and Diana were trying to escape the doomed history, so how did they automatically know that Phi and THE Phi were the same person, having sent baby Phi to 1904?

How the hell did this giant contraption get moved three times without any whistleblowers, conspiracy theorists, or even the general media revealing its existence? I mean, its pretty clear the core itself is bigger than the room its being stored in. Especially when the final owner was a lone crazy philanthropist, or whatever cover Delta was using at the time.

- Riding off of Dice's comments, Carlos was just an incredibly boring character. And it just made things all the worse when he became the game's Super Shifter.

- One detail I found clever is that the way the decontamination room sequence is set up on the global flowchart kind of gives away the staggered time twist without actually giving it away.

Though one question I have about the flowchart is why the execution scenes were separate from the main chart when they were clearly the catalysts for the initial branching of histories.

Gotta agree with whoever said that the group's "moral dilemma" at the very end was completely bonkers when you think about all the visceral endings in the rest of the game.

Top notch write up that sort of got a lot of my grievances I had that I didn't put into words.  And yeah, I forgot to mention how annoying the logic of the transporter room is --- IT'S a deus ex machina if there was one, but I mean the ability to jump dimensions is pretty fucking sweet to begin with it.  Which, given how convenient both of these plot devices are, it's great that the game again ends on a note where it technically doesn't let them win against the 'big bad', who's completely in the clear.

Hmm...I'd love if the next game took place in 1904.

On the topic of Carlos...
Quote
I had theories he was going to turn out to be a baddie. The status screen portrays Carlos and Mira as Ken and Barbie like characters, respectively. I cottoned on to Mira being bad news even before she started killing people, so it looked to me like Carlos was hiding something under his All American Good Guy™ persona. But no such luck, just a boring dude who wants to kiss his sister.

33  Media / Game Journals / Re: A Game Journal Reborn on: July 12, 2016, 09:18:54 PM
Xenosaga 2 Shion was the most tolerable for me because she had a different voice actress than the other two games and that voice didn't sound like the combination of nails on a chalkboard plus a leafblower. That and she didn't get as much screen time since XS2 was more Jr.'s story.  

Granted, Shion is one of my least favorite JRPG characters so I'm already biased against her.  Miyuki was meh as well.  She could have been a much stronger character (especially with her being a mechanical engineer), but the writers instead decided to awkwardly shoehorn her into the "clumsy girl" anime archetype who Shion and the others routinely picked on.  And perhaps because I'm not into robot girls, I do not see the appeal in KOS-MOS or T-elos at all.  Robot "waifus" armed with enough weaponry to blow entire galaxies to smithereens?  No thank you.  My feelings regarding KOS-MOS and T-elos are best summed up by Billy (NOT Xenogears Billy): https://www.youtube.com/watch?v=N9KGfgg-d8s

Ziggy and chaos were my favorite Xenosaga protagonists and Albedo still remains one of the most terrifying JRPG villains I've come across.    

That was a pretty excellent write up.  I always wanted to root for Shion, I've always liked intelligent heroes over the more "strong" and fiery types, but yeah she kinda just fit into the nerdy archetype and rarely rose above it.  Actually it's worse because I didn't really feel she was all that smart either (or her ditziness was a stupid thing to tack onto one of the most brilliant scientists). 
34  Media / General Games / Re: Misc. Gaming News Topic on: July 12, 2016, 01:20:39 PM
Was that not Dice doing a spot on Mesh impersonation?

Kinda accurate?? I've been so busy the last while I only got time for the lame one liner posts.
35  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 11, 2016, 08:06:40 PM
Speaking of unresolved plot threads...

Code:
http://zeroescape.wikia.com/wiki/%3F

The page is theorizing that this is Brother/Delta, but I'm kind of thinking it might be Sean? They mention that ? can traverse time and space freely...

On that, I don't know.  Given how keen these games are to clean up loose ends, unless it's any one of those people I'm not sure what answer can really provide much of a surprise.
Code:
That said I think Sean would be a cool choice.

Really hope the series continues in some fashion, even if ZTD ends with a bit of a whimper than a bang, I'd still welcome whatever Uchikoshi works on for satisfying whatever itch his games are.
36  Media / General Games / Re: Misc. Gaming News Topic on: July 11, 2016, 06:57:41 PM
I never knew Dark Souls has an apparently super rare enemy. More games should do this. :O



I'm also loving this Voluptuous Valkyrie title.
37  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 10, 2016, 05:02:42 PM
Check every individual fragment, not just the flowchart. Look for exclamation points on the floor chart maybe.

THIS is what got me stuck

When you're looking at the character select fragments, you'll see a colour coded border when a segment is *totally* complete (Red for Carlos, Green for Q, Blue for Diana).  If it doesn't have that border, it's not done and you gotta go back.
38  Media / Single-Player RPGs / Re: I Like to Spam on: July 10, 2016, 04:54:57 PM
It's been a while since I've seen the Monty Python skit.  It holds up real good. xD
39  Media / Game Journals / Re: Josh blindly flails his way through a natural magic/no esper run of FFVI on: July 08, 2016, 06:44:49 PM
Ooh!  Can't wait to see how this goes.  Please update us of your trials, tribulations, and and other thoughtful commentary about the game.

Yes, the opening and the musical influence FFIV/VI have had can't be undersold.  I fondly look back to my brother trying to play the songs on his little Casio Synthesizer. :P
40  Media / General Games / Re: Misc. Gaming News Topic on: July 08, 2016, 06:42:41 PM
They're opening one of those gaming cafes....

http://kirbycafe.jp/

A Kirby Cafe.  Omg a Kirby Cafe.  AAAAAAAGGGH!!  <3
41  The Rest / General Discussions / Re: Today's News on: July 07, 2016, 10:58:32 PM
Shots in downtown Dallas

Quote
https://twitter.com/cbs11doug

Dallas Morning News ‏@dallasnews 33s33 seconds ago
#BREAKING: Reports of shots fired at downtown Dallas rally #AltonSterling #PhilandoCastile http://d-news.co/px343022nGR44
Marie Saavedra ‏@MSaavedraTV 6m6 minutes ago
MANY gunshots heard in video I captured in #Dallas, just before 9p as rally marched through downtown @wfaachannel8

Goddamn...bad week in the US.
42  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: July 07, 2016, 09:21:05 AM
Dear god, this is like the dryest week of TV I've felt in years.  But still, I love it, the fact there's usually year-round programming to enjoy?!  Take that, TGIF nights.

Anyways.

The Mindy Project wraps up it's 4th season and its switch over to Hulu!  The ongoing plot has suffered a bit, but the shows ability to turn out some of the most ridiculous one-liners is unreal.

Veep also *killed* it's 5th season under new showrunner (Curb your Enthusiasm's David Mandal) and it was amazing.
I lost it for like a good few minutes with this one: https://youtu.be/SiFoE7LrwtM
43  The Rest / General Discussions / Re: What's the haps? on: July 06, 2016, 09:46:13 PM
14 years at my job, and I just recently found out that no one has a problem with me wearing headphones. ...Proper words fail me.
Sooo many meaningless conversations about reality TV and personal problems that I could have avoided overhearing (some people talk so loudly all damn day long, there's almost no choice)...
It's like not having sex, or tasting chocolate until you are 30.

That's also like being in a prison for 14 years then finally getting a cell with a window in it and hearing the sweet sweet sounds of the ocean.

44  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 5th Anniversary Edition on: July 05, 2016, 12:23:54 AM
...date/marry (shocker!)

..we be...desired?!  I must hoist myself from family domicile to the outdoors, pronto.

Silliness aside, I was honestly weirdly thrilled at E3 and seeing "online people come to life".  You've all been in a written-word to me for so long.

...I'm pretty sure the first thing people say when they see me is "HOLY SHIT THAT IS ONE BIG MOTHERFUCKER" followed by "I wonder if all his hair is that color..."

RPGFan's own Dogi (Ys).
45  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 05, 2016, 12:12:55 AM
Beat it
SPOILERS AHOOOOOOOY
They're not very thorough spoilers, so I don't think I need to really tag anything (let me know otherwise :X ).

> Gab is still the best character.  And most resilient!  Even old and hungry, you delivered letters like a champ, bro.

> I think part of the experience was ruined for me since it's...I guess kinda easy to get the 'true end'.  So basically there was a lot of gap filling.  But the ending was a small let down, inconclusive, and sort of leaves on an ellipses than a period.  

> That said, my favourite post ending?  Mira, Eric, and Q.  They're totally going to kill each other.  Or kill others trying not to kill each other, intent aside.  I'm all for a fourth game starring them and ruining everything.  Forget Free the Soul, it'll be them. ...and like, how the fuck do they explain to other families at the playground "Our 'son' is fine without a head" "Like really, he doesn't mind it".  Or just keep the helmet on because he's "special".  Or ...I dunno, THIS is the WORST DANGLING THREAD IN THIS GAME AAAUUUUGGGH!!!!  

> I liked Junpei. :X
I thought both he and Sigma worked really well as leads in their respective games, but in the end they felt kinda similar; a sort of obvious mouthpiece beyond the occasional one-liner.  I kinda like this idea about him that he gets a bit sour and a bit dark after his stint in a sinking ship while Akane fucks his life around for a bit.  I think it's kind of annoying that Carlos is kinda shoe-horned as this big hero.  Dude honourably tried to sexually assault a girl[??].  I liked him, but I just find his 'wedge' into the story convenient and easy compared to other "big players".

> Which reminds me, I don't think any conversation on American soil has seriously talked about being "A hero of justice" or having "A sister complex" unless Japanese people were directly involved in instigating it.
Me

> Jeez, Aoi got plot-demoted real fucking fast.  
Seven I'm glad is doing alright!  

>...Aww, I thought it was sweet that Junpei and Akane were, sometimes literally, crazy for each other.

> Which reminds me, I do like the tension put of team leaders since the people they're matched with people who know each other better.

> Old Akane (in VLR) wore that ring Junpei gave her... :(

> Hey did you know Carlos was a firefighter?

> I liked the Fragment style after I got used to it.  Very clever given how confusing it could be to craft a story around its "injected-amnesia" mechanic.  

> I do like the game 'updating' itself either based on new information or just in other small details.  The "dead/alive" status changing to the doll pictures found in the Study are absolutely brilliant.  It's perhaps a little too on-the-nose about the cast being "unwilling playthings", but still a really cool visual since they're all different from each other --- Diana being a sweet and innocent porcelain doll and Carlos being a Ken doll is perfect (then there's Q...).

   Fucking lord I love them the more I look at them, Junpei's especially because wtf is it besides being just totally terrifying.


> Being honest, I thought the 'big reveals' of "who" is playing pretty dumb in all games except 999 where it was at least /kinda/ clever.  But VLR having you as an old man with cyborg limbs and ZTD with [another] old man asks a LOT of the cast to disregard what's around them (the hints are there, but way too subtle to often register, not enough to 'weird you out').  999's "eyes" were mostly invisible to everyone and it worked best IMO.

> I love at one point Carlos gets a pretty bad case of the Phantom Limb.  He puts "both hands" on his hips and it's kinda funny looking.

> I should say, the graphics as 'meh' as they were, I really loved the detail on character's hair.  They pull some wicked expressions though...

> Case in point: MRW a drunk says they want to bang me:


> Hey did you know Carlos was a firefighter?

> Is it bad the 'Stranded Pair' made me just ask "they should just do each other to pass the time" right from the beginning?

> I really liked the puzzle rooms.  I LOVED that there's so screens to shift around, it's just clean 360's and no need to jump from one pre-rendered room to another. WONDERFUL.  I think it actually cuts down a lot of time.  I also noticed the puzzles were just the "right amount" of difficult.  Besides the Transporter Room, I don't think I ever really sat in any puzzle room to the point that I got frustrated (say, in comparison to Layton games where there's like that ONE SINGLE puzzle that'll piss you off for like a 30min+ of your life).

> Something weird happens when the cool dark environments totally jive with the sick beats in some of the escape rooms.

> Hey did you know Carlos has a sick sister? AND that he fights fire!??!!?!?  WITH FIRE.  THE FIRE IN HIS HEART.

> Delta.... Oh Delta.  Good and bad.  Loved the idea here, I love that he, like Akane, need the game they create to ensure their own survival (chicken? egg?). And I like how Mira is the sort of starting thread in a lot of this; as much as her character is "just crazy" it's a kind of cool way to start the chain of events (or, yeah, that snail).  But wow the cult, Brother, millions of deaths, radical-6 plots really get swept under a rug in order to emphasize one part of the story --- the characters.  Which I guess isn't a bad thing.   Anyways, I thought he had a cool design about him.  Mind hacking was stupid though.  Fuck, whatever, give him some magical power too why not.  

  That said, I find him kinda just "going with the flow", despite his machinations in each timeline, very surprising and a lot of fun to think about.  He literally gets away with murders in other dimensions, he's completely fucking evil, but since you all got out okay [in one timeline], so too does he walk away from having commit *any* crimes, hell he even died in timelines and had videos set up for their eventuality... but to him, since he can't SHIFT, it's happening to him "once" and only once.  Wooooooah.

> lol I like when characters identify the logical conundrum they're "fighting with"; it's almost like the "required reading" before you go into this psychological-puzzle-death-drama.  Oh no!  Monty's Hall!  Hey, this is like Locke's Socks!  Prisoner Dilemma!  Remember that movie we can't say the title of?  Still, it's fun how it's worked into these contexts.  Indeed, they're cool hypotheticals to think about, made a little sweeter because of sci-fi "what if" plots.

> Ultimately, I think this game was hurt by the lack of visual novel --- it was a full cinematic spectacle.  It's admirable as hell that they really did so much of the game like this.  But the budget made really half-assed looking action and way too many awkward moments.  It turned events that totally suit the Zero Escape world look a lot more rushed (because you don't wanna do THAT much dialogue if you have to animate/voice it all).  The game does better when it can describe its scenes, and work with its characters.  This game really rushed the exposition really dispels a lot of the suspense.

> Honestly, the game gets knocked a grade for its truly fucking random dialogue skipper.  I hate waiting a long time to have a character say something I can read in two seconds because they're saying it slowly.  Then I check the chat log and noticed I missed like 2 or 5 lines from other characters.

...So who the fuck was Brother anywa--- ah fuck it. Whatever.  The game is a [too-generous] 7.  But I still had fun with it, and I'm glad I played it.  Superficially it was great, thinking harder about it not as much.

Here's MVP:

woof!

I'm done now.  Thanks for making it this far.
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