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335173 Posts in 13724 Topics by 2200 Members
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31  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 04:38:44 PM
My whole life [ie;FF7 playthrough] has been a lie.

EDIT: I'm also now picturing this bi-polar party injecting themselves with drugs they don't need to save the world better.
32  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: October 21, 2014, 04:33:57 PM
Pfft, big difference is I'm like a billion times cooler.

But I really want to see it, I'm definitely a David Finchy fan.  I  haven't seen a movie in months though besides catching up on old flicks (several of which I neglected to write baout here).
33  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 04:32:12 PM
Fury makes you take more damage but your limit goes up really fast.

Sadness makes you take less damage but your limit fills up really slowly.

I was playing an FF7 hardhack and Sadness was practically required due to the flat damage reduction :p

A hardhack might be fun in the future.  But I also heard there's a re-translated version of the game which  is also *really* singing to me.

Yeah, I never heal Fury.  It's a bit riskier, since you take more damage and I believe you might also miss more often? It doesn't seem terribly noticable.  But it makes your limit gauge fill much faster.  You can also induce Fury by eating one of those Sadness-healers - Tranquilizer, I think.

I tend to play the majority of the game with the status.

I actually love this idea.  Is there a way to inflict or you gotta wait for an enemy? (probably the latter).

And thanks so much for the constant and thorough input Aeolus.  I'll keep all that in mind since I'm heading into Disc 2, where I think the real fun begins.
34  The Rest / General Discussions / Re: A Game Journal Reborn on: October 21, 2014, 04:14:31 PM
FFXII had a story it wanted to tell, but the scope of the game's development and Squeenix's development practices blasted that game from pretty much every direction.

At least it had that over FFXIII which spent all its time writing its prologue and basically gave us a minor character arc and three different variants on how the story ends (which FFXIII-2 basically came along and said that none of them mattered anyways because the story ain't over yet).


Man I get it if they intentionally dubbed it in British English to make it all sound... I don't know, Britishy for the hell of it like they did with the Dragon Quest games as of late, but complaining about everyone having a British accent in a dub released primarily for UK distribution is like complaining about how everyone's speaking in Japanese in a Japanese dub.

I've said it around here before, but one of the reasons I stopped playing was because of the annoyingly repetitive battle voices. They drove me nuts! A game should always give you the option to turn them off. Always.

The problem with this is that the voice clips are pretty much your best indicator as to what your party members are doing and is essential in setting up some of the more complicated Arts Combos available like the Break > Topple > Daze > Face Wrecker combo.

I should have explained myself better. I actually meant the after battle voices. Terribly annoying.


I'm still playing Alan Wake. I like it well enough, but purely from a story and atmosphere viewpoint. The gameplay leaves much to be desired. I run madly from lighted area to lighted area, trying desperately to not get killed. Facing off against the enemies is almost always a losing proposition.





I think that was about the same consensus when the game came out.

I realize I usually spout on about how games and their gameplay are very important.... but some I think might do better without and I wonder if we'll ever see more games take on a less combat approach to focus more on their plot and how they tell it.

I remember that game...argh, that abandoned Tokyo game... Fragile Memories?  Argh sorry.  Anyways, (IIRC) it's one of those titles they didn't want ANY combat in and was about exploration.  But the higher-ups wanted some in there.  So what was made was a half-assed battle system that, again, probably would have made a better title without it.
35  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 21, 2014, 04:06:34 PM
Yeah, the normal sized ones have to move a little to keep it realistic, but some types of gamers will accuse developers of cheap fanservice when they bounce even the slightest bit.

I do feel kinda bad for the women they're attached to when they do bounce, though. Moving boobs are uncomfortable (thank god for sport bras!) and may even hurt when they are big enough.

I find it funny we've got breast jiggling down pat better than graphical clipping issues.  I remember liking FF13 really put a lot of effort to avoid that with Lightning's cape-scarf thing and Serah's ponytail.

And yeah I'm a fan of the sports bra too (the days when I forget to change into for the gym are annoying).  Since I'm sometimes too lazy to change after the gym or go see my boyfriend right after I'll be wearing it and he calls me uni-boob (I think I need a new style). :(

I'm not into facial hair on my heroes.  Ick. Iiiick.  No please. I don't think, in gaming, facial hair has really improved how a character design has looked for me.

On the subject of breast physics, I agree that a little bounce is best, and most realistic. I'm still fond of Lulu's from X most, I think, when it comes to a larger, exposed bust. It's there, as it should be for a woman that exposed, but it's not terrible and bouncy in her average scenes.  You really only see it if she moves her arms and after the battle.

In truth, to be realistic they probably should have bounced more, but eh.  It probably would have been too much, then.

Lulu's jig was great.  Not enough to distract but enough to make you look harder.  Despite the obvious goth look to her too (and how some people love it or hate it --- specifically her belt-skirt) I loved her design all in all  and took the idea of a "black mage" to a literal but interesting level... 
36  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 03:55:18 PM
So you guys change Aeris' limit break? I just keep her infinitely with Healing Wind.
Free heal.

The thing with summons at the beginning is that you can only summon them few times and generally not enough to kill a boss.
Given that the early bosses also have pretty abusable elemental weaknesses, chugging a couple of spells can be nice.

Once you have the Bahamut trinity though, you can just summon those guys until everything is dead.

Who cares about free healing when you could be getting free turns instead with Seal Evil. Seriously, even bosses can get completely shut down by a well timed Seal Evil, its pretty much Aeris's best LB.

Also, yeah. Early summons are kinda underwhelming which is why I suggested to only use the two latest. Besides, Dice should have Bahamut by now since she just did Temple of the Ancients.


Egads, it's been too long since I played the game. Completely forgot about the history of the Northern Crater. That would be kind of an interesting spin on things if Meteor was some kind of transport device for Jenova and it's buddies that just happened to have the side effect of wiping out the current civilization.

I wouldn't put too much stock into that. Most of the basic stuff is probably correct but a lot of that came out during that whole FFVII Compilation bullshit which didn't really pay a hell of a lot of attention to anything that went down in FFVII proper. #FFVIIACwtf

Besides, Black Materia and White Materia are where the Meteor and Holy spells went off to (despite the fact that Flare and Ultima are still kicking around in your ordinary Green Magic Materias Contain and Ultima respectfully) and are coincidentally the most powerful Black and White Magics in the series (traditionally speaking).


Vincent's last limit break sucks, as does Red XIII's(it only hits ONCE! when the previous Limit Break hits like 5 times and the difference in damage between each hit and that one big hit isn't even that great not to mention that once you reach the damage cap..well...). Cloud's Meteor Slash is a pretty good alternative if you don't want to bother getting OmniOPSlash.
Summons are pretty good very early on but quickly lose their use until you get some of the more powerful ones, I tend to use them because my childhood self is still pretty awestruck by the animations(It was some of my first memories, seeing FF7 and 8 summoning sequences, they are pretty engrained in my memory, oh and Breath of Fire 3 dragon transformations, I was like 2-3 years old I don't even know).

Okay, yeah. I knew Red was generally the exception in terms of Level 4 limits but I couldn't remember why.

To be fair to Vincent though, all of his Limit Breaks suck so it doesn't really matter what level you set him to. Too many things have some sort of Fire protection in this game and his other non-FF1 Final Boss forms had some pretty crappy gimmicks to them as well.

I'll probably do the "stick to the two latests Summons" rule.  A bit of a shame though, I guess some materia isn't really worth levelling up then.

I remember even as a kid realizing Vicent was underwhelming.  Which I kinda don't mind since most of the party is perfectly capable.

And I do like how Meteor was ...y'know, actually a threatening spell this time around...cuz you think it would be.  But I think it's interesting it was more part of the plot.  I found Summons in FFX were well integrated as well as a major plot point too (ironically, the game specifically about them featuring less of them than most FF titles).
37  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 03:48:36 PM
So you guys change Aeris' limit break? I just keep her infinitely with Healing Wind.
Free heal.

I give her the one that sacrifices her Limit to boost everyone's to max.  I think it's her second level 2 one?

It's just too bloody strong, especially if you keep her in Fury status and she can do it if she gets hit twice or so.

Wait what?  WHY HAVE I BEEN HEALING FURY?
38  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 01:15:07 PM
Ever been to State College, Pennsylvania?

I haven't! 
Maybe I should hit up Newfoundland


Egads, it's been too long since I played the game. Completely forgot about the history of the Northern Crater. That would be kind of an interesting spin on things if Meteor was some kind of transport device for Jenova and it's buddies that just happened to have the side effect of wiping out the current civilization.

I wouldn't beat yourself up too much, I'm *currently* playing it and forgot they already explained it.
Silly planet!  Why would you give people something to destroy you with! >:(

Vincent's last limit break sucks, as does Red XIII's(it only hits ONCE! when the previous Limit Break hits like 5 times and the difference in damage between each hit and that one big hit isn't even that great not to mention that once you reach the damage cap..well...). Cloud's Meteor Slash is a pretty good alternative if you don't want to bother getting OmniOPSlash.
Summons are pretty good very early on but quickly lose their use until you get some of the more powerful ones, I tend to use them because my childhood self is still pretty awestruck by the animations(It was some of my first memories, seeing FF7 and 8 summoning sequences, they are pretty engrained in my memory, oh and Breath of Fire 3 dragon transformations, I was like 2-3 years old I don't even know).


I never cared too much for Aeris, never used her as a party member and her relevance to the plot was all I took away from her character, her death didn't hit me that hard(I was a bit sad but well it was kind of a passing thing, I did feel for Cait Sith during that "suicide" scene believe it or not, it's been like 4-5 years since I last played(4-5 years might not seem like much but it's the difference between a 14-15 year old me to a 19 year old me, that's pretty colossal) so  who knows how my reactions will be to these events in a renewed playthrough as a much more developed human) and it wasn't this legendary moment like many people hype it to be, at least for me, I tended to make Tifa oriented choices without even noticing. I did get some serious feels with Red XIII's backstory and the tragedy of Cid/Shera because goddamn.


Maybe Red's shitty limit is to counter the fact it's probably the easiest to get (Nibelheim safe...of all places).

Anyways, I'm grateful for all the input regarding summons.  They're not as long as FF8's theatrical summons, but they still take up time... and a ton of MP.

I am happy that, graphics being what they were, battle animations are as slick and smooth as they always were.
For how boxy parts of Shiva are, she still does a very dainty finger point when she send a freezing glacier to chill your ass
http://youtu.be/I4qYqXN6uao
And, as always, the 6-legged horse of Odin still gallops quite gallantly. 
39  Media / Single-Player RPGs / Re: The Atelier Series on: October 21, 2014, 11:46:11 AM
I wonder if it would be too much work to make the game appeal to both groups. Make the timing crucial and hard but then have an option to disable or at least make it easier for people who think it is too hard. Sure it might be a bit extra work but not much more than games with multiple difficulties need to balance the different difficulties.

I honestly thought that was more of the plan with Escha and Logy.
40  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 21, 2014, 11:18:00 AM
Pointy polygon titties are hot I miss them, now I have to look at all these female characters and realize they would reject me instantly! On another note I have always wondered how much money and time japan has devoted to jiggle physics over the years. Do they just a have a company that researches boobs all day long, on a quest to surpass real boobs and bring a new era to the world of time I probably should of used more wisely!

I hate jiggle physics in games because I find more often than not it doesn't look real; or usually that just about anything will set the to jiggle like any sudden movement or when a character stops walking, or is simply just repositioning themselves (top box).  Furthermore, it seems to be the only feature that seems to move, not armor, not clothing, but breasts!

That said, and despite their monumental size, I think Dragon's Crown's Witch managed an amazing "jiggle" during her walk animation.  It still looks silly (mostly due to size), but I like that her breasts look almost fatty and sway with her movement more than they simply "bounce".


I can't speak for others, but a good beard is something I can appreciate. In fact, more RPG heroes should have facial hair. Less boys, more men!

Amen!  A way too young example, but I remember P3's Junpei "shocking me" for that reason; you really don't see facial hair in JRPGs that often.  I thought Alvin (ToX2) looked great with his, and Joel (TLOU) was a complete DILF with the facial scruff completing the package. xP

41  Media / Single-Player RPGs / Re: i hope we get this too(WA5) on: October 21, 2014, 03:11:12 AM
Agreed, she's a great character. Very interesting and balances out the rest of the cast.

(That being said, I don't think the amount of a clothing character has necessarily makes them a better or worse character.)

I agree the amount of clothes don't matter, but I'd by lying if I said I wasn't surprised she was as covered up as she was since it could have gone just as easily (and often) gone the other way.  All in all though her entire ensemble (full long sleeves + trench + long dress) and character felt pretty out of the ordinary, from the colours to her "tries to be cute" hair style to her surprisingly combination of being both humble and a badass at the same time.

The rub?  She's probably the only standout amongst the WA4 cast (at least from what I can remember).

I think that's something that just made me hate WA5's Dean even more was that WA4's Jude already sort of had the same idea of a young boy, with a strong conviction, yammering on about how he'll save everything.  It also made me appreciate WA3's more balanced act a bit better.  Virginia was also that sort of idealist, but unlike Dean (and maybe Jude but my memory is fuzzy), they allowed her to be more vulnerable and occasionally sympathetic but still keep the ham and "do good" attitude... especially since sometimes she was "dragged back down" by her more realistic (Clive), grounded (Gallows), or more negative (Jet) co-stars.  Dean was just an idiot with a sense of right and a strong sense of dumb.

Actually, I don't recall a single Wild Arms female resorting to chainmail bikinis or the like unless they were evil or something (except Rebbecca, but *insert dissatisfaction with WA5 here*).

The first few WA were surprisingly conservative.  Hell, Anastasia looked like a Kimono-wearing knight with an Apron, but she was still bundled up like it was the dead of winter, with gloves that would fit Street Fighter's Zangief and boots that put Uggs to shame.

It wasn't till, for whatever reason, Wild Arms adopted a somewhat goofy cartoon style that its designs similarly got stranger.

Wild Arms 4's Farmel probably showing the most skin and looking about as uncomfortable about her sexiness, hard to place facial expression, and bizarre posture as MGS's Quiet.  The concept is visually appealing even if the rest of her character isn't.

Wild Arms 5's Persephone (weird, rhymes with my name) isn't...bad.  But looks terribly plastic (a lot of WA5's designs did).  She seems to be wearing a hat inspired by Bjork's swan dress, her tits look like eggplants, and her knee almost looks double-jointed.  But I think the design somewhat sums up what I disliked about the art direction with WA5 in general.  It felt tawdry and more about style than substance (with a strange shading style that made things strangely shiny...ie; 'plastic').  Greg is a dark and moody character but seems to adopt all 4 primary colours in some way (and while I'm not against colourful designs, I just didn't feel like it worked for a mourning man).  Volssung looks like a galactic evil emperor, but his three underlings (one which looks like Dr Frank-n-Furter 1,000 years in the future and completely psychotic) look like they came from a toy factory of some bad anime.  Rebecca isn't so bad, but still suffers a bit from the Pretty Bomber school of fashion where "girl power" means wearing a ton of pink and <3hearts<3 (it kinda works since she's a show girl I guess; it still kinda goofy though).
42  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 02:45:15 AM
Quote
= Also, wtf.  "ROCKET TOWN".  MATERIA.  JENOVA. THE CETRA.  MIDGAR.  AAhHAAHH-- FUCKING ROCKET TOWN. What was this place called before Cid made its namesake?  "TOWN"!?

I always assumed rocket town was built around the rocket. Like one of those gold towns out west from the 19th century that sprang up around a gold vein. I'm not sure it even existed before Cid showed up and tried to fly to outer space in a corn silo.

I didn't answer properly last time (I was rushing here).  But I think that makes the most sense.  It's still a lackluster name given the rest of the game seems to have at least TRIED a little, but I like the idea the town was made for it.

So you guys change Aeris' limit break? I just keep her infinitely with Healing Wind.
Free heal.

The thing with summons at the beginning is that you can only summon them few times and generally not enough to kill a boss.
Given that the early bosses also have pretty abusable elemental weaknesses, chugging a couple of spells can be nice.

Once you have the Bahamut trinity though, you can just summon those guys until everything is dead.

Along with what Aeolus mentioned, I read up on how to get the new Limits.  You either use a Limit 8 times, then the next condition for the next level is to kill 80 enemies. 

...Kill.

...80 enemies.

...With Aeris.

...1 Disc Time Limit!!!

I never would have thought it worth the effort beyond watching it on YouTube.  It doesn't seem /too/ hard to get, but to meet the battle condition is ridiculous.  I'm really milking my playthrough but Cloud and Tifa are barely at their Level 3 stuff and everyone else is still at Level 1.  NUH-UH Aeris, you heal us with that breeze of yours!

That's all I kinda wanna do.  I'm not seeing the Summons put out more damage than my level 2 (-ga) spells so I've avoided using them.  While, thank Christ, the animations (or as Aeo puts it, "real life minutes") are quite short, they just feel like diminishing returns especially since later on there become other ways to over-fuck this game.  I might just keep it to the Bahamut Trinity in that case.

Mt. Nible isn't just a good place for level ups but for great armor for where you are with Gold Bangles. Those Dragons just sweat them.

And yeah, Raw-kit Lawn-chair Town is pretty largely forgettable outside of Cid/Shera and Palmer's death (and that one sidequest of Huge Materia). At least Palmer died as he lived. Like a complete dipshit.

Aerith's Limit Breaks are fantastic trolls. Not only are they gamebreakingly powerful to the point of making virtually every other gamebreaking thing in the game look only reasonably powered (and this is FF fucking VII, only FFVIII has less existent challenge than this (and maybe FFVI if you don't count Ruby/Emerald WEAPONs), but you will almost never use them due to the conventional rate at which you unlock Limit Breaks taking far too long (hell Cloud won't be ready for his level 4 until the second disk without grinding for it; and he has a far far easier time scoring kills and having opportunities to use his Limits due to his near perfect availability; whereas Eris is pretty wimpy Strength-wise and practically made of glass before saddling herself down with Materia which gives her the consistency of wet paper maché). I've used Great Gospel exactly once in my entire life, and I'm never going through the effort of doing it again.

As for what Limit Breaks I use once I get access to the Level 4 stuff? I'll admit, that I tend to use Cross Slash or Finishing Touch over the others, but that's mostly due to either his Limit's stupid gimmicks, ridiculous CTs that not even Short Charge can help with, or the fact that his Limits aren't really powerful enough to compensate for saddling him with that lousy Materia Blade (and that's even assuming I ever bother going through all the hoops of using him in the first place). Otherwise, why not use Level 4 stuff? Thanks to the damage cap and the fact that almost every Limit Break in the game consists of hitting things harder than normal, there's almost never a point of going back once your normal attacks start coming up on the damage cap themselves.

The thing about the Tiny Bronco is the same with almost every other newly acquired mode of transportation in an FF game. You get to futz around for a bit until you realize there's exactly two places that you can reach with your sweet new ride that you couldn't before. Then it becomes a simple matter of process of elimination.

Wutari, similar to Mt. Nible above, is also loaded with phat loot. Namely Turbo Ethers which make your MP problems fall off a cliff forever. Too bad your first visit is going to be the only point in the entire game where you can't actually use magic. Hope you saved all those attack items you never ever needed to use or know what they even do? (of course you fucking do, outside of this one particular sidequest the only items you'll ever use is the occasional Phoenix Down (until you get the Life Materia) or Turbo Ether.

So why didn't you get the Parasol? I think the Princess Guard has some sort of special effect like all the other 'ultimate' weapons have but even if it does, it doesn't even matter since Doom Wall is the last thing you can really use it for (other than Throw fodder; but again, why would you even consider using up items outside of Wutari?).

That's correct. This is the point where Aeris actually starts to become relevant to the on-going plot (she's more like justification for the 'storming the castle'/'escape from Shinra Mountain' half of the Midgar arc), and remains so for pretty much the rest of the game (in spite of her noticeable lack of attendance). In fact, you don't even really get the full monty on her backstory until after she kicks the bucket, let alone what she sets into motion with her death.

Off course! This game are sick.

Funny thing about that. There's more than hieroglyphs that's intended to invoke an analogue between FFVII's world and Earth. The whole war bit between Wutari and Midgar feels suspiciously like a dispute between two countries separated by a massive body of water, one of which is very Japanese-like and one is very Western-like. In fact, there are quite a few areas that are seemingly analogous to the real world like a Canyon dwelling Native American tribe, a Casino in a desert, a town located in a village high up in a mountain range suspiciously similar to the Alps, one that's terrorized by human made monsters even and so on.

Enemy Skill is indeed overpowered, early on. As you go on, your magic will catch up to Enemy Skill's elemental spells but the concentrated utility that Enemy Skill can bring is unmatched until Master Materia show up. The biggest problem really is actually finding and learning those E.Skills which either takes Manipulate/Control or a shitload of levels/elemental protection to survive the spell you want to learn. That said, Big Guard in this game is only actually good for the Haste 2 effect since Barrier and M. Barrier are way too short lived (made worse by Haste) to even make a difference, its actually one of the worse incarnations of Mighty Guard in the series (at least its not locked to any one character like it normally is).

The only reason I can see why you aren't liberally using your two latest Summon Materias is because you want to trivialize the game in new and interesting ways (and not want to take forever for each casting's animation to resolve). Seriously, Magic Materia outside of Heal and Life are kinda irrelevant thanks to Summons of the appropriate element, and their only downside (outside of the real world time investment) are the even larger statistical hit to your character's physical stats, and they get a subsequent boost to their magical stats instead.

You can also say the same thing about "Rufus's death". Seriously Advent Children pays so little attention to this game, it feels more like some really goofy and high budget attempt at being a DBZ clone than anything else.

Barret's the best choice, especially if you're willing to bomb the play, but if you're grinding Arnis's Limit Breaks up she'll probably be unavoidable unless you're willing to put off the grind until right before the Temple of the Ancients or turn her into your Summon bot and stick her and her alone into the front row with Cover equipped and only have Barret or Red XIII chuck Phoenix Downs and Hypers her way.



Yeeeeaah I noticed Wutai was more than more than happy to dish out X-Potions (admittedly I didn't notice the Turbo Ethers because, well, they were irrelevant for the sidequest).  I did like that Rapps was a good challenge and Aero 3 was usually good to one off a party member.  I have no problem with using items LESS though, the item management and arranging option in this game is absolutely terrible (prioritizing non-healing items first, Phoenix Downs somewhere below, and stats items ahead of everything else...WHY?).

Is Palmer actually dead with that?  I don't mind, just...how sudden.  Especially since the truck disappeared.  DID SEPHIROTH DUN IT?!?!?!?  (which reminds me, I don't really get this ghost of have that flies in, laughs maniacally, spouts some stupid cheese about merging with mum and fucking [up] the planet, talks smack, the floats off again).  He's menacing, to be sure, but I'm not sure I dig this "Casper the Unfriendly Ghost" routine.

Won't lie some of the stuff on Limit Breaks went over my head, but I'm not there yet.  I do remember getting Omni Slash is annoying to get.

I feel bad I left my car behind.  I just realized that thing spelt out FF15 ahead of time where the party has to get out of the car to fight enemies despite being inside a fast moving vehicle.  At least it doesn't run out of gas like another Final Fantasy decided to try instead.

I did not see/know a parasol item existed.  But it'd make sense if it did since Cloud got a bat with some nails in it...  Is it the same sort of gag item like Clouds?  Won't lie, I'd probably want those materia slots.

This game are very sick, my friend.

But I'm almost ashamed I didn't see the comparisons to other areas like Gold Vegas.

You're also throwing my materia set up for a loop.  I guess I should start ditching the black magic materia??

I also get super scared when a "useless sounding" materia comes into my lap.  I'm worried it's one of those "needed for Weapon" scenarios.

43  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 21, 2014, 12:59:52 AM
Still a terrible name! >:(

(damn my massive post got paged)
44  The Rest / General Discussions / Re: A Game Journal Reborn on: October 20, 2014, 11:35:01 PM
Man I get it if they intentionally dubbed it in British English to make it all sound... I don't know, Britishy for the hell of it like they did with the Dragon Quest games as of late, but complaining about everyone having a British accent in a dub released primarily for UK distribution is like complaining about how everyone's speaking in Japanese in a Japanese dub.


I liked Balthier's voice.  It's just a personal preference.  Most of the XC characters' accents sound to me like a British version of the millions and millions of good ol boys that infest my neck of the woods.  If I want to feel like I'm watching a Guy Richie movie I'll fire up a copy of Lock Stock and Two Smoking Barrels.

I've said it around here before, but one of the reasons I stopped playing was because of the annoyingly repetitive battle voices. They drove me nuts! A game should always give you the option to turn them off. Always.

I wish games in general had very elaborate Options Menus (I was thinking about this when I quickly loaded up Zelda OOT the other day --- a series that by and large wants the game to be played its own way).

And it's kinda funny FF12 was so chatty because the rest of the series really isn't.
45  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 20, 2014, 11:31:19 PM
MT NIBEL, ROCK-IT TOWN, WUTAI, AND AN ANCIENT TEMPLE FOR THE ANCIENTS
INCOMING LENGTHY POST
(if you stick through it, thank you, read whatever parts you want, but please respond with something if you can even if it's like "Dice make these fucking shorter".  To be fair this is a big part of the game though)
I also put questions or feedback requests in yellow.  Of course you can respond to anything here, or tell me I'm a twat who talks too much, but I just wanted to draw attention to them.



= I love how most of Mt Nibel is....optional.  You can do the "olde SOLDIER tour" to get a bunch of items and some mad level ups, but otherwise you can reach the boss in about five minutes.  It's kinda funny too, because despite its previous plot significance, it's treated in the present as little more than a stroll through the mountainside (like Mt Corel was).  If this was a Tales game, there'd probably have been like 5 skits about it. :P 
On that note, this fucking mountain is really creepy looking, like Tim Burton lives there with his crazy wife.

= I love Rocket Town... But one thing that drives me nuts though is that it uses the Wall Market song back in Midgar, a tune that I think worked way better within the Midgar slums than the "free world" of Gaia and kinda makes it forgettable in Rocket Town...

= For Cid claiming to be the "best pilot in the world" and on his way to be the first astronaut ever, his lack of empathy for Shera checking the oxygen tanks is peculiar.  ....I'll just say he's excited... 
I do agree with Annubis, I think his theme is best.

= Also, wtf.  "ROCKET TOWN".  MATERIA.  JENOVA. THE CETRA.  MIDGAR.  AAhHAAHH-- FUCKING ROCKET TOWN. What was this place called before Cid made its namesake?  "TOWN"!?

= I like how Palmer is hit with an invisible fucking truck.  Probably the metaphor for his own character summed up in one instance.

= To keep yammering on about Rock-it Town, the houses are some of the most realized RPG NPC houses I've ever seen.  Look at this Weapon Shop!!!  It's better than most condos (which is saying a lot for an RPG house)


= I love how absolutely awesome Aeris' Limit Breaks are.  Like unreal good (specifically the 3rd and 4th levels).  I'm kinda sad no other character really gets healing/support Limit Breaks after her though; it makes that 'missing spot' in your party that much more noticeable.
Also, I wanted to ask: Do any of you opt for a NON final Limit Break?  Or is the last one you get *always* the best?

= Oh yeah, that Limit Break sound effect is sexy

= Yay!  The rust-coloured Tiny Bronco is ours!  How the holy hell you're supposed to figure out going to some random house then do a world tour treading through all the shallow water on the planet to find an old temple on the other side of the world is beyond me.... I think the game is just as bad for telling you where the Temple is being as vague as "Well they said they came too far, so it must be the other way", which would be good advice if I was planning nuclear Armageddon but NOT trying to find a single fucking place on the world's surface. >:(

Anyways~

= I like the Wutai sidequest for four main reasons:  (1) It's a beautiful looking city and is excellently detailed, (2) it's a good challenge that takes the party away from their 'precious materia' and forces you to try other tactics, (3) the turks are awesome and it challenges the notion that they're strictly "villains", and (4) despite this being a rescue mission of two pretty key "damsels", neither of them are the objects of affection of either the main party of the turks themselves.  The former want Yuffie because she swindled them of their goods and the latter makes it more of a professional matter to get a co-worker back.

= Forests on the world map look like marijuana...


= For an "ultimate weapon", Princess' Guard is pretty underwhelming (literally being 1 point stronger than her Wutai weapon)...

= This was big for me.  I honestly never got the impression that Aeris was "super special" till the Temple of the Ancients event.  Up until now she seemed nothing more than an ordinary, Cloud-loving, pink-wearing flower girl with a sweet and silly personality...  The game keeps telling us she's an Ancient, and she apparently "talked to her mum" as a child, but little do we know that she was just playing make believe.  Even as the game goes on and they ask her "Is the Promised Land real?", she doesn't seem very sure about much of anything.  She's also, really, only a half-Ancient (but seems to still get all the perks of a full-blooded one).

Anyways.  This idea that she is indeed "special" really and finally hit the first few SECONDS when you enter the Temple:

She immediately prostrates herself and simply knows this is where they need to be.  She understands and can even "listen" to the Temple as she begins to chat with an invisible force.  Hell, she even asks the temple of a few occasions to "clarify things" for her.  I loved this.  She seems more in tune with her nature and lineage as time goes on too, talking with those weird Black Mage-looking guys inside, and even abandoning the party immediately after because of the more-than-ever apparent threat to the Planet as soon as Sephiroth managed to steal the Black Materia from a possessed Cloud (I do like the touch that she assured Cloud it wasn't his fault ---- a small gesture that was super freaking nice of her despite its potential consequence).  I wasn't actually keen on her until this part, and certainly it plays her "magical waif" status in a much more interesting way than ...well, really several other FF titles have, IMO.

= Beep-boop, deep-doop, peep-poop, meep-moop....  This song is the epitome of Final Fantasy mashing up with a fairy tale.  It's very mysterious and catchy!

= IIII.... Y'know, this is the last series I'd expect to see the roman numeral written like that.

= Despite how interesting and cool the mural room is, it annoys that it takes so explicitly from Ancient Egyptian art... I say this for several reasons: (1) It's pretty unoriginal, (2) it's at odds with a lot of the unique design decisions found otherwise in the City of the Ancients and the rest of the Forest Temple itself, and (3) it also makes me question a lot of the "history" of Gaia as being simply derivative of Earth's own. 

Ah well, it works, and indeed, the mural illustrations are incredibly alarming.  Especially given the basic premise of the game, it's logo, and since we all KNOW the game involves a giant meteor in the sky from even pre-release press material, makes events more like watching a Shakespearean tragedy unfold where you know your efforts will be for nothing.
I'm really getting personal and detailed here; but I'd love your thoughts.  And certainly, reading your thoughts on how the game has impacted you, as a gamer, has been fascinating as well.  Partly why I chose such an elaborate FF7 Journal is because I think it had that effect on a lot of us.

= Enemy Skill is over-powered.  And much like FF6, water spells (ie; "Aqualung") is found pretty early and can one shot almost every enemy and do massive damage against bosses.  Big Guard of course being the other amazing thing here and effectively made the two pretty tough boss fights here into a breeze.  Is this usually part of the end-game arsenal?

= I'm not using summons much.  Should I?  Do you?  There's surprisingly a lot to keep up with. :S

= I could say something about "Tseng's death" but what the fuck for?
#FF7ACwtf

= I guess I could talk about Cloud's date night too, but eh.  I've gone long enough already so I'll just say it was a cool idea and it was beautifully done.  If someone else has thoughts, I'd love to hear them.

= Cait Saith's "farewell" is played up way more dramatically than it should.  Granted, it's played for laughs soon after since he comes back right away; but it's at the worst time and adds humour to a scene where Cloud made, almost literally, an earth-shattering fuck up.  I think they should have refocused their attention of that one final ambiguous fortune he tells Aeris, and that he has legitimately switched sides.  He makes it sound more like the "controlling character" (ie; Reeve) is being killed off (saying it's his "final farewell").  I guess?  I'm not really sure what they were going for here....
Either way, this part with him is an unfocused mess that's too poorly timed for comedy, and falls pointless short of emotional.
Despite the lingering questions, I do think that "that one working guy who had beef with his higher ups" as "the man behind the doll" is an absolutely *brilliant* idea, very carefully foreshadowed, but not terribly explicit either.
I went on a bit long here, but I doubt I'll ever bring Cait Sith up again beyond that since I don't use him.  : /


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