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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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46  The Rest / General Discussions / Re: A Game Journal Reborn on: August 20, 2014, 12:28:13 AM
I reached the final boss in Minish Cap, and it's just as much of a difficulty spike as I remembered, seeing as the rest of the game was fairly straightforward. The final form is really irritating - you have to line your clones up to the exact pixel, otherwise deflecting the attack from it will end up missing. Also, what's the point of giving you a save and continue option if all the items you used up in the fight are gone? Thankfully, I'd saved beforehand, so I don't have to spend an age grinding the 600 rupees I'd need to fill all my bottles with red potions.

Its hilarious how that boss is the only real reason to bother trying to gather all of the Heart Containers and bonus upgrades in that game since they come way too late otherwise.

I'm waiting for a Zelda game that really makes use of all the fuckton of Ruppees you get.  The economy in these games otherwise is completely bizarre (and the fact Hyrule's deficit is hiding in jars and pots in all sorts of places).  Wind Waker was the most messed up since your Grandma creates a super elixer soup for the price of 'on the house'.

And shucks.  I stopped playing Minish Cap right before the boss. :(
I hated that 'create multiples' thing.  Pain in the ass.  That sky dungeon boss is easily the weird Zelda fight ever.
47  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: August 20, 2014, 12:23:16 AM
Apparently they're slowly adding in those HD textures now!

Bless you, XSeed.  Such kindness in a company makes me believe developers are actually kind-hearted and wonderful angels.
48  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 20, 2014, 12:21:53 AM
  • I am not blond male in a green tunic saving a Princess.
  • I am not red-headed highschooler socializing after school and taking on a giant tower at midnight.

This just in, Mitsuru confirmed to be silent protagonist in Persona 3: The Platinum.

Also, Dice revealed to be able to turn into a Pink Bunny at night and on excursions to the Dark World.

And this just in, Time Travel, Ruins of Ancient Undersea Metropolises, and Magitek no longer considered Sci-Fi.

Nah, I guess the pseudo-sci-fi-fantasy belongs to Star Ocean and whatever the fuck Tri-ace is doing with themselves that isn't this because we can't have nice things.

Er, how does a suit and tie look weird for a character that lives in a psuedo-modern world? Especially considering the entire male playable cast sans maybe Jude, wears them.

Because when it's magic and swords, it just looks weird, dude. :p

To be fair, his tie looks like a fucking sword as is. x)

On the opposite side of the spectrum, there's Elle... Oh my God Elle. I normally don't mind the overly screechy JRPG females, but there's something about Elle's voice that just makes me want *her* to be the silent protagonist.

Skimming the OSG and playing through chapter 1 has me confident that I'll be enjoying this more than Xillia 1 (Yay, to no more shop upgrade system). I like that the orb system reminds me a bit less of a poor man's Sphere Grid and a tad more like FF9's system (which I love for it's simplicity and strategy).

I also have to say that as much as I can't stand her voice, I love Elle's character already. The circumstances of her and Ludger's meeting was absolutely brilliant. As far as the plot so far goes, I feel like that first dungeon is a little heavy-handed with the WTF moments.

EDIT: I should probably start using quotes around "dungeon" when talking about Project Xillia.

Fucking Xillia dungeons, what a bunch of awful they are.

Still, I do like the pace of this game, I think it's a lot of fun between missions, payments (as "fun" as those are), hunts, item grabbings, etc.  There is always something to do, and I love that.

Elle's voice is awful.  It kinda makes me sad that it's so hard to get an actual kid to do some voicing (see: Avatar/Korra series).  They may not act as well, but actually having a kid's voice that ISN'T high-pitch squeeking is so much better.  Elle is cute enough otherwise.

Like I said though, I think it would have been much more awkward to make Ludger 100% silent, especially seeing how chatty Tales characters are....  Still can't help but wonder what inspired it.  Even weirder is that his NG+ voice costs 0 grade...like Producer-san was saying "fuck, yeah, just give it to them".

I'm so glad Shittier Sphere Grid Lilliam Orb is gone, but I admit I'm not too quickly catching on to the Allium orb too fast (other than "balancing out" low elements).

EDIT: I'm also really happy Musee has proper feet this time around...I think....

EDIT2: Sooooo...what are the odds of getting that Puella Magi DLC??? :D
....-1,000,000,00%. :(
I just want Mami's outfit....
49  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 19, 2014, 02:59:16 AM
And if games EVER do a silent protagonist, I think Ludger is the perfect reinvention of it (an idea I hate otherwise works much better with him).
Actually, I HATE the silent protagonist thing. It's meant to make the player character an extension of the player himself, but Ludger actually has his own personality, which is the worst of both worlds. He has no voice so there is a disconnect between him and the player, but he has too much personality for the player to adequately relate to him on a one-to-one level.

I can't change the fact they had a silent protag, I just run with it.  I hate them otherwise in almost every instance because I've never felt a connection with the character I'm playing as.

  • I am not blond male in a green tunic saving a Princess.
  • I am not red-headed highschooler socializing after school and taking on a giant tower at midnight.
  • I am not red-headed male saving time and space from the year 1999.
  • Etc.

I don't really get why they went the route they did this time; but I kinda dig on him saying "yeah", or "wow" or whatever because it isn't COMPLETE silence.  I agree there seems to be more to Ludger, a general personality of some sort (good guy, can cook alright, loves his cat, has family issues); but I think that's why I find "safety" in the fact they throw you an optional dialogue choice at almost every cutscene or like half of all skitsTHAT makes me feel like I have a connection, or option, or stake in my role as the player. 
50  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 18, 2014, 10:39:31 PM
I had to skip the CE this time around.  I could afford it, but the game's release date and my school's payment were due.... on the same day.
(on that note, if anyone wants to sell the watch/mirror, shoot a PM :D)

Started it up (again); first hour in.  It's weird, but I already like it more than Xillia 1.
And if games EVER do a silent protagonist, I think Ludger is the perfect reinvention of it (an idea I hate otherwise works much better with him).
51  The Rest / General Discussions / Re: A Game Journal Reborn on: August 17, 2014, 01:10:23 AM
I gave up on the Carnelia books after I... got whatever the first one I got was, since there doesn't seem to be any reward for it beyond the Steam Cheevo?.

Finished? the bracer quests in Ruan. Used a FAQ for the candelabrum one because that was stupid. Vista Forest is clanging. I don't really know why I'm still playing this. It's got the kind of mindless, time-consuming property that Solitaire has, so it's useful for convincing myself that I'm doing something when I'm bored but too tired to actually do anything I guess? I find the game to be incredibly addictive even if I don't think it's engaging.

(You get the best weapons for Estelle and Joshua by collecting them all... Sad thing is: You can only pick either one or the other's weapon)  :(

Shadow Hearts Covenant:

= I missed the first cutscene due to doorbell, and I missed another one due to parent calling.  I have no idea what we're on the lam from.

= Joachim is awesome.  He's a big ham, but he owns it (his "other form is awesom-est!!!).  His connection to a certain SH1 character was both a surprise and a delight.  I especially am keen on his very-frugal and practical descision to make use of "weapons" he finds than to bother purchasing them.

= I love the Eastern Europe area town theme
Very pleasant

= Noooooooooooo.... Dungeons? What happened?  Wtf is this corridor bullshit???  I DON'T LIKE MEMORIZING MAZES. xS

= Fusion designs are a real hit or miss.  Like some really got more love than others. 

= I'm glad that "individual powers" are back.  It's not so much a character uses a general "magic", but their own form of it.  Joachim learns wrestling moves, Blanca fights dogs, Gepetto gets new doll dresses.  I loved that with the first game where it wasn't magic then either, but Kinetic energy, Chi[?], "Rituals", Secret Weapons, etc.  But thsi game makes it more about questing and sidequesting to power up.  I kinda like the extra mileage that gives the game

= Gepetto using a cute doll to play dress up is real creepy.... But she's soooo cute in those little fucking outfits!  <3
And...omg...STUD CARDS.  The heck?!

= Blanca is awesome.  Mainly because I approve of any sort of canine.  I do like his "talking segments".  It also took me a good hour to realize he had normal dog eyes and not giant cartoon-dog eyes (the dark fur confused me).

= One of those dumb things: I'm glad they kept the weird ass victory theme (not the first bit, the later part)
52  The Rest / General Discussions / Re: A Game Journal Reborn on: August 16, 2014, 10:36:18 PM
Got the final volume of Carnelia in TitS, with the aid of an FAQ. The first time round on PSP I was disappointed that I didn't manage to collect them all, but knowing what I know now there's no way that anyone would find them in a normal first playthrough. You have to play the game in a way that defies logic by visiting NPCs in remote locations, when the plot tells you that you really ought be going elsewhere, and you have to go there during an exact period of time else you're out of luck.

The only way anyone would get them all without using an FAQ was if they talked to every single NPC in the region, after every single point in the main story.

Yeah they're really cruel about those.  I did a perfect run except without a guide except for two of them (I actually enjoyed talking to NPCs and got off better for it):
(1) The one you get RIGHT AFTER meeting Oliver.... It's lost like the next scene after or some baloney
(2) When you're sneaking around Grancel late at night

Cruel, cruel, cuueeeeell


For the fairly limited scope (a hallway/toilet stuck on a "Groundhog Day of Horror"), it's amazing how much they fit in and I love how nuanced and how they were able to slowly escalate the horror.  From really feeling nothing at all, besides an "ooo, aaaah" of how pretty the graphics are, to absolute terror to turn around.  Good on them --- PT was a great achievement, IMO.


I just hit something called final chapter and yet I feel like I just finished the prologue.

It ain't called "Trails in the Sky: FIRST CHAPTER" for nothing. :S

The enemy/ boss designs (Atman included) in Shadow Hearts were certainly amongst the most creepy I've ever encountered in an RPG. It was part of what I really loved about the art direction. Some were downright "Linda Blair" quality in my mind. (NOTE: by linda blair quality I simply mean "nightmare inducing" for me)

What I really enjoyed about the towns and music was how they managed to create a real sense of safety amidst the horror at points. The soundtrack, in particular, helped give me the feeling that I was finally safe and able to breath easy without the threat of something ghastly or demonic nipping at my heels. Fine points to "Save Game" and turn in for the night :)

Lastly, thank you for upping my enthusiasm about SH: C. I purposely didn't look into it because I don't want to spoil much on myself but I was hoping the sequel improved something things both graphically and mechanically.

Yeah SH:C is as good as it gets to fixing up the little "suck" found in the first game.  Convenant is *extremely* polished.
Only a few things:
= I actually think this title is a lot more cheesier.  It's still knows how to hit a serious tone, but I guess since this one is much better voiced and actually uses mo-cap you get more 'fleshed-out' cutscenes... for better, and worse.  The VA/script isn't really too good either (but it's definitely better than the hack-grade script of the first game)
= The "new Graveyard" sucks.  Its got 6 more doors than it really needs to have.

53  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: August 16, 2014, 01:21:32 AM

What the what is going on here?
54  The Rest / General Discussions / Re: What's the haps? on: August 15, 2014, 07:30:39 PM
Getting nude pictures of people for blackmail works too.

Yeeeeah about that

I'm not planning on blackmailing you Yoda, so you can stop sending me those kthx :(

...*sniff*.  Um
wanna forward those

55  The Rest / General Discussions / Re: A Game Journal Reborn on: August 14, 2014, 02:05:26 AM
Shadow Hearts

= Did Halley say his mother abandoned him to make him an orphan?  Wtf.  She was kidnapped.  And he saw it happen.  AND he tried to break her out.  NOT ABANDONMENT. >:(

= Jesus H.  I'm not sure what game is worse or more arbitrary for missed sidequests/endgame stuff, this or Valkyrie Profile.  Honest to god, it feels like every place you visit needs to be search head to toe and with each NPC chatted up at LEAST once, twice for sure.

= On that note, town design is somewhat uninspiring.  It's like they didn't want to do the research and show off too much?  Developers just took like the most random street of known towns and said 'fuck it' and just made an old-looking town.  It's sort of disappointing given the "real world" setting the game has.... Ho hum.  
I *do* however love the "music of London", it's truly making me question what I otherwise would have thought the big UK city might have sounded like (whereas other games/movies go the easy route with like Middle Eastern places by throwing a sitar, flutes, or other 'exotic instruments').

= I'm went for the Good Ending even though the bad one is canon.... which reminds me...

= I love that they did that, and...

= Holy FUCK.  It was late at night when I did it, but Atman seriously scared the shit out of me.
Yeah, that'd haunt me more than any 'Grim Reaper'.  I especially loved the OHKO hit it can pull.  But ALL the enemies/bosses are simply works of artistic horror.  The upside-down shooter, some sort of freaky-white baby, and many other horrific embodiments (yes, the Penis Demon and its particular 'phallis' among them).

= But seriously, I *adore* the title if for no other reason than its incredible atmosphere.  I forget the faults.  The music is divine, the art/world direction knew what it was doing, and I think the weak/shallow story is made up with its unique setting.  Loved it.

= I'm actually pretty sure the graphics for SH:C are better than the FMVs in the first game.  Which I guess isn't saying that much given how 'rustic' the first title's graphics were; but seriously --- what an improvement between the two games.
56  Media / Miscellaneous Games / Re: P.T. on: August 13, 2014, 11:28:10 PM
Mind as well call it Silent Hills.

BUT YES.  Very impressive "playable trailer".  I took a nice lil' screenshot during IGN's playthrough

Killer smile. ;)
57  Media / Miscellaneous Games / Re: Super Smash Bros. Namdai on: August 13, 2014, 01:20:07 PM
Blech. I think that 3ds looks really gaudy, honestly.

I think the 3DS is one of those systems that looks way better in action than in a screenshot.  Most things do.  But I agree.

Seeing the difficulty slider made me think of some other type of design habits Team Sakurai has.
58  The Rest / General Discussions / Re: Misc. Gaming News Topic on: August 12, 2014, 10:06:54 PM
P.T. revealed as new Silent Hill from Hideo Kojima and Guillermo del Toro starring Norman Reedus -- Gematsu

This could be either the beginning of something great or another embarrassing blunder for Silent Hill.

....I'm sorry, what? That sounds like one of those over-the-top rumors you'd read on seedy blogs before E3. This...will definitely be something to see. But, as you said, whether or not it'll be glorious or gloriously tragic only time will tell.

As is, if there was *any* visionary I'd have to pick to go from TV>Games it'd be Guillermo del Toro.  That man is a true visionary and a breath of fresh air.

I'd like to have faith in the team...cuz, I mean, what the hell? 
I hate the phrase "that's so random", but....that's pretty fucking random [and awesome].
59  The Rest / General Discussions / Re: A Game Journal Reborn on: August 12, 2014, 10:02:12 PM

Some final thoughts on Terranigma.

- This was, without a doubt, one of the most original SNES era offerings I have yet to experience.

I remember after some (emphasis on 'some' because the game throws quite a few at you) of the plot twists, I just kinda sat there with my mouth open while it was happening.

Plot-wise, it's hard to find something so unique even today.  Too often I feel we're in "the plot's been done before but they way it's told is good" as a positive spin.

Trails in the Sky


I raise you Team Rocket from Pokemo--- oh wait, dammit Ash, stop using them attacks that 'blow them away'.

If you mean the Capua's, you can't catch them!  They're lovable!
60  The Rest / General Discussions / Re: Misc. Gaming News Topic on: August 12, 2014, 05:43:08 PM
Our friends at Microsoft have always seen huge potential in Tomb Raider and have believed in our vision since our first unveil with them on their stage at E3 2011. We know they will get behind this game more than any support we have had from them in the past...

The first half: I almost feel just fessing up to an obvious truth would have about 1,000% less bullshit than this.
The second half: That just sounds stupid
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