Welcome, Guest. Please login or register.
March 04, 2015, 03:26:03 PM

Login with username, password and session length
Search:     Advanced search
Have a great 2015 from all of us at RPGfan. :)
347326 Posts in 14167 Topics by 2235 Members
Latest Member: chiefjim
* Home Help Search Login Register
  Show Posts
Pages: 1 2 3 [4] 5 6 ... 745
46  Media / Game Journals / Re: A Game Journal Reborn on: February 19, 2015, 11:20:10 AM
Need some more help on Kingdom Hearts 3D!

For some reason, Riku's drop speed is four times faster than Sora's and it's really annoying. I've compared the two characters in any way I can think to and it still doesn't make any sense. I always get the Lvl 3 Drop Decelerator when I drop but Sora's drop speed is still 0.4 while Riku's is 1.6

IIRC there's a certain enemy attack that bumps the de-acceleration speed.  If you use those "awake drops" (or whatever that brings the bar back down), then it should cure the ailment or at least prevent you from dropping so soon.  Either way, stack on those the next time a "SALE" is in the forecast.
47  The Rest / General Discussions / Re: Youtube on: February 19, 2015, 01:43:03 AM
https://www.youtube.com/watch?v=YlEb3L1PIco

I love animated music videos ever since I was little and I also loved Scooby-Doo, so this little animation blew me away. Seriously, I'm not a huge fan of the song, but the animation that goes with it is surprisingly great. Story's cliche, but as a homage to the Mystery gang, it worked pretty well. I can't wait to see what these guys do next.

Never heard of this band before; and now they're on my playlist!  How do ya like that.  Thanks Mickeymac!

And a big YES in general to animated music videos.
48  Media / The Soundroom / Re: The Music Video Topic on: February 18, 2015, 11:54:07 PM
^ absolute classic there.

And another here:
http://youtu.be/4JkIs37a2JE
Jamiroquai -- Virtual Insanity.
Overplayed a bit, but honestly, I never get sick of the floor gimmick in the video. 
49  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 18, 2015, 06:39:52 PM
Wait whaaaaaaaaaaaaaaaa ??!

https://steamdb.info/sub/61325/

What is THIS ?

(for those who don't get it, this is a very strong indicator that Zestiria will be on Steam)

Holy fuck....
Because...

Wait whaaaaaaaaaaaaaaaa ??!

https://steamdb.info/sub/61325/

What is THIS ?

(for those who don't get it, this is a very strong indicator that Zestiria will be on Steam)

Watch it join Destiny PS2 and Vesperia PS3 (or will it be the PS4 version that has the extra character and stuff but is doomed to forever remain in Japan).

...THIS.
50  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: Majora's Mask 3DS released!) on: February 18, 2015, 01:25:05 PM
(I've heard bad things about Great Bay though, and Stone Tower is pretty 'infamous' as far as Zelda Dungeons go).

From what I've heard, it isn't the Temple itself that's the problem, its what they've done to the Zora Mask.

As in, it now functions more like the Goron Mask in terms of transportation, except the speed you're used to in previous versions is now the dash (that now burns meter).

Won't lie, Goron's mask is AWESOME.  If it ain't super strong then I love just rolling around Termina's main hub and restocking everything after a new time cycle. :P

But yeah, the Zora mask feels pretty slow and, unlike the Goron mask and Snowhead, there aren't as many bushes to get magic pots from.  I JUST got to Great Bay, so I'll see if the slower speed is better when up against Pirates and the Dungeon.
51  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: Majora's Mask 3DS released!) on: February 18, 2015, 01:03:55 PM
Something about the world design has always rubbed me the wrong way though. I can't really put my finger on it, but Woodfall/Snowhead/Great Bay/Ikana Canyon feel a bit... jumbled, maybe? Like they're not laid out in the smartest way. Clock Town is great though.

I get that too.  I'm not sure if it's because it reuses so much from OoT that this "other world" talk doesn't really cut it as an excuse.  Or if it was intentionally weird. 

But level design definitely felt strange for the N64 era in general (have you played Mario 64 recently??  Same deal).  Still, the Zelda games did 'alright' when it came to dungeons, and so far I've had a good time there (I've heard bad things about Great Bay though, and Stone Tower is pretty 'infamous' as far as Zelda Dungeons go).

I love Termina Field.  Certainly it's not hard to one-up OoT's rather bland hub to begin with (even though it's still fun to just ride Epona around it though); but between the perfect divisions of everything, Clock Town being at the centre of it all, and the secrets and amount of 'clutter' it has, I think it's cool because it's so unconventional.
The actual areas themselves...yeah, they do feel kinda "jumbled", caught between good ideas but a bad layout (where OoT definitely shined better per individual area).  I already mentioned getting to Snowhead Dungeon involved a ton of zig-zagging around, while Woodfall meant hopping and (as Aeolus mentioned) doing a reduxed version of OoT's sneaking into the castle...but easier since Deku peeps can't see more than 8 feet away from themselves.

And don't get me wrong, I do love the graphical upgrade.  I love that Link actually resembles the artwork these days.  And his smile (for his 'item get' pose) actually looks like a big genuine smile :D more than this :>
It was probably the first time I really noticed and appreciated the changes:


To give a nod to Pinocchio: He looks like a real boy!
52  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: Majora's Mask 3DS released!) on: February 18, 2015, 04:06:50 AM
I'm about three quarters of the way through with the MM remake, and I'm not terribly enthused with it.  The quality of life changes are pretty good, but the game seems like it's lost its soul in the wake of the visual upgrade.  I don't know if it a lighting thing or what, but everything looks entirely too cheerful and cartoonish.  The original was always bright, but in a more garish, psychedelic sense that made you realize that you had legitimately stepped through the looking glass.  It's like everything in this version is too...polished and scrubbed, I guess.  I don't know how else to put it.

I don't really see why they redesigned the boss battles, either.  The boss in Snowhead bummed me out in particular.  Having to stop and plink arrows at an eye now just sucks the momentum out of that fight.

The more I play, the more I wish I was playing a straight port.

I actually kinda agree.

Old school N64 Zelda games were excellent because, funny enough, they weren't advanced.  It relied on a lot of black colouring (as opposed to atsmophere-filled rooms pouring colour into everything), poor textures, empty and bland fields, and so on.  Basically, it lacked a lot of "life" and atmosphere and colour that made the worlds look so much more....spooky my comparison than their modern version.



The janky quality of old 3D can... surprisingly work to its advantage because it IS off-putting and lifeless.

I'm actually still a little bitter they didn't opt for the "black shadow" filter used in the original and very aesthetic MM art:


That said, the original game really, reaaallly looks like butt these days.  The Goron Races were an absolute eye soar before, and I don't think even as a port it would fly these days.  The 3DS's enhanced textures and detailing the entire world over really do look beautiful that I often find my eye wandering.  All in all, I think I blame the lighting more than the graphics, the bright colours do sort of 'change the mood' of what is really a very tragic and dark installment for the Zelda series.  If anything, the only time they should have taken more liberties was with the Moon itself (and the special five minutes before "it all ends").

Furthermore, I really do like some of the changes:
= Song of Double-time just saves precious REAL WORLD time.
= Perhaps to the jargin of some, the Stone Mask is in a less convenient place
= The Bomber's Notebook is more easily received
= Anju's room fuckup is a bit more understandable now
= I think it was just smart to swap the Woodfall and Snowhead Great Fairy Prizes given how much magic you use up between the two of them.
= That stupid Deku Land Deed plant's animation was annoying (yeah I get it's supposed to be, but c'mon).
= The gyroscope is again a wonderful addition (especially for bow and arrow heavy sections); it makes segments a bit too easy, but I think it's one of those where I'd rather easy > annoying.
53  Media / Miscellaneous Games / Re: The Last Guardian on: February 18, 2015, 03:31:33 AM
I honestly don't even care by this point.  If it's out, awesome, if not, I've basically forgotten about it.  As fantastic as it looked and still does, there's no point following it till it 'resurges' again.   IIRC, one of the creators keeps confirming it ain't dead, so there's that too.  *shrug*

Following isn't the right word to use here. It's more like "hey, interesting news. yoink"

Basically.  It's just when I see TONS of comments following ANY blip of news on the game, I just kinda shrug it off I guess.

I honestly don't even care by this point.  If it's out, awesome, if not, I've basically forgotten about it.

For the longest time it has been a matter of believing, not caring. People involved in the project are the ones that have to care about making TLG a reality. I do wonder if whatever the concept they wanted to achieve with the game was too abstract to pull off, or there has been some kind of technical limitation getting in the way, or it has all been poor management in the end.

Yeah, I'm definitely curious what has happened to delay the game so indefinitely.  To me it sounds more like inner-politics screwing things up since I wanna believe Team Ico can accomplish anything, but that might not be a good attitude to take with it. :P

I'm a big fan of straight answers though, I hate a lot of these beat-around-the bush commentary and if it was more in-depth it'd probably make following the [non-existent] title a bit more interesting. 
54  Media / Miscellaneous Games / Re: The Last Guardian on: February 17, 2015, 01:13:28 PM
I honestly don't even care by this point.  If it's out, awesome, if not, I've basically forgotten about it.  As fantastic as it looked and still does, there's no point following it till it 'resurges' again.   IIRC, one of the creators keeps confirming it ain't dead, so there's that too.  *shrug*
55  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Latest: Majora's Mask 3DS released!) on: February 17, 2015, 12:38:29 AM
I actually don't know if I got anything from the Bombers this time.  They give 'rumours' now as part of helping new MM players along. 

I also realized I missed that friggen quest after clearing Woodfall to get a bottle.  Is it worth redoing the temple?  IIRC, I'm gonna have to for at least another quest coming up...but maaan that's kinda lousy they "incomplete themselves" again...

And yay, looking forward to completing this place.  Mind you, with so few temples I do like how much "opens up" with each of them beaten.  And respawning Dodongos has been an excellent and easy revenue stream since Goron's can punch their tail till dead in three hits.  Also, not to correct you, but the Bunny Hood can be gotten even before you finish Woodfall (if you were gonna do another playthrough).  That thing made the Deku Butler race a breeze.

I already decided doing three days worth of Deku Playgrounding isn't gonna happen, so there's my incomplete heart piece there (there's always one in each game I don't really feel like putting the effort in for).
56  Media / Single-Player RPGs / Re: The Legend of Zelda Topic (Wii U Gameplay) on: February 16, 2015, 10:10:38 PM
And yeah, the Swamp is probably the most boring section of the game, though its not nearly as tedious as gathering the Zora Eggs, or obnoxious as climbing the Stone Tower (hopefully they streamlined the hell out of this), or as tricky as trying to roll up into Snowhead Temple without ramping off the side of a cliff.

The Swamp wasn't too bad for me.  The zig-zagging between three different screens as a Goron got on my nerves a bit more.

As for changes, all I've noticed (due to where I am) is Woodfall stray fairy locations changed up a bit (oh, and they're in full 3D!  But still look weird...).

Changes to boss fights as well.  Stone Tower I hear is almost completely different, and (Again, from where I'm at) Odolwa changed from hack n' slash to something with the "Zelda process" (ie, where you're tasked with exposing the weakpoint, then hacking at it 3 separate times).
57  Media / Single-Player RPGs / Re: Megami Tensei Topic on: February 16, 2015, 09:32:18 PM
Their looks sort of impart a pseudo-personality, literally judging by appearances.
58  Media / Game Journals / Re: Dice Plays FFIX on: February 16, 2015, 06:54:41 PM
Christ! Vivi... I get a little emotional just thinking about that poor naive (doomed) black mage.  I think part of the brilliance of this game is that you have to play through it knowing its most compelling character doesn't get to see his "happily ever after".  You find out how finite his existence is very early on, and that kind of knowledge makes all of his interaction and self discovery all the more poignant.  He ultimately gets to figure out his place in the world just in time to exit it.  Brutal.   

Yeah I'm really glad they stick with it.  "Magical solutions" can take so much out of a more fulfilling and meaningful end (wtf FFX-2).  Vivi is childlike but very mature and sweet; and I love how the main party really support him.  His character arc runs beautifully against another character's too, something I'm sure I'll get into.

That debate begins and ends with Beatrix.

Hmm, yeah.  I think I agree here.

Since I mentioned it, Festival of the Hunt music: https://www.youtube.com/watch?v=RlKLisPzurs

And FF9 has one of my all time favorite town themes: https://www.youtube.com/watch?v=IADdaVLA18E

And it's definitely pervy how much attention Garnet/Dagger's ass gets.  Between Zidane's "ooo soft" and the camera focusing on it big time when she trances... hell, even Amano gave her an ass: http://img4.wikia.nocookie.net/__cb20120804125847/finalfantasy/images/f/f3/AmanoGarnet.jpg

...yeah, no.  Chibi jailbait ass ain't my thang.  I can't diss her, though.  She was my MVP during the final battle. 

Eh, in terms of pervy camera angles, I still wouldn't accuse FF9 as the worst of it, despite my Xenoblade love, that game is often more ridiculous.  But yeah, they really give Garnet a banging body. :S

The Black Mage village theme is great; it's surprisingly friendly, a little bit retro-sounding, and very free spirited despite the fate of FF9-version black mages.  The place is well designed too, but I'll get into that another day.
59  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: February 16, 2015, 02:42:57 PM


Nevertheless, it's always refreshing to see a film shot in Toronto and be that annoying movie-goer that points and says "HEY THAT'S QUEEN STREET AND THERE'S THE CN TOWER".

From what I understand, isn't Toronto a relatively popular location for film shoots?  I believe several Hollywood films set in New York City were actually filmed in Toronto.  I'm guessing it's because getting permits and all to shoot are easier and less costly in Toronto than in NYC.  

---

As for films, I also watched 21 Jumpstreet over the weekend; the newer one with Jonah Hill and Channing Tatum.  I thought it was going to be stupid because "oh great, another modern pisstake of something that was cool in the 80s" but I actually found myself enjoying it.  It was definitely better than expected, that's for sure.

It's definitely getting there as like a "cheaper NYC" and the like.

I've been watching Suits, and I always have a giggle because it's set around Wall Street but they're filming in Toronto's financial district (Bay Street) and you can see Toronto Transit rolling by in [consciously] blurred backgrounds. :P

And yeah, 21 was a lot of fun.  I  especially like the jokes about what school was like compared to our day to the modern day.
60  Media / Single-Player RPGs / Re: Megami Tensei Topic on: February 16, 2015, 02:09:35 PM
I hate silent protagonists personally.  Especially in games today where everyone else is actually talking, but the game neglects to get a voice actor for their lead.

I love Virtue's Last Reward, but going from "We need to escape" to MC's *BLIPBLIPBLIP*.  Bah.
I also never really found it works to put my in the player's shoes.  Customizeable MCs tend to do that for me more, actually.
Pages: 1 2 3 [4] 5 6 ... 745


Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!