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46  Media / General Games / Re: Misc. Gaming News Topic on: July 08, 2016, 06:42:41 PM
They're opening one of those gaming cafes....


A Kirby Cafe.  Omg a Kirby Cafe.  AAAAAAAGGGH!!  <3
47  The Rest / General Discussions / Re: Today's News on: July 07, 2016, 10:58:32 PM
Shots in downtown Dallas


Dallas Morning News ‏@dallasnews 33s33 seconds ago
#BREAKING: Reports of shots fired at downtown Dallas rally #AltonSterling #PhilandoCastile http://d-news.co/px343022nGR44
Marie Saavedra ‏@MSaavedraTV 6m6 minutes ago
MANY gunshots heard in video I captured in #Dallas, just before 9p as rally marched through downtown @wfaachannel8

Goddamn...bad week in the US.
48  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: July 07, 2016, 09:21:05 AM
Dear god, this is like the dryest week of TV I've felt in years.  But still, I love it, the fact there's usually year-round programming to enjoy?!  Take that, TGIF nights.


The Mindy Project wraps up it's 4th season and its switch over to Hulu!  The ongoing plot has suffered a bit, but the shows ability to turn out some of the most ridiculous one-liners is unreal.

Veep also *killed* it's 5th season under new showrunner (Curb your Enthusiasm's David Mandal) and it was amazing.
I lost it for like a good few minutes with this one: https://youtu.be/SiFoE7LrwtM
49  The Rest / General Discussions / Re: What's the haps? on: July 06, 2016, 09:46:13 PM
14 years at my job, and I just recently found out that no one has a problem with me wearing headphones. ...Proper words fail me.
Sooo many meaningless conversations about reality TV and personal problems that I could have avoided overhearing (some people talk so loudly all damn day long, there's almost no choice)...
It's like not having sex, or tasting chocolate until you are 30.

That's also like being in a prison for 14 years then finally getting a cell with a window in it and hearing the sweet sweet sounds of the ocean.

50  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 5th Anniversary Edition on: July 05, 2016, 12:23:54 AM
...date/marry (shocker!)

..we be...desired?!  I must hoist myself from family domicile to the outdoors, pronto.

Silliness aside, I was honestly weirdly thrilled at E3 and seeing "online people come to life".  You've all been in a written-word to me for so long.

...I'm pretty sure the first thing people say when they see me is "HOLY SHIT THAT IS ONE BIG MOTHERFUCKER" followed by "I wonder if all his hair is that color..."

RPGFan's own Dogi (Ys).
51  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 05, 2016, 12:12:55 AM
Beat it
They're not very thorough spoilers, so I don't think I need to really tag anything (let me know otherwise :X ).

> Gab is still the best character.  And most resilient!  Even old and hungry, you delivered letters like a champ, bro.

> I think part of the experience was ruined for me since it's...I guess kinda easy to get the 'true end'.  So basically there was a lot of gap filling.  But the ending was a small let down, inconclusive, and sort of leaves on an ellipses than a period.  

> That said, my favourite post ending?  Mira, Eric, and Q.  They're totally going to kill each other.  Or kill others trying not to kill each other, intent aside.  I'm all for a fourth game starring them and ruining everything.  Forget Free the Soul, it'll be them. ...and like, how the fuck do they explain to other families at the playground "Our 'son' is fine without a head" "Like really, he doesn't mind it".  Or just keep the helmet on because he's "special".  Or ...I dunno, THIS is the WORST DANGLING THREAD IN THIS GAME AAAUUUUGGGH!!!!  

> I liked Junpei. :X
I thought both he and Sigma worked really well as leads in their respective games, but in the end they felt kinda similar; a sort of obvious mouthpiece beyond the occasional one-liner.  I kinda like this idea about him that he gets a bit sour and a bit dark after his stint in a sinking ship while Akane fucks his life around for a bit.  I think it's kind of annoying that Carlos is kinda shoe-horned as this big hero.  Dude honourably tried to sexually assault a girl[??].  I liked him, but I just find his 'wedge' into the story convenient and easy compared to other "big players".

> Which reminds me, I don't think any conversation on American soil has seriously talked about being "A hero of justice" or having "A sister complex" unless Japanese people were directly involved in instigating it.

> Jeez, Aoi got plot-demoted real fucking fast.  
Seven I'm glad is doing alright!  

>...Aww, I thought it was sweet that Junpei and Akane were, sometimes literally, crazy for each other.

> Which reminds me, I do like the tension put of team leaders since the people they're matched with people who know each other better.

> Old Akane (in VLR) wore that ring Junpei gave her... :(

> Hey did you know Carlos was a firefighter?

> I liked the Fragment style after I got used to it.  Very clever given how confusing it could be to craft a story around its "injected-amnesia" mechanic.  

> I do like the game 'updating' itself either based on new information or just in other small details.  The "dead/alive" status changing to the doll pictures found in the Study are absolutely brilliant.  It's perhaps a little too on-the-nose about the cast being "unwilling playthings", but still a really cool visual since they're all different from each other --- Diana being a sweet and innocent porcelain doll and Carlos being a Ken doll is perfect (then there's Q...).

   Fucking lord I love them the more I look at them, Junpei's especially because wtf is it besides being just totally terrifying.

> Being honest, I thought the 'big reveals' of "who" is playing pretty dumb in all games except 999 where it was at least /kinda/ clever.  But VLR having you as an old man with cyborg limbs and ZTD with [another] old man asks a LOT of the cast to disregard what's around them (the hints are there, but way too subtle to often register, not enough to 'weird you out').  999's "eyes" were mostly invisible to everyone and it worked best IMO.

> I love at one point Carlos gets a pretty bad case of the Phantom Limb.  He puts "both hands" on his hips and it's kinda funny looking.

> I should say, the graphics as 'meh' as they were, I really loved the detail on character's hair.  They pull some wicked expressions though...

> Case in point: MRW a drunk says they want to bang me:

> Hey did you know Carlos was a firefighter?

> Is it bad the 'Stranded Pair' made me just ask "they should just do each other to pass the time" right from the beginning?

> I really liked the puzzle rooms.  I LOVED that there's so screens to shift around, it's just clean 360's and no need to jump from one pre-rendered room to another. WONDERFUL.  I think it actually cuts down a lot of time.  I also noticed the puzzles were just the "right amount" of difficult.  Besides the Transporter Room, I don't think I ever really sat in any puzzle room to the point that I got frustrated (say, in comparison to Layton games where there's like that ONE SINGLE puzzle that'll piss you off for like a 30min+ of your life).

> Something weird happens when the cool dark environments totally jive with the sick beats in some of the escape rooms.

> Hey did you know Carlos has a sick sister? AND that he fights fire!??!!?!?  WITH FIRE.  THE FIRE IN HIS HEART.

> Delta.... Oh Delta.  Good and bad.  Loved the idea here, I love that he, like Akane, need the game they create to ensure their own survival (chicken? egg?). And I like how Mira is the sort of starting thread in a lot of this; as much as her character is "just crazy" it's a kind of cool way to start the chain of events (or, yeah, that snail).  But wow the cult, Brother, millions of deaths, radical-6 plots really get swept under a rug in order to emphasize one part of the story --- the characters.  Which I guess isn't a bad thing.   Anyways, I thought he had a cool design about him.  Mind hacking was stupid though.  Fuck, whatever, give him some magical power too why not.  

  That said, I find him kinda just "going with the flow", despite his machinations in each timeline, very surprising and a lot of fun to think about.  He literally gets away with murders in other dimensions, he's completely fucking evil, but since you all got out okay [in one timeline], so too does he walk away from having commit *any* crimes, hell he even died in timelines and had videos set up for their eventuality... but to him, since he can't SHIFT, it's happening to him "once" and only once.  Wooooooah.

> lol I like when characters identify the logical conundrum they're "fighting with"; it's almost like the "required reading" before you go into this psychological-puzzle-death-drama.  Oh no!  Monty's Hall!  Hey, this is like Locke's Socks!  Prisoner Dilemma!  Remember that movie we can't say the title of?  Still, it's fun how it's worked into these contexts.  Indeed, they're cool hypotheticals to think about, made a little sweeter because of sci-fi "what if" plots.

> Ultimately, I think this game was hurt by the lack of visual novel --- it was a full cinematic spectacle.  It's admirable as hell that they really did so much of the game like this.  But the budget made really half-assed looking action and way too many awkward moments.  It turned events that totally suit the Zero Escape world look a lot more rushed (because you don't wanna do THAT much dialogue if you have to animate/voice it all).  The game does better when it can describe its scenes, and work with its characters.  This game really rushed the exposition really dispels a lot of the suspense.

> Honestly, the game gets knocked a grade for its truly fucking random dialogue skipper.  I hate waiting a long time to have a character say something I can read in two seconds because they're saying it slowly.  Then I check the chat log and noticed I missed like 2 or 5 lines from other characters.

...So who the fuck was Brother anywa--- ah fuck it. Whatever.  The game is a [too-generous] 7.  But I still had fun with it, and I'm glad I played it.  Superficially it was great, thinking harder about it not as much.

Here's MVP:


I'm done now.  Thanks for making it this far.
52  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 5th Anniversary Edition on: July 04, 2016, 06:23:07 PM
>Realizes his icon is his face
Look at my avatar photo closely....that isn't a skull she's holding.

omfg when did you do that. xD

I swear it was you who convinced him to do it... or at least I strongly remember you already commenting on it. It's been like that for at least a year.

And I approve of my choice then as I do now, I say!
53  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 5th Anniversary Edition on: July 04, 2016, 05:40:05 PM
>Realizes his icon is his face
Look at my avatar photo closely....that isn't a skull she's holding.

omfg when did you do that. xD
54  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 04, 2016, 05:39:22 PM

That Carlos is a firefighter?

Didya?  DIDYA???
55  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 03, 2016, 06:00:17 PM
The 999 remastered port was announced at AX; I love the 'bonus video' they did for the occasion (fast forward in for a few yuks).
56  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: July 02, 2016, 07:28:58 PM
I really enjoyed Finding Dory, even though the critics seem much more mixed about the whole thing. 
Al Brooks is a fantastic voice actor and Ellen Degeneres can, not surprisingly, do well for her character's condition and turning it into comedic gold.  But, more surprisingly, she still manages to make your heart hurt when you can tell she's feeling some pain as Dory seems to be both lovable and incredibly lonely in a lot of ways.

The supporting cast was a lot of fun and the slo-mo finale was fantastic with the crazy climax ending the way it does.  Great film, had a lot of fun with it and Pixar seems to have as well.
57  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 02, 2016, 07:19:47 PM
When do we get to see your big post of thoughts Dice?

You're always the best at that sort of thing. Better than me at least. :)

Fo real? I usually feel embarrassed after those like I got carried away. xD
But sure I'll write one up.  I'm still in the middle of the game, but I'm past the basic "stages" I think.
58  The Rest / General Discussions / Re: What's the haps? on: July 02, 2016, 06:56:31 PM
Had a mental breakdown today and cried really hard for the first time in about 10 years all night long. Was supposed to have the night off and had been planning for it all week, was gonna have tacos with the fam and then later make myself some popcorn to finally watch the series finale of Person of Interest.

Boss called in the morning to see if I could cover for another supervisor for 2 hours from 4:30 to 6:30. That wasn't a big deal and wouldn't really interfere with my plans, so I agreed. Got there and the other supervisor told me he didn't know how long it would take and wasn't sure if he'd be able to make it back at all. I told him that I had made plans and was told I only needed to cover for him until 6:30. He agreed he would either be back by 6:30 or find someone else to cover. At 6:25 he sent me a text saying that the wake hadn't even started yet, when I texted him back to see if he was going to find someone else he told me to call my boss. So I did, he said he'd call Mike (the supervisor supposedly at the wake) and then hung up before I could tell him that there's no way Mike was going to answer. At that point I just left, telling the cashier working with me to call me if he needed anything and that hopefully someone else would be coming in. I then got a long string of angry texts from Mike begging me to close for him and accusing me of being selfish.

I decided to go back, but not before completely breaking down, realizing that if I knew I'd be walking into another retail job with a serious staffing problem where nobody could ever afford to be sick because it would mean someone else working 6 or 7 days or a full double shift I never would have taken it in the first place. Except that I would have, because I needed the money and despite trying desperately for 5 years, I was never going to find my way out of retail. For the first time, I felt no shame or any kind of reluctance in admitting I wanted to die. I've calmed down a little since then, but I still have a lingering sense of hopelessness and regret.

UPDATE: And now 4 calls today from this jackass asking me to come in today 2 hours early.

Let me tell you, it is NOT worth it to ever 'want to die' over retail.  I've dealt with a lot of garbage at my job, but I refuse to let work get me down (there's a lot of other things worth the hassle, not this :P ).  If you ever want to talk through things, I'll shout optimism, platitudes, or tell you hard truths or just try to send some courage if you ever need it.
sybyds@gmail.com if you ever want to email directly or if you're on Facebook or anywhere, I'm always happy to talk or just be an ear and sounding board.  I can say I've been in a slump like you, both medically or just generally because of work, but it does get better, there is always something to live for.  Just remember no one at the end of a long life ever wished 'they worked more'.  Deal with the work, we've all worked shitty jobs (hell I was a janitor for a while, I literally 'saw some shit'), and do what you can to turn your feelings around; whether it's the constant pursuit of a job that sucks just slightly less or finding something else after hours that can inspire you..

Sorry this is a garbage post I'm typing on my phone and it sucks.  I want you to know I'm here for you, and I'm sure other members of the community would lend an ear if you really needed too.
59  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 02, 2016, 06:16:58 PM
Reddit has been compiling a bunch of foreshadowing and other little bits of trivia from the game.
Be warned, there are spoilers
60  Site Related & More / RPGFan: Site / Re: Data Dump 5: Josh Reviews the Reviews (with sexy results!) on: July 02, 2016, 05:05:58 PM
ugh, this was an idiotic amount of work. c 15 hours.  idk what is wrong with me?

realizing that, why do I have an overwhelming need to do something like this again?

I blame nilson fb posting that 2016 was the best year for jerp gees since the 90's forcing me to go down this rabbit hole again so I could see if the numbers back up the hyperbole.

p sure this means I'm going to post another picture of Scott Bakula

annnnd, there it is

Did...did you post on Facebook to and we didn't even know it? x)

Anyways, impressive compilation yet again!
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