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46  Media / Game Journals / Re: Sun, Sun, Mr. Golden Sun on: June 24, 2015, 06:25:14 PM
Thanks for commenting! Also, thanks for reminding me where I've seen the Camelot logo before.

I like the music in this game as well. I do feel that some of the tracks are recycled quite a bit more than necessary, though. I also agree about the mind reading/Psynergy aspect. They were definitely creative with it. It's just a little annoying that in order to use it on the map/in town, you  have to go through the menus each damn time. Being able to hot button it in some way would have been great (unless it is actually possible, and I'm too ignorant to figure it out).

YEAH, iirc they had that figured out for the NDS game.  They gave you two slots...but like y'know, there's like 4 you use a lot. :S

I think I might pick this game up again though.  It was fun.  I remember sitting on the toilet with my GBA (shut up we've all done it) playing this game in the Summer it came out absolutely floored by the graphics and 'advanced' old school RPG feel.  And them summons.
47  Media / Game Journals / Re: Sun, Sun, Mr. Golden Sun on: June 24, 2015, 01:52:02 PM
As if the dungeons in the game weren't fun enough for their puzzle solving parts, I love that Djinni also added another dimension to it.  

Unfortunately it looks like Camelot decided to do another Mario Tennis game... which is good, but meets their "one game every five years" quota.

Sakuraba can get shit on for his Tales OSTs I don't care, but anything else he touches sounds nice.  THat said I always liked the music in these games.

That ghost face is frightening, how dare you.

The whole mind reading thing with Evan was really cool --- in general it feels like a lot of thought and love went into the Psyenergy component of the game, which is part of why it's so sad to see it get so little love from Camelot to keep making them.
48  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: June 24, 2015, 01:31:42 PM
Broad City is like a funnier less brotastic version of Workaholics.  The main characters from the two shows are essentially interchangeable.  I ultimately end up respecting Abbi and Ilana from Broad City more than the guys from Workaholics because it must've been a lot harder for them get their show greenlit.  I'm actually not entirely certain why it's so much funnier to me to watch a show centered around women when they are pretty much doing the exact same thing as a show centered around men.  Either way the first season is only 10 eps long and can be plowed through in 2 afternoons (or in one 3 and a half hour long session if you're really that into it), and is absolutely worth watching.  I laughed more during the last 3 days watching this show than I did for entire seasons worth of other similarly lauded programs (cough....Veep...Modern Family....cough), so I'd probably put this one up there with Louie and Archer as best comedies currently on the idiot box. 

Also, and I don't know if this matters, but Amy Poehler produces and directs a lot of the episodes.

YO.  Modern Family has dipped a bit but VEEP is awesome.  It's a show that too clever for its own good (BOOYAAAH I WENT THERE, but I can see it not sitting with people).

Broad City is awesome.  'Girls' felt a little too much for me (sometimes it's good, sometimes it's a little pretentious), so I'm glad BC picks up on being just more for straight shits and giggles without the occasional drama that Girls needs to add.  A lot of it is true in terms of the gross stuff, but then I love when it goes into full "NYC odysseys" where absolute bizarre shit happens -- and it's awesome.  Great show.
49  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: June 24, 2015, 01:50:05 AM
http://pastebin.com/h1KUVCTf
A paste bin scene for a Guy x Guy proposal!!



AMAZING news to hear the series going this way, and a great step forward.  Legitimating marriage between same sexes, even if it's "only" in a videogame, can help legitimize it in real life I'd like to believe (art imitates life, life imitates art, and all that jazz). 

And in a happy coincidene, it's also Pride Week in Toronto (and my birthday)! :D

Apparently (and kinda unfortunately) it is limited to only one guy and one girl who can get the same-sex S-rank:
Guy: http://fireemblem.wikia.com/wiki/Zero
Girl: http://imgur.com/YQdylNz
(I'm sorry if that's a spoiler I can black it out if need be).
Still, as a starting point it's great, and I can't see a future title 'removing' the option.
50  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 23, 2015, 08:09:37 PM
http://www.neogaf.com/forum/showpost.php?p=169554383&postcount=9411
51  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: June 23, 2015, 08:06:49 PM
So the games are out in China and instead of just simply playing through the game normally, people have been datamining the fuck out of them.

Though the stuff they've uncovered thus far....

Edit: Since the original posting of this post, I've gone from to .

spoiler tags exist dammit, use 'em!  I want the juice
52  Media / Single-Player RPGs / Re: Tales of Berseria on: June 23, 2015, 01:02:56 PM
Namco Bandai says we can't call Bandai Namco Namco Bandai anymore, so Namcobanda Island isn't going to work :(

Yeah, it sucks they started seeing ice princess as a synonym for strong female character. I'd rather have a female pirate Yuri, someone who looks like she's actually enjoying herself despite looking kinda darkish.

I went crosseyed reading the first bit xD

And yeah a fem-Yuri would be original and amazing.

I'm still hopeful in the setting and new direction it might be taking.  I respect the Tales series changes itself in these well-paced baby steps, but it's a shame that (IMO and so far) Xillia and Zesty are more...low-tier Tales games.
53  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 23, 2015, 12:55:18 PM
I still think FFX had the best battle system in the series.  Too bad it was only used for 1 game. 

Totally agree

I wouldn't mind a revamp of that.

Cloud vs Strong Enemies
Barrett vs Aerial
Tifa vs Human
Aeris vs ...Um Support.
Red VIII vs Beast
Yuffie vs Speed + Support (Morpher/Thief)
Vincent vs Undead
Caith Sith vs Special Class
Cid vs Machines?

MmmmHMM!
It's stupid I'm despite whatever changes I'm still excited.  Certainly playing FF7 again wouldn't be nearly as fun, so whatever they do, I'm curious and totally on board.
54  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 23, 2015, 03:49:13 AM
The Zodiac version of FFXIII actually gave you a ton of gambits way earlier in the game. It was pretty great.

oh... that's cool I guess.

#japanonly
#ff12hdplz
55  Media / Single-Player RPGs / Re: The Atelier Series on: June 23, 2015, 03:44:55 AM






Images speak for themselves.  So sad we're sticking with three Dusk games... I'll miss you Hidari!!!
56  Media / Single-Player RPGs / Re: Tales of Berseria on: June 23, 2015, 03:29:49 AM
Her 'backstory' is apparently she was wonderfully cheerful till "the accident" happened.  Hopefully Tales magic wields itself to make her more fun loving as the game goes on; too many starring females got this "ice princess" thing going on.

Trademark isn't terribly surprising given the renewed support for the series (which is totally great); shame it wasn't around during the sort-of "golden age" of the series.
57  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 23, 2015, 03:21:46 AM
Am I the only person who really, really hated Gambits? I get why direct control of all party members in XII would have been impractical, but it still irks me that instead I had to rely on a bunch of if/thens.  I also really didn't like the battle system or AI control in XIII.  For me, FFVII with the battle system from FFX would be perfect (but I also see why some people would hate that even more than I hate Gambits)

Sadly no. Because having a game that lets you design your own AI teammates beyond "Go all out" or "Save MP" is far more preferable to crap like how every Level 5 game ever made does ally control ("AI teammates? Leave them where they lie! They aren't worth the MP bringing them back and watching them charge right back into the thresher.").

Granted, FFXII could've handled actually getting the more worthwhile Gambits into players' hands faster (among other things), but the convenience of having something that can identify enemy weaknesses on the fly, casting/renewing persistent buffs, automating crap like stealing and so on, is really fucking nice. If the genre were more flexible (or be more willing to bend), stuff like Gambits wouldn't just be a convenience, but might even be a necessity for a solid playing experience.

I bet programmers liked it...

I thought basically the same as Aeo.  FF12 would have generally been better with more tweaks and be willing to bend to players needs better/sooner.
58  Media / Game Journals / Re: Dice Plays FFIX on: June 22, 2015, 03:01:45 PM
Wow thanks for all the insight. x)
And yeah I looked it up myself, it looks to be known as the word "know" and hails exactly from where y'all said it does (Germanic/English, and rarely seen in NA except for some douchebag academic using a a bunch of shitty words every line to confuse already frustrated students)).

I'll do shorter updates, I'll also try to keep my flowery details in check and avoid them; long ass posts probably aren't fun to read.
59  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 22, 2015, 12:22:23 AM
I'll be fine as long as they don't use Crisis Core's battle system, unless they *REALLY* refine it.

Yeaaah...  Eugh I'm just gonna quote this from another topic:
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
Please don't suck.
...


Who knows, maybe in order to assure their time and effort isn't wasted (and to maintain their reputation for arguably one of their biggest titles for their biggest franchise), they'll do something like they did for the FF15 demo and survey players about what works and what doesn't. 

Honestly I thought them doing that for the Duscae Demo was absolutely brilliant and I think it'd be smart to see that done again for major titles.
60  Media / Game Journals / Re: Dice Plays FFIX on: June 21, 2015, 10:37:54 PM
Rally Ho!

I have to wonder if there was a Scottish person on the translation team. There has to have been, the use of Scot's is pretty perfect in Conde Petite, most so than any other form of media I've seen. FFIX is the only one to use Scot's properly and not some racist butchered version of it like Groundskeeper Willie :P

Actually...

I dinnae ken whit ye're on aboot.

sorry.

...What does "ken" mean?  Never really got that one... :S
(I'm worried it's super obvious and I'm gonna look like a dumb).

I'm actually curious what 'dialect' or verbal tic the Japanese text gave Condie Petitians.
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