Welcome, Guest. Please login or register.
May 28, 2015, 12:10:48 PM

Login with username, password and session length
Search:     Advanced search
Have a great 2015 from all of us at RPGfan. :)
356038 Posts in 14459 Topics by 2262 Members
Latest Member: Yoru
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 3 4 [5] 6 7 ... 768
61  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: May 10, 2015, 02:47:18 AM
I'm really into this Belgian series right now: Cordon. Watched episode 3 this week. It's about a deadly infectious disease that's quickly spreading and the government decides to wall of part of the city of Antwerp in hopes of containing it. Keeping it inside the cordon sanitaire is working (thus far) but things are starting to go horribly wrong within the make-shift walls. The show doesn't seem to be too afraid of killing people off without much ceremony, so whenever someone touches someone (that's how it spreads) it's really scary, because they could be infected and die, and I don't want them to die! Aside from the obvious drama I like that social media plays a role. People may be stuck inside of the cordon, but they're not fully cut off from the outside world. As much as the government tries the hide it, information is leaking out. Rapidly. Throw in some sensationalist reporting and it's not just the virus but also a nation wide panic spinning out of control.

The CW is actually working on an American remake, which will take place in Atlanta (uh, am I seeing a trend?). I wonder how it'll turn out.

That actually sounds really cool.  I wouldn't watching that.  Odd to say I like these sort of modern twists or examinations at modern media (Gone Girl doing well with the subject as well).
I kinda look forward to it coming over in that case.

Inside Amy Schumer this week was unreal good.  Amazing cameos doing a spoof of 12 Angry Men deciding if Any is "hot enough for cable television".  Brilliant from start to finish.

Orphan Black is back on; the show is fun but it's kind of aimless right now...  I think the 'thing' happened where the creator's are like "hey, we got kinda popular... maybe we should stretch this whole deal-y out a few seasons, huh?".

Outlander is back on... yaaaay!  Historical, romantic, time-travelling, family saga, war epic all in one!  Good times!

Also, any of you all watching Last Week Tonight w/ John Oliver?
62  The Rest / General Discussions / Re: Youtube on: May 09, 2015, 11:37:30 AM
This video is likely gonna go viral if it hasn't already.  If you haven't seen it yet, here it is:


Oh man that one lady was taking it almost personally like she wrote the thing. xD

Can they send the YouTube profits of it going viral to the unemployed father-to-be?

Dog passes out from overwhelming joy (owner gone for 2 years returns)

63  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 09, 2015, 02:30:02 AM
Take for instance, the Materia v. Quartz debate I went through earlier. If you looked a at a full Materia List from FFVII, you'd find that there are like 3 different types of Counter Materia, two different types of All Materia (Mega All straight up renders almost all of your All Materia useless) and at least three different Materia that changes your basic form of attack and cannot stack with each other (well, I forget how Long Range Attack stacked with either Double Cut or Slash-All, either way Double Cut and Slash-All do not stack with each other), on top of all the Summons, what happens to Deathblow later on and of course, the ridiculousness of Master Materia. There are a ton of redundancies that reduces most strategies down to W-Summon Knights of the Round or Quadra Magic + W-Magic Comet 2 with Mime x 2 following, but admittedly, most of these options looked cool when you first got them. Quartz though, is all about "Who should I give my Str +5/10/15% Quartz too and should I follow up with either the HP +5/10/15% Quartz, the Def +5/10/15% Quartz, the Spd +5/10/15% Quartz, the Move +5/10/15% Quartz, the Dex +5/10/15% Quartz or the Strike Quartz?" and "If I give this Str +5/10/15% Quartz to this person, what can I do with 1/3/5 Fire on my line? I'm getting Fire Bolt and possibly Flare Arrow, do I want +5/3/1 Fire for Napalm Breath; +2/0 Fire, 1 Wind and 1 Space for Fire Bolt Ex; +4/2/0 Fire, 2 Wind and 2 Space for Spiral Flame; +7/5/3 Fire, 4 Earth and 2 Space for Volcanic Rave, +3/1/0 Fire, 4 Wind, 2 Space and 1 Mirage for Forte, or +2/0 Fire, 3 Earth, 2 Water, 2 Wind, 2 Space and 2 Mirage for Saint? And assuming that I have Cloak for the +2 Fire and 3 Mirage, which of Confuse, Seal or Strike do I equip, or do I want a different status effect on my weapon instead, because Status Effects don't stack, much like Stat Boosts?".

Basically, you have to be very careful and deliberate with your set up to get a character that can use Volcanic Rave (its impossible with Attack 1 since there's only an additional +5 to Fire available from the other Quartz; its possible with Attack 2 but Cloak doesn't show up until near the end of Chapter 4, plus you'll be burning three slots on Fire Quartz and still need both the Defense 3 Quartz and a Space Quartz (probably Cast 2) to fulfill the other requirements, all of which needs to be done on one line) or any other high end spell out of Quartz. FFVII can eventually give you access to every goddamn spell in the game if you're willing to grind for it (and 95% of them by that point are worthless due to Comet 2 and Knights of the Round existing).

(Oh and yeah, you can only equip one Added Status Effect Quartz to a character at a time. So no, you cannot stack Poison, Petrify, Deathblow, Freeze, Sleep and Strike on a single character and turn every hit from them into FFT's Cloud's Finishing Touch.)

Won't lie I went cross eyed in the middle of that, but picked up around the end again and IIRC Hades + Added Effect will make enemies into a mess of every-disease-at-a-time
64  The Rest / General Discussions / Re: What's the haps? on: May 09, 2015, 01:25:33 AM
Sorry Dice!!

It was late and I was tired, but here you go!
As I mentioned, I originally had her and Milla switched, which was hilarious but not my intention when I was trying to make room.

Dang that's not bad at all.  The bright expression, nice colours, and, well, the revealing high kick shows an excellent sense of movement and quite dynamic (love those boots too!).  Please share more if you get any! :D

I just got Ayesha myself:

I love her, the hair is amazing (complete with the pinkish ends) and the dress is very lovely.  Also, I love Ayesha' atypical palette of greens and yellows --- plus I feel brown eyes are a somewhat rare feature when more fancy or fantastic colours are opted for instead).  Still, her eyes sorta bugged me, they were too light and barely 'striking', so I made them a dark-medium brown.  Thank you steady hands for not botching it up!
Yes, I realize this pretty much eliminates any potential of reselling it if I wanted to..c'est la vie!
65  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD, Rated M on: May 09, 2015, 12:40:47 AM
Some blogger I go to occasionally has a pretty swell plot explanation for Type-0 written up:

It sucks because the ideas are great.....but instead quests are inconveniencing the plot since you're grabbing some asshole's book he forgot in the middle of nowhere and then you have to play the game all over to get into these juicy bits (the "tell, don't show" style of the story doesn't help either).
66  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 08, 2015, 11:57:13 PM
I am sort ofat the point where I want to stop playing this game. EVERYTHING

Also people are telling me nothing really happens until the END of chapter 3?


At least Final Fantasy XIII was pretty for the 25 hours it took to get going.

I always forget the chapters... uhm.  I'd argue it starts warming up when you hit the seaside town.  The bit with the businesses centre and missing people (Bose?) is a bit bland, even my eyes were kinda half-open, but at least the character banter and dialogue is consistent and entertaining for the most part.

Trains in the Sky pulls one of those anime/Skies of Arcadia things where you meet a bunch of people on your journey and meet them all again in time for the 'grand finale' sorta deal; so at least all the random imprtant characters aren't entirely for naught.  But honestly, this game kinda feels like "Anime: the RPG" sometimes, you gotta enjoy the quirky characters, whatever parts of plot you like, the smooth tunes, the friendly/lovely art, etc... but don't be surprised when a "filler episode" happens.  Just skip the junk you don't wanna do.  And honestly, I don't think I've seen a script this solid in *ages*, so try to sink into that part of the game if nothing else.

And FF13 may look pretty, but it's also pure pulp. IIRC, Falcom operates with like a staff of <100, they literally don't have the manpower to do what FF13 does. x)

For a fella who likes old school games, and especially FF9 for goodness sakes, you're complaining about things taking long? x)

EDIT: I've tried searching for the post, but then it started to take too much time and blah.  Anyways, starmongoose's "emoticon" review was pretty spot-on.  Paraphrasing:
When I started I was like D:

But then I was like :O

And by the end I was like :D
67  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 08, 2015, 03:04:28 PM
4 XP per battle when I need a couple hundred to level up? Ngh.
I'm not an expert in this game by any means, but I do know that that is the game's way of telling you that you're a high enough level to move on.

I was gonna say, the game discourages grinding in order to keep a steady difficulty.
68  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: May 08, 2015, 03:03:34 PM
Man, after Vesperia (and right after), Tales team got money hungry.  DLC: It works!
Definitely not the best 'work around' to explaining why Alisha is so absent, but I can't say I really care the way the rest of the world feels almost dramatically 'lied to' and 'deceived' about it; but I agree the circumstances around it sound dubious at best.  I just guessed she was always meant on this path to 'leave' (definitely not so 'unceremoniously' though) but she'd pick up the game at a part II or whatever DLC....  I was half-right.

People who have played the game sniff the remnants of a possible second title as well, but we'll see.  I'm sure the Tales Fest will be interesting as far as what's next to milk the franchise.

Sorry, I don't mean to sound so bitter, but I feel like Baba and co are being kinda shady these days and barely doing a good job to hide it.  Like they're keeping a door shut, with "evidence" stuffed behind them and about to burst open.

(Disclaimer: I am in no way referencing known facts)

History, more like. :P
69  The Rest / General Discussions / Re: Misc. Gaming News Topic on: May 08, 2015, 02:54:27 PM

Yes. Japan, in its glorious quest to animorphize everything into moe blobs, has finally included the kitchen sink.

...the girl with the giant camera on...in? within? whatever--- the girl with the camera box is making me uncomfortable. :(

This feels like some guy who gets that moe-anything will work.
70  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 08, 2015, 02:51:51 PM
until FF9 came along and kind of switched things back.



Really enjoying this, but oh my god random battles take FOREVER. This is Wild ARMs 3/AC:F levels of annoying. Five enemies that all take three-plus hits to kill? 4 XP per battle when I need a couple hundred to level up? Ngh.

Estelle's swingy-stick Craft (hits multiple) and Joshua's "screen cutter" (hit multiple too) were great to make battles a little less shitty.  Magic combos that also allow for multiple-target hits were wonderful too.  ...and, y'know, at least the game is pretty anti-grind, so there's little shot of taking out tons of time to do some over-levelling.  I think the only time I noticed battles taking way too long was in the final dungeon (where enemies get some unprecedented beef-up) and the near-end game rescue mission where respawns happen for going in the wrong room... that sucked.  But yeah, generally battles feel more about finishing things up quickly than effectively.

I didn't mind WA3's battle since they had a good system for skipping them and magic was technically and pretty unlimited (attacks just had you pair the stronger shooters [Clive/Jet] with the weaker ones [Virginia/Gallows] would usually mean standard enemies died in 2 hits).

As much as I like the game, I think Resonance of Fate is my contender for slowest encounters because every encounter essentially requires two people taking it on because of how the gameplay works.  This gets much more tedious with the inclusion of 'shooting specific body parts' for important upgrades later on (fortunately, the SRPG idea of "kill the leader, win the map" works in this game, but that's only for randoms).
71  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: May 07, 2015, 02:02:59 AM
Yeah I kinda regret it now.  I will say I respect the hell when an artist/animation can effectively differentiate a cast, but it is something that niggles the back of my mind.
72  The Rest / General Discussions / Re: What's the haps? on: May 06, 2015, 10:33:49 PM
Redoing estimates at work.
Management said the estimates I gave yesterday were too high so I redid them to be in line with the contract.
Today, they told me the new estimates were too low and that the ones from yesterday were right.

Really don't give a fuck anymore.

Kinda picture this.  The Incredibles depicted boring everyday office work so damn well and when I get in a rut at work this is how I feel.

That sounds shitty Mesh. I totally get the bare minimum amount of will for work or, basically, liking work just a 'liiiittle bit more' than being homeless. So....ya do it anyways.

My boss is one of those 'do as I say, not as I do' types, and I hate getting flack for stuff I don't know because they're so busy to teach me anything.... It's starting to get boring, I get along better with basically all staff that aren't working directly with me and it's really starting to bug me.  I feel I should do something about it, but since the job fills a bunch of other quotas I feel kinda stuck...

My Katsuragi (Senran Kagura) figure came in today. Really like it, though had to move things around so it didn't look like she was trying to kick poor Milla Maxwell in the head. I think I finally have enough of these things to consider it a bit of a collection, albeit a small one but a collection nonetheless.

Hey!  Let's talk about cool PVC figs and not post picture!
... >:(

Even though I've said this before, I want this to be the last fig I get:

(I super regret not getting the first 'batch' of Odin SPhere figs and it makes me sad that Oswald never got figure lovin')
73  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 06, 2015, 09:29:54 PM
Welp, I just got murdered by a bunch of flying cats in a box.

Yeah, well what'd those cats ever do to you?  Ya meanie. >:(

it's funny, because like I said on the show, I find the prologue very fascinating. It's incredibly entertaining to see the life of the village progress as your character progresses through the chapter. Like, let's use these love birds for example:

Ellie & Armand
The first time you are introduced to these characters, one is literally loitering behind a house (Ellie) and the other (Armand) doting over them from a distance on a elevated walkway (creepily). Armand totally wants Ellie, but he has to work up the courage to do so. Later on after the Bracer test, you come back to find them behind the house Ellie was behind, where you find out Armand confesses/proposes to her. Guess what? She refuses to accept him because she's a romantic at heart and want's to be proposed in a more romantic setting. Armand is baffled--especially when she says he is her type!

It's not until after the events in the tower after the bracer test, when it is evening, where you find these two on the clocktower spending a happily romantic moment together because he decided to propose to her there during the setting sun. (For your amusement, I have Estelle being a total creep in my picture). ;)

Also, let's not forget little claire!

She's a little reporter and knows the deets on this OTP. She's already got that boat shipped in her mind. ;)

Also, the localization is comically entertaining. Let's not forget lines like this:

This occurs after Soft-Ball-Mustached Dad bails these two out from what could have been a baaaaaad situation. I don't, maybe it's just me, but I like observing things like this. I enjoy watching them unfold. ;) (Also, Dice, I hope by the end of this game Estelle gets her pair of Stregas Sneakers.) ;)

Haha I meant more in terms of the general Chapter 0 intro, I just never thought the main chapter plot very compelling even when it had a chance to be.
I love that NPCs have a real followable chronicle as the chapter goes on, indeed, I think it's one of the most brilliant things in the game.

And the localization choices for Estelle, yes like ones "hide gettin' chapped" or (like the podcast mentions) "braining" someone is fantastic.  But great write up, Falcom has no shortage of story and personalities for all its characters.
74  Media / Game Journals / Re: Retro Encounter Podcast Thread on: May 06, 2015, 08:42:08 PM
Sorry about the all dude party, Dice (pretend we're getting ready for FF15.)  I was kind of thinking about asking my wife to come on if we play a Tales or Seiken Densetsu game, since we'd end up playing it together.  I've always had a secret dream of starting a twitch show called The Married Stream Team too xD;;

Welcome, Jean!  Yeah, I clocked my playtime at the start of chapter 1 at almost exactly two hours.  It reminded me a bit of Star Ocean 2's incredibly slow start.

SO2's start is the worst...  I'm happy I've gotten so good to know the exact NPC to talk to or place to go and when to bring it down to a swift....45 minutes... but blleehh.

And don't worry about the "dude party".  I think a chemistry is important to these discussion, so much like FF15, if that's what you got (and who's available based on time available and playtime on the side) I definitely couldn't judge.
75  Media / Single-Player RPGs / Re: Xenoblade Chronicles X on: May 06, 2015, 08:39:17 PM
Wait why are people complaining about the lack of dungeons here? The straight-up dungeon-dungeons XBC had felt really out of place and unnecessary.

Because RPGs have dungeons.

...*sigh* I guess if you get really particular, I guess it's like how people complained about the lack of towns in FF13, something a lot of us complained about.  Still, I think the sheer depth of exploration should make up for that.  And I agree, the few in XB1 DID feel out of place... mainly because they were just more constricted/smaller maps (I actually liked Mechonis being a sort-of super-dungeon)
Pages: 1 ... 3 4 [5] 6 7 ... 768

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!