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61  Media / Game Journals / Re: Josh blindly flails his way through a natural magic/no esper run of FFVI on: July 17, 2016, 05:08:01 PM
- Favorite magitek attack, TekMissile.  It's so preposterously out of place.

lol yeah a little, especially loved the animation for it.  But the "beams' were seriously cooler anyways.

Quote
- Am I the only one who kinda always felt bad for Wedge and Biggs/Vicks?  They were just following (either Kefka's or General Leo's I forget) orders, so it's a pretty raw deal they get destroyed by Tritoch. UWAAAAAAAAAAAAA!!!

If you're a Biggs and Wedge in a game, you're almost guaranteed the raw deal.  I do kinda wish they had more screentime though, in a remake they could make for an interesting component.  I'd love in general something that explores Terra's time with the Empire than just the butt end of it.

Quote
- A mysterious young woman controlled by the Empire, and born with the gift of Magic... ....

So that's great and all, but if a character isn't important enough to need to finish the game is she really the main character???? Was the choice to make the first character introduced basically optional by the end a brilliant/bold decision or just confusing?

I like that it gives other characters a chance to shine, but it definitely hurts her development for a kinda lame orphanage subplot. I'm...honestly kinda torn on Terra and Celes (Celestina!) as important RPG heroines, they find their courage in the 11th hour after a lot of self-doubt.  They were good at the time, they sort of fit the 'lovely and fair' persona a lot of heroines had back then just with the added angle of being bumped up to lead players, but how exciting they were is a bit of a mixed back.  Terra is a plot-device though, one that can go "lost" for a little bit and it definitely harms her character.  I view her more as a positive force and symbol for girls in leading roles but not at all my favorite example.

Quote
- Moogles! As exciting as that is, I like how the game just randomly decides to throw some real-time strategy at you 30 minutes in.  Also, dream boat thief Locke to the rescue! Terra goes down and in swoops another "hero" that really had nothing to do with the main plot after the first half of the game.

Locke is *totally* a dream boat.  ....why that 'handsome thief' thing is a sexy stereotype put on men is...bizarre, but it's totally there.  He'll...capture steal your heart? I dunno.

- On to The Returners' hideout and babysitting low level Bannon on the Lete River; AKA the first truly frustrating part of this playthrough.

yeah I hate Bannon.  Between his ridiculous hair, his traffic-light-inspired gear, his low-level escort mission, and the fact he's an NPC even more absent than Terra later on (I guess he fucking dies in the WoR??) is just a perfect storm for a shit character.
62  The Rest / General Discussions / Re: What's the haps? on: July 17, 2016, 03:29:25 PM
I think the art of getting a date isn't nearly as complicated as being ON one; hell with enough basic attraction you can usually at least score a coffee date. 

After being on what's probably way too many dates (I love it though), I can give advice for THAT part.  So lemme work ahead assuming you've finally got the date.

Dice's Dating ADvice's

I hate all this crap between "chivalry/equality".  I'm at LEAST under one assumption, if you do the asking out you should probably foot the bill; if the other person butts in to do so, that's okay too.  If you want to hold the door open that's just being polite.  Be nice, it doesn't matter, don't read into it, don't make a stink about it.  Anything is okay!

Where to go?  Movies are fine first dates.  Nerves happen, I think a good movie can be a fun way to help initial nerves.  The dinner/coffee date thing is the easiest, but if  you want to be cute, do a dessert-dinner place, those are always fun.  But I think a small and casual get together is sweet for a first date, it puts less pressure on the both of you and makes it a bit more meaningful when you "upgrade" to doing a restaurant date later on.
AVOID NOISY PLACES.  I've hated any interaction where I've flirted with someone at a loud bar or club.

Be friendly.  It's a bit of a turn off when a first date starts talking about money problems or something like religion or politics.  I don't mind a date bringing up an 'ex', but please in light that it's not because you're still holding a torch for an ex or because "that bitch" still makes you mad or because you had a love that burned brighter than the sun.  Be like Elsa and let. it. go.

Don't share opinions as fact unless you're doing it in good humour ("Terroni has THE BEST pizza in Toronto and that's a fact, I really recommend it or if you wanna check it out some time" -- Boom.).  And sure, you can have serious discussions, but for a first date I think than getting too indignant about what you love/hate, keep it light.  But wait, why are you doing all the talking to get to this point anyways?  See my final point.

Be confident.  Honestly a lot of the ideas about how good looking you are won't hold anything against someone who is truly just confident with themselves.  I know that's easier than it sounds.  An easy way to start is just good body language, stand up straight, and look the person talking to you in the eyes; if you're looking away because "you're shy" it'll *still* sends a very different message than you having a simple case of the jitters.  If you have to, look up body language, you'll understand your date better and maybe give off a better impression yourself.  If you want to go deeper down the rabbit hole, don't see it as a date, it's just a "do", you're going out and having a drink with someone, no need to put a label on it for anything other than enjoying some company.

Compliment something.  Most likely your date consciously dressed for the occasion, so pick an item they're wearing, be honest about it, and tell them it looks great on them.  A nice watch on a guy is likely something he may have paid good money for and loves and looks quite smart on them.  Nice shoes on a girl mean you're checking out the entire package and have an eye for something other than what's on her chest (:P).  It reaffirms their purchase, compliments their style, and tells them you're looking at something more than their eyes (so overused) and body (which is a little creepy). 
If you want to be a sap, compliment a person's smile if anything, 99% of the time they'll smile again just because you mentioned it.

I know a lot of people find it 'cool' to to not care for their appearance, whether by choice or as a statement or just because, but a little can go a long way.  Fashion wouldn't be a multi-billion dollar industry if it didn't matter, take at least some care on your personal look and hygiene.  Most of you on this forum are guys, you have it easier than girls do on this front; wear a shirt and pants that fit right and go together, not the first two things you saw when you got up.

Unless you got some funny or cool thing to show off on your phone, don't use it.

On the flip side of things, what happens when there's no chemistry??  This is a tough one, basically it's a dead end.  I believe in the idea that "opposites attract" because I think a similar conversation style and chemistry are way more important than liking the same exact things.  It helps, but it's not the glue that'll keep you two together.  Quite frankly, why would you want to be with someone you can't talk easily with?

BEST FOR LAST.
When on a date, remember to ask questions if you get into a jam about what to talk about next.  This can work as general advice with anyone really, but honest to god this is probably my biggest pet peeve when going out with someone is they expect[?] you to do that leg work when it should be a way more reciprocal thing.  If they ask "what's your favourite place to eat in the city" you better ask them the same thing!!  It's the EASIEST way to keep dialogue going and doubles the length of any conversation; you find more out about your crush and they get a chance to open up to you WHICH IS THE WHOLE POINT, NO?
"Tell me about ____", "What do you like the most about _____", "Did you ever _____". 

As a bonus point: Be smart.  If the date didn't go too hot don't go for a mandatory kiss.  If s/he's not buying what you're selling it's probably not you, it's just a bad match.  Don't dress to the 9s or wear those new shoes you didn't break in yet.  Ask questions, but don't interrogate.  Be confident, but be cool.  It's a tricky balancing act sure, but we would be cartoon parodies of ourselves unless we play that balance up.  Let things happen naturally and read situations as they happen, try not to script it.

If you ever want advice, or if you're at a road block, I'm a people-pleasing Queen if you ever want to message me for advice. :D
63  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: July 17, 2016, 10:15:38 AM
My only objection to nu Ghostbusters is that I simply don't find any of those actresses funny.  I find them all obnoxious, and that's why I refuse to see that movie.

I felt like that for Arrested Development who had a female cast I never heard of and a male cast I thought was terribly annoying.  But hot damn, their work on that show was amazing.
64  Media / Single-Player RPGs / Re: The tri-Ace General Discussion (& Star Ocean 5) Thread on: July 16, 2016, 11:14:35 PM
Valkyrie Profile was excellent, but that game took itself way too seriously sometimes.  Great gameplay, though, except for breakable weapons.  I've never liked that mechanic, except in Hexyz Force. 



I *kinda* liked the weapon breaking in VP just because it usually only applied to the broken gear anyways that would OHKO the worst of the worst, so it was a trade-off.  
65  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 5th Anniversary Edition on: July 14, 2016, 09:08:21 PM
Meeting online people in real life is a very odd thing. Heck, even seeing someones picture or hearing their voice is strange enough if you had no prior knowledge of how a person you've been interacting with looks/sounds, as it's often much different then you would expect.

A couple years back I was a guest on the Final Fantasy Union podcast for their Trivia segment.  I got a few online buddies from Final Fantasy Radio to listen and they were like "You sound so... normal."  Like they were disappointed.  Weird.

I had something like that once. "You look much cuter than I thought you would!" "I never thought I'd say this, but... cute picture!"

I'm not sure what people were expecting...

And this other time, people thought I was a dude, and after posting my picture someone still thought I was a dude. Do dudes have cute white bangs framing their androgynous face? Okay, no wait, don't answer that.

Anyway, I have an important question: Do I look like a minor? I've been asked for ID way too many times the past few years.



Personally, I think I look a bit younger than I actually am, but I definitely look over 20, and not in a 'a mature looking 17-year-old' kind of way.


You're adorable! 
66  Media / General Games / Re: Misc. Gaming News Topic on: July 13, 2016, 06:48:58 PM
Japanese developers share their game of the show from E3.

Quote
Norihisa Kochiwa (Compile Heart Producer): NieR: Automata.
Takuma Endo (Acquire President): Days Gone, The Legend of Zelda: Breath of the Wild.
Kota Takano (Akiba’s Beat Director): Days Gone, Scalebound, Resident Evil 7.
Yasuyuki oda (The King of Fighters XIV Director): Watch Dogs 2
Motohide Eshiro (Phoenix Wright: Ace Attorney − Spirit of Justice Producer): PlayStation VR, Resident Evil 7 in VR.
Goichi Suda (Grasshopper Manufacture CEO): The Legend of Zelda: Breath of the Wild.
Masachika Kawata (Resident Evil 7 Producer): PlayStation VR, Project Scorpio, God of War, Detroit: Become Human, Days Gone, The Legend of Zelda: Breath of the Wild.
Daizo Nonaka (Sengoku Basara: Sanada Yukimura Den Producer): Cuphead.
Minao Matsukawa (Dragon’s Dogma Online Prodicer): Final Fantasy XV, Final Fantasy XV VR Experience.
Kazuki Morishita (GungHo Online Entertainment President): The Legend of Zelda: Breath of the Wild.
Yosuke Saito (NieR: Automata Producer): Horizon: Zero Dawn.
Hiroshi Matsuyama (CyberConnect 2 President): Horizon: Zero Dawn, The Legend of Zelda: Breath of the Wild.
Yosuke Hayashi (Dead or Alive Producer): The Legend of Zelda: Breath of the Wild.
Shinji Hashimoto (Final Fantasy Producer): The Legend of Zelda: Breath of the Wild.
Hajime Tabata (Final Fantasy XV Director): Sony’s press conference, The Legend of Zelda: Breath of the Wild, God of War, Spider-Man, New Xbox hardware.
Horiyoshi Fujimoto (Dragon Quest Builders Producer): The Legend of Zelda: Breath of the Wild, Detroit: Become Human.
Tai Yasue (Kingdom Hearts III Co-Director): Sony’s press conference.
Toshihiro Nagoshi (Yakuza Series Producer): Maturity of PS4 and Xbox One and quality of the western games as a whole.
Keiichiro Toyama (Gravity Rush 2 Director): ABZÛ, Bound.
Masaaki Yamagiwa (Bloodborne Producer): VR in general.
Nobuyuki Okajima (D3 Publisher Producer): The Legend of Zelda: Breath of the Wild, God of War, Gears of War 4.
Kazutoki Kono (Ace Combat 7 Producer): Mid-generation console upgrades.
Katsuhiro Harada (Tekken 7 Produceer): VR in general.
Jun Tamaoki (Summer Lessons Producer): Battlefield 1, Days Gone.
Atsushi Inaba (PlatinumGames Producer): Sony’s press conference, especially Days Gone.
Hideki Kamiya (Scalebound Director): Forza Horizon 3, Resident Evil 7.
Kenji Saito (Metal Gear Rising: Revengeance Director): Horizon: Zero Dawn, Days Gone.
Takahisa Taura (NieR: Automata Game Director): VR in general.
Yosuke Hashimoto (Bayonetta 2 Director): ABZÛ.
Masaki Yamanaka (PlatinumGames Designer): Days Gone.
Masashi Inoue (Xbox Japan Marketing Manager): New Xbox Hardware, Xbox Play Anywhere.
Yoshifumi Hashimoto (Marvelous Producer): The Unspoken (Insomniac Games), God of War, The Legend of Zelda: Breath of the Wild.
Taro Yoko (NieR: Automata Creative Director): The Last Guardian’s Release Date, The Legend of Zelda: Breath of the Wild, Horizon: Zero Dawn

Noticeably absent is Persona 5, which is either because the lack of playability for more trailers...or because they're all just jealous! >:(
But still, cool to read.   
67  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: July 13, 2016, 04:48:33 AM
Secret of NIMH was pretty great.  John Bluth's first three animated features were pretty stellar and...interestingly not always easy to watch.  NIMH dealing with animal testing, Land Before Time's bit with Littlefoot's mother, and anyone remember this fucking thing from American tale?  That whole movie was basically things getting progressively worse until the last 5 minutes.
68  The Rest / General Discussions / Re: What's the haps? on: July 13, 2016, 03:17:06 AM

And it actually was.  I tend to say "garbage day" with that sort of emphasis too when I remember. xD

Similarly, if I mention an event happened at night I can't help but copy Milhouse too.
69  The Rest / General Discussions / Re: Youtube on: July 13, 2016, 03:09:50 AM
https://youtu.be/WNbb9qixsRQ
A cool animated historical-music-video short about the humble gangster origins of instant ramen.  Informative, and basically up your ally if you liked Samurai Champloo.

https://youtu.be/F_td1X_c5Gg
What is a polite distance?  The definitive scientific answer to how much of a gap is socially acceptable to hold the door open for someone.

https://youtu.be/NVOL3tMDzEs
Remy speak!  Good boy.
70  The Rest / General Discussions / Re: What's the haps? on: July 13, 2016, 03:05:42 AM
Had a garbage day...

The haps is I had Taco Bell twice in one day, I love Taco Bell, it is proof that there is a god. Such tastiness at such a good price!


...reading that actually cheered me up a bit. x)
I had Popeye's the other day.  Their spicy chicken tenders + soggy macaroni and cheese is a life-shortening and delicious guilty pleasure.  Hooray bad food [every once in a while]!
I'm also pretty sure a good fraction of my trips to Toronto involve me getting street meat as opposed to trying an interesting new restaurant.
71  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 12, 2016, 09:29:28 PM
Time to share some of my post-playthrough thoughts. Since it seems like I'm probably one of the last folks on this forum to finish it, I'll just use the black text for spoilers. Also, I read through all the posts now, but since there were so many, if I reference a point someone else made I'm not going to bother trying to remember who said it. I apologize for that.

1. In regard to VLR's cliff hanger:

- Dunno why anyone would say the Radical-6 plot is thrown out or doesn't have a significant role in ZTD

I mean the whole thing was a setup so that the strongest SHIFTers would gather and basically be trained to gain stronger control over their powers.
Was the ending a lazy threat escalation? Sure. But that doesn't mean the Radical-6 plot was any more of a loose end than any other plot thread presented thus far.


2. Overall presentation

- I liked the fragment setup. I got pretty lucky and viewed them all in an order where nothing felt like it was prematurely revealed, so I guess in that sense I can understand why some people didn't like it.

- Took a lot of reflection, but I do agree with those who say the cinematic presentation leaves too much room for desperately needed details. And even then, they probably could have done with a lot more character development

Hell, Diana and Sigma's relationship kind of skeeved me out at first since Diana's design makes her look incredibly young and her age is barely even hinted at.

- It took me almost until the end of the game to notice the "Switch" button that toggles the fragment flowchart to a global flowchart more reminiscent of VLR's.

- I liked the graphics for the most part . Loved the twitchy eyes whenever a character snapped. Though often times some of the animations seemed a little odd.

- Corny as it was, that "bittersweet" theme that played whenever something that was supposed to be giving us feels was easily my favorite music in the game.

3. The big reveal

- I mean, I can assume we all knew who Zero was after Sigma and Diana's ending, right? Even if we didn't realize the other part of the twist?

- The actual plot twist however felt WAY too much like VLR's to really be satisfying. And while I agree there were a few good moments of foreshadowing for it, nothing really topped Tenmyouji's comment from VLR (The one about Sigma being in school for a really long time)

4. General Character & Plot Thoughts

- Akane's character annoyed me far more than Junpei's, believe it or not. Like, yeah Junpei's excuse for being so jaded was grade A bs, but actually Akane's condescending explanation every time something vaguely scientific or philosophic was broUGHT UP? Complete with that valley girl style quixotic inflection at the end of every senTENCE? Yeah, that got pretty obnoxious pretty quickly.

- Everything about the transporter bugs the hell out of me.
Sigma: Oh no it blew up now we can't use it for 10 months.
Carlos: Oh no it blew up now it can never be used again.

I'm going to assume Sigma didn't randomly press buttons when he sent away the twins the way he did when he and Diana were trying to escape the doomed history, so how did they automatically know that Phi and THE Phi were the same person, having sent baby Phi to 1904?

How the hell did this giant contraption get moved three times without any whistleblowers, conspiracy theorists, or even the general media revealing its existence? I mean, its pretty clear the core itself is bigger than the room its being stored in. Especially when the final owner was a lone crazy philanthropist, or whatever cover Delta was using at the time.

- Riding off of Dice's comments, Carlos was just an incredibly boring character. And it just made things all the worse when he became the game's Super Shifter.

- One detail I found clever is that the way the decontamination room sequence is set up on the global flowchart kind of gives away the staggered time twist without actually giving it away.

Though one question I have about the flowchart is why the execution scenes were separate from the main chart when they were clearly the catalysts for the initial branching of histories.

Gotta agree with whoever said that the group's "moral dilemma" at the very end was completely bonkers when you think about all the visceral endings in the rest of the game.

Top notch write up that sort of got a lot of my grievances I had that I didn't put into words.  And yeah, I forgot to mention how annoying the logic of the transporter room is --- IT'S a deus ex machina if there was one, but I mean the ability to jump dimensions is pretty fucking sweet to begin with it.  Which, given how convenient both of these plot devices are, it's great that the game again ends on a note where it technically doesn't let them win against the 'big bad', who's completely in the clear.

Hmm...I'd love if the next game took place in 1904.

On the topic of Carlos...
Quote
I had theories he was going to turn out to be a baddie. The status screen portrays Carlos and Mira as Ken and Barbie like characters, respectively. I cottoned on to Mira being bad news even before she started killing people, so it looked to me like Carlos was hiding something under his All American Good Guy™ persona. But no such luck, just a boring dude who wants to kiss his sister.

72  Media / Game Journals / Re: A Game Journal Reborn on: July 12, 2016, 09:18:54 PM
Xenosaga 2 Shion was the most tolerable for me because she had a different voice actress than the other two games and that voice didn't sound like the combination of nails on a chalkboard plus a leafblower. That and she didn't get as much screen time since XS2 was more Jr.'s story.  

Granted, Shion is one of my least favorite JRPG characters so I'm already biased against her.  Miyuki was meh as well.  She could have been a much stronger character (especially with her being a mechanical engineer), but the writers instead decided to awkwardly shoehorn her into the "clumsy girl" anime archetype who Shion and the others routinely picked on.  And perhaps because I'm not into robot girls, I do not see the appeal in KOS-MOS or T-elos at all.  Robot "waifus" armed with enough weaponry to blow entire galaxies to smithereens?  No thank you.  My feelings regarding KOS-MOS and T-elos are best summed up by Billy (NOT Xenogears Billy): https://www.youtube.com/watch?v=N9KGfgg-d8s

Ziggy and chaos were my favorite Xenosaga protagonists and Albedo still remains one of the most terrifying JRPG villains I've come across.    

That was a pretty excellent write up.  I always wanted to root for Shion, I've always liked intelligent heroes over the more "strong" and fiery types, but yeah she kinda just fit into the nerdy archetype and rarely rose above it.  Actually it's worse because I didn't really feel she was all that smart either (or her ditziness was a stupid thing to tack onto one of the most brilliant scientists). 
73  Media / General Games / Re: Misc. Gaming News Topic on: July 12, 2016, 01:20:39 PM
Was that not Dice doing a spot on Mesh impersonation?

Kinda accurate?? I've been so busy the last while I only got time for the lame one liner posts.
74  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 11, 2016, 08:06:40 PM
Speaking of unresolved plot threads...

Code:
http://zeroescape.wikia.com/wiki/%3F

The page is theorizing that this is Brother/Delta, but I'm kind of thinking it might be Sean? They mention that ? can traverse time and space freely...

On that, I don't know.  Given how keen these games are to clean up loose ends, unless it's any one of those people I'm not sure what answer can really provide much of a surprise.
Code:
That said I think Sean would be a cool choice.

Really hope the series continues in some fashion, even if ZTD ends with a bit of a whimper than a bang, I'd still welcome whatever Uchikoshi works on for satisfying whatever itch his games are.
75  Media / General Games / Re: Misc. Gaming News Topic on: July 11, 2016, 06:57:41 PM
I never knew Dark Souls has an apparently super rare enemy. More games should do this. :O



I'm also loving this Voluptuous Valkyrie title.
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