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RPGFan Community Quiz!
Persona 3 FES Quiz is now OVER!
Winner was user: Monsoon!
334852 Posts in 13711 Topics by 2200 Members
Latest Member: Rgeneb1
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61  The Rest / General Discussions / Re: A Shout-out to coop multiplayer gaming on: October 15, 2014, 09:02:11 PM
Great site for just this

Resident Evil 5 and 6 ...are ...what they are offline, but together it's a ton of fun and really milks the "togetherness" idea (the amateur difficulty makes things more casual and fun>tense, but higher difficulties are there too)

Kirby Super Star was one of my favourites as a kid and I think it holds up well today, as well as Secret of Mana

The Lego series has really fun co-op and is a really nice light-hearted take on the source material (Lord of the Rings being a really beautiful imagining of Middle Earth).

Borderlands is there of course

Dragon's Crown is co-op.  Not the easiest and I'm not sure if she'd be put off by some of the imagery and lack of...really much going on.  But it's a great game that makes you put in as much as get back from it.

All these game should be super cheap now too! :D
62  The Rest / General Discussions / Re: RPGFan Community Quiz Quiz Show! on: October 15, 2014, 08:58:21 PM
We getting a new straw poll soon?  I've sobered up since the weekend and I'm curious to see what's up next. 

I liked drunken Monsoon, I like sober Monsoon.

I like you just the way you are,
63  The Rest / General Discussions / Re: What's the haps? on: October 15, 2014, 08:29:49 PM
I like both IN things, but I'm not good with them on their own.

I'm also a picky eater though, so even the raw tomato makes me cringe.
64  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 15, 2014, 06:55:49 PM
I will leave IGN's take on that which I think works both sides of that well and concisely:
"Bayonetta is strong and awesome, but it looks like the game was shot by a pervy cameraman [sic]"

I understand the logic he's following by saying that. But as someone who grew up with lots of Japanese games and anime, that argument doesn't work for me at all.

Sex appeal in many forms in Japanese media is something that is not even a problem, the problem mainly comes from either cultural differences or a lack from someone to make the effort to view things in a open-minded manner.

Then again, a few that has complained about Bayonetta in the past do it out of the insecurities each of those people have/had at the time. Which, at the end of the day, ends up in a discussion where there's much ado about nothing and Bayo keeps being as sexy and fun as it has ever been.

Not everyone watches anime and not everyone grows up on the same cultural influences.  I'm not sure what part of T&A is about open-mindedness when taste and tastefulness (especially when it comes to sexualization) is a very difficult thing to nail down, and again, not so black and white to simply tell people that "oh well you should be open-minded about it!".  Plus, it's one thing to say 'sex appeal' (of which Bayonetta is dripping in) and another in creating a voyeuristic camera (the first shot of the demo goes from Bayo's chest-gem to her box).  The point is that this IS nuanced and can't be talked about so matter-of-factly; people have dissenting opinions and beliefs.  And if this is a game that was always meant for Stateside release (where it may be more contentious to show off such blatant/obvious sexual tones), then such discussion may inevitably happen.

I don't think one bad review is going to kill the game, nor do I think it "THE BIG PROBLEM WITH MODERN REVIEWS".  It's one different opinion; not the final word against it.

I don't get what you mean by "insecurities".

Games get docked for shitty voice acting, poor music, bad visuals and so forth, so why not something that is both consistent and [deemed] tacky that's getting in the way of the person's overall experience?

Read the article that I linked from DualShockers please.

I did, but what specifically about it?  

No offense, but skimming through that article...I feel like it's a better example of what's wrong with gaming journalistic writing than the Polygon review. [....]
But that articles feels a bit too charged to take seriously, like someone's just posting an sternly-worded letter. Granted, it's difficult enough for a member of the industry to say "everyone's doing it wrong!" and still be taken seriously...

That was more my impression as well.  

. I guess I'd have to play the game more, but what I couldn't help but be distracted by the buttshots in the cutscenes of the demo, though. I don't think there were too many, and I don't think it's that much of a problem - I love Bayonetta as a character, and that includes her looks - but if the full game has a lot of that (and I've heard conflcting reports), I could see some people getting annoyed or even offended by it.

I *hated* the start of the demo for the obvious pandering, but when it died down and resumed to be about a sexy heroine kicking ass I was totally into it.
65  The Rest / General Discussions / Re: What's the haps? on: October 15, 2014, 06:41:04 PM
Try becoming a gamejournalist and switching from a Nintendo to a PlayStation magazine. Fortunately most readers don't give a fuck, but some of the younger ones don't really get that someone may want to play games on more than one platform and have the means to do so. They'll complain about you being biased towards the platform you're not currently writing about. Meanwhile, most of the critics/journalists I know have more than one platform at home. Many of them are fans of genres or series, not platforms.

As someone who seems to end up getting all but one system released per generation (obviously stuff like OUYA or Neo-Geo don't really contend here), I agree.  I hate the console climate when a system is released; there's so few games but it still a (pardon me) dick-measuring contest for what system is better. 

I've always played everything I wanted across the board regardless of platform. I must admit though, I see myself becoming more and more an exclusive sony whore as the years go on. There is just too much I want to play to ever realistically get to it all and with the majority of that being offered on sony consoles its just become the natural evolution for me.

Not saying I don't want to play the next Zelda and Xeno offerings but I think the present state of the gaming industry force most to pick and choose at this point.

I'm kinda getting that for Nintendo (really just for the two you cited + handheld offerings... the 3DS is such a delight).

In the end, I don't think it's me being any which way just me being a lot more picky; I really don't have the time I used to.

HAPS:  I busted a machine at work.  Whoop whoop!
My thumb is getting better too; but the pills I take have to be on an empty stomach (so I've switched my diet around) and taste like garlic and onions.... blegh.
66  Media / Multiplayer RPGs / Re: Destiny on: October 15, 2014, 06:22:44 PM
Sorry to drop in like this, and not even have the game... But my co-worker put on the OST during our shift. 

Some good stuff right there.

67  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 15, 2014, 06:16:23 PM

I already spent two fun days on Neogaf disagreeing with the premise of that article, so I'm just gonna sum up real quick here again: I disagree.

But I doubt what I think matters, BECAUSE YAY BOOBIES AND BUTT

I will leave IGN's take on that which I think works both sides of that well and concisely:
"Bayonetta is strong and awesome, but it looks like the game was shot by a pervy cameraman [sic]"

Besides that, I still fully intend to purchase.

Doesn't buying a game you object to on a personal level make you a bit complicit in the act?

It'd be like disagreeing with the killing of animals while chomping on delicious beef jerky.

Or (and I don't want to sound facetious) do you just not care enough about it to sway you away from buying?

I think Bayonetta is an awesome series, the gameplay is fun as hell.  It doesn't mean half the cutscenes don't make my eyes roll at some point.  And unlike eating beef or other moral issues, no nothing is really harmed in this nor is it endangering the world (I think :P).

I like she's a badass, but I hate people saying she's empowering for women when I think that's *really* open for debate (and while I do think it's a grey area, some part of it's good and bad, I definitely lean more to one side).

Also, the aspect that a factor in Polygon's lower review is being criticized is dumb.  The Polygon reviewer stated that they love the gameplay, but like many reviews, it's not JUST gameplay that will always make a title earn a high score.  Games get docked for shitty voice acting, poor music, bad visuals and so forth, so why not something that is both consistent and [deemed] tacky that's getting in the way of the person's overall experience?  

But I doubt what I think matters, BECAUSE YAY BOOBIES AND BUTT

I do enjoy my boobies and butts... but I will fight to the death so that you may get to enjoy some men-boobies (or chesticles if you prefer) and men-butts too!

(it's true that that ass camera shot in the video is kind of too much and pointless...)

I'm all in favour of 'man-service' as well.  Everyone can win!  But since that's rarely the case.... *shrug*

I KNOW Bayonetta is sexy (or meant to be anyways; she's definitely a "snoo-snoo Amazoness" by proportion).  I hardly think a "pervy cameraman" needs to show off even more.
68  Media / Anime, TV, and Movies / Re: Live-Action Sci-Fi Tetris Movie on: October 15, 2014, 05:53:12 PM
Looks like filming has begun!!!

69  The Rest / General Discussions / Re: Misc. Gaming News Topic on: October 15, 2014, 05:49:53 PM

I already spent two fun days on Neogaf disagreeing with the premise of that article, so I'm just gonna sum up real quick here again: I disagree.

But I doubt what I think matters, BECAUSE YAY BOOBIES AND BUTT

I will leave IGN's take on that which I think works both sides of that well and concisely:
"Bayonetta is strong and awesome, but it looks like the game was shot by a pervy cameraman [sic]"

Besides that, I still fully intend to purchase.
70  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 14, 2014, 08:06:42 PM
Your impressions are awesome, really makes me want to replay the game. Must resist those urges though, whenever I touch FF7 again I want to see the whole compilation through to the end(even with it's disasters, I do like Crisis Core and enjoy AC on a superficial level).

AC is probably best enjoyed when your turn off your brain and enjoy the pretty graphics.
Dear lord for a film made so recently[ish] you'd think the dub would be better.  It's so flat and sad sounding.  I also think AC really misses the tone of the game; the game knew when to be fun and sweet and serious, but it switched all that out for some teen-level melodrama.

I recommend it; I'm really having a great time again with FF7.  Of course, it's been a while so it feels quite fresh.

Dice, you're my heroin(e).

Really enjoying this thread.

Your welcome Ramza.  I truly try to see relevant things... sometimes I skip that and go into stupid territory of dumbass commentary... But I'm glad it's worth reading!

  One thing I will never forget is how I felt when I first escaped Midgar, I thought the whole game was going to take place in Midgar since it seemed so huge like a world of its own. Then out of no where I am making my escape with a awesome motorcycle mini game to freedom and when I was finally free I was greeted by this beautiful colorful world full of adventure.

 I had the same feeling in FF13 when you finally get off the one way areas out into the open fields but I was greeted by the most annoying combat and endless grinding that I never want to remember.

FF13 took what Midgar was in concept and turned it into a bit of a joke.  I don't know how a series of such esteem complete lose sight of what its fans like about the previous games.  Whoever decided on corridor-dungeon for the first 10+[!!!] gameplay hours should have been demoted.

But indeed, Midgar was really something and incredibly well thought-out.  A game within a game almost since the pace within and the world outside are really like night and day.

That's one of my favorite overall themes in the game- how every character believes something that is untrue. 

I'm good to make points, but I'm pretty garbage to find "the bigger picture".  Indeed, I didn't actually put that together myself between finding and what's truth and what's fiction.  It certainly seems like they all deal with similar core issues in very different ways.

The Narshe Defense battles are more about attrition than anything else really. Fort Condor is more of a question of how much money are you willing to sink into this minigame. At least its quite a bit more RTS than the Narshe stuff since you can't just out-level the competition and you have to pay attention to what troops you use and what remains.

You'll be seeing the Black Caped people soon enough. Nibelheim and the North Crater are where they show up in force.

My issue with the character chapters in FFVII is that unlike in FFVI where they were more necessary, this particular part of FFVII is basically where the game spends its time giving the characters who really don't matter to the main plot of the game their moment in the spotlight (and really, even FFVI revisited character arcs at least once more; Gau, Setzler, and Mog are the only ones who really get shortchanged on this (and Mog kinda falls in with Umaro and Gogo in optional character status)). Once these are done, Red's and Barret's role in the plot consists of little more than adding their own flavor of commentary (and in Barret's case, maybe a date with Cloud). When you think about it, of the Midgar 5, these two are kinda stragglers to the main plot (Cloud and Tifa both have Nibelheim, Sephiroth, and each other; Aeris/th has a bunch of stuff implied with Zack, her Parents, the whole Ancients business and the end of disk 1; and the others didn't join till later and thus will receive their development later or are optional). Hell, even Yuffie has two segments to herself even though she's optional.

Deathblow is a good Materia for when you get it since its quite literally Critical Hits on Command, but eventually it will become less relevant as enemies gain more Deathblow resistance, that damage cap rears its ugly head and Double Cut comes along. Its also required as one of the seven Command Materia needed to make a Master Command Materia.

At least there are definitely good reasons to like North Coral and Cosmo Canyon, even if I feel like that whole segment drags like hell (especially you Desert Prison). That said, Gongaga Village to me has always been little more than a Wide Spot on the Road with a random (and much easier) fight with the Turks (seriously, Seal Evil is hilariously gamebreaking for when you have it, getting Vincent on your first pass through Nibelheim proper is hella easy with it) and a Titan Materia.

The Desert Prison segment would be a bit better if it didn't have the stupid Choco Race tacked onto it for the arbitrary reason of winning means letting a convict go (which is odd for anyone but our actually innocent party).

I said 'fuckit' to Deathblow, so thanks!

And I think a running problem with a lot of RPGs is how useful the supporting cast is outside of the main hero or side events.  I give the Tales series credit for at least making their party incredibly chatty and interactive so it feels less like "make X chip in here".  But I guess it's tough besides "FINAL BOSS has ruined my life!".  *shrug*.
Tales of the Abyss (as you might have guessed) holds a special place in my heart, and certainly that's one reason why.

In the end though, I think FF9, despite how loveable the cast was, was one of the worst offenders.  Amarant's main 'scenario' was that he fell in a dungeon, Freya has an amnesiac lover that's not really important again after Disc 1, Steiner LITERALLY tags along for his Princess (which totally works for his character, but development was slow otherwise; and arguably stronger with Beatrix), and Quina is hungry and tagged along.  I do like how Zidane became much, much more relevant to the plot however as the game went on; starting from "lucky ass thief" to integral to the whole thing (even superseding Garnet's "magic waif"/magical girl status).
71  Media / Single-Player RPGs / Re: RPGs and the horrible path they follow on: October 14, 2014, 07:28:50 PM
The idea that I might not be able to play a game in my personal Top 10 is heart-breaking for my lil' gamer hobby.

I am all in favour of HDs and going Digital and Steam and all that jazz.
72  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 14, 2014, 05:21:28 PM
In the spirit of my LP of FF7 going on, I'm glad this popped up recently

Complete with clipping
73  Media / Miscellaneous Games / Re: Super Smash Bros. Namdai on: October 13, 2014, 11:12:08 PM

I just hope they have SOME coop multiplayer, or else I'll not have much incentive to play the game.

T-team battle?
74  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: October 13, 2014, 01:18:54 PM
Infomercial people

75  Media / Single-Player RPGs / Re: Dice plays FF7 (Sponsored by Maxx) on: October 12, 2014, 03:08:15 AM
One thing to point out about the whole "Man in a Black Cape" bit is that there are a bunch of dudes in Black Capes, or Cloaks in this case. After all, the real Sephiroth is still chilling up at the North Crater, either he through JENOVA or JENOVA itself is controlling the various people in Black Cloaks (I personally think the implication was that when Sephiroth exerts enough control over a host, he can sorta magic the sap into a copy of himself as well as invoke bizarre mutant powers like flight and teleportation; either that, or the Man in the Black Cape isn't Sephiroth at all and its all the screwiness involving Cloud's head and the JENOVA cells inside of him, he's basically seeing Sephiroth and shouting "Sephiroth" and all everyone else can see is some dude who's figure is obscured by a Black Cape/Cloak and just take his word for it; after all you never actually fight Sephiroth prior to the events at the North Crater).

Two funny things about Fort Condor, first is that its a call back to the Battle of Narshe in FFVI (you're defending a location from enemy grunts and you must deploy your troops to halt them), and that its essentially a Tower Defense minigame that predated the establishment of the Tower Defense genre by over a decade. Also you do get some fine rewards for the mini-game, including a Large Materia and the Phoenix Summon Materia, but you have to play through it several times to get those and the later battles unlock based upon story progression. It's also cheap to run through and braindead easy to complete so its easily on the lower end of the spectrum in terms of the game's minigame's annoyance factor.

Meanwhile Junon, is pretty much where the second most annoying concentration of minigames are in the game (Icicle Inn's shenanigans like the Snowboarding minigame and the keep your body temperature up bullshit are easily the worst).

I realized the Narshe bit when I was staring and planning tactics around the rock bundles.... (FF6 had it where they could NEVER breach your defences if you places your guys in a certain position)!  I like the minigame, but I'm not sure I wanna keep going back for it (for other than Big Mat and Phoe-Phoe).

Icicle Inn, as pretty as it is, I'm not looking forward to. :/

And I admit I didn't think about the Black Cape people part.  They kinda freaked me out, I just remembered them  I kinda wanna get more information on them, I forgot all about it.

Yeah, I absolutely hate the first section in Junon. The only redeeming part of it is Rufus' Ceremony theme. I do enjoy the second visit with Tifa/WEAPON though. That's one of my favorite parts of the game.

Also, since you posted the picture of Mt. Corel, I have to say the song that plays there is one of my favorites.  It seems to mix Anxious Heart (my favorite) and the FFVII main theme.  It also sounds like it has a few notes of FFVI in it by coincidence.

I remember liking the Fort Condor mini-game, but I haven't played it recently so maybe my opinion will have changed.  I think it was my first exposure to tower defense and now that I've played better games in the genre I probably wouldn't like it as much.  Still, I appreciate the variety in the mini-games in VII.

I will add I do prefer Fort Condor to the two versions of it in FF6.  The music isn't as good though. ;)

And yeah, I love that Mt Corel tune.  It's also kind of odd; a real hopeful tune plays right before you hit...what's left of Barret's home area....  But the use of lighting versus the dilapidated scenery make it a pleasant "in between" area.

In FF7, I made a sad face when
Jessie died.
 She was a sweetie-pumpkin.  Mourn forever.  

I liked her too.  To their credit, there's a ton of great [supporting and main] female characters in Final Fantasy.  The entire AVALANCHE team have little exposure, but worked well with their allotted time to get their own personalities and feel just a LIL' something when they meet an untimely but noble death.


After a small [Smash Bros] break;
The [literal] Prison Town, the Wonderland, The Canyon

= More adventures in great scenery.  This game is not short of these.

= Seriously, the amount of metal and materials NEEDED to create something the scale and scope of The Gold Saucer is...baffling.  I mean, the individual areas? Ok, but the actual gold/metal pods and beam??.  Goodbye, Gaia, your resources are fucked, with or without Mako/Lifestream energy.

= I think some of the greatest plot points in this game is how simply, effectively, and concisely the "Character Chapters" are told.
Both Barret and Red are great examples of side chapters that have no real bearing on the main plot of the game, but adds great backstory to their character.  Red's misunderstanding about his father changes him from a coward to a still-suffering hero (the shot of his petrified body is really something to look at).  Barret confronts his best friend; a man with the same gun-arm augmentation because they were involved in the same incident against Shinra that claimed their hands while they were trying desperately to flee.  
Tifa too, I like how even though she shares most of her "character backstory" with Cloud, their accounts of the event are detrimentally different.

= Given the absolute motherfucking train wreck and state of North Corel, YOU'D THINK that the Gold Saucer execs, with its CLEARLY INFINITE resources, would buff up the state of the garbage heap shit-hole that transports people in and out of their park --- and more than just its cable cart boarding area (however, I do love the attention to detail that the ONE area does look better than the rest of the town).

= This song.
While I find the FF7 OST much simpler compared to the almost operatic/symphonic style of FF6 (though FF8 is much more hit-or-miss to me), the simplicity and effectiveness of its melodies is perfect (and even despite the crap MIDI quality synths).  Each song suits each location very well and really sets up the mood for the game.

= One stupid reason I love, love, love Tifa?  Because she makes me feel good for having BROWN EYES.  
Squeenix LOVES blue eyes... :(
....sha la la la la la dee dah~

= I forgot Deathblow.  Is it a good materia or can I just move on with my life?

= Yeah, I brought Tifa and Aeris to Gongaga.  It's strange, creepy, and wonderful how both girls were involved with Zack, neither feels terribly contrived (although it does make you question Aeris' attraction to Cloud....I doubt he'd care).
= Cosmo Canyon is so fucking cool.  Some point between the literal down-to-earth decor, the mild native influence (a weapon shop called Tiger Lily's is a cute touch), that catchy tune, etc.  

= On that note, Bugenhagen's lecture on the lifestream is brilliantly done.  I love the song that plays and I love that the first few notes are the same heard in the opening Bombing Mission tune as well
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