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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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6031  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 21, 2011, 03:36:37 PM
Personal taste is cool - I prefer TB but do play Action too -  but then it clashes with "logical step". Like said already in this thread these 2 sub genres of combat run parallel, not TB=>AB.

Haha I said that too because AB couldn't really happen during the NES days of TB. 
6032  The Rest / General Discussions / Re: The NEW Game Journal on: October 21, 2011, 02:46:38 PM
I'm up to here with Drakengard. Is it worth it to keep playing and see the story or should I just find a video walkthrough?

You probably should've done that to begin with. But with that said though "In for a penny, in for a pound", or if you've made it this far it's probably worth continuing til the end (unless you're trying to score the fifth end and are tangling with a whole new genre of gameplay in which case for the love of god look it up on Youtube; it's not worth it to play through that).

Warning: Watching all the ending may lead to suicidal thought
6033  Media / Single-Player RPGs / Re: need help deciding on: October 21, 2011, 11:00:28 AM
Dice- you're kidding about the next two tales games right!? i was looking forward to graces and xillia to fulfill my airship/overworld needs!

eusis-your points are exactly why i think i have to go with Tits, its about as close as you can get and from the gallery it looks like i'll at least be able to board an airship at some point. I've played and enjoyed plenty of games w/o a "controllable" airship and map, like BoF IV, mass effect, and rogue galaxy and those are some of my favorite games of all time, so its not a deal breaker and i don't want to make to much of it. but its just something that seems to be fading in rpgs nowadays which has me a bit bummed. i'll do a search on this forum about airships and bitch about it more there.

rpgseeker-i went and got a gamecube a while back just for Skies of arcadia, and tales of symphonia, and the MGS remake. your post reminded me i have to go pull that baby out of storage.

kevadu-i just checked out the gallery for type-0! officially excited.



I know Graces has a proper airship, but it might be in the spirit of how FFX used theirs (point and click) -- don't hold me to this though
6034  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 21, 2011, 10:59:35 AM
That comment you made about shifting turn based to real time combat really antagonizes me. I am sick of the notion that real time combat systems are a replacement of evolution of turn based ones.Turn based combat has the potential to be incredibly strategic and tactical. It's a genre difference.

Same here. First witnessed when Bioware replaced genius battle system from GoldBox AD&D games with their pausable/realtime combat in Baldur`s Gate. It was not bad, but a far cry from total control and real tactics of SSI titles. Ok I`m a die-hard TB fan, but don`t mind a well done Action RPG - as long as it doesn`t ask me to control multiple party members at the same time without any pause button. How on earth are you supposed to compete against computer juggling all that? (Ok, Korean Starcrafters might, but thats way outta my league)


I just find that Turn Based combat can be dry.  Only a few games use it super well.  Grandia II, LoH to some extent, FFX (especially in terms of speed), and the occasional tactics game (I'm actually not a big fan of VC).  I consider real-time a bit of innovation, or at the very least a logical next step to some extent.

Consider it a personal taste for active time combat, than a poo-poo to turn-based.
6035  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 20, 2011, 11:50:23 PM
Oh wait, I have one that is crazy innovative and would have benefited a lot of games.

Chrono Cross's Fast Forward Button

AMEN.
6036  Media / Anime, TV, and Movies / Re: Persona 4 anime? on: October 20, 2011, 08:46:14 PM
http://www.youtube.com/watch?v=6qR_LM4nQ7w&feature=player_detailpage#t=95s

A bit of a shame you can't tell the main peeps of the show/game to just FREAKING AGREE with what the Hard-Truth-Shadow is trying to tell you... it's right, deal with it.  Ah well, cue dramatic moment and music.
6037  Media / Single-Player RPGs / Re: need help deciding on: October 20, 2011, 08:19:48 PM
Just to add to the lack-o'-world; both the two new Tales lack a proper world map, it's just field-to-field.
6038  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 2007 Edition on: October 20, 2011, 08:17:44 PM
I used to be a White Hot Schoklette fan but she's too mainstream now



Cats and boxes.  I do not comprehend their appeal.

I think you gotta own one... My 8-year old "pup" is always appealing. x)
6039  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 20, 2011, 08:16:11 PM
- The shift of turn-based to real-time combat (who the fuck waits when you're fighting, ahmeanreallynow, who?)

There's something to be said for abstraction than treating everything "realistically", but it's good to have variety regardless.

I didn't mean it that way.  I'm just not a fan of simple turn-by-turn methods of fighting.  It's one thing if it's for tactics, but I'd rather something that means quicker and more hands-on thinking, then sitting and waiting.
6040  Media / Single-Player RPGs / Level-5's Girl RPG on: October 20, 2011, 08:14:40 PM
http://www.siliconera.com/2011/10/20/life-as-a-hostess-hands-on-girls-rpg-cinderella-life/#disqus_thread

The not too creatively named "Girls RPG" is getting some press.  It is Level-5, a developer I think is a tad over-rated... but hey.

I want people's opinions on this.  Because I personally think it's stupid.  Mainly for the reason Lisa in the Simpson hated the new Malibu Stacey doll: why does the girly stuff really need to be crammed down our throats like this?  I guess I kinda of get it, this looks like a "fluff" game in its entirety, but it really does perpetuate stereotypes for girls -- there are no battles, but a choice what to wear to look great for the guys!!!!

I know there really isn't a big demographic for girls in games, but man I'm surprised it's taken so drastically and reduced to this.  Your sense of "adventure" here seems to be a day at the mall or getting asked out.  I'd prefer something catered to both genders at the very least (Harvest Moon does a nice job of that at least) -- but for lack of better words, this game just looks lame.  It's easy to argue: "you're the minority who isn't the target then, Dice!", but... bah...  =/
I'm disappointed level-5.


6041  Media / Single-Player RPGs / Re: need help deciding on: October 20, 2011, 07:56:34 PM
ok so narrowed it down to 2 - ys7 or Tits, i own crisis core so that really doesn't count.

this may sound dumb, and off topic but sometimes i choose my rpgs solely on the fact that their is a controllable airship and world maps.

yes I am one of those annoying rpg fans that came onto the scene back when ff7 came out. so i fell in love with world maps and vehicles. when you could rent a car in ff8 i thought it was awesome, even tho it was as unnecessary a feature ever created.

don't get me wrong i love good story and character development, but the exploration just doesn't seem as fun without flying around world map and discovering hidden places on your own.

i do 99.9% of my gaming on consoles, and less games are utilizing the world map and airship. Tales of Vesperia was like an answer to my dreams.

Do any psp games utilize world maps and vehicles?

is it becoming a lost art i modern rpgs altogether? is there other people out there like me?

I can barely remember the last game that utilized a world map since Vesperia...
6042  Media / Single-Player RPGs / Re: What are your favorite innovations in RPGs? on: October 20, 2011, 07:55:38 PM
Tri-Ace's innovations are my favorite....IMMAFAN,

One thing about innovations is not all games have 'em... sooo... whtaeva...

- The shift of turn-based to real-time combat (who the fuck waits when you're fighting, ahmeanreallynow, who?)
- Music shift is cool when you're fighting, totally agree
- Games where it takes more than level-grinding to win
- I like to see the darn enemies on screen.
- Customizing in whatever sense.
6043  The Rest / General Discussions / Re: The NEW Game Journal on: October 20, 2011, 01:45:11 AM
Okamiden had like a 45 minute stretch without any save point. That's WAY too long.

Better that than playing a long game with permadeath. But, Okamiden is a DS game... yeah, what the hell.

This is Capcom... what are you complainin' 'bout?  S'pose'd ta be expected!
6044  Media / Single-Player RPGs / Re: Suikoden Topic on: October 20, 2011, 01:27:44 AM
Ah, Konami. They wish their JRPGs were like everybody elses....*sigh*

Almost a funny thing to say given the overall high acclaim the 2nd and 3rd title get...

I almost feel like there is a formula for a PERFECT rpg in the Suikoden universe and gameplay style -- but they're good at mucking it up, or at the very least, putting 70% into what they do than the full 100.
6045  The Rest / General Discussions / Re: The NEW Game Journal on: October 19, 2011, 05:37:40 PM
There are collectibles in the environment in TiTs? Are they found in chests or random searching in other areas?

Er, much worse than that.  It's literally talking to an NPC in a brief instance it's open (example:  When you first get Olivier, you talk to the man at the bar; if memory serves, you can't get it as soon as you meet General Morgan that's just in the building over and the next objective).  There's 11 of these Carnelia's, I think, and one the first two can be bought (ie; not missed).  Carnelia's are really the only main ones that matter; but recipes too, and they become good to have on hard/nightmare mode.
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