Welcome, Guest. Please login or register.
October 01, 2016, 11:42:52 AM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
248478 Posts in 7448 Topics by 2391 Members
Latest Member: Etemenanki
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 401 402 [403] 404 405 ... 742
6031  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 19, 2013, 02:11:49 AM
Ignore my first paragraph, Agent summed it better.
6032  The Rest / General Discussions / Re: Today's News on: April 19, 2013, 01:52:40 AM
the fertilizer plant explosion ... shit just happens, but...

Pun intended?

This just seems to be a bad week for the news all in all.
I joked earlier with the Boston Explosion, then the Waco one that "third time's a charm", but I wasn't hoping to be right.
6033  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 19, 2013, 01:50:38 AM
Given how popular Tinker Bell is here and how...almost synonymous fairies are with females, I think it would be bad to keep it.  I dunno any part of Western culture that's used fairies with boys (made worse by the "cute anime fairy" on the cover).
Code:
Which is supposed to be ironic

Oh.  Pan's Labrynth had fairies.  But that's Spanish and the fairies get eaten by that eyes-in-hand-monster....that movie was sick.

Ygg, I recommend letting it go.  If it is changed, the name has little to do with the actual game.

B-but what about that
Code:
terrible, terrible pun that spoils a major plot point of the game?

Code:
The jury in my head is still out on that one; still trying to decide if it's goofy and pretentious or...somewhat clever.

But in that sense, I kind of like the cover.  It's a cute and adorable fairy, but on a pitch black background and box that suits the [literally] darker sentiments of the endgame spoiler -- in a word: ironic. 

I still don't think it's good to market that title; but i like surprises
6034  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 19, 2013, 01:48:39 AM
^ While I don't argue that everyone has their views on the battle system, some love it, some rather stick with good ol' combo-n'-TP. 

Graces only LOOKS like an "auto-combo" system because the moves are all fancy and flashy and tend to hit quite a few times to build up that combo meter.  But looks are deceiving.

Every single arte (A & B) has 2-3 attributions (Asbel's Plasma Shock has [I think] the vs. Paralysis, vs. Slash, and vs. Beast attributes -- meaning it's good to use against an enemy who is weak to those, and some enemies can be weak against as many as six things).  Enemies attack fast, come if big groups, and tend to hit really hard, so you want to make use of the weaknesses.  Problem is, not many enemies would always "fit" straight chains (previous Tales games have you hold the Left Stick Up to attack aerial enemies or Down to get the crawling enemies).  So you have to link A artes to cater to specific weaknesses (the enemy has a Reptile element it's weak to in one of your A-artes, a Burn elements from another, but sometimes the directions change, so you have to link an "up-arte" with a "left-arte" and finally finish it with another "left-arte").  You can then link the basic attack A-artes with the more "flashy/magical" B-artes (which is ideal for a character like Hubert who, if you don't chain, have to wait to charge his spells, but when they're chained, they happen almost automatically).  It's not an auto-combo, it just looks fancy; YOU have to construct a combo that will deal the most damage.
(READ AGENT'S PARAGRAPH -- IT's BETTER)

Also, the CC meter becomes very, very lenient later on.  Not only when you get titles/weapons that increase your CC, but when you hit criticals (some skills let you recover as much as the whole goddamn bar so you're free to keep on chaining attacks) and get better at evading.  You will still run out, but it becomes easily replenished later to compensate for more chaotic fights and equipment that boosts the CC recovery time.

Also, combos for enemies are easy to break out of unless you've focused on accuracy, and enemies will critical the hell out of you unless you up your evasion (traits often deemed..."less important" previously).  Most Tales games are somewhat easy (as in some tough battles, generally easy main battles, and a few "wtf-hard" bonus battles); but the added kicker for this one was you'd get less SP for titles if you were over-levelled (which becomes especially problematic later on; title mastering is much better than level gaining).

If it is dumbed down, then my ass is getting handed to me quite a lot in the bonus dungeon because I suck ass at dodging, and I'm hardly gaining SP and Experience by this point.  It looks fancy, but I've had way more close calls in this title than any other Tales game.
6035  The Rest / General Discussions / Re: Today's News on: April 19, 2013, 12:04:59 AM
Campus police officer shot in MIT.  Too much death.  Also, anniversary of Virginia Tech shooting was a few days ago.  I've had enough of this week. 

*nudge nudge*
6036  The Rest / General Discussions / Re: The NEW Game Journal on: April 18, 2013, 11:56:17 PM
Playing lots of Theatrhythm... it's like Elite Beat Agents but with music I care about. The battle music gameplay is the most fun out of the three.

Also the hardest.  The DLC tracks are especially hard and made me slightly crazy.
6037  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 18, 2013, 11:54:08 PM
Given how popular Tinker Bell is here and how...almost synonymous fairies are with females, I think it would be bad to keep it.  I dunno any part of Western culture that's used fairies with boys (made worse by the "cute anime fairy" on the cover).
Code:
Which is supposed to be ironic

Oh.  Pan's Labrynth had fairies.  But that's Spanish and the fairies get eaten by that eyes-in-hand-monster....that movie was sick.

Ygg, I recommend letting it go.  If it is changed, the name has little to do with the actual game.
6038  The Rest / General Discussions / Re: The NEW Game Journal on: April 18, 2013, 09:36:23 PM
I've been playing a lot of Senran Kagura Shinovi Versus lately.  As I said in my earlier post about it, it's a surprisingly fun game.  And I've come to realize something else: it's a easy platinum.  You'll get most of the trophies just playing through the game normally without having to do anything special.  I'm not quite there yet (haven't done all the modes with all the characters yet), but looking at the list I've realized that there's only one sort of tricky trophy that I don't have yet.  And I'm sure I could get it if I really tried.

The thing is, in all my time gaming I still haven't gotten a single platinum trophy.  There are a few games I've thought about doing it for, but there's always at least some BS trophy I just don't want to bother with.  This time I think I could totally do it...but do I really want my first platinum trophy to be for Senran Kagura...

I wish I could have been the employee to sell it to you.



(I'm just messing, glad you're enjoying it!)
6039  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 18, 2013, 09:14:44 PM
The last thing I want to do in the game is be a walking commercial.

It's just kind of disheartening to see things like retailer DLC happening to a game like this.

Japan does it all the time, I know Pizza Hut flirted their way into Monster Hunter.

Besides, it's free.  Just don't use it.  I actually like the pattern on it (like I said, the "GS" does make it worse, but whatever -- you'll probably get some better armor within a few hours).

If ANYTHING I think it's great that Gamestop is interested enough in sort of sponsoring the title -- clearly Atlus fans?
6040  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 18, 2013, 09:00:04 PM
I think it's "Culling Flare" (think).
- Enable only that spell on X4 Malik
- Equip a B-Arts +XX% critical chance (super stagger time)

That's how I got the Evil difficulty clear on the last bosses.

Thanks Annubi.  I'll have to give that a shot~! x)
Meanwhile, I shamelessly use the piggyback method to score mad chedda on Rockgagong.
6041  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: April 18, 2013, 08:58:34 PM
Did you know The Count actually has a name?  He's Count von Count.

Haha! Perfect...!
But as far as childhood puppets go, Mr. Snuffleupagus wins the name-game.

16 Pictures to Make you Smile.
(except the last one, clearly it's little Hitler from Looper).
6042  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 18, 2013, 08:52:40 PM
http://www.neogaf.com/forum/showthread.php?t=542685

I think I'm just going to buy it used.

It would actually be kinda nice if they didn't slap that tacky ass "GS".
6043  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 18, 2013, 08:48:03 PM
thats like saying p4a is the pinnacle of fighting games because it has auto combos. cause what it actually is.

Not sure I get what you're saying, I wouldn't say that togf's system boils down to AAAA auto-combos.... It doesn't have the depth and difficulties of a fighting game like p4A, but you can easily spend hundres of hours to master the system.  l would rank the battle system as one of the deepest out there in jrpg in the current gen.

I thought it was refreshing to get a battle system not based on MP for fucking once.  Previous Tales games are hardly so lenient in their skill usage and linking them isn't as much fun.

Yeah, very much agreed.  It's nice to see the CC system making a come back since ToD.  It's not really restricting once you get used the upgrade system and starting having insane number of CCs... In the end game I never really run out it

Now thinking about it, Tales of Destiny on the PS2 is one of the best tales game I played and really digged the battle system.  Since togf is made by some of the same people... that's maybe why I liked the system so much xD

The problem.with Graces is the entire team is astounding in player hands, but Asbel is probably the weakest out of player hands. From what I remember, Pascal was a powerhouse when player controlled, as was Malik, but Hubert and Cheria were top tier when used by players...odd considering Cheria is a healer.

I don't' see this as a downside...  The system really encourage you to try all the chars with the fast switch system.  In Vesperia I really played only Yuri, and although I tried to main Judith but I just can't get hang of the air combos.  Rita and Estelle are boring to use...
In graces everyone was fun to play and powerful, and the cast is relatively small so it's easy to know how to play everyone.   This is a plus to me.

DEAR RPGFAN.  MAKE A BEST BATTLESYSTEMS FEATURE~!!!! (plz put Graces on that list -- it d'serves it)

And YES!  I think that's what one of the most important parts and and the point was made earlier that in Graces even the Mages are fun and easy to use (and it's titles, not a precious accessory slot, that can give you the "fast cast" ability on the fly).  I'd KILL someone to get ToD PS2 on the Playstation Network -- I've always heard how "amazing" it is, and I get jealous (ToD PSX being my first proper Tales game).

After hearing how killer Judith can be, I do wanna give her a shot.
6044  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 18, 2013, 08:40:30 PM
Someones post, thought i'd share:

Last night:



[/quote]
6045  The Rest / General Discussions / Re: Youtube on: April 18, 2013, 05:54:22 PM
http://www.youtube.com/watch?feature=player_detailpage&v=BaHlUlWHNTo#t=77s
This is like.... the most awkward and creepy thing I have EVER seen....
Pages: 1 ... 401 402 [403] 404 405 ... 742


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!