Beat Persona 4. Great finale. The events surrounding the month of December and the game's final two dungeons (True Ending route) are outstanding. I still think the dungeons themselves are a major weakness of Persona 3 and 4, but I have nothing but good things to say about most of the Persona 4 mechanics. I'll be wanting to do a New Game Plus of this very soon.
For a game with so many "good ideas" they really went a step back with dungeon design... But I guess you pick your battles, and the game itself is so battle-oriented game... *shrug*
Man. That new bonus ending, the "Accomplice
" ending, is seriously creepy. :(Ni No Kuni
- Loving the battle system the more I get into it. Something tells me it may grow tiresome or burdensome later on, but all is good new. I'm also glad familiars aren't "caught" (a la Pokemon). I got the chick in my party, so yay. I like how the third dude to join you looks like some rockstar alcoholic.
Anyways... The game encourages some grinding, a few levels will easily make the difference between suffering a pain in the ass or skipping along through the dungeons. I also love the fact you don't abandon the home world, the game plays the idea of "two worlds" very well and makes sure your transportation isn't a one-way ticket... which is refreshing from how these plots otherwise tend to play out. I also like the interactions with NPCs.
A surprising nitpick is the lack of inspiring monster designs. Boss and character design is fantastic, but the monsters otherwise are kind of lackluster and are usually large, cartooney animals. Normally I don't care, but this is Ghibli! If there was anything they could do, you'd think...
A definite problem I have is the text. Being a Level-5 game the dialogue isn't exactly very clever, fetching and immersing. This becomes annoying when NPCs and minor plot points tend to run on, and when Oliver can't make sense of anything
half the time. However, I have a bigger issue with Drippy being really annoying to read given that they type his lines with an accent in mind ("What are ou douin?
" as a bad example of this). The font is somewhat small and spaced as well, so constantly reading it can be tiresome and straining.
Typical Ghibli style, the game almost starts with a scene of the main character finishing breakfast by swallowing his food within five minutes and eating it like a duck (no chewing).