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Subject: 999 (Nintendo DS)
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327228 Posts in 13399 Topics by 2163 Members
Latest Member: KashelGladio
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6136  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 02, 2011, 06:19:34 PM
I think the ToV PS3 version, at the very least, was over-hyped then.  For the amount of whining and Namco-hate spread by US audiences, the additions weren't ground-breaking.  One of the extra dungeons was flat out stupid and inserted at a point of the game where all you had to do before was walk to the end of town (the new PS3 dungeon made you walk through an almost lightless sewer).  Patty was "ok"; a lot of the dialogue changes were simply her dialogue fixed into the already normal-360 string of dialogue.  Her character was not very impressive, if somewhat irritating as well.  Flynn played like an old-school Tales character, but was certainly a more welcome and more plausible than Patty.

The musical additions... well most sucked ass and weren't very interesting nor pleasantly melodic.

More skits?  Maybe it's a Japanese thing, but after one run through a Tales game, that's all I needed of 'em.  Some moved too slowly, and I skipped a bunch too.

The new costumes were kinda cool... except most of Yuri's sucked (having me stick with his normal one) and they couldn't have tried LESS for Repede's. 
6137  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 02, 2011, 03:42:59 PM
I loved that dungeon.  The design was amazing for the "water temple" of the game, and the boss was really cool.
6138  The Rest / General Discussions / Re: What's the haps? on: December 02, 2011, 01:34:58 PM
You're always sick.




I don't give myself a chance to recover.  I got sick right before final essays, so when that finally came up, time was on writing those than sleeping and recovering.  And now exams. =/  ...Plus work. 
Days of R&R = Not Allowed.

Besides.  I wouldn't call this sick as much as something in my nose is driving me nuts. 
6139  Media / Single-Player RPGs / Re: Xenoblade on: December 02, 2011, 01:23:20 PM
I highly doubt Nintendo of America would post pictures of Xenoblade on their facebook page if it wasn't true. Just to mess with us! I'll definitely buy it if it's coming here. Everyone has been praising it as the best JRPG this year, so I have to play it now.

Yup.  Guess that confirms that.  Way to go, NoA!!  You were smrt.
6140  Media / Single-Player RPGs / Re: Xenoblade on: December 02, 2011, 12:30:46 PM
I only worry now that because of this massive delay, most of the North American market for this game has already "acquired" it and between that and jaded feelings, won't be interested in an official release.

I'd like to optimistically think otherwise that people wouldn't go through the trouble.  I sure didn't, and the unanimously positive reviews had me interested... veeery interested.
6141  The Rest / General Discussions / Re: What's the haps? on: December 02, 2011, 12:24:16 PM
The inside of my right nostril is ticklish, and because of that, I always need to blow my nose.  I don't know what's wrong, it's annoying the pants offa me... =(

Gotta studyyyy.... x(
PFFBFBFVT (nose blowing SFX).
6142  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 02, 2011, 12:20:55 PM
I thought the point of TP was to avoid risks (especially after coming off the heels of the, at the time, only luke-warm reception of WW), it was a safe, but good title -- a throwback to why we liked Ocarina of Time, but improved *that* formula.

I beat the final Imprisoned, he's much easier -- but yeah, a proper pain in the ass.  I'm not really sure how to go about the Boss Rush mode.  Given the "preservation tactics" you need to employ, I'd argue if you can beat boss rush successfully, you don't need the shield. :P   ....I'm scared of fighting Imprisoned 2 again though. =(
And surprisingly, I found Ghirahim 1 harder than Ghirahim 2.

I do like how this game is pretty 1:1 with (well, not only controls but) the balance between fight-focus and puzzle-focus.  The last dungeon was great for that!  And I loved the 3rd visit to Eldin (where you start with nothing).

How this game measures up as a Zelda though, is pretty uncertain to me.  It's definitely a departure, and definitely not what I'm (or the series) is used to.  I like it, but it's not without it's flaws (can't say that without causing a riot on a Zelda forum).

http://www.youtube.com/watch?v=Soo6FO_p9fM
Final Boss Spoilz.
lol, wasn't someone here complaining that TP Ganondorf was distracted like an idiot?
6143  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 02, 2011, 12:42:34 AM
Namco Bandai is pretty much following the Capcom Sequel Stagnation principle. There's a SUPER ALPHA version for the first game.

Yeaaah... note to self about CAPCOM: Don't buy their stuff Day 1 Year 1. :S
6144  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 01, 2011, 07:45:50 PM
As an aside, I hate how Vesperia 360 is referred to as a "beta version". From my understanding it's really not that different from, say, Resident Evil 4 getting more stuff for the PS2 port or Symphony of the Night to the Saturn, and in both cases the graphics are inferior (though I believe RE4 on PS2 did the best it could while SotN on the Saturn didn't) and the new content is frivolous crap you're not really missing out on; SotN didn't even KEEP that content for future ports, and if it did it was seriously reworked. Even if the extra content was planned in the first place, well, usually there's a reason that stuff gets cut. It either wasn't up to snuff, or when the release date pressure was on it was deemed not really worth keeping over other stuff, and thus cut/abandoned.

I always liked it as a phrase used by people who are pissed off for spending money for a game that'd have more content in the future.

I'm *kinda* feeling this with Xillia because all of the "signs" were there, to a point it almost feels purposeful. And THAT is what's annoying by this point.  Hence the term "beta".  So when you buy "the beta", sure it's complete... but some of the stuff missing is Tales staples:
No hot spring scene (A staple in the series)
No cameo battle (again)
No extra hi-ougis (again, again)
No bonus dungeon (again 3x)
No bonus costumes (what's worst than this is that, besides 2 post-game ones, ALL costumes are DLC ONLY D: )

I'm guessing Graces felt more complete because, well (at the time), Wii was the only console NB had in mind (a PS3 ver came at a petition/poll of some sort, IIRC). 
Vesperia PS3, as Leyv said, had pretty weak bonuses.  But given the extremely positive response and sales to it, this may have just etched into the grander scheme of how NB can make easy money.  Either way, what a lot of fans *hated* was how Patty was actually in the 360's coding, and how some scenes left a ambiguous spot for the extra characters.
6145  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 01, 2011, 06:47:39 PM
On one hand every game has stuff that gets cut from it.  That's completely normal and doesn't generally mean that there is a re-release in the future.  On the other hand, this is Namco Bandai we're talking about.  They have a bit of a history.  But on the gripping hand there is no platform change here to justify a re-release.  I mean, you can joke about doing a reverse Vesperia and making it for the 360, but the fact is that the 360 is pretty dead in Japan so that doesn't make business sense.  Maybe Wii U?  That would be kind of crazy...

Following links around led me to this: http://blog.esuteru.com/archives/5069891.html
If anyone knows Japanese, *allegedly* it states we very well might see a Director's Cut of ToX. 
This is pretty stupid, though.  These re-releases are a cheap way to earn a few extra pennies.

It seems pretty vague.  He's talking about stuff a hypothetical re-release might have, but isn't saying that they're actually working on it.

It's just, given the history, I wouldn't be surprised.  Worst of all was the "unused data" found on the disc.
6146  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 01, 2011, 05:10:04 PM
http://www.gamefaqs.com/boards/616012-tales-of-xillia/61182448

Oh no.... Fuck you, Namco Bandai, if the

Tales of Xillia released IS indeed a beta version... AGAIN. 

ToXf -- will we see one? x(


Following links around led me to this: http://blog.esuteru.com/archives/5069891.html
If anyone knows Japanese, *allegedly* it states we very well might see a Director's Cut of ToX. 
This is pretty stupid, though.  These re-releases are a cheap way to earn a few extra pennies.
6147  Media / Miscellaneous Games / Re: Sony's Smash Bros. on: December 01, 2011, 02:55:42 PM
I bet on one of the Colossi being A STAGE in the game.

Fixed. ;)

<3
6148  Media / Single-Player RPGs / Re: South Park: The RPG on: December 01, 2011, 02:48:25 PM
6149  The Rest / General Discussions / Re: New Xmas music recommendations on: December 01, 2011, 02:29:30 AM
http://itunes.apple.com/ca/album/carol-of-the-meows-single/id30363516

Meow, baby.
6150  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: November 30, 2011, 07:21:35 PM
I dunno, it just seemed really, really generic to me. The only tracked I liked is the boss theme and the only ones I remember are the battle themes, and I played the game for 80 hours.

I dunno... to make *every*track*gold* is a damned near impossible thing to do on OSTs even 1 or 2 CDs long -- this one spans 4.

Sometimes you're going to get crappy event themes meant to sound horrific to express the feeling of the even going on.  Some of the locations could have been a bit better, but some are just as amazing (Fang/Vanille's snowy town area, forgot what it's called..whatev, this one).  The character themes are quite strong, and the battles are really exciting.  Hell, some Zelda and FF tracks suck, but it doesn't mean the whole of it is bad.

Obviously, nothing will get in the way of personal preference.  I don't know if I've bragged enough here how much I like Motoi Sakuraba, the one in the same who inspired "hate" in a lot of others.
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