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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327636 Posts in 13412 Topics by 2169 Members
Latest Member: KopeAcetic
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6166  Media / Single-Player RPGs / Re: Xenoblade on: December 02, 2011, 12:30:46 PM
I only worry now that because of this massive delay, most of the North American market for this game has already "acquired" it and between that and jaded feelings, won't be interested in an official release.

I'd like to optimistically think otherwise that people wouldn't go through the trouble.  I sure didn't, and the unanimously positive reviews had me interested... veeery interested.
6167  The Rest / General Discussions / Re: What's the haps? on: December 02, 2011, 12:24:16 PM
The inside of my right nostril is ticklish, and because of that, I always need to blow my nose.  I don't know what's wrong, it's annoying the pants offa me... =(

Gotta studyyyy.... x(
PFFBFBFVT (nose blowing SFX).
6168  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 02, 2011, 12:20:55 PM
I thought the point of TP was to avoid risks (especially after coming off the heels of the, at the time, only luke-warm reception of WW), it was a safe, but good title -- a throwback to why we liked Ocarina of Time, but improved *that* formula.

I beat the final Imprisoned, he's much easier -- but yeah, a proper pain in the ass.  I'm not really sure how to go about the Boss Rush mode.  Given the "preservation tactics" you need to employ, I'd argue if you can beat boss rush successfully, you don't need the shield. :P   ....I'm scared of fighting Imprisoned 2 again though. =(
And surprisingly, I found Ghirahim 1 harder than Ghirahim 2.

I do like how this game is pretty 1:1 with (well, not only controls but) the balance between fight-focus and puzzle-focus.  The last dungeon was great for that!  And I loved the 3rd visit to Eldin (where you start with nothing).

How this game measures up as a Zelda though, is pretty uncertain to me.  It's definitely a departure, and definitely not what I'm (or the series) is used to.  I like it, but it's not without it's flaws (can't say that without causing a riot on a Zelda forum).

Final Boss Spoilz.
lol, wasn't someone here complaining that TP Ganondorf was distracted like an idiot?
6169  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 02, 2011, 12:42:34 AM
Namco Bandai is pretty much following the Capcom Sequel Stagnation principle. There's a SUPER ALPHA version for the first game.

Yeaaah... note to self about CAPCOM: Don't buy their stuff Day 1 Year 1. :S
6170  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 01, 2011, 07:45:50 PM
As an aside, I hate how Vesperia 360 is referred to as a "beta version". From my understanding it's really not that different from, say, Resident Evil 4 getting more stuff for the PS2 port or Symphony of the Night to the Saturn, and in both cases the graphics are inferior (though I believe RE4 on PS2 did the best it could while SotN on the Saturn didn't) and the new content is frivolous crap you're not really missing out on; SotN didn't even KEEP that content for future ports, and if it did it was seriously reworked. Even if the extra content was planned in the first place, well, usually there's a reason that stuff gets cut. It either wasn't up to snuff, or when the release date pressure was on it was deemed not really worth keeping over other stuff, and thus cut/abandoned.

I always liked it as a phrase used by people who are pissed off for spending money for a game that'd have more content in the future.

I'm *kinda* feeling this with Xillia because all of the "signs" were there, to a point it almost feels purposeful. And THAT is what's annoying by this point.  Hence the term "beta".  So when you buy "the beta", sure it's complete... but some of the stuff missing is Tales staples:
No hot spring scene (A staple in the series)
No cameo battle (again)
No extra hi-ougis (again, again)
No bonus dungeon (again 3x)
No bonus costumes (what's worst than this is that, besides 2 post-game ones, ALL costumes are DLC ONLY D: )

I'm guessing Graces felt more complete because, well (at the time), Wii was the only console NB had in mind (a PS3 ver came at a petition/poll of some sort, IIRC). 
Vesperia PS3, as Leyv said, had pretty weak bonuses.  But given the extremely positive response and sales to it, this may have just etched into the grander scheme of how NB can make easy money.  Either way, what a lot of fans *hated* was how Patty was actually in the 360's coding, and how some scenes left a ambiguous spot for the extra characters.
6171  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 01, 2011, 06:47:39 PM
On one hand every game has stuff that gets cut from it.  That's completely normal and doesn't generally mean that there is a re-release in the future.  On the other hand, this is Namco Bandai we're talking about.  They have a bit of a history.  But on the gripping hand there is no platform change here to justify a re-release.  I mean, you can joke about doing a reverse Vesperia and making it for the 360, but the fact is that the 360 is pretty dead in Japan so that doesn't make business sense.  Maybe Wii U?  That would be kind of crazy...

Following links around led me to this: http://blog.esuteru.com/archives/5069891.html
If anyone knows Japanese, *allegedly* it states we very well might see a Director's Cut of ToX. 
This is pretty stupid, though.  These re-releases are a cheap way to earn a few extra pennies.

It seems pretty vague.  He's talking about stuff a hypothetical re-release might have, but isn't saying that they're actually working on it.

It's just, given the history, I wouldn't be surprised.  Worst of all was the "unused data" found on the disc.
6172  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 01, 2011, 05:10:04 PM

Oh no.... Fuck you, Namco Bandai, if the

Tales of Xillia released IS indeed a beta version... AGAIN. 

ToXf -- will we see one? x(

Following links around led me to this: http://blog.esuteru.com/archives/5069891.html
If anyone knows Japanese, *allegedly* it states we very well might see a Director's Cut of ToX. 
This is pretty stupid, though.  These re-releases are a cheap way to earn a few extra pennies.
6173  Media / Miscellaneous Games / Re: Sony's Smash Bros. on: December 01, 2011, 02:55:42 PM
I bet on one of the Colossi being A STAGE in the game.

Fixed. ;)

6174  Media / Single-Player RPGs / Re: South Park: The RPG on: December 01, 2011, 02:48:25 PM
6175  The Rest / General Discussions / Re: New Xmas music recommendations on: December 01, 2011, 02:29:30 AM

Meow, baby.
6176  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: November 30, 2011, 07:21:35 PM
I dunno, it just seemed really, really generic to me. The only tracked I liked is the boss theme and the only ones I remember are the battle themes, and I played the game for 80 hours.

I dunno... to make *every*track*gold* is a damned near impossible thing to do on OSTs even 1 or 2 CDs long -- this one spans 4.

Sometimes you're going to get crappy event themes meant to sound horrific to express the feeling of the even going on.  Some of the locations could have been a bit better, but some are just as amazing (Fang/Vanille's snowy town area, forgot what it's called..whatev, this one).  The character themes are quite strong, and the battles are really exciting.  Hell, some Zelda and FF tracks suck, but it doesn't mean the whole of it is bad.

Obviously, nothing will get in the way of personal preference.  I don't know if I've bragged enough here how much I like Motoi Sakuraba, the one in the same who inspired "hate" in a lot of others.
6177  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: November 30, 2011, 06:49:25 PM
13's OST was great, though.
6178  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: November 30, 2011, 05:53:58 PM
I do believe that this thread is veering awfully close to a Zelda Timeline discussion here and those things never end well.

I hate the whole timeline thing, and I never let it clue-in while I play a Zelda game.  Similarly, the story in these games don't make me think into deeper than what I see, and I see them on a case-by-case bases (I like their simplicity; like an older fairy tale of sorts where it's some sort of "kidnapped princess", "evil", and a "hero"... oh wait, thats what it is! :D ).

Speaking of hate; the Silent Realm is extremely intimidating. =(  I spend like 2 minutes from the starting spot just scouting and thinking, and just as much time running around as looking at the map to plan. xD

Speaking of hate-hate.  The Imprisoned battles are not fun. At the very least, I can handle the challenge of the thing climbing, what I HATE is dealing with Shockwave Toes.  Any good tips?  I hear you fight the asshole a 3rd time (I saved myself some stress by getting the infinite-stamina potion and wearing the potion medal... that shit lasts HELLA long).
6179  The Rest / General Discussions / Re: What's the haps? on: November 30, 2011, 03:43:54 AM
Body language also helps.

Cross your arms/waist the entire time!

I have a friend like that too, Tomara... the bum even faked a phone call to say he was going on a date with someone in attempts to make me jealous or something.  We've patched things up, and nothing would make me happier than to reciprocate feelings of someone who does (I guess) love/adore you... if you felt the same.  Not easy.  But I think go, it's Paris and it'll be amazing. =)
6180  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: November 29, 2011, 11:11:50 PM
Well, I DID say my opinion on Wind Waker could change if I replayed it today. Some of the things I've grown more sensitive to (shut the fuck up Fi) were problems I kind of ignored in WW. I do think WW will still be one of my more liked Zelda stories though, TP in comparison felt like one of those anime movies that TRIED to be a big deal but nevertheless meant nothing in the grander scheme of things, plus like stated they could've used that to really shake up where the series went and what it did, potential only half realized in Spirit Tracks (and completely ignored in the more direct sequel, Phantom Hourglass).

TP's story suffered massively from being split in two almost completely distinct stories with it starting as an invasion from an unknown/alien force that perhaps even the Master Sword can't quite deal with and ending with watching Ganondorf try yet again only to get distracted by a fishing lure. I don't think anyone here is arguing that WW hasn't had one of the better stories until now but until we actually make it through this game we can't tell whether or not SS surpasses it or not.

Eus, the second half of your statement was kinda vague.  Dunno what you meant.

I was extremely keen on the relationship and much more serious tone TP took.  I thought wandering Hyrule with the Twilight realm in the horizon was amazing (topping that: when you go to the wolf-howl area, you see all the major landmarks while you're above the clouds).  Atmospherically, I think TP was astonishing: Hyrule, the castle, the world, never felt more "real" in a sense.  The relationship between Link and Midna is far greater to me than Link had with the sword-incarnate, Fi (who is just about completely humourless and without much heart.  She's damned cool... but sadly it ends there).

I thought WW's story was extremely refreshing though.  The water world, rather the reason for it was amazing, and the final fight made extremely epic.

lol, Skyward Sword did get Zelda to final admit...
"Link, I used you!!!"
That was 25 years late.
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