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338604 Posts in 13861 Topics by 2215 Members
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6166  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: February 07, 2012, 12:23:14 PM
Reviews have generally been mixed between 7-9s.  I still say I'm game.
6167  The Rest / General Discussions / Re: The NEW Game Journal on: February 07, 2012, 11:37:15 AM
Yodes. I think them red things also help make firey man appear more often to give your ass a hand when the shit gets rough.


I loved that game. I love how at NO point does it feel like you're on the winning team because, very literally, you're on someone elses space-dimensional turf.  I actually wouldnt mind grabbing this game again. Haunting and pretty. You can also pick 1 of 90 wallpapers from the website, certainly reflects the idea of the game being a "visual spectical".

I also loved how each Arch Angel gets some representation in aiding.

Oh, also go out of your way and try to find weird vortexes. Funny/amusing bad ending if you fuck those sequences up.  Alternatively, succeeding them and grabbing Ishtar's tears is fantastically different (a light, x-ray hand takes you "from the darkness").

Fucking trippy game, but I'll be damned if I said it didn't add a uniqueness you very rarely see in games.
6168  Media / Single-Player RPGs / Re: Legend of Heroes: Zero no Kiseki for Vita on: February 07, 2012, 03:10:12 AM
If you check the Xseed forums (well, back when they were up...) they've been very strongly hinting at without actually saying a PC release.  Which I'm honestly kind of bummed about since I don't run Windows...but I know I'm in the minority there.

Which is why I'm happy JRPGs are low-power.  I have a PC, but I run it maybe once a month.  I'm prettay sure she'll run LoH just fine.
6169  Media / Single-Player RPGs / Re: Legend of Heroes: Zero no Kiseki for Vita on: February 07, 2012, 02:54:47 AM
Fingers crossed for PC release.
6170  Media / Single-Player RPGs / Re: Legend of Heroes: Zero no Kiseki for Vita on: February 06, 2012, 11:26:23 PM
http://andriasang.com/comzvx/vita_legend_of_heroes/

I'm a little confused. Is this Tits 2?

More or less.
It's a new story, about two years after Trails1 series.


Quote
The added voice does seem to be a substantial component of Evolution. Over 150 characters have voices now. Lloyd alone takes up 1,200 pages of dialogue.

That's almost dizzying. x_X
6171  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 08:06:15 PM
The problem I see with that is that it *feels* like 13-2 is trying in that department.
6172  Media / Single-Player RPGs / Re: Final Fantasy VII 15th Anniversary, Thread of "It has been that long?" on: February 06, 2012, 07:41:26 PM
but Final Fantasy VII did open the floodgates for more prolific console JRPG releases outside of Japan

I don't buy it. I think FF6 secured that. FF6 was huge, much bigger than FF4. It got people's attention enough that any game made after that would have gotten an american release. It was the first time I remember seeing commercials for an RPG on television. I'd like to see the numbers, but my guess is the jump in popularity between FF4 and FF6 was probably similar to that of FF6 and FF7.

FF6 certainly did something, but I think the effect was more pronounced with FF7.  You'll hear enough people who missed out on the SNES to get FF7 on the [then] new PSX.
6173  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 07:40:14 PM
No wait, I've got it now. This must be it! Serah and Noel have a kid who gets caught in a time hole, the kid pops up in the past and turns out to be Lightning, Noel then returns to his time where he hooks up with future Lighting and they also have a kid who they send back in time because the future is no fun, but that kid turns out to be Serah. This makes Lightning and Serah each others Mother, Sister and Daughter which then causes the world to implode. That's got to be it, right?

You forgot the big spoiler: a paradox did it!

I love FF13-2, but I've said it before and Ill say it again... the story i slike watching teen dramas.  It's so bad, but for some reason you can't take your eyes off.
6174  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 06, 2012, 05:33:33 PM
I couldn't find any info online really about comparisons between the two.... only that the PSP version had some bugs fixed and whatnot....

Didn't it introduce new bugs of its own (aka the Volt bug)?

Aaah yes.  True.  The game does get occasionally glitchy, but I'd say the Volt Bug is certainly the biggest and only big need for worry.  If you do opt for PSP, I have a glitch-free version to get you passed that part (we'd swap around save files).
6175  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 02:49:05 PM
Anyone else just sort of... pass on monsters that are Syn of Sab's??  I can't see myself wasting an entire position on these roles for monsters since you only use those classes to de/buff a bit.  I'm not alone/wrong in this am I?
6176  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 06, 2012, 01:30:00 PM
Not a single difference.  I have both, if anything, it's nice to have it all on one UMD.

This Tales game has to be one of my favorites for leaving that warm and cozy feeling that PSX rpgs leave.
6177  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 01:28:46 PM
I like Sentinels.  Not my priority of course, but to take damage when the going gets tough (maybe have a medic out while the SEN takes damage), then I dig it.

Any priority on monster types?  I got a Sen, Med, and Ravager.  I feel I have a pretty decent set up, good for most scenarios, otherwise.  I'm on easy mode though (too busy to sit and grind ATM).

I like the game though.  :D
6178  The Rest / General Discussions / Re: The NEW Game Journal on: February 06, 2012, 03:38:21 AM
I beat 999.

Coffin/True ending.  Missed out on the Sub and Knife ending (was I missing much??  I feel like I filled in a lot of the blanks with Safe and Axe endings alone... maybe I'll go back).

DAMN they fit a shit load of story in the final 1/9 hours on that boat, they all should have drowned.

But... MAAN Those fucking plot twists are enough to keep you sitting and thinking about it.

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Really well done.  A shame we don't see the darker side to Akane to set up such an elaborate trap, I mean some blood must have boiled after her childhood incident to go so far to set it up again 9 years later.... unless this was her way of securing a future that saved her in the past.  Fuck me, that was a mouthful to say. 

There is some backstory that should have been expanded upon (the stuff you can read on the official website, for instance).  In the end, I'm glad Seven turned out to be the guy he was.  Ugly, but freaking heroic start to finish.  Snake and Clover were still unsettling to me... I wonder what we'll hear in Good People Die... which, by the way, after a conclusion like this makes me wonder wtf the new one can possibly be about and why Clover got scooped up again.... alone with "Egyptian Red Herring Lady".  Lotus was okay, I actually expected a bit more.  June was sweet, and I love the reason for her fevers -- how disturbing almost!!!  And Junpei was a fun enough lead; loved his childhood pciture where he's beat up -- it was so cute.

Rightfully, I hated Ace by the end, his alternate portrait freaked me out, and his eye-close-up from the past is just distubingly unsettling and ... a bit over-dramatic quite frankly.  They kinda overdid the prospognosia-drive.  Most people with it, deal with it, and I can't see them setting up a scientific psychic-field to beat it.  BUUUT, being a work of well-strung fiction, definitely tied it into the story brilliantly.

The math behind the game was extremely clever as well.  I can't believe it, personally.  The way June and Santa's number's perfectly cancelled out???  Brilliant!!!

PS: Poor fucking Snake.... wtf.  Eyes?  Useless.  Arms? One missing.  WOW!  He's just a mess.  It doesn't help he looks like Michael Jackson.  By the way, any reason he reacted to "lights" being on? 

Here's hoping we see Good People Die.
6179  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: February 06, 2012, 01:17:15 AM
Hey guys... I'm stuck.

i'm stuck at Future Yaschas after the paradox got rid of the eclipse... I dunno where to go.  I briefly saw Serendipity, but coudn't get in, and the throne that's blocked by a fallen pillar that I should be able to jump over but Squeenix programmers won't allow it.
6180  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: February 05, 2012, 09:57:24 PM
Super 8 - Talk about frustrating! It was going so well there for awhile. Then the last 15 minutes happened.
It's obvious Spielberg and J.J. were going for that 80's Speilberg film vibe, and they nailed it big time. The group of kids. The middle America hometown atmosphere. It was so perfect. Even the mystery behind the accident that happens, and what it unleashed was well done. It's like a amalgamation of E.T., The Goonies, District 9, and all sorts of other Alien/group of kid movies.
Unfortunately, they just couldn't pull it all together in the end. It's ends too quickly, with way too many questions and threads still out there. Maybe if they had another 10-15 minutes it would have helped, but I'm not too sure about that. Apparently they were going for a perfect, sappy ending.
*sighs*
So much lost potential. It gets 3 stars for the first 3/4s of the movie being great. watch it until theres 20 minutes left, then turn it off, and finish it in your head.

I thought it was sloppy in regards to the alien...  he was the mysterious alien, he was apparently a sort-of friendly alien, then he went "Ripley Scott Alien" at other times.

The dad was a waste of any sort of badass too.

Everything else was cool...

Oh, except for the fucking lens flare being in full bloom.
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