The Radiant Historia playthrough goes smoothly now. I do find the combat system a bit tedious in certain battles, but I suppose that applies to most turn-based RPGs.
I find turn based *extermely* tedious; I respect Radiant and stuff like the Persona series that try to add a spin to it.
I beat Prof Layton and the Miracle Mask. *VERY* clean ending, everything wrapped up without a single problem and all too perfectly; the story wasn't very crafty this time around, but I liked their little "preview" about what the next game will be about. This game reminds me a bit of Kingdom Hearts too; story-wise, you're in it for the "grand finale" that tells the most story with the smallest amount of beating-round-the-bush. Essentially, everything leads to that moment since the revelations during the mid-game segments add up to nothing grand.
I knew Randall was alive after like the first or second time you meet him... His "death scene" was really tragic, certainly brought back the emotional punch that The Unwound Future did. Randall falls to his supposed death, Layton figures out the final door and see mountains of treasure but feels nothing since he just lost his friend for it... No riches in the world can bring back a lost friend. ;__; .I liked the bits with the ancient civilizations though, loved the top-down perspective "puzzle dungeon" and the puzzles in general were grand. Some of the repeats were tedious though, and I don't really like the puzzles that rely on a drawn picture (some being nothing short of ambiguous with what's being depicted).