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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341077 Posts in 13940 Topics by 2222 Members
Latest Member: XanTehMan
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6496  Media / Single-Player RPGs / Re: Chrono Cross first impressions on: January 17, 2012, 11:56:27 PM
I'd also think Chrono Cross was cynical if it didn't have that part where David Bowie cures racism with a kickass guitar solo.

LOL, that was so incredibly BAD it almost made my ears bleed. It doesn't help matters that one of the characters comments that it sounds like "Broadway"... LIKE BROADWAY, a term derived from a street in New York City on planet Earth. Sorry, but that just BROKE suspension of disbelief.

I'm probably alone in thinking that the bulk of the music was absolute crap. Most people go on and on about how Mitsuda is a genius. I think his best soundtrack was Chrono Trigger, and it all goes downhill from there. There were a couple really cool tunes in CC like Fort Dragonia, but I really despise the overworld music, the main battle music (wow, probably only Legend of Dragoon beats it for crappiest battle music), and a large percentage of the other music. So much of the style is that fakey Celtic new age crap that sounds like music from Titanic, I universally hate that style, so I'm a bit biased.

Anyway, I've probably said too much (runs for cover).
You are definitely alone in hating CC's soundtrack. It's one of the few perfect game OSTs. I don't even know how you can hate the overworld music when they're remixes of CT tracks.

A few tracks aside, I'm inclined to agree -- it's certainly one of my favorites.  In terms of "bad", that definitely goes to the battle theme as one of them; unfortunately since you hear it all the goddamn time.  I actually find Chrono Trigger's is incredibly overrated, character themes aside. x_s
6497  Media / Single-Player RPGs / Re: Worst Final Fantasy game (No online games) on: January 17, 2012, 07:59:48 PM
FF12 would have been better in the same environment if it was a MMO.  Works for that stuff, but the gameplay was some of the most boring I've ever played mainly because it went on unrelentingly.  Not like you're chatting in between it either.  And random treasure chests?  Really?  Fan-freaking-tastic... There was a lack of focus there that works for the MMOs, but sure make single-player dungeons unintuitive when it's just you.
6498  Media / Single-Player RPGs / Re: Worst Final Fantasy game (No online games) on: January 17, 2012, 06:47:06 PM
FF8 was the longest RPG ever.  Fucking battles spun around the environment for 10 seconds before things even got started, and it took another 10 before someone attacked (Quistis is a fox and all, but she swings her whip around 3 times too many).

Point is: FF9 = love.
6499  Media / Single-Player RPGs / Re: DO you Get 100% in every Rpg? on: January 17, 2012, 04:52:31 PM
Three terms:

  • I like doing as much as I can before the end.
  • It's usually a deal-breaker once those credits roll, so I like a post-game dungeon.
  • Also, the more I like the game, the more I'm inclined to do shit that doesn't matter.
6500  Media / Single-Player RPGs / Re: Kingdoms of Amalur on: January 17, 2012, 01:03:54 PM
Wanted till found out no co-op... D:

Been following though, curious about this one.
6501  The Rest / The Bazaar / Re: Needed: One game buddy on: January 17, 2012, 12:56:23 PM
Nooo oooneesss reeesspponnndinnngg. :D
6502  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: January 17, 2012, 08:46:24 AM
I'm kinda disappointed so many of you are on a plot-basis for game enjoyment.  As far as I'm concerned, there are too many bad game plots to really focus on just the story.  While I agree a good plot is best for the overall enjoyment, it's not what makes it if, like a "game" is, it's not fun to play. 

I hope you guys aren't walking into 13-2 expecting a good plot, I think that fact ran off as soon as they said the plot would shift from some muddled-fantasy story to an anything-goes, "because time travel did-it", plot.  Furthermore, it clearly shows a lack of focus, dedication, and even love for their initial "world" and setting.
6503  The Rest / The Bazaar / Re: Needed: One game buddy on: January 16, 2012, 11:34:58 PM
Game yes.
Person no.

PS: this topic makes you sound desperate. 
You loner, loser, and complicated wreck. 

Peace and Love,
Di ♥
6504  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: January 16, 2012, 11:34:24 PM

About goddamn time, this game has been highly undervalued over the last few centuries; it is an iconic, important, and a part of gaming history.  Bravo, CW, I applaud you.
6505  Media / Single-Player RPGs / Re: Worst Final Fantasy game (No online games) on: January 16, 2012, 12:15:31 PM
I want to, very creepily, get pictures of 17 year olds, and take them to Square Enix to show them how they look.  If Squall and friends are 17, Madonna is 106 years old.
6506  Media / Miscellaneous Games / Re: Asura's Wrath on: January 16, 2012, 01:20:25 AM
i maintain that this is a good idea title to get when it's 30 bux or less and get a pizza, 30 pack of High Life, and just have a laff riot w/ a bud.

Those are me favorite nights. 

I need more of them :(

We need a teleportation device developed right the hell now.  Is there a way to re-route all scientists on earth from stem cells, cellphone development, architecture, astrology, physics, mac hard/software, Bill Gates and the ghost of Steve Jobs to it?
6507  The Rest / General Discussions / Re: Nintendo 3DS Launching at $249.99 on March 27 in the US on: January 16, 2012, 01:18:40 AM
Just to add quickly, hoping we'll see a Golden Sun follow up on the 3DS...

Anyone realize that the commercial for the GBA Golden Sun featured what would eventually become a summon in Dark Dawn?
http://www.youtube.com/watch?v=lOvwdVp8Fvo&feature=player_detailpage#t=38s (commercial)
http://www.youtube.com/watch?v=cMnV5hH50Ug (summon)
Despite being weird as shit, I kinda liked the idea for the ad, maybe the developers thought so too???  It's a freaking dragon chandaleir!!
6508  The Rest / General Discussions / Re: Nintendo 3DS Launching at $249.99 on March 27 in the US on: January 16, 2012, 01:17:13 AM
Kid Icarus is going to come with a piece of plastic and a box art that gets "the Kirby treatment".

...

Day 1?

I'm thrilled for the latter. x)
Funny ass trend.
6509  Media / Miscellaneous Games / Re: Endings in games on: January 15, 2012, 11:53:01 PM
SotC was okay, but i felt a lot less for the characters, because there was no relationship between any of them, unless you count Agro.

I think Agro falling is one moments with such great affect because of the circumstances of the game itself (heck, it's a moment that sometimes trumps the emotionality of the dramatic ending itself).  You're stuck in a land, all alone, and your one companion is an extremely friendly, brave, and intelligent horse who's riding down the river styx with you.  I don't know about you, but I truly feel lonely the second he's not there with you.  He's your best friend, as far as I'm concerned.

FFX's was a great ending even in spite of the daddy melodrama.  Jecht was a dick no matter how you look at it.  And shit like that is a "Montel-style" baby-daddy issue where Mrs. Jecht wanted to keep the kid when poppa didn't.

Suiko endings are always bitter-sweet unless you hit for the easily-missed 108. D:

Terranigma gets an A+ in almost it's entirety of story, but truly wraps up beautifully with it's ending.  I almost wanted to cry, and really straddles the life and death themes stunningly.

A huge tip of the hat goes to Ghost Trick and Hotel Dusk/Last Window for being a genuine mystery-genre'd titles that wrap up every mystery beautifully.  Ghost Trick in a fantasy-way (time travel n such), but definitely complicated and precise to it's very core.  And HD/LW gets a nod for taking on the stereotypes and tropes of the following: the ex-cop, dead partner, stolen artifact, unsolved mystery, femme fatale, money-grubbin, secret secrets, hidden rooms and passages, trapped in the toxic room, the one-degree of seperation (where everyone is involved in something, somehow), etc, etc, etc.

Breath of Fire V was, to me, one made by the circumstances of what it was achieved by.  Ryu has a fucking hell of a time that entire game, getting stabbed in the neck and knee at one point, while his final obstacle is a demented and destroyed friend, trying to saving a dying girl, and all while his own time is running out.  While the details of the resolution don't make all too much sense, the fact there was a happy resolution at all felt much deserved (an ending style I like).

Chrono Cross had an ending that, surprisingly, to me was made by it's music and art direction.
Freeing a critical character from a horrifying and withstanding villain in quite a pretty and complicated way.  I especially love the final theme as the game plays through scenes with only the sky coloured.

Limbo gets a gold star being simple, thought provoking, and brilliantly ushered in during what feel like a mid-game sequence that roars into a silencing halt.  I remember playing it with my brother; it is one of the most stressful parts of the game, but as soon as we did the final, timed jump, we went silent till the title appeared again.

Braid gets major points too if you do the outside-the-box "catch the princess" routine and understand the "hidden story" behind the surface of the game.  The art of Braid's story telling was how everything you see and do is a lie, and exposes how everything is a matter of perspective.  You helping the princess gets twisted into this immediately haunting pursuit of her, and where "achieving" your goal is ultimately set upon the idea of bringing tragedy.

6510  Media / Miscellaneous Games / Re: Asura's Wrath on: January 15, 2012, 11:06:02 PM
Hmmm...a beer and game rental store, we might be onto something here....

Some of my fondest memories growing up: grade school friends, pizza, pop (not beer yet), friday night, games.
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