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6811  The Rest / General Discussions / Re: The NEW Game Journal on: December 11, 2012, 01:22:06 PM
Eiko vs Garnet: A hard one, I always preferred Garnet (Is it weird I've always thought of her as Garnet and not Dagger, even though she is called Dagger for much longer? Though in most of my runthroughs I now call her Garnet. "Don't call me Garnet, my name is Garnet now!"). Eiko has better White Magic and has Holy butttt, summons look cool dammit.

I think I slightly prefer Eiko for the better magic... her summons are a bit weirder though aren't they?  I may bring Eiko because I'm a big wuss who doesn't wanna do item healing... :(

Quote
Amarant vs Steiner vs Freya: Steiner. No question.

Yeah, I think I'm starting to see that.  Which makes me sad, because Steiner seems to have less variety than Freya, but she really can't take the hits (though her jumping in the air is great when in a pinch).  Amarant....he feels like a character that shouldn't suck, but he's just not up to snuff.

One flaw with the game I find is making the lead character a thief.  So not only are Zidane's stats better than the lot (the way most game heroes are), but you're usually wasting his precious turns trying to steal shit. 

Anyways, oddly enough, I find Vivi too boring to tag along with the rest of the party...  He's token black...mage. (ok, bad joke).

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Quina vs ??? = BITCH BE UNRELIABLE AS FUCK WITH HER/HIS RANDOM DMG AUTO ATTACKS.

S/he is handy (I'm levelling up against the grand dragon; Level 5 Death, insta-kill!!!), but I can't say I "get" him/her.  Like the Dag/Gar nuance, I usually just call Quina a girl.  Quina's apetite reminds me of mine: if I smell steak, I chase after it. Mm.  Also wondering if catching 100 frogs is worth my precious life the same way dodging lightning in FFX wasn't.

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As for the Mognet sidequest: All you get is a fucking Protect Ring. Get that shit at the auction.

But they're so cute.  D:
But yeah... I'm not feeling it to go search.  I'm just kinda blue that this being my third run and I still haven't really done it.

Just as an aside: I could talk to the people in Conde Petie all day.  It's so fun to read their text out loud.
6812  The Rest / General Discussions / Re: The NEW Game Journal on: December 11, 2012, 12:49:50 PM
Final Fantasy IX
Pretty much doing the Chocobo world tour to get items.  Hmm trying to determine:
Eiko vs Garnet?
Amarant vs Steiner vs Freya?
Quina vs???

The moogle side quest is annoying, I'm missing 2 letters and I don't know where the hell where.  I heard the reward kinda sucks though...
6813  The Rest / General Discussions / Re: What's the haps? on: December 11, 2012, 12:44:34 PM
You can tell whatever lies you need to tell yourself to get you through the day Clueless. Us lactose-efficient know whats up. ;)

Lets go skip our way to the ice cream shoppe, chocolate shakes on me!



I'm semi-lactose intolerant... but I don't let it stop me when a Sweetcar named Devour ( a strawberry coulis, berry and vanilla ice cream crepe) is sitting in front of me.  That, and the Moo-la-la (some chocolatey mess with Nutella Ice Cream).

I had a dream with Goosey and Yodes.  We fought off wild pigs.  Fuckers are vicious.
6814  Media / Single-Player RPGs / Re: Square-Enix is teasing something. on: December 11, 2012, 02:42:22 AM
The imbalances comes from the fact that the difficult curve isn't smooth, it's all over the place. If you spend five minutes (not literally) doing side stuff, you can utterly break the game. That was my experience with them, anyway.

I'm sorta iffy on the difficulty curve argument.  I can definitely get why a steady difficulty is good to keep a good pace going, and sometimes I do like that when I just wanna glide through a game more leisurely... but I do like the challenge to stir things up.  I like when a game says: "hey, things are getting harder, what are you gonna do about it?".  I like being forced to do more than attack with my best attacks.
6815  Media / Single-Player RPGs / Re: Square-Enix is teasing something. on: December 11, 2012, 02:18:22 AM
Someone didn't do a very good job balancing that system

It's a tri-Ace game.  They are as balanced as someone with two inner-ear infections.

Truth be told, I prefer it to be as breakable as all hell.

My bigger concern is whether breaking the game over my knee is worth the effort to break the game over my knee rather than to just play it straight (see: SO2; sure my entire party is level 100 and I have the components for the Eternal Sphere before the tourney, but what good is any of that when the remainder of disk 1 and a good chunk of disk 2 is completely littered with unwinnable boss fights and scripted losses when I could've spent far far less time progressing normally to have achieved the same effect).

Scripted battles are so annoying, and a cheap way at "artificially" creating gameplay.  Fucking FF4 was stupid for these, and a good way to not make a separate scene for the action either.  FF9 had about 5 separate bouts with Beatrix, none that could be won (I think the end of Disc 1 was essentially trying to get by her).  Star Ocean was a pain in the ass since it was a proper waiting game of literally running away from an over-powered foe.  Baten Kaitos had a few of these too (they were particularly fond of having you survive against super-bosses too, ones you'd have to immediately "heal" whenever someone got hit). 
I mean, if you don't want me to win, then just say it... 

I don't understand the balance bit with Tri-Ace games.  I always found it fair: if you use their in-game mechanics, you can trump your enemy, if you don't and try to grind like just about all other games, you'll probably lose.  In SO2, it's a pretty smooth ride, some bosses harder than others, but the final boss will be what gives you trouble (good on the *final* boss).  In SO3, the battles on the way to the big Dragon fight (Crossel?) are *extremely* difficult if you haven't made any effort to create weapons and just go along with the ones they throw you in game. VP wasn't so much hard as it was unforgiving to new folk; but those who stood through it can attest how enjoyable it is (and by god do I love it's version of a turn-based battle system what with #'d attacks and timing them).  Maybe it's just me, but I love Tri-Ace's idea of in-game balance.  SO4 had a uniquely punishing system: you could level to 100, or you can get 50% of the battle trophies for a unique character, prove you've given a damn in trying, then open up the level cap to 255 or whatever (you could beat the final boss within the 100 cap, but the post-game battles would ruin you).  I guess I got tired with games that spoon-feed you by making a "level up" or two being what make the difference between winning and not.  What fun is that?
6816  Media / Single-Player RPGs / Re: Square-Enix is teasing something. on: December 10, 2012, 02:18:00 PM
Tri-Ace has never been good at plot or characters. When the story's good, they make it a pain to see the whole thing. Anyway, I actually enjoyed SO4 as well, but it was a combination of playing an excellent battle system and watching a funny-bad anime. I didn't like SO3 much because of the ridiculous plot twist, a big chunk of the plot was utterly meaningless and the characters tended towards being massively underdefined. The MP health thing was a huge pain as well.

MP thing was great.  I only had about 4 instances where I was MP killed.  IIRC, Freja in Sphere 211 was easier to kill with MP kill, so I thought it was awesomely misleading and different.  But yeah, it can be a pain in the butt (I guess I was just proud when I pulled off a kill that way).

I think VP was Tri-Ace's best attempt at story, bar none.  Even with all the love SO2 gets, it's plot it absolutely shit but one of those rare instances where the insane amount of "classic-ness" to it and the wonderful battle system get in the way of you noticing it too bad.

Either way, the SO series has a great atmosphere and general setting that allow great room for new ventures.  The whole sci-fi/fantasy is a lot of fun for great new settings.  And that's one thing SO4 got right, the scenery was pretty to look at.
6817  Media / Single-Player RPGs / Re: Square-Enix is teasing something. on: December 10, 2012, 12:04:28 PM
If they make a SO5, I'd be completely OK with them retconning everything.
Or just do like FF and never consider the other games.

According to gamespot, SE is teasing a new Star Ocean.

You guys probably got it right. Even though I've had my gripes with SO3 and SO4 I'm still looking forward to the next one as in general I like Tri-Ace games.

As one of the five people on the planet who enjoyed SO4 despite its stupid characters, I'd be excited for a new entry in the series


SO!!!
6818  The Rest / General Discussions / Re: What's the haps? on: December 10, 2012, 01:32:32 AM
On hour 6 of train ride home from Montreal (to Toronto).  I hate that part of train/plane ride where everything aches and all of your "toys" that you bring to keep you company have either warn out their stay (book) or are losing batteries (this lap top).

Trip was fantastic though. :D
Hungry as fuck, though....  McDonalds will have my busines tonight (being the only thing probably open at 11 on a Sunday night).

Omg guys, RPGfan has its winter theme on.

Christmas confirmed 2012.

Quoting this for happiness.  This is my favorite time of year. :)

Took a train from... somewhere in Ohio or Michigan, I think it was Detroit or Toledo, IDK one of those murder cities... once, and it was great. Took a train to Chicago once too. Loved it. Haven't been on a train since.

Really wish I could do that again. Train rides neat.

Train through America?  I bet. Love to see that myself.
Train through Ontario, Canada??
ZzzzZZZzzz.

There is honestly nothing to see but farms and small towns....and some cows.
Be nice if it was more around the coasts, there's a lot more wildlife, but most of what we have is trees and grass, rinse and repeat.  It's great to see how big Canada is though, it's nice in a way...

Montreal was quite lovely though!  But I feel like an ass; we're from the same country, but most of the residents there are bi- to trilingual.  They know English better than I could confidently say one sentence is French without feeling like an idiot.  And man, they love music and art more in one block than Toronto does throughout the entire city.  I'd love to come back sometime.  It's best described like....a suburban city.  It's got all of the buildings and sights of a "pretty big city", but hardly the population -- "rush hour" was pretty tame.  Maybe I'm wrong, only had a good 2.5 days to see it all... but I liked it. :)

Boyfriend and I went to Final Fantasy: Distant Worlds Symphony -- I was happy to hear he liked it plenty enough even without prior exposure or context from the games, that made me really happy.  Uematsu was there too -- I think the hardcore FF-nerd besides may have creamed himself a bit, he was so excited (but I'm glad he was happy??).  Uematsu was great, he came on to the stage for the encore to get the audience to participate in the final number.  He looked like one happy video game composer.  But hey, who would have thought that writing 8-bit "bleeps" and "bloops" for a videogame 25 years ago would lead to doing an orchestrated world-tour -- it may show a humble side to a fella who didn't expect the "world fame".
Particularly awesome was them bringing an acoustic player for Vamo'Alla Flamenco and Dear Friends (I'm really fond of acoustic tracks, and really fond of those two pieces).  I was also impressed when they did like 90% of the Opera from FF6 (complete with opera singers for Maria, Draco and Ralse or whatever).
6819  The Rest / General Discussions / Re: The NEW Game Journal on: December 09, 2012, 10:20:10 PM
I still have no idea what's going on in the series, but who cares I guess.

Blame the consistency of the translations that Capcom has maintained over the years with the series.

I doubt that's as much as an issue as bad storytelling.

I thought Ada's final chapter was hilarious.  Probably not intended.  I guess what was left to do though?  She had to explain to chopper and all that.

It is shit story telling.
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- Carla:  Simmons doesn't love me even though he has the face of a police profile sketch of a rapist!
- Simmons: Ada's got a sweet candy apple ass.  She does missions for me [?]
- Ada: Naw Simmons, this ass too good fo' yo' ass
- Simmons: DAAAAMN YOOOOU ADDAAA 
- *plans scheme to make world into Zombie cacoons that transform people into other people making heinous abominations that, of course, you fight off*
- Ada: Fucken Simmons...

- Simmons: ooohhh Caaarlaaa~
- Carla: M'yes Simmons?! <3
- Simmons: Inject this needle into yourself
- Carla: Anything for you Simmons!!
- *Japan-magic transforms Carla into Ada-II through elaborate "coccoon-based" sciences*
- Carla/Ada: I am Ada!  I'm gunna do missions like the real me does!
- *shit happens, then big reveal*
- "Ada": Say what?!?!  I'm not real Ada?  Well fuck the world!  I'm gonna drop zombie goo everywhere.

---story here---
- Leon: Ada?  ...H-Helena!!!  But...Ada!  Mmm Ada.....Ada...ada....adadadadadadadadablahblahblah SIMMONS! Ada...
- Helena: *sexy groans* Sister!!! *sadness*  Simmons *grr*
- Chris: Such a dark fucking period of my life!
- Piers: God Chris has a nice ass....
- Jake: [mommy/daddy issues aside, demands money for pint of blood, but will settle on touching Sherry's parts]
- Sherry: "Can't heal fast enough" to deal with in-game deaths
- Ada: Well wait, I'm Ada.  What kind of bullshit?  Eugh, nevermind *cleans shit up*
* Ada kills Simmons with Leon's help, and takes of Carla's mutaded face by shooting bullets at her fungus then freezing it[?]; comes on top of love triangle by killing off the other two players, leaves Leon hanging for another title and to wait till their golden years before possible hug scene*

RESIDENT EVIL 7: Where Jake learns from Chris Redfield's example by helping a Middle-Eastern boy-girl fist-off another zombie invasion... because nukes ain't a thang....ZOMBIES....ZOMBIES.  And Ada reveals she's actually gay so any of this AdaxSimmonsxLeon business is retconned.

Playing Radiant Historia on train.  Battery nearly dead.  Trying to make the game hard by purposely running through without switching till mandatory.
6820  The Rest / General Discussions / Re: What's the haps? on: December 09, 2012, 09:55:32 PM
On hour 6 of train ride home from Montreal (to Toronto).  I hate that part of train/plane ride where everything aches and all of your "toys" that you bring to keep you company have either warn out their stay (book) or are losing batteries (this lap top).

Trip was fantastic though. :D
Hungry as fuck, though....  McDonalds will have my busines tonight (being the only thing probably open at 11 on a Sunday night).

Omg guys, RPGfan has its winter theme on.

Christmas confirmed 2012.

Quoting this for happiness.  This is my favorite time of year. :)
6821  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 5th Anniversary Edition on: December 09, 2012, 09:52:41 PM
Pro-tip for looking suave as a dude: don't buy American Eagle.  Best thing I ever did was drop that brand like a bad habit.

You can buy shit from anywhere so long as you can make it work.

But nevertheless, Parn, looking pretty swanky!

Yodes: The guy that looks like your friend kinda looks like you.  I always smile when I see groups of buds at school hanging out together who also look a lot alike.
6822  The Rest / General Discussions / Re: Random and Amazing Pictures, Please! on: December 07, 2012, 12:05:26 AM
http://www.leenks.com/gallery1987.htm
Body parts you didn't know you have.  This was quite the revelation for me.  It explains a lot!
6823  The Rest / General Discussions / Re: The NEW Game Journal on: December 06, 2012, 11:49:28 PM
Folded and bought Pokemon Black Version 2. I have no intention on making this game easy for me, so I'm going to pick 2-4 pokemon and use em as my team. The 3rd/4th is going to be my HM slave--which will be adjusted to fit my HM needs. Time for fun.



That's usually how I played... mainly because I found "raising them" or whatever to be a pain.  Find one I like the look of, and stay true to it the entire game.
6824  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: December 06, 2012, 02:35:23 PM
I'm still scratching my head as to why they insist on pushing more and more games in this world, given that direct sequels in FF seemed to have always done worse than the original, and FFXIII had a relatively mixed reception. Was this the plan all along or something?

I doubt it. XIII-2 begins with a huge retcon of the ending of XIII.

The music and gameplay of 13-2 were pretty damn good if it means anything.... unfortunately the rest was shit (mainly plot).
6825  Media / Single-Player RPGs / Re: Ninokuni (Ghibli + Level 5 RPG) going PS3 on: December 06, 2012, 02:32:35 PM
It also sucked that the instructional menu item you get after beating that semi boss takes almost 15 minutes to read through, coupled with the 5-6 minutes of boss fight if you're unfamiliar with the game ( everyone probably was), leaving you with 4-5 minutes to actually go through the demo. Most people don't like to replay demos, so if you're not into it yet, 5 minutes of actual play in the demo sours the experience quickly.

I just thought it was weird that they didn't give you the instructional menu until *after* the battle.

I would have liked one normal battle before being thrust into a boss fight in the forest chapter (I died at the boss, I didn't realize Oliver was linked to the monster's HP...yeah).  But the game was pretty easy to figure out otherwise.  I'm one of the worst gamers these days, I'll leave the game running and watch a TV show or movie (usually doing both at the same time), or reading an email or looking at the net and I still had time to beat the demo.
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