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360619 Posts in 14636 Topics by 2275 Members
Latest Member: Jahmis
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7711  Media / Single-Player RPGs / Re: South Park: The RPG on: December 05, 2011, 12:57:19 PM
How old is South Park? Because I remember one game of N64 of the series. Kinda makes me feel old, heh.

1997 I think.
Geez.... weird, I was in Grade School.... I remember how "INNAPROPRIATE" it was, and my parents didn't let me watch it... but we did anyways!!
7712  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: December 05, 2011, 12:51:11 PM
Seeing as how I am the only person at my EBGames who is *willing* to give this game a second chance... I get so embarrassed when the trailer comes on...!! >_<

"You can't protect anyone, you can't even protect yourself!!!!"

It's got some sappy Celine Dion-like ballad going on in the back too.  I question: would I rather watch this for an hour, or MTV's The Real World?
7713  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 04, 2011, 06:24:18 PM
I really like how, since going into the sky and back down is inconvenient, short-cuts within areas are absolutely everywhere.

And it terms of "connecting" areas, I guess it would be fun for exploration, but it's not like it's ever been creatively handled.  Hyrule field in OOT was the base hub to every section, and TP's field was connected by narrow paths to change the environment.

I *really* do like Skyward Sword, but I don't know how it'll run with future iterations (and the DS stye with a stylus is exhausting and annoying).  It's fun to do the motion-controls, but annoying to the more casual style of hit-n-run.  Clearly games have never *needed* motion control to become revolutionary.   Anyways, it'll be curious to see how the Wii-U handles gameplay mechanics. 

Some parts also seem dumbed-down for the friendly-Nintendo audience (sans maybe the Silent Realm, and Imprisoned battles).

Anyone else lose more hearts to those electrical bokoblins than some boss fights?  Annoying fuckers.
7714  Media / Single-Player RPGs / Re: Xenoblade on: December 02, 2011, 10:10:12 PM

One critical note to make here - the game is currently slated to come to the United States only.

What. The. Fuck.

What the tit?  That's racist to the red maple nation above!!! D:<

Import ...*sigh* from the States it is. =/
That's dickish if it's true...
7715  The Rest / General Discussions / Re: What's the haps? on: December 02, 2011, 08:44:55 PM
I liked em all...cept Shemp.

Is that a real phrase though??
7716  Media / Single-Player RPGs / Re: Xenoblade on: December 02, 2011, 08:15:10 PM

Goddaa-aa-aa-am.  Those are some ugly ass character models (scenery looks stunning though, 'spesh for the Wii).

GUARANTEED when I play this, I'll be talking in an English accent the whole time meanwhile, probably annoying people. :D
Can't wait!
7717  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 02, 2011, 06:19:34 PM
I think the ToV PS3 version, at the very least, was over-hyped then.  For the amount of whining and Namco-hate spread by US audiences, the additions weren't ground-breaking.  One of the extra dungeons was flat out stupid and inserted at a point of the game where all you had to do before was walk to the end of town (the new PS3 dungeon made you walk through an almost lightless sewer).  Patty was "ok"; a lot of the dialogue changes were simply her dialogue fixed into the already normal-360 string of dialogue.  Her character was not very impressive, if somewhat irritating as well.  Flynn played like an old-school Tales character, but was certainly a more welcome and more plausible than Patty.

The musical additions... well most sucked ass and weren't very interesting nor pleasantly melodic.

More skits?  Maybe it's a Japanese thing, but after one run through a Tales game, that's all I needed of 'em.  Some moved too slowly, and I skipped a bunch too.

The new costumes were kinda cool... except most of Yuri's sucked (having me stick with his normal one) and they couldn't have tried LESS for Repede's. 
7718  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 02, 2011, 03:42:59 PM
I loved that dungeon.  The design was amazing for the "water temple" of the game, and the boss was really cool.
7719  The Rest / General Discussions / Re: What's the haps? on: December 02, 2011, 01:34:58 PM
You're always sick.

I don't give myself a chance to recover.  I got sick right before final essays, so when that finally came up, time was on writing those than sleeping and recovering.  And now exams. =/  ...Plus work. 
Days of R&R = Not Allowed.

Besides.  I wouldn't call this sick as much as something in my nose is driving me nuts. 
7720  Media / Single-Player RPGs / Re: Xenoblade on: December 02, 2011, 01:23:20 PM
I highly doubt Nintendo of America would post pictures of Xenoblade on their facebook page if it wasn't true. Just to mess with us! I'll definitely buy it if it's coming here. Everyone has been praising it as the best JRPG this year, so I have to play it now.

Yup.  Guess that confirms that.  Way to go, NoA!!  You were smrt.
7721  Media / Single-Player RPGs / Re: Xenoblade on: December 02, 2011, 12:30:46 PM
I only worry now that because of this massive delay, most of the North American market for this game has already "acquired" it and between that and jaded feelings, won't be interested in an official release.

I'd like to optimistically think otherwise that people wouldn't go through the trouble.  I sure didn't, and the unanimously positive reviews had me interested... veeery interested.
7722  The Rest / General Discussions / Re: What's the haps? on: December 02, 2011, 12:24:16 PM
The inside of my right nostril is ticklish, and because of that, I always need to blow my nose.  I don't know what's wrong, it's annoying the pants offa me... =(

Gotta studyyyy.... x(
PFFBFBFVT (nose blowing SFX).
7723  Media / Single-Player RPGs / Re: The Legend of Zelda: Skyward Sword on: December 02, 2011, 12:20:55 PM
I thought the point of TP was to avoid risks (especially after coming off the heels of the, at the time, only luke-warm reception of WW), it was a safe, but good title -- a throwback to why we liked Ocarina of Time, but improved *that* formula.

I beat the final Imprisoned, he's much easier -- but yeah, a proper pain in the ass.  I'm not really sure how to go about the Boss Rush mode.  Given the "preservation tactics" you need to employ, I'd argue if you can beat boss rush successfully, you don't need the shield. :P   ....I'm scared of fighting Imprisoned 2 again though. =(
And surprisingly, I found Ghirahim 1 harder than Ghirahim 2.

I do like how this game is pretty 1:1 with (well, not only controls but) the balance between fight-focus and puzzle-focus.  The last dungeon was great for that!  And I loved the 3rd visit to Eldin (where you start with nothing).

How this game measures up as a Zelda though, is pretty uncertain to me.  It's definitely a departure, and definitely not what I'm (or the series) is used to.  I like it, but it's not without it's flaws (can't say that without causing a riot on a Zelda forum).

Final Boss Spoilz.
lol, wasn't someone here complaining that TP Ganondorf was distracted like an idiot?
7724  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 02, 2011, 12:42:34 AM
Namco Bandai is pretty much following the Capcom Sequel Stagnation principle. There's a SUPER ALPHA version for the first game.

Yeaaah... note to self about CAPCOM: Don't buy their stuff Day 1 Year 1. :S
7725  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: December 01, 2011, 07:45:50 PM
As an aside, I hate how Vesperia 360 is referred to as a "beta version". From my understanding it's really not that different from, say, Resident Evil 4 getting more stuff for the PS2 port or Symphony of the Night to the Saturn, and in both cases the graphics are inferior (though I believe RE4 on PS2 did the best it could while SotN on the Saturn didn't) and the new content is frivolous crap you're not really missing out on; SotN didn't even KEEP that content for future ports, and if it did it was seriously reworked. Even if the extra content was planned in the first place, well, usually there's a reason that stuff gets cut. It either wasn't up to snuff, or when the release date pressure was on it was deemed not really worth keeping over other stuff, and thus cut/abandoned.

I always liked it as a phrase used by people who are pissed off for spending money for a game that'd have more content in the future.

I'm *kinda* feeling this with Xillia because all of the "signs" were there, to a point it almost feels purposeful. And THAT is what's annoying by this point.  Hence the term "beta".  So when you buy "the beta", sure it's complete... but some of the stuff missing is Tales staples:
No hot spring scene (A staple in the series)
No cameo battle (again)
No extra hi-ougis (again, again)
No bonus dungeon (again 3x)
No bonus costumes (what's worst than this is that, besides 2 post-game ones, ALL costumes are DLC ONLY D: )

I'm guessing Graces felt more complete because, well (at the time), Wii was the only console NB had in mind (a PS3 ver came at a petition/poll of some sort, IIRC). 
Vesperia PS3, as Leyv said, had pretty weak bonuses.  But given the extremely positive response and sales to it, this may have just etched into the grander scheme of how NB can make easy money.  Either way, what a lot of fans *hated* was how Patty was actually in the 360's coding, and how some scenes left a ambiguous spot for the extra characters.
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