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Subject: 999 (Nintendo DS)
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8731  Media / Single-Player RPGs / Re: Nier on: May 04, 2010, 06:53:52 PM

I ackowledge the failures of the game; its flaws, and its simple graphics, and whatever else that doesn't sit well with gamers.
But what I love about this video is that this clown-shoe is fishing in the wrong spot.

Anyways.  Beat the game the first time around.  Missed a bunch of things, but the game kinda makes you play it again... which sort of explains why the second half of the game feels... I don't want to say half-assed (although implied), but certainly straight-forward and short.
Minor "Gameplay" 2nd time around spoilers
Code:
you start from a bit after the half way point in the "new game +"

If you buy this game, expect a lack of good feelings; there is a lot of death and sadness befalling characters.
8732  The Rest / General Discussions / Re: Super RPGFan Game Journal IV - The New Warriors: The Revenge The Movie The Game on: May 03, 2010, 04:53:07 PM
Nier - aka Zelda: the RPG.  Cute little ode to the series within Nier too... for some reason, I don't know why, I saw it coming.

Loving the game, anyways.  The Forest of Myth was a bizarre and different method of "saving the day".

For anyone planning on getting this game; Phoenix Spear is the best, and Dark Phantasm will win the day.
8733  Media / Single-Player RPGs / Re: Nier on: May 02, 2010, 02:26:51 PM
Wait... is this even a rpg?

you gain levels n shit....?

PS: The first...20 odd seconds when you boot this game up rocks.
8734  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: May 02, 2010, 02:59:58 AM

Quote

...I have gotten colored hexes from enemies even though their bestiary doesn't specify said colored hex as a drop, who knows.


...shit, this really is like VP2!

Exactly, hence why I like the game so much.


I won't argue that myself.
8735  Media / Single-Player RPGs / Re: Nier on: May 02, 2010, 02:59:07 AM
There's no reason to compare Nier to Final Fantasy 13

I suppose, but any game that comes out around the same time become instantly compared, in concern for the gamer's $$.

Pretty much everything that hell snake says.

If there is one thing worth comparing FF13 and Nier; you're at least not limited to a battle system as your sole means for entertainment.  And "quests" don't involve battles and item gathering *from* those battle.  Fortunately, Nier is much more open-concept.
But hell, if you don't want to compare FF13 and Nier.  Compare it to Odin Sphere; where battle and (brief) customizations make the entire game.

If you're asking whether or not you should get the game, consider the following:
Nier essentially lacks what FF13 has, and vice versa.

Without going into detail (it's 3am in Canada), there's two reasons why...
FF13 is polished; Nier ain't.
FF13 is linear; Nier isn't
FF13 has very little replay value (to each his own), Nier offers several endings

Eitherway, I'm enjoying the game a lot. =)
8736  Media / Anime, TV, and Movies / Re: The SOTC Movie Saga Part Duex: Now in ThreeDee? on: May 01, 2010, 02:42:16 AM
I mean in the sense it could be one of "those" movies; those fun indies that aim for that "less is more" tale.  Of course, it runs the problem of running in circles; since "those" movies aren't really bankable.  They'd have to throw in some witty-american-fucktard who exploits explosions.

In light of this...Kindly disregard my previous post.
8737  Media / Single-Player RPGs / Re: Nier on: April 30, 2010, 12:56:18 PM
I'm enjoying this game the more I play it.  I always love action games that make magic synonymous with swordplay (as in, there's no menu's to deal with, and there is no delay when casting a spell).

Just ran into the hot hermaphrodite, Kaine.  I think I see her nipple.  But anyways.  She helped me out with a boss.  Yaaay!
One thing I love about her outfit is it covers a lot of the uneccessary parts of her body, but shows of what should be covered better.  Her ass crack is exposed, and her nipples are barely exposed.  You go girlguy; proving you don't need clothes to prove you're a hero.

I like Cavia; they're games don't emanate the "Square Enix Formula" that a lot of their games seem to give off.
8738  Media / Anime, TV, and Movies / Re: The SOTC Movie Saga Part Duex: Now in ThreeDee? on: April 30, 2010, 12:20:49 PM
Daresay; I find a movie like this would be simple to do tastefully.  I don't get the issues when it comes to film developers sticking to the source material....  What is the issue?!
Even that sandler movie saw the "artistic quality" it had.
8739  Media / Single-Player RPGs / Nier on: April 29, 2010, 08:23:11 PM
Anyone picking it up?

I grabbed it yesterday.  By the same loved/hated developers of Drakengaard (one of the rare occasions where the NA title sounds better than the JP one) comes this peculiar title.

One of the best known "features" the game offers is it's two "version" of the game, which is meant to respectively appeal to either asian or american markets.

Nier Gestalt - features a "caveman" trying to save his daughter from a disease
Nier Replicant - features a "pretty boy" saving his sister from a disease.

I'm surprised there isn't more commotion.  Frankly, a sociologist would have a field day.  But anyways; north american gamers are stuck with the beast-man.  Which I like better; I find the father-daughter relationship more endearing than a japanese brother-sister one.  But I digress.

I was a huge fan of the Drakangaard series, despite the fucked-up nature of its plot, so I had to give this game a run.
My review thus far is fairly mixed, much like the reviews so far.

As the Soundtracks Section on RPGFan stipulates; this game probably has one of the most impressive OSTs I've heard in a long, long, long time.  No track has been detestable so far; it is literally "music to my ears".

The story so far is extremely interesting; lots of questions, and a strange world you get thrown into.  Which is unfortunate, because reviewers (though I try not to listen) say its pretty "meh" later on.  Nevertheless, my interest is captivated.

The gameplay is extremely tough; or I just suck at this game.  I'm playing it on easy, and while I haven't died yet, I've come close a few too many times. =(
I personally find the game lacking a bit of fine-tuning too.  Battle sometimes feels a bit sloppy and sluggish; but the charging attacks and magic is a lot of fun.

I'm pretty on the fence about this game - but there is a strange draw to this game nonetheless that will have me keep going.  See if my opinion changes (I didn't like Resonance of Fate much when I started; but now I love it more than sliced bread).
8740  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: April 28, 2010, 11:08:52 AM

Quote

...I have gotten colored hexes from enemies even though their bestiary doesn't specify said colored hex as a drop, who knows.


I *hate* the bestiary.  I've noticed it wrong some of the time, or sometimes it picks up one-shot enemies, which had me searching for them for a while to no avail.

ONE important thing; if you see an item in the bestiary that an enemy just can't seem to ever get; break off the parts of the enemy without killing them and use terminals to raise the item drop %.

...shit, this really is like VP2!

I'm replaying the game again; and its nice to have the story finally making more sense.  The only thing that still confuses me a bit is the little "wine"drinking loli.
8741  Media / Single-Player RPGs / Re: looking for a couple rpg's i might like. on: April 27, 2010, 12:06:24 PM
I think you pretty much exhausted your options there actually. And yes, Eternal Sonata is turn based.

And crappy.
8742  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: April 27, 2010, 12:05:46 PM
The ONLY way you can activate the terminals that give you battle benefits is through coloured hexes.

I haven't had a problem picking up coloured hexes on white spots, and vice versa on coloured hexes.  So, can't confirm that. 
8743  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: April 27, 2010, 10:17:55 AM
Few hours in chapter 1 and have some questions.

When enemies drop items during battle, do you have to pick these up, or do you automatically get them at the end of the battle?

For the colored hex pieces, when you use them they turn the spaces into that color, is there any advantage to doing this?

Question 1
You get them automatically as far as I'm concerned... making the item that allows you to pick em up easier useless...IMO...

Questionne Deux
The reason you want to turn hexes is so that you can optimize your placing of them; conforming to the map's shape, and using as few as possible when you need to link...like...400 of those fuckers.  So its best to think ahead before you place them.
8744  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: April 26, 2010, 02:53:48 PM
Holy Shit! I just got to level 23 in one of my weapons, and now it takes 200K exp for the next level.

And what the hell; there's a skirt for 198K? I can buy a gun with that. Actually I did buy a gun with that instead of that skirt.3

It costs that much because it is the first skirt that will let you see her panties. :P
Oh Japanese...

I got to Neverland.  Holy fucking difficulty spike[/i].  I over-levelled and customized for the final dungeon and got CC'd in one hit. =(

I can't wait to get the..."erotic" clothes.
8745  The Rest / General Discussions / Re: Youtube on: April 26, 2010, 12:32:28 AM
There is no denying it: this is the best thing I have EVER seen....out of Japanese Film...
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