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Messages - Ramza

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Multiplayer RPGs / Final Fantasy XI - Journal!
« on: September 30, 2007, 05:10:05 PM »
Oh hey SHig-attack, can j00 make a sig for me? PM me and I'll give you details as to what I want on it. :)


Multiplayer RPGs / Final Fantasy XI - Journal!
« on: September 30, 2007, 01:13:49 AM »
It's so exciting to have many people coming back to the game and leveling jobs again!!

I'm a 75 WHM, and I have two "subjobs" at 40 (BLM and NIN). My most obvious lacking subjob, of course, is SMN. I had been static-ing this with my IRL big brother, but he got really busy right after we hit 30. He said I could go on without him, at least until about 40. My plan is to take SMN to 75 since I f*cking love the job and have unlocked all the avatars.

So whenever you guys hit the 30~ish range, please send me a /tell, friend request, etc. My name is Tonelico, and like everyone else, I'm on Leviathan. Also, if you catch me at a good time I can definitely PL you. Sadly, I still haven't capped my healing magic (about 4 levels away, 272/276).

Gogo team!


Single-Player RPGs / Greatest line in an RPG ever!
« on: June 08, 2007, 10:57:32 PM »
PM, it's difficult to say. But my suspicion is that they weren't doing it for the "cool" factor. The game is dark in a way that even your cliched "emokid" wouldn't know how to react to. It's really...something else. Consider the cacophany of the soundtrack: sampled orchestra pieces mixed and run together, turned upside down, destroying the pieces themselves and helping to paint a realm of true chaos (something other than what anime culture would teach us "chaos" is). The very act of the music's composition followed suit with deconstructionism and other ideas that influenced (or were influenced by) nihilism.

Furthermore, Drakengard wasn't exactly a best-seller. Most people just didn't "get" it. That, and it's a hack-and-slash Dynasty Warriors clone at its core. But gameplay aside, most of my friends never bothered with the game precisely because they were more attracted to the pop-culture-friendly stuff.


Single-Player RPGs / Greatest line in an RPG ever!
« on: June 08, 2007, 10:34:11 PM »
No. PM, you're way off on this.

Nihilism, a self-defined belief of nothing (and, in a sense, everything), tells us that there is no absolute truth, inherent value, or meaning, in anything. In other words, there is no difference between the pious man and the sinner because there is no objective standard to determine which to be better (and when I say "better," I mean on ANY good/bad scale, since nihilism would reject all the scales anyway).

The end to following nihilism, according to Nietszche (and according to his own brand of the philosophy, which he would never refer to as such), was to find an equal love (and, in some ways, an equal hate) for all things in the universe. From puppy dogs to genocide, it's all the same. The result is a sort of anti-authoritarian stoicism.

Emo, on the other hand (though the word has really LOST its meaning over the years), derives from the word "emotion." The early emo music scene was hailed in the mid 90s from those who were so benumbed by culture, but found themselves able to "feel" emotion with these songs.

Here's the difference between nihilism and emo, using the red dragon Drakengard quote.

"What's the difference between a man who prays and a man who kills?"

Nihilist's response: "nothing. Exactly my point."

Emokid's response: "probably nothing. And that makes me sad. *slashes wrists*"

The clear difference is that "emo" denotes an unending melancholy and teen angst. The quote in Drakengard has absolutely f**king nothing to do with these things, and if you think it does, that's because you are inferring it when you read it (making YOU the angsty teen). Anyone who's played Drakengard to its end knows that it appeals to the early-20th-century notions of nihilism and, in some sense, theatre of the absurd. Emokids may want to float around in this cultural realm, but that doesn't mean the two can be equated. OKAY?!

Final, semi-related point:

And... I'm tired of people using the word philosophical to refer to everything.

Too bad. In some sense, everything IS philosophical. Almost any given statement can have a connotation (or connotations) behind it, especially if you decide to put your own spin on it (as YOU did when you declared the statement "emo"). Check this: philosophy =/= depth. There are plenty of shallow philosophies and worldviews out there, such as materialism. And I dare say, the Drakengard quote is even more ripe for philosophical inquiry, considering it begs a rhetorical value judgment from the reader (that is, "which is better? IS there such a thing as 'better'?").


Single-Player RPGs / Greatest line in an RPG ever!
« on: June 08, 2007, 02:30:50 AM »
Quote from: "MeshGearFox"
Sounds more philosophical to me.

It's philosophical if, say, you're 15 and don't know what philosophy is. Other than that, it just doesn't really make sense. I mean, it seems to be saying that religious people are murders. Sure. Okay. That's a nice sweeping generalization. It might make sense in the context of the game, but beyond that, no, it's very simple on a philosophical level, and too inspecific to mean anything.

I think you meant to say "murderers."

And like Bernhardt said, the equating of one who kills and one who prays has little to do with being "emo." It's nihilistic. Since you completely dodged this point, it makes me wonder who does and who doesn't know about philosophy around here. I'd recommend you not be a prick, acting like you have some surpassing knowledge of philosophy, or that a 15 year old cannot grasp what is truly a basic concept. Philosophy is regularly practical, and most people ought to be able to wrap their minds around it quickly, whether they know the terminology or not. Grow up.

And, finally, "Square" had little to do with Drakengard. The developer was Cavia; they did the writing, and I doubt the English translation (which WAS the work of S-E employees) was far from the mark.


PS - Drakengard has an excellent plot with great characters; though I don't think quoting the lines out of context helps in justifying this. The portrayal of the characters goes a long way. Like that time those giant baby-angel-demon-freaks (I assume they're corrupted cherubim) eat that side-character party member. Yeah, that was nuts.

Single-Player RPGs / Greatest line in an RPG ever!
« on: June 04, 2007, 08:17:39 AM »
Quote from: "Bernhardt"
"Barrel!" - Click upon a barrel in any Atelier Iris game, and one of your characters will shout out the obvious. Ingenius in it's simplicity. I guess it's AI's hilarious, non-sensical quirk; every RPG has at least one of those.

You beat me to it. That is my all-time favorite humor quote.

A recent favorite of mine comes from that broken PSP game, Generation of Chaos.

"there are no judges that await you: only the executioner!" ~ Gena

Other than that, I'll have to admit that I don't know game quotes very well. I mean, I know about Spoony Bards and all that, but nothing very cool.


Single-Player RPGs / Etrian Odyssey
« on: May 21, 2007, 11:59:50 PM »
Masamune's correct. We get games as advance releases, for free. That's one perk of working at this site.

And yeah...again, like Masamune said, don't be giving rude snarky comments to the site's webmaster. That's just a terrible idea.

And, IMO, the game isn't very good.


Single-Player RPGs / Replaying RPGs?
« on: February 28, 2007, 09:32:36 PM »
I wish I could replay games more often than I do. The most time I had to replay games where those lovely middle school and high school years. As such, this is what i can remember playing:

FFV - I've beaten it 3 times now if you include the GBA game. I beat it once for fun, then I wrote my own walkthrough on the 'net the second time through (it was crap but it had screenshots to guide you), then again for FFV Advance.

FFVI - 4 times on this one. The first time I beat this, I had this weird glitch; when I went to get Gogo, one of those construction-worker-dudes kicked me off the bridge. In fact, he kicked me off the bridge a good half-dozen times. The last time it happened, I was SO angry that I mashed on my controller as I fell from one screen to the next. Then, I hit start to use potions/ethers (low hp/mp from the random encounters), and TADA! I had 99 of every item in the game, including the Paladin Shield, Ragnarok Sword, and whatnot. In Espers, I had Odin and Raiden simultaneously, which is supposed to be impossible. It was excellent. But I felt like it was cheating, so I beat it a second time that same year. Then there was the PSX remake. Ten years later, GBA port.

Chrono Trigger - Only fools didn't take the time to get ALL the endings. This took me three complete play-throughs instead of two, cuz I missed a few my second time around.

Alundra - Once by myself, once with a friend and my little brother...we had WAY too much fun with this game.

Star Ocean: The Second Story - Once with each protagonist in the lead. The first time I totally missed everything and got a crap ending. The second time I was on my way to the best ending, but I missed some trigger to get the last event with pissed me off.

Final Fantasy Adventure - I beat it once per summer for about...six summers in a row. It was my "family road trip" game.

Final Fantasy Legend II - Same as Adventure, but slightly less awesome for me. I probably beat it 3 times.

That's about it...except, more recently, I'd say I beat Ys: The Ark of Napishtim either 3 or 4 times and gotten really good at Time Attack.

I wish I had more time to play RPGs more than once, but as a devoted reviewer, I try and portion my time out evenly for as much stuff as I can. Currently, I can boast that I've beaten 101 RPGs...I won't stop until at least 200! :)


PS - Welcome. You sound hip.

Single-Player RPGs / Things you can’t bear in RPGs
« on: September 04, 2006, 10:04:26 PM »
I can't stand the following things in RPGs:

1) Programming or text-based errors that destroy puzzles (see the "Fate" puzzle from Tales of Destiny).

2) Good storylines with poor execution, or vice versa (lots of RPGs have this problem).

3) Killing God -- j/k I'm just being stupid. I don't mind using that cliche, depending on HOW it's used. I think all religious people ought to expose themselves to this sort of thing, whether it be book, film, or videogame. There is a primal urge (whether it be good or bad you decide) to rebel against authority, and if God's the ultimate authority...yeah. That's one of many motives to fight back at God.

4) RPGs with bad music, or a lack of a real score.


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