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16  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 05, 2016, 11:01:48 PM
okokok, Dice had THE BEST writeup I think I have seen and will ever see about this game.


> Jeez, Aoi got plot-demoted real fucking fast.  
Seven I'm glad is doing alright!  

> Is it bad the 'Stranded Pair' made me just ask "they should just do each other to pass the time" right from the beginning?

> Hey did you know Carlos has a sick sister? AND that he fights fire!??!!?!?  WITH FIRE.  THE FIRE IN HIS HEART.

> Delta.... Oh Delta.  Good and bad.  Loved the idea here, I love that he, like Akane, need the game they create to ensure their own survival (chicken? egg?). And I like how Mira is the sort of starting thread in a lot of this; as much as her character is "just crazy" it's a kind of cool way to start the chain of events (or, yeah, that snail).  But wow the cult, Brother, millions of deaths, radical-6 plots really get swept under a rug in order to emphasize one part of the story --- the characters.  Which I guess isn't a bad thing.   Anyways, I thought he had a cool design about him.  Mind hacking was stupid though.  Fuck, whatever, give him some magical power too why not.  

 That said, I find him kinda just "going with the flow", despite his machinations in each timeline, very surprising and a lot of fun to think about.  He literally gets away with murders in other dimensions, he's completely fucking evil, but since you all got out okay [in one timeline], so too does he walk away from having commit *any* crimes, hell he even died in timelines and had videos set up for their eventuality... but to him, since he can't SHIFT, it's happening to him "once" and only once.  Wooooooah.

> Ultimately, I think this game was hurt by the lack of visual novel --- it was a full cinematic spectacle.  It's admirable as hell that they really did so much of the game like this.  But the budget made really half-assed looking action and way too many awkward moments.  It turned events that totally suit the Zero Escape world look a lot more rushed (because you don't wanna do THAT much dialogue if you have to animate/voice it all).  The game does better when it can describe its scenes, and work with its characters.  This game really rushed the exposition really dispels a lot of the suspense.

...So who the fuck was Brother anywa--- ah fuck it.

I super-agree about everything you had to say about the guy whose name is between Gamma and Epsilon. Like, everything.

And the choice to go full-cinematic, while admirable, was (I agree) misguided. For some of the most action-heavy parts, what they'll do is show two characters posed pre-confrontation (think Goku and Freiza doing some heavy breathing before preparing for a kick-punch-flurry or energy ball of death), then we hear some sound effects as the camera CONVENIENTLY STARES AT THE CEILING, and then we get the post-confrontation shot (someone is dead, they're stuck in a bear hug while person 3 off to the side is shouting "no stop!", etc). Animating the actual charge and body-shifting to get into those positions was just too much, so ... ceiling.

The ceiling knew Carlos was a firefighter all along.
17  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 04, 2016, 08:48:33 PM
I would be disappointed if this was the conclusion but there is no way we don't get a 4th game now with how it ended.  There wasn't even an end file for D-Team.  We have no idea what happened to them.

Yeah. That and uh ... Free the Soul / Brother. -- Delta talked about *six people* that died because of the snail blocking the right path. Best as I can tell, *one of those six* is the brother that "Brother" lost tragically that leads him to form his cult. And wait ... didn't they say that Delta had an "adopted" brother in the 1904 timeline? Who the hell was that, and maybe in another timeline Delta *is* Brother? Oooyyy...

And they might want to have a nonary game scenario that involves the "all dead instead of 75% dead" path. I would like to think the "all dead" path involves Free the Soul ... it's what they'd do if they didn't naturally have a super-virus (that they didn't spread?) at hand.

Also, whether or not Carlos off'd Delta, probably worth checking into.

Also also -- alien technology transporter. Will we meet some aliens? I feel like the pseudo-science, urban legends, and philosophical concepts/paradoxes of 999 were so much better in terms of context to the story and enriching the overall experience than they were in VLR, and doubly so for ZTD.
18  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 04, 2016, 01:19:35 PM
cleared game, read some recent posts including a lot of the spoiler-box speculation / frustration, and I am on-board with pretty much all of you.

I'm disappointed with the game overall. D-Team was the most interesting stuff.

IMO, this game was a sequel to VLR that ties up one loose end (and introduces another loose end to tie up -- Phi).

But it was *not* the capstone of a trilogy. It doesn't feel like a trilogy at all. The game had nothing to do with Free The Soul & Brother, and they seem like the big-bads of the franchise.

And as many other people said ... Junpei was just terrible and Akane was not the Akane we knew in 999. Their characters were *so* unlike themselves, and Junpei's visual design alone is SO far from what he had been one year prior (did he emo-dye his hair black?) ... it's just a major problem.

And no Santa? Nothing? They mention him in passing, but come on.

I am just so upset. Major, major disappointment.
19  Media / Single-Player RPGs / Re: Squeenix' best surprise EVER!! (Adv. of Mana) on: July 04, 2016, 01:12:21 PM
This tickled me as well. Vita port means a lot to me.

Also hoping for RS2 on Vita. :)
20  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: July 04, 2016, 01:42:21 AM
i hope iroha appears again in eorzea sunce shes stuck there and dang cloud of darkness sure gets around.

Since they got multiple worlds all over the place (Shadow Realm, Tartarus, etc, some of it being swallowed by Cloud of Darkness) and other FF properties have suggested the same idea (FFIV After Years) -- I say, the more Vana'diel -> Eorzea they can crossover, the better. In my mind, it would make sense that Shantotto, Iroha, and possibly Cait Sith (and Lilisette with?) could get in as some side content.
21  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: July 01, 2016, 08:08:26 PM

So, in the last week, I finished up Seekers of Adoulin and Rhapsodies of Vana'diel.

I'd like to exhibit the following four images:

There's me and my endgame crew taking on the final-final-final boss, who is also (strangely) the final boss of FFIII. They were basically going for a "The Nothing" {Neverending Story} kind of villain/entity.

Lots and lots of great concept art came into Adoulin and RoV. This is the final image they show. The character "Iroha" was definitely something special.

They insert your name during the Rhapsodies of Vana'diel end credits to sincerely say "a winner is you." The adventure is FINALLY over! :P

If you watch the Rhapsodies of Vana'diel https://www.youtube.com/watch?v=pVZgBk7_jTM music video, they list all of the "chorus contributors" there. You can see me (Tonelico) and Kincard. Hurray for Leviathan server!
22  Media / RPGFan Music Discussion / Re: Tokyo Mirage Sessions #FE: Special Vocal Selection on: June 28, 2016, 05:43:43 PM
This is pretty exciting, that NoA released the *exact* equivalent of the Japanese release bonus album:


I haven't had a chance to listen ... don't even own a WiiU. But we'll try and have a review of this album up on RPGFan Music soon. The team that worked on these songs looks to be an amalgam of people who aren't really invested in SMT *or* Fire Emblem. One hasn't done much VGM at all, another has work with Rhythm Thief (Rhythm Kaitou) ... it's quite the strange mix. I'm optimistic. Thanks for the early report Nick!
23  Media / Single-Player RPGs / Re: Nier 2 for PS4 on: June 16, 2016, 04:11:14 PM
ALSO Prime!!


There are 3 distinct recorded voices, maybe 4, in the boss battle theme in this new gameplay demo trailer (OMG so hawt!). The link I have there starts at 53 seconds.

Sounds quite a bit like Emi to me. Other voices elsewhere, but that voice is unmistakably Emi Evans.
24  Media / Single-Player RPGs / Re: Nier 2 for PS4 on: June 14, 2016, 10:52:12 PM
You guys realize that Emi Evans wasn't just the vocalist for Nier, but constructed and wrote all the alternate languages too? Yes, she's got a great voice, but the fact that she did that made the OST so haunting. Unless they bring in someone to do something similar, who's an absolute powerhouse, I can't say I'm anywhere near as excited. That was such a truly unique endeavor, and such a hugely significant part of the experience for me.

I too am really frustrated (pissed is a better term) by MONACA / Taro Yoko's choice not to include Emi Evans as a significant part of Automata's development.

But ... watching the trailer and getting a scope for the game? It would/does make sense that the pseudo/angelic language Emi developed *doesn't belong* in this game. We're in a different part of the world ... the real world apparently, not the bubble-sim that was NieR's world ... where it's machine vs. machine. This will require a new atmosphere and a new soundscape. I've heard Emi still has a few songs on the OST, but it will probably be dominated by new, different themes.

And I'm still optimistic this game could be quite, quite good.
25  The Rest / General Discussions / Re: The Best and the Worst endings on: May 14, 2016, 04:59:56 PM
Among the FFs, best ending is *easily* IX. Like, obviously and easily and so totally.

The worst ending is XII, hands-down. It's absolute non-ending material, and obvious that Matsuno wasn't there for the finishing touches.


Among other multi-entry franchises, I will say that the endings for both Seiken Densetsu 1 (FF Adventure) and 2 (Secret of Mana) are among my favorites, both for the final dungeons, final battles, ending sequences, and music associated with all of those events. I am looking forward to reaching the end of Adventures of Mana to see it play out there (I already own the OST, and that Mana Shrine BGM ... mmm mmm mm TASTY). On the other hand, I feel that the ending(s) to Seiken Densetsu 3 are somewhat disappointing. Everything that leads up to it is cool, especially the three separate semi-final dungeons. But then the end itself is not as eventful or interesting as I'd like ... which I suppose is what happens when you have to build six separate scenarios for your protagonists.

Among PC games, I'm going to just put it out there and say that the endings to the Elder Scrolls games are generally non-endings, and they leave me uninterested. I think Skyrim was probably the best of the lot, because of the setting and the build-up. But if you've played the whole series, the rest is just weird. There is a great (but glitched-as-hell) final dungeon for Daggerfall, but then you have 1 of 7 endings to get, because you can't keep MacGuffin thingy, you have to pick a leader. I picked the orcs, because I'm awesome.


Thinking back, the absolute worst ending I've ever endured in a game (that wasn't a "congraturation a winner is you" non-ending) is probably Metroid OTHER M. Mostly because ... done right ... I truthfully believe that could have been a good game. Or, at least, a game with a good narrative. But they screwed everything up, the ending is such a freaking letdown. So pathetic.
26  Media / Single-Player RPGs / Re: Ace Attorney 6! on: May 13, 2016, 05:21:56 PM
"the whole town is on drugs!" ... felt like sort of a cop-out ending? idk...

If that's really what happens in Layton/Wright, spoiler tags plz? :P
27  Media / The Soundroom / Re: I wrote music for a high school percussion ensemble (performance video inside) on: April 30, 2016, 11:31:38 AM
That was lovely! Nice work!

I didn't recognize all the musical pieces, but it was well done!

Was it all original, what you wrote? Or adapted?

It's completely original. Save for about 4 measures halfway in that borrows from the Zelda II dungeon music.
28  The Rest / General Discussions / Re: PS4 or Vita? on: April 22, 2016, 10:49:10 PM
I am thoroughly disappointed in Sony and third parties for not better supporting the Vita, because it is hands-down the most impressive handheld system I have EVER gotten my hands on. Between the visual novel library (in Japan, as well as the few in the US), the awesome games that make good use of both touch screens (Tearaway, Sound Shapes, Gravity Rush), the solid RPGs of traditional and Action variety (P4 Golden, Ys Celceta), and a battery life that ... somehow ... seems to outlet my 3DS ... this thing was built for gaming perfection.

And yet, it seems Sony is practically abandoning it, at least in the US. I am livid (and simultaneously pleased) about Square Enix's decisions ... I'm happy about the opportunities to play Adventures of Mana and Romancing SaGa 2, but I'd MUCH RATHER play them on my PSVita than on a f*cking smartphone, limited to touch screen controls only. YUCK.
29  Media / Single-Player RPGs / Re: Zero Escape 3 official on: April 21, 2016, 11:09:08 PM
FBR is something new :)

Maybe FBR was the virus that Free The Soul develops, and Radical-6 is developed to counter it, but then Radical-6 is what escapes (because someone in Free The Soul knew Radical-6 would be stronger airborne than FBR and they WANTED Sigma and Akane's crew to develop a "cure" that is its own killer) ...

Which means, the DILEMMA is ... do we let FBR out of quarantine, or do we let Radical-6 out of quarantine? OR is there some alternate solution (true ending)?

There's my best guess.

PS - anyone know where Santa went? Feel free to put in spoiler box. My theory remains:

Santa has SOMETHING to do with Free The Souls. Remember when Santa talks about the good and bad Santas, with the white and black coats, and the white Santa kills black Santa, but black Santa's blood stains the white coat red? What if there really was a "bad Santa," like ... from another universe, another diverging timeline that LATER converges. And that bad Santa is the brother that the leader of Free The Soul loses and drives him insane. Alternately ... does that mean that Santa, or some form OF Santa, *is* the villain of the trilogy?
30  Media / The Soundroom / Last night's "NieR" / Automata concert was livestreamed... so it's on YT now... on: April 17, 2016, 01:37:21 PM
https://www.youtube.com/watch?v=XSmAByGdanA -- there's "Song of the Ancients / Fate" -- timed nicely near the end with the near-end sequence involving Devola, Popola, and then Emil being heroic.

But from there you should be able to find the rest of the concert. Before it gets pulled down. And if S-E keeps pulling it down, hopefully it's because they plan to sell a bluray, which I will instantly buy.

A post from Emi on facebook suggests that she may, indeed, be doing some additional work on Automata, just not the theme song (the live concert HAS that song, by J'Nique Nicole, and it's veeeeery good!)

Thought y'all would want to know, since NieR is like, one of the best things to happen to VGM. IMO. And I like to think I'm right.
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