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16  Media / Multiplayer RPGs / Re: Final Fantasy XI - Journal! on: July 01, 2016, 08:08:26 PM

So, in the last week, I finished up Seekers of Adoulin and Rhapsodies of Vana'diel.

I'd like to exhibit the following four images:

There's me and my endgame crew taking on the final-final-final boss, who is also (strangely) the final boss of FFIII. They were basically going for a "The Nothing" {Neverending Story} kind of villain/entity.

Lots and lots of great concept art came into Adoulin and RoV. This is the final image they show. The character "Iroha" was definitely something special.

They insert your name during the Rhapsodies of Vana'diel end credits to sincerely say "a winner is you." The adventure is FINALLY over! :P

If you watch the Rhapsodies of Vana'diel https://www.youtube.com/watch?v=pVZgBk7_jTM music video, they list all of the "chorus contributors" there. You can see me (Tonelico) and Kincard. Hurray for Leviathan server!
17  Media / RPGFan Music Discussion / Re: Tokyo Mirage Sessions #FE: Special Vocal Selection on: June 28, 2016, 05:43:43 PM
This is pretty exciting, that NoA released the *exact* equivalent of the Japanese release bonus album:


I haven't had a chance to listen ... don't even own a WiiU. But we'll try and have a review of this album up on RPGFan Music soon. The team that worked on these songs looks to be an amalgam of people who aren't really invested in SMT *or* Fire Emblem. One hasn't done much VGM at all, another has work with Rhythm Thief (Rhythm Kaitou) ... it's quite the strange mix. I'm optimistic. Thanks for the early report Nick!
18  Media / Single-Player RPGs / Re: Nier 2 for PS4 on: June 16, 2016, 04:11:14 PM
ALSO Prime!!


There are 3 distinct recorded voices, maybe 4, in the boss battle theme in this new gameplay demo trailer (OMG so hawt!). The link I have there starts at 53 seconds.

Sounds quite a bit like Emi to me. Other voices elsewhere, but that voice is unmistakably Emi Evans.
19  Media / Single-Player RPGs / Re: Nier 2 for PS4 on: June 14, 2016, 10:52:12 PM
You guys realize that Emi Evans wasn't just the vocalist for Nier, but constructed and wrote all the alternate languages too? Yes, she's got a great voice, but the fact that she did that made the OST so haunting. Unless they bring in someone to do something similar, who's an absolute powerhouse, I can't say I'm anywhere near as excited. That was such a truly unique endeavor, and such a hugely significant part of the experience for me.

I too am really frustrated (pissed is a better term) by MONACA / Taro Yoko's choice not to include Emi Evans as a significant part of Automata's development.

But ... watching the trailer and getting a scope for the game? It would/does make sense that the pseudo/angelic language Emi developed *doesn't belong* in this game. We're in a different part of the world ... the real world apparently, not the bubble-sim that was NieR's world ... where it's machine vs. machine. This will require a new atmosphere and a new soundscape. I've heard Emi still has a few songs on the OST, but it will probably be dominated by new, different themes.

And I'm still optimistic this game could be quite, quite good.
20  The Rest / General Discussions / Re: The Best and the Worst endings on: May 14, 2016, 04:59:56 PM
Among the FFs, best ending is *easily* IX. Like, obviously and easily and so totally.

The worst ending is XII, hands-down. It's absolute non-ending material, and obvious that Matsuno wasn't there for the finishing touches.


Among other multi-entry franchises, I will say that the endings for both Seiken Densetsu 1 (FF Adventure) and 2 (Secret of Mana) are among my favorites, both for the final dungeons, final battles, ending sequences, and music associated with all of those events. I am looking forward to reaching the end of Adventures of Mana to see it play out there (I already own the OST, and that Mana Shrine BGM ... mmm mmm mm TASTY). On the other hand, I feel that the ending(s) to Seiken Densetsu 3 are somewhat disappointing. Everything that leads up to it is cool, especially the three separate semi-final dungeons. But then the end itself is not as eventful or interesting as I'd like ... which I suppose is what happens when you have to build six separate scenarios for your protagonists.

Among PC games, I'm going to just put it out there and say that the endings to the Elder Scrolls games are generally non-endings, and they leave me uninterested. I think Skyrim was probably the best of the lot, because of the setting and the build-up. But if you've played the whole series, the rest is just weird. There is a great (but glitched-as-hell) final dungeon for Daggerfall, but then you have 1 of 7 endings to get, because you can't keep MacGuffin thingy, you have to pick a leader. I picked the orcs, because I'm awesome.


Thinking back, the absolute worst ending I've ever endured in a game (that wasn't a "congraturation a winner is you" non-ending) is probably Metroid OTHER M. Mostly because ... done right ... I truthfully believe that could have been a good game. Or, at least, a game with a good narrative. But they screwed everything up, the ending is such a freaking letdown. So pathetic.
21  Media / Single-Player RPGs / Re: Ace Attorney 6! on: May 13, 2016, 05:21:56 PM
"the whole town is on drugs!" ... felt like sort of a cop-out ending? idk...

If that's really what happens in Layton/Wright, spoiler tags plz? :P
22  Media / The Soundroom / Re: I wrote music for a high school percussion ensemble (performance video inside) on: April 30, 2016, 11:31:38 AM
That was lovely! Nice work!

I didn't recognize all the musical pieces, but it was well done!

Was it all original, what you wrote? Or adapted?

It's completely original. Save for about 4 measures halfway in that borrows from the Zelda II dungeon music.
23  The Rest / General Discussions / Re: PS4 or Vita? on: April 22, 2016, 10:49:10 PM
I am thoroughly disappointed in Sony and third parties for not better supporting the Vita, because it is hands-down the most impressive handheld system I have EVER gotten my hands on. Between the visual novel library (in Japan, as well as the few in the US), the awesome games that make good use of both touch screens (Tearaway, Sound Shapes, Gravity Rush), the solid RPGs of traditional and Action variety (P4 Golden, Ys Celceta), and a battery life that ... somehow ... seems to outlet my 3DS ... this thing was built for gaming perfection.

And yet, it seems Sony is practically abandoning it, at least in the US. I am livid (and simultaneously pleased) about Square Enix's decisions ... I'm happy about the opportunities to play Adventures of Mana and Romancing SaGa 2, but I'd MUCH RATHER play them on my PSVita than on a f*cking smartphone, limited to touch screen controls only. YUCK.
24  Media / Single-Player RPGs / Re: Zero Escape 3 official on: April 21, 2016, 11:09:08 PM
FBR is something new :)

Maybe FBR was the virus that Free The Soul develops, and Radical-6 is developed to counter it, but then Radical-6 is what escapes (because someone in Free The Soul knew Radical-6 would be stronger airborne than FBR and they WANTED Sigma and Akane's crew to develop a "cure" that is its own killer) ...

Which means, the DILEMMA is ... do we let FBR out of quarantine, or do we let Radical-6 out of quarantine? OR is there some alternate solution (true ending)?

There's my best guess.

PS - anyone know where Santa went? Feel free to put in spoiler box. My theory remains:

Santa has SOMETHING to do with Free The Souls. Remember when Santa talks about the good and bad Santas, with the white and black coats, and the white Santa kills black Santa, but black Santa's blood stains the white coat red? What if there really was a "bad Santa," like ... from another universe, another diverging timeline that LATER converges. And that bad Santa is the brother that the leader of Free The Soul loses and drives him insane. Alternately ... does that mean that Santa, or some form OF Santa, *is* the villain of the trilogy?
25  Media / The Soundroom / Last night's "NieR" / Automata concert was livestreamed... so it's on YT now... on: April 17, 2016, 01:37:21 PM
https://www.youtube.com/watch?v=XSmAByGdanA -- there's "Song of the Ancients / Fate" -- timed nicely near the end with the near-end sequence involving Devola, Popola, and then Emil being heroic.

But from there you should be able to find the rest of the concert. Before it gets pulled down. And if S-E keeps pulling it down, hopefully it's because they plan to sell a bluray, which I will instantly buy.

A post from Emi on facebook suggests that she may, indeed, be doing some additional work on Automata, just not the theme song (the live concert HAS that song, by J'Nique Nicole, and it's veeeeery good!)

Thought y'all would want to know, since NieR is like, one of the best things to happen to VGM. IMO. And I like to think I'm right.
26  Media / Single-Player RPGs / Re: Final Fantasy IX Steam Release -- ACHIEVEMENTS! on: April 16, 2016, 02:24:58 PM
I'm semi confused...if you can disable FMVs and encounters...can't you just reset the clock or set it to 0:00:00?

I mean ... maybe, if there's a save file editor. But S-E shipped the PC version to allow you to do all those things. They did not ship the PC version to let you screw with the clock.

Does it count that I got it 15 years ago?

Anyway when I pick it up this weekend I'll see if I want to ruin the story to beat you. :p

No, it doesn't count. Though I am incredibly impressed that you did it on the PS1 version.

If you want to race, sounds good to me! You're on!! :)

Extra challenge: after you get Excalibur II, leave the final dungeon and go kill Ozma before hitting 15 hours. :P:P
Mega challenge: kill Ozma BEFORE picking up Excalibur II. (is this possible? I've seen the lvl.1 runs where you just use AP skills and items to kill him. Absolute insanity)

I won't attempt those challenges. But yeah, I thought it'd be fun to race to Excalibur II. Wee!!
27  Media / Single-Player RPGs / Final Fantasy IX Steam Release -- ACHIEVEMENTS! on: April 14, 2016, 01:29:29 PM
I'm an achievement hunter, aka achievement whore.

They list an achievement for getting Excalibur II.

The PC version lets you skip FMV cut scenes and disable random encounters.

SO, I propose a race ... first to get Excalibur II on the forums wins a virtual high-five from Marcos. (yes, I just volunteered Marcos to perform a non-real action.)

Who's with me? Or rather, against me? Because I'm-a go for this thing in my first run of the PC version. >:)
28  Media / Single-Player RPGs / Re: Romancing SaGa 2 in English on: April 13, 2016, 03:14:36 PM
I got a copy of the SNES version back in last summer but I'm not even sure if it works because I think my couch out my SNES AC adapter :<

You can get 3rd party AC Adapters for SNES for like $10 on Amazon. I just got one for a friend recently. Well ... assuming it's the same adapter for a Japanese SNES as American (9 volts is 9 volts, right?)

Do you speak the Nihongo?
29  Media / Single-Player RPGs / Romancing SaGa 2 in English on: April 11, 2016, 09:02:24 PM
It's happening, people.

It's really, really happening.

YES I'd rather have it on Vita.

But I'll take what I can get. Now, if S-E would just do with RS3 what they did with RS1, but for PS4 ... give me the most ridiculous cel-shaded goodness, full-scale remake. My body and mind are both ready. I want to own the full SaGa collection.

(oh wait ... Imperial SaGa. and SaGa Scarlet Grace.)

But still, this is like, a 25 y/o game that we're finally getting. And I've been listening to its music for forever and a day, and I want to SEE and PLAY the game associated with that music.

Anyone else pumped about this?
30  Media / General Games / Re: Games so good you got sad when it was over on: March 30, 2016, 12:52:45 AM
hmm... games that left me with sadness when I was done.

999 -- moreso than VLR. With VLR, I knew what was coming next. At the end of 999 I had the Alice mystery and one of the most amazing endings ever.
Alundra -- I've never played a final dungeon in an Action RPG more worthwhile than Alundra's. I want a sequel to THAT dungeon (the Lake Shrine). For real.
Chrono Trigger -- Not so much now, but when I was a kid? After I found all the endings, I wanted there to be MORE endings, but there weren't. I'd done it all. When I got the DS version and played out the extra ending (that explains in a retcon way how Magus = Guile), I was both pleased and dissatisfied.
Lunar 2: Eternal Blue -- the epilogue scenario and that satisfying ending. I wanted more. I wanted it to morph into a Sim game to repopulate earth (with ALL kinds of life, not just humans, pervs!). Extremely satisfying.
NieR -- the happiest of all possible endings still basically means humanity is over as we know it. So that's depressing. And then ... yeah. Everything. Kaine with endings B-D, hearing the other voice, learning everything ... oof. So perfect, so sad.
Persona 3 (Portable) -- playing as a female protagonist, and then that ending after all those S.Links, it did something to me.
Shadow Hearts (3): From The New World -- I don't care what ANYBODY ELSE says. This game was great. I loved it. And the end battles with "Lady" -- when you know who she is and what she's done, and what you're "left" with having to face ... it weighs on your heart.
Star Ocean: The Second Story -- I think the ending music "We Form In Crystals" really got to me. I wanted there to be a third planet to travel to or something. I needed more.
Vagrant Story -- I start crying when Sydney gives his final speech. The tears crank up during the tree/hill/family sequence (disc 2 track 24 "Truth" on the OST), and the tears never stop, straight thru the last battle, and into the ending. This game makes me cry, and I want to cry more just thinking about it. Good tears.
Ys (I &) II -- The ending of Ys II, paired in juxtaposition with Ys Origin, is just so painful and depressing. The "living art" of Ys II Chronicles especially nails me. Just ... that image. If you know, you know.
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