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338710 Posts in 13864 Topics by 2217 Members
Latest Member: milz
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46  Media / Single-Player RPGs / Shin Megami Tensei iOS funtimes on: March 18, 2014, 02:47:23 PM
Who bought it? Who's enjoying it?

I love how, despite the very rudimentary graphics and first-person-ness of a game first on Super Famicom, how deep this game was from day one. It just feels SO right.

I recently finished marathon-watching all 8 seasons of Dexter, so I decided to Dexter-theme my SMT1 playthrough. My main character is obviously DEXTER. My "servant of the Lord" character is TRAVIS. The one stuck under the demon is BRYAN. And the girl next door is DEBORAH. That's all the further I've gotten in dreamland character-naming ... I'm exploring every inch of ground before I continue so I become hyper-aware of my local surroundings.

I'm playing on a 4th gen iPod Touch. So far it hasn't drained my batteries nearly as quickly as games like Plants vs Zombies 2 or Wind-up Knight. So I'm happy about that. As long as I'm playing in wide mode (so you can actually see the game) it works fine, and the virtual control pad hasn't been a problem for me thus far.

How are y'all feeling about it? Any recommendations on who or what I name my other characters? :)
47  Media / The Soundroom / Shimomura's "memoria" will own your face on: March 14, 2014, 01:43:46 PM
If you guys haven't been following:


It's a follow-up to "drammatica." Unlike that album, this Square-Enix-sponsored Shimomura tribute ALSO features Super Mario RPG and Parasite Eve. And it's not just orchestral anymore (for example, the new "Kiss of Jealousy" track from Livealive is a pop vocal!!).

Listen to those samples. Be blown away. This is all kinds of exciting.
48  The Rest / General Discussions / Re: The hardest game you ever beat. on: March 13, 2014, 02:20:02 PM
A few that come to mind:

The Elder Scrolls II: Daggerfall (hard because it crashed so bloody often)
Saga Frontier w/ all 7 characters (among them, Lute was the hardest, because you had to judge for yourself when you were ready, the game had no plot outside of "hey, ready for the final dungeon?!")
49  Media / Single-Player RPGs / Re: Rise of Mana (w 3 audio samples) on: February 28, 2014, 06:32:58 PM
The first one is Final Fantasy Adventure or Sword of Mana for the remake.

Mystic Quest is something else.


Learn up. FFMQ is an SNES game in the US, called "FFUSA" in Japan.

But in *Europe* (PAL territory), the first Seiken Densetsu was called "Mystic Quest."

50  Media / Single-Player RPGs / Re: Rise of Mana (w 3 audio samples) on: February 28, 2014, 02:55:57 PM
The Sonic cycle has met its match. Well done Lard.
51  Media / Single-Player RPGs / Re: Rise of Mana (w 3 audio samples) on: February 27, 2014, 04:43:53 PM
Oh hey, the KOKIA song is in the last minute of the 4 minute trailer. And of course it's gorgeous.

52  Media / Single-Player RPGs / Rise of Mana (w 3 audio samples) on: February 27, 2014, 04:30:46 PM
The soundtrack page launched first and just has a nice arrangement of "Rising Sun." And it says KOKIA is going to sing on the OST.

The game page launched (mobile phone game, meh). It has 3 audio samples. The first is Shimomura's, the second has been confirmed by Hiroki Kikuta on Twitter as being his. The third I think ALSO sounds like Kikuta but I could be wrong.

I said this elsewhere, but if this turns into another "bad game, good soundtrack" (ie Unlimited SaGa), then at least I get to buy another great soundtrack, ne?

Samples here. Enjoi!

53  Media / Single-Player RPGs / Re: Megami Tensei Topic on: February 27, 2014, 03:56:36 PM
Atlus USA can *only* localize what exists in Japan first. Japan put it on iOS, Atlus USA can localize that. And *only* that. They want it on eShop, they need to wait for Atlus JAPAN to do it first.

*high-fives self for intelligence*

Whatever, in any case I have an iPod Touch and I'm-a play the crap out of this.
54  Media / The Soundroom / Re: Random VGM on: February 23, 2014, 12:41:37 AM
KOKIA's singing Noel's Theme is easily my favorite song on XIII-2. That song gives me shivers and sometimes I cry.
55  Media / Single-Player RPGs / Re: Zero Escape 3 might never come to fruition, no funding, aka WORST NEWS EVER! on: February 13, 2014, 03:11:47 PM
Zero Escape is the greatest thing to ever happen to me. ZE3 will happen. We need to convince Kotaro Uchikoshi to go with Kickstarter.
56  The Rest / General Discussions / AGDQ 2014 one-stop shop on: January 23, 2014, 09:08:32 PM

If you missed the livestreams, this page chronicles all the runs, the players, and their length of time. This is VERY handy for navigating through the hundreds of hours of goodness that went down.

I HIGHLY recommend the TAS stuff for Super Mario Kart 64, Super Mario 64, Super Mario World, as well as the 4player Metroid speed run and the 2player COOPERATIVE Goldeneye run (where one person controls movement and the other controls shooting, it's nuts!)

Lots of other great stuff too. I've been watching this stuff like a madman. Wish I had donated. They raised mad dough.
57  Media / The Soundroom / Re: Random VGM on: January 20, 2014, 04:44:17 PM
new Smooth McGroove. "Into the Thick of It" from SoM

58  Media / Single-Player RPGs / Re: What would your ultimate RPG be on: January 12, 2014, 01:47:45 PM
1) Suikoden-style collect-a-thon for characters, with best/true ending requiring you nab 'em all.
2) super-insane HD 2D art, cel-shaded is an option if you wanna do 2D in a 3D environment.
3) soundtrack done in a "too many cooks spoil the broth" style, but without the spoiling ... just make it awesome and involve everyone awesome.
4) traditional combat system, anywhere from 4 to 6 people in a battle, balanced so that there are good, active roles for both physical and magical damage dealers.
5) decentralized but ultimately linear storyline, a la Romancing SaGa.
6) mini-games that don't suck (simple, but well-built ... slide puzzles, space invaders clones, tower defense, heck even snowboarding if you do it right!).
7) each character has one skill unique to them, otherwise characters fall into an array of job types (10-15) that unlock different skills/spells/etc as they level up.
8) save anywhere, AND inform players of where major points in the game are to suggest "hey save now" OR "make a separate save now" -- alternately, frequent auto-saves with a huge save history (a la Skyrim)
9) setting doesn't necessarily matter. Just make it good.
10) story ought to be compelling. Make me cry. Make me want the best possible outcome.
11) redeemable villain isn't a must, but it's nice (I love Suikoden II, but crazy unredeemables such as Luca Blight make me nauseous ... gimme Kuja over Sephiroth!)
59  Media / Single-Player RPGs / 100 Turn Hero (sequel to half-minute) on: December 29, 2013, 07:06:00 PM
Breathe easy, take all the time you need. But plan carefully, you only have 100 turns!


Kinda psyched for this.
60  Media / The Soundroom / Re: Alundra Rap Video by The Legendary Zoltan on: December 20, 2013, 10:16:34 PM
why is this video down now?
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