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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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330205 Posts in 13529 Topics by 2179 Members
Latest Member: Lian_Kazairl
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16  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 24, 2013, 03:07:21 AM
Awakening is the most easily trivialized FE in series history, on any difficulty level.
17  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 20, 2013, 01:32:21 AM
Give FE12 a try then. It has better tactical gameplay, and a more serious plot without waifus. And yes it does have casual mode and support convos, you won't miss out.

I really didn't like FE Awakening at all. I even think Sacred Stones is better.

Which one is 12? I'm not concerned about casual mode, but a better plot and no waifus woudl be nice.
Fire Emblem: Heroes of Light and Shadow.
18  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 19, 2013, 09:51:50 PM
Give FE12 a try then. It has better tactical gameplay, and a more serious plot without waifus. And yes it does have casual mode and support convos, you won't miss out.

I really didn't like FE Awakening at all. I even think Sacred Stones is better.
19  Media / Single-Player RPGs / Re: Round 2: Disgaea Hour of Darkness vs. Final Fantasy Tactics on: February 19, 2013, 03:08:45 AM
I'd go with Disgaea. At least its combat speed and UI responsiveness doesn't feel like wading through molasses.
20  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 15, 2013, 03:55:00 PM
"Using optimal strats how much RNG is involved in clearing Awakening Lunatic Ch 1-4? Assuming you're going for low-ish counts and not pampering anyone."

"There's not too much, the lowest hit rates you see are like 75 display but they aren't necessary hits if you play it right. The main issue is enemy axe users can get +crit skills which is basically impossible to neutralize save for the Prologue boss.

Ch. 2 is probably the hardest in that misses at the wrong time can really screw you over and it requires really tight play, which is why some people say that it's a luckfest (which isn't helped because apparently there's a youtube video guide that basically just says "pair a unit with Fred and throw him out in the middle of the enemies and pray he lives"). However, since you want to pair up like all the time, your units usually have like a 30-40% chance to get a second attack from the unit they're paired with, which can ease up a lot of space.

The other thing is that if Avatar/Chrom get too speed screwed, they can be doubled by Mercenaries in Ch. 2/3 (base Chrom is doubled by Mercs, and MU needs +3 Speed if you don't go Speed Asset which needs +1, which I don't like to do since that's like the only benefit of it)."

Of course once you're past ch 4 and you can access wifi features/nosferatu, you can easily snap the game in half.
21  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 13, 2013, 03:25:08 PM
Umm how do you know that is "my way of playing"? You're making assumptions.

Turtling in a corner is not necessary on Lunatic. If Fred is advancing forward to take on enemies that is not what's usually called turtling. Not a lot of luck needed to get through Lunatic 1-4 if you use an optimal strat. Once you reach Chapter 5 you can access all the highly imbalanced DLC/wi-fi features.
22  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 13, 2013, 11:49:41 AM
Also mrjrpgfan, turtling is most definitely necessary on the first few maps in lunatic. Until you can actually DO nos tomes, spotpass, and DLC, you basically have to cheese the game to win.
Nope. Take a look at serenes forest or the gfaqs boards sometime. Here's a sample Lunatic turn count someone posted on a serenes thread:

Prologue - 5
Ch. 1 - 4
Ch. 2 - 6
Ch. 3 - 4

I wouldn't call those counts "turtling".

Yet when I prove "The difficulty in Fire Emblem games is not about demonstrating your awesome tactical prowess. To win you basically have to turtle, turtle, turtle." is a wrong statement, I get unrelated excuses about how some people here are inexperienced players. Ok?
23  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 13, 2013, 11:33:01 AM
Err.. people regularly do low turn count runs of FE games on their hardest difficulty. Turtling is not necessary. Awakening in particular is easy to break on any difficulty with Nosferatu tomes, spotpass hires, or DLC recruits/grinding. Look at this screenshot where someone cleared Lunatic+ in under 2 hours.

24  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: February 03, 2013, 05:07:52 PM
Yeah, the posters on the gfaqs and serenes forest boards are getting very restless and irritable over the delay. Lots of nastyposts going on.

I don't see what the big fuss is about. It's a decent tactics game (balance issues aside) but as soon as I get to the romance stuff it gets creepy to me. Mission design tends to be a bit on the bland side.. not a lot going on.
25  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 26, 2013, 11:55:56 PM
Is the game broken
yes it is
26  Media / Single-Player RPGs / Re: Shin Megami Tensei X Fire Emblem on: January 25, 2013, 03:15:54 AM
But seriously, if this turns out to be yet another useless, phoned in, bare naked, cash grabing, GREE/iOS, card game

We know basically nothing about this game, but the one thing we actually do know is that it's on Wii U.  So why would you even worry about that?

Pessimism. Soul crushing pessimism.

After all, everybody else is doing it. Why wouldn't they do it too? Especially for such an unlikely crossover like this.
I'm pessimistic that it's going to be all about waifus, grinding, and broken DLC.
27  Media / Single-Player RPGs / Re: Shin Megami Tensei X Fire Emblem on: January 23, 2013, 11:41:42 AM
Probably makes more sense as a tactics game than a dungeon crawler.
28  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 10, 2013, 06:04:14 PM
In addition to avoiding DLC and grinding, you'll also need to refrain from using the Nosferatu tome and certain class/skill combinations.

If you haven't tried FE12 please do so, I think it's a better game in terms of classic FE mechanics, difficulty, and balance. It also has casual mode.
29  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 07, 2013, 05:59:44 AM
Yeah, no FE is perfectly balanced, but some are far more balanced than others. I doubt this game will top FE12 for me.

It's not just the DLC, though. Certain class/weapon/skill combos involving the nosferatu tome can break the game as well.

I don't think it would be hard to implement a scoring system. Yes it would penalize players that want to grind everyone to max stats/supports, but those players are free to disregard the score they're rated at. Maybe if you played the game in casual mode you wouldn't get shown a score at all. That would probably make some players happier.
30  Media / Single-Player RPGs / Re: Fire Emblem 3DS on: January 05, 2013, 10:11:19 PM
"The only things they're missing"

They're also missing things like game balance, a scoring system, or a difficulty mode that isn't easily broken. Before you ask, yes there were a couple of FEs that had scoring systems.
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