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241  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: May 15, 2010, 09:22:45 PM
You come into battle with a carefree attitude rather than some autism-fueled determination.

That's very insulting.  Does someone completing a crossword puzzle or sudoku have 'autism-fueled determination' because they are going to use their brain a bit?  If you like games where you can brainlessly mash/grind your way to 'win', feel free to play them, but don't insult others as being mentally retarded in the process.

This made combat fun, but when you're just having fun, you slip up.

Wrong.  Once a skilled player is good enough at a game or genre, even having fun they are naturally less likely to 'slip up' on a relatively easy game like this.

I wonder what separates the line between a game being hard from a frustrating game... nevertheless this game could be easy if played in the right way.

It's relative to how easily frustrated you are.  There's always one 'right way' or most efficient strategy in an SRPG, the challenge is learning and using it.

some of the battle were semi-challenging, in that there was only one strategy that worked (especially in one of them).

There's really not much room for strategic depth/variety in the first place considering the units are practically identical.

I guess I'll just link this SRPG 101 article again for anyone interested in learning more about the genre.  I did add quite a bit more to it.

242  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: May 15, 2010, 04:58:00 PM
I enjoyed both this and FFXIII's combat.  Sure they both had problems but at the end of the day they are superior to most traditional RPGs combat.  My main problem was that the developers didn't put enough creativity and variety into the content, which is usually separate to how a combat system fares just based on its rules or potential strategic depth.
243  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: May 12, 2010, 12:40:56 AM
I already knew the sakura wars series is mostly a dating sim and the combat is easy.

The logic going from 'criticism of a review' to 'he didn't know what he was buying' is flawed.
244  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: May 09, 2010, 01:51:31 AM
Good point about chess.. it's an amazing strategy game, perfect for pvp.

I agree there can be interesting strategies figuring out the fastest way to 9999.

Thanks for reading and if you have any legit criticism please feel free.  Just edited the article a bit to mention those points you made.  I always enjoy reading RPGfans reviews.
245  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: May 09, 2010, 01:10:47 AM
Well maybe this article will help.. SRPG 101.  Tries to explain the difference between strategic depth/complexity and strategic difficulty, and a few other SRPG related things.  I don't agree with that analysis of skill, but read that first and if it doesn't help let me know.  There are more degrees of skill than black and white, and some SRPGs have relatively much higher strategic difficulty.

246  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: May 09, 2010, 12:55:36 AM

Even I know about the series, and I'm hardly a guru on the subject.

Now, take your ignorant self, and get a clue. Literally. People who know nothing should just listen to what others have to say, and LEARN something.

lol nerd raging and having a meltdown on the internet at complete strangers you know nothing about.  Making the badly flawed assumption that because I made a legitimate criticism of the review that I didn't already know what I was pointing out.  Oh and yes I'm so ignorant about SRPGs.  Please teach me wise master.  I don't believe the mods let your kind of impotent nerd rage fly on this board.  Now if you want to actually know my contributions, experience, and skill related to playing SRPGs..


Just so we're clear, are we talking about my RPGFan review or the IGN review?

The challenge comes for socially inept people like myself who find themselves pissing off all the girls, which results in *zero* stat bonuses, which in turn results in fairly difficult battles.

I was referring to the review on rpgfan.  You didn't mention the ratio of dating sim to SRPG combat unless I stupidly missed something.

I don't think pissing off the girls would make the game much more difficult.  There's just not that much depth to explore in the first place, your strategy is the same with or without stat bonuses, it'll just take longer and more healing.
247  Media / Single-Player RPGs / Re: Agarest war IS NOW OUT! go buy 360 users and download ps3 users on: May 08, 2010, 05:57:04 PM
I played about 15 hrs of the PS3 version, really did not like the forced 3-4 random encounters in between every tiny plot advancement, and the combat system just felt like boring busywork having to readjust everyone to link them up again and again.  The few bosses I fought were cheap with one shot attacks and the only strat is to keep reviving until you have enough AP to gang bang them with a group attack.
248  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: May 08, 2010, 05:25:54 PM
The points they "Overlooked" in the review were things you were already supposed to know. n00b.

I was already supposed to know it's 75% dating sim 25% combat and the combat is incredibly simple relative to other SRPGs?

Those are pretty important facts to be ignoring or misstating.
249  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: May 03, 2010, 07:48:45 PM
Wow whee, in other words, an SRPG I might be able to play WITHOUT getting annoyed with...

The way I've always looked at it, you're playing the Sakura Taisen games more for the plot, characters, comedy and dating sim; there's plenty of other damn SRPGs in the world if you want a serious, balls-to-the-wall SRPG; not enough dating sims, at least, (1) not decent ones, or (2) released in the U.S.

I decided to actually pick this game up, since so many people here were talking it up; pretty sure I'll enjoyed it, but I haven't had time to slip it into the disc slot just yet.

I'm not trying to discuss whether it's enjoyable or not, just pointing out facts that the review looks over.
250  Media / Single-Player RPGs / Re: Agarest war is getting close!(Now is not) Next year, for 360 and ps3 on: May 03, 2010, 12:22:31 PM
I've played some of it and Idea Factory still lives up to its reputation.
251  Media / Single-Player RPGs / Re: When will JRPGs stop insulting our intelligence? on: April 24, 2010, 02:07:27 PM
JRPGs are story focused.  They don't want to hassle you with legitimate scoring systems, or make you feel like there's any kind of judgment of your skill going on.

What you're really asking is 'when will JRPGs be based on skill?' the answer is never, because the genre exists to tell you a story, not test your skill in a legitimate or in depth way (low skill caps, etc.).

There are plenty of other games and genres (including SRPGs) that will test your skills if you are seeking to do so.
252  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: April 24, 2010, 05:40:06 AM
I really disagree with the review calling the game challenging.  And it failed to mention the ratio of srpg to dating sim is something like 25/75%.  That highly skewed ratio is worth mentioning to people who may not be as interested in dating sims.

The combat system is very basic and simple. There are very few differences between units, no customization, no buffs/debuffs, etc.  The battles overall are very easy especially if you win your female allies favor.  The area move system adds some interesting dimensions to the battlefield, although the developers rarely make it a strategic choice about which area to be in. Most non-boss fights are against generic robot cannon fodder that can get pretty boring. Some of the large bosses with multiple body parts hold promise, but the strategy is all the same 'destroy the damage dealing parts then hit the weak point a couple times'.  Trudging through many hours of dating sim just to get to a short, boring and easy boss fight will not be pleasing to experienced SRPG fans. I never had to restart a single mission nor did I ever lose a single unit - the game is just that easy.

Sorry but if you think the SRPG content is challenging you have a lot more SRPG playing to do.
253  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: March 27, 2010, 08:54:36 AM
It's funny, looking at your complaints I see the kind of stuff that I think FFXIII did a great job avoiding.

I actually liked FFXIII's extreme linearity and action focus.  I'm used to linear SRPGs and linear action games that don't make the player backtrack or hold up on the analog stick for minutes at a time.  Now if only there were some decent SRPGs coming out this year.. VC2 is coming out but I've heard it's easy and even more broken than the first one in terms of imbalanced classes.

I think RoF a decent game, worth a playthrough if you are a fan of RPGs.  Maybe not quite worth launch price of $60, but if you want to play the game 10 times in a row you will get your moneys worth.

I did edit the review slightly since I posted it.
254  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: March 24, 2010, 04:00:36 AM
Finished the game a couple days ago and wrote a review.  If you don't mind typical RPG tedium and repetitious battles you'll probably like this game.

255  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: March 16, 2010, 09:58:01 PM
I'm playing it now.  It's good, too easy though since I was used to playing up to level 10 in the demo.
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