|
242
|
Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~
|
on: May 09, 2010, 12:55:36 AM
|
DUDE. FIFTH FUCKIGN GAME IN THE SERIES. IT'S A SERIES THAT'S BEEN AROUND FOR A LONG TIME.
Even I know about the series, and I'm hardly a guru on the subject.
Now, take your ignorant self, and get a clue. Literally. People who know nothing should just listen to what others have to say, and LEARN something.
lol nerd raging and having a meltdown on the internet at complete strangers you know nothing about. Making the badly flawed assumption that because I made a legitimate criticism of the review that I didn't already know what I was pointing out. Oh and yes I'm so ignorant about SRPGs. Please teach me wise master. I don't believe the mods let your kind of impotent nerd rage fly on this board. Now if you want to actually know my contributions, experience, and skill related to playing SRPGs.. http://tbtactics.blogspot.comhttp://tbtactics.blogspot.com/2010/04/list-of-turn-based-tactics-and-srpg.htmlhttp://tbtactics.blogspot.com/2010/04/srpgtbs-101.htmlhttp://www.gamefaqs.com/features/recognition/5373.html?type=1http://www.youtube.com/user/mjemirzianJust so we're clear, are we talking about my RPGFan review or the IGN review?
The challenge comes for socially inept people like myself who find themselves pissing off all the girls, which results in *zero* stat bonuses, which in turn results in fairly difficult battles.
I was referring to the review on rpgfan. You didn't mention the ratio of dating sim to SRPG combat unless I stupidly missed something. I don't think pissing off the girls would make the game much more difficult. There's just not that much depth to explore in the first place, your strategy is the same with or without stat bonuses, it'll just take longer and more healing.
|
|
|
|
|
243
|
Media / Single-Player RPGs / Re: Agarest war IS NOW OUT! go buy 360 users and download ps3 users
|
on: May 08, 2010, 05:57:04 PM
|
|
I played about 15 hrs of the PS3 version, really did not like the forced 3-4 random encounters in between every tiny plot advancement, and the combat system just felt like boring busywork having to readjust everyone to link them up again and again. The few bosses I fought were cheap with one shot attacks and the only strat is to keep reviving until you have enough AP to gang bang them with a group attack.
|
|
|
|
|
244
|
Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~
|
on: May 08, 2010, 05:25:54 PM
|
The points they "Overlooked" in the review were things you were already supposed to know. n00b. I was already supposed to know it's 75% dating sim 25% combat and the combat is incredibly simple relative to other SRPGs? Those are pretty important facts to be ignoring or misstating.
|
|
|
|
|
245
|
Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~
|
on: May 03, 2010, 07:48:45 PM
|
Wow whee, in other words, an SRPG I might be able to play WITHOUT getting annoyed with...
The way I've always looked at it, you're playing the Sakura Taisen games more for the plot, characters, comedy and dating sim; there's plenty of other damn SRPGs in the world if you want a serious, balls-to-the-wall SRPG; not enough dating sims, at least, (1) not decent ones, or (2) released in the U.S.
I decided to actually pick this game up, since so many people here were talking it up; pretty sure I'll enjoyed it, but I haven't had time to slip it into the disc slot just yet. I'm not trying to discuss whether it's enjoyable or not, just pointing out facts that the review looks over.
|
|
|
|
|
247
|
Media / Single-Player RPGs / Re: When will JRPGs stop insulting our intelligence?
|
on: April 24, 2010, 02:07:27 PM
|
|
JRPGs are story focused. They don't want to hassle you with legitimate scoring systems, or make you feel like there's any kind of judgment of your skill going on.
What you're really asking is 'when will JRPGs be based on skill?' the answer is never, because the genre exists to tell you a story, not test your skill in a legitimate or in depth way (low skill caps, etc.).
There are plenty of other games and genres (including SRPGs) that will test your skills if you are seeking to do so.
|
|
|
|
|
248
|
Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~
|
on: April 24, 2010, 05:40:06 AM
|
|
I really disagree with the review calling the game challenging. And it failed to mention the ratio of srpg to dating sim is something like 25/75%. That highly skewed ratio is worth mentioning to people who may not be as interested in dating sims.
The combat system is very basic and simple. There are very few differences between units, no customization, no buffs/debuffs, etc. The battles overall are very easy especially if you win your female allies favor. The area move system adds some interesting dimensions to the battlefield, although the developers rarely make it a strategic choice about which area to be in. Most non-boss fights are against generic robot cannon fodder that can get pretty boring. Some of the large bosses with multiple body parts hold promise, but the strategy is all the same 'destroy the damage dealing parts then hit the weak point a couple times'. Trudging through many hours of dating sim just to get to a short, boring and easy boss fight will not be pleasing to experienced SRPG fans. I never had to restart a single mission nor did I ever lose a single unit - the game is just that easy.
Sorry but if you think the SRPG content is challenging you have a lot more SRPG playing to do.
|
|
|
|
|
249
|
Media / Single-Player RPGs / Re: Resonance of Fate Topic
|
on: March 27, 2010, 08:54:36 AM
|
It's funny, looking at your complaints I see the kind of stuff that I think FFXIII did a great job avoiding. I actually liked FFXIII's extreme linearity and action focus. I'm used to linear SRPGs and linear action games that don't make the player backtrack or hold up on the analog stick for minutes at a time. Now if only there were some decent SRPGs coming out this year.. VC2 is coming out but I've heard it's easy and even more broken than the first one in terms of imbalanced classes. I think RoF a decent game, worth a playthrough if you are a fan of RPGs. Maybe not quite worth launch price of $60, but if you want to play the game 10 times in a row you will get your moneys worth. I did edit the review slightly since I posted it.
|
|
|
|
|
252
|
Media / Single-Player RPGs / Re: FINAL FANTASY XIII
|
on: March 16, 2010, 09:57:08 PM
|
.No shrouds.
Anyone tried their own challenge run yet?
is it weird that I hardly even knew what shrouds were? I mean did i miss some in game tutorial or something?? There is a 1 screen tutorial early on that explains shrouds, it's easy to forget about.
|
|
|
|
|
253
|
Media / Single-Player RPGs / Re: FINAL FANTASY XIII
|
on: March 15, 2010, 07:06:39 PM
|
|
So I decided to start a new challenge run for a day or two until Resonance of Fate hits. Here are the limitations:
No auto-battle. No shrouds. No grinding or fighting the same enemy group twice. No missions during the main game (besides the mandatory Ch 11 ones). Get 5 stars on every encounter.. preferably as quickly as possible. I may possibly add no weapon/accessory upgrades, but I'm not sure whether that's necessary or not. In any case I haven't upgraded yet.
Anyone tried their own challenge run yet?
|
|
|
|
|
255
|
Media / Single-Player RPGs / Re: Resonance of Fate Topic
|
on: March 10, 2010, 01:52:45 AM
|
|
I'm hauling it through ff13 to be able to play this at launch.
I'm disappointed that the combat is so easily breakable with lv 100 MGs/full scratch damage, but maybe some player defined challenges will do the trick.
|
|
|
|
|
|
|
|