Welcome, Guest. Please login or register.
October 25, 2016, 08:09:42 AM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
249825 Posts in 7494 Topics by 2397 Members
Latest Member: eclectic
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 10 11 [12]
166  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: May 09, 2010, 01:10:47 AM
Well maybe this article will help.. SRPG 101.  Tries to explain the difference between strategic depth/complexity and strategic difficulty, and a few other SRPG related things.  I don't agree with that analysis of skill, but read that first and if it doesn't help let me know.  There are more degrees of skill than black and white, and some SRPGs have relatively much higher strategic difficulty.

167  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: May 09, 2010, 12:55:36 AM

Even I know about the series, and I'm hardly a guru on the subject.

Now, take your ignorant self, and get a clue. Literally. People who know nothing should just listen to what others have to say, and LEARN something.

lol nerd raging and having a meltdown on the internet at complete strangers you know nothing about.  Making the badly flawed assumption that because I made a legitimate criticism of the review that I didn't already know what I was pointing out.  Oh and yes I'm so ignorant about SRPGs.  Please teach me wise master.  I don't believe the mods let your kind of impotent nerd rage fly on this board.  Now if you want to actually know my contributions, experience, and skill related to playing SRPGs..


Just so we're clear, are we talking about my RPGFan review or the IGN review?

The challenge comes for socially inept people like myself who find themselves pissing off all the girls, which results in *zero* stat bonuses, which in turn results in fairly difficult battles.

I was referring to the review on rpgfan.  You didn't mention the ratio of dating sim to SRPG combat unless I stupidly missed something.

I don't think pissing off the girls would make the game much more difficult.  There's just not that much depth to explore in the first place, your strategy is the same with or without stat bonuses, it'll just take longer and more healing.
168  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: May 08, 2010, 05:25:54 PM
The points they "Overlooked" in the review were things you were already supposed to know. n00b.

I was already supposed to know it's 75% dating sim 25% combat and the combat is incredibly simple relative to other SRPGs?

Those are pretty important facts to be ignoring or misstating.
169  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: May 03, 2010, 07:48:45 PM
Wow whee, in other words, an SRPG I might be able to play WITHOUT getting annoyed with...

The way I've always looked at it, you're playing the Sakura Taisen games more for the plot, characters, comedy and dating sim; there's plenty of other damn SRPGs in the world if you want a serious, balls-to-the-wall SRPG; not enough dating sims, at least, (1) not decent ones, or (2) released in the U.S.

I decided to actually pick this game up, since so many people here were talking it up; pretty sure I'll enjoyed it, but I haven't had time to slip it into the disc slot just yet.

I'm not trying to discuss whether it's enjoyable or not, just pointing out facts that the review looks over.
170  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: April 24, 2010, 05:40:06 AM
I really disagree with the review calling the game challenging.  And it failed to mention the ratio of srpg to dating sim is something like 25/75%.  That highly skewed ratio is worth mentioning to people who may not be as interested in dating sims.

The combat system is very basic and simple. There are very few differences between units, no customization, no buffs/debuffs, etc.  The battles overall are very easy especially if you win your female allies favor.  The area move system adds some interesting dimensions to the battlefield, although the developers rarely make it a strategic choice about which area to be in. Most non-boss fights are against generic robot cannon fodder that can get pretty boring. Some of the large bosses with multiple body parts hold promise, but the strategy is all the same 'destroy the damage dealing parts then hit the weak point a couple times'.  Trudging through many hours of dating sim just to get to a short, boring and easy boss fight will not be pleasing to experienced SRPG fans. I never had to restart a single mission nor did I ever lose a single unit - the game is just that easy.

Sorry but if you think the SRPG content is challenging you have a lot more SRPG playing to do.
171  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: March 04, 2010, 05:25:15 PM
I'd say it's possible to beat the games while being an asshole the entire way through, if you're some kind of tactical genius, in which case you probably suck with women anyway.

This is an astonishing, and entirely true, observation. :)

Some geeky guys can get women.

Did anyone figure out if the Wii version is 480p?
Pages: 1 ... 10 11 [12]

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!