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338003 Posts in 13838 Topics by 2212 Members
Latest Member: WhiteWishes
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256  Media / Single-Player RPGs / Re: Agarest Wars 2..A thread about the game and NOT the fanservice this time.... on: July 07, 2012, 10:12:26 AM
So I got this game, and it really is a massive improvement. Most of Idea Factory's games make me wonder why they are picked up for release here, but this one could probably get a release on its own merits. One thing that made me laugh though was that after the super serious opening scenes, not offset by the relatively somber pre-menu opening sequence, we get a super happy and cheery opening with dancing right out of nowhere. Then right back to serious. The Agarest games tend to have an extreme amount of mood whiplash, but this is really pushing it. I am enjoying it though.
257  Media / Single-Player RPGs / Re: Agarest Wars 2..A thread about the game and NOT the fanservice this time.... on: July 02, 2012, 06:58:18 PM
Ok so it is official... I will totally say this game kicks ass.... Yea it has its flaws.... Yes it took a full week of play-time for to get to the "kick ass" point... but if you meander your way (painfully at times...) through the first long leg of this game, you'll be pleasantly surprised by a real gem of an SRPG here..

The coolest pro of this title for me is the way they keep the narrative (which is waaaay improved over Zero BTW) in tact whilst allowing you to play in a VERY non-linear way. In fact, dare I say, I've never quite felt such a sense of open-world, non-linearity in an SRPG of this nature before.

The cons really held this game back for the first 8-12 hours for me though,  which is a shame because I can see alot of people putting it down and never giving it so much as another glance throughout its meager beginnings..... And to be completely honest, I still don't dig the skill system (too much random-ness in developing effective configurations of characters skills for the coming battles for my taste..... you'll find yourself thinking you've got a solid set-up for one battle and then completely dwarfed in the next without reworking things.... which requires a wee bit too much menu surfing IMO)...

But other than those two (albeit major) problems, this game is a HUGE step up for Idea Factory if you ask me.... I'll post more as I make my way through this title, but that is my final two cents on the first weeks worth of getting aquainted with this one.



You convinced me to get it! I liked the first one, but the battle system was clunky to the point that I gave up midway through the third generation. When every single battle out of eighty threatens a total party kill, due to the mechanics, the game is too hard. Granted, I liked Ar Tonelico Qoga and I have a really high tolerance for flaws, so I guess I'm in the target demographic! ;-)
258  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 02, 2012, 11:03:17 AM
Persona 1 is rather clunky, but Persona 2 Innocent Sin is very good. It is still somewhat old-school, but it doesn't feel nearly as old as Persona 1.
259  Media / Single-Player RPGs / Re: Shin Megami Tensei 4 announced for 3DS. on: June 03, 2012, 03:32:11 PM
That's one thing I'm happy about with this franchise. Atlus keeps to a consistent level of quality with all their games, and when they don't manage to reach them, they release a sequel that does.
260  Media / Single-Player RPGs / Re: XSEED bringing Ys: Oath in Felghana and Ys Origin to Steam on: June 01, 2012, 12:56:26 AM
I used Steam a ton when I was living in Switzerland. It locks where you can open an account, not where it can be accessed.
261  Media / Single-Player RPGs / Re: Shin Megami Tensei 4 announced for 3DS. on: May 30, 2012, 12:49:05 PM
The first two are very clearly connected while the third sets up the multiverse thing.
262  Media / Miscellaneous Games / Re: Zone of the Enders HD Collection, Jehuty in 1080p on: May 26, 2012, 06:09:55 PM
The thing is, Zone of the Enders was moving in that direction from the start. The first one was pure science fiction where Metatron is just a powersource. The second one moved towards fantasy with all that stuff that pops up about the Metatron. It's not really that strange.

Especially since traditionally Metatron refers to the angel that serves as the voice of God. I always thought it was weird that they named it that and didn't do anything with it.
263  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 18, 2012, 07:45:58 AM
Oh yes, definitely for the better. It's actually one of the advertised selling points.
264  Media / Miscellaneous Games / Re: E.X. Troopers (Lost Planet offshoot) for N3DS and PS3 on: May 17, 2012, 10:22:19 PM
That is an odd console combination though.
265  Media / Single-Player RPGs / Re: Getting psyched for Gungnir on: May 13, 2012, 11:42:34 PM
Least it's better than Tactics Ogre where episodes VI and VII exist and then no other numbered entries were made. Although, the Dept. Heaven series works much better with the messed up timeline than most because each game details a different part of a vast universe at a different time.

Riviera is on the PSN if that helps.
266  Media / Single-Player RPGs / Re: Key Developers Leaving Square Enix… on: May 13, 2012, 11:38:48 PM
I think one of the best counterpoints to that is actually Ar Tonelico Qoga. The execution was awful, but when you actually look at the plot and setting, there is something there that could have become a bona-fide classic of gaming. In fact, a lot of jRPGs run into that problem. Final Fantasy XIII's setting was really interesting, but the game wasn't designed in a way to utilize it properly. The biggest western games don't even start from an interesting concept. The execution might be amazing, but I don't think anyone could hold Skyrim up as an example of an amazing and fresh concept.

I think another good example of the counterpoint to this is the anime series Vision of Escaflowne. Escaflowne is a mishmash of cliches and there are no individual elements that are even remotely unique. Even the mech in a fantasy world thing had been done by Magic Knight Rayearth earlier. However, they took all those cliches and utilized them so well, that the western anime fandom holds it up as a masterpiece. I don't know how popular it is in Japan.
267  Media / Single-Player RPGs / Re: Getting psyched for Gungnir on: May 13, 2012, 11:13:14 PM
As far as I know, Riviera is the one at the end of the timeline. Riviera's final villain is the total villain of the series as a whole.
268  Media / Single-Player RPGs / Re: Key Developers Leaving Square Enix… on: May 11, 2012, 12:55:17 AM
I know this isn't really big news, but some of the big companies, especially Capcom, have been loosing pretty much all of their big name talent. Square Enix has been experiencing it for a while, and I'm kind of curious as to why. The Platinum Games guys, I can understand, but then you get Kenji Inafune who associated himself with Hyperdimension Neptunia of all things.
269  Media / Single-Player RPGs / Re: Tetsuya Nomura on Versus XIII and Next Kingdom Hearts: "Keep waiting... please?" on: May 08, 2012, 09:05:56 PM
With Kingdom Hearts though, there were actually games released in the series in between. And they didn't announce Kingdom Hearts 3 or whatever way before they even started it.
270  Media / Single-Player RPGs / Re: Next Vanillaware Title to be Grand Knight History on: May 02, 2012, 11:19:29 AM
If Rising Star did the programming stuff, couldn't XSeed still release it?
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