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344384 Posts in 14056 Topics by 2230 Members
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256  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: July 19, 2012, 02:38:26 PM
Tales of Legendia is the one that looks like a PS1 game, and even it doesn't look that bad. It just looks really budget. The only real way in which Abyss is a step back is that it doesn't have cel shading. That's it. Graces looks kind of blah for a PS3 game, especially considering Eternal Sonata, but it's a remake of a Wii game, so I'll give it some slack.
257  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 14, 2012, 11:47:21 PM
No, but the final dungeon is an massive tower. Massive by video game standards.
258  Media / Single-Player RPGs / Re: Mugen Souls on: July 14, 2012, 05:39:44 PM
The truly sad part about the whole scenario with games like this.... that is, games where the creepiness of a mini-game or LE content causes a bit of a jaw drop amongst fans....... is that is totally takes precedence over anything relevant to the game itself....

I see this now to be true with Agarest 2.... The game is freakin' GREAT.... it might not be everyone's cup of tea, certainly not, but it deserves WAY more attention then it got.... beyond being just a step up from past IF/CH efforts, it stands in and of itself as one of the best and most original things to happen by way of J-SRPGs on consoles in years....  But alas, it will go down in most peoples memory as "the game that came with a blow-up doll" and not "that game with incedible sprites and a valkyrie profile-esque combat system, with a narrative that blows its prior installments out of the water...." despite the fact that the blow up doll and weird pervy-mini-games are a complete afterthought when it comes to the title itself..... the bathhouse mini-games suck by the way and are by no means anything to get worked up over.....

It sounds like Agarest 2 should have better been a completely new title instead of a sequel to get the interest of more people.

Actually, Agarest 2's plot is a deconstruction of the plot of the first, and it takes place in a parallel version of the world from the first, down to an identical creation myth. It sounds lazy, but they built everything from the ground up, so it ends up actually being pretty unique. The only other thing I've seen that does something similar is the Manifold: Space/Time/Origin series by Stephen Baxter where it takes place in three different universes each with one major difference. It wouldn't work nearly as well as a standalone title.
259  Media / Single-Player RPGs / Re: Mugen Souls on: July 13, 2012, 05:56:29 PM
I got the Agarest Limited edition, but it was because Amazon.ca was sold out of the regular edition. I do want to get the Mugen Souls NISA store limited edition because I want the figures though. I'll just repeat the phrase I've used several times after criticism about my likes and dislikes. A real man (or woman I guess) doesn't care what others think about their interests.
260  Media / Single-Player RPGs / Re: Mugen Souls on: July 13, 2012, 12:11:27 AM
NISA is probably just trying to outdo Aksys with Record of Agarest War. The first one came with an oppai mousepad, and the second one came with an inflatable doll.
261  Media / Single-Player RPGs / Re: .Hack on: July 12, 2012, 11:51:43 PM
I'm going to try the G.U. games soon, but I'm actually borrowing them from someone else in exchange for lending him the Digital Devil Saga games. Rather lopsided trade, it seems.
262  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 10, 2012, 11:23:19 AM
Didn't they say that they weren't region locking the servers?
263  Media / Single-Player RPGs / Re: Agarest Wars 2..A thread about the game and NOT the fanservice this time.... on: July 07, 2012, 10:12:26 AM
So I got this game, and it really is a massive improvement. Most of Idea Factory's games make me wonder why they are picked up for release here, but this one could probably get a release on its own merits. One thing that made me laugh though was that after the super serious opening scenes, not offset by the relatively somber pre-menu opening sequence, we get a super happy and cheery opening with dancing right out of nowhere. Then right back to serious. The Agarest games tend to have an extreme amount of mood whiplash, but this is really pushing it. I am enjoying it though.
264  Media / Single-Player RPGs / Re: Agarest Wars 2..A thread about the game and NOT the fanservice this time.... on: July 02, 2012, 06:58:18 PM
Ok so it is official... I will totally say this game kicks ass.... Yea it has its flaws.... Yes it took a full week of play-time for to get to the "kick ass" point... but if you meander your way (painfully at times...) through the first long leg of this game, you'll be pleasantly surprised by a real gem of an SRPG here..

The coolest pro of this title for me is the way they keep the narrative (which is waaaay improved over Zero BTW) in tact whilst allowing you to play in a VERY non-linear way. In fact, dare I say, I've never quite felt such a sense of open-world, non-linearity in an SRPG of this nature before.

The cons really held this game back for the first 8-12 hours for me though,  which is a shame because I can see alot of people putting it down and never giving it so much as another glance throughout its meager beginnings..... And to be completely honest, I still don't dig the skill system (too much random-ness in developing effective configurations of characters skills for the coming battles for my taste..... you'll find yourself thinking you've got a solid set-up for one battle and then completely dwarfed in the next without reworking things.... which requires a wee bit too much menu surfing IMO)...

But other than those two (albeit major) problems, this game is a HUGE step up for Idea Factory if you ask me.... I'll post more as I make my way through this title, but that is my final two cents on the first weeks worth of getting aquainted with this one.

You convinced me to get it! I liked the first one, but the battle system was clunky to the point that I gave up midway through the third generation. When every single battle out of eighty threatens a total party kill, due to the mechanics, the game is too hard. Granted, I liked Ar Tonelico Qoga and I have a really high tolerance for flaws, so I guess I'm in the target demographic! ;-)
265  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 02, 2012, 11:03:17 AM
Persona 1 is rather clunky, but Persona 2 Innocent Sin is very good. It is still somewhat old-school, but it doesn't feel nearly as old as Persona 1.
266  Media / Single-Player RPGs / Re: Shin Megami Tensei 4 announced for 3DS. on: June 03, 2012, 03:32:11 PM
That's one thing I'm happy about with this franchise. Atlus keeps to a consistent level of quality with all their games, and when they don't manage to reach them, they release a sequel that does.
267  Media / Single-Player RPGs / Re: XSEED bringing Ys: Oath in Felghana and Ys Origin to Steam on: June 01, 2012, 12:56:26 AM
I used Steam a ton when I was living in Switzerland. It locks where you can open an account, not where it can be accessed.
268  Media / Single-Player RPGs / Re: Shin Megami Tensei 4 announced for 3DS. on: May 30, 2012, 12:49:05 PM
The first two are very clearly connected while the third sets up the multiverse thing.
269  Media / Miscellaneous Games / Re: Zone of the Enders HD Collection, Jehuty in 1080p on: May 26, 2012, 06:09:55 PM
The thing is, Zone of the Enders was moving in that direction from the start. The first one was pure science fiction where Metatron is just a powersource. The second one moved towards fantasy with all that stuff that pops up about the Metatron. It's not really that strange.

Especially since traditionally Metatron refers to the angel that serves as the voice of God. I always thought it was weird that they named it that and didn't do anything with it.
270  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 18, 2012, 07:45:58 AM
Oh yes, definitely for the better. It's actually one of the advertised selling points.
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