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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341337 Posts in 13950 Topics by 2222 Members
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31  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: July 01, 2014, 02:19:51 PM
http://www.siliconera.com/2014/07/01/ar-nosurge-will-released-north-america-september-23rd/

Confirmed for a September 23rd release in North America!
32  Media / Single-Player RPGs / Re: New "Secret Of Mana" for home consoles on the way on: July 01, 2014, 12:09:19 PM
I'll say the World of Mana games tended towards being just eh, but what's really annoying is they all just needed a bit more work. Except Children of Mana. That one actually felt complete but it was so basic, and the plot was nothing special. Heroes of Mana actually had a really good plot, but it was blatantly a tech demo for Final Fantasy XII: Revenant Wings. And Dawn of Mana...that really needed gameplay polish, and maybe changing the level up system so that you still collect the tokens, but you don't start from square one every single area.

When you put the whole series together, though, the Mana Goddess is incredibly weak and incompetent. Or Mana Goddesses I guess. They keep dying and the one time she actually does something active, it results in the Scion of Mana and a Mana Storm threatening the entire world. Hell, she only directly gives the Mana Sword to someone maybe once. Otherwise, the characters keep finding it stuck in a random stump somewhere.
33  Media / Single-Player RPGs / Re: Mind 0 is not Persona...er...well...maybe not... on: June 29, 2014, 11:20:41 PM
There are side events that can lead into sidequests where you can learn about the characters. Nothing like Persona really.

Xblaze is actually really good. The advertising overstates the investigative stuff, but the writing's good and the "dynamic camera angles" (which basically just means really frequent shot changes) help the immersion a lot actually. Mind Zero is a perfectly adequate first person dungeon crawler without the awkward fanservice of Demon Gaze, and Xblaze is an excellent visual novel. I guess it boils down to whether you want a pure story game or a dungeon crawler with a couple twists.
34  Media / Single-Player RPGs / Re: Mind 0 is not Persona...er...well...maybe not... on: June 29, 2014, 11:03:53 AM
So, I got a surprise graduation present of a VITA, Mind Zero, Persona 4 Golden and Demon Gaze.

Here is my impression of Mind Zero. It clearly has inspiration from Persona, but it isn't a clone. It might not exist without Persona, in the same way RahXephon wouldn't exist without Evangelion, but it does have enough distinct elements that it can't just be classified as a clone. Mind you, it isn't as good as RahXehon is compared to Evangelion, but whatever.

Okay, so the premise is that there are two different worlds, the Inner World and the Outer World (our world). It's unclear why they're called that. The Inner World is full of MINDs, and there is a counterpart MIND for every human. But most of the time, there's no connection other than that. A MIND or a human can die just fine without affecting their counterpart. The worlds are misaligned but since the boundary is fluid, doors open occasionally and MINDs either come through and posses people, or they take people back to the Inner World to eat them, or worse. A contract with a MIND can only be made with the help of the Undertaker, who proceeds to give a vague set of instructions (pick a weapon or die, or pick a weapon and die) and who fails to explain anything in a useful manner. They actually get a lot of mileage out of that, with a big part of the game being to find out what the situation actually is and why it works that way.

Overall, I would say that Mind Zero is perfectly fine, and it stands apart enough that it's not a Persona clone. Inspired, yes, a copy, no. It's not perfect, and the battle system is a little boring, even with the double layer it has (with summoning the MINDs), but the art direction is pretty good and the music is pretty good too. (Admittedly, one of the town themes sounds a lot like some of the music from Persona 3, just without any discernible lyrics.) If it goes down in price at some point, it might be worth getting for others.
35  Media / Single-Player RPGs / Re: Megami Tensei Topic on: June 19, 2014, 09:45:40 PM
Bear in mind, the companies that do that the most, like Bethesda or Bioware, tend to release big DLC chunks over the course of a year and a half or so, not all at once.
36  Media / Single-Player RPGs / Re: The Atelier Series on: June 17, 2014, 05:56:48 PM
Wow, Atelier Shallie's opening has exactly the opposite mood to Meruru. Shallie is all somber and low-key and quiet, while Meruru's opening literally screams in your face the instant it starts.

It's kind of interesting how the two different trilogy ends seem to have such opposite feels.
37  Media / Single-Player RPGs / Re: Zelda for the Wii U on: June 17, 2014, 05:53:50 PM
I'm on the hype train; if this isn't the best Zelda ever.... I'll be real sad (while I play Xenoblade X).

And of course there will be people claiming that this is the worst Zelda ever and Skyward Sword is suddenly one of the greatest. Seriously, that happens every single time a console Zelda game comes out. For some reason, the handheld games don't follow the same cycle.
38  Media / Single-Player RPGs / Re: Dragon Quest XI will be out 2016 on: June 17, 2014, 04:19:45 PM
I do sort of get why they did the accents, since the voice acting in Dragon Quest VIII was very well received, but that's just the thing. It was voice acting. Sure, you get the occasional person who is apparently incapable of understanding any English accent but their own, but that isn't very common. The V and VI got the occasional word or local idiom in a phonetic style giving the different areas a bit more of a flavor, but IV made some of the characters incomprehensible. Oh, now I'm just happy they didn't dub IV. Can you imagine all the horrible Russian and Scottish accents?
39  Media / Single-Player RPGs / Re: Dragon Quest XI will be out 2016 on: June 16, 2014, 01:00:53 PM
Sort of. They sold out almost completely, but I think the print runs were kind of low. IX apparently sold a ton. But keep in mind, Bravely Default selling well was a legitimate surprise for Square Enix since they'd picked up the idea somewhere that JRPGs don't sell.
40  Media / Single-Player RPGs / Re: "X" by Monolith (now named Xenoblade Chronicles X) on: June 14, 2014, 05:31:26 PM
I'm actually surprised the Zohar didn't show up anywhere in Xenoblade.
41  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD on: June 10, 2014, 03:33:05 PM
There's a correction. It's not coming out for the VITA.

Source: http://blog.us.playstation.com/2014/06/10/final-fantasy-type-0-hd-coming-to-ps-vita/

Is the VITA really so bad that no one will buy it, even for Type-0? Hell, the "Playstation TV" could probably play it. People would get that!
42  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD on: June 10, 2014, 03:19:43 PM
And of course they announce it like two days after the fan translation got released. Eh well, I'm going to buy it anyway when it gets released and when I get around to buying a VITA.
43  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: June 06, 2014, 09:39:30 PM
I just realized. Deus Ex Human Revolution has a poster for Final Fantasy XXVII in the year 2027. That would require a release yearly, including this year.

Aaand it just clicked why it's number 27. Because that's the year it takes place in.
44  Media / Single-Player RPGs / Re: A message to Bethesda Game Studios from a fan. on: May 21, 2014, 12:21:41 PM
(and I don't think ANYONE'S made NetImmerse/Gamebryo performant. Civ IV was the closest).

Wasn't Catherine Gamebryo? Probably the best game using it.

Catherine is very heavily scripted, so it would be much easier to bug test. So, I guess basically, Gamebryo seems to work better, when the games are linear and have no open world elements. Too bad Bethesda only really makes open world games.
45  Media / Single-Player RPGs / Re: A message to Bethesda Game Studios from a fan. on: May 19, 2014, 11:05:52 PM
Its all a matter of perspective- when I had a 360, I was perfectly fine with Fallout 3, and Oblivion.  If I had to reload because of a minor bug, or a quest line glitched out- oh well. 

However, later I sold the 360 and used ps3 exclusively.  Having that platform for Skyrim was maddening- words don't describe watching your games framerate slowing turn into a worsening slideshow over 30 hours of play upon which it was finally nearly unplayable.  I'd start to dread entering/going near towns where it was at worst and at that point i put the game down, never to return. 

And before people criticize- i'm a console gamer only, no "get a pc" posts please.  The point is, the game released on ps3, it should work.  And from what I've read, this isn't isolated.  Fallout 3, New Vegas, I hear were also disasters on ps3, because Bethesda couldn't figure out how to manage the memory space they had to work with on ps3.   

Yeah, I agree. Something like the dragons flying backwards? Hilarious glitch that doesn't really impact the game much, and is fine as long as it's dealt with eventually. Horrible framerates and game crashing bugs? Not excusable.
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