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351940 Posts in 14337 Topics by 2253 Members
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31  Media / Single-Player RPGs / Re: RPGs you're ashamed to like? on: September 23, 2014, 09:20:26 PM
I like Rogue Galaxy, but it's mostly the aesthetic. Treasure Planet is one of my favorite movies and anything that reminds me of it gets my attention.

I am way too satisfied by spectacle. All the stuff around the gate to Eden was incredible to look at.

Also, this gorgeous song: https://www.youtube.com/watch?v=g9JkD0zt1ts
32  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 23, 2014, 03:19:31 PM
Well, they don't have to dub it. Most visual novels aren't. I'd be okay with Ciel nosurge not being dubbed, especially since Ar nosurge has a Japanese voice option.
33  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: September 22, 2014, 09:46:40 AM
There is one thing that makes a localization marginally more likely. Presumably Atlus could take an interest in it, since they're owned by Sega now.
34  Media / Single-Player RPGs / Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA on: September 16, 2014, 07:31:54 PM
I'm interested, but Ar Nosurge is much higher on my interest list than this, so I'll eventually get Fairy Fencer F, but I'm definitely getting Ar Nosurge next week.
35  Media / Single-Player RPGs / Re: The Atelier Series on: September 04, 2014, 10:08:23 AM
I'd get Meruru Plus for the Vita if it had a discount on the US store.
I didn't think Meruru was the best protagonist but as far as game goes, I think her game was the best by far.

I'm of the same opinion. It's amazing how much a visible indicator of progression helps keep you invested in the game. In the other Atelier games, you don't really see anything change beyond dialogue, but in Meruru, even if it's really superficial and only on the kingdom map, you can tell how well you're doing at any given time.
36  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 02, 2014, 10:17:29 PM
Uh, since Strange Journey, there's been SMT IV and Devil Survivor 2, not counting remakes and sequels.
37  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 19, 2014, 09:34:56 AM
Isn't Ludger's voice something you can buy in the grade shop?
38  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 31, 2014, 07:57:52 AM
Most of the playable characters are different.
39  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: July 15, 2014, 11:03:13 PM
No, but with the announcement of the "Offline" version, which has all twelve chapters (the final one of which hasn't actually been released in Japan yet) and without the weird social media aspects of the game, the chances went up, especially since Tecmo Koei seems to love the Vita.

I'm not saying it's inevitable or anything, just more likely. Especially since Tecmo Koei doesn't shy away from games with huge amounts of text, as Ar nosurge itself indicates.

And yes, that means the sequel to Ciel nosurge was released before Ciel was actually complete.
40  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: July 14, 2014, 12:35:43 AM
Ar No Surge is a prequel to the Ar Tonelico trilogy, a very distant prequel, along with Ciel No Surge, but it has a crossover involving a certain character from the first Ar Tonelico.
41  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: July 01, 2014, 02:19:51 PM

Confirmed for a September 23rd release in North America!
42  Media / Single-Player RPGs / Re: New "Secret Of Mana" for home consoles on the way on: July 01, 2014, 12:09:19 PM
I'll say the World of Mana games tended towards being just eh, but what's really annoying is they all just needed a bit more work. Except Children of Mana. That one actually felt complete but it was so basic, and the plot was nothing special. Heroes of Mana actually had a really good plot, but it was blatantly a tech demo for Final Fantasy XII: Revenant Wings. And Dawn of Mana...that really needed gameplay polish, and maybe changing the level up system so that you still collect the tokens, but you don't start from square one every single area.

When you put the whole series together, though, the Mana Goddess is incredibly weak and incompetent. Or Mana Goddesses I guess. They keep dying and the one time she actually does something active, it results in the Scion of Mana and a Mana Storm threatening the entire world. Hell, she only directly gives the Mana Sword to someone maybe once. Otherwise, the characters keep finding it stuck in a random stump somewhere.
43  Media / Single-Player RPGs / Re: Mind 0 is not Persona...er...well...maybe not... on: June 29, 2014, 11:20:41 PM
There are side events that can lead into sidequests where you can learn about the characters. Nothing like Persona really.

Xblaze is actually really good. The advertising overstates the investigative stuff, but the writing's good and the "dynamic camera angles" (which basically just means really frequent shot changes) help the immersion a lot actually. Mind Zero is a perfectly adequate first person dungeon crawler without the awkward fanservice of Demon Gaze, and Xblaze is an excellent visual novel. I guess it boils down to whether you want a pure story game or a dungeon crawler with a couple twists.
44  Media / Single-Player RPGs / Re: Mind 0 is not Persona...er...well...maybe not... on: June 29, 2014, 11:03:53 AM
So, I got a surprise graduation present of a VITA, Mind Zero, Persona 4 Golden and Demon Gaze.

Here is my impression of Mind Zero. It clearly has inspiration from Persona, but it isn't a clone. It might not exist without Persona, in the same way RahXephon wouldn't exist without Evangelion, but it does have enough distinct elements that it can't just be classified as a clone. Mind you, it isn't as good as RahXehon is compared to Evangelion, but whatever.

Okay, so the premise is that there are two different worlds, the Inner World and the Outer World (our world). It's unclear why they're called that. The Inner World is full of MINDs, and there is a counterpart MIND for every human. But most of the time, there's no connection other than that. A MIND or a human can die just fine without affecting their counterpart. The worlds are misaligned but since the boundary is fluid, doors open occasionally and MINDs either come through and posses people, or they take people back to the Inner World to eat them, or worse. A contract with a MIND can only be made with the help of the Undertaker, who proceeds to give a vague set of instructions (pick a weapon or die, or pick a weapon and die) and who fails to explain anything in a useful manner. They actually get a lot of mileage out of that, with a big part of the game being to find out what the situation actually is and why it works that way.

Overall, I would say that Mind Zero is perfectly fine, and it stands apart enough that it's not a Persona clone. Inspired, yes, a copy, no. It's not perfect, and the battle system is a little boring, even with the double layer it has (with summoning the MINDs), but the art direction is pretty good and the music is pretty good too. (Admittedly, one of the town themes sounds a lot like some of the music from Persona 3, just without any discernible lyrics.) If it goes down in price at some point, it might be worth getting for others.
45  Media / Single-Player RPGs / Re: Megami Tensei Topic on: June 19, 2014, 09:45:40 PM
Bear in mind, the companies that do that the most, like Bethesda or Bioware, tend to release big DLC chunks over the course of a year and a half or so, not all at once.
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