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Latest Member: eclectic
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31  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: October 04, 2014, 10:55:10 PM
As a women I was kinda glad the game paired me up with Ion instead of a character like Cass. Maybe it's because I have a soft spot for smart sweethearts, but I thought she was pleasant to be around. Good taste in entertainment too. If I could weave whatever song magic I liked, I sure as hell would have chosen a big mechanical dragon as well!

Yeah, Ion is just likeable. And she's kind of unique. She's a gadgeteer genius, but she's also really nice and wants to help people. The reason she keeps insisting there's another way to solve things is also pretty good instead of just making her an idiot. She was asleep for most of the events on the Soleil, so of course her biases would be really different from the other characters.
32  Media / Single-Player RPGs / Re: The one (rather popular) RPG series i havent tried.... on: October 04, 2014, 11:14:25 AM
When I play Xeno 2 I do that thing where you level the crap out of Shion on the Dammerung. It gets the battle system to the point where it's not easy, so to speak, but it's a lot less annoying.
33  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 24, 2014, 10:21:44 PM
So far I'm enjoying this game. It is a little strange that there's a little dance number every time you synthesize and item (totally serious about that), but I'm hooked.
34  Media / Single-Player RPGs / Re: RPGs you're ashamed to like? on: September 23, 2014, 09:20:26 PM
I like Rogue Galaxy, but it's mostly the aesthetic. Treasure Planet is one of my favorite movies and anything that reminds me of it gets my attention.

I am way too satisfied by spectacle. All the stuff around the gate to Eden was incredible to look at.

Also, this gorgeous song: https://www.youtube.com/watch?v=g9JkD0zt1ts
35  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: September 23, 2014, 03:19:31 PM
Well, they don't have to dub it. Most visual novels aren't. I'd be okay with Ciel nosurge not being dubbed, especially since Ar nosurge has a Japanese voice option.
36  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: September 22, 2014, 09:46:40 AM
There is one thing that makes a localization marginally more likely. Presumably Atlus could take an interest in it, since they're owned by Sega now.
37  Media / Single-Player RPGs / Re: New NIS announcements - Battle Princess Arcadia and Fencer Fairy F for NA on: September 16, 2014, 07:31:54 PM
I'm interested, but Ar Nosurge is much higher on my interest list than this, so I'll eventually get Fairy Fencer F, but I'm definitely getting Ar Nosurge next week.
38  Media / Single-Player RPGs / Re: The Atelier Series on: September 04, 2014, 10:08:23 AM
I'd get Meruru Plus for the Vita if it had a discount on the US store.
I didn't think Meruru was the best protagonist but as far as game goes, I think her game was the best by far.

I'm of the same opinion. It's amazing how much a visible indicator of progression helps keep you invested in the game. In the other Atelier games, you don't really see anything change beyond dialogue, but in Meruru, even if it's really superficial and only on the kingdom map, you can tell how well you're doing at any given time.
39  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 02, 2014, 10:17:29 PM
Uh, since Strange Journey, there's been SMT IV and Devil Survivor 2, not counting remakes and sequels.
40  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: August 19, 2014, 09:34:56 AM
Isn't Ludger's voice something you can buy in the grade shop?
41  Media / Single-Player RPGs / Re: Megami Tensei Topic on: July 31, 2014, 07:57:52 AM
Most of the playable characters are different.
42  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: July 15, 2014, 11:03:13 PM
No, but with the announcement of the "Offline" version, which has all twelve chapters (the final one of which hasn't actually been released in Japan yet) and without the weird social media aspects of the game, the chances went up, especially since Tecmo Koei seems to love the Vita.

I'm not saying it's inevitable or anything, just more likely. Especially since Tecmo Koei doesn't shy away from games with huge amounts of text, as Ar nosurge itself indicates.

And yes, that means the sequel to Ciel nosurge was released before Ciel was actually complete.
43  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: July 14, 2014, 12:35:43 AM
Ar No Surge is a prequel to the Ar Tonelico trilogy, a very distant prequel, along with Ciel No Surge, but it has a crossover involving a certain character from the first Ar Tonelico.
44  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: July 01, 2014, 02:19:51 PM

Confirmed for a September 23rd release in North America!
45  Media / Single-Player RPGs / Re: New "Secret Of Mana" for home consoles on the way on: July 01, 2014, 12:09:19 PM
I'll say the World of Mana games tended towards being just eh, but what's really annoying is they all just needed a bit more work. Except Children of Mana. That one actually felt complete but it was so basic, and the plot was nothing special. Heroes of Mana actually had a really good plot, but it was blatantly a tech demo for Final Fantasy XII: Revenant Wings. And Dawn of Mana...that really needed gameplay polish, and maybe changing the level up system so that you still collect the tokens, but you don't start from square one every single area.

When you put the whole series together, though, the Mana Goddess is incredibly weak and incompetent. Or Mana Goddesses I guess. They keep dying and the one time she actually does something active, it results in the Scion of Mana and a Mana Storm threatening the entire world. Hell, she only directly gives the Mana Sword to someone maybe once. Otherwise, the characters keep finding it stuck in a random stump somewhere.
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