Welcome, Guest. Please login or register.
January 26, 2015, 07:30:05 AM

Login with username, password and session length
Search:     Advanced search
Have a great 2015 from all of us at RPGfan. :)
343784 Posts in 14032 Topics by 2230 Members
Latest Member: BeoXXVI
* Home Help Search Login Register
  Show Posts
Pages: 1 2 3 [4] 5 6 ... 29
46  Media / Single-Player RPGs / Re: A message to Bethesda Game Studios from a fan. on: May 21, 2014, 12:21:41 PM
(and I don't think ANYONE'S made NetImmerse/Gamebryo performant. Civ IV was the closest).

Wasn't Catherine Gamebryo? Probably the best game using it.

Catherine is very heavily scripted, so it would be much easier to bug test. So, I guess basically, Gamebryo seems to work better, when the games are linear and have no open world elements. Too bad Bethesda only really makes open world games.
47  Media / Single-Player RPGs / Re: A message to Bethesda Game Studios from a fan. on: May 19, 2014, 11:05:52 PM
Its all a matter of perspective- when I had a 360, I was perfectly fine with Fallout 3, and Oblivion.  If I had to reload because of a minor bug, or a quest line glitched out- oh well. 

However, later I sold the 360 and used ps3 exclusively.  Having that platform for Skyrim was maddening- words don't describe watching your games framerate slowing turn into a worsening slideshow over 30 hours of play upon which it was finally nearly unplayable.  I'd start to dread entering/going near towns where it was at worst and at that point i put the game down, never to return. 

And before people criticize- i'm a console gamer only, no "get a pc" posts please.  The point is, the game released on ps3, it should work.  And from what I've read, this isn't isolated.  Fallout 3, New Vegas, I hear were also disasters on ps3, because Bethesda couldn't figure out how to manage the memory space they had to work with on ps3.   

Yeah, I agree. Something like the dragons flying backwards? Hilarious glitch that doesn't really impact the game much, and is fine as long as it's dealt with eventually. Horrible framerates and game crashing bugs? Not excusable.
48  Media / Single-Player RPGs / Re: A message to Bethesda Game Studios from a fan. on: May 18, 2014, 10:36:47 AM
Bethesda doesn't seem to have much of a QA department. That might be the biggest problem.
49  Media / Single-Player RPGs / Re: RPGs you're ashamed to like? on: May 18, 2014, 10:35:25 AM
Time and Eternity has kind of a soft spot with me. Sure it isn't very good, but the story just makes so many dumb twists and turns, and everyone has such stupid motivations, that it starts moving into the so bad it's good category. It never really makes it, but for me at least it wasn't horrible. I don't recommend it, but since it was a birthday present, I didn't really lose anything.
50  Media / Single-Player RPGs / Re: Fruitbat Factory to Localize Eiyuu Senki for PS3 on: May 17, 2014, 06:21:30 PM
Some of those games stuff those scenes in almost at random. It's why the anime adaptations don't tend to have any noticeable missing elements in the plots, because excising them doesn't do anything. This isn't always the case, as the scene with the CG dragon in the first Fate/Stay Night anime will tell you.

Also, the clean version for consoles is a common enough phenomenon that I'm guessing any company with big enough ambitions will intentionally design the game so the sex scenes can easily be removed without hurting anything.
51  Media / Single-Player RPGs / Re: Wild Arms For PS4 still possible on: May 15, 2014, 07:51:36 PM
The plot writing in 4 was just bad. There were really interesting ideas, and the character interaction was pretty good, but the "Kids vs Adults" thing was really weird and the game occasionally dropped random bizarre elements in optional conversations. I remember that in some laboratory place, there was a completely out of place reference to evolution "just being a theory with no evidence". It was an optional thing that I got by accident, but it was just so random that it sticks in my mind.

In Wild Arms 5, the biggest problem is just that Dean isn't just an idiot hero. He's a complete moron.
52  Media / Single-Player RPGs / Re: Fruitbat Factory to Localize Eiyuu Senki for PS3 on: May 08, 2014, 09:32:12 PM
Corpse Party?
53  Media / Single-Player RPGs / Re: Falcom's Brandish coming stateside? on: May 08, 2014, 10:48:54 AM
Yes, but it's supposed to be much better. It still does the weird rotating the entire screen when you turn though.

You can see the rotation though, right? Because I got really confused by the SNES version since the rooms look really different from each angle.
54  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 06, 2014, 08:59:29 PM
Shadow Hearts starts off almost dead serious and then it starts going insane when the possibly gay vampire is introduced in the second game (Shadow Hearts Covenant) and the third game is completely bonkers, while not getting rid of the dark elements. For example, two of the characters in Shadow Hearts: From the New World are a Brazilian ninja trained in a secret Japanese village that's inexplicably in the Amazon rainforest, and a vampire that feeds on fat.
DDS and Nocturne, on the other hand, are much more serious. With the exception of Cielo's out of place accent in DDS.

DDS and Nocturne have the Press Turn battle systems where you get extra moves for hitting weaknesses and passing turns. Persona 3 and 4 use a stripped down version of it. Shadow Hearts has the Judgement Ring where you need to hit certain points on a disc for any actions in battle to work. The first Shadow Hearts uses the Judgement Ring for a ton of things outside of battle as well. For some reason, the Spirit of the Judgement Ring is actually a character in Covenant and his daughter is a character in From the New World.

Essentially, DDS and Nocturne are straight cosmic horror done very well, while Shadow Hearts is a cosmic horror that eventually develops a bizarre and insane sense of humor. There's nothing else quite like it.
55  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 05, 2014, 09:58:59 PM
Is a Persona 4 Golden anime necessary? Of COURSE it's not. Am I still going to watch it? Of COURSE I am. Also, considering the time that the livestream came on in Japan, I am willing to bet that those dudes were quite inebriated and/or pretty exhausted.

I can honestly say, even as a huge persona fan, I WILL NOT be watching P4 Golden The Anime. Since Persona 4 came out, I played P4, watched the anime, played enough P4 arena to get sufficiently sick of it, played P3, watched Trinity Souls, played P2 IS, played P2 EP, and have since moved into the SMT world I missed out on in past years... At this point I can't really say much of anything will peak my interest until there is some more P5 news. I feel like my apatite for existing persona material is beyond satiated at present.

I will say however, that a desire to finally get to Digital Devil Saga has been growing within me as of late. That is really the only leg of the SMT franchise left that I have zero experience with.

Do it! DDS is excellent. It takes the gameplay of Nocturne, refines it a bit and is much more story focused.
56  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: April 29, 2014, 10:29:09 PM

Yeah welll, uh... I don't say this as a fan since I wouldn't exactly call myself a fan of FF like most people that is into this, but for what I've seen in all the years I've been following the series is that people treat FF like it's some kind of tough love, and that's without mentioning the awkward abusive relationship SQEX maintains with its audience that really looks like Stockholm syndrome sometimes.

As I see it though, the"problem" is that FF has this thing that can basically start itself over again with a brand new game that is very much a product of its time. So when people want to see SQEX go back to a certain entry in the series, that goes against what part of FF has always been about.

So, the problem of FF is not so much that is dying. Is more about that one of the aspects that is the strength of what makes the series what it is over time became one of his biggest weaknesses for a lot of people.

That is true. The only thing that has been consistent across the entire series is Cid, and I think a reference to Cid of the Lufaine had to be added back into FFI in a remake. Everything else was added later or removed. Although bizarre time-space shenanigans do pop up surprisingly often, starting with the original.
57  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 25, 2014, 11:04:43 PM
Xillia was so deceptive. it appears to have very open environments until you realize it is in fact just very open-like linear "tubes" that connected copy and pasted towns to one another.

So kind of like Final Fantasy X, just slightly more open?
58  Media / Single-Player RPGs / Re: Demon Gaze on: April 23, 2014, 10:27:38 AM
The story score does seem really low. If I saw that part of the score without context, I would assume the game made no sense whatsoever with incomprehensible writing and no consistency with the characters. If the story makes sense and the characters are consistent, I would think it would get at least 50-60%. 10% makes it seem like the story is broken in some very fundamental way.
59  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 18, 2014, 05:35:02 PM
I think part of it might be that Vesperia did not use motion capture, so the character designs could be more stylized. Dawn of the New World was the first Tales game with motion capture and the characters jitter around like they've had too much coffee and while it isn't as bad, it's still present in Graces and Xillia. Weird proportions don't work too well with motion capture, as Eternal Sonata shows.
60  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: April 15, 2014, 10:10:38 AM
You know, what is wrong with Innocence R, as opposed to the original? The only reason I've really heard is the graphics.
Pages: 1 2 3 [4] 5 6 ... 29

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!