I always love it when the "Sleep" spell works.
Yea, funny how that is. So many RPGs, especially today, have backed into this pattern that, if they even have a "sleep" spell at all (or a "poison the enemy" spell, or a "turn enemy to stone" spell, or a "paralyze the enemy" spell, and so on and so forth) that it basically, never works, except on monsters who are so weak that you barely need it anyway.
Look, I want to see magic in my RPGs. I want to see enemies caught in spider webs, walls that dematerialize, transport to higher planes. I don't want to see endless retreads of your basic fireball. Thunder, Thundera, Thunderaga is not magic, it's cheap and uncreative, and barely scratches the surface of the gameplay potential of this unique fantasy force.
Hmm you know i have to agree with you about this you know just once i'd like to see status ailement spells works on bosses for once.
Speaking of which it would be more beneificial if there was at least an Strategy RPG that actually made status effects more useful.
If there's a spell called "Waka Laka," it better as hell make me fly.