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1  Media / Brush and Quill / Re: The Sneaker Princess on: Today at 08:54:42 AM
Sisters Uncarnate - Free DA Version
Amazon Ebook Listing - The Under $1 Version

Summary

For want of a nail, the kingdom was lost.

When the Malakeith reign reached an end it too vanished into the pages of fiction along with all knowledge of the Exodai. And as Kari and company soon discovered, that which was once assumed to be nothing more than a fairy tale holds a far darker truth to its origins. Albeit well intentioned, one girl’s plea bargain thrusts the world into the claws of a threat it is far unprepared to deal with. Even those with the power of Essentia cannot stand before it. And once more it seems demonkind may very well make its triumphant return.

Yet the deadliest foes may very well be the ones who go unseen.

What secrets may come to light when the other shoe makes its final descent?


Product Stats

Pages - 251
Word Count - 82,895

__________________

Sequel/conclusion to the story began in TSP.

If you're one of the two people who bought the original I offer a quick apology. I've recently uploaded a corrected version to fix the minor typos in the script. However Amazon apparently doesn't kick out updated versions to previous buyers without first being barked at. I've contacted them so...waiting and seeing. New buyers will get the corrected version by default from what I can tell.
2  Media / Single-Player RPGs / Re: Clannad on: August 27, 2014, 08:09:53 AM
*quick wiki search*

I think the confusion about the 18+ might've stemmed from apparently Kannon and Air (previous titles) having been rated with that kind of content. Sort of a "Duck, Duck, Goose,...wait what?" memory blip.

________________

Speaking of flipping through the wiki, I can't find anything within it or the review here that explains what this story's 'hook' might be. Is it really just a generic dating sim/school life concept? I see the bones. Someone kindly explain to me what the meat is.
3  Media / Single-Player RPGs / Re: Mugen Souls Z on: July 30, 2014, 03:12:37 PM
Just a heads up for anyone who still wanted to play this. As of yesterday Sony has FINALLY allowed the NISA patch to go through. Check for Updates for your Mugen Souls Z icon before the game boots and you should be able to download version 1.01.

So yes, you can finally play your game for a True Ending after 2+ months of non-functionality. XD
4  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: July 07, 2014, 01:37:24 AM
Pretty sure even with their massive over-reach on the first one they didn't meet 'all' of the extra goals for MN9. Plus I can see how you'd need extra money for VA work in the US. It's not exactly a prolific career like in Japan. Sure we have enough people who 'think' they can VA but the ones who 'actually' can probably aren't cheap if you're having to fight for their talent/time. And I really doubt Inafune's going to settle for low caliber after all the mud his blue child got dragged through by Capcom's leash.
5  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: July 06, 2014, 09:42:57 PM
Looks perfectly cool to me. It's only for bonus features.
6  Media / Single-Player RPGs / Re: [Fallout 1] Retrospective on: June 17, 2014, 05:45:24 AM
... Man, Fallout 1 was one of the few games I bothered finishing. Being really short helped.

How long is Fallout 1? I started it a couple of months ago and I haven't gotten back to it since. I think it's better than Fallout 3 in terms of how much variety there was in combat in how more strategy is involved in it.

Depends on how much you know about what you're doing. If I remember right you can speed run it in about 12-minutes. If you wanna run around and tag most of the towns and do about maybe half the questing I'd say you could get it done in roughly 4-6 hours. If you have nooooo idea where you're going, how to build, ect. Could easily get 2-3 solid days of nonstop playing counting repeats.

Then there's the replay factor. Different builds, being good/bad, the non-canon alternate ending, ect.
7  Media / Single-Player RPGs / Re: Mugen Souls Z on: June 02, 2014, 11:37:17 PM
Mugen Z? Still haven't touched it.

Sorry, I wasn't clear. I meant how is the Witch and the Hundred Knights.

Ahh, gotcha. It's...weird.

The plot (so far) is good but inconsistent, especially in the character development areas. Metallia starts off setting the stage as though she's supposed to be Gig 2.0...but then it's like the writers either chicken out or were forced into devolving her into a slice of life character playing Tsundere with her nose ground into the lines. And then, suddenly the entire story reaches a climax arc...and turns into a fetch quest with no relevance to anything, so out of nowhere, that I saw the axle snap out from under it's plot train with enough force to chuck it into the moon. I haven't gotten all the way through it yet because of the other half.

The combat is a bit fun...but map exploration is really tedious and eventually you devolve into Broken Combo X-Y-Z rather than approaching it tactically. In particular right now my favorite things to do is Sword -> Scythe -> Sword -> Scythe -> Sword. The sheer number of hits you get pretty much turns anything into 'Press X to win' regardless of the resistance system. Shame because some of the boss fights are pretty darn fun when neither you or the AI is trying to cheap each other to death. The 'Reset to XMB' bug really kills your desire to play this for long stretches because you can and will just suddenly have 20 minutes of grinding undone by this little beggar. The loading time to and from base isn't a big deal, but if you have to do this EVERY 5 minutes it adds up in a hurry. Making weapon and XP farming a lot more grueling that it would be otherwise. Unlike the Mugen Z bug, this one ain't getting fixed last I heard.

Basically worth it if you like grind-n-explores like Zettai Hero Project or NISA stuff in general. Otherwise...eh? I've seen worse but you're not missing a hidden gem here or anything.

As a side note; for some reason the game also annoying rolls 'End Credits' after EVERY, SINGLE, CHAPTER. You can skip them...but it's a boggling decision.
8  Media / Single-Player RPGs / Re: Mugen Souls Z on: June 01, 2014, 11:57:36 PM
Mugen Z? Still haven't touched it. NISA says the Japanese developer is aware of the freezing bug and is working on a solution that should be out within a month. So I'm not opening the game until that patch is out. Posts I've seen in general seem to imply it's pretty good. Sans the loopholes you have to leap through to level grind without steady access to the Mugen Field.
9  Site Related & More / RPGFan: The Boards / Re: Topic Deletion Request on: June 01, 2014, 08:03:01 PM
Bumping this just to request the additional topic removal. It's pretty much a dead concept and considering how slow that board is it isn't being buried anytime soon.
10  Media / Single-Player RPGs / Re: Mugen Souls Z on: May 27, 2014, 06:56:23 PM
I think you have what I said reversed. The problem is they aren't testing with Retail PS3s. Those are a dime a dozen comparatively. They HAVE the Dev PS3s and seem to be just sticking to those alone.

Apparently from what I've read the 'Sleep' status doesn't work in Mugen Souls Z. If you use it the status symbol appears but the actual effect does nothing.
11  Media / Single-Player RPGs / Re: Mugen Souls Z on: May 27, 2014, 04:59:21 PM
Basically from what I've read over at NISA's forums I've gathered a few things.

-They're aware of the bug and it sounds like a patch may be in the works.

-It's possible this particular glitch may be a side effect of somehow the 'Sleep' status being missing from the game. Which is why Slumbering Bosses cause the freeze because the game is trying to Infinite Load an effect that doesn't exist.

-None of the past game-breaking bugs (D2's fire spells, Witch's XMB boot, Mugen Z's field freeze) have appeared in play testing. It's theorized right now that NISA is possibly using Dev Client PS3s for their testing, which react different to code than every day end user Retail PS3s. As a result, the stuff that affects literally everyone else in the world NISA doesn't get because they're too cheap to go out and spend $200 on a spare model. XP
12  Media / Single-Player RPGs / Mugen Souls Z on: May 22, 2014, 12:16:38 PM
Picked this up Tuesday. Haven't touched it yet since Witch and the Hundred Knight is eating all my time (and holy crap does it drag if you're trying to 100% maps...) Rather hopeful from the positive preview. Wondering if anyone else has gotten a chance to bite into it yet and if so, what cha think?
13  Media / Brush and Quill / The Sneaker Princess on: May 20, 2014, 04:42:33 PM
So because I usually drop a topic here for a bit whenever I do something that feels worthwhile...(which reminds me I need to have that VN topic deleted sometime.

The Sneaker Princess - Free DA Version
Amazon Ebook Listing - Not Quite Free But Pretty Close ;-P

Summary

An ill-intentioned whisper, a prayer for karmic justice, a muttered curse upon those who managed to completely ruin our day. Most people are guilty of this indulgence at least once in their lifetime. But no matter how alone you thought you were, no matter how quietly you voiced those words. They still escaped your confinement, wormed their way into the shadows, and graced the ears of sinister beings craving nothing more than to indulge them.

What should’ve been a routine end-of-term exam period for Kari spirals into a series of events that reshapes her view of reality forever. It all began innocently enough. Tales of a spiritual prankster, whose sole purpose is the theft of every heeled shoe on campus, drives Kari’s logical nature to dismiss the rumors as superstitious nonsense. But every theory needs evidence to be proven. If only it were ‘just’ a ghost at the end of this rabbit hole.

For a certain fairy tale of the Red-Shoed variety may have more truth than fiction to its pages...


Product Stats

Pages - 251
Word Count - 82,895


__________________

Obligatory 'proper' detailing aside. I honestly feel more comfortable just saying this is another one of my White Horror genre* creations. This time taking a small leaf from the original Red Shoes fairytale and extending it into an entire, for lack of a better word, pantheonistic concept. Basically if you like horror genre elements in a modern-era setting, without any of pre-teen pandering typical of current market writing, then this should be at least worth a glance. I did have quite a lot of fun writing this and it's probably my most extensive work to date.

*White Horror is what I define as the flipped coin of Black Comedy, something that is too absurd to be terrifying yet somehow manages to be so.
14  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: May 19, 2014, 08:57:39 AM
A lot of the 'Godzilla is fat' really comes from the poorly chosen release material and how bad the neck looks at up-closer viewing angles. For 2014's DGZ they both shortened and thickened the neck compared to older Godzilla models.

You can see it:
From the trailer roar
In the toy
And a bit more clearly in fan-artwork

My only problem with it is he looks more like an oversized snapping tutle with that neck/body proportion. Which oddly might be intentional since DGZ behaves more like Gamera than Godzilla. (Hmm, maybe I should call 2014 Gamerilla instead of DGZ.)

And for comparison:
Be it the Original...
Showa Era...
Heisei Era...
Or Millennium Era...

Godzilla's neck has always been longer and narrower than DGZ; technically making DGZ the 'fattest' Godzilla-style design to date.

Problem is he looks just fine in the movie. It's the promotional material that screwed the 'first impression' pooch.
15  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: May 18, 2014, 10:34:02 AM

That sounds a lot like a Showa era Godzilla film to me (well minus the last sentence). Haven't seen too much of the later eras to know if the trend holds, but most Godzilla movies do tend to focus on the humans and then throw Godzilla in at the end with maybe a fight in the middle.

Heisei era films tend to behave as such.

-Human Story.
-Monster reveal.
-First skirmish (usually short).
-Human Story.
-Mid-Boss battle (about the same length and exchange as what happened at the end of 2014)
-Human Story.
-Long end of movie all out brawl.

Sometimes there's even more battles if you have more than one opponent such as M.O.G.E.R.A in vs Space Godzilla or multiple forms of an opponent such as in vs Destoroyah.

In total it normally comes out to about 25% Enemy Focus, 35-40% Godzilla Focus, 20-40% Human Focus. (And in cause you're wondering why the numbers don't flatly add up, the human stories so often intersect with Godzillas that they more 'share' story time than get their own individual focus.)

Millenium Era films tend to behave as such.

The problem with the Millennium era is that since directors and tone changed from movie to move there's no one set pattern they follow as a whole.

Godzilla 2000 and vs Megaguirus follow more of the Heisei era layout.

Godzilla against Mecha and Tokyo S.O.S are a bit more human focused and play out a bit more like the 2014 version in terms of who gets what screen time. Only the initial skirmishes aren't given cheap cop outs since Kiryu can hold his own.

Giant All Out Monsters Attack and Final Wars are very Godzilla heavy and act a bit more like 'Boss-Rush The Movie'. But both do it exceptionally well.
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