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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
340978 Posts in 13937 Topics by 2222 Members
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1  The Rest / General Discussions / Re: The most horseshit battles you've suffered through, an RPG retrospective on: December 09, 2014, 03:14:27 PM

Magic Master from FFVI



He casts Ultima after he dies...  It took my 11 year old brain half a dozen tries to figure out that A) he does that EVERY TIME HE DIES and B) reraise is a thing.  SCREAM!!!!
This counts triple because I am in love with the Tower of Fanatics


Heh, I played 3/6 originally around...I wanna say third-ish grade and I remember being boggled by this problem as well. Funny thing is I never figured out the Reraise; I did something else rather...funny in hindsight.

Palidor Esper.

Get Magic Master down low enough then send the whole party skyborne. If you're lucky (or now that you're older, if you count out the damage) he'll die before the entire party descends. So the those who landed will die but those up in the air live through the attack.

I can't think of any specific battles off the top of my head, but generally this: Any programmed battle you can't win but given the impression you can.

Use all your items to stay alive > Die anyway > Game Continues > Lose your shit (figuratively and literally)

Only two that come to mind right now are that Wolf boss from Tales of Vesperia and the Organization XIII member you fight at the second visit to Beast's Castle in KH2.

Star Ocean 2 is rife with these once you defeat purple dude in Eluria. Pretty much at the cusp of Disk 2 and in Disk 2 it's not an exaggeration to say 40%+ of the bosses are literally 'You cannot kill this now'.

The disgusting thing is that on top of this, they're not all 'Just die'. Some of them are 'run around and don't die but don't fight either'. But they DON'T TELL YOU WHICH IS WHICH. So you have to run around like an idiot for at least three minutes during an immortal-fight just to make sure you don't get Game Overed.

On top of this the absolute worst offender is Zaphkiel. The programmers forgot to give him true immortal status. So if you've far above power curve (very possible due to Train/Enlightenment/Customization usage) you can drill him into a corner, stun lock him forever, and actually get damage through...to a point. If you inflict too much damage the game literally gets pissed off at you and flips the switch; giving him daze immunity and letting him chain-cast uber damage combinations nonstop. It's one of the few times I've seen a boss go 'How dare you have the power to actually fight me before the plot says you can!!?"
2  Media / Single-Player RPGs / Re: Etrian Odyssey V and EO Mystery Dungeon Announced on: November 29, 2014, 09:35:34 AM
Personally I'd buy Q just for the music. Ali's had the 3DS primarily so I won't get to touch Q myself for quite some time. She seems to be having a blast though. And she's never played an EQ game before. Which allows me the pleasure of hearing the first timer's screams and swears of having their first introduction to EQ's 'panic' elements. XD
3  Media / Single-Player RPGs / Re: Etrian Odyssey V and EO Mystery Dungeon Announced on: November 26, 2014, 12:12:19 PM
Seems kinda weird how EO seems to be getting hybridized different things these days. Not that I'm complaining. :3 The announcement of V alone is more than enough to get me mildly excited. ^.^
4  Media / Brush and Quill / Re: The Sneaker Princess on: November 26, 2014, 08:54:42 AM
Sisters Uncarnate - Free DA Version
Amazon Ebook Listing - The Under $1 Version

Summary

For want of a nail, the kingdom was lost.

When the Malakeith reign reached an end it too vanished into the pages of fiction along with all knowledge of the Exodai. And as Kari and company soon discovered, that which was once assumed to be nothing more than a fairy tale holds a far darker truth to its origins. Albeit well intentioned, one girl’s plea bargain thrusts the world into the claws of a threat it is far unprepared to deal with. Even those with the power of Essentia cannot stand before it. And once more it seems demonkind may very well make its triumphant return.

Yet the deadliest foes may very well be the ones who go unseen.

What secrets may come to light when the other shoe makes its final descent?


Product Stats

Pages - 251
Word Count - 82,620

__________________

Sequel/conclusion to the story began in TSP.

If you're one of the two people who bought the original TSP I offer a quick apology. I've recently uploaded a corrected version to fix the minor typos in the script. However Amazon apparently doesn't kick out updated versions to previous buyers without first being barked at. I've contacted them so...waiting and seeing. New buyers will get the corrected version by default from what I can tell.
5  Media / Single-Player RPGs / Re: Clannad on: August 27, 2014, 08:09:53 AM
*quick wiki search*

I think the confusion about the 18+ might've stemmed from apparently Kannon and Air (previous titles) having been rated with that kind of content. Sort of a "Duck, Duck, Goose,...wait what?" memory blip.

________________

Speaking of flipping through the wiki, I can't find anything within it or the review here that explains what this story's 'hook' might be. Is it really just a generic dating sim/school life concept? I see the bones. Someone kindly explain to me what the meat is.
6  Media / Single-Player RPGs / Re: Mugen Souls Z on: July 30, 2014, 03:12:37 PM
Just a heads up for anyone who still wanted to play this. As of yesterday Sony has FINALLY allowed the NISA patch to go through. Check for Updates for your Mugen Souls Z icon before the game boots and you should be able to download version 1.01.

So yes, you can finally play your game for a True Ending after 2+ months of non-functionality. XD
7  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: July 07, 2014, 01:37:24 AM
Pretty sure even with their massive over-reach on the first one they didn't meet 'all' of the extra goals for MN9. Plus I can see how you'd need extra money for VA work in the US. It's not exactly a prolific career like in Japan. Sure we have enough people who 'think' they can VA but the ones who 'actually' can probably aren't cheap if you're having to fight for their talent/time. And I really doubt Inafune's going to settle for low caliber after all the mud his blue child got dragged through by Capcom's leash.
8  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: July 06, 2014, 09:42:57 PM
Looks perfectly cool to me. It's only for bonus features.
9  Media / Single-Player RPGs / Re: [Fallout 1] Retrospective on: June 17, 2014, 05:45:24 AM
... Man, Fallout 1 was one of the few games I bothered finishing. Being really short helped.

How long is Fallout 1? I started it a couple of months ago and I haven't gotten back to it since. I think it's better than Fallout 3 in terms of how much variety there was in combat in how more strategy is involved in it.

Depends on how much you know about what you're doing. If I remember right you can speed run it in about 12-minutes. If you wanna run around and tag most of the towns and do about maybe half the questing I'd say you could get it done in roughly 4-6 hours. If you have nooooo idea where you're going, how to build, ect. Could easily get 2-3 solid days of nonstop playing counting repeats.

Then there's the replay factor. Different builds, being good/bad, the non-canon alternate ending, ect.
10  Media / Single-Player RPGs / Re: Mugen Souls Z on: June 02, 2014, 11:37:17 PM
Mugen Z? Still haven't touched it.

Sorry, I wasn't clear. I meant how is the Witch and the Hundred Knights.

Ahh, gotcha. It's...weird.

The plot (so far) is good but inconsistent, especially in the character development areas. Metallia starts off setting the stage as though she's supposed to be Gig 2.0...but then it's like the writers either chicken out or were forced into devolving her into a slice of life character playing Tsundere with her nose ground into the lines. And then, suddenly the entire story reaches a climax arc...and turns into a fetch quest with no relevance to anything, so out of nowhere, that I saw the axle snap out from under it's plot train with enough force to chuck it into the moon. I haven't gotten all the way through it yet because of the other half.

The combat is a bit fun...but map exploration is really tedious and eventually you devolve into Broken Combo X-Y-Z rather than approaching it tactically. In particular right now my favorite things to do is Sword -> Scythe -> Sword -> Scythe -> Sword. The sheer number of hits you get pretty much turns anything into 'Press X to win' regardless of the resistance system. Shame because some of the boss fights are pretty darn fun when neither you or the AI is trying to cheap each other to death. The 'Reset to XMB' bug really kills your desire to play this for long stretches because you can and will just suddenly have 20 minutes of grinding undone by this little beggar. The loading time to and from base isn't a big deal, but if you have to do this EVERY 5 minutes it adds up in a hurry. Making weapon and XP farming a lot more grueling that it would be otherwise. Unlike the Mugen Z bug, this one ain't getting fixed last I heard.

Basically worth it if you like grind-n-explores like Zettai Hero Project or NISA stuff in general. Otherwise...eh? I've seen worse but you're not missing a hidden gem here or anything.

As a side note; for some reason the game also annoying rolls 'End Credits' after EVERY, SINGLE, CHAPTER. You can skip them...but it's a boggling decision.
11  Media / Single-Player RPGs / Re: Mugen Souls Z on: June 01, 2014, 11:57:36 PM
Mugen Z? Still haven't touched it. NISA says the Japanese developer is aware of the freezing bug and is working on a solution that should be out within a month. So I'm not opening the game until that patch is out. Posts I've seen in general seem to imply it's pretty good. Sans the loopholes you have to leap through to level grind without steady access to the Mugen Field.
12  Site Related & More / RPGFan: The Boards / Re: Topic Deletion Request on: June 01, 2014, 08:03:01 PM
Bumping this just to request the additional topic removal. It's pretty much a dead concept and considering how slow that board is it isn't being buried anytime soon.
13  Media / Single-Player RPGs / Re: Mugen Souls Z on: May 27, 2014, 06:56:23 PM
I think you have what I said reversed. The problem is they aren't testing with Retail PS3s. Those are a dime a dozen comparatively. They HAVE the Dev PS3s and seem to be just sticking to those alone.

Apparently from what I've read the 'Sleep' status doesn't work in Mugen Souls Z. If you use it the status symbol appears but the actual effect does nothing.
14  Media / Single-Player RPGs / Re: Mugen Souls Z on: May 27, 2014, 04:59:21 PM
Basically from what I've read over at NISA's forums I've gathered a few things.

-They're aware of the bug and it sounds like a patch may be in the works.

-It's possible this particular glitch may be a side effect of somehow the 'Sleep' status being missing from the game. Which is why Slumbering Bosses cause the freeze because the game is trying to Infinite Load an effect that doesn't exist.

-None of the past game-breaking bugs (D2's fire spells, Witch's XMB boot, Mugen Z's field freeze) have appeared in play testing. It's theorized right now that NISA is possibly using Dev Client PS3s for their testing, which react different to code than every day end user Retail PS3s. As a result, the stuff that affects literally everyone else in the world NISA doesn't get because they're too cheap to go out and spend $200 on a spare model. XP
15  Media / Single-Player RPGs / Mugen Souls Z on: May 22, 2014, 12:16:38 PM
Picked this up Tuesday. Haven't touched it yet since Witch and the Hundred Knight is eating all my time (and holy crap does it drag if you're trying to 100% maps...) Rather hopeful from the positive preview. Wondering if anyone else has gotten a chance to bite into it yet and if so, what cha think?
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