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1  Media / Single-Player RPGs / Re: Persona 5 on: Today at 12:01:15 PM
*works on a list for a while*
*tosses it in the bin*

I don't think I need to elaborate on this to that extent. Fundamentally we're on the same page. Mainline characters are written pretty well and are enjoyable to have around. My point is more or less that, upon inspection, they mostly delve into cliche-archetypes to some degree or another. (As the primary example worth mentioning; Fuuka and Yukiko get slapped with the 'Yamato Nadeshiko' stick so hard it beats their supposedly counter-balancing quirks into the ground.)

How they (usually) overcome this is because the players don't really have any immediate reason to tag them as such, and so have at least a brief window to endear themselves and make people overlook their cliches (which is pretty much how you have to play around it, cliches aren't bad when used right/buried properly).

Ann however has the dire misfortune of wearing hers on her...well...everything. XD So her battle to prove herself as a character is now exponentially harder.

I'm honestly not even sure they're putting strength as equal to BDSM. I think they just probably find it funny/maybe-cute. XP After all apparently one of the 'classic humors' of Japan is watching one guy have his face smooshed into the rear-end of another guy. It seems to be equivalent to the US's version of fart jokes or prat-falls. So the tastes/culture line is so divergent in that area that it's really hard to judge what is/isn't being used as playful/humorous elements.

Plus, there's that lord-know's-why universal appeal of latex as a material. Never understood that. It's noisy, usually mono-colored, and the texture is that of a banana and a used tire making a baby. XP Humans are weird.
2  Media / Single-Player RPGs / Re: Persona 5 on: October 03, 2015, 04:53:42 PM
Personally I'd say the disappoint comes from the 'one of these things is not like the other' downgrade Ann suffers from, aka: Shonen Syndrome.

Look at the Personas again.

MC (male): Gets Lupin, a famous thief/master of disguise.
Ryuji (male): Gets Kidd, a famous pirate/pillagers.
Morganna (non-human): Gets Zorro, a famous vigilante/sorta kinda thief.
Yusuke (male): Gets Goemon, basically the Japanese Robin Hood.

Ann (female): ....gets Carmen, a famous hooker who's only claim to fame is seducing a naive soldier and then later getting gutted by said soldier.


Even the highly touted Personas 3/4 aren't immune from SS, having quite often reduced 'major' female characters to just walking stereotypes and cliches in the past. At least those were a bit lower key though. Between what the Persona references, how it's designed, and how Ann's thief outfit is designed she's majorly getting the bad end of the 'fanservice' stick. Which in turn becomes disappointment because even the worst character Altus has ever produced in that regard (Rise) at least had a bit of redeeming features (both in design and personality).

It's quite possible she could (somehow) be improved once she actually gets dialog and a voice. But as is she is, to the standard set by other games, what checker-suit girl is to Star Ocean 5. A book whose cover is so ratty you really have zero choice but to dole out early judgements.
3  Media / Single-Player RPGs / Re: Persona 5 on: October 02, 2015, 10:39:10 AM
To be fair, the moment you saw they were putting the only human female cast member in a barftastic latex red 'cat'suit the writing was clearly on the wall anything related to her was going to be pure rubbish. Persona included.
4  Media / Single-Player RPGs / Re: Omega Quintet on: September 28, 2015, 05:07:35 PM
Fair fair~. That's all I needed, perspective clarity. :3
5  Media / Single-Player RPGs / Re: Omega Quintet on: September 28, 2015, 12:17:33 AM
Gonna be 'that guy' for a moment and say I would disagree with the review simply because it rates Omega Quintet well below Mugen Souls Z.

Neither are really shining examples of...well...anything really. But everything bad mentioned about OQ is cranked up to Ar-To-Q levels of horrible in MSZ.

Wretchedly recycled plot & predictable story elements? MSZ did it worse.
Bland, nearly offensively reverse-progressive female characters? MSZ did it much worse.

John unfortunately didn't do the MSZ review, but since he did do the Mugen Souls review I can use that as a more direct comparison point for the combat. Both games touting extremely overly complicated battle systems but Omega Quintet at least provides some semblance of variety, even if it's just as frivolous as using different tech chains for the heck of it. Mugen Souls was literally just 'Take one character and spam X, except for one BS battle where you MUST crystal break'.

I mean goodness sakes, MSZ's story was literally nothing but a string of tentacle rape (and sadly not an exaggeration considering how the dialog is presented in later chapters) 'jokes' and repeating MS's plot almost verbatim, yet it gets a 80% to OQ's 40%?

That said, not saying any of the reviewers are 'wrong'/don't-deserve-an-opinion. XP That's just silly.

I just find the dissonance considering the sheer gap in quality to be...baffling really. Am curious to the mindset here.
6  Media / Single-Player RPGs / Re: Bloodborne on: September 20, 2015, 08:52:56 PM
So...why does no one ever mention how mind numbingly terrible the healing/re-try mechanics are in this game?

Blood Packs pretty much vanish from drops once you down Father Gassy and currently cost about 7200 Blood for a full refill. So anytime you want to try learning a boss you have to take a 15 minute grinding break (due to the convoluted paths between way too distant checkpoints) between every major attempt; completely wrecking the learning opportunity. (Not even counting if you need more Quicksilver Bullets.)

It's like they took everything good about the Souls Flasks, chucked it out, and magnified all the bad. XP

Am I missing something here? Because this is pretty much a deal breaker for me at the moment.
7  Media / Single-Player RPGs / Re: Star Ocean 5 on: September 15, 2015, 06:19:16 PM
Maybe I'm just immune to uncanny valley. But I've had zero issues with any of the character faces brought up about this game since day one. Weird.
8  Media / Single-Player RPGs / Re: We need more JRPG streamers! on: August 16, 2015, 05:47:34 AM
Mmm, makes sense. *nod*
9  Media / Single-Player RPGs / Re: We need more JRPG streamers! on: August 15, 2015, 08:49:11 PM
Paying you when you generate enough viewers...

For fairness sake; not exactly.

To be a partner with Twitch you need X amount of viewers, true.

Then you need to apply.
Then you need to maintain that amount of viewers for weeks while you wait for a reply.
Then they tell you that you need to prove 'growth and stability.
Then you need to gain even more viewers within X amount of time.
Then you restart and try again if/more-likely-when that fails.
Then you do it again with an even higher set of base standards than before.

People* have about as good odds of making Partner with Twitch as you do finding a random bag of $20's on the sidewalk with zero consequences for taking it. (*Exceptions being for pre-established E-celebs and women willing to argue with internet people all day; those get free passes to financial success.)

So being anti-Stream linking because 'they might get money' is an unfair bias considering how astronomical the odds are of that actually happening.
10  Media / Single-Player RPGs / Re: Lets design a jRPG (and then I'll try to make it!) on: August 08, 2015, 08:44:28 PM
It's really tempting to weight my 2 CR in here but I believe in the 'too many cooks' mantra.

I will at least toss this out though. jRPGs are sort of the one bastion of paradise left in the writing world when it comes to imaginative works. Every other genre and medium is flooded with nitpickers and realists; then kind who whine 'That isn't possible!' and have suspension of disbelieve bars lowered to the point where even the boneless-wonder of the world couldn't limbo under it. You can use just about any setting, any system of world mechanics, beliefs, character types, ect. Most writers would carve off their left ear for that sort of freedom and audience leniency.

Don't squander it on bland parody or genre-trope repetition. (Sorry, but jRPGs already parody themselves so constantly that 'making fun of them' basically means you're carbon copying them anyway.)

Take a leap out and work in waters not tread before. You'll thank me for it. 
11  Site Related & More / RPGFan: Forums / Re: Topic Deletion Request on: August 02, 2015, 03:58:01 PM
Bumping again for the same reasons. Top post edited with the new deletion target. Can go ahead and delete this thread too after that one gets popped. I won't be needing it again.

12  Media / Single-Player RPGs / Re: Top 5 JRPGs for Total n00bs! - Post Yours! on: July 31, 2015, 08:08:38 AM
A pox on everyone above me for forgetting my first entry. Considering it was designed specifically for this sort of thing. :-P

Final Fantasy: Mystic Quest
Pretty much THE quintessential tutorial to RPGs. It'll give you a taste of everything the genre has to offer so that you know right out the game if this is or isn't the game-type for you.

-Experience with RNG battle values, delivered right away from the very first Bull-Boss that can just outright slaughter you with lucky critical. Yet completely forgiving due to the retry system.
-Teaches you about grinding by offering incentives via upgraded gear in the Battlefields; if you can't handle FFMQ's grinding then you know JRPGs aren't for you because it only gets worse.
-Very basic magic system that instructs on the fundamentals of elemental systems and limited casting costs; even rewarding you for thinking outside the box via the Healing-Hurt factor.

Threads of Fate
Hose Rule 2. Hose Rule 1. Hose Zelda. THIS is the gateway drug to RPGs. A colorful world with fairly simple controls, very quirky characters, and a surprising amount of depth to explore. A game that just begs you to replay it and find everything, not to mention probably one of the most critically underrated soundtracks from its era. Tends to be forgotten since it came out in the sea of RPGs about that time AND the same cycle as Chrono Cross.

Super Mario RPG: Legend of the Seven Stars
Again, screw Rule Uno & Dos. Like Mystic Quest the battle system here is very forgiving with losses and, despite personally thinking the game is a bit overrated, there's no denying the charm it holds and it's ability to draw in people alien to the genre. Heck my wife plays this game about...once every 4-5 weeks. She's probably beat it about 50+ times and still revisits it again and again.

Final Fantasy V
(Detecting a pattern are we? XD ) IV has a bit of moon logic halfway and a horribly scaled final dungeon if you don't come in overgeared. VI is moody, a bit overbearing, requires some knowledge of min-maxing, and is extremely verbose for a first timer. V is the perfect middle ground. Comedic, yet serious when it needs to be. Difficulty scaled pretty nicely so long as you don't accidentally trip over Omega Weapon. And it's an introductory system to the Class systems you see in many other JRPGs. As such this can also work as a gateway into SRPGs since those are often very class centric, but V doesn't 'require' discovering broken combinations like say...Tactics can.

Grandia II
Yes, I rather think this one is far better paced and more beginner oriented than the original. The original suffers from a VERY slow start, rough camera angles in certain dungeons, a limited Mana egg system that will just utterly SCREW you over if you miss some and make the rookie mistake of giving them to Sue, and from what I remember a very 'meh' lull in the middle once you jump the wall. II's got a lot more hooks and the 3D field generated by the PS2 is far, far better suited to the IP-System than the PSX could put out.


P.S: I'm not really sure Rule 1 is relevant now that I look at this list. :-P I cite the same developer four times in a row yet each game's style is drastically different to the point where there's almost no similarities to incur 'repeat fatigue'. Then again...that might be because I also glossed 2 so...eh. X-x
13  Media / Multiplayer RPGs / Re: Hearthstone on: July 27, 2015, 06:30:14 PM
That was the way I was for a while until about...*thinks* Maybe 2-3 months into the GvG expansion. Never been a fan of fast play styles. When I want a sit down and 'think' game I prefer chess, not speed checkers. >.<; And since what little I'd been able to put together even after shelling out roughly $100 (I have abhorant pack luck) was more 'slow' based I pretty much was left with nothing playable.
14  Media / Multiplayer RPGs / Re: Hearthstone on: July 27, 2015, 12:04:23 PM
The Tavern Brawls in general have looked amazing and are making for some great videos to watch...but between BRM and the new expansion I'm very glad I cut ties with Hearthstone. The Grand Tournament is very much a 'buy until you have all the cards or you're going to lose every match' expansion; thanks to the powering up to Hero Powers and such it provides. ~_~; I swear can we just have ONE card game online that doesn't screw low income people?
15  Media / Single-Player RPGs / Re: R.O.T. on: July 13, 2015, 11:35:34 AM
In the broader senses, pretty true yes. I mean more for the gaming, heck, I'd go so far as to say the entire J-niche.

Artists here are never in trouble. Can you draw a half-way decent anime style piece? Can you do pixel art? If yes to either you automatically get to pay your bills. Individual art pieces like that go for about $10-30 a pop these days, on the LOW end. Wanna make the big money? Just buy a local convention table and debase yourself to drawing Sephiroth in diapers, or whatever the current 'cuteness fetish' is (lord that was a horrible year). You're not going to be driving around in a Ferrari or anything. But out of all my artist friends, contacts, associates I have yet to see a single one ever want for money unless it's something like "OMG the car blew up."

Musicians I know far less about, but judging from the utter proliferation of chiptunes on bandcamp, the professional success of people like SmoothMcGroove, and the fact that music is the biggest 'demand' part of any VN/RPG, anything... I would find it quite safe to assume that anyone without work in that particular niche just isn't looking hard enough. (Hindsight edit: ...yeah, way too harsh. +35 donkey points to me. ~_~; )

Really don't feel qualified to talk about writers in this niche any further than I already have.
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