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1  Media / Single-Player RPGs / Re: Zero Escape 3 official on: Today at 07:45:33 PM
Wait...what...? Within the first three minutes of boot-up dialog I literally

hit an ending.

Ai yah. At least he's honest.
2  Media / Single-Player RPGs / Re: Zero Escape 3 official on: June 27, 2016, 05:31:45 PM
Game's out tomorrow. I spent the whole weekend burning through VLR again to refresh myself on the plot's finer details. So for anyone who hasn't here's a brief little list of harder to remember things from VLR to know going into ZTD. And I really do recommend reacquainting yourself with these plot points. (Spoilered in case you're not done with VLR yet; fished out some matching video to boot.)

#1- This whole audio recording.


#2- Remember that Sigma & Phi are actually
the old-man second-loop Zero-Sigma and I 'think' second-loop Phi.

#3- There aren't just decision games in the facility. It's apparently trap-laiden; and one of these is responsible for
Blowing away Sigma's arms and right eye...and he SURVIVES it somehow.


It is highly implied that the player, yourself, is going to be treated as
a proactive entity in correcting the Radical-6 timeline.

3  Media / General Games / Re: Games so good you got sad when it was over on: June 27, 2016, 04:40:27 PM
Hrmm...lemme think far back for this one...

Mega Man Legends 2- This one first and foremost. Anyone who has any love for the sub-series knows what a life-time punch in the gut this one was. These days though...I think it's best left sleeping. MO#9 pretty much showed to me that old Keiji doesn't have the desire or ability to produce a decent story-plot for that kind of universe anymore. Time will tell with Bloodstained whether or not that applies to all genres or just his Mega Man-verse. And a Capcom version? No. Just...no.

Grandia Xtreme- Let's shove the elephants out the door first. Yes, the story was meh. VA was pooooor (even Mark Hamil didn't really deliver much of a performance here). And the character's were cookie cutter at best. Edge Maverick protoforms at worst (I'm looking at you Evan. >.> ). But the combat...mmm. Sure it might not 'look' as smooth as III's but it handled the best the series has ever done. Combined with fun bosses, rocking music, and a surprisingly enjoyable and deep level of customization per character...I'd gladly buy this again just for something to zen-grind. Even more so than any Disgaea game. So when I got to the end of the post-game 100F dungeon it was very much a "...where's the next 100? :( "

Sonic Generations- So much sadness on so many levels. Never was there as good a game as this, never will there ever be again for the poor hedgehog. Well...at least not until SEGA/Nintendo goes bankrupt and someone with actual common design sense decides to hold the license.

Fallout: New Vegas- Helped quite a bit coming off the heels of it's lesser brother. FO3's original and 'redone' endings both invoke a sense of "Is it over yeeeeeet?" by the time you get there through sheer burnout. But the time you finish New Vegas it's very much a longing for more stories in this region. New Vegas 2 would be highly welcome, although it'll never happen since FO games like to bounce from region to region.

Any Civilization Game- >.> ...fess up. Anyone who knows the 'One More Turn' feeling knows the worst part of any Civ game is when the victory condition hits. XD

Virtue's Last Reward- I have the opposite feelings of Ramza here. Plot Threads I can tolerate. So long as the localized story is wrapped up at least 90% of the way, I'm fine with that. You can tease any little things that aren't immediately relevant to the current tale so long as you wrap that bugger up. But VLR wasn't just a cliffhanger...it was a cliff-abyss.

Consider the whole game is essentially NOTHING BUT A PREQUEL/SET-UP. X-X

Let's not discount either this was a 4-year abyss. With at least 50+% of that being a time period where it seemed ZTD was perma-canned. That made VLR's ending all the more depressing.
4  Media / Single-Player RPGs / Re: Bloodstained Ritual of the Night on: June 23, 2016, 03:22:14 AM

Necro-ing due to demo footage of the game in motion.

I see where the production budget for Might No 9 went. >.> At least this one actually looks good in motion so far.
5  Media / General Games / Re: VA-11 HALL-A: Cyberpunk Bartender Action on: June 22, 2016, 09:11:13 PM
Spotted this on Steam; so I'm assuming the full version is done and out?
6  Media / General Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: June 15, 2016, 07:31:15 PM

Review copies are now live. So yes, sadly, THAT is the final product. This isn't a link to a review, but rather neutral commented gameplay so you can form your own opinions.

My thoughts?

-Terrible story presentation.
-Meh art style.
-Very empty level design with zero challenge present for anyone who has any Mega Man experience.
-Voice acting so bad it gives Mega Man 8 a run for it's money.

Final Grade: Bombing like an out of date marketing team on Trailer Day.
7  Media / Single-Player RPGs / Re: Zero Escape 3 official on: June 12, 2016, 01:09:23 PM
So, in a sense, you're essentially playing VLR as though you didn't have the moon
to counter balance it?

At least that explanation makes sense. And helps lay the groundwork for why cooperation might be at a minimum without there being a


in the mix again.
8  Media / Single-Player RPGs / Re: Zero Escape 3 official on: June 11, 2016, 05:20:32 PM
Was browsing Steam. Some of the screenshots are of new things not seen in the trailer yet. Most importantly is one of the 'Global Flowchart'. Having no knowledge of the game I don't see anything that 'looks' like an obvious spoiler. But full blinders of course shouldn't click. :-P


Most interesting spoil free tidbit: I haven't done an exact count, but eyeballing it I think ZTD has roughly 35-40% more phases to the story than VLR's story chart did.


As I feared, it looks like ZTD's story presentation is going to be a hot mess. As shown in how you select story parts to follow.


They don't even look remotely sorted in anything orderly. So not only is the story
chronologically bouncing all over the place, but the selection system itself gives you no clue as
to what piece is where in the timeline without having to consult the Global Chart
... Uggggggh. >.<; I know 999/VLR hasn't been exactly straightforward up til now...but I shouldn't need a freaking triple-sided roadmap to enjoy a timeline-driven plot.



...I have nothing really do say about this one. It just looked funny. XD



....this is beyond weird. Why on earth would you format the system that way?

Seems like needless busy work to manually type in the name of who you want to kill.
9  Media / Single-Player RPGs / Re: Zero Escape 3 official on: June 07, 2016, 02:43:31 PM
INTERVIEW: Zero Time Dilemma's Creator on Zero Escape's New Art Style, Adventure Games and More


Things to take away from it:

-It's going to be formatted more like a TV show than a VN because baseline reading comprehension skills hold it back from a 'wider audience'.
-"Certain decisions you make will give you random results"

..................... ~_~; Remember that 50/50 gun from the gameplay demo? You thinking what I'm thinking?

-The Player will see events out of order. So instead of being the omniscient timeline hopper
like 999/VLR you're going to be the one who doesn't know what's happened up to this point.

...I want it to be good. My 'bad' senses are tingling though.
10  Media / General Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: June 06, 2016, 03:19:52 PM
How to kill your game in a single trailer.

11  Media / Single-Player RPGs / Re: Fallout 4 on: June 06, 2016, 02:54:43 PM
I'll still say the best Fallout game out there right now is New Vegas. The core itself it pretty solid, but with the sheer scope of mods out there for it and what they do for it...puts 4 to shame. Although 4 probably is second best; even if the leveling system is utter garbage if you want anything to do with crafting. The original and 2 tie for third. 3 unfortunately sits bottom of the barrel of the main line. Even with mods there's just no salvaging the hallway-shooter problem that plagues virtually 80%+ of its gameplay. (Literally half of it's DLC is nothing more than straight line run and guns. When you get to experience things like Old World Blues it just shows how much better Obsidian does things over Bethesda.)
12  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: May 31, 2016, 03:00:44 PM
Just got Higurashi and Kai in the mail. Quite happy these are finally on DVD. Will be nice to have a comedy to enjoy this weekend once Trigun's done.
13  Media / Anime, TV, and Movies / Re: The "what was your first anime?" Thread on: May 30, 2016, 12:35:32 PM
The Flying House/Superbook.

No, seriously.
14  The Rest / General Discussions / Re: What's the haps? on: May 25, 2016, 11:25:47 PM
Huh...that was surreal.

Apparently I've become so cynical about my own work that seeing two random purchasers on my revenue history prompted the immediate thought of "...who the heck is buying this and why?"

I'm actually legitimately curious who dug deep enough in the bowels of Amazon to even find those Ebooks. Must've been a very boring Sunday.
15  Media / Single-Player RPGs / Re: Persona 5 on: May 22, 2016, 01:12:45 PM

Haven't seen anything indicating Futaba is playable. Has there been new info?

I'm just taking the main page article at its word since it's phrased to imply everyone listed is playable.
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