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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327935 Posts in 13427 Topics by 2169 Members
Latest Member: KopeAcetic
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1006  Media / Single-Player RPGs / Re: Game of the Year-2010 on: January 01, 2011, 04:07:24 AM
I'll put my money on the dark horses.

1. Sakura Wars: So Long My Love
2. Zettai Hero Project
3. Nine Hours, Nine Persons, Nine Doors
1007  Media / Single-Player RPGs / Magna Carta advice? on: December 31, 2010, 10:05:22 AM
Just found a copy of Magna Carta the other day and decided to give it a whirl. I'm still in the first area and the last of an instruction manual is bugging me (but I'm still getting the hang of the core systems). I've already got some questions though and am looking for advice.

-I assumed battle in this game is full manual? Meaning the other members won't do anything unless I'm controlling them directly.
-How often should I use other party members? Is equal style leveling important or can I hard nose my way with the main character most of the time?

Any other advice would totally be appreciated. XD
1008  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: December 29, 2010, 02:33:45 PM
Xenogears made me quite happy. Threads of Fate basically made my 2011. XD I foresee hundreds of hours being wasted on that title when it arrives. O frabjous day! Callooh! Callay!
1009  Media / Single-Player RPGs / Re: RPGs you don't like anymore but wish you still did. on: December 19, 2010, 07:43:53 PM
Oh, I see. Well, I can't say I disagree, but...I also feel as if it doesn't really make a difference one way or another. You know?

I suppose not. But it's still annoying. It's like the kid who eats too much of his favorite cake then complains it doesn't taste good anymore, like it's somehow the cake's fault. No, it's still the same cake. He was just stupid and ate too much.

I see where you're coming from; but the analogy fails on two principles.

1. This isn't about the time period of a child pre-cake and post-cake. This is a time period from childhood to adulthood.

2. Taste buds change as people age. You can adore (for example) pickles as a child yet abhor them as an adult because your taste buds have physically undergone a change that you consciously have no control over.

Games, books, movies, or any other form of entertainment is subject to this same sort of taste evolution. The cake (game) might still taste the same but over time your taste buds have changed to where they prefer a different flavor.

Keep in mind because of this the reverse is also true. You can hate certain games as a kid that you wouldn't play even if paid to; but suddenly grow to enjoy them as an adult.
1010  Media / Single-Player RPGs / Re: Favorite RPGs of 2010 - RPGFan users on: December 19, 2010, 07:07:49 AM
Zettai Hero Project blew everything else out of the water this year. Shame on so many of you for not at least giving it an honorable mention. XD (At least for me it earns major points as being one of the few RPGs I could sit down and play from start to finish, without getting a horrible taste in my mouth afterwards, and then immediately go back and play it again.)

My list would go as follows:

1. Z.H.P: Unlosing Ranger vs Darkdeath Evilman
2. Sakura Wars: So Long My Love
3. Persona 3 Portable
4. Lunar: Silver Star Harmony
5. Harvest Moon: Hero of Leaf Valley
1011  Media / Single-Player RPGs / Non-Random Battles worse than Random Battles? on: December 17, 2010, 06:23:51 PM
Something I've wondered about for a while. Why do people typically claim that non-random battles are somehow better than having random battles? To me they seem to be about the same level of vexation, if not worse because the Non-Random Battles are a lie in theory.

To elaborate; from what I've heard people go nuts over non-random battles because it means they can pick and chose when they go into battle. No more screen warping and tossing you into combat whenever the RNG feels like it. Yet in practice, this never proves to be true. Even as far back as the SNES era.

Case in points:

Final Fantasy Mystic Quest: Most enemies unavoidable. You have to kill them to advance.

Mana Khemia series: Unpredictable movements, extremely fast movements, and night-time/god-speed-mode enemies ensure you will often get into battles you do not wish to engage in.

Final Fantasy XIII: Narrow corridors, enemies that are slightly faster than you, enemy heat-seeking lock on that can sometimes ignore terrain issues pretty much ensures you'll be fighting a majority of the things you come across.

If the point of Non-Random Battles is to give the player the freedom to avoid fighting whenever they wish; is it not a worse mechanic than purely random encounters due to the inherent lie present in the NRB system?

There might be games that disprove me, I don't know as I haven't played them. But that's why I'm bringing this up for discussion. To see if anyone has properly presented a game with a true, un-rigged NRB  system or if others feel the same way I do or not on the NRB v RB discussion.
1012  Media / Single-Player RPGs / Re: Dissidia Duodecim Final Fantasy announced for PSP. on: December 16, 2010, 04:33:53 AM
That's quite a shame actually. The chessboard element was the one thing that has kept me wondering about the original game (never seem to have the money to pick it up when I'm actually interested).
1013  Media / Single-Player RPGs / Re: Latest update on the new Sakura Taisen game. on: December 14, 2010, 02:59:42 AM
Tsk. Highly doubt it'll come over if it's a PC title then. Was kind of a small miracle So Long My Love even reached here. Maybe NISA will branch out and start taking in PC titles. (Ha.)

Just the fact Gemini's in it would make it a Day 1 purchase. XD
1014  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: December 13, 2010, 04:22:27 AM
Huh, so is this a confirmed English release or a Japanese-only thing?

I'm rather glad they're doing this though. FFIV was one of the few cases where I thought the update to a newer generation platform actually made the game look AND sound worse. 2D Sprites are a plus; now if they can actually make a proper remix or emulation of the music that'll pretty much sell me completely.
1015  Media / Single-Player RPGs / Re: Will there be a Lunar 2 on PSP? on: December 06, 2010, 12:50:05 AM
Honestly, it's not that big of a loss if we don't get it. Lunar:SSSC is the superior game and nothing about Lunar 2:EB improved upon the original in any way.

*ducks for cover*

How about better outtakes? XD I mean seriously. To this day I have never seen in any movie or game an outtake that trumps:

"I am Zophar! Master of Sh*fog horn*!"
1016  Media / Single-Player RPGs / Re: Ensuring a "true" ending in P3P on: December 04, 2010, 12:04:44 AM
What ultimately happens to Shinji can be changed by completing his S.Link.  It has no bearing on the actual ending of the game, from what I understand.

Would've appreciated a PM with further details on this.

Just reached Oct. 4th / 5th in the game and didn't have Shinjiro's SLink maxed yet (was at 7 I think...).

I know I only asked about a true ending, but a heads-up here would've been important. Everyone in the thread was like "yeah Shinjiro's fate changes based on his SLink status" but I figured I had til endgame to do something about it.

Pretty damn frustrated at this point. Don't feel like continuing what was a really great experience. sigh...

(staff is allowed to be emo now and then. don't give me a hard time over it.)

Think of it this way. You're playing the "true" game as is. Changing Shinjiro's fate is equivalent of a New Game+ path in a NIS Game. It gives you a new toy to play with on a 2nd play through while pursuing a plot that really isn't canon.

You're still in for the same experience if you were playing P3, P3 FES, or P3P Male MC route.
1017  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: December 02, 2010, 06:42:49 AM
Very nice. Gotta admit that opening does a good job selling the game. I'll have to keep an eye on this and see what people say about the story once it comes out.
1018  Media / Single-Player RPGs / Re: The 3rd Birthday on: December 02, 2010, 05:12:52 AM
Random thought: Kinda doubtful but I wonder if SE will have the foresight to have an On/Off option in the Settings for the Clothes Tearing mechanic; kinda like how several games have an On/Off option for blood and gore.

That's about the only thing that'll convince me to buy the game presently.
1019  Media / Single-Player RPGs / Re: Favorite and Least Favourite Tactical RPGs on: December 01, 2010, 05:54:25 PM
Anyone else feel that UNDERLYING the FFTactics success-hit % was another one that was like the percent it would hit the displayed percent?

I can't even begin to tell you how many of my 95% hits had missed.

Or the flip side of that where the enemy's 20-30% success rate crippling status effects would hit every single stinking time? Charm in particular was the worst. ~.~;
1020  Media / Single-Player RPGs / Re: Favorite and Least Favourite Tactical RPGs on: December 01, 2010, 04:39:02 PM
Hmm...for my absolute favorite I'd have to say Wild Arms XF takes the cake no contest. A challenging SRPG with decent plot/cast and multiple classes that aren't the standard D&D base class list rehashes we've seen constantly cloned in RPGs that use a class system since the original Final Fantasy? Yes please. More SRPGs need to learn from Wild Arms XF's example and start making unique character classes that fit into their world's theme.

As for my least favorite...hard to say. I haven't played many SRPGs that really rubbed me the wrong way. I'd have to say it's a tie between Record of Agarest War and Hoshigami: Ruining Blue Earth. RoAW for obvious reasons, Hoshigami I can't exactly because I only played it once like...waaay back in 9th grade or about that area. I just remember being really bored and disappointed coming off the heels of FFT.
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