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1021  Media / General Games / Re: Catherine from Persona team on PS360 on: July 26, 2011, 09:05:40 PM
Up to the 4th day and over all I'm loving it. However Atlus loses major points for some really, really bad sound editing that makes it hard to enjoy the game. I have my TV cranked up to 61 and I can just barely hear the normal dialog. Often when music plays that normal dialog becomes unhearable. Here's the kicker though; the anime cutscenes at that same volume are incredibly loud. I basically have to play a sub-mini game with my remote to turn the volume down as soon as they appear lest my eardrums bleed out. This problem was present in the demo and it's very questionable as to why they didn't fix this in the production copy. Someone obviously just didn't give a crap. :-\

Wound up going on Easy difficulty and some of these stages are kicking my behind. Nothing unbeatable though. Can't wait to try it on harder difficulties and to utterly be a jerk in the next playthrough. Right now I'm trying to balance the scale between Law and Chaos without slipping too far to one side and as a result most of Vincent's replies in the sections where it seems your gauge's standing point determines the cut scene reaction are quite believable; so I really want to see how these differ during the extremes.

Aside from those complaints though it's a solid title. Writing's great, characters are great, gameplay's great. Best day one buy I've had in quite some time.

Edit: Forgot to mention- If you're hooked up to online with your console whenever you make a choice in the confessional you get a chart that shows you the rough percentage of how many other people playing the game chose what option. It's quite interesting to see how the results stack up.
1022  Media / General Games / Re: Catherine from Persona team on PS360 on: July 26, 2011, 02:42:00 PM
It's not much of an art book, but it's still cool nonetheless.

Yeah I just got mine as well and I have to say I find it a little disappointing. I admit this is probably because NISA has spoiled me this generation with their hard cover art books and special over-sized boxes the first editions come is. So having the art book/soundtrack simply shrink wrapped behind the game was kinda...meh.

Can't wait to play this later tonight when the wife gets home (she wants to watch me play it) so probably late, late tonight I'll try to pop back on and leave some spoiler-free first impressions.
1023  Media / General Games / Re: Catherine from Persona team on PS360 on: July 26, 2011, 08:57:11 AM
So here's a question while we're waiting for shipping to arrive to homes and stores: Are you going to go for Catherine or Katherine first playthrough?

Honestly; I think I'll go for Catherine. Katherine is more "my type" from what little I've seen of both characters but honestly I'm more interested in seeing what secrets lay in Catherine's past. That and I've always had a soft spot for the Yandere type. XD
1024  Media / General Games / Re: Catherine from Persona team on PS360 on: July 25, 2011, 02:09:41 PM
The demo was moderately easy for me, but I did die once on the second stage gloriously. The game sold me alone on the fact that it's the first title in forever where you legitimately feel that "oh crap, oh crap, oh crap!" sensation when death becomes inevitable in a matter of seconds.
1025  Media / General Games / Re: Catherine from Persona team on PS360 on: July 25, 2011, 12:02:52 PM

They're completely different styles of gameplay though.

But there's always the universal standard of game difficulty that transcends genre and style: How often do you throw the controller in frustration? XD
1026  Media / General Games / Re: Catherine from Persona team on PS360 on: July 25, 2011, 11:39:29 AM
Actually got a pre-order down for tomorrow. Now just to wait 24 hours. XD
1027  Media / General Games / Re: Catherine from Persona team on PS360 on: July 25, 2011, 04:29:53 AM
The bonuses would be nice. I'm going to see if I can reserve it tomorrow because I didn't realize until like...12 hours ago I'd even have money to get it at launch. XD Doesn't help my patience that I played the demo and that ridiculously vague amount of content hyped me up even more. It's supernatural, it's dark, and it's modern. Only way it could be more perfectly designed for me is if it were an SRPG. XD But this looks fun too.
1028  Media / General Games / Re: Catherine from Persona team on PS360 on: July 25, 2011, 04:10:43 AM
Edit: Sorry, repeated information. *sigh*
1029  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: July 23, 2011, 01:12:56 PM
What's even sadder is I'd actually consider that an improvement over the "who has the bigger boobs" style topics that used to flood said forums.
1030  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: July 23, 2011, 01:04:56 PM
Recently but only to access some old FAQs for FF8. I stopped caring about the forums years ago as they pretty much became a breeding ground for stupidity. Enough to the point where I'm not even inclined to look at any of them out of remote curiosity; and that's saying something considering some of the avatar-based forums I still peruse.
1031  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: July 23, 2011, 12:59:45 PM

I'm also surprised Sony didn't rank higher. Modern brainwashing at its best, I suppose.

Or at the risk of metaphorically hitting someone below the belt I think the poll might have more to do with the fact that GFAQ's main user base is probably not old enough to have a credit card; and as such really didn't get effected by the PS3 incident aside from "Oh, server's down? Next form of entertainment plox."
1032  Media / Single-Player RPGs / Re: 1UP: Why the Golden Age of JRPGs is Over on: July 23, 2011, 12:48:39 PM
InfranView. Learn to love it. Resize pictures in less than 20 seconds and avoid page stretching. XD

And while "brown" isn't the word I would use from the shots you posted I think I can gather the general gist of why the aesthetic is disliked. It's very naturey and when compared to the colors used in most JRPGs the Witcher does seem to come off as sort of "muted". Not a bad thing mind you; more realistic and what not but some people (myself included) like the pop and flash of an unnatural color set compared to a more soothing one.
1033  Media / Single-Player RPGs / Re: jRPGs and Turn Based Battles on: July 23, 2011, 10:44:51 AM
I've always hated the ATB because I like being able to plan ahead and select my commands without worrying that the enemy is about to pound away.

Err, did you never turn the "Wait" option on in the menus? I've never played an FF without doing that and that pretty much pauses the combat while you're selecting your moves. Pretty much giving you exactly what you just asked for.
1034  Media / Single-Player RPGs / Re: jRPGs and Turn Based Battles on: July 23, 2011, 09:00:58 AM
Turn based battles will always have a place. For an example of what I consider to be a "timeless" version of the TBS I can never say enough to look no further than Grandia's IP system. Why oh why more devs didn't pay attention to it I will never know. :-\
1035  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: July 23, 2011, 07:27:30 AM
I wouldn't call it a "major cliffhanger"; more of a Gekko Ending. Really about the only things not covered in the game is Trigger being on the moon (but between Roll and Tron working on the problem that's pretty much practically resolved) and the reactivation of the Master System. But really that's no more a cliffhanger than ending a normal Megaman game by saying "And Wily escaped...again." Just means that if there's another game you'll be fighting another set of themed bosses.

Don't get me wrong; I love MML. But there was nothing really cliffhangery about the ending like some fans seem to make it out to be.

Wow, thats it? That is certainly underwhelming.

Honestly if you wanted to dig into it a bit you could come up with a rather lengthy list of unresolved questions unanswered between the two games. Like what exactly "is" the Elder system, what'll happen with the developed relationships between characters, standard stuff like that. Back when MML2 came out it probably actually did qualify as a rather decent cliffhanger; however seeing as how lazy the Japanese gaming and anime writing has become these days it's really no more of a cliffhanger than most of the stuff they crap out and either just fail to follow up on or the budget ran out.

Let me try think of a point of comparison...okay; got it (I think). Imagine if the Phoenix Wright series had ended at Justice For All instead of Trials and Tribulations. (Not the over all story mind you, just Phoenix's arc.) There might've been a decent list of questions about "what if" and "well what about what happened at X time period" and so on; but there wasn't exactly any dangling plot threads aside from (just in case)
Code:
DeKiller getting away and never being caught.
Having a sequel wasn't exactly because the story "needed" it but rather there was still plenty of good story to be told and characters to develop. I look at MML3 in the same light.
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