Welcome, Guest. Please login or register.
March 02, 2015, 06:19:33 PM

Login with username, password and session length
Search:     Advanced search
Have a great 2015 from all of us at RPGfan. :)
347168 Posts in 14160 Topics by 2235 Members
Latest Member: chiefjim
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 67 68 [69] 70 71 ... 79
1021  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: January 04, 2011, 09:52:41 AM
Y'know all this talk about Legend of Mana brought back a rather bitter memory. I'd always wondered about it at the time but never knew anyone I could ask so I'll ask you all: Is it possible to make the game "unbeatable"?

I remember now that when I played it ages ago, no matter what I did eventually I got to a point with like 10 hours or less where I could expand the world no further. And no matter where I searched or how many times I searched I couldn't find anything at all to progress the plot. So time after time I would constantly hit "dead ends" with no progression possible and eventually gave up on it entirely. Was I just missing something really obvious or is that a possibility due to design?
1022  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: January 02, 2011, 06:11:05 PM
Why would you need a guide for Xenogears?  It's a weird game, but not a hard one.

Back in my early teen years my spacial memory was not as developed as it is now. So dungeons tended to be more confusing than they really were. XD
1023  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: January 02, 2011, 04:44:46 PM
I remember Xenogears being a decent playthrough in High School; but that was also because I had a strategy guide for some of the more infamous dungeons, button combo lists, and hidden character upgrade/(s?). These days I find reading vast amounts of internet text against a stark white background hurts my eyes so I'll probably have to play through most of it without a guide...something I'm not entirely looking forward to.

Basically if you hated Legend of Legaia's combo system you'll probably hate Xenogear's combat. Personally I say it's worth a go; just to experience it at least once.
1024  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: January 02, 2011, 01:37:07 AM
Huh, weird. I never had any issue with ToF's controls; then again it could possibly be because I loved the game so much that I adapted unusually quickly (as a kid I never paid attention to things like clunky controls) and that set of skills have stuck with for a long time. I'll have to see if this is still the case once it hits the PSN as I haven't played it in many years. So if the controls really are clunky I'll be in for one heck of a re-learning curve. XD
1025  Media / Single-Player RPGs / Re: Game of the Year-2010 on: January 01, 2011, 10:42:31 PM
That would explain it. The "weird" part I was referring to were stories/rumors I remember from ages ago when I caught snippets of anime/game news about stuff never making it over because the Japanese companies would charge ridiculous prices for rights to the vocal tracks for one reason or another.
1026  Media / Single-Player RPGs / Re: Game of the Year-2010 on: January 01, 2011, 10:30:16 PM
... such as how expensive the Japanese voice track was to add...

This has me curious. Why is it hard/expensive to keep the original Japanese track? I mean in things like fansubs of both shows and games all people really seem to do is translate and then throw English text on top of it. Time consuming yes but if individual groups/people do this for no profit it seems odd that it should cost a company a nice chunk of change to do the same thing.

Or does it have to do with all those weird licensing issues I hear about between Japanese creators and Western producers?
1027  Media / Single-Player RPGs / Re: Game of the Year-2010 on: January 01, 2011, 10:16:37 PM
I'd argue that games like Sakura Wars failing has a lot to do with how jaded Western Culture has become to Japanese Gaming/Cuture elements in general. I mean not even 10-15 years ago people were practically eating up JRPG sterotypes because it was something new, something unlike what Western Culture had provided for quite some time. Those games flourished because it was a breath of fresh air for people; and I'm willing to bet if Sakura Wars were 10 years older we'd be thinking of it as one of the great classics with die-hard fanbases that lynch people for speaking against it.

These days people look at a lot of JRPG stuff and go "Oh...it's X, Y, and Z...again. Boring!" rather than analyzing it from a perspective of someone who has never experienced these things before. Granted this is kind of hard to do seeing as how pervasive Japanese culture made itself over here.
1028  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: January 01, 2011, 06:24:19 PM
Just when I was about to give up on Threads of Fate, someone had to compare it to Slayers...
He he~, it's not "exactly" the same. But they both share the same concept of presenting a story in a stock-fantasy world with some unique twists of its own to the mythos while utilizing characters that, while are stock cliches of the time, have some good depths and nice hidden edges to them (well...Rue does; Mint is very much ToF's Naga).
1029  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: January 01, 2011, 06:16:49 PM
Threads of Fate had absolutely no traditional grinding unless you were really bad at the game honestly. It was one of my favorite titles on the PSX (still is) and one of my top RPGs of all time. There are only two times you should ever have to grind in that game. First is if you completely ignore your magic abilities and want to get a specific hidden item in the 2nd dungeon, because it takes approximately 120 MP in order to melt all the ice. What's past them is a special item (Sour Wine I think) which serves to cut the price of stat upgrades by giving it to the man who runs that shop. Second is in New Game+ fights against Rod since his stats go up 4 points in each category each time you wipe the floor with him.

As long as you keep up with your equipment upgrades Threads of Fate is easy, especially with the extremely forgiving resurrection system.

I can see why people disliked it story-wise though. It strikes me as similar to things like Slayers; you either connect with the characters and their world or you don't. It's not a perfect game by any means.
1030  Media / Single-Player RPGs / Re: Game of the Year-2010 on: January 01, 2011, 04:07:24 AM
I'll put my money on the dark horses.

1. Sakura Wars: So Long My Love
2. Zettai Hero Project
3. Nine Hours, Nine Persons, Nine Doors
1031  Media / Single-Player RPGs / Magna Carta advice? on: December 31, 2010, 10:05:22 AM
Just found a copy of Magna Carta the other day and decided to give it a whirl. I'm still in the first area and the last of an instruction manual is bugging me (but I'm still getting the hang of the core systems). I've already got some questions though and am looking for advice.

-I assumed battle in this game is full manual? Meaning the other members won't do anything unless I'm controlling them directly.
-How often should I use other party members? Is equal style leveling important or can I hard nose my way with the main character most of the time?

Any other advice would totally be appreciated. XD
1032  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: December 29, 2010, 02:33:45 PM
Xenogears made me quite happy. Threads of Fate basically made my 2011. XD I foresee hundreds of hours being wasted on that title when it arrives. O frabjous day! Callooh! Callay!
1033  Media / Single-Player RPGs / Re: RPGs you don't like anymore but wish you still did. on: December 19, 2010, 07:43:53 PM
Oh, I see. Well, I can't say I disagree, but...I also feel as if it doesn't really make a difference one way or another. You know?

I suppose not. But it's still annoying. It's like the kid who eats too much of his favorite cake then complains it doesn't taste good anymore, like it's somehow the cake's fault. No, it's still the same cake. He was just stupid and ate too much.

I see where you're coming from; but the analogy fails on two principles.

1. This isn't about the time period of a child pre-cake and post-cake. This is a time period from childhood to adulthood.

2. Taste buds change as people age. You can adore (for example) pickles as a child yet abhor them as an adult because your taste buds have physically undergone a change that you consciously have no control over.

Games, books, movies, or any other form of entertainment is subject to this same sort of taste evolution. The cake (game) might still taste the same but over time your taste buds have changed to where they prefer a different flavor.

Keep in mind because of this the reverse is also true. You can hate certain games as a kid that you wouldn't play even if paid to; but suddenly grow to enjoy them as an adult.
1034  Media / Single-Player RPGs / Re: Favorite RPGs of 2010 - RPGFan users on: December 19, 2010, 07:07:49 AM
Zettai Hero Project blew everything else out of the water this year. Shame on so many of you for not at least giving it an honorable mention. XD (At least for me it earns major points as being one of the few RPGs I could sit down and play from start to finish, without getting a horrible taste in my mouth afterwards, and then immediately go back and play it again.)

My list would go as follows:

1. Z.H.P: Unlosing Ranger vs Darkdeath Evilman
2. Sakura Wars: So Long My Love
3. Persona 3 Portable
4. Lunar: Silver Star Harmony
5. Harvest Moon: Hero of Leaf Valley
1035  Media / Single-Player RPGs / Non-Random Battles worse than Random Battles? on: December 17, 2010, 06:23:51 PM
Something I've wondered about for a while. Why do people typically claim that non-random battles are somehow better than having random battles? To me they seem to be about the same level of vexation, if not worse because the Non-Random Battles are a lie in theory.

To elaborate; from what I've heard people go nuts over non-random battles because it means they can pick and chose when they go into battle. No more screen warping and tossing you into combat whenever the RNG feels like it. Yet in practice, this never proves to be true. Even as far back as the SNES era.

Case in points:

Final Fantasy Mystic Quest: Most enemies unavoidable. You have to kill them to advance.

Mana Khemia series: Unpredictable movements, extremely fast movements, and night-time/god-speed-mode enemies ensure you will often get into battles you do not wish to engage in.

Final Fantasy XIII: Narrow corridors, enemies that are slightly faster than you, enemy heat-seeking lock on that can sometimes ignore terrain issues pretty much ensures you'll be fighting a majority of the things you come across.

If the point of Non-Random Battles is to give the player the freedom to avoid fighting whenever they wish; is it not a worse mechanic than purely random encounters due to the inherent lie present in the NRB system?

There might be games that disprove me, I don't know as I haven't played them. But that's why I'm bringing this up for discussion. To see if anyone has properly presented a game with a true, un-rigged NRB  system or if others feel the same way I do or not on the NRB v RB discussion.
Pages: 1 ... 67 68 [69] 70 71 ... 79

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!