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338111 Posts in 13842 Topics by 2214 Members
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1036  Media / Single-Player RPGs / Re: RPGs for beginners on: November 22, 2010, 03:01:10 AM
Eh, it kinda depends if you're looking for a rather melodramatic story or not. FFVI is pretty good on all counts but there's no denying the game can be a bit of a downer at times. Heck even the ending at it's "best" has some bittersweet moments.

Personally I'm going to be the vocal minority here and say that if you have to play an FF game again to go for V. Honestly I think the class system in V trumps the Magicite system in VI. That and typically I prefer light-hearted adventure/comedy > drama.
1037  Media / Single-Player RPGs / Re: Z.H.P: Unlosing Ranger vs. Darkdeath Evilman on: November 21, 2010, 11:32:24 PM
Lol, I just now got that costume. Finally had enough of grinding the dungeons in vain so finally decided to finish the game. Really easy when your stored level count is like 4300+. >>; Might try and do more unlocking later. I'm more interested in the alternate endings now.
1038  Media / Single-Player RPGs / Re: Z.H.P: Unlosing Ranger vs. Darkdeath Evilman on: November 21, 2010, 02:04:11 PM
I've found the "trick" you're supposed to do is wait until Floor 51-59 and find two things. A mirror and a zombie. Place the zombie in front of the mirror and wait until it's cloned. Kill it, then lift the clone and toss it onto the bones of the old zombie. Wait for a clone then rinse/repeat. Eventually you'll have zombies respawning as soon as you kill one, making an infinite XP cycle. I grinded up to about LV 168 before stopping.

Once at the 60F boss, trigger Unlosing SPD for practically infinite turns and kill the leader. Once she's down the dungeon ends.

I'm working on the "Mid" Dungeon now and the unfairness dial has been cranked to 11. Enemies level up based on what floor you're on. 1F-10F = 1 level per floor. 11F-20F = 2 levels per floor, ect. I used to only make it to floor 32-36F until I stumbled onto an Excavator shop item that boosts XP per kill. I directed almost all my hero energy to it so it now gives me +70% XP per kill. Sadly this only has kept up with the insane enemy levels until the mid 40F range. Then it's steam roll city all over again. XP
1039  Media / Single-Player RPGs / Re: Z.H.P: Unlosing Ranger vs. Darkdeath Evilman on: November 18, 2010, 02:53:21 AM
Has anyone found any HP chips for your Shadowgram? I've filled the cursed thing to the brim with every other chip but HP ones still elude me. XP
1040  Media / Single-Player RPGs / Re: Phantom Brave: The Hermuda Triangle on: November 17, 2010, 02:30:40 PM
Heh, PB actually has an interesting "exploit" that makes it too easy IMO. All you have to do is some minor dungeon farming (or get really lucky in the weapon shop) and find a Dark Knife (I think that's what it's called) and give it to Marona. As long as you properly maintain the thing with upgrades (and fuse it with something to give her healing magic) when necessary she and Ash can pretty much duo every primary stage in the game.

With a high-end title (not even one of the "Highest" titles) she can solo at average levels.
1041  Media / Single-Player RPGs / Re: Confused about Shin Megami Tensei games on: November 17, 2010, 05:56:57 AM
For some reason I never found SMT games too controversial or disturbing. Drakengard was much worse. Giant cannibal babies is creepier than anything SMT has ever thrown at me.

Way too freaking true. I'd forgotten about that game. Thanks for removing that mental block. XD Drakengard probably deserves the title for "Greatest Mind-Rape in a Video Game".
1042  Media / Single-Player RPGs / Re: Confused about Shin Megami Tensei games on: November 17, 2010, 02:11:38 AM
FF7 and beyond all had some decently dark/graphic parts depending on where you look.

*might as well wrack the memory for some brief examples*

FF7: In addition to the part you mentioned Star don't forget we got to see the full frontal view of a mutated human woman with an eyeball-breast not that far into the game (JENOVA).

FF8: How about the fact that you're primary power source for the game gives you phenomenal summoning powers in exchange for slowly eating away your memories until eventually there's nothing left; leaving you as a hollow shell that doesn't remember anything. (They never elaborate too much but in theory this means you could potentially forget everything. From what events defined your personality to basic potty training. And these memory deletions seem to happen in random order too.)

FF9: Now even 2 hours into the game...Princess Garnett is implanted with seeds that basically threaten to sprout inside her body and kill her as the "death plant" grows.

FF10: Unintentionally so, but if anyone's watched Spoony's review of FF10 you'll notice the cast makes a lot of disturbing choices that are quite dark when you think about the callous/uncaring nature behind it. "We just saw a village slaughtered by Sin? That's nice. Screw advancing our mission, it's time for Blitzball!" being the primary example. There are so many cases of the party unintentionally acting like villainous d-bags that it makes you wonder. XD

FF10-2: Rikku. XD *light-hearted sarcasm*
1043  Media / Single-Player RPGs / Re: Phantom Brave: The Hermuda Triangle on: November 17, 2010, 12:15:27 AM
I didn't think the battle system was too bad. Now the Title system on the other hand...*shudders*
1044  Media / Single-Player RPGs / Phantom Brave: The Hermuda Triangle on: November 16, 2010, 11:04:44 PM
Not sure if the link will work or not as it came from my NISA newsletter via email. It goes to the press release.


So...yeah...they're porting Phantom Brave again. Granted it'll be nice to have it on PSP I wonder how they're going to try and justify people buying it after they've already got the PS2 or Wii version (or both). I didn't see anything in the release that mentioned any new content, although with that strange new subtitle they've added I imagine there is probably at least something new.

So what do you all think about NIS pushing out this title again? Honestly if it's so darn popular that it requires three releases across three platforms why don't they just make Phantom Brave 2 already? XD This is starting to feel like NIS's equivalent to "Star Wars".

Edit: Strike what I said about nothing new, I somehow missed the line that says "This is the Wii version with additional character cameos."
1045  Media / Single-Player RPGs / Re: Confused about Shin Megami Tensei games on: November 16, 2010, 10:56:25 PM
I'd also like to know when FF was graphic and disturbing.

Don't get me wrong. I wasn't saying FF has ever been "OMG hide the children's eyes! It's too controversial!" graphic/disturbing. But as other people mentioned there have been some things done with pixels that, if done with live-action where you see it actually happening in detail, is pretty damn sure to get an R rating by today's standards for "mature content".

FF4- Burning down a village of innocents, assaulting a child, violence against children (since you have child characters in your party and there's that whole "we can't show a child getting hurt because people will baw" thing in mainstream American society right now), child "death", Barbiccia (if I remember correctly she's "supposed" practically topless as part of the original design, but I might be getting my information crossed). I'm sure there are a few other things but it's been forever and a day and honestly it's not worth digging any deeper.

FF5- Can't remember a whole lot from this game as I played it less than FF4 (despite it being my favorite in the series). I do know that Ex-Death at least contributes two points to this. Predominately where he pretty much tortures Galuf into critical mode (which while pretty tame in pixels would probably look downright horrifying in reality) and also his transformation into the End-Boss could be considered some Grade-A nightmare fuel. Also the "child problems" crop up here minus the death element.

FF6- Really all I should have to say is "Kefka". I'm sure I could dig up other things but really this guy takes the cake. Multiple instances of mass murder and attempted mass murder. One particular where you get to watch every soldier on the screen die of poison. And I think there were at least 5 that they show. Imagine that as a movie or a TV program showing 5 people dying from poison. Hell "The Dark Knight" only had one and they did it off screen (probably to avoid a higher rating). Not to mention at one point he practically succeeds in his genocidal desires. Then there's the final boss form of him. Done properly if Ex-Death was Grade-A nightmare fuel then Kefka is granted Grade-S. Also the same "child stuff" as FF5. Also a minor instance of tentacle molestation. >.>

Again, not really saying that it's "more dark or disturbing" that SMT or most modern games/movies; but when you think about it and actually visualize some of the stuff that happened in the games outside of the realm of pixels it can be pretty darn graphic for a typical audience that has no preparation for the content within.
1046  Media / Single-Player RPGs / Re: Confused about Shin Megami Tensei games on: November 16, 2010, 10:21:54 AM
Yeah, Digital Devil Saga involves people transforming into demons and eating each other - as a major plot point.

I think you might be safe playing Persona 3 or 4, but take note that there is some graphic material there, but mostly in the persona designs (Mara the "Penis Demon", etc.)

That and people shooting themselves in the head to evoke their powers...
And people being murdered by allowing their repressed thoughts to go unchecked and literally tear them to pieces...
And the whole end story behind Persona 3, not to mention the ending...
And a certain strip-tease pole dancing boss of a pre-teen girl's inner turmoil pretty much preceding a young boy's self-homophobic issues given physical form...

XD Need I go on?
1047  Media / Single-Player RPGs / Re: Confused about Shin Megami Tensei games on: November 16, 2010, 09:51:55 AM
I DO NOT want a game with any graphic material or disturbing subjects.

This statement right here pretty much says you never want to play any Shin Megami Tensei game.

Although I find it a weird thing for you to say considering how graphic and disturbing Final Fantasy can be at times. Especially during the pre-FF7 years.
1048  Media / Single-Player RPGs / Re: Z.H.P: Unlosing Ranger vs. Darkdeath Evilman on: November 14, 2010, 02:50:45 AM
Well, since no one else has commented in a while I'm going to at least balance the scale and list some downsides to this otherwise awesome game.

-This game's writing is an anvil dropper. A repeat-offender 100-ton x 100-ton anvil dropper. While I can understand the necessity of it for storyline and parody reasons I still feel like I'm sitting through the world's worst Saturday morning "Sonic Sez" life lessons. At times it comes on so heavy handed and unnecessarily relevant that I find myself skipping text (on a first-time play through). I'm sorry but I play games for a distraction from reality. I really, really don't need my plot interrupted by a "serious" 2-3 minute long monologue about bullying and some (possibly) made up statistics. I still remember my grade-school lessons thanks. Expect this to happen at least once a chapter and extend to other things like World Politics and Parental Responsibility.

-The difficulty variance on the Extra Dungeons is unreasonable. You know I can accept that Bonus Dungeon C would be harder to beat than Bonus Dungeon A. Or that I might have to do long hours of extra training to constantly progress through said Dungeons...but Z.H.P manages to get it all wrong. The "Anime" dungeons are only labeled by name and you can pick them in any order, but their power requirements are not equal either due to enemy level, dungeon type, or "Dark Sun Effect" (for lack of a better  term for those familiar with D2). So if you pick the "wrong" dungeons for your first 3-4 random selections, you're kinda screwed until later in the game. Thankfully amongst my first selection was one of the "easy" dungeons (lots of Prinnies) but someone could easily screw up and not get to experience the bonus features until much later.

Then you have the "Hero" dungeons. Easy at first, gets harder as you progress. Sounds hard to screw up right? Well on the very first one (I'm still trying to beat it) it seems all fine and dandy. You try, get down a bit, die, and are encouraged to basically try again with your new found powers/gear to get even further. This is a fun and rewarding system...until you hit the last floor. Now let me  references Disgaea again. You know how in the Item World you'd have a slightly tougher than normal mook every 10 floors with there being a "God" at the bottom that isn't really "that" hard if you'd made it that far unscathed? Not here. Z.H.P does follow that formula...but the last floor houses a boss so overpowered that it's minions can 1-shot you...even if you can kill everything else on the other 59 floors (including the super-powered, will OHKO you early on, 10th floor guardians) with minimal effort this roadblock will stop you cold.

Let me elaborate. When I finally got down to the final floor (after building up hundreds of levels getting there) I was not "too" surprised when after two steps a minion shot me dead in one hit. I think "Okay, so I need to get stronger". Go through the process again, gain another 100+ levels; "BAM!" one-shot. Get frustrated, farm stronger chips, go up another 100+ levels, try it again..."BAM!" one-shot. Hunker down, gain 200+ levels, actually save up good gear that protects against ranged attacks, use my limited super power that DOUBLES my HP pool and increases defense against ranged attacks..."BAM! BAM! BAM!" three-shot in two turns.

So you're telling me that after farming the dungeon multiple times for anything decent, gaining in total over 1000+ levels in power, can kill everything else in this dungeon without ANY equipment, and tricking out my character so much that the story dungeons are laughably easy I still am not allowed to even cross the map without dying? And this is the easiest "Hero" dungeon? The power curve does not exist in bonus content.

-Finally, I know in every game there's that warning of "take a break every hour" that very few listen to...but it actually should be a warning screen before this game. In big bold red letters with blaring claxons and unskippable narration. Why? This game will generate early Carpel Tunnel like no other game I've ever played before. Z.H.P actually has the "honor" of being the first game in 23 years of playing nothing but RPGs that has finally caused me to gain a repeated-motion injury. >.<; So negative marks for involving just a little "too" much button mashing.
1049  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: November 11, 2010, 11:25:33 PM
I hope Mega man Legends 3 is still gonna happen now :(

What? Because Inafune left? It's still happening if you'll go look over the blog. Honestly I think it's the best thing that could happen for the game.

Um, MML1 and 2 were fantastic partially BECAUSE Inafune was so heavily involved with their development.  I fail to see how removing him makes the games better?

Call it a hunch as I have no solid proof to back it up. But I'm pretty sure Inafune is no longer the man he was over 10 years ago. Between video I've seen of him recently and some of the things he's said along with the timing of his departure (along with having dealt with artistic-creative types from constantly working with artists & writers and extensive work in the Theater Department for 5 years) he's striking me as having become a slightly bitter director-type who's having a "I quit!" drama fit/creative crisis (albeit a rather quiet and modest one compared to some of the stinkers lesser men have thrown).

Someone undergoing that phase will only drag a project down. Regardless of if they're a fresh face or the veritable honored grandfather of the project's inception. Inafune removing himself from the project is sparing MML3 from being locked into that fate.
1050  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: November 11, 2010, 07:30:59 PM
Strike that, I forgot they were a Southwest company only. Otherwise I'd have suggestions for where to get MML1 & 2 cheap and in good shape.
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