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338002 Posts in 13838 Topics by 2212 Members
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1051  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: November 11, 2010, 01:11:00 PM
Don't sweat it. My purpose wasn't to try and convince you "the game is bad" but rather justifying why "I think the game is bad". XD

Just hearing the fact that the 2D character portraits (which honestly I don't mind at all) actually are better done this time has rekindled a slight interest in this title now and I'll have to watch it more closely. I'd actually be amazed though if the whole game was voiced. At least the NA version anyway. RPG companies seem to be lazy or something odd when it comes to hiring US VAs to voice every line in the game even if this was done so in the JP version. :-/ Maybe VA's are just more expensive here.
1052  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: November 10, 2010, 09:13:05 PM
I wasn't directly complaining about the gameplay video itself. Rather I was using it as an indicator that VCIII is going to be suffering from the same issues Fallout NV did. Same game, new face plate. If Fallout New Vegas was quite similar to Fallout 3 with a gap of what? 3-4 years? Then VC III is most likely going to be extremely similar to VC II mechanically because it hasn't even been more than a year and already it's being churned out like it's going out of style. The gameplay video is what I was citing to say "Hey, it's basically VC II with better graphics. Meaning it's going to have all of VC II's good and bad points."
____________

-Personally I find it fair to compare the two not because of the scale, but because they both are there to accomplish the same goal; powering up your party. Honestly I find adding social aspects to an RPG a good thing so it's something I would like to see more of in VC III...just not the same way it was handled in VC II.

-Alright, "unplayable" was unnecessary hyperbole but it still is an issue that pops up more often than it should. Maybe the random factor just screwed me more than you but I would not agree that negative potentials "hardly" show up during high morale. I typically had them trigger at least once per match despite  having a constantly growing morale the whole battle. It's not that the "same" ones keep popping up, it's that multiple ones just kept popping up often enough that I started to get sick of using certain characters because they'd fail me when I really needed them to come through.

-The currency thing is minor, I just threw it in for completions sake. Honestly probably nothing more than a nitpick.

-I did replay earlier missions. Several times. That's how I was farming for Credit for class changes. Regardless of level 1 or 15 it still seemed the basic power tactic never changed. Run up, aim for the head, one-shot-kill, move on. Maybe it's because I was so persistent about head shots that I never noticed the damage change from body shots but still...

Also there is plenty of reason to change classes laterally. Maybe I think the Fencer looks better on Random Girl A despite her already being made into a heavy. Maybe I want to see how Avon plays as Tier 3 Class C rather than Tier 3 Class A. Players should not be "locked" into a specific class/talent/skill/ect. tree in any RPG. It's just bad game design. One of the things I like about SRPGs typically is the freedom to absolutely design my party or army the way I chose with the option to go back and mix things up if the formula is getting to stale for me. Being denied this because of a design written into the game itself is one of the fastest ways to make me lose interest in an SRPG. So it's not trivial IMO, it's extremely freaking huge.  If I wanted to be locked into a specific Archetype per character I'd play a regular RPG.

-I realized that. It didn't help much. XD Just meant I had to see the same map...over and over and over...
1053  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: November 10, 2010, 05:57:29 PM
Um...what?

The game is clearly based on the same engine, but I don't know what else you could possibly have expected.  I'll admit that the AI in VC2 was pretty dumb, but other than that what 'mechanical improvements' do you want?  Story aside, VC2's gameplay was fantastic.  Better than the first game in my opinion, other than the small map size anyway.  Which is something they have actually claimed they're improving for VC3.

From what we know so far the story already sounds more promising than VC2's.

BTW, the demo is already out on the JP PSN.  You don't have to rely on gameplay videos.

Mechanically I'm referring to everything that happened outside of battle. Aside from the AI I'll agree the battle system itself is pretty solid. That's what got me through as far into the game I got before quitting. The rest of it though...really needs serious refinement/re-imagining. I'll try and highlight the major issues so I don't have a huge list of nitpicks.

-The Social Development Aspect: Mechanically this element detracted from the gameplay value in terms of how it was presented. The idea of "socializing with your team mates in order to advance their powers by overcoming their social faults" has been done better, with of course the prime example being Persona. The philosophy presented behind it is where the SDA falls flat. For comparison:

Persona: Let's socialize with my team mates at regular intervals to learn more about them and gain some powerful bonuses gradually so they'll be more effective in combat.

VC II: Let's socialize with my team mates at random intervals in order to keep them from absolutely sucking.

The part I bolded is the key point. The "flaws" your team can have in VC II ranged from minor annoyances to making the characters outright unplayable if the fates decided to screw you. Nothing like selecting a character only to have this happen: *one step* *two step* OMG! I'm having an irrelevant mental crisis! *character is unable to move anymore*. A mechanical change is needed to make the characters have lesser flaws while gaining more powers at a slower rate. (Extending the "stories" for each character from 4 to 6  scenes and having a "Potential" awaken every 2 scenes would be a nice balance, for example.)

-The "Currency" & Level Up System: The funds you use to buy gear with in VC II were way too plentiful.  Every time a chapter rolled around I found it way too easy to purchase everything and still had funds left over. Not to mention most of the purchases on the "tech tree" were pretty useless IMO. With a few exceptions the best option was just to go straight down and when it did offer alternate purchases it was usually only one other choice for one or two classes per chapter. Not even the Tank purchases felt relevant aside from "personal taste". Just equip a AA turret with a AP secondary and everything dies unless they have God-Mode evade turned on (like certain bosses). VC III would need more branches on their "tree" with more relevant choices that make me want to buy something besides the "standard" gear.

Also the Level Up system felt unnecessary. I think I got up to level 15 or 16 in all my classes and honestly I didn't feel more powerful than I did at level 1 aside from a larger HP pool. Enemies still took the same # of hits, I still died with the same # of hits...why give the player levels if they feel empty? The only time I felt power boosts were during Class Changes. The Class Changes themselves were decent but that system is also flawed. I don't mind having to farm items for class changes. But two things drag the system down:

1. Needing to restock the medals to change into a class you've already unlocked. Look at a game like Final Fantasy Tactics. Do I need to re-level a Squire to Lv. 3 each time I want to change into a Knight? No. There's no reason to. It's just silly game padding to extend the length via useless farming. This even wouldn't be so bad except...

2. The items needed for Class Changes are rewarded randomly. I remember much frustration of making a certain character try to solo a map, only to have them not get the items they needed because the character who weakened one random soldier to let the other character  get the kill got the Certification...somehow. ~.~

I could go on and on but I think those two things reflect the major changes VC III would need to the non-combat segments of the game. There are other things but I consider them minor.
1054  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: November 10, 2010, 12:15:57 PM
Here's a gameplay vid from GT (there are a few more floating around the site):
http://www.gametrailers.com/video/japanese-demo-valkyria-chronicles/707318

Wow...it looks like they pretty much are rushing out the same game as VC II with some minor improvements to the graphics and better character design. Which probably means it's going to be as bad as VC II; insultingly broken AI that's either way too easy, cheatingly-hard, or plot-shielded impossible.

The only way I might give this a try is if they have much better writing for the characters and plot, if they've chucked out the "bouncing cutouts" style of dialog, and/or if they have a better character development system that doesn't feel like a poor man's Persona 3-4.

But considering how quickly this one was shoved out the gates on the heels of VC II...I have serious doubts mechanical improvements were made. :-/
1055  Media / Single-Player RPGs / Re: Z.H.P: Unlosing Ranger vs. Darkdeath Evilman on: November 08, 2010, 07:33:11 PM
*whistles* This game keeps impressing me more and more as I play it. I really hope this gets the Disgaea treatment where we see future sequels down the road. Two things I have to note:

-Reckless Cop Dangerama has an awesome design. I hope we see cameos of him in future NIS titles.

-The Cosplay system is...brilliant. I'm amazed we haven't had any other games do this before.
1056  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: November 05, 2010, 12:53:11 AM
I hope Mega man Legends 3 is still gonna happen now :(

What? Because Inafune left? It's still happening if you'll go look over the blog. Honestly I think it's the best thing that could happen for the game.
1057  Media / Single-Player RPGs / Re: Z.H.P: Unlosing Ranger vs. Darkdeath Evilman on: November 04, 2010, 10:35:45 PM
A bit into chapter 3 and so far I'm really liking the gameplay. The only complaint I have is your gear breaks down too fast and you don't get that much money to pay the hefty repair costs. :-/ So I haven't been able to try the weapon fusion systems or much of anything else because it costs nearly 2-4 times what I make in a dungeon to repair all my gear. (I know you're supposed to cycle through it more often but I really, really like my Rocket Punches. XD )
1058  Media / Single-Player RPGs / Re: Triggers and Crosses, the wonderful and horrible universe of the Chrono series. on: November 04, 2010, 10:33:32 PM
Maybe I'm mistaken then and only every game I play on my tv is pixilated.

Lol, lemme elaborate. When I say "pixelated" I don't mean like Disgaea 1, 2, or any NISA game pixelated; I don't mean MSDOS game on a Windows 95 computer pixelated...I mean I can see ever pixel and someone attacked it with a blur tool...twice.

@Mickeymac92: I'm not sure on the whole ratio thing but it's one of the cheaper HD models. Only about I'd say 1 and a half to 2 foot wide screen.
1059  Media / Single-Player RPGs / Re: Triggers and Crosses, the wonderful and horrible universe of the Chrono series. on: November 04, 2010, 06:56:26 PM
Really? I bought an SNES a while back and played some vintage games on it. The problem I'm having not didn't exist then. Parasite Eve and my Final Fantasy titles don't do this either. Just Chrono Cross. :-/
1060  Media / Single-Player RPGs / Re: Triggers and Crosses, the wonderful and horrible universe of the Chrono series. on: November 04, 2010, 05:52:50 PM
Just picked up CC the other day and am re-experiencing it. Gotta ask though...is this game supposed to look this horrific on an HD TV? I don't remember it being quite this pixelated or the text being quite unreadable in some areas. Best I can figure is the High Definition TV is making each pixel stand out like a grainy splotch.
1061  Media / Single-Player RPGs / Z.H.P: Unlosing Ranger vs. Darkdeath Evilman on: November 03, 2010, 10:57:52 PM
Kinda surprised I haven't seen a topic for this float around before. Just picked it up today and have put a little bit of time into it. Not past the first couple of stages yet but so far I'm liking the typical NISA humor and the game play mechanics are pretty decent. It looks like a dungeon crawler I can actually sit through without getting bored. XD

What do other people think of this title so far?
1062  Media / Single-Player RPGs / Re: gamestop just got alot of semi hard to find ps2 games on: October 28, 2010, 10:44:37 PM
Heh, people should really start shopping  at places like Vintage Stock or Game Xchange. These places often have these "semi-rare" games in stock on a regular basis. Heck every other time I visit my local branch I see either a copy of Lunar or Lunar 2 with the Complete Box intact just to give you an example of their typical inventory.
1063  Media / Single-Player RPGs / Re: Fable III..... on: October 27, 2010, 09:26:41 PM
Err...how it ends? I haven't seen the ending yet. I can't spoil something I haven't seen. XD *shrugs* Ah well, hardly matters. It's been black boxed so all's well.
1064  Media / Single-Player RPGs / Re: Fable III..... on: October 27, 2010, 09:11:02 PM
That has nothing to do with it. "Not being easy" would be having to go on a long string of hard side quests to find another way to beat the foe without an army. "Not easy" would be having to play Lute Hero for and hour straight while maintaining a Chain 10 combo to make all the funds. "Not easy" would be having to go around and ask people for donations in a similar manner to how I became King in the first place.

This is neither easy, medium, or difficult. This is boring. I pay money for a game under the assumption that I can play it. What kind of game do you pay for just to sit and not play it for hours on end? XP

@Eusis: Actually my definition is on par with gaming reviews for Fable III. I didn't reveal anything that hasn't already been revealed in online video reviews.
1065  Media / Single-Player RPGs / Re: Fable III..... on: October 27, 2010, 08:36:54 PM
Ugh, this game really kicks you in the balls for trying to be "good" doesn't it? I've hit a snag on my play through that's going to force me to literally leave the game running while not playing it for hours.

*minor mechanical spoilers* MAJOR SPOILERS

Code:
Alright, so get this. Once you become King of Albion you basically have to chose "Be Good" or "Be a Douche" with your choices. Being "evil" ensures you
get gold in order to survive against the lords of darkness while "being good" bankrupts you and pretty much ensures the population will be wiped out
to a person unless you personally pay the army funds...which is 6.5 Million gold. This isn't counting the hundreds of thousands of gold you'll lose making the "good" decisions.

So in order to be "good" and still save Albion you have to pay the bill yourself. The jobs don't provide nearly enough payout to accomplish
this in any reasonable time period so you have to rely on buying houses/businesses and letting them fill your coffers. But even still that
takes an unreasonable amount of time. I've bought nearly everything except the crappy houses in the Industrial section and have their
rates at "Average" (as I'm trying to be "good" here) and I'm making roughly 80-90K every 5 minutes.

That's 960K an hour. In order to meet the 6.5 million goal (again, not counting what is likely to be millions in expenses to be "good")
I'm going to have to let the game sit idle, aside from tapping the pad every couple of minutes to make sure it doesn't auto-pause
 from controller shutdown...[b]for nearly 7 FREAKING HOURS MINIMUM![/b]

That...is bull crap. Sure I don't expect life on the throne to be easily if I want to remain "good"...but this isn't hard. This is mind numbing.
This is BALLS! (Play the game, you'll get that last bit. XD )
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