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1066  Media / Single-Player RPGs / Re: Fable III..... on: October 26, 2010, 07:51:41 PM
I'm probably no where near as far as Danku but I have to say so far Fable III trumps Fallout NV in my books. The world is gorgeous and I find myself being impressed by it as a whole even more than FNV's Strip. The combat, while simple, is rather fun and offers a nice bit of variety. The dialog is down right hilarious and I love that not even 10 minutes into the game I'm already having some very "grey area" choices thrown at me when it comes to morality. Hell this game scores points because it allowed me the option of not choosing the greater of the two evils (you'll understand what I mean when events at the castle at the game's beginning come to a head) and has still left me the player questioning if I really did the right thing.

My only complaint is the "leveling system". Everything in this game is governed by "Guild Seal" points. Every time a gauge on the top left part of your screen fills up you get a point. Mostly this is done via combat and completing quests/storyline events. There is also another way to get GS points, which I will address here in a moment as it's the crux of my complaint.

Now, instead of finding powers in the world or upgrading your weapons directly you purchase these things with the GS points at a special area. But literally everything is tied to this system. Want more character interaction options? Buy them with GS. Want better job pay rates? Buy that with GS. Want a bigger sword/hammer? Buy that with GS. Want new spells? GS. Want to dye your hair purple? (Not kidding here.) GS.

And here's the rub...GS isn't an unlimited currency. GS gained from battles is relatively tiny and quests are also relatively low for a game like this. So here's where the final way to get GS comes into play...the first time you meet an NPC you can perform one of your social actions for a single GS point. There are literally hundreds of the NPCs in the game and depending on the social action you can spend anywhere from 3-7 seconds holding down the A button and an additional 3-7 seconds watching the tail end of the action play out before canceling the dialog.

So if you want say...120 extra points to unlock that Level 4 Upgrade of your Ranged and Magic skill (as the story/quests will not cover everything as it becomes avaliable). You need to spend, at maximum if you're unlucky (the game randomly chooses the social emote for you) 28 minutes just watching your character do the jig with another NPC and enduring the same random grunts and awkward poses. That isn't counting the time taken to hunt these buggers down to begin with and this is a relatively low amount of points for what isn't even the highest tier unlocks.

It's an intolerable grind. I've played some MMOs with more tolerable grinds for lesser rewards. XP Maybe I'm being impatient but I really don't want to spend over an hour hunting down and tickling every peasant in Albion so the Lute Hero job (which is a nice parody IMO) pays enough for me to start grinding it to buy some nicer houses.
1067  Media / Single-Player RPGs / Re: Fable III..... on: October 26, 2010, 09:50:41 AM
Luckily for you lot I've never really gotten to experience the first two. So I can provide some feedback from an un-biased angle. XD About to go get my copy in a few hours and will be playing it all afternoon (turns out I managed to scrape up enough cash to get it and FNV). I'll give some feedback later tonight.
1068  Media / Single-Player RPGs / Re: Fallout New Vegas on: October 25, 2010, 06:57:34 PM
Y'know I have to wonder exactly how much testing the game was put through. :-/ The balance on everything is screwy. I finally got tired of dying because my more "Damaging" weapons weren't doing squat and instead whipped out the Re-barb melee weapon and started swinging wildly. Explain how having 50 points in Energy Weapons, 8 Perception, and a Plasma weapon with a Damage near 30 hardly scratched anything after multiple shots with VATS; while swinging a 22 Damage melee weapon, without VATS, a Strength of 6 and only 16 points in the Unarmed skill does far better damage and to multiple opponents?

Sense this game's stat systems do not make. XP
1069  Media / Single-Player RPGs / Re: Fallout New Vegas on: October 24, 2010, 08:36:29 PM
So far at least in my play-through; yes but not because you personally are powerful. It's the companion. There's a weird "no grey area" balancing system in this game. Without my companion I'd find several of these quests impossible because the monsters take so many freaking hits to kill (High Perception, Energy Weapons, using Plasma gear and I still can't shoot down anything that's in decent armor in less than 8+ hits). Yet I just picked up Victoria out of the 188 Trading Post and suddenly the game's super easy. Anything except the hardest enemies she kills in 1-2 hits. And what she can't auto-kill she'll beat down anyway because I gave her some Power Armor I picked up. So now I'm walking around with an immortal, heavy-plated death goddess with my only purpose being to soften up enemies for her.

It's odd yet very satisfying; but definitely qualifies as "too easy".
1070  Media / Single-Player RPGs / Re: Fallout New Vegas on: October 23, 2010, 09:43:10 AM
Funny, I've actually gotten the impression that "staying on the line" gets you killed. I find myself avoiding the road and taking shortcuts across open terrain because every other time I follow the highway as suggested I get slaughtered. Either by a horde of Jackal Gang members or some random beast. Not to mention some of the "main" quests seem impossible without practically cheating. I died several times trying to get to the REPPCON facility due to a stupid, solitary Glowing-One placed right in the middle of the highway I needed to clear out. I finally killed it after over half a dozen tries thanks to an Incinerator and some lucky critical hits.

And don't even get me started on the Nightkin under REPPCON...ugh. I finally had to pop Stealth Boys like Stimpacks and play a game of "save after every kill" almost like I was trying to save-state a speedrun. Only reason those would even die is I hard-killed the first one then used Stealth + Rebarb o Doom to Two-Hit KO every other one in the entire building. I don't expect to beat the game guns blazing but it almost feels like I have to cheat to kill anything "tougher" than a Powder Ganger. And don't get me started on the NCR Prison. ~.~;
1071  Media / Single-Player RPGs / Re: As I plan my next RPG, I could use a bit of input from everyone. :) on: October 19, 2010, 09:21:36 PM
My feedback isn't as wordy but when it comes to SRPGs there are a few things I find that sell me on the experiences.

-Unique, branching class trees. Final Fantasy Tactics did it right I think. There are many, many classes all "technically" avaliable from the get-go but you have to spend time "grinding" if you  want them early. Where as if you play the game normally you'll still be finding new stuff even late into the game's lifespan. Wild Arms XF is the perfect example of "unique" classes as I've never seen anything offered like those before. Although the fact that you only unlock new ones as the story progresses was kind of off-putting.

-Physical character change during a class change. Call it some sense of shallowness but if I turn from "Warrior" into "Mage" I don't want to be wearing the same outfit. That was the huge complaint I had with FF 13 is that the "role change" mechanic was essentially a class-change system only they were too lazy to provide alternate outfits for the characters when they changed. It's part of the magic of a class system for me. An SRPG without it is like a circus without clowns.

-The ability to create your own characters. Look at Final Fantasy Tactics, Disgaea, Wild Arms XF, ect. Even though the story only focuses on the central cast you still have the option to play with generic, player-created characters if you want. There's nothing I hate more than being forced to play with a character I don't like either the looks of or their personality. Being able to create my own  generics works to alleviate this problem.
1072  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 14, 2010, 05:36:17 AM
Dude...that's just scary. I'm all for a little fan involvement but this is taking it to a frightening extreme. Fanbases as a whole can be nightmare-ish things. Especially the Megaman fanbase. Has Inafune never looked once at Fanfiction.net? XP

I'm wondering if this is somehow a production cost cutter as well. Instead of hiring professionals for everything just outsource some of the design and creative work to a group of people willing to work for free. >>;

Edit: A few interesting tidbits I've picked out upon reviewing the Heroine contest.

First-
As you can see below, the nine different heroine designs take nine very different approaches, and the design you pick could have effects on her personality and other parts of the game. Needless to say, this is a major element of the game, so feel free to discuss the pros and cons of each option in the forum* before making your final selection.

So it's not going to be a preset personality regardless of design, apparently the design will determine the personality.

Second-
Something interesting mentioned on the 42nd page of comments, not sure what their sources is but this'll be interested if it's true.

Just a reminder: we are picking a rival-teams spotter, so it is a support role.
1073  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 13, 2010, 04:52:34 PM
Actually the whole "sausage thing" just about kept me from buying Agarest War at all. The only thing that "saved" it from being ignored entirely was the fact that said scene requires following a "perfect" pathway to unlock. Even without that nonsense though Agarest failed on its own merits. XP

I agree with Dice to an extent,  but personally I find the Japanese fanservice gags to be far more tolerable than American fanservice; which is less about gags and simply a question of "How much pure nudity and sex can we add into this game/movie/book?" Pretty much anything with any of that is a "No buy/see" for me. Then again I was born with HSDD so my ability to understand or appreciate things like that is practically nonexistent.
________________

Back on my play through of MML I have to say I forgot exactly how much side-quest stuff there was to do. About a third of my gameplay's length has been subquests or side-ruin exploration. On that note: I really, really hate the Mega-Grenades. ~.~; Required only to blow up a few walls for some secret loot but the energy for that weapon is so bad you're going to have to run out of the entire dungeon at least once to get everything. (Unless you have 50K you want to throw down on energy upgrading).

Also speaking of "Upgrading"; who else let the Feldinaut wreck the town so you could  rebuild everything again? XD

...or on "evil" playthroughs shot down the new airship? >.> *raises hand* XD
1074  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 13, 2010, 01:47:40 AM
@Dice: I just bought Ar Tonelico x.x

Did I just buy an H game or something? I let my little sister read the manual! D:




Ar Tonelico is known for having some rather strong innuendo. Nothing major honestly except for one little scene. Just make sure no one else is around if you chose to follow Aurica about a third of the way through the game. That's all I'm saying. XD

About the only thing I've seen on the stateside JRPG market that comes close to H-game levels is Record of Agarest War.

I'd argue those games don't work as well here.  I'm pretty sure in your circle of friends you've said "those crazy japanese" or some derivative of it.

It's a good game sure; but it's riddled with cheese, innuendo, and see-through characters.
Seems US markets are more willing to sacrifice story for good gameplay (ie; sport games here are a sell to the more average player...not us RPGfan-ers.)

Unfortunately that's more of a "whole US culture" thing than a "US game culture" thing. Look at the popular movies and at the popular novels. Pretty much all the hit-sellers to the average consumer are all flash and no substance.

Anything that has a good story or (heaven forbid) a fantastic combination of substance and flash gets shoved to the wayside. *says a small prayer for the recently buried Scott Pilgrim*

And yes, I have said something akin to that before but for vastly different reasons. Say, like for example,...the "Learn how to say "I need an ambulance! I have diarrhea!" In English via slow-paced Jazzercizing Lessions" video.  XD
1075  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 13, 2010, 01:22:19 AM
@Dice: I just bought Ar Tonelico x.x

Did I just buy an H game or something? I let my little sister read the manual! D:




Ar Tonelico is known for having some rather strong innuendo. Nothing major honestly except for one little scene. Just make sure no one else is around if you chose to follow Aurica about a third of the way through the game. That's all I'm saying. XD

About the only thing I've seen on the stateside JRPG market that comes close to H-game levels is Record of Agarest War.

Plus Dice is putting the wrong spin on it. If somewhere were to ask me what you do in Ar Tonelico:

"You play as a stereotypical male JRPG lead going through a relatively generic but interesting plot with the main spin on the battle system being your Reyvateil partner. A Reyvateil is practically a bio-android life-form that is always generated in the form of a human female and creates magic by singing in a special language and generates the bulk of her power from her psychological bond with her partner. Said bond is strengthened by accessing your partner's psyche and "diving" into her repressed persona aspects and gaining her acceptance by exposing yourself to her true, unrestricted emotions.

Also, be warned this process is presented in a manner parallel to copulation and entails all the typical "sex jokes" one might encounter in Junior High. In addition Reyvateils are sometimes treated with a degree of sexism/racism (as it's not so much that they're "female" as they are "Reyvateil"). Therefore extremely sensitive individuals might not care to play this game because they will become offended over something that really isn't that big of a deal but someone looking for a fight can nitpick at it easily."

______________-

Also to sort of respond to Dice: I would totally admit to playing Ar Tonelico before admitting to playing something like GTA or Halo. (The first for the fact of what you do/can do in game; the other for the huge negative perception the fanbase generates. Not that I have interest in either but they're popular enough to make good examples.)
1076  Media / Single-Player RPGs / Re: Alundra and Arc the Lad coming to PSN on 10.12.2010 on: October 12, 2010, 06:37:29 PM
Honestly instead of Lunar on the PSN I'd rather see Lunar 2 on the PSP so the whole set is playable again. Lunar was nice but I have fonder memories of Lunar 2; and the lack of L2 ports is rather depressing. :-/
1077  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 12, 2010, 06:35:32 PM
Ah, that makes sense. I guess since MML was the first type of that style of game I played I  just accepted that as "normal". There was auto aim but in some parts manual aiming was required or made things significantly easier. The whole boat scene and the super-tall reaverbot boss from the subsequent ruin come to mind.
1078  Media / Single-Player RPGs / Re: Alundra and Arc the Lad coming to PSN on 10.12.2010 on: October 12, 2010, 05:58:09 PM


Sold! Soon as I can recover from my NV reservation I'm totally popping a PSN card to get the first game and hold out for the second.
1079  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 12, 2010, 05:55:41 PM
The controls ARE less than ideal, but that's because it was designed for a non-analog controller, the jump to MML2's DualShock controls was huge (and similarly complaints of that controlling like crap are BS).

In what way are they less than idea? (Genuinely curious) So far the only complaints I have about MML's controls is the manual camera is slightly slower than your turning speed when circling an enemy; so every so often you'll have to stop and tap the lock on button to realign yourself. That and the manual shooting aim has flight-style height controls. (I've never understood why people feel the need to make Down, Up and Up, Down.)

Other that than, Megaman goes where he needs to. The firing is smooth. The camera never gets in my way while jumping.

Unlike say...Super Mario Sunshine (a game from a franchise known for it's controls). The wonky controls in that game led to many a game over. ~.~
1080  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 12, 2010, 03:44:14 AM
Y'know news of this game inspired me to go back and wrangle up the originals and play them again. Currently on the MML play through and I have to wonder exactly how badly do some people suck at these kinds of games. I mean when you have some of the more mainstream game review sites looking back on the Megaman series and pointing out Legends as one of the worst due to "poor controls" or "terrible voice acting" when in truth it really had neither of those faults. (And this isn't fanboyism defense either. I've played modern games with far worse control and VA work than even the original MML.)

Makes me think MML never caught on in it's time just because it was "different". Hopefully MML 3 will do better because the market has gotten used to the umpteen handfuls of Megaman spin-offs that have hit the market since then.

I will say this though...if they fail to get the old VA for Teisel Bonne this game is going to suffer. XD That character carried most of the game's humor alone and rediscovering him today definitely puts him as perhaps one of my most favorite video game "villains" of all time.
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