Welcome, Guest. Please login or register.
July 06, 2015, 06:21:28 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
360561 Posts in 14634 Topics by 2275 Members
Latest Member: Jahmis
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 70 71 [72] 73 74 ... 82
1066  Media / Single-Player RPGs / Re: Game of the Year-2010 on: January 01, 2011, 10:16:37 PM
I'd argue that games like Sakura Wars failing has a lot to do with how jaded Western Culture has become to Japanese Gaming/Cuture elements in general. I mean not even 10-15 years ago people were practically eating up JRPG sterotypes because it was something new, something unlike what Western Culture had provided for quite some time. Those games flourished because it was a breath of fresh air for people; and I'm willing to bet if Sakura Wars were 10 years older we'd be thinking of it as one of the great classics with die-hard fanbases that lynch people for speaking against it.

These days people look at a lot of JRPG stuff and go "Oh...it's X, Y, and Z...again. Boring!" rather than analyzing it from a perspective of someone who has never experienced these things before. Granted this is kind of hard to do seeing as how pervasive Japanese culture made itself over here.
1067  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: January 01, 2011, 06:24:19 PM
Just when I was about to give up on Threads of Fate, someone had to compare it to Slayers...
He he~, it's not "exactly" the same. But they both share the same concept of presenting a story in a stock-fantasy world with some unique twists of its own to the mythos while utilizing characters that, while are stock cliches of the time, have some good depths and nice hidden edges to them (well...Rue does; Mint is very much ToF's Naga).
1068  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: January 01, 2011, 06:16:49 PM
Threads of Fate had absolutely no traditional grinding unless you were really bad at the game honestly. It was one of my favorite titles on the PSX (still is) and one of my top RPGs of all time. There are only two times you should ever have to grind in that game. First is if you completely ignore your magic abilities and want to get a specific hidden item in the 2nd dungeon, because it takes approximately 120 MP in order to melt all the ice. What's past them is a special item (Sour Wine I think) which serves to cut the price of stat upgrades by giving it to the man who runs that shop. Second is in New Game+ fights against Rod since his stats go up 4 points in each category each time you wipe the floor with him.

As long as you keep up with your equipment upgrades Threads of Fate is easy, especially with the extremely forgiving resurrection system.

I can see why people disliked it story-wise though. It strikes me as similar to things like Slayers; you either connect with the characters and their world or you don't. It's not a perfect game by any means.
1069  Media / Single-Player RPGs / Re: Game of the Year-2010 on: January 01, 2011, 04:07:24 AM
I'll put my money on the dark horses.

1. Sakura Wars: So Long My Love
2. Zettai Hero Project
3. Nine Hours, Nine Persons, Nine Doors
1070  Media / Single-Player RPGs / Magna Carta advice? on: December 31, 2010, 10:05:22 AM
Just found a copy of Magna Carta the other day and decided to give it a whirl. I'm still in the first area and the last of an instruction manual is bugging me (but I'm still getting the hang of the core systems). I've already got some questions though and am looking for advice.

-I assumed battle in this game is full manual? Meaning the other members won't do anything unless I'm controlling them directly.
-How often should I use other party members? Is equal style leveling important or can I hard nose my way with the main character most of the time?

Any other advice would totally be appreciated. XD
1071  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: December 29, 2010, 02:33:45 PM
Xenogears made me quite happy. Threads of Fate basically made my 2011. XD I foresee hundreds of hours being wasted on that title when it arrives. O frabjous day! Callooh! Callay!
1072  Media / Single-Player RPGs / Re: RPGs you don't like anymore but wish you still did. on: December 19, 2010, 07:43:53 PM
Oh, I see. Well, I can't say I disagree, but...I also feel as if it doesn't really make a difference one way or another. You know?

I suppose not. But it's still annoying. It's like the kid who eats too much of his favorite cake then complains it doesn't taste good anymore, like it's somehow the cake's fault. No, it's still the same cake. He was just stupid and ate too much.

I see where you're coming from; but the analogy fails on two principles.

1. This isn't about the time period of a child pre-cake and post-cake. This is a time period from childhood to adulthood.

2. Taste buds change as people age. You can adore (for example) pickles as a child yet abhor them as an adult because your taste buds have physically undergone a change that you consciously have no control over.

Games, books, movies, or any other form of entertainment is subject to this same sort of taste evolution. The cake (game) might still taste the same but over time your taste buds have changed to where they prefer a different flavor.

Keep in mind because of this the reverse is also true. You can hate certain games as a kid that you wouldn't play even if paid to; but suddenly grow to enjoy them as an adult.
1073  Media / Single-Player RPGs / Re: Favorite RPGs of 2010 - RPGFan users on: December 19, 2010, 07:07:49 AM
Zettai Hero Project blew everything else out of the water this year. Shame on so many of you for not at least giving it an honorable mention. XD (At least for me it earns major points as being one of the few RPGs I could sit down and play from start to finish, without getting a horrible taste in my mouth afterwards, and then immediately go back and play it again.)

My list would go as follows:

1. Z.H.P: Unlosing Ranger vs Darkdeath Evilman
2. Sakura Wars: So Long My Love
3. Persona 3 Portable
4. Lunar: Silver Star Harmony
5. Harvest Moon: Hero of Leaf Valley
1074  Media / Single-Player RPGs / Non-Random Battles worse than Random Battles? on: December 17, 2010, 06:23:51 PM
Something I've wondered about for a while. Why do people typically claim that non-random battles are somehow better than having random battles? To me they seem to be about the same level of vexation, if not worse because the Non-Random Battles are a lie in theory.

To elaborate; from what I've heard people go nuts over non-random battles because it means they can pick and chose when they go into battle. No more screen warping and tossing you into combat whenever the RNG feels like it. Yet in practice, this never proves to be true. Even as far back as the SNES era.

Case in points:

Final Fantasy Mystic Quest: Most enemies unavoidable. You have to kill them to advance.

Mana Khemia series: Unpredictable movements, extremely fast movements, and night-time/god-speed-mode enemies ensure you will often get into battles you do not wish to engage in.

Final Fantasy XIII: Narrow corridors, enemies that are slightly faster than you, enemy heat-seeking lock on that can sometimes ignore terrain issues pretty much ensures you'll be fighting a majority of the things you come across.

If the point of Non-Random Battles is to give the player the freedom to avoid fighting whenever they wish; is it not a worse mechanic than purely random encounters due to the inherent lie present in the NRB system?

There might be games that disprove me, I don't know as I haven't played them. But that's why I'm bringing this up for discussion. To see if anyone has properly presented a game with a true, un-rigged NRB  system or if others feel the same way I do or not on the NRB v RB discussion.
1075  Media / Single-Player RPGs / Re: Dissidia Duodecim Final Fantasy announced for PSP. on: December 16, 2010, 04:33:53 AM
That's quite a shame actually. The chessboard element was the one thing that has kept me wondering about the original game (never seem to have the money to pick it up when I'm actually interested).
1076  Media / Single-Player RPGs / Re: Latest update on the new Sakura Taisen game. on: December 14, 2010, 02:59:42 AM
Tsk. Highly doubt it'll come over if it's a PC title then. Was kind of a small miracle So Long My Love even reached here. Maybe NISA will branch out and start taking in PC titles. (Ha.)

Just the fact Gemini's in it would make it a Day 1 purchase. XD
1077  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: December 13, 2010, 04:22:27 AM
Huh, so is this a confirmed English release or a Japanese-only thing?

I'm rather glad they're doing this though. FFIV was one of the few cases where I thought the update to a newer generation platform actually made the game look AND sound worse. 2D Sprites are a plus; now if they can actually make a proper remix or emulation of the music that'll pretty much sell me completely.
1078  Media / Single-Player RPGs / Re: Will there be a Lunar 2 on PSP? on: December 06, 2010, 12:50:05 AM
Honestly, it's not that big of a loss if we don't get it. Lunar:SSSC is the superior game and nothing about Lunar 2:EB improved upon the original in any way.

*ducks for cover*

How about better outtakes? XD I mean seriously. To this day I have never seen in any movie or game an outtake that trumps:

"I am Zophar! Master of Sh*fog horn*!"
1079  Media / Single-Player RPGs / Re: Ensuring a "true" ending in P3P on: December 04, 2010, 12:04:44 AM
What ultimately happens to Shinji can be changed by completing his S.Link.  It has no bearing on the actual ending of the game, from what I understand.

Would've appreciated a PM with further details on this.

Just reached Oct. 4th / 5th in the game and didn't have Shinjiro's SLink maxed yet (was at 7 I think...).

I know I only asked about a true ending, but a heads-up here would've been important. Everyone in the thread was like "yeah Shinjiro's fate changes based on his SLink status" but I figured I had til endgame to do something about it.

Pretty damn frustrated at this point. Don't feel like continuing what was a really great experience. sigh...

(staff is allowed to be emo now and then. don't give me a hard time over it.)

Think of it this way. You're playing the "true" game as is. Changing Shinjiro's fate is equivalent of a New Game+ path in a NIS Game. It gives you a new toy to play with on a 2nd play through while pursuing a plot that really isn't canon.

You're still in for the same experience if you were playing P3, P3 FES, or P3P Male MC route.
1080  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: December 02, 2010, 06:42:49 AM
Very nice. Gotta admit that opening does a good job selling the game. I'll have to keep an eye on this and see what people say about the story once it comes out.
Pages: 1 ... 70 71 [72] 73 74 ... 82

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!