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1066  Media / Single-Player RPGs / Re: Design choices on: July 02, 2011, 02:32:24 AM
Oh dear; this is really going to have to make me think waaaay back...


1. Proper Class Change Systems

Does your game have over 10+ classes available to choose from?
Are at least 1/3rd of those unique archetypes beyond the standard D&D "Fighter, Mage, Archer, ect."?
When I change a class does my physical appearance actually change?

If you answered yes to all three then congratulations! You just ensured I will play your game no matter what it is!

2. Costumes/Physical Customizers

Sort of a personal hangover from FTP MMORPGs but I absolutely love it when I can customize my protagonist's outfit to my tastes. It's just that little something "extra" that helps it feel like "my" world; allowing me to lose myself into it even more.

3. Choose Your Own Ending/Guy/Girl

Want to be the bad guy? Don't like Mary Sue Z who the game is really, really hinting (aka: shoving down your throat) should be your true love eternal until the end of time? Well the CYOE fixes that up quite nicely. Against as I mentioned in #2 it's just one of those things that help me feel like I'm part of the game; like I'm actually playing something and making choices rather than simply reading a novel that I have to sometimes press X a few times to get to the next set of pages.

4. Unique Tactical Combat Systems; That Matter

Grandia's IP system, Wild Arm's Hex system, things like that which break up the nearly dead horse "Fight, Magic, Item" tier menu system are breaths of fresh air and bring new life to the genre for me. I'll gladly keep the aforementioned tier menus around so long as developers keep making new systems like these to give me diversity in the genre. A counter example to this would be the Disgaea series. Stacking towers of character? Geo Systems? Magichange? Reincarnation? And more? Shame like..maybe one or two of those ever come into play during the main story. And some of those are only important for like 2-5 maps tops. Even then odds are your MC has such a statistical advantage that you can just ignore everything and "hulk smash" your way through.


1. Magic > Melee Imbalance

Games like the Final Fantasy series have always been huge deal breakers when it comes to this. Why have a fighter as anything other than a meat shield when spamming Fire -> Fire 2 -> Fire 3 -> Ultima pretty much OHKOs everything? MP has never been much of an issue in games like that because of plentiful ethers/resting points. Magic as a cop-out/ultimate damage dealer has always been a peeve like that to me. In games like Persona 3/4 or Grandia do it right. Persona, although you pretty much "have" to use it to win battles, gives you just enough MP that spamming it will drain your resources quickly. That and standard melee never feels like a waste. In Grandia sure magic was super powerful but oh so very slow to charge. Quite often it might've been more tactical to use a Combo to stall, a Cancel to set back a major incoming attack, or a Special for faster yet still high damage.

2. Item Crafting Systems

Sorry Gust fans; but I have always found Item Crafting in any RPG to be rather pointless and poorly executed. Between different counts of item failure rate, having to track over hill and dale for recipes, grinding out hours upon hours for the last few materials you need to make super item X, repeating the same crafting scheme over and over to make basic materials, or being punished/screwed for not making that "one" item either in terms of story or combat...yeah, IC can go die in a fire alone with strip-based gameplay. Speaking of...

3. Fanservice > Lore & Mechanics

Endless innuendo? Characters wearing less clothing than string bikini day at a nudist beach? What purpose does it serve in game? How is it justified in the world? It doesn't and is not. Granted I'm not objectionable against a little bit of fanservice here or there; that's just pretty much inevitable in virtually anything produced by humans. However the rate at which the "base level" has descended to the days is...irksome. To put it mildly. So much so that between games like Ar Tonelico, or X Blades or, insert typical Japanese or American game here that more effort is put into the fanservice than the parts of the game that really, truly matter. Priorities have been skewed.

4. False Advertised Hybrids

Don't get me wrong. If someone wants to cross a Shooter with an RPG; that's their business. I've played some pretty decent hybrid RPGs...online, for free, on flash game sites. Modern, production value hybrids seem to skew in favor of their non-RPG half yet still try to advertise themselves as being RPGer friendly. I'm looking at Fallout in particular (Fool me once: F3. Fool me twice: FNV.) Tactical RPG combat you say? Like VATS running out of AP so fast you basically have to spray and pray over 60% of gameplay? Like stats meaning absolutely nothing since a low Strength, high Perp, high Skill character does crap damage with guns but can pick up a metal rod, swing it blindly about, and be far more effective in combat? Yeah I want my $66 back.
1067  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: June 23, 2011, 08:54:12 AM
I was completely uninterested in this game until I head the words "random battles" from a GT E3 vid. Now I'm skeptically cautious. Here's hoping they at least do the job class system (after all that's basically what the Paradigms are) properly this time instead of a lazy tack on.
1068  The Rest / General Discussions / Re: PlayStation Vita Announced (late 2011, $249/$299 for WiFi/3G+WiFI) + some games on: June 22, 2011, 08:34:46 AM
Meh; much like the 3DS only one of those launch titles appeals to me. Probably won't touch it until there's word about some decent RPG releases. Or a PSN Store with PS1 & 2 classics. If they announced that I'd buy it just for the chance to download classic RPGs from those two gens on the go.
1069  Media / Single-Player RPGs / Re: Record of Agarest War: Zero on: June 18, 2011, 01:22:05 PM
Did a little digging on the Agarest Wiki:

Feel Link

A new system is introduced called the Feel Link System. The Feel Link System is where the heroine's costume, and dialog depend on their relationship level.

Free Intention

Another new system, players can build relationship with the heroines. This may result in new costumes,CGs, and items. This is accessed by the City Menu. These costumes have been confirmed - Maid, Shinto Priestess (Miku), a Nurse and School Uniform. This is not limited to the Love Interests.

Normally I don't say something like this but...Ar Tonelico rip off much? (Although I'll admit if it actually does what it says it does, and the things that prompt alternate costumes are actually meaningful without being simply "best answer" nonsense, it could actually be superior to the AT system.)

Also; a quick Google search through images reveals that even though this is a "prequel" they're taking the double or nothing approach that sequels do and giving us a one-up of the ridiculous sausage image from last game. Only this time it's two girls and one unbelievably oversized banana...*bangs head into wall repeatedly* Exactly when did Japan lose any and all sense of the word "subtlety"?
1070  Media / Single-Player RPGs / Re: Record of Agarest War: Zero on: June 16, 2011, 05:02:33 AM
I think that had less to do with the number of generations and more to do with just poor game design. Remove at least half the forced battles (maybe more considering the sheer number of them), remove the pointless "Hey this cutscene is the girl's asking what kinda girl you like to determine your partner" moments; and suddenly you have more that sufficient room to have inserted moments for proper character development in each generation.

I wouldn't mind less generations if it was a more reasonable number; like 3 or 4. With two you might as well not even have that mechanic. After all the Soul Breed system is so misleading anyway that it serves virtually no purpose. Sorry to sound so bitter but the SBS was what sold me on the original Agarest; and to see such a potentially wonderful game mechanic so sloppily and incompetently handled really left a jaded edge to my views of Agarest.
1071  Media / Single-Player RPGs / Re: Record of Agarest War: Zero on: June 15, 2011, 06:43:43 PM
Besides you can already tell the game's had less effort put into it as the number of Generations was cut from 5 to a mere 2. ~.~ Probably because the half-hearted Soul Breed system from last game was "too much" for their lazy behinds to handle so they simplified it even further by chopping off Gens. *sighs* Tis a shame because IF/CH/NISA/Gust (in general) has so many good ideas yet they never fail to utter wreck it either with incompetence, sheer stupidity, or by giving into the wave of utter perversion that seems to be infecting the JRPG industry. (Or multiple causes at once.) AT3, NPG, Agarest Zero...*shakes head*
1072  The Rest / General Discussions / Re: George Hotz (geohot) VS Sony. on: May 17, 2011, 04:18:29 AM
Swarbage compensation is swarbage. *shrugs* Then again since I'm not fond of online gaming outside of MMOs and didn't lose Netflix during the outage I wasn't inconvenienced at all. So it balances out. XD
1073  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: May 17, 2011, 12:14:12 AM
TAY feels more than just a cash grab with this version, however.

It may feel like it, but really... it's a graphically hanced port of a game that really was a cash grab. By definition, it's a cash grab of a cash grab. But having not played the new one, I can't really comment as to how it actually feels, so you're probably right.

By that standard isn't FFIV itself a cash grab? After all anything past the original Final Fantasy pretty much just utilized the title merely to leech off the success of the original since story-wise there's nothing connecting any of the games in the whole franchise until FFX-2 came along. Sure FFIV's a good game with decent story and gameplay but I'd argue it's not any more or less of a cash grab in origin than TAY.
1074  Media / Single-Player RPGs / Re: The Best (and Worst) Female Protagonists on: May 03, 2011, 03:12:57 PM
Y'know shouldn't Mitsuru technically be a Mary Sue? I mean she's top of her class, gives speeches better than even the staff, head of student counsel, heir to a vast fortune, is considered the "best looking" in game, and her only "negative" aspect in life is a "past" which more effects her father and Yukari than it effects her.

It's been a while since I played P3 so someone remind me what faults this character had to cancel out the Mary Sue elements.
1075  Media / Single-Player RPGs / Re: The Best (and Worst) Female Protagonists on: May 01, 2011, 05:41:51 PM

Might have something to do with the fact that the first hour or two of the game our introduction to here includes extreme social abuse of her "friend/co-worker" as well as constantly putting herself and others in dire mortal peril for practically no good reason with context of the dialog indicating she's done this multiples times in the past and isn't the slightest bit apologetic or even phased by near death experiences?

First impression like that is one hell of a hump to overcome; yet her progression is virtually nil by the time Game 1 ends.

As a tabletop gamer she reminds me of that one player who will intentionally lob a fireball at a fire dragon while everyone else is trying to formula a plan and gets everyone else killed. Unlike tabletop gaming you can't just kick Shion out of the party or stuff her in the bag of holding until needed.
1076  Media / Single-Player RPGs / Re: The Best (and Worst) Female Protagonists on: April 30, 2011, 03:30:36 PM
The thing I would like to see most in a female character is the fact that she isn't just your average game protagonist with tits but possesses at least some traits of femininity to their character, something that a male character just can't replicate.

I call shenanigans on this. It can be done; it just has to be approached in a serious and skillful manner. The problem is there are little to no examples of this because writers either take this way too far beyond the concept of believability (see most "Bishi" archetypes) or they approach it from a pure comedic angle (see most "Flaming" archetypes). Not to mention the idea of femininity within a male character is something pretty hard to sell to a western audience due to the vast amounts of stereotyping involving standard male behaviors, expectations, ect. and those of males who deviate from those; so many people really don't attempt it in the first place.

It can be replicated but it's rare and fragile archetype that doesn't hold up unless the crafting of the character was expertly done.
1077  Media / Single-Player RPGs / Re: The Best (and Worst) Female Protagonists on: April 30, 2011, 11:41:52 AM
Heh, for all the criticisms for Peach being on the list I honestly have to say I really don't mind her being there. Although I would've chosen Ashley from RE4 personally instead of Peach. Peach was constructed from Day 1 to be a DID cardboard cut out. Ashley somehow outstrips her by miles, despite having a basic human personality, by managing to get kidnapped several times, walking right into bear traps large enough to hold an elephant (in broad daylight), calling out for Leon in one game more than Peach has for Mario in probably his entire career in the game industry, ect., ect., ect.

The fact that Peach made the list makes me think someone hasn't played RE4 or is try very, very hard to repress those memories. XD
1078  Media / Single-Player RPGs / Re: The Best (and Worst) Female Protagonists on: April 29, 2011, 05:20:03 PM
I'm honestly amazed no one from any of the Gust/NISA/CH's many games made it onto the list; they've made some real stinkers. Especially considering I only found the SO4 cast to be "moderately" annoying. XD A part 2 would be an enjoyable read.
1079  The Rest / General Discussions / Re: George Hotz (geohot) VS Sony. on: April 29, 2011, 02:52:19 PM
I'd say odds are this claim of hackers selling the info is a hoax; a very childish and obvious one. For comparison look at it from this analogy- Say for some reason a US Nuclear Missile goes missing, one week later the government admits to the public that foreign enemies (they can't specify whom exactly) came in and stole it. Suddenly days later a small terrorist cell claims they have the missile and are selling it to the highest bidder. However in reality this is a lie; they're simply taking advantage of the fact that no one knows who actually stole the missile and that the real thief isn't going to go "Hey it was me you liars!". Thus whatever poor idiot bids is actually buying an empty missile shell with random rusted parts stuff in and painted to look like the real thing.

It's not that hard for someone to claim they have/someone else has the PSN data and is selling it. It's a quick way to earn their five minutes of attention.
1080  Media / General Games / Re: Catherine from Persona team on PS360 on: April 28, 2011, 09:59:08 AM
They got the title wrong. It should be "Alternative cover art for soccer moms who let their 6 year olds wander around a store that anyone with a brain knows sells Mature rated merchandise and has a hissy fit when they discover that said store...sells Mature rated merchandise."

I would comment about how I haven't met a gamer yet who was "sensative" but I keep forgetting that between WoW and Wii there are more people that shouldn't be calling themselves "gamers" these days than someone with brittle bone syndrome should be calling themselves "football players".
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