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1081  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 13, 2010, 04:52:34 PM
Actually the whole "sausage thing" just about kept me from buying Agarest War at all. The only thing that "saved" it from being ignored entirely was the fact that said scene requires following a "perfect" pathway to unlock. Even without that nonsense though Agarest failed on its own merits. XP

I agree with Dice to an extent,  but personally I find the Japanese fanservice gags to be far more tolerable than American fanservice; which is less about gags and simply a question of "How much pure nudity and sex can we add into this game/movie/book?" Pretty much anything with any of that is a "No buy/see" for me. Then again I was born with HSDD so my ability to understand or appreciate things like that is practically nonexistent.
________________

Back on my play through of MML I have to say I forgot exactly how much side-quest stuff there was to do. About a third of my gameplay's length has been subquests or side-ruin exploration. On that note: I really, really hate the Mega-Grenades. ~.~; Required only to blow up a few walls for some secret loot but the energy for that weapon is so bad you're going to have to run out of the entire dungeon at least once to get everything. (Unless you have 50K you want to throw down on energy upgrading).

Also speaking of "Upgrading"; who else let the Feldinaut wreck the town so you could  rebuild everything again? XD

...or on "evil" playthroughs shot down the new airship? >.> *raises hand* XD
1082  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 13, 2010, 01:47:40 AM
@Dice: I just bought Ar Tonelico x.x

Did I just buy an H game or something? I let my little sister read the manual! D:




Ar Tonelico is known for having some rather strong innuendo. Nothing major honestly except for one little scene. Just make sure no one else is around if you chose to follow Aurica about a third of the way through the game. That's all I'm saying. XD

About the only thing I've seen on the stateside JRPG market that comes close to H-game levels is Record of Agarest War.

I'd argue those games don't work as well here.  I'm pretty sure in your circle of friends you've said "those crazy japanese" or some derivative of it.

It's a good game sure; but it's riddled with cheese, innuendo, and see-through characters.
Seems US markets are more willing to sacrifice story for good gameplay (ie; sport games here are a sell to the more average player...not us RPGfan-ers.)

Unfortunately that's more of a "whole US culture" thing than a "US game culture" thing. Look at the popular movies and at the popular novels. Pretty much all the hit-sellers to the average consumer are all flash and no substance.

Anything that has a good story or (heaven forbid) a fantastic combination of substance and flash gets shoved to the wayside. *says a small prayer for the recently buried Scott Pilgrim*

And yes, I have said something akin to that before but for vastly different reasons. Say, like for example,...the "Learn how to say "I need an ambulance! I have diarrhea!" In English via slow-paced Jazzercizing Lessions" video.  XD
1083  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 13, 2010, 01:22:19 AM
@Dice: I just bought Ar Tonelico x.x

Did I just buy an H game or something? I let my little sister read the manual! D:




Ar Tonelico is known for having some rather strong innuendo. Nothing major honestly except for one little scene. Just make sure no one else is around if you chose to follow Aurica about a third of the way through the game. That's all I'm saying. XD

About the only thing I've seen on the stateside JRPG market that comes close to H-game levels is Record of Agarest War.

Plus Dice is putting the wrong spin on it. If somewhere were to ask me what you do in Ar Tonelico:

"You play as a stereotypical male JRPG lead going through a relatively generic but interesting plot with the main spin on the battle system being your Reyvateil partner. A Reyvateil is practically a bio-android life-form that is always generated in the form of a human female and creates magic by singing in a special language and generates the bulk of her power from her psychological bond with her partner. Said bond is strengthened by accessing your partner's psyche and "diving" into her repressed persona aspects and gaining her acceptance by exposing yourself to her true, unrestricted emotions.

Also, be warned this process is presented in a manner parallel to copulation and entails all the typical "sex jokes" one might encounter in Junior High. In addition Reyvateils are sometimes treated with a degree of sexism/racism (as it's not so much that they're "female" as they are "Reyvateil"). Therefore extremely sensitive individuals might not care to play this game because they will become offended over something that really isn't that big of a deal but someone looking for a fight can nitpick at it easily."

______________-

Also to sort of respond to Dice: I would totally admit to playing Ar Tonelico before admitting to playing something like GTA or Halo. (The first for the fact of what you do/can do in game; the other for the huge negative perception the fanbase generates. Not that I have interest in either but they're popular enough to make good examples.)
1084  Media / Single-Player RPGs / Re: Alundra and Arc the Lad coming to PSN on 10.12.2010 on: October 12, 2010, 06:37:29 PM
Honestly instead of Lunar on the PSN I'd rather see Lunar 2 on the PSP so the whole set is playable again. Lunar was nice but I have fonder memories of Lunar 2; and the lack of L2 ports is rather depressing. :-/
1085  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 12, 2010, 06:35:32 PM
Ah, that makes sense. I guess since MML was the first type of that style of game I played I  just accepted that as "normal". There was auto aim but in some parts manual aiming was required or made things significantly easier. The whole boat scene and the super-tall reaverbot boss from the subsequent ruin come to mind.
1086  Media / Single-Player RPGs / Re: Alundra and Arc the Lad coming to PSN on 10.12.2010 on: October 12, 2010, 05:58:09 PM


Sold! Soon as I can recover from my NV reservation I'm totally popping a PSN card to get the first game and hold out for the second.
1087  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 12, 2010, 05:55:41 PM
The controls ARE less than ideal, but that's because it was designed for a non-analog controller, the jump to MML2's DualShock controls was huge (and similarly complaints of that controlling like crap are BS).

In what way are they less than idea? (Genuinely curious) So far the only complaints I have about MML's controls is the manual camera is slightly slower than your turning speed when circling an enemy; so every so often you'll have to stop and tap the lock on button to realign yourself. That and the manual shooting aim has flight-style height controls. (I've never understood why people feel the need to make Down, Up and Up, Down.)

Other that than, Megaman goes where he needs to. The firing is smooth. The camera never gets in my way while jumping.

Unlike say...Super Mario Sunshine (a game from a franchise known for it's controls). The wonky controls in that game led to many a game over. ~.~
1088  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 12, 2010, 03:44:14 AM
Y'know news of this game inspired me to go back and wrangle up the originals and play them again. Currently on the MML play through and I have to wonder exactly how badly do some people suck at these kinds of games. I mean when you have some of the more mainstream game review sites looking back on the Megaman series and pointing out Legends as one of the worst due to "poor controls" or "terrible voice acting" when in truth it really had neither of those faults. (And this isn't fanboyism defense either. I've played modern games with far worse control and VA work than even the original MML.)

Makes me think MML never caught on in it's time just because it was "different". Hopefully MML 3 will do better because the market has gotten used to the umpteen handfuls of Megaman spin-offs that have hit the market since then.

I will say this though...if they fail to get the old VA for Teisel Bonne this game is going to suffer. XD That character carried most of the game's humor alone and rediscovering him today definitely puts him as perhaps one of my most favorite video game "villains" of all time.
1089  Media / Single-Player RPGs / Re: Link to a Map please. on: October 11, 2010, 06:46:04 PM
I call "fake" on Thoren's map. It fails to mention the Graveyard of Deceased Search Engines that lies between the castle and the hills. Foolish adventurers without preparation will sink into the Altavista Mire or be slaughtered by the wandering ghost of Sir Percival "Ask" Jeeves.

He's obviously an an agent of darkness and has sold you all this faulty map so that you will fall prey to these perils.
1090  Media / Single-Player RPGs / Re: Vote for a Heroine! Megaman Legends 3 on: October 11, 2010, 06:28:05 PM


It's cute that they want to involve the players, but I feel there are other ways to do that.

For a Mega Man game, this is the best way to involve fans into the project. Fan feedback can work if is not too forced into the development of the game, and after all this years we don't want a bad game because of bad decisions made by "fans".

Edit: Y'know I totally misread your post I think. Minus the part about agreeing that this the "best" way to involve the fans. I'm striking my first sentence but keeping the rest in play for the sake of argument.

In this case I severely disagree. This is an element where many stories suffer in quality because writers make the wrong sacrifice. The story should exist for the sake of telling a tale; not for pleasing the fans. That does not mean fanservice is not an option. Fanservice can exist but key elements of the story should not be based around it.

As I've mentioned before there's a huge difference between letting the fans choose something minor, yet cool; and something that effects the entire story...like the heroine's design. A character's design, like Dice pointed out, is reflective of that character's nature, role, and can often be symbolic of something later within the story. Choosing the heroine in this way invalidates anything relevant to her design because they're just going to plug her into a predetermined role that may or may not fit their look.

Now if you want the best way to involve fans in the project there are many, many others that are far less plot altering. Like:

-Choose the design of the first ruin's Reaverbot boss!
-Choose the design of Tron's new Gustaff Mark 3!
-Choose the design of the new Flutter!

Ect. Those are major decisions that would make the fans feel like they're apart of something special without putting the game's story value in jeopardy before it even begins.

Taking an old RPG for example, imagine if say...Final Fantasy 7 had a similar contest for Aeris. And instead of the cute looking flower girl the fans chose as masculine, muscular girl who looks like she just walked out of the portal of darkness for that role; and not one bit of dialog or story was changed.

It would be laughably ridiculous. Granted this scenario isn't as extreme as my example but the principle is still there.
1091  Media / Single-Player RPGs / Re: Vote for a Heroine! Megaman Legends 3 on: October 11, 2010, 08:19:05 AM
Actually that one makes me think someone mistook this for a contest to design the heroine of Final Fantasy X-2-2. It totally looks like a rejected dress-sphere and is completely out of place. XD

Although in all fairness the top right part of that entry where it looks more like a dress than some weird split-cape isn't actually "that" bad looking.
1092  Media / Single-Player RPGs / Re: Vote for a Heroine! Megaman Legends 3 on: October 11, 2010, 05:24:57 AM
I agree on 6 being pretty spiffy but I'd place #4 in a close second.

Also agreeing that skirt looks plain awful. XD It totally clashes with the entire outfit.
1093  Media / Single-Player RPGs / Re: Vote for a Heroine! Megaman Legends 3 on: October 11, 2010, 03:01:48 AM
I can understand that. But there's a difference between "Design a 1-off boss" and "Design a Heroine." MML already has a Heroine...4 of them if you want to get technical about it. XD (Roll, Tron, Yuna, Sera) So...why are we getting a new one and to what end?

I'm trying to keep my overactive imagination in check but out of all the possibilities (don't worry I can easily imagine "good" ones as well as the "bad") I'm getting the vibe of there being some sort of story reset. Seeing as how Sony of America are utter dicks when it comes to releasing ports on the PSP there will probably be a disparaging amount of people who actually know about and give a crap about the original MML story. Especially considering the target market is for the 3DS; which will have a retardedly huge install based if the DS saturation level is anything to consider. So how do you sell such a niche game to such a massive market? Reset the original story or reduce its importance to simple cameo levels. That way new people can jump right in without wondering "Who is that? Why are they important? What's going on?".
1094  Media / Single-Player RPGs / Re: Fallout NV vs Fable 3 on: October 11, 2010, 02:56:48 AM
Heh, interesting to see there's such a landslide consensus. I've decided to go with Fallout NV. Partially due to feedback here, partially due to really crappy gameplay videos of Fable 3 (I know it's probably not that shallow but all the vids I've seen make it look like a button mashing Dynasty Warriors game only without some of the challenge and combat variance via weapon switching), and partially due to the "shiny" factor of the CE version...yes...I'm buying a game partially because it has cool looking poker chips and a extra content that makes me reminisce of the old Lunar Complete Collection boxes... >///<;
1095  Media / Single-Player RPGs / Re: Vote for a Heroine! Megaman Legends 3 on: October 11, 2010, 02:35:02 AM
Sorry, there was a problem.

No blog posts were found which match the given criteria.


That's what popped when I clicked it. That aside...heroine? Heroine!? *bangs head into wall several times* Bad Inafune! Bad bad bad! You already have Roll and Tron. XP Give them a chance to shine instead of dragging some new girl into the mix. Ugh...I know I knee-jerk react to many things but this in particular just reeks of un-required executive meddling somewhere along the food chain.

Edit: It actually works if you just pull up the main blog list.


Edit #2: Y'know...I wonder if this actually less for a "New Heroine" and more of a "New Spotter"? (Because these designs look more mechanic oriented than combat oriented; with the exception of the sorely out of place magical girl) With Trigger stuck up on Elysium I can see Roll taking up the Digger mantle for the first part of the game; as such you would need a new spotter to work with during those dungeon runs...although that would be losing out on a fantastic opportunity for some much needed Tron/Roll banter.
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