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1081  Media / Single-Player RPGs / Re: PSone Classics PSN rpgs on: April 14, 2011, 02:02:26 AM
All I'm wondering right now is where the hell is Threads of Fate. It got rated what...4 months ago? It's not like it's some big money making title they're holding in reserve for the dry season. XP
1082  Media / Single-Player RPGs / Re: Neptunia on: April 08, 2011, 12:54:05 AM
I found it new, I played the prologue today and I have to say I am happy I have it and I think i will like it.  I never played another other game from this company so its all new to me, I really like how its making fun of the whole gaming industry - but I dont get all of it yet (maybe lost in translation?)

My thoughts exactly.

Don't worry about not understanding all of it; that's part of the double edged humor of this game. If you know some basics about the game industry and anime/JRPGs in general you'll get some of the humor and enjoy it. However in order to understand the rest of it you either need niche knowledge or to have been exposed to so many tropes/conventions of those areas that you run the risk of the humor becoming not so fun-to-cringe worthy due to overexposure to such elements in the past.
1083  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 07, 2011, 04:42:24 AM
Meh, I caved and chanced watching another anime the other night. Sakura Wars New York NY. You'd think I would've learned by now but with modern anime batting 0-5 I'm starting to consider just not watching it ever again. :-/ (So far Host Club, Corpse Princess, Slayers Revoution/Evolution-R, Sakura Wars New York NY, and Hikaru no Go have been solid "blehs" for me.)
1084  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 06, 2011, 04:32:30 AM
Heh, peeking in on this conversation amuses me. So if family violence happens in a modern anime it's tripe but if the same thing happens in a book by a 19th century British dude it's undeniably a classic. Ah the hypocrisy of the viewing audience.
1085  Media / Single-Player RPGs / Re: Neptunia on: March 31, 2011, 05:57:05 PM
Well, considering the T-rating you shouldn't be anyway. XD But I get your point.

Pick up a little mini-TV sometime. Like those cheap $200 or less HDs you see on bottom shelf at Wal-Mart. That's what I use and it works just fine; it'll give you something to put in like a study or side bedroom for private gaming.
1086  Media / Single-Player RPGs / Re: Neptunia on: March 31, 2011, 05:08:03 PM
You don't even have to go that deep into Japan's under belly. Just watch any "normal" anime done by Gainax.

There's a reason the term Gainaxing exists: http://tvtropes.org/pmwiki/pmwiki.php/Main/Gainaxing
1087  Media / Single-Player RPGs / Re: Neptunia on: March 31, 2011, 04:44:32 PM
Oddly enough, I think i'd like this game if it wasn't so fanservice heavy. I can't really imagine playing it wen the wife and kids might walk in.. i'd feel dirty.

Umm...actually this is fan-service "light". There's only that one section in the beginning that's voiced and there's a totally optional un-voiced event that has some eye-rolling dialog; but so far that's it. Neptunia is extremely tame. Especially compared to something like say...Bayonetta; which I have yet to see anyone go "Oh I'd feel dirty playing that." XD
1088  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: March 30, 2011, 11:31:12 AM
I got that part. But the fact that there "is" a cliffhanger and one that theoretically you'd have to wait what...4-5 years to get resolved (assuming one year per title if I'm reading everything right and taking into account the Japanese storytelling tendency of dragging out a plot as long as possible)...yeah, no dice. XP Well written, well intentioned, or not; sequel hooks are not my thing right now.
1089  Media / Single-Player RPGs / Re: Neptunia on: March 30, 2011, 11:28:51 AM
Not quite. The Monster Call gives you a meter after you clear the waves. The meter ticks down as you take steps and doesn't drain if you hold still. So assuming you're trying to hunt down the hidden chest in every dungeon the Monster Call "typically" gives you enough time to find the chest and reach the boss with only 1-2 random encounters tops if you plan your route right. I've never "had" to use it more than once in a dungeon as the encounter rate isn't as harsh as most games. Heck a lot of the time I could swear I'd at least encounter one fight en route to the boss after the meter ran out only to be rather surprised when I got there untouched.

I forget exactly when it happened; I think it was roughly a level 10 party tromping around a level 15-16 dungeon but at that point the XP spiked up enough that I was leveling pretty quickly. Then again it's slowed down quite a bit now that I'm like 30ish and all of the sub-quest dungeons in my area are 28 tops. (Not counting the insane high level DLC dungeon quests.)
1090  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: March 30, 2011, 11:23:50 AM
Eh, I was thinking about getting this but the whole cliffhanger thing the review mentioned kinda killed my enthusiasm for the game. Japan has way too many damn cliffhangers or open ended plot hooks in their anime; most of which never get resolved. So my bitter experiences from that are bleeding over here and making me wish nearly and dearly for more games that neatly wrap up all their plots and have a "Sequel be damned" attitude.
1091  Media / Single-Player RPGs / Re: Neptunia on: March 30, 2011, 11:19:33 AM
Combat speeds up significantly with levels and proper skill set ups. It's not unusual to pop into a dungeon, trigger a monster call, and blow through 3-4 waves of enemies in less than 90 seconds if you skip animations and know what you're doing. Also you'll find XP kinda surges once you become strong enough to dip into dungeons a bit higher than your level for side quests. That and if you see a non-story purple orb where you can summon a mini-boss; those things give tons of XP. Think the last one I killed churned out about 51Ks worth.

Side quests aren't mandatory; in fact doing them sort of destroys the story flow as the levels you gain from them lets you power through a landmass in two goes (due to the brief story division) instead of having to dabble a bit in each one like you would normally.
1092  Media / Single-Player RPGs / Re: Legend of Legaia on: March 30, 2011, 05:45:17 AM
Eh, Legaia's a weird little bird; in both 1 & 2. It's one of those games with enough charms and faults to mostly cancel each other out, so what you're left with is a fun little romp that you have to be in the right mood to play. I wish I still had my copy of Legaia 2 though as I never finished it. The only thing that bugged me about the game was that without a cheat guide or knowledge of fighting game "common sense" the arts can be a royal pain to figure out. Trying to learn them by random command input is about as reliable as Critical Hits in a Pokemon game. It's awesome when it happens but is too unpredictable to rely on.

Strange it never got past two games though. Like Chrono and Grandia, Legaia is an IP I thought deserved a longer life span.

And I'm pretty sure Legaia and Dragoon aren't related.
1093  Media / Single-Player RPGs / Re: Neptunia on: March 30, 2011, 01:12:16 AM
No, but I have watched some original Xbox gamers play Halo for about 15 minutes; so I know of what you speak.

And that's easy; because the Wii is part of Nintendo, which "traditionally" gears more towards children. And even as far back as Junior High I cannot ever recall seeing a group of children that wasn't at least partially foul mouthed and ill tempered. XD Lowee behaves like an ill-mannered child, which to me personally, fits my image of the Wii's user base. (Doesn't help that in my present living quarters the Wii belongs to the nephews; who are some of the most impolite children I have had the misfortune of observing for long time periods.) Not to say PS3, Xbox 360, and PC doesn't have their own set of "golden boys".
1094  Media / Single-Player RPGs / Re: Next Vanillaware Title to be Grand Knight History on: March 30, 2011, 12:00:47 AM
Eh, I'm going to have to be in the minority and say Muramasa was rather bland. The story had potential but failed to connect at the proper points and the grind to the true ending was rather annoying. Game play got terribly repetitive by about half way through the run of the first hero's story and to be honest Threads of Fate did the whole "Two Heroes, Two Destinies" thing far, far better by actually having them interact more than during bath scenes and a throw away false ending fight.

GKH is going to have to do a hell of a lot more to impress me that simply looking artsy.
1095  Media / Single-Player RPGs / Re: Siliconera: Nanashi No Game Was Considered For NA, Focus Groups Killed It on: March 29, 2011, 06:14:51 PM
Ahhh, gotcha. I hate misleading links in articles. XP
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