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1156  Media / Single-Player RPGs / Re: Alundra and Arc the Lad coming to PSN on 10.12.2010 on: October 12, 2010, 05:58:09 PM

Sold! Soon as I can recover from my NV reservation I'm totally popping a PSN card to get the first game and hold out for the second.
1157  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 12, 2010, 05:55:41 PM
The controls ARE less than ideal, but that's because it was designed for a non-analog controller, the jump to MML2's DualShock controls was huge (and similarly complaints of that controlling like crap are BS).

In what way are they less than idea? (Genuinely curious) So far the only complaints I have about MML's controls is the manual camera is slightly slower than your turning speed when circling an enemy; so every so often you'll have to stop and tap the lock on button to realign yourself. That and the manual shooting aim has flight-style height controls. (I've never understood why people feel the need to make Down, Up and Up, Down.)

Other that than, Megaman goes where he needs to. The firing is smooth. The camera never gets in my way while jumping.

Unlike say...Super Mario Sunshine (a game from a franchise known for it's controls). The wonky controls in that game led to many a game over. ~.~
1158  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: October 12, 2010, 03:44:14 AM
Y'know news of this game inspired me to go back and wrangle up the originals and play them again. Currently on the MML play through and I have to wonder exactly how badly do some people suck at these kinds of games. I mean when you have some of the more mainstream game review sites looking back on the Megaman series and pointing out Legends as one of the worst due to "poor controls" or "terrible voice acting" when in truth it really had neither of those faults. (And this isn't fanboyism defense either. I've played modern games with far worse control and VA work than even the original MML.)

Makes me think MML never caught on in it's time just because it was "different". Hopefully MML 3 will do better because the market has gotten used to the umpteen handfuls of Megaman spin-offs that have hit the market since then.

I will say this though...if they fail to get the old VA for Teisel Bonne this game is going to suffer. XD That character carried most of the game's humor alone and rediscovering him today definitely puts him as perhaps one of my most favorite video game "villains" of all time.
1159  Media / Single-Player RPGs / Re: Link to a Map please. on: October 11, 2010, 06:46:04 PM
I call "fake" on Thoren's map. It fails to mention the Graveyard of Deceased Search Engines that lies between the castle and the hills. Foolish adventurers without preparation will sink into the Altavista Mire or be slaughtered by the wandering ghost of Sir Percival "Ask" Jeeves.

He's obviously an an agent of darkness and has sold you all this faulty map so that you will fall prey to these perils.
1160  Media / Single-Player RPGs / Re: Vote for a Heroine! Megaman Legends 3 on: October 11, 2010, 06:28:05 PM

It's cute that they want to involve the players, but I feel there are other ways to do that.

For a Mega Man game, this is the best way to involve fans into the project. Fan feedback can work if is not too forced into the development of the game, and after all this years we don't want a bad game because of bad decisions made by "fans".

Edit: Y'know I totally misread your post I think. Minus the part about agreeing that this the "best" way to involve the fans. I'm striking my first sentence but keeping the rest in play for the sake of argument.

In this case I severely disagree. This is an element where many stories suffer in quality because writers make the wrong sacrifice. The story should exist for the sake of telling a tale; not for pleasing the fans. That does not mean fanservice is not an option. Fanservice can exist but key elements of the story should not be based around it.

As I've mentioned before there's a huge difference between letting the fans choose something minor, yet cool; and something that effects the entire story...like the heroine's design. A character's design, like Dice pointed out, is reflective of that character's nature, role, and can often be symbolic of something later within the story. Choosing the heroine in this way invalidates anything relevant to her design because they're just going to plug her into a predetermined role that may or may not fit their look.

Now if you want the best way to involve fans in the project there are many, many others that are far less plot altering. Like:

-Choose the design of the first ruin's Reaverbot boss!
-Choose the design of Tron's new Gustaff Mark 3!
-Choose the design of the new Flutter!

Ect. Those are major decisions that would make the fans feel like they're apart of something special without putting the game's story value in jeopardy before it even begins.

Taking an old RPG for example, imagine if say...Final Fantasy 7 had a similar contest for Aeris. And instead of the cute looking flower girl the fans chose as masculine, muscular girl who looks like she just walked out of the portal of darkness for that role; and not one bit of dialog or story was changed.

It would be laughably ridiculous. Granted this scenario isn't as extreme as my example but the principle is still there.
1161  Media / Single-Player RPGs / Re: Vote for a Heroine! Megaman Legends 3 on: October 11, 2010, 08:19:05 AM
Actually that one makes me think someone mistook this for a contest to design the heroine of Final Fantasy X-2-2. It totally looks like a rejected dress-sphere and is completely out of place. XD

Although in all fairness the top right part of that entry where it looks more like a dress than some weird split-cape isn't actually "that" bad looking.
1162  Media / Single-Player RPGs / Re: Vote for a Heroine! Megaman Legends 3 on: October 11, 2010, 05:24:57 AM
I agree on 6 being pretty spiffy but I'd place #4 in a close second.

Also agreeing that skirt looks plain awful. XD It totally clashes with the entire outfit.
1163  Media / Single-Player RPGs / Re: Vote for a Heroine! Megaman Legends 3 on: October 11, 2010, 03:01:48 AM
I can understand that. But there's a difference between "Design a 1-off boss" and "Design a Heroine." MML already has a Heroine...4 of them if you want to get technical about it. XD (Roll, Tron, Yuna, Sera) So...why are we getting a new one and to what end?

I'm trying to keep my overactive imagination in check but out of all the possibilities (don't worry I can easily imagine "good" ones as well as the "bad") I'm getting the vibe of there being some sort of story reset. Seeing as how Sony of America are utter dicks when it comes to releasing ports on the PSP there will probably be a disparaging amount of people who actually know about and give a crap about the original MML story. Especially considering the target market is for the 3DS; which will have a retardedly huge install based if the DS saturation level is anything to consider. So how do you sell such a niche game to such a massive market? Reset the original story or reduce its importance to simple cameo levels. That way new people can jump right in without wondering "Who is that? Why are they important? What's going on?".
1164  Media / Single-Player RPGs / Re: Fallout NV vs Fable 3 on: October 11, 2010, 02:56:48 AM
Heh, interesting to see there's such a landslide consensus. I've decided to go with Fallout NV. Partially due to feedback here, partially due to really crappy gameplay videos of Fable 3 (I know it's probably not that shallow but all the vids I've seen make it look like a button mashing Dynasty Warriors game only without some of the challenge and combat variance via weapon switching), and partially due to the "shiny" factor of the CE version...yes...I'm buying a game partially because it has cool looking poker chips and a extra content that makes me reminisce of the old Lunar Complete Collection boxes... >///<;
1165  Media / Single-Player RPGs / Re: Vote for a Heroine! Megaman Legends 3 on: October 11, 2010, 02:35:02 AM
Sorry, there was a problem.

No blog posts were found which match the given criteria.

That's what popped when I clicked it. That aside...heroine? Heroine!? *bangs head into wall several times* Bad Inafune! Bad bad bad! You already have Roll and Tron. XP Give them a chance to shine instead of dragging some new girl into the mix. Ugh...I know I knee-jerk react to many things but this in particular just reeks of un-required executive meddling somewhere along the food chain.

Edit: It actually works if you just pull up the main blog list.

Edit #2: Y'know...I wonder if this actually less for a "New Heroine" and more of a "New Spotter"? (Because these designs look more mechanic oriented than combat oriented; with the exception of the sorely out of place magical girl) With Trigger stuck up on Elysium I can see Roll taking up the Digger mantle for the first part of the game; as such you would need a new spotter to work with during those dungeon runs...although that would be losing out on a fantastic opportunity for some much needed Tron/Roll banter.
1166  Media / Single-Player RPGs / Re: The 3rd Birthday on: October 09, 2010, 10:35:50 PM
No offense taken. XD I want to play PE2 again but unless it hits PSN that's not likely to happen. XP

Ah, sounds familiar now that you mention it.
1167  Media / Single-Player RPGs / Fallout NV vs Fable 3 on: October 09, 2010, 09:32:19 PM
Yes, yes I'm aware; different RPG genres, different gameplay styles...ect. XD I can only afford one new release this month and it's come down to a call between these two. Fallout NV kind of appeals to me simply for the nostalgia factor the Fallout series has always brought to the table. The idea of a free roaming world with a decent story like 3 provided, only in the New Vegas setting, has a charm that totally catches my eye. Fable 3 on the other hand has that sort of "unknown potential" since I haven't had a chance to play the first, and what little I've gotten to play of the second I've enjoyed. The idea of going from rebellious soldier to merciful or tyrannical king sounds awesome, and I can't think of any other game that's offered that type of story with those kinds of choices before.

From just a general viewpoint, for people who've had interest in both titles; which would you pick and why? I'm needing additional feedback on both beyond what Gametrailers can provide. XD Thanks in advance for your opinions~.
1168  Media / Single-Player RPGs / Re: The 3rd Birthday on: October 09, 2010, 07:59:06 PM

I bet any transformation scene in T3B will involve someone exploding into tiny crystals and eventually turning into something huge with tentacles. Of course Aya will be watching that in her "ghost" form, floating and butt-nekkid.

It's been forever since I played PE2 so they might've mentioned; but I've always wondered why people suddenly started mutating in PE2 rather than catching fire like they did in PE. Was that ever explained? (Keep in mind I've only gotten to play PE2 in full once, and that was in excess of 8 years ago.)
1169  Media / Single-Player RPGs / Re: The 3rd Birthday on: October 09, 2010, 03:53:30 PM
It makes sense when you realize the "spiritual possession" idea in these games is similar in concept but not in execution/theme.

Eve: Uses her own powers of mitochondria control to exert her will over the mitochondria of others and controls them. This is "realistic" in my opinion because the idea of your body being out of your control because of rebellious cellular activity isn't completely fictional. It's very similar to a seizure; only this seizure has a hive mind controlling the body's movements.

Aya in T3B: Look at the trailers we've seen. Apparently she uses her spiritual possession by climbing into a giant technology tube and sends out her "spirit/virtual ghost" out via an unnamed wireless internet equivalent to not only possess people like Eve but to completely morph their appearance to look exactly like her but also to change their clothing as well, sometimes into cosplay costumes.

I've bolded the parts that are much more "unrealistic" compared to the first two. Again compare Eve to Aya. Sure Eve possessed Mellisa, but Mellisa's body didn't magically morph into an Eve clone. Eventually it underwent mutation by Eve's will into a more powerful and proper form, but at the core it was still Mellisa. Hell she even kept the dress Mellisa was wearing all the way until she made her pregnancy nest. Aya's mechanic just reeks of Deus ex Dress-sphere.

Hence why I claim PE 1 and 2 are more grounded in "believable reality" where T3B so far is showing itself to be the work of full technobably, neo-futuristic, it makes to sense because it's beyond your modern mind Sci-Fi reasoning. Which is in sheer contrast to the themes of the first two games.
1170  Media / Single-Player RPGs / Re: Alundra and Arc the Lad coming to PSN on 10.12.2010 on: October 09, 2010, 02:35:00 AM
It might've been $100. Been too long so I can't remember specifically. XD All I recall is, as a kid, seeing that collection box's price and going: O.O "Damn! What are the discs made out of? Gold?"

*sigh* Ah the days when collection/special boxes actually meant something. I almost regret being an honest gamer and trading in the fully complete Lunar 2 Collection Box. I'd love to still have Lucia's pendant.  :(
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