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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341175 Posts in 13944 Topics by 2222 Members
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1156  Media / Single-Player RPGs / Re: How's Fallout 3's DLC? on: August 18, 2010, 03:40:11 PM
Tangent related to the FPS mechanic- I was actually also thinking about just waiting until New Vegas came out. However I think it's interesting that people are talking about Fallout 3 not having a playable FPS mechanic when in the New Vegas interview things I've seen they quite often play it as an FPS with minimal VATS. Is this a new thing to New Vegas's mechanics? Just wondering because personally from looking at it I can't tell the difference in the combat system between F3 and NV.
1157  Media / Single-Player RPGs / How's Fallout 3's DLC? on: August 14, 2010, 10:02:33 PM
Was going to go out and pick up another RPG for my freshly traded Xbox360  but that got canceled...so now I have 48hours to wait and figured I might as well get some more feedback before I make my choice. I've watched/read reviews for the RPGs on the console and originally was debating between Record of Agarest War, Star Ocean, and Fallout3 GOTY version. Then I saw the sausage scene and that ruined any desire to play Agarest. XD

So now it's mostly between Star Ocean and Fallout 3. The big "this or that" factor for me is F3's DLC. I played F3 when it originally came out and had a moderately good time with it. The ending kinda left a sour taste in my mouth but it wasn't a bad experience overall. But now that they have 5 DLCs with what sounds like 2 FPS-style add ons, 2 Side-Story add ons, and a Post-Game+ so to speak, how does it hold up from the perspective of the average gamer?
1158  Media / Single-Player RPGs / Re: The 3rd Birthday on: August 14, 2010, 08:45:05 AM
Maybe we get a sex scene.

Considering the primary mechanics of PE3...that's just premium grade nightmare fuel right there...
1159  Media / Single-Player RPGs / Re: What are the best Atlus strategy games? on: August 13, 2010, 08:21:28 AM
I agree that Yggdra Union is no where as bad as mjrpgfan is making it out to be. I bought it on a whim last month and haven't regretted a minute of it since. That being said though Leyviur I think you're glossing over some of the things that really do detract from the game (just wanting to debate for the sake of having a friendly argument).

-While the critical hits might be rare they still show up often enough to be a noticeable blight on the game. In every map I've played so far I have never once been lucky enough to have any unit effected by it go on to win the battle. (Although usually the morale loss isn't that big of a deal IMO.) It would've almost been more fair just to have critical hits = instant death because that way you'd waste less time staring at a losing battle you have absolutely no control over. Even though they sometimes play into my favor as well honestly I think the game would have been much better off without them. No one likes being screwed over by an RNG. XD

-Regarding items, I agree that there are plenty of them you can come across via enemy victories and hidden squares (a lot of which are in really obvious places) but an unusual thing I've noticed is I very rarely see any "useful" items. A lot of them are either not equipable by my party or are just plain bad due to having such large stat penalties in return for measly gains. Almost all the battles I've done in the game thus far have been with a "naked" party due to this combination (and so far I haven't had trouble, which leads me to believe actually having a full roster of good items means one could steamroll anything with ease in this game).

-Your point about playing it intelligently and choosing your attacks is quite true, but for me it only feels like that's up to a certain  point due to the over powered nature of some characters. The biggest case and point I can make is the map in Korona right after you recruit Russel. In the first fight against Aegina I sent him solo against her formation just to see what he could do. What he did do was solo kill 4 groups of enemy archers and crippled Aegina (all without any critical hits), only to finish her off in the next round. The for the second part of that map Mistel and Rosina pretty much zerged past the cannons and crushed Eudy's formation without issue, then due to the large distance gap I sent Mistel to face the Emperor and his minions solo and she cleaned house with them as well even with the whole 5 v 1 + no item issue. I haven't gotten a chance to play much past that point due to working on other things but it strikes me as odd that what feels to be the mid-point of the game suddenly throws strategy out the window and basically says "Bum rush ahoy!".
1160  Media / Single-Player RPGs / Re: The 3rd Birthday on: August 13, 2010, 05:14:38 AM
Personally I see torn clothes in PE3 at about the same level as all the innuendo in Ar Tonelico 2. It might be "realistic" within the context  of that world but to those of us looking at the outside in it's blatant fan service and an annoyance when built into the core gameplay (I'm looking at you X-Blades).

This actually makes me pine for the days when "fanservice" was just a quick 30 seconds of FMV of random anime girl #19 in random hot spring #145 covered by copious amounts of steam as the hero stumbles in. It was quick, simple, and we never had to bother with it again for the rest of the game. XD

Not true since a set up like that would've required at least one full area to be designed to accommodate said hotsprings and all for a bit of service that's over before it starts. You don't even have the time for a full WoodMan nevermind actually finding anything worth a damn to get a HardMan on to begin with.

Plus, it requires at least one token female party member, and that in of itself is entirely too much fanservice (given how they dress and how utterly useless they are outside of healing and damsels in distress roles). I'd rather play through a 200 hour JRPG/Interactive Movie with nothing but a bunch of bald, sweaty, shirtless, muscle-bound, space marines armed with weapons that make sense such as chainsaw, missile & grenade launching, flamethrowing, railgun vulcan tactical nuke sniper lightsaber gunblades the size of a Volkswagen in each hand. And every other word has to be a swear (because the rest of the dialog must consist of nothing but grunting).

Lol, bravo for the satire. Points for that. *sincere applause*

Although I think you might've misunderstood my position/I probably phrased my point a bit too liberally. I don't mind minor elements of it. Fanservice always has and always will exist but personally I prefer mine in smaller doses. The amount in which it is doled out in modern games, in my opinion, is a bit extreme. Especially with more and more titles starting to make Final Fantasy X-2 look like a sincere attempt at character development. It's almost to the point where it makes me go "You know...Japan has an entire genre devoted to this stuff. If I wanted it that badly I'd go play one of those games."
1161  Media / Single-Player RPGs / Re: The 3rd Birthday on: August 13, 2010, 01:44:24 AM
Personally I see torn clothes in PE3 at about the same level as all the innuendo in Ar Tonelico 2. It might be "realistic" within the context  of that world but to those of us looking at the outside in it's blatant fan service and an annoyance when built into the core gameplay (I'm looking at you X-Blades).

This actually makes me pine for the days when "fanservice" was just a quick 30 seconds of FMV of random anime girl #19 in random hot spring #145 covered by copious amounts of steam as the hero stumbles in. It was quick, simple, and we never had to bother with it again for the rest of the game. XD
1162  Media / Single-Player RPGs / Re: Ugh Infinite Space had so much potential on: August 06, 2010, 05:33:19 PM
Oy oy, Rita Repulsa wasn't "that" bad of a villain. XD At least she was a moderate threat and did some decently evil things back in her heyday. Now Divatox on the other hand...
1163  Media / Anime, TV, and Movies / Re: Doctor Who on: June 29, 2010, 11:47:17 PM
Point taken about the Face of Boe, however that really didn't feel like a huge plot point at the time as it wasn't shoved in our faces every episode. Not explaining the Silence or the Tardis exploding would be like not explaining "Bad Wolf", or "Torchwood", or "Mr. Saxon". Like those, these new things were practically in every episode. :-/ It just feels kinda like a hollow season to me now that I know they aren't even given basic explanations. It's basically like Season 5 was all filler with the "promise" that Season 6 will have the "real" plot.
1164  Media / Anime, TV, and Movies / Re: Doctor Who on: June 29, 2010, 02:14:09 PM
While I won't argue that it wasn't a fantastic season finale, I will argue that this was not the most satisfying finale. Mostly because I'm seeing the main difference between Daives Writing Style vs Moffat's Writing Style.

Daives gave use self contained seasons that had all the lingering major questions answered. Any important keywords that were dangled in front of our face were explained, all major plot points resolved, even if it was by pixie dust "I believe in Time Lords" at least it was a conclusion.

Moffat...for a most direction comparison...has been watching too many Saw movies. The Silence, why the Tardis exploded...so much build up that went unanswered during the season. It's a crap tactic that I got bored of long ago. :-/

I watched each season of Doctor Who (at least the new stuff) because I was impressed by the writing and loved the character, and wanted to see more of  the Doctor's adventures. Not because the production staff spent 13 episodes dangling a carrot in front of my nose only to say "come back next year if you wanna find out what we spent this whole season building up to".

Honestly for that fact alone I'm going to have to say out of the new stuff, this is the weakest season of  Doctor Who yet. Not for the episode writing (which I thought was great), not for the Doctor (whom I loved), but for that one craptastic tactic alone. XP

Here's to hoping that in season 6 Moffat cuts the Saw act out and starts treating the seasons like independent entities.  

Saw? I don't know what you've been smoking but I don't see the comparison at all.

I like the fact that Moffat actually has a plan, rather than is pulling it out of his ass like RTD.

Simple, the Saw movie franchise is built on the whole tactic of "See this plot point? It's important, come back next year to find out why." The Silence is "what's in Jill's Box" in Saw V. The Tardis exploding is "the i dunno in the brown envelope at Doctor spoiler's office" in Saw VI (said example could be made with each movie past the first). That tactic is the main reason the Saw franchise has steadily lowered in the box office each year before it finally bottomed out at 6, it's a crap tactic that can ruin the taste of a good series.

Season 5 is using this tactic in spades with two such things in one go. :-/

I do like the season mind you, personally I think this one thing is a huge eyesore that Moffat is using shenanigans to try and get people back next season. He's a good writer, he doesn't have to lower himself to that level of cheap trickery.
1165  Media / Anime, TV, and Movies / Re: Doctor Who on: June 29, 2010, 02:54:11 AM
While I won't argue that it wasn't a fantastic season finale, I will argue that this was not the most satisfying finale. Mostly because I'm seeing the main difference between Daives Writing Style vs Moffat's Writing Style.

Daives gave use self contained seasons that had all the lingering major questions answered. Any important keywords that were dangled in front of our face were explained, all major plot points resolved, even if it was by pixie dust "I believe in Time Lords" at least it was a conclusion.

Moffat...for a most direction comparison...has been watching too many Saw movies. The Silence, why the Tardis exploded...so much build up that went unanswered during the season. It's a crap tactic that I got bored of long ago. :-/

I watched each season of Doctor Who (at least the new stuff) because I was impressed by the writing and loved the character, and wanted to see more of  the Doctor's adventures. Not because the production staff spent 13 episodes dangling a carrot in front of my nose only to say "come back next year if you wanna find out what we spent this whole season building up to".

Honestly for that fact alone I'm going to have to say out of the new stuff, this is the weakest season of  Doctor Who yet. Not for the episode writing (which I thought was great), not for the Doctor (whom I loved), but for that one craptastic tactic alone. XP

Here's to hoping that in season 6 Moffat cuts the Saw act out and starts treating the seasons like independent entities. 
1166  Media / Anime, TV, and Movies / Re: Doctor Who on: June 25, 2010, 05:07:27 PM
Heh, odd. All the things y'all cite as making The Lodger episode weak I thought were great character development points for this Doctor.

Basically this: The 11th Doctor has gone "native".

Compare to the previous Doctors. 9 pretty much had an axe to grind against any other species, especially the "stupid apes". 10 softened up near the end of his run but still had some pretty anti-social moments. Such as avoiding Christmas dinner in the season 3 Christmas special, amongst other little things (not to mention his huge "I am God!" moment in the Waters of Mars).

What The Lodger did was show to us something important about this Doctor: He's more "human" than his previous counterparts.

9 and 10 (except for maybe season 4) wouldn't have done frivolous things like play Soccer. And the earpod was a very good marker of this. Think back to season 2 with the introduction of the Cybermen, 10 comments of the earpods "You lot, you'd do anything for the latest upgrade!" And look what 11 is wearing...^_~ It even flashes the same way. XD

And the shower scene? Also character development. Apparently 11 was taking a very long time, which is a stereotype of someone a bit narcissistic. A character flaw which that scene helped drive home.

The tea I really can't comment on, but the headbutting...two things. 1. He was in a big rush, and 11 has proven to do some weird things the past Doctors haven't done before on nothing more than a whim. 2. He says he'll never do that again, something that I've only seen people see when they've just done something they knew would be painful/discomforting but did it anyway and greatly underestimated exactly "how" painful/discomforting it would be.
1167  Media / Single-Player RPGs / Re: Getting psyched for Sakura Wars ~So Long, My Love~ on: April 05, 2010, 02:37:58 PM
Been playing off and on since this came out on PS2 and I'm up to Chapter 6. Tis pretty good but I think the IGN reviewer cherry glossed it a bit. There are plenty of eye rolling "Ah, Japan." moments. XD I haven't seen this much talk of friendship with the power of love, sparkles, and birds since Tokyo Mew Mew. >.<;

Aside from that I'd say it's definitely worth the money I spent. I especially enjoyed the little Ar Tonelico reference they snuck into Chapter 5.
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