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1156  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: December 02, 2010, 06:42:49 AM
Very nice. Gotta admit that opening does a good job selling the game. I'll have to keep an eye on this and see what people say about the story once it comes out.
1157  Media / Single-Player RPGs / Re: The 3rd Birthday on: December 02, 2010, 05:12:52 AM
Random thought: Kinda doubtful but I wonder if SE will have the foresight to have an On/Off option in the Settings for the Clothes Tearing mechanic; kinda like how several games have an On/Off option for blood and gore.

That's about the only thing that'll convince me to buy the game presently.
1158  Media / Single-Player RPGs / Re: Which Final Fantasy Has The Best Story and Why? on: November 26, 2010, 10:18:31 PM
Oh my god.

Someone needs to tell Square Enix to release Final Fantasy XI as a series of iPhone apps for each storyline.  Figure out the details, but sell the storylines individually.

FF4 had the best story because it was pure.  The giant of Babel wasn't megatron, or some JRPG stereotypical mech, it was just a monster... who happened to be a robot.

Final Fantasy IV is the story that all other stories are based on.  I'm sorry I can't justify this argument.  It's a simple story, but unnecessarily great ideas were put into the simple plot devices, such as Cecil's class change.





I call that "fairy tale" charm.  It's typical, tells an adventure with a knight, pure woman/princess, tragedy, mytic-ness, and good times.  It's nothing complex, just a good tale

Doesn't hurt it either to have a spell-casting Dr. Wily beating bishonens over the head with sticks whilst screaming "You spoony bard!".
>.>
1159  Media / Single-Player RPGs / Re: Which Final Fantasy Has The Best Story and Why? on: November 24, 2010, 02:16:25 AM
Ack, it's been so very long since I played the older FFs that I can't recall their stories in major detail (heck it's been quite some time since I touched the PSOne titles as well). It's a tough call. In terms of how I felt at the time of originally playing the game I would say that IV and VIII left the best impressions on me. In hindsight VI and Tactics stand out as the more solid tales Final Fantasy has spun.

In all honesty though I'd say Final Fantasy Mystic Quest deserves an honorable mention. The plot flows relatively smoothly with decent amounts of seriousness and comedy mixed in for a relatively satisfying conclusion. For an "Intro" RPG. Before you throw flaming spears for me saying that realize lashing on FFMQ's plot for lack of complexity is equivalent to barking about a children's story lacking twists. XD It's a simple story for a introductory audience. At 6 years old I thought it was fantastic.
1160  Media / Single-Player RPGs / Re: RPGs for beginners on: November 22, 2010, 03:01:10 AM
Eh, it kinda depends if you're looking for a rather melodramatic story or not. FFVI is pretty good on all counts but there's no denying the game can be a bit of a downer at times. Heck even the ending at it's "best" has some bittersweet moments.

Personally I'm going to be the vocal minority here and say that if you have to play an FF game again to go for V. Honestly I think the class system in V trumps the Magicite system in VI. That and typically I prefer light-hearted adventure/comedy > drama.
1161  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: November 11, 2010, 11:25:33 PM
I hope Mega man Legends 3 is still gonna happen now :(

What? Because Inafune left? It's still happening if you'll go look over the blog. Honestly I think it's the best thing that could happen for the game.

Um, MML1 and 2 were fantastic partially BECAUSE Inafune was so heavily involved with their development.  I fail to see how removing him makes the games better?

Call it a hunch as I have no solid proof to back it up. But I'm pretty sure Inafune is no longer the man he was over 10 years ago. Between video I've seen of him recently and some of the things he's said along with the timing of his departure (along with having dealt with artistic-creative types from constantly working with artists & writers and extensive work in the Theater Department for 5 years) he's striking me as having become a slightly bitter director-type who's having a "I quit!" drama fit/creative crisis (albeit a rather quiet and modest one compared to some of the stinkers lesser men have thrown).

Someone undergoing that phase will only drag a project down. Regardless of if they're a fresh face or the veritable honored grandfather of the project's inception. Inafune removing himself from the project is sparing MML3 from being locked into that fate.
1162  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: November 11, 2010, 07:30:59 PM
Strike that, I forgot they were a Southwest company only. Otherwise I'd have suggestions for where to get MML1 & 2 cheap and in good shape.
1163  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: November 11, 2010, 01:11:00 PM
Don't sweat it. My purpose wasn't to try and convince you "the game is bad" but rather justifying why "I think the game is bad". XD

Just hearing the fact that the 2D character portraits (which honestly I don't mind at all) actually are better done this time has rekindled a slight interest in this title now and I'll have to watch it more closely. I'd actually be amazed though if the whole game was voiced. At least the NA version anyway. RPG companies seem to be lazy or something odd when it comes to hiring US VAs to voice every line in the game even if this was done so in the JP version. :-/ Maybe VA's are just more expensive here.
1164  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: November 10, 2010, 09:13:05 PM
I wasn't directly complaining about the gameplay video itself. Rather I was using it as an indicator that VCIII is going to be suffering from the same issues Fallout NV did. Same game, new face plate. If Fallout New Vegas was quite similar to Fallout 3 with a gap of what? 3-4 years? Then VC III is most likely going to be extremely similar to VC II mechanically because it hasn't even been more than a year and already it's being churned out like it's going out of style. The gameplay video is what I was citing to say "Hey, it's basically VC II with better graphics. Meaning it's going to have all of VC II's good and bad points."
____________

-Personally I find it fair to compare the two not because of the scale, but because they both are there to accomplish the same goal; powering up your party. Honestly I find adding social aspects to an RPG a good thing so it's something I would like to see more of in VC III...just not the same way it was handled in VC II.

-Alright, "unplayable" was unnecessary hyperbole but it still is an issue that pops up more often than it should. Maybe the random factor just screwed me more than you but I would not agree that negative potentials "hardly" show up during high morale. I typically had them trigger at least once per match despite  having a constantly growing morale the whole battle. It's not that the "same" ones keep popping up, it's that multiple ones just kept popping up often enough that I started to get sick of using certain characters because they'd fail me when I really needed them to come through.

-The currency thing is minor, I just threw it in for completions sake. Honestly probably nothing more than a nitpick.

-I did replay earlier missions. Several times. That's how I was farming for Credit for class changes. Regardless of level 1 or 15 it still seemed the basic power tactic never changed. Run up, aim for the head, one-shot-kill, move on. Maybe it's because I was so persistent about head shots that I never noticed the damage change from body shots but still...

Also there is plenty of reason to change classes laterally. Maybe I think the Fencer looks better on Random Girl A despite her already being made into a heavy. Maybe I want to see how Avon plays as Tier 3 Class C rather than Tier 3 Class A. Players should not be "locked" into a specific class/talent/skill/ect. tree in any RPG. It's just bad game design. One of the things I like about SRPGs typically is the freedom to absolutely design my party or army the way I chose with the option to go back and mix things up if the formula is getting to stale for me. Being denied this because of a design written into the game itself is one of the fastest ways to make me lose interest in an SRPG. So it's not trivial IMO, it's extremely freaking huge.  If I wanted to be locked into a specific Archetype per character I'd play a regular RPG.

-I realized that. It didn't help much. XD Just meant I had to see the same map...over and over and over...
1165  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: November 10, 2010, 05:57:29 PM
Um...what?

The game is clearly based on the same engine, but I don't know what else you could possibly have expected.  I'll admit that the AI in VC2 was pretty dumb, but other than that what 'mechanical improvements' do you want?  Story aside, VC2's gameplay was fantastic.  Better than the first game in my opinion, other than the small map size anyway.  Which is something they have actually claimed they're improving for VC3.

From what we know so far the story already sounds more promising than VC2's.

BTW, the demo is already out on the JP PSN.  You don't have to rely on gameplay videos.

Mechanically I'm referring to everything that happened outside of battle. Aside from the AI I'll agree the battle system itself is pretty solid. That's what got me through as far into the game I got before quitting. The rest of it though...really needs serious refinement/re-imagining. I'll try and highlight the major issues so I don't have a huge list of nitpicks.

-The Social Development Aspect: Mechanically this element detracted from the gameplay value in terms of how it was presented. The idea of "socializing with your team mates in order to advance their powers by overcoming their social faults" has been done better, with of course the prime example being Persona. The philosophy presented behind it is where the SDA falls flat. For comparison:

Persona: Let's socialize with my team mates at regular intervals to learn more about them and gain some powerful bonuses gradually so they'll be more effective in combat.

VC II: Let's socialize with my team mates at random intervals in order to keep them from absolutely sucking.

The part I bolded is the key point. The "flaws" your team can have in VC II ranged from minor annoyances to making the characters outright unplayable if the fates decided to screw you. Nothing like selecting a character only to have this happen: *one step* *two step* OMG! I'm having an irrelevant mental crisis! *character is unable to move anymore*. A mechanical change is needed to make the characters have lesser flaws while gaining more powers at a slower rate. (Extending the "stories" for each character from 4 to 6  scenes and having a "Potential" awaken every 2 scenes would be a nice balance, for example.)

-The "Currency" & Level Up System: The funds you use to buy gear with in VC II were way too plentiful.  Every time a chapter rolled around I found it way too easy to purchase everything and still had funds left over. Not to mention most of the purchases on the "tech tree" were pretty useless IMO. With a few exceptions the best option was just to go straight down and when it did offer alternate purchases it was usually only one other choice for one or two classes per chapter. Not even the Tank purchases felt relevant aside from "personal taste". Just equip a AA turret with a AP secondary and everything dies unless they have God-Mode evade turned on (like certain bosses). VC III would need more branches on their "tree" with more relevant choices that make me want to buy something besides the "standard" gear.

Also the Level Up system felt unnecessary. I think I got up to level 15 or 16 in all my classes and honestly I didn't feel more powerful than I did at level 1 aside from a larger HP pool. Enemies still took the same # of hits, I still died with the same # of hits...why give the player levels if they feel empty? The only time I felt power boosts were during Class Changes. The Class Changes themselves were decent but that system is also flawed. I don't mind having to farm items for class changes. But two things drag the system down:

1. Needing to restock the medals to change into a class you've already unlocked. Look at a game like Final Fantasy Tactics. Do I need to re-level a Squire to Lv. 3 each time I want to change into a Knight? No. There's no reason to. It's just silly game padding to extend the length via useless farming. This even wouldn't be so bad except...

2. The items needed for Class Changes are rewarded randomly. I remember much frustration of making a certain character try to solo a map, only to have them not get the items they needed because the character who weakened one random soldier to let the other character  get the kill got the Certification...somehow. ~.~

I could go on and on but I think those two things reflect the major changes VC III would need to the non-combat segments of the game. There are other things but I consider them minor.
1166  Media / Single-Player RPGs / Re: Valkyria Chronicles 3 Confirmed for The PSP on: November 10, 2010, 12:15:57 PM
Here's a gameplay vid from GT (there are a few more floating around the site):
http://www.gametrailers.com/video/japanese-demo-valkyria-chronicles/707318

Wow...it looks like they pretty much are rushing out the same game as VC II with some minor improvements to the graphics and better character design. Which probably means it's going to be as bad as VC II; insultingly broken AI that's either way too easy, cheatingly-hard, or plot-shielded impossible.

The only way I might give this a try is if they have much better writing for the characters and plot, if they've chucked out the "bouncing cutouts" style of dialog, and/or if they have a better character development system that doesn't feel like a poor man's Persona 3-4.

But considering how quickly this one was shoved out the gates on the heels of VC II...I have serious doubts mechanical improvements were made. :-/
1167  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: November 05, 2010, 12:53:11 AM
I hope Mega man Legends 3 is still gonna happen now :(

What? Because Inafune left? It's still happening if you'll go look over the blog. Honestly I think it's the best thing that could happen for the game.
1168  Media / Single-Player RPGs / Re: Fallout New Vegas on: October 25, 2010, 06:57:34 PM
Y'know I have to wonder exactly how much testing the game was put through. :-/ The balance on everything is screwy. I finally got tired of dying because my more "Damaging" weapons weren't doing squat and instead whipped out the Re-barb melee weapon and started swinging wildly. Explain how having 50 points in Energy Weapons, 8 Perception, and a Plasma weapon with a Damage near 30 hardly scratched anything after multiple shots with VATS; while swinging a 22 Damage melee weapon, without VATS, a Strength of 6 and only 16 points in the Unarmed skill does far better damage and to multiple opponents?

Sense this game's stat systems do not make. XP
1169  Media / Single-Player RPGs / Re: Fallout New Vegas on: October 24, 2010, 08:36:29 PM
So far at least in my play-through; yes but not because you personally are powerful. It's the companion. There's a weird "no grey area" balancing system in this game. Without my companion I'd find several of these quests impossible because the monsters take so many freaking hits to kill (High Perception, Energy Weapons, using Plasma gear and I still can't shoot down anything that's in decent armor in less than 8+ hits). Yet I just picked up Victoria out of the 188 Trading Post and suddenly the game's super easy. Anything except the hardest enemies she kills in 1-2 hits. And what she can't auto-kill she'll beat down anyway because I gave her some Power Armor I picked up. So now I'm walking around with an immortal, heavy-plated death goddess with my only purpose being to soften up enemies for her.

It's odd yet very satisfying; but definitely qualifies as "too easy".
1170  Media / Single-Player RPGs / Re: Fallout New Vegas on: October 23, 2010, 09:43:10 AM
Funny, I've actually gotten the impression that "staying on the line" gets you killed. I find myself avoiding the road and taking shortcuts across open terrain because every other time I follow the highway as suggested I get slaughtered. Either by a horde of Jackal Gang members or some random beast. Not to mention some of the "main" quests seem impossible without practically cheating. I died several times trying to get to the REPPCON facility due to a stupid, solitary Glowing-One placed right in the middle of the highway I needed to clear out. I finally killed it after over half a dozen tries thanks to an Incinerator and some lucky critical hits.

And don't even get me started on the Nightkin under REPPCON...ugh. I finally had to pop Stealth Boys like Stimpacks and play a game of "save after every kill" almost like I was trying to save-state a speedrun. Only reason those would even die is I hard-killed the first one then used Stealth + Rebarb o Doom to Two-Hit KO every other one in the entire building. I don't expect to beat the game guns blazing but it almost feels like I have to cheat to kill anything "tougher" than a Powder Ganger. And don't get me started on the NCR Prison. ~.~;
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