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31  Media / Single-Player RPGs / Re: SMTxFE (aka 'GIRFE', aka 'PerformaEmblem') on: January 05, 2016, 11:54:51 PM
I've yet to see anything negative. I assume this is just one of those things that's irritating to FE fans but has zero bearing on anyone with no franchise ties?
32  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 02, 2016, 04:35:10 PM


It's not a Nanako...but you'll take it and you'll like it. :-P
33  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 31, 2015, 10:20:41 PM
now you know how i felt about all the hate the ff13 games received
The difference is most of us played XIII before realizing how fucking godawful it is. It didn't get a trailer 2 years before it was released and become the subject of mass hatred from hipster trash fucks who simply said it was shit to be edgy.

Mostly because the trailer/promotional material we got for XIII was so drastically different from the final product. If they'd been honest about what it was out the gate (a datalog heavy mess with an ultra-passive battle system); it'd have been flagged pretty hard back in its beta-state.

If 7's RE's promotion was like 13's we'd know nothing about the episodic nature until launch day, for example.
34  Media / Anime, TV, and Movies / Re: The NEW New Star Wars [s]Trilogy[/s] Thread on: December 29, 2015, 08:16:46 AM


The irresponsible part of that scene, to me, is that
Code:
for such a valuable prisoner, whose mind contains the map piece they want, and who's clearly force sensitive to the point where she could mind-spar with "fearless leader," why did they only have ONE stormtrooper guarding her?  Why wasn't the door closed with two guard troopers on the other side?  THAT was too conveniently irresponsible.


Because she's a girl.

And no this isn't some major commentary thing. There's actually, I think, a justifiable (albeit flimsy) excuse for it.

Code:
Earlier scenes established that Kylo-Ren likes to go all heavy-duty abusive torture when extracting information.
Yet for some reason as soon as Rey gets her turn it's all kid-gloves on. So why didn't Kylo go all hardcore, beat-her-up,
mind-smack her out the gate, full-security detail to get the information?

He's Han Solo's kid. Han's your traditional rogue through and through; including a weakness & underestimation for the other gender.

You can't really say if Han took a female Imperial Officer prisoner in the originals he wouldn't make the same mistakes
Kylo does here. Only unlike Han, Kylo doesn't have a Wookie to smack him upside the head and go "What are you doing, idiot?"
35  Media / Anime, TV, and Movies / Re: The NEW New Star Wars [s]Trilogy[/s] Thread on: December 29, 2015, 03:52:44 AM
Really enjoyed it. I don't have any real complaints, but I do have a question...


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It's the latter, hence my complaints about her being a major-time Mary Sue.
They're setting her up to be some sort of Force-Savant (like no one ever was~).
I also suspect it was the writer's lazy card for trying to preserve their 'tough female protag' concept.
Rey in trouble? Can't let any males help her? Suddenly, new Force Power Get~! Problem solved.

XP
36  Media / Anime, TV, and Movies / Re: The NEW New Star Wars [s]Trilogy[/s] Thread on: December 22, 2015, 08:14:59 PM

Also i'm not super into star wars so I don't know the mythos much but I also got the impression that being freaklishly good with force stuff early wasn't necessarily a good thing.


Just going off the older movies alone. I don't think it has so much to do with being good 'early' as it does about being good AND 'late'. If I recall correctly even child Anakin was considered 'too old' for their mental training. Yoda didn't want to train Luke because he was strong and had that combination of 'far too old to be mentally conditioned' + latent fear from past events. From what the movies say those combinations are supposed to lead to the Dark Side, but they've never actually let this pan out. (Anakin was seduced later on by a Sith Lord, who tend to convert adult Jedi on a decent enough basis, so he doesn't qualify for this issue.)

Funnily enough I had this same thought as I was watching VII and I think one little change to the script would've both helped bring this plot point to fruition and provide nearly full forgiveness for my complaints about Rey.

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When Rey taps into the force vs Kylo...she should've produced Force Lightning.

Not only does it make more sense than "I swing my sword harder", but it would've been a perfect explanation
and forewarning about letting her develop at this rate/circumstances.
37  Media / Anime, TV, and Movies / Re: The NEW New Star Wars [s]Trilogy[/s] Thread on: December 21, 2015, 04:43:30 PM
Eh, lemme re-write the original Episode IV here so you can see the problem. (Paraphrase because I can't remember the exact dialog.)

In spoilers because it ruins a movie joke for VII.



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Stormtroopers: Let's check out these guys. They have droids.

Luke: ...oh crap, what are we going to do?

Ben: Be patient, and you'll se-

Luke: Oh right! You talked to me for five minutes about the force. I got this.

Stormtroopers: Let me see your identification.

Luke: You don't need to see my identification.

Stormtroopers: ...we don't need to see your identification.

Repeat that ad-nauseum for the whole movie. Luke doesn't take a hit during his blinder training. Luke actually rushes forward and kicks Darth Vader's rear end after he offs Kenobi. Luke makes the shot first try against the Death Star while doing donuts in his X-Wing immediately as the Battle of Yavin begins.

See the problem now?

(Probably not spoilers but better safe than sorry.)
Code:
Rei does this the entire movie. She does nothing for the results she gets. Her start circumstances don't justify this either.
Luke grew up in pretty much the same set of dangerous circumstances, a son of the most powerful Jedi in the galaxy,
and he didn't get as many free power-ups with no reason as Rei does. (She comes off feeling like a video game character,
gaining abilities just because the plot has written in a tutorial level and nothing else.)

It's just horribly, horribly lazy.

I really, really don't want to write up the list of every branch this character hits down the Mary Sue tree. Must I? I'm not saying you can't enjoy her (I half did despite her negative aspects), but she is what she is.

Edit: Actually I should just bite my tongue here. This is starting to feel like a meaningless rant for rant's sake. XP Sorries.
38  Media / Anime, TV, and Movies / Re: The NEW New Star Wars [s]Trilogy[/s] Thread on: December 21, 2015, 03:55:56 PM
Just got back from it. Wasn't bad at all really. Such a major, major disappointed in Rei (or Ray, or whatever spelling it is) though. Such a painful Mary Sue (with the unfortunate 'fanboy' archetype tacked on) that any scene she was in with dialog really injured the movie. Would've been a much better production with her chopped out entirely but...eh. They have two more movie to fix her. Very much a shame since I had high hopes for a female protagonist in Star Wars but I should've remembered these are modern Hollywood writers I'm talking about here.
39  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 18, 2015, 11:32:22 AM
Honestly I don't even fully count Aerith either just because of how the leveling system worked. Once you know her ultimate fate you never, ever really use her again in any practical run. (Heck I full reset the game my very first play through because no one else had enough levels to keep pace back then.) Same reason no one ever super-grinds out Tellah just to use Meteor, unless you're bored. XD Unless they do a full XP-share system in the reboot I think the 'Disk One Twist' is far known enough that she'll get auto abandoned by most players because of it too.

I do like the idea of Elena being recruitable; doubly so since I imagine the Turks are getting the same treatment as AVALANCHE in the reboot.
40  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 18, 2015, 10:57:50 AM
Save Jesse, kill Barrett's daughter.

I'd take that trade. :3

Why when both drop off the face of the plot right after Sector 7's fall?

Because games and movies are starting to blend more and more.

When a movie reboots a story new characters live, new die, plot gets re-written, focus shifts, ect. You can still have the same start and finish, but the middle is never the same.

Not saying it's optimal. But the chance that 7's old plot is going to remain beat for beat intact is virtually nil; between the new format and announcements that they're going to be devoting more screen time to characters that got glossed over before.

Plus, 7's cast has a pretty dire lack of female party members. +1 from Jesse would help that nicely.
41  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 18, 2015, 10:31:04 AM
Save Jesse, kill Barrett's daughter.

I'd take that trade. :3
42  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: December 18, 2015, 09:58:47 AM


I actually do believe it will be possible to save all three of them from death, but particularly Jessie.  If not in the game proper, then in a New Game +.

43  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 08, 2015, 12:11:50 PM


Who thought Life is Strange declined and fell flat by the end? Huh. All the reaction I've seen is pure love. How can anyone claim "most" people held any kind of same opinion on a game? What is this statement based off of?

That I can't cite as speedily as I'd like. I just recall doing a general Google search for 'LiS Ep 5 Reviews' and most of the articles I read hammered it pretty critically, even more so than my own personal bias against it.

Personally though I think most can agree, from a writing perspective, that a piece of work that rides itself on things like 'choices matter' and 'butterfly effect'; and then decides at the very last second that every single choice up til then is going to have zero impact on the narrative is a face-planter. Same reason Until Dawn is pretty flat too (yet unlike LiS I've yet to see any major criticism against that one, only mild at tops).
44  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 07, 2015, 04:15:07 PM
I can see a few theoretically reasons why being upset over episodic is a fair, but agreeably premature, reaction.

-Life is Strange. Some liked it, most thought it declined pretty steadily and fell very flat by Episode 5's end. Dontnod might've been the maker but SE was the Publisher. If you've ever worked in writing you know Editorial power almost always lies deeper with the Publisher than the creator; doubly so for video games. So SE's already proved their Editors are pretty sub-par when it comes to dealing episodic stories.

-FF7-Remake's vision will be inevitably altered by fan-feedback if they're using an Episodic format. That's just how the beast runs these days. TellTale does it with their products, usually to a decent degree. SE did it with LiS...and we all know how 'well' that worked. Mix into the fact that this feedback will be coming from the vocal sect of the FF7 fanbase, universally known as one of the most aggressive, divided, and toxic fanbases out there (matched only by hardcore MOBA players and Beliebers)... I can see why that would be reason to worry.

-Time-spread is going to be a major issue here. Because Episodic games are always altered based on reception of the prior title and fan-feedback; these episodes are not going to be anywhere near finished by the time the prior one rolls out. Current episodic games take about 2-4 months per episode to complete, test, and release. However all of these prior games have lower graphic design needs for literally everything from character models to environment, have minimal gameplay (pretty much all QTEs in minor spreads), and presently have an industry standard of coming out in sets of 5's.

Something of the caliber SE has displayed in their trailers is going to require a 3-6 month cycle between episodes...minimum. Now times that by five. From the day FF7-Remake-1 release you're possibly going to have to wait a full 2.5 years to finish the game. Assuming future episodes aren't bullrushed through QA to try and upend that; in which case welcome to bug-fest 7. Even on the optimistic end of that estimate (3 mo per/4 episodes); just how many people want to spend a full year waiting to play/finish a game? Not even the aforementioned VN-style Episodics we already have stretch that far.

Bear in mind, this isn't even playing Devil's advocate here and saying SE would take the XIII-approach. The time between XIII-2 and LR was one month shy of 2 years. Imagine FF7 split into threes and given that sort of Dev cycle. 6 years to play it from start to finish would be the result; outclassing the infamous TiTS wait even.

-And then finally, overall price. There's some pretty reasonable concern here for the total price being inflated by any number of shenanigans. DLC in particular will be a pretty strong concern here. For every chance there's not there's an equal number of chances there is; that SE won't allow DLC to carry over from episode to episode. Doesn't matter if the game pretty much engine clones or if the game is intended as a multi-parter. Did any DLC from FFXIII-2 carry over to LR despite it literally being a two-parter split title? Nope.

Off the top of my head those all seem like reasons why you'd automatically want to shoot down the Episodic approach as fast as possible.
45  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 07, 2015, 02:18:10 AM


I'm not sure I agree with this, since Bethesda games certainly offer a great deal of content, but at the expense of polish and variety.

*Numbers for file sizes are only as accurate as the info I'm finding for PS2/PS3 values; Xbox seems to crunch everything to about half and PC is all over the map.

Open world games, by their very nature, require a lot more data just to function at a baseline level than RPGs do. The only reason, in the past, RPGs held higher data requirements is because they used a higher level of quality for music tracks and because of the sheer amount of FMV/CGI cutscene spam. To compare, GTA San Andreas - PS2; took about 2.4GB of data where as FFX required about 3.4G. Only about 1GB shy despite running graphics that were far below X's standards.

But that was then. Music quality is now pretty universal across most AAA games, when it comes to file size/compression. And RPGs no longer need to utilize video tech cutscenes that weight more than two to three times the rest of the data. Even those that cut away cinematically typically use the game engine itself to move the characters and what not; rather than being a separate beast to be inserted later. So let's look at last generation.

Final Fantasy XIII: 37.6 GB
Final Fantasy XIII-2: 14.46 GB
Lightning Returns: 9.6 GB

GTA V: 36~ GB (Apparently there were problems even getting it to install with 40+GB open so I can't find a fully accurate number atm.)
Fallout 3**: 9~ GB
Fallout NV**: 9.4~ GB

**Counting full DLC and using the values my I get from my PC versions; I can't seem to find PS3 size values online.

It's pretty much tit for tat. Especially telling to me is that Fallout 3 and NV are about the size of LR...despite having only one higher-quality cutscene each (the pre-start menu cinematic), and using vastly lower rez graphics, and having much lower spoken dialog counts, ect., ect., ect.

I really doubt these numbers are that much different for the PS4 generation now. If FF7-Remake touts some insane file size it's because someone's intentionally doing a crappy job compressing things to back up their lie rather than it being legitimate space issues.
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