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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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31  Media / Single-Player RPGs / Re: The Guided Fate Cross Thesis on: March 05, 2014, 12:53:32 PM
I wondered how they were able to rush a second game out this quickly. That explains it. Gone are the gorgeous sprite models that drew people to NIS' style. In are lazy, half-***ed 3D Chibified CGI versions with over compensation on the cell shading to cover the lack of effort. These people are way too impressed about being able to attack diagonally too. :-\

Speaking of dumbed down.

http://www.siliconera.com/2014/03/04/details-guided-fate-cross-thesis-awakenings-tough-choices/

Quote
Famitsu reports that the game will be much easier to play than before...

Sprite appeal? Gone.
Difficulty appeal? Gone.

So thus far this game has...nothing going for it. Which is a damn shame. I really wanted this one to pick up the slack of its lackluster compatriot; not grind the ZHP legacy into the mud.
32  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 04, 2014, 01:35:31 PM
There's also the option to just do as many side quests as possible, let the world die, and use the New Game+ feature to start over with all your bonus stats intact. So technically if you wanted you could just have a run at all the easier side quests, sleep at the inn non-stop, and do it all over again.

If you're decent at blocking attacks I found my general 'go-to' option for most fights, including Noel, is to spam the crap out of Heavy Strike while keeping enough AP in reserve for guarding. Heavy Strike slowly builds up the stagger gauge and once it breaks and you're dealing bonus damage just keep pumping in Overclocks. It worked for Normal Difficulty Noel with minimal side questing.

Doubt it would work on a Hard run-through though. XP
33  Media / Single-Player RPGs / Re: The Guided Fate Cross Thesis on: March 04, 2014, 01:30:03 PM
Eh, I'd be very VERY cagey about picking this one up. To the point where I'd watch a full YouTube playthrough of it first before remotely considering.

GFP was a huge step down compared to it's predecessor. The writing fell in completely below par, the story on all counts ignore the theme it tried to 'scream' that it had every step of the way, and the ending was both hastily and poor constructed. Original end Mass Effect 3 had far less loose threads and bad decisions. :-\ Mechanically it fails to hit it out of the park as well. (With some good exceptions such as the Burst mode and the summonable equipment sets.) The stat-curve was clunky, equipment in general felt more of an annoyance than a boon, the number of bonus features took a hit, and to top it off NISA outright LIED about what the game could do during their preview stream.

GFP was about 'Guiding Fate'; which equated to basically doing nothing and letting fate happen as it would've anyway.
GFCT claims to be about 'Ultimate Choice'; which pretty much means it's going to be a linear experience with some minor dialog changes depending on which girl you think has the prettier color scheme.

Needless to say, they've got a lot to prove before I believe this game has any credibility.
34  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 04, 2014, 02:33:47 AM

I think the lack of a full epilogue after three games worth of shitty times for the entire main cast is the biggest injustice.
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Y'know.  Snow is probably a heroin addicted rock star, Serah his groupie/divorced wife, Noel waiting to marry Yeul at 18, Vanille and Fang live and got married in Canada, Hope is BFFFs with Steve Jobs and went back in time to cure his cancer, and Sazh can finally see his kid grow older than 6 while running an Ostrich Farm.  Oh and Lightning livin' it up in France apaprently.

Lets get the online forums ablaze in protest and send some Lightning-shaped cupcakes to SquareEnix. Maybe we'll get that as some hastily written DLC in a few months.

:3
35  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 04, 2014, 02:08:45 AM
Just beat the game tonight. That ending was...rather bland. :-\ Felt like a mixture of Russel T Davies' last episode of Doctor Who's self-congradulatory wankery (to be fair the whole game felt like this) mixed in with someone who tried to parrot the climactic scene of
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G Gundam
and forgot that only works as an excuse if you invoke the Burger King.
36  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 03, 2014, 01:29:57 PM


Still on my first play through, and I've got 2 days to spare, completed all side quests (minus some of the ones that just can't be done in the first run) and the majority of the prayer canvas. Plenty of time. I figure in my next run, I can do most of the game in a pretty short time period.

On my current E-mode playthrough I did the 'minimum' requirement of all 5 Main Quests and 40 Side Quests (technically 41 since my wife wanted to run around and find all the clocks XD ) in about 4-ish days spamming Chronostasis at every given moment.

From what I've seen you can do all that in 3-ish if you plan out your quests a bit better. I lost about half a day being screwed over by time gates and day-night enemy and item type transitions; that and apparently some of the easiest Yusnan side quests are super misable if you don't do them before the main.
37  Media / Single-Player RPGs / Re: South Park: The RPG on: February 27, 2014, 04:33:31 PM
How is this not worth a $60 purchase for fans of the series and genre?

2 Abortion Mini-Games and 5 about Anal Probing are more than enough to put this in my 'destroy with extreme prejudice should anyone put the disk near my system' list.

Kinda makes Japan-version Mugen Soul's bathing mechanic look tasteful by comparison.
38  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 17, 2014, 02:10:29 PM
Hope you like Lightning by the way. We're probably not rid of her yet.

Linking the Escapist article over the Sil article just because that one's easier to read.
39  Media / Single-Player RPGs / Re: Danganronpa: Trigger Happy Havoc on: February 16, 2014, 07:55:07 PM
That, and do people really go to Titanic not know what'll happen to the ship?

Stories can still retain enjoyability even with 100% plot transparency. I agree you'll enjoy it regardless.
40  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 16, 2014, 07:50:45 PM
There are mediums between 'hand holding' and 'too lazy to bother'. LR falling on the south end of that scale (with a rare exception I will mention further down) and 'doesn't hold your hand' really isn't an excuse for a poorly designed questing system; I think.

An example of a correction

-When you first get the quest a passing NPC could mention they saw something 'in the north end of town'. This narrows down the search field without specifically guiding you to the spot.

-Upon reaching the northern section of town you can program a few NPCs, if the player takes the time to talk to them, to mention they saw something in X district. Narrowing it down even further and rewarding you for going out of your way to interact with the environment.

Altogether this still forces you to investigate without pointing you to the exact spot, but doesn't leave you feeling like you just got chucked into a dark room with zero guidance.

As is

-NPCs who have information are either humping the location to where you see it anyway by that point (literally, as this game has major buggy clipping issues both in and out of cutscenes; like PC version Bethesda bad).

-Since you're forced to literally go through and talk to every single person and search every single pixel like it's the Point and Click era; sometimes you'll find the person that just gives it to you for 'free' (both literally and for 2000 gil).

You don't get much more 'handholding' then "Oh, you talked to me. Here is the exact answer. Here's exactly where I found it so you don't have to bother going there again. No charge."
41  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 16, 2014, 11:26:59 AM
Silly question; were you talking to her at night? I think she's a daytime only thing.
__________________________________________

Highly debating restarting my file in an easier mode. I abhor this combat system. It's too damn picky with timings. It's far more efficient to just hold down guard 5 minutes in advance because getting a 'perfect guard' happens less than half of the time. So taking 50% damage all the time is better than talking 0-10% on a blue moon and 100% all the rest. Doesn't feel rewarding at all. In an easier mode I might be tempted to take more risks but so far all this feels like is "Hold attack, switch when out of AP, hold guard when enemy vibrates or text box appears, repeat until it dies. Thought that
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Noel
might post the first fight where I couldn't do that after he kicked my rear hard the first time. But after I actually bothered to go into the fight with more than a single Phoenix Down and Veil they croaked most efficiently under the same tactic.

And whoever decided to script that 'Find the Numbers' quest needs to be shot in the ballocks. Did manage to do it just in time but the way the side quests give you like...virtually zero information just says management told them to be lazy in order to sell guides. Probably just going to GameFAQ run this thing. :-\

On the flip side of things...I think the X-2 Yuna outfit is almost worth the price. Only because there's a moment or two of dissonant humor that just made us laugh when Lightning speaks some of the outfit-specific quotes.
42  Media / Single-Player RPGs / Re: Zero Escape 3 might never come to fruition, no funding, aka WORST NEWS EVER! on: February 14, 2014, 10:03:44 AM

Not really a cliffhanger, more like 'Yay, we resolved this crisis, now let's do some extremely awesome stuff in the sequel!'


That's not the vibe I got from it. VLR doesn't resolve anything. It's all nothing but set up for ZE3.

Code:
The world's still boned, with the surviving cast having pretty much zero prospects of a happy future in its current configuration.
 VLR only serves to talk about the apocalypse and how you're going to fix it in ZE3. In fact
it's outright stated that all the bad things in all the character's lives (Clover & Alice being warped to the future, Junpei never
finding Akane until waaaaay at the twilight of their years, everything horrid that happened to anyone else as a result of this world
born post Mars Testing Site, ect.) is never going to be fixed until you change history in ZE3.

Strangely this all makes VLR 'worthless' as a narrative piece, despite being a fantastic bit of writing. It's an excellent tale from a characterization/atmosphere perspective but in terms of narrative it contributes absolutely nothing to the overall plot's resolution. In fact the only things it adds could've been tossed in as a 5-minute or less flashback in ZE3 explaining some of the whos and hows. Sure it helps add tension and strengthens it's value as a trilogy to tell the story with VLR being little more than a bridge segment. But if the creator'd known about this problem, in hindsight, the story would've suffered very little just to skip VLR entirely and go straight to the ZE3 tale.

So honestly I'd say VLR's ending is 'worse' than a cliffhanger because the entire thing is nothing but set up/tease. What few payoffs there are only exist as further teasing for ZE3 as well.
43  Media / Single-Player RPGs / Re: Zero Escape 3 might never come to fruition, no funding, aka WORST NEWS EVER! on: February 13, 2014, 03:57:52 PM
What's the security risk? if a millionaire wants to donate money to make it happen, I'm sure the company he works for would be thrilled to draw up a contract for him that basically says that the money is a donation towards the funding of the game and that they have no rights regarding the game that is made.

Think security risk was the wrong word. Hmm...I think what I'm trying to say is KS vs 'random FB dude' is mismatched on the scale of 'reputable transactions' that you'd allow someone to perform with limited authority.

Let me try and break this down into an example:

-I own a business.
-I allow two employees to seek ways to fund our new project.
-Employee A comes back, shows me the KS website. KS has been in operation for a long time, has a good reputation, is trust worthy, and offers protections for the people involved.
-Employee B comes back and tells me Mr. Mac Scruffles of Scandinavia contacted him on Facebook offering a check of $5M to our project.
-Both Employees have equal 'trust' value and neither have failed me prior.

I'm always going to go with Employee A.

'Random generous benefactor on Facebook' is too much like 'I'm an Arabian Prince and I need you to send me $1000 to cash this huge check, of which you'll get half.'

Sure, it might be a real prince. But odds are you're just wasting your time believing it to be true. The amount of credibility/weight in a company you'd need to engage in negotiations over such a 'risk' is far greater than what you'd need to start a KickStarter, I believe.
44  Media / Single-Player RPGs / Re: Zero Escape 3 might never come to fruition, no funding, aka WORST NEWS EVER! on: February 13, 2014, 03:49:40 PM
(I'd wager he's not the sole holder of the IP).

Silly question; because I honestly don't know the 'scale of authority' even remotely well when it comes to these things.

If he doesn't have enough power/ownership to start a KS on his own; why does he have the power to go 'Yeah, random dude on FB, I'll take your $5M and we'll start the game'?

It's practically the same thing only with greater troll potential and more security risks.
45  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: February 13, 2014, 03:36:09 PM

o_O

Implying that only turn-based games can be called RPG's is... kind of archaic, yeah?

Kinda yes kinda no.

Bit of a parallel example here.

-Say I enjoy playing Tabletop RPGs about Space Marines.
-I get invited to play a game.
-Turns out the game is at a Laser Tag arena with 'HP' built into the sensor armor and your light guns have different effects based on a pre-selected class to mimic the system.
-I'm going to be disappointed.

Why?

Yes, it's basically the same game in terms of what's happening.
Yes, it's basically got the framework of the game I wanted to play.
Yes, in it's own right, this game is fun.

But that's not what I want when I'm looking for a Tabletop game.

I want to sit down, casually chat with friends, roll dice, write things down with paper and pencil. Not running around in a glowy cage shooting 'real' weapons. That's LARPing, not Tabletoping.

So, when I look for an RPG I look generally for a turn based experience. There are some exceptions but the line becomes really really muddled at times. I.E: With an ARPG I want a heavier emphasis on meaningful, tactical combat that just happens to execute it's movements in real time; not a Beat 'Em Up/Action hybrid that calls itself a RPG just because it makes the HP and Damage numbers visible. This is just personal perception here. I know full well the industry/public in general doesn't operate by that standard.
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