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31  Media / Single-Player RPGs / Re: Omega Quintet on: April 27, 2015, 04:45:26 PM
So I just put down my res for this today. Since it'll be the closest thing to 'Magical Girl the RPG' we ever get (no Sailor Moon SNES doesn't count :-P ) I'm putting a sliver of hope in here. Now everyone recite the JRPG mantra with me.

Please just be average...
    Please just be average...
           Please just be average...


Well RPGamer and Siliconera spanked it. Then again, its only RPLamer and Siliconerror.

Mmm, from what I can skim over I wouldn't be surprised if those are both pretty accurate reviews. This snippet in particular made me giggle.

- World of idiots

Sounds basically like the same trash writing that plagued Mugen Souls Z is prevalent here as well. Hopefully the primary difference being that OQ doesn't try to derive it's humor from 'lawl rape coffin' every five minutes. ~_~; Also if they don't just have one of the laziest 'Normal Ends' on the planet like Mugen Souls Z did then the bad writing will be ignorable enough for what people seem to be agreeing is fairly fun combat. Again...unlike that OTHER game....*smashes MSZ with a hammer* Holy crap will I forever disagree with that being an improved sequel...
32  Media / Single-Player RPGs / Re: Omega Quintet on: April 26, 2015, 10:20:36 AM
It also features a costume break feature that, ironically for once, is played up as almost entirely negative (unless you're looking for some kind of Hard Modo), at least, that's what it seems like given the complete lack of visual coverage of such a mechanic.

From what I've seen it's pretty much part for parcel the same as The 3rd Birthday's HP Loss = Clothing Loss. Only in the case of OQ larger, repeated bursts of damage do this where as T3B was more of a gradual wear and tear for each nick.
33  Media / Single-Player RPGs / Re: Omega Quintet on: April 25, 2015, 06:07:51 PM
Pretty much what Klutz said. Compile Heart has mechanically improved by leaps and bounds over the past several years. In terms of story and characters...eh. They lean far too hard on cliches and running gags. It doesn't work for multiple game series like Neptunia because they start becoming carbon copies and 'inoffensively bland' isn't a flavor you want to swallow again and again and again. But for solo title projects it can be passable.
34  Media / Single-Player RPGs / Omega Quintet on: April 25, 2015, 04:20:46 PM
So I just put down my res for this today. Since it'll be the closest thing to 'Magical Girl the RPG' we ever get (no Sailor Moon SNES doesn't count :-P ) I'm putting a sliver of hope in here. Now everyone recite the JRPG mantra with me.

Please just be average...
    Please just be average...
           Please just be average...
35  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: April 24, 2015, 02:51:22 PM
Seems fair enough to me to refrain from further nitpicking. As an aside I'd rather assumed from the dialog that Kefka wasn't so much 'planning' on killing the Emperor so much as it just sorta happened. Mostly because Celes stabbing him pissed him off and Kefka's whims change with his emotional state. So if Celes had either killed the party or just plain not showed up Kefka would still be a lapdog.
36  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: April 24, 2015, 08:14:35 AM

This would make sense if Kefka wasn't in the top 2 or 3 for greatest villains in the history of RPG's.  And the reason no one mentions Terra being a terrible protagonist is because A) she shares the lead with Celes and Locke (as mentioned above) and B) she isn't terrible at all.  Her backstory is gutwrenching,

Personally I'm leaning towards no on both points.

Terra's backstory is generic and honestly rather plain. Replace 'Esper' with 'Elf' and you'll see what I mean. 'Humans and Elves can never co exist...oh look, a half-elf! Shock! Gasp! Magical shenanigans!' And then after that literally all her dialog is "I wanna know what love is NAAAAAAOOOOOWWWWW~!" If it was your first experience with the trope then sure, you're more than allowed to see it as memorable because everyone always adores their first Batman, Doctor, ect. Regardless of flaws in the presentation. But stock fantasy 101 is still stock fantasy 101.

And Kefka...eh. Upon the replay he really isn't leaving much of an impression on me as he did as a kid. Up until the floating island he's not a villain. He's a mook. No different from any other psychotic henchman archetype out there. What really makes him unique? The laughing? The fact that every NPC rags on him? His ineffectiveness at doing anything on his own? (The poisoning of Doma was only possible through Leo's cornering of their forces, village razing was the Emperor's orders, and the Esper-capturing was probably the Emperor's gift too; every other thing he is around for is committed by other Empire forces with him just watching.) Let's just get the central comparison out of the way. He's the Joker without any of the charm. He doesn't even have Golbez or Ex-Death's credits of having memorable pre-battles. You just sneeze and he falls over. As a player/reader I really don't care about him because at the end of the day he's not pulling the strings, the Emperor is. Screw Kefka, kill 'that' guy. (Pre-World of Ruin.)

And the only, only reason he becomes the primary antagonist in the World of Ruin is because of plot idiocy. Somehow the Emperor who knows about the ancient statues of magical power, can forge legions of Magi-Tek forces, and has been researching Espers and their lore for decades didn't know about the anti-magic field? Ballocks. Leo and Geshtal die in one blow but Kefka can talk a sword stab through the gut and live? Ballocks. Shadow can physically pin Kefka in between three massive statues but can't shiv him when he's in there? Balllllllooooocks.

I dunno, maybe I'm just jaded after consuming so many different stories. Maybe having to analyze the crap out of plot day in and day out keeps me from enjoying the basics. But Kefka...I just don't see it anymore.
37  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: April 23, 2015, 08:22:08 PM
Admittedly I'm guilty of not playing the original two. I had the FF Origins disk in High School but really just couldn't get into either. Maybe I should at least give the first one a go someday. I hear 2's just pretty much abusing the stat system for an hour then making cake of the rest of the experience.
38  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: April 23, 2015, 07:25:04 PM
*checks thread, sees FF12 hate, is overjoyed* All I can really add at this point is that as far as I am concerned, it is the worst FF game. Damn single player MMO.

Being in the middle of a recent playthrough I'd actually argue FF6 - US SNES Version is a better contender. Typos everywhere, horrid localization (which translates to terribly laughable character moments), rancid monster design (starting from about the Esper Cave onwards every enemy has some sort of 'gimmick' that makes them far harder than they need to be to kill), the FLOATING ISLAND ZONE HOLY HELL, Esper Magic grinding is worse than even FF8's drawing, I don't even want to imagine leveling up in this game without 'Fast Forward' mode (spent 3+ real time hours with mostly fast forward down getting 5 party members into the 70's; and because of Kefka's tower I need at least 12)...ect, ect.

FF12 put me to sleep. FF6 is stealing my kidneys after drugging me.

Honestly I believe anyone who speaks highly of 'this' version hasn't played it since they were a kid. >.<

As a side note, funnily enough Terra is just as bad as Vaan in the 'contributes nothing to the main plot' yet no one ever mentions this. The Returners would be doing their thing without her and eventually Locke would've run into Celes, giving movement to the rest of the plot. Literally the only thing Terra contributes that any other party member wouldn't have done is open the Esper Door. But according to the plot they were 'just sitting there waiting' anyway. So as soon as something opened the door the empire razing flame fest was going to happen regardless. Delete Terra, give Celes most of her role; plot goes unchanged.
39  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: April 22, 2015, 08:25:57 AM
Anyone else have balls for luck with the Auction house in III/VI? Was playing yesterday for a friend and I had a devil of a time getting the Magicites...

Don't watch this one in full, it's just proof of what happened before hand.

In summary I kept getting chocobo after chocobo after chocobo...and allllll those Cure Rings. Which, by the way, ARE ONLY SUPPOSED TO BE A 6.5% CHANCE SPAWN! ~////~;

So after getting irritated and looking up % generation rates I decided to abuse the fast forward feature and plug in some Youtube music.

Guess how long it still took?
40  The Rest / General Discussions / Re: What's the haps? on: April 16, 2015, 04:50:30 PM
You know normally I ignore other people's profanity in open conversation just because I adopt the 'You do what you do, I do what I do' policy in most cases...

But why of all things in the world is '****boy' becoming a thing?

It just sounds...irritating. One of those expletives that really just shouldn't be used because it makes you sound like a dip. Like people who use '****' as a substitute for vagina.
41  The Rest / General Discussions / Re: What's the haps? on: April 12, 2015, 08:50:14 PM
I've always though the perception on that whole DNA thing is completely backwards.

99.x% similarity does not imply a relationship between humans and monkeys. 99.x% similarity means you probably shouldn't go mucking around with DNA too much because all it takes is a mere 0.X% shift to create an entirely different species.

I think we'll start seeing signs of it when DNA-tech improves enough that people start trying to correct 'flaws' in humanity's design. It'll probably lead to some rather interesting, if not horrific mutations of the human form (and whatever animals get tested first) initially. Might even become the next form of biological warfare too (Imagine dropping a DNA bomb in an enemy country's ecosystem that creates a 1.0+% DNA change; morphing the domestic stock into a natural disaster of who knows what.) But probably not for at least another 50+ years since that department of science has only just moved on from 'Infancy' to 'Childhood'.
42  The Rest / General Discussions / Re: What's the haps? on: April 12, 2015, 06:35:49 AM
That's...not really a new thing. As far as I've been alive that's standard Two-Faced American social behavior. XP (Not trying to be too broad with that stroke but since I haven't knowledge of any other cultures I can only slap my own label on it. And it really is that common.)

Never really understood why that type of sycophantic behavior is so prevalent outside of corporate ladder climbing. People seem to think that's the default method for friendship interactions. Then again...I honestly think society has no idea what the word means.
43  Media / Single-Player RPGs / Re: The Atelier Series on: April 04, 2015, 06:32:11 PM
What is a good game to start with the Atelier series?

I always avoided them so far because I didn't like the time management, but I didn't find it that bad in Type-0, so I might give this series a try! Are the time mechanics similar to those in Type-0?

Should I just get the released game for PS3 and go from there? I believe there are some games that are sequels to another but not all of them, right?

If you want to go pre-time management, PS2 Atelier Iris games (1 and 2, not so much Grand Phantasm) are great.

If you're okay with Time Management ... yeah, start with Rorona and go forward.

Actually considering the weirdness the Plus versions have pulled; start with Totori Plus, go to Meruru Plus, THEN go to Rorona Plus. (I suppose you could swap these last two, but I'll get into that in a sec.) Otherwise the extras in Rorona probably will make zero sense. (Also, assuming they haven't rebalanced Rorona much in the Plus version, the time/money restraints in Rorona were MUCH bigger of a pain in the rear than Totori's.)

That and back on the PS3 versions I so happened to start with Totori myself (because I couldn't find any copies of Rorona for a while). It actually makes for a much better presentation when you don't know anything about Rorona. Granted there will be some character confusion in Meruru with that order but...eh...Meruru is so slice of life heavy (in a bad way) that even if you know every character you're probably skipping past 80+% of the dialog since it's just recycled character cliches by that point.
44  Media / Single-Player RPGs / Re: FF8 am i the only one who dislikes it so much? on: March 29, 2015, 04:25:38 PM
Including this?

Never seen any problem with that one. The game never explicitly states that Angelo's a 100% flesh and blood animal. Between the setting and Rinoa's character there's two very easy 'outs'.

A) Angelo's an advanced android-style dog from the Esthar city-state.

B) Angelo's a homunculus/familiar; comprised mostly of magical energies.

Angelo's background never goes further than "Was adopted by Rinoa as a puppy from the Timber pet shop". You know how pet shops are. They'll take product from anywhere. Recovered enemy shipments from bio labs... Strays that ran away from Sorceric laboratories...

Let's not forget the dog's 'actual' name.

Sant' Angelo di Roma (Translation: Saint Angel of Rome)

...you don't get that sort of hokery name in a Final Fantasy game if there's not something special about you. XD
45  Media / Single-Player RPGs / Re: Final Fantasy Type-0 HD, Rated M on: March 20, 2015, 05:29:17 PM
Forgive the double post, but I wanted to share that even though it's relevant to the plot, the names for Class Zero still really bug me. Mostly Seven, Eight and Nine--because it's lazy (they couldn't have made Nine female and named her Nona?)--as well as Jack, Queen and King because they're associated with the wrong numbers.

*glances at the list of names, without looking at any spoilers and still one day away from buying the game*

My first thought was "Oh, they're all using proper playing card names." Which is why you don't see Nona, you see Nine. If you remember old poker terminology twos are deuces and threes are treys. It's not lazy, it's themed.

Secondly, why do you think they're the wrong numbers? I'd assumed it means either 10 is dead or in training. When you see 'set names' like that they usually don't leave an empty hole as such without reason.
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