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31  Media / General Games / Re: VA-11 HALL-A: Cyberpunk Bartender Action on: June 22, 2016, 09:11:13 PM
Spotted this on Steam; so I'm assuming the full version is done and out?
32  Media / General Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: June 15, 2016, 07:31:15 PM

Review copies are now live. So yes, sadly, THAT is the final product. This isn't a link to a review, but rather neutral commented gameplay so you can form your own opinions.

My thoughts?

-Terrible story presentation.
-Meh art style.
-Very empty level design with zero challenge present for anyone who has any Mega Man experience.
-Voice acting so bad it gives Mega Man 8 a run for it's money.

Final Grade: Bombing like an out of date marketing team on Trailer Day.
33  Media / Single-Player RPGs / Re: Zero Escape 3 official on: June 12, 2016, 01:09:23 PM
So, in a sense, you're essentially playing VLR as though you didn't have the moon
to counter balance it?

At least that explanation makes sense. And helps lay the groundwork for why cooperation might be at a minimum without there being a


in the mix again.
34  Media / Single-Player RPGs / Re: Zero Escape 3 official on: June 11, 2016, 05:20:32 PM
Was browsing Steam. Some of the screenshots are of new things not seen in the trailer yet. Most importantly is one of the 'Global Flowchart'. Having no knowledge of the game I don't see anything that 'looks' like an obvious spoiler. But full blinders of course shouldn't click. :-P


Most interesting spoil free tidbit: I haven't done an exact count, but eyeballing it I think ZTD has roughly 35-40% more phases to the story than VLR's story chart did.


As I feared, it looks like ZTD's story presentation is going to be a hot mess. As shown in how you select story parts to follow.


They don't even look remotely sorted in anything orderly. So not only is the story
chronologically bouncing all over the place, but the selection system itself gives you no clue as
to what piece is where in the timeline without having to consult the Global Chart
... Uggggggh. >.<; I know 999/VLR hasn't been exactly straightforward up til now...but I shouldn't need a freaking triple-sided roadmap to enjoy a timeline-driven plot.



...I have nothing really do say about this one. It just looked funny. XD



....this is beyond weird. Why on earth would you format the system that way?

Seems like needless busy work to manually type in the name of who you want to kill.
35  Media / Single-Player RPGs / Re: Zero Escape 3 official on: June 07, 2016, 02:43:31 PM
INTERVIEW: Zero Time Dilemma's Creator on Zero Escape's New Art Style, Adventure Games and More


Things to take away from it:

-It's going to be formatted more like a TV show than a VN because baseline reading comprehension skills hold it back from a 'wider audience'.
-"Certain decisions you make will give you random results"

..................... ~_~; Remember that 50/50 gun from the gameplay demo? You thinking what I'm thinking?

-The Player will see events out of order. So instead of being the omniscient timeline hopper
like 999/VLR you're going to be the one who doesn't know what's happened up to this point.

...I want it to be good. My 'bad' senses are tingling though.
36  Media / General Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: June 06, 2016, 03:19:52 PM
How to kill your game in a single trailer.

37  Media / Single-Player RPGs / Re: Fallout 4 on: June 06, 2016, 02:54:43 PM
I'll still say the best Fallout game out there right now is New Vegas. The core itself it pretty solid, but with the sheer scope of mods out there for it and what they do for it...puts 4 to shame. Although 4 probably is second best; even if the leveling system is utter garbage if you want anything to do with crafting. The original and 2 tie for third. 3 unfortunately sits bottom of the barrel of the main line. Even with mods there's just no salvaging the hallway-shooter problem that plagues virtually 80%+ of its gameplay. (Literally half of it's DLC is nothing more than straight line run and guns. When you get to experience things like Old World Blues it just shows how much better Obsidian does things over Bethesda.)
38  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: May 31, 2016, 03:00:44 PM
Just got Higurashi and Kai in the mail. Quite happy these are finally on DVD. Will be nice to have a comedy to enjoy this weekend once Trigun's done.
39  Media / Anime, TV, and Movies / Re: The "what was your first anime?" Thread on: May 30, 2016, 12:35:32 PM
The Flying House/Superbook.

No, seriously.
40  The Rest / General Discussions / Re: What's the haps? on: May 25, 2016, 11:25:47 PM
Huh...that was surreal.

Apparently I've become so cynical about my own work that seeing two random purchasers on my revenue history prompted the immediate thought of "...who the heck is buying this and why?"

I'm actually legitimately curious who dug deep enough in the bowels of Amazon to even find those Ebooks. Must've been a very boring Sunday.
41  Media / Single-Player RPGs / Re: Persona 5 on: May 22, 2016, 01:12:45 PM

Haven't seen anything indicating Futaba is playable. Has there been new info?

I'm just taking the main page article at its word since it's phrased to imply everyone listed is playable.
42  Media / Single-Player RPGs / Re: Persona 5 on: May 22, 2016, 07:17:06 AM
From what I've seen in random articles, these are the two most relevant, repeated tidbits.



Series chief director Katsura Hashino recently shared the latest on the development of Persona 5 in the March 2016 issue of Persona Magazine. Here are some of the key notes from the interview.

There will be a similar system to “Social Link.”  With the question of how to make communication for the characters of Persona 5 into a driving force, Hashino hopes to see it go a step higher in the human relation part of things than what we saw in the Social Link of Persona 3 and Persona 4.



These bits come from Persona series director Katsura Hashino writing in "Persona Magazine #2016 March," as translated by Gematsu.

"Is communication the driving force for those who are trying to make a change? With that question in mind, Hashino says that it will be good if Persona 5 depicted human relations a step above Persona 3 and Persona 4's Social Links."


In short, yes, Social Links as we know them are canned. They're looking to innovate/surpass them. While I'd 'like' to say is a good thing the gaming industry as a whole has a pretty poor batting average in the category of 'trying to innovate that which wasn't broken'. So at this point I think of 'anything' is going to be a negative about P5; it'll be this new system.
43  Media / Single-Player RPGs / Re: Persona 5 on: May 22, 2016, 03:26:52 AM
Wait wait...Futaba is PLAYABLE? I thought she would've been designated support... Were it not for them ditching the Social Links system this would be best Persona game hands down for that fact alone. The fact that they're so intent on hiding information about the replacement system makes me edgy about that aspect still. XP
44  Media / Single-Player RPGs / Re: Zero Escape 3 official on: May 19, 2016, 10:48:25 PM
Hrmm. I'm going to assume this is just the 'first room'; judging by the simplicity of the puzzle layout. But even then they way they present this system seems like the literal 'Dead Ends' are going to be astronomically higher than 999 and VLR put together. Since so far the layout 'looks' (heavy guessing here) to be as follows:

(Tagged for Robbie. :-P )
-Enter Room
-Room contains puzzle
-Solving initial puzzle leads to 'maybe/maybe-not kill someone' second solution.
-Post Room leads to Voting for a Team.
-Losing Team has to pick someone to kill.
-Rinse/Repeat for multiple branching paths.

Assuming further these conditions are cloned for [b]every[/b] room that means
4 out of the 9 characters 'could' theoretically die by the end of Room 1.

ZTD doesn't stand for Zero Time Dilemma anymore. This game is now re-branded as 'Zoom', They Dead.

Speculation and joking aside, only thing I was even remotely irked by was hearing old music recycled. Was hoping for a heavily fresh soundtrack. Still a Day 1 snag.
45  Media / Single-Player RPGs / Re: Ace Attorney 6! on: May 13, 2016, 12:53:42 PM
Hmm, not sure how to feel about this one. AA5 was mostly a pretty solid return to form. But at the very end I just found the final villain as a whole to be...a major let down. Both in concept, reveal, and breakdown. Which for an AA game is almost an instant-failing grade. You play these games for both the character ride en-route and the major climactic finale. When one of these two things breaks, the game as a whole suffers pretty handily.

Cautiously optimistic, but if they mess up the ending's pacing here again I'll likely be done with the series.
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