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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331278 Posts in 13564 Topics by 2191 Members
Latest Member: Zaltys
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46  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 20, 2014, 09:05:58 AM
For some reason I thought that desert beastie was the Wasteland Boss from Totori all over again. Had to go and double check. Shame they splashed a forest into that reveal. I was actually kinda interested in a desert-majority themed Atelier game where the whole alchemist thing makes a bit more sense. Limited resources, harsh environment; best use for someone who creates the equation: Ragweed + Sand = Pie.

XD
47  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 17, 2014, 06:34:10 PM


That's the one sad thing for me about the Atelier franchise. Why not a simultaneous release?

Because a simultaneous release would mean spending $15+ on DLC that really should be part of the core game to begin with.

I'd rather have the year split and just 'not' buy the initial version to begin with, since the plus version is more what a pre-internet era game used to be worth.
48  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 05:39:11 PM
I'm probably not going to be able to pick up my copy of this until Friday. Sounds like everyone's getting a pretty good start though. How's the progression structure? Is it a bit more open world-y, more tunnel-form like Demon Souls, or fake-out open world like Dark Souls (where you technically could go anywhere but without specific items/powers from earlier regions you're typically screwed without speed run shenanigans)?
49  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: March 09, 2014, 09:45:37 PM

I may very well be entitled, but at least I'm not a brony. 

Ponies, bronies or otherwise have nothing to do with it. It could be Monkey Poo-Poo Fish Whale the Narking Sim for all that matters.

I like outlandish concepts, hell I utilize quite a bit of them in my writing.

The 'this is so out there it has no right to exist' mindset, when applied to anything, and further taken up when you attempt to rally groups to shower its existence with nothing but disdain is rather disgusting.

You're allowed to dislike things. You're allowed to not spend money on things you dislike. Claiming something doesn't deserve to be succeeding just because it runs contrary against your tastes? (Albeit potentially unintentional; although the context of your statements before highly suggest otherwise.) Not so much. Unless you're into that whole absolute censorship 'writers/artists have no rights' thing.

Which you might be for all I know.
50  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: March 09, 2014, 08:58:20 PM
The worst part

Relevant
51  Media / Single-Player RPGs / Re: The Guided Fate Cross Thesis on: March 05, 2014, 12:53:32 PM
I wondered how they were able to rush a second game out this quickly. That explains it. Gone are the gorgeous sprite models that drew people to NIS' style. In are lazy, half-***ed 3D Chibified CGI versions with over compensation on the cell shading to cover the lack of effort. These people are way too impressed about being able to attack diagonally too. :-\

Speaking of dumbed down.

http://www.siliconera.com/2014/03/04/details-guided-fate-cross-thesis-awakenings-tough-choices/

Quote
Famitsu reports that the game will be much easier to play than before...

Sprite appeal? Gone.
Difficulty appeal? Gone.

So thus far this game has...nothing going for it. Which is a damn shame. I really wanted this one to pick up the slack of its lackluster compatriot; not grind the ZHP legacy into the mud.
52  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 04, 2014, 01:35:31 PM
There's also the option to just do as many side quests as possible, let the world die, and use the New Game+ feature to start over with all your bonus stats intact. So technically if you wanted you could just have a run at all the easier side quests, sleep at the inn non-stop, and do it all over again.

If you're decent at blocking attacks I found my general 'go-to' option for most fights, including Noel, is to spam the crap out of Heavy Strike while keeping enough AP in reserve for guarding. Heavy Strike slowly builds up the stagger gauge and once it breaks and you're dealing bonus damage just keep pumping in Overclocks. It worked for Normal Difficulty Noel with minimal side questing.

Doubt it would work on a Hard run-through though. XP
53  Media / Single-Player RPGs / Re: The Guided Fate Cross Thesis on: March 04, 2014, 01:30:03 PM
Eh, I'd be very VERY cagey about picking this one up. To the point where I'd watch a full YouTube playthrough of it first before remotely considering.

GFP was a huge step down compared to it's predecessor. The writing fell in completely below par, the story on all counts ignore the theme it tried to 'scream' that it had every step of the way, and the ending was both hastily and poor constructed. Original end Mass Effect 3 had far less loose threads and bad decisions. :-\ Mechanically it fails to hit it out of the park as well. (With some good exceptions such as the Burst mode and the summonable equipment sets.) The stat-curve was clunky, equipment in general felt more of an annoyance than a boon, the number of bonus features took a hit, and to top it off NISA outright LIED about what the game could do during their preview stream.

GFP was about 'Guiding Fate'; which equated to basically doing nothing and letting fate happen as it would've anyway.
GFCT claims to be about 'Ultimate Choice'; which pretty much means it's going to be a linear experience with some minor dialog changes depending on which girl you think has the prettier color scheme.

Needless to say, they've got a lot to prove before I believe this game has any credibility.
54  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 04, 2014, 02:33:47 AM

I think the lack of a full epilogue after three games worth of shitty times for the entire main cast is the biggest injustice.
Code:
Y'know.  Snow is probably a heroin addicted rock star, Serah his groupie/divorced wife, Noel waiting to marry Yeul at 18, Vanille and Fang live and got married in Canada, Hope is BFFFs with Steve Jobs and went back in time to cure his cancer, and Sazh can finally see his kid grow older than 6 while running an Ostrich Farm.  Oh and Lightning livin' it up in France apaprently.

Lets get the online forums ablaze in protest and send some Lightning-shaped cupcakes to SquareEnix. Maybe we'll get that as some hastily written DLC in a few months.

:3
55  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 04, 2014, 02:08:45 AM
Just beat the game tonight. That ending was...rather bland. :-\ Felt like a mixture of Russel T Davies' last episode of Doctor Who's self-congradulatory wankery (to be fair the whole game felt like this) mixed in with someone who tried to parrot the climactic scene of
Code:
G Gundam
and forgot that only works as an excuse if you invoke the Burger King.
56  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 03, 2014, 01:29:57 PM


Still on my first play through, and I've got 2 days to spare, completed all side quests (minus some of the ones that just can't be done in the first run) and the majority of the prayer canvas. Plenty of time. I figure in my next run, I can do most of the game in a pretty short time period.

On my current E-mode playthrough I did the 'minimum' requirement of all 5 Main Quests and 40 Side Quests (technically 41 since my wife wanted to run around and find all the clocks XD ) in about 4-ish days spamming Chronostasis at every given moment.

From what I've seen you can do all that in 3-ish if you plan out your quests a bit better. I lost about half a day being screwed over by time gates and day-night enemy and item type transitions; that and apparently some of the easiest Yusnan side quests are super misable if you don't do them before the main.
57  Media / Single-Player RPGs / Re: South Park: The RPG on: February 27, 2014, 04:33:31 PM
How is this not worth a $60 purchase for fans of the series and genre?

2 Abortion Mini-Games and 5 about Anal Probing are more than enough to put this in my 'destroy with extreme prejudice should anyone put the disk near my system' list.

Kinda makes Japan-version Mugen Soul's bathing mechanic look tasteful by comparison.
58  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 17, 2014, 02:10:29 PM
Hope you like Lightning by the way. We're probably not rid of her yet.

Linking the Escapist article over the Sil article just because that one's easier to read.
59  Media / Single-Player RPGs / Re: Danganronpa: Trigger Happy Havoc on: February 16, 2014, 07:55:07 PM
That, and do people really go to Titanic not know what'll happen to the ship?

Stories can still retain enjoyability even with 100% plot transparency. I agree you'll enjoy it regardless.
60  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 16, 2014, 07:50:45 PM
There are mediums between 'hand holding' and 'too lazy to bother'. LR falling on the south end of that scale (with a rare exception I will mention further down) and 'doesn't hold your hand' really isn't an excuse for a poorly designed questing system; I think.

An example of a correction

-When you first get the quest a passing NPC could mention they saw something 'in the north end of town'. This narrows down the search field without specifically guiding you to the spot.

-Upon reaching the northern section of town you can program a few NPCs, if the player takes the time to talk to them, to mention they saw something in X district. Narrowing it down even further and rewarding you for going out of your way to interact with the environment.

Altogether this still forces you to investigate without pointing you to the exact spot, but doesn't leave you feeling like you just got chucked into a dark room with zero guidance.

As is

-NPCs who have information are either humping the location to where you see it anyway by that point (literally, as this game has major buggy clipping issues both in and out of cutscenes; like PC version Bethesda bad).

-Since you're forced to literally go through and talk to every single person and search every single pixel like it's the Point and Click era; sometimes you'll find the person that just gives it to you for 'free' (both literally and for 2000 gil).

You don't get much more 'handholding' then "Oh, you talked to me. Here is the exact answer. Here's exactly where I found it so you don't have to bother going there again. No charge."
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