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46  Media / Single-Player RPGs / Re: We need more JRPG streamers! on: August 15, 2015, 08:49:11 PM
Paying you when you generate enough viewers...

For fairness sake; not exactly.

To be a partner with Twitch you need X amount of viewers, true.

Then you need to apply.
Then you need to maintain that amount of viewers for weeks while you wait for a reply.
Then they tell you that you need to prove 'growth and stability.
Then you need to gain even more viewers within X amount of time.
Then you restart and try again if/more-likely-when that fails.
Then you do it again with an even higher set of base standards than before.

People* have about as good odds of making Partner with Twitch as you do finding a random bag of $20's on the sidewalk with zero consequences for taking it. (*Exceptions being for pre-established E-celebs and women willing to argue with internet people all day; those get free passes to financial success.)

So being anti-Stream linking because 'they might get money' is an unfair bias considering how astronomical the odds are of that actually happening.
47  Media / Single-Player RPGs / Re: Lets design a jRPG (and then I'll try to make it!) on: August 08, 2015, 08:44:28 PM
It's really tempting to weight my 2 CR in here but I believe in the 'too many cooks' mantra.

I will at least toss this out though. jRPGs are sort of the one bastion of paradise left in the writing world when it comes to imaginative works. Every other genre and medium is flooded with nitpickers and realists; then kind who whine 'That isn't possible!' and have suspension of disbelieve bars lowered to the point where even the boneless-wonder of the world couldn't limbo under it. You can use just about any setting, any system of world mechanics, beliefs, character types, ect. Most writers would carve off their left ear for that sort of freedom and audience leniency.

Don't squander it on bland parody or genre-trope repetition. (Sorry, but jRPGs already parody themselves so constantly that 'making fun of them' basically means you're carbon copying them anyway.)

Take a leap out and work in waters not tread before. You'll thank me for it. 
48  Site Related & More / RPGFan: Forums / Re: Topic Deletion Request on: August 02, 2015, 03:58:01 PM
Bumping again for the same reasons. Top post edited with the new deletion target. Can go ahead and delete this thread too after that one gets popped. I won't be needing it again.

49  Media / Single-Player RPGs / Re: Top 5 JRPGs for Total n00bs! - Post Yours! on: July 31, 2015, 08:08:38 AM
A pox on everyone above me for forgetting my first entry. Considering it was designed specifically for this sort of thing. :-P

Final Fantasy: Mystic Quest
Pretty much THE quintessential tutorial to RPGs. It'll give you a taste of everything the genre has to offer so that you know right out the game if this is or isn't the game-type for you.

-Experience with RNG battle values, delivered right away from the very first Bull-Boss that can just outright slaughter you with lucky critical. Yet completely forgiving due to the retry system.
-Teaches you about grinding by offering incentives via upgraded gear in the Battlefields; if you can't handle FFMQ's grinding then you know JRPGs aren't for you because it only gets worse.
-Very basic magic system that instructs on the fundamentals of elemental systems and limited casting costs; even rewarding you for thinking outside the box via the Healing-Hurt factor.

Threads of Fate
Hose Rule 2. Hose Rule 1. Hose Zelda. THIS is the gateway drug to RPGs. A colorful world with fairly simple controls, very quirky characters, and a surprising amount of depth to explore. A game that just begs you to replay it and find everything, not to mention probably one of the most critically underrated soundtracks from its era. Tends to be forgotten since it came out in the sea of RPGs about that time AND the same cycle as Chrono Cross.

Super Mario RPG: Legend of the Seven Stars
Again, screw Rule Uno & Dos. Like Mystic Quest the battle system here is very forgiving with losses and, despite personally thinking the game is a bit overrated, there's no denying the charm it holds and it's ability to draw in people alien to the genre. Heck my wife plays this game about...once every 4-5 weeks. She's probably beat it about 50+ times and still revisits it again and again.

Final Fantasy V
(Detecting a pattern are we? XD ) IV has a bit of moon logic halfway and a horribly scaled final dungeon if you don't come in overgeared. VI is moody, a bit overbearing, requires some knowledge of min-maxing, and is extremely verbose for a first timer. V is the perfect middle ground. Comedic, yet serious when it needs to be. Difficulty scaled pretty nicely so long as you don't accidentally trip over Omega Weapon. And it's an introductory system to the Class systems you see in many other JRPGs. As such this can also work as a gateway into SRPGs since those are often very class centric, but V doesn't 'require' discovering broken combinations like say...Tactics can.

Grandia II
Yes, I rather think this one is far better paced and more beginner oriented than the original. The original suffers from a VERY slow start, rough camera angles in certain dungeons, a limited Mana egg system that will just utterly SCREW you over if you miss some and make the rookie mistake of giving them to Sue, and from what I remember a very 'meh' lull in the middle once you jump the wall. II's got a lot more hooks and the 3D field generated by the PS2 is far, far better suited to the IP-System than the PSX could put out.


P.S: I'm not really sure Rule 1 is relevant now that I look at this list. :-P I cite the same developer four times in a row yet each game's style is drastically different to the point where there's almost no similarities to incur 'repeat fatigue'. Then again...that might be because I also glossed 2 so...eh. X-x
50  Media / Multiplayer RPGs / Re: Hearthstone on: July 27, 2015, 06:30:14 PM
That was the way I was for a while until about...*thinks* Maybe 2-3 months into the GvG expansion. Never been a fan of fast play styles. When I want a sit down and 'think' game I prefer chess, not speed checkers. >.<; And since what little I'd been able to put together even after shelling out roughly $100 (I have abhorant pack luck) was more 'slow' based I pretty much was left with nothing playable.
51  Media / Multiplayer RPGs / Re: Hearthstone on: July 27, 2015, 12:04:23 PM
The Tavern Brawls in general have looked amazing and are making for some great videos to watch...but between BRM and the new expansion I'm very glad I cut ties with Hearthstone. The Grand Tournament is very much a 'buy until you have all the cards or you're going to lose every match' expansion; thanks to the powering up to Hero Powers and such it provides. ~_~; I swear can we just have ONE card game online that doesn't screw low income people?
52  Media / Single-Player RPGs / Re: R.O.T. on: July 13, 2015, 11:35:34 AM
In the broader senses, pretty true yes. I mean more for the gaming, heck, I'd go so far as to say the entire J-niche.

Artists here are never in trouble. Can you draw a half-way decent anime style piece? Can you do pixel art? If yes to either you automatically get to pay your bills. Individual art pieces like that go for about $10-30 a pop these days, on the LOW end. Wanna make the big money? Just buy a local convention table and debase yourself to drawing Sephiroth in diapers, or whatever the current 'cuteness fetish' is (lord that was a horrible year). You're not going to be driving around in a Ferrari or anything. But out of all my artist friends, contacts, associates I have yet to see a single one ever want for money unless it's something like "OMG the car blew up."

Musicians I know far less about, but judging from the utter proliferation of chiptunes on bandcamp, the professional success of people like SmoothMcGroove, and the fact that music is the biggest 'demand' part of any VN/RPG, anything... I would find it quite safe to assume that anyone without work in that particular niche just isn't looking hard enough. (Hindsight edit: ...yeah, way too harsh. +35 donkey points to me. ~_~; )

Really don't feel qualified to talk about writers in this niche any further than I already have.
53  Media / Single-Player RPGs / Re: Fallout New Vegas on: July 11, 2015, 05:45:15 PM
Yes you can get the robot army, but I'm pretty sure that you have to stop doing the house quests when you encounter the bunker. I'm guess you didn't have a lengthy chat with Yes Man before you went in? Before you head off to Caesar's camp next go around give Benny's room in the Tops a good look through.
54  Media / Single-Player RPGs / Re: R.O.T. on: July 10, 2015, 08:10:13 PM
Unfortunately this is more the fault of the consumers than the providers.

Want to make a new JRPG/VN? Well you need money.
How do you get money? Pitch a crowdfund concept.
What do you need to pitch a concept? Art, good art, music usually helps.
Who makes art? Artists.
Who usually can't write well because proper writing and striking art requires major focus on each specialty to reach those skill ceilings? Artists.
Who won't pitch into a Crowdfunding project, even though it has amazing writing, because it has no/poor art examples? Consumers.

That's super simplifying all the elements, but it's fundamentally the truth of the matter.

The market's stuck in a nasty ouroboros right now because it's far too easy for artists/programmers/the janitor to just rely on anime cliches 101. You need writers to innovate the story because they're the people who have the time, focus, skills, ect for that particular thing. Artists, Musicians, each charge a first born and a year's worth of livestock for their services. Writers basically have to offer to maim themselves to even be glanced at. So if you're one or the other of the High-Demand Duo your start up cost is immediately halved and it's just far too easy to not even consider spending a penny on the penmen; more shiny donation perks for your Kickstarter that way.

For a good writer to start up such a project they basically have to be rich to begin with. Rich and Writer are usually antonyms.
55  Media / Single-Player RPGs / Re: R.O.T. on: July 09, 2015, 08:00:19 PM
*reads through* Yeah...apologies to the devs for being honest but I can see why it's struggling. It's trying to advertise using the trappings people are dead tired of in Mainstream JRPGs. Let alone Indies. Trying to use a Tsundere-trope directly word for word from the cliche book as your 'character dialog sample' is just the Orthocentric bullet self-delivered on the express lane. I literally cringed as soon as I saw that.
56  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: July 05, 2015, 04:45:21 PM
Please no, on both counts. No PE4 and please SE put that reference away. It's embarrassing for two reasons.

One, it's T3B.
that's not even Aya.
57  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 04, 2015, 05:41:10 PM
That's fantastic news. With Danganronpa's plot having gone down the toilet and still getting junk added to it it's great to see the king of mystery VNs return.
58  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 19, 2015, 07:14:43 PM
Oh I know nothing happened. I'm just reading internet society trends. All they'll need is 'Black dude denied 'date' in FF7 Remake' and they'll run it into the ground and back. Accurate or not. XP
59  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: June 19, 2015, 06:58:27 PM
Not really sure SE can force lock the Gondola ride into being Aeris only.

If you do so you're removing the Barret option. Which in this internet age will get the US/EU side screaming 'racism' AND 'anti-gay' accusations. (Pretty much the same backlash reasons they won't alter the brothel's optional sequences.)

And on the Japan side of things if they deny date options with big-breasted fanservice girl and genki-ninja Haruhi-clone girl their local market will slam on it.

So west and east an Aeris-only crop is a horrid idea PR-wise.
60  Media / Single-Player RPGs / Re: Final Fantasy VII for PS4 on: June 16, 2015, 12:54:45 AM
Edit: Pft, wow, that was older than I thought it was. Apparently my first refresh didn't take. *facepalm*

Welp. Its official. Pack it up, shut it down, gg, thanks for playing, but its over. Squeenix has officially jumped the shark.

I'm done with them.

Since when did "Jumping the shark" mean "Giving fans something they've been wanting for over a decade"?

Aside from the sarcastic/jokey nature of the remark. There's also the fact that the reason it hasn't appeared for over a decade is SE's been anally 'high ground artistic morality' about the whole 'We will never remake 7'. Tossing out remarks over the past ten years that they won't do it for reasons such as "We want to make something better than FF7 before remaking FF7."; "Remaking FF7 would be too difficult (paraphrased)."; ect.

The fact that they're doing it pretty much is a shark jumping moment. Also a sign that they're pretty hard up for customer appreciation. No surprise considering the small country's worth of stinkbombs they've been slowly laying.
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