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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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46  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: February 13, 2014, 01:43:32 PM
Saw some of the gameplay and design on AngryJoe's Top 20 for 2014 the other day.

Completely skipping this one. ~_~; Irritating people are even calling it an RPG (even though I know the term is so diluted these days that pretty much anything qualifies). If I want to play KH meets Devil May Cry I'll go play either of those games. If I want an RPG I want something turn based. IP System, Grid-Based, RTB System, heck I'll even take the good-for-not-much Command Synergy Battle System in its infancy from XIII before I'll touch this one. XP

Doesn't help the all male main cast turns me off completely. That alone guarantees the characterization's going to blow chunks given the track records of Shonen plots.
47  Media / Single-Player RPGs / Re: Zero Escape 3 might never come to fruition, no funding, aka WORST NEWS EVER! on: February 13, 2014, 01:06:12 PM
(Although we also examined crowd-funding like Kick Starter, we figured the idea is not quite persuasive enough...)

Somehow I doubt they examined it very thoroughly if that's the conclusion they came to. If anything KS has the opposite problem; too many ideas without structure/merit being funded en masse because of internet impulse spending.

Not to mention there's literally nothing to lose by at least trying. If anything you lose more by not attempting it because then your 'passion' begins to come under suspicion if you're too laid back to make an effort.
48  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 12, 2014, 05:48:24 PM
Quote from: ZeronHitaro link=topic=11607.msg322009#msg322009
(After doing some research it kinda makes me sad to realize that in 10-ish years my PS3 is going to be utterly worthless. The controllers are defectively designed and without fail will become unusable after 3-5 years of usage. So basically anything from this era's going to have to be emulated to play once I cross my late 30's since Sony doesn't believe in backwards compatibility. And I doubt they'll continue making PS3 controllers in 2024. )

Say what?  I got my PS3 and a second controller in 2008 and they're both still working just fine...

There's a defect with the left analog stick where, over time, the crappy pasting job between the circuitry comes loose. As a result your controller will eventually start having a spaz fit where any small jiggle (or even zero input if its bad enough) of the left stick makes the controller believe any other button/s have been pushed as well. (Something to do with one circuit board nudging into another due to foam being compressed if I remember the details right.) Dropping and other forms of abuse really don't matter, it's basically a time bomb with 3-5 being the average detonation time. The lucky ones get extra life span but it will happen eventually because the only way to stop the foam compression is to just never use the left analog stick.

On Youtube there's a video of someone dissecting the controller in order to show off this fault. Technically they also claim you can repair it by re-taping the loose circuits but tape doesn't exactly have a very good durability record for holding something that gets motion constantly applied to it. Eventually you're pretty much just boned. At least until the PS3 becomes retro enough for someone to build a Sony PlayToaster 3 for Ebay profit.
49  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 12, 2014, 01:33:45 PM
after Gamestop announced DLC to get Lightning's Samurai armor and Cloud Solder First Class armor w/buster sword.

Here's the sad part. If you want the game to have difficulty; you can't use them.

At least not in the beginning anyway.

-The Buster Sword makes Lightning swing for about 2000+ auto-Stagger bursts right out the game thanks to the built in Heavy Strike Lv 2. (when every other available attack is dealing 200-400 tops)
-The Soldier Bracer drops a massive 2000+ HP onto her life total, effectively doubling her hit possible hit point pool compared to the other three starter schema.

The other Gamestop DLC pieces have similar effects, although they opt for other large bonuses rather than massive stat dumps.

Can't say exactly how long this equipment remains OP though because my PS3 controller decided to bug out not 10 minutes after playing a poor man's Metal Gear Solid with Lightning. (After doing some research it kinda makes me sad to realize that in 10-ish years my PS3 is going to be utterly worthless. The controllers are defectively designed and without fail will become unusable after 3-5 years of usage. So basically anything from this era's going to have to be emulated to play once I cross my late 30's since Sony doesn't believe in backwards compatibility. And I doubt they'll continue making PS3 controllers in 2024. )
50  Media / Single-Player RPGs / Re: Danganronpa: Trigger Happy Havoc on: February 12, 2014, 02:45:45 AM
Honestly I thought Danganronpa was great enough for a go but be warned the game/writing has some very serious flaws.

-First and foremost, without spoiling anything, it has one of 'those' endings all too commonly seen in modern anime these days. The ones where the writer waves their wank in front of you and laughs because you expected explanations. Nope, gotta buy the sequel for that. It's not nearly as bad as the 'no ending' violators out there but there's a big enough chunk of the end game missing that if this is a pet peeve, do not play Danganronpa if you don't plan on spending a few days reading screen shots of D-2's English translation. (Or can wait a year+ for the sequel to be localized.)

-The Director for the game took the piss out on everyone and decided that somehow making everyone bleed cupcake icing would make everything scary. No, really, he's gone on record being quoted as that's why everyone bleeds pink. It really destroys what little horror atmosphere the game has because the set up, explanation, and cut scenes already (much more successfully) dive into the realm of visual absurd-ism. This choice might normally not be a problem, only here it proves to be a camel spine snapper on top of everything else. There are a few other smaller things similar to this but it's been too long to remember what they are specifically. I'm sure I'll figure it out when I play it through again.

-You must hold out for the Courtroom section in Chapter 2 for the game's cast to become likable. Unfortunately the writer forgot you need to have something to give you connection with characters rather than just writing a bunch a stock cliches; several of which are designed specifically to piss the player off simply because of how bad they are at surface value. Throw in motivations that are mind-numbingly stupid (without spoilers; the domino-tipping antagonist in the first chapter has a motivation so ill-conceived that I'm convinced they're actually suffering from some mental handicap in order to have sincerely acted upon it) and a very mixed message you get from the tale's theme-ing (The game tries to build horror; it really can't. The game tries to build 'realism'; but then chucks it in the bin 5 minutes later.) and you might be ready to throw in the towel before Chapter 1 ends, if the overall mystery isn't enough of a hook.

However late Chapter 2 enough cats come running out of the bag to fix most of those perceptions, flip things around and turn Danganronpa into a spectacular story with charming characters. It just has soooo much trouble getting that first foot through the door gracefully (humorously making it a bit like its central protagonist).

If you can get past those flaws though Danganronpa has one of the better main antagonists in a VN I've come across. Monokuma's not quite Beatrice levels of good but on par with Zero the III (and doesn't share his problem of vanishing after the first arc and never appearing again). The story might not have much of any horror to it but it more than makes up for that with entertainment value.

That, and one of the funniest still shot images I've ever been ambushed with to date.

Again, without spoilers, all I can say is "Shogyoken!"
51  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: February 03, 2014, 03:18:16 PM
I just realized today how absolutely astounding it is that Square Enix isn't trying to attract more of an audience to this game by lazily attaching the Final Fantasy brand to the title. Makes me hopeful the company still has some soul left.

They literally can't because of negative peripheral marketing.

Final Fantasy: Bravely Default

-sounds like-

Final Fantasy - All The Bravest

FF-ATB really, really, really damaged SE's reputation in the casual gamer market (the hardcore market has always been split by them with each new title). They can't put anything even remotely called 'Brave' (whether it be an English-made name or the original Japanese title before alteration) next to 'Final Fantasy' without immediately harming that game's chances of selling. Basically due to your average customer, who doesn't follow exact names/gaming histories, is going to think "Final Fantasy + Bravest = Suck. Bravest = Brave = Bravely = Suck."
52  Media / Single-Player RPGs / Re: Rune Factory 4 on: February 02, 2014, 01:40:25 AM
Is anyone else having problems getting Act 3 to trigger? X_x
53  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: February 01, 2014, 06:44:25 PM
Western developers on the other hand...

Will happily stuff a token female clad in nothing but thigh high boots, a chainmail bikini, and five pounds of makeup strutting around like she's perpetually on a model runway and will never have more than five facial expressions (i.e. Sexual, The Other Sexual, Bitch Face, Bitch-slapped Face, and "I NEED MY MAN!" Face....; wait, I think I'm getting video games conflated with comic books again; well the other points still stand).

Basically, Japan isn't the only one to have issues with portraying females as anything but sexual objects. Its just more noticeable to us due to cultural differences and the fact that we've spent more than a few years sperging out about it.

What's funny is I phrased it that way to imply Western developers are far worse about it. If nothing else simply for not having 'cultural reasons' as a fall-back excuse. XP
54  Media / Single-Player RPGs / Re: RPGFan Pokemon League on: January 31, 2014, 02:19:37 PM
Fair warning to anyone who wants to go Ghost-Gym. Ghost type unofficially got nerfed into the ground this generation. Dark moves are splashed into just about everything these days and if that's not bad enough Ghost does nothing to shore up the weaknesses in their secondary type (and vice-versa with the current combos available); which are also scary common. Throw in that a majority of them have mediocre stats and you're literally going to have to Min-Max everything from EVs, to IVs, to Move Sets if you want to even have a chance of pretending to be an 'Easy' difficulty gym. Technically they're even worse than pure Normal types now.

Otherwise Ghost Gym might as well be labeled "Player Automatically Wins; Next Gym Please".
55  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 30, 2014, 07:47:44 PM
FFXIII/XIII-2 summary retro-spective. One of the best videos ever: http://www.youtube.com/watch?v=1NFmP4fVBqA

There's something hilarious about the fact that you of all people posted this.

Because if you pause the video at 6:18 when Noel and Serah are running to catch up with Snow there's totally a vintage FFVI Ultros sprite hidden in a cave in the background. Rather large too so you don't have to squint if you know what you're looking for.
56  Media / Single-Player RPGs / Re: Gust making a spiritual successor to Ar Tonelico: Ar no Surge on: January 29, 2014, 04:46:18 PM
While it undoubtedly is an issue in the gaming industry I'd actually chalk up moments like SMT and past-GUST examples to 'Japan' and 'Shonen' more than the GI.

Japan already has a poor public track record when it comes to how it treats male-female equality (well, heck, other human beings as a whole) as a society. Most stories in the Shonen genre go out of their way to make sure the female characters are either A) minor, B) never given the same level of power as the males, and/or C) quickly robbed of that power or used as the punching bag to prove how 'epic' the next villain on the food chain is.

RPGs (especially SMT, GUST, NISA, ect) are heavily dipped in the Shonen genre pool, if not outright swimming in it.

Good excuse? Not at all. But if you're looking to treat the illness that's more where I'd diagnose the infection for 'East' games.

Western developers on the other hand...
57  Media / Single-Player RPGs / Re: Rune Factory 4 on: January 25, 2014, 05:17:41 PM
1. Quit my file. Start over in easy mode.

Since you mentioned this if you have trouble again, or if you find yourself too strong, you can change difficulty in the castle trophy room. Focusing on the town stuff is also a way to grind without grinding, or it's a different kind of grind anyway. Pretty much everything you do gives you skill ups. I end up playing these games on hard just because the harvest moon stuff ends up making me overpowered so just think of the difficulty setting less as a difficulty setting and more a way to make the game match your pace.

Ahh, I knew the game told you there was a way to do that I just couldn't remember for the life of me. Thanks. XD

I do adore that about this title though. The fact that somehow pulling Turnips out of the earth all day betters my ability to smack a few trolls around at my leisure. And somehow it all just 'fits'. Extra points to the title on a side note just for making me curious about dating some of the guys as well as the girls (rather than them just being tokens thrown in to appease the female audience).
58  Media / Single-Player RPGs / Re: Rune Factory 4 on: January 24, 2014, 10:26:34 PM
Well, quite interestingly I think I figured out what happened. My game was literally glitched and it was effecting the boss's RNG mechanics.

When I just turned my 3DS back on to try and and loaded the file it temporarily bricked. Glitchy screen, ect. I had to hard-cut the power to unlock it. Tried again and this time no glitches. Fought the boss and all those RNG issues didn't happen. o.O; Weird...
59  Media / Single-Player RPGs / Re: Rune Factory 4 on: January 24, 2014, 10:07:08 PM
Holy crap Boss 3 has some of the worst coding I've ever seen in a modern RPG. Did they not play test this? At all?

-As soon as the boss goes red the following things happen:

1. It gains an attack which randomly generates 5-6 objects at the edge of the room and flings them inwards. However you can't stand in the center because the boss likes to RNG into its spin or grab attacks while the objects are still in the throwing animation. If you get hit by it you're screwed. Your only option are areas not immediately against the wall but not near the center. However the game likes to spawn these exactly on top of you quite often. Not only that but the camera sucks balls and actively kills you with this attack. You can run into these objects more often than not because the camera refuses to pan upwards or downwards faster than your character moves.

2. Also while in red-mode the boss's time between attacks shortens. Normally this is where you just poke-run-poke-run instead of poke-poke-run-poke-poke. However the RNG system governing the time between attacks is literally broken; because sometimes the boss randomly transitions into additional attacks with zero down time.

3. The collision detection on the objects in this room is damaged. The character can and will get stuck on things they have no business getting stuck on. This effects the boss too and it's not a good thing since it screws with his RNG enough that you can't even poke it during the black-beam vulnerability.

Because of 2 you can't poke him with melee outside of one single attack. If you do the RNG is going to trigger and kill you.
Because of 1 you can't let the fight go on for very long because you cannot dodge the attacks when the over-spawn RNG triggers and kills you.
If 3 happens you might as well insta-reset.

I'm Level 23 in a Level 18 dungeon and the damage is still insane that this boss throws out. So really there's only 3 options.

1. Quit my file. Start over in easy mode.
2. Grind levels, lots of levels, basically be far, far over what you're 'supposed' to be for this dungeon.
3. Bring about 10+ full-heal items and spam ranged magic.

...spent about an hour+ at this. Boss is still alive. Holy crap this is about the worst 'Things that make you want to sell the game' walls I've run into in a long time. ~_~; Dark Souls had easier bosses than this. And this is only the first year of Spring too...
60  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: January 23, 2014, 04:38:29 PM
Well if I'm to take the combat trailer at face value Snow's now evil and I get to kill him.

Hmm, I would love to say something about this but spoilers and all that you know.

Oh don't worry. I'm quite sure it's nothing of the sort so my expectations aren't set. XD

I fully expect there to be some Shonen BS/Brainwashing-Mist/We-hate-Shinji-now excuse behind it and everyone skips off with rainbows and holding hands in the end because, Japan. Maybe I'll be pleasantly surprised though.
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