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61  Media / Single-Player RPGs / Re: Conception II on: April 16, 2014, 12:37:32 PM
I'd give Twilight Princess a 10/10 but I doubt many people feel the same way. x)

Dice pls. We all know Trixie has far more depth of character and 'deserves' such an award much more.

*insert generic trolling face here*


On a sub note. Really hoping I finally get access to Torri tonight because so far she looks to be one of the few characters that won't be completely boxed into a worn-out cliche for the first 6 conversations. (I smell 'sealed in a lab hikikomori' here but at least that one hasn't been overexposed to me yet.) Although I can't get over the fact that she talks--with-an-extra--space-every--other-word-because----that's-how-sheltered-people--------converse-,right?
62  Media / Single-Player RPGs / Re: Conception II on: April 16, 2014, 01:46:13 AM
Yeah, I think I can see how the 1-Track vs diversity thing would make one particularly more unbearable over the other. So far there hasn't been any other form of comedic attempts aside from said subject material. Honestly I can't really say if Conception II takes itself seriously or not simply because so far there's enough evidence for both sides to have a valid argument.

For example. Early, early on the game exposits about how male Disciples have their power measured by their Ether Count. Even I can tell through the context this is basically set up for a 'sperm count' joke. However there's just 'something' about the delivery and its tone. There are no winks or nods to the audience. No forced press of the subject matter. It flows out unusually naturally and doesn't 'feel' like forced innuendo humor at all. Very much like the whole Crystal Insertion scene from the original Ar Tonelico. It's obvious it has that 'double side', yet the material treats the scene so straight that you have to feel it's sincerely taking itself seriously.

And then it throws pedo-priest-Roshi at the audience not two minutes later and gives us a girl with literal stars in her eyes as, yet again literally, a nun with a gun...

If you're looking for a 'why' there's really no other honest answer than 'it works'.

Not in a complimentary or praising way mind you, at least by my opinion. Just a fact of the universe that it somehow 'works'.

I've always had the same thoughts of 'why' for all Western comedy sitcom material that endlessly shows anything male as being hopelessly sex-minded, idiotic, and a chronic liar despite being the 'protagonist'.

Strangely, now that I think about it, there's an odd parallel to be drawn here.
63  Media / Single-Player RPGs / Re: Conception II on: April 16, 2014, 12:36:41 AM
Personally I think you people are stretching way too much. Especially with the 'juice' scene. Which I had no idea was even a thing until I checked the forums here. Really? We're going that far as to bend scene context and line delivery just to create false entendre? There's no denying the game has more than an over abundance of it throw in low, slow pitches but really. Now you're just trying to set fires so you can claim the barn bonfire's really a deforesting inferno.

Also kinda find it very pot and kettle how many people here railing on Conception II with one fist but used the other to handwave pretty much all of Stick of Truth; which anything South Park is pretty much as juvenile, low-as-you-can-go, bottom of the barrel not-funny humor. I'll point it out again. SoT utilized ABORTION and ANAL RAPE (possibly of a minor; have no desire to research this particular topic but considering how many characters in the SP universe are children I think the odds are good enough to assume this until someone corrects me) multiple times for 'comedy'. Guess what it got? Editor's Choice. And yet Conception II is being ragged because of minor to moderate innuendo? *brain blown*

I dunno. Maybe my HSDD is filtering out some of the more obvious things keeping me from seeing this 'avalanche' of supposed subject matter but really this particular criticism is being blown way out of proportion. I just got a fair way into Chapter 2 tonight and I have yet to see anything that isn't stereotypical content for your average Japanese Shonen story. Heck, compared to even some of the tamer Shonen material over the past decade Conception II hasn't throw out anything over the 'average' bar of eye rolling raciness. Even some of the things people are griping about here the 'golden child' of JRPGs this past decade, Persona 4, utilized as well. If not even worse than Conception II has so far. (Pretty sure there were 3-tops scenes of extended conversations post Naoto's rescue revolving around 'How big is X's breasts' as humor; one of which done in a hot spring with an all girl group for 'bonus points' on the low brow-o-dometer.)

The game's nothing special mind you. Horrid dialog for all the female characters thus far (not that the males are any better but they sit at base-level cliche rather than dipping into the 'bleh' pool), transitions so sharp I swear I get whip lash just from simple scene to scenes, grindy gameplay and waaaay too many tutorials just dog-piled on in quick succession. So there's plenty to nitpick here without delving into sensationalist fiction for extra discussion material.
64  Media / Single-Player RPGs / Re: AMAZING new TRAILER of FREEDOM WARS on: April 14, 2014, 04:29:36 PM
*glances at gameplay* Never played Monster Hunter. Although I think this looks far more like The 3rd Birthday than any MH game I've seen footage of.

Which is a good thing. T3B was actually fairly fun if you ignore the story (or lack there of) and chop out the final-final boss fight.
65  Media / Single-Player RPGs / Re: Conception II on: April 08, 2014, 04:26:03 PM
Depends on which element has the most appeal once the game gets rolling. Haven't touched the demo so this is just based on website profiles.

If character personality (based on their synopsis) wins out: Probably Torri.
If character design (for better looking kids) wins out: Probably Fuuko.
If who has the coolest looking weapon/armor combo wins out: Probably Feene. (Narika would be a close second but bust-focused designs annoy me.)


Huh...just looked over the Main Character's art stills on the site...

Anyone else think he looks more like a villain?
66  Media / Single-Player RPGs / Re: Danganronpa: Trigger Happy Havoc on: April 07, 2014, 02:18:02 PM
Yeah, Genocider Jill was the point I stopped trying to make sense of the story and just decided to go along with the ride. Seriously though, she is brilliant.

Don't get me wrong. I adore the character. But the name just really is jarring/baffling if you're familiar with the original.

For example: Imagine for the US release of Final Fantasy X/X-2 HD they decided Yuna was too Japanese to properly write around for a 30-minute plot point. So they re-named her Susan.

Susan, daughter of Braska; inheritor of the name from Susanalesca.

67  Media / Single-Player RPGs / Re: Danganronpa: Trigger Happy Havoc on: April 07, 2014, 04:43:57 AM
(Not considering this spoilers since I don't say anywhere who said character is. Will add in tags if somehow it is deemed necessary.)

You know normally I don't rag on the whole Sub/Dub thing but oh man did NISA really crap the bed on this one.

All the other Japanese names are good enough to keep but we've got to go with Genocider Jack/Jill for that one? Really?

I just stumbled across this when wiki browsing the other day to see what the alternative executions were. That one name change alone really makes me not want to play this version. Even with Sub-language on that name text is going to be there every single time. Genocider Jill...what a load of rubbish. That name really inspires terror right there. XP I dunno what 'Syo/Shou' meant in Japanese but it sure didn't sound nearly as goofy.

There's no excuse for the change either. Americanizing one name isn't going to open up your audience any wider. (Yes I know Monokuma/Monobear but at least in that case the names are pretty much the exact same thing.) The target group who was going to buy this game anyway knows well enough about foreign name gender ambiguity without having to ham-fist it like this. XP
68  Media / Single-Player RPGs / Re: Final Fantasy X/X-2 HD Remaster, Listen to his story again... on: April 01, 2014, 11:55:08 PM
Are you talking about the Championship match?

Because I beat that on my second try, both times having been derpy enough to fail to remember you have to press Triangle in order to enable manual movement.

No I meant the championship match. What usually happened was they scored on me in the first half, I scored with Tidus, then Wakka would come out and I would get scored on and lose. Repeat ad nauseum. 

I never seem to be able to hang onto the ball. I finally beat it on Sunday after about 8 tries but I was growing increasingly frustrated by the end. I mean, I *know* I'll never get the 200 lightning dodge trophy, and I'm fine with that, but blitzball.....man that just pissed me off.

I had a moment like that today with the Chocobo Races. Was about three seconds off from swearing because of those freaking birds. X-x

Couldn't just quit either because I got 0.0:8 on my third try.

40 minutes later I finally get the Sigil. ~_~;
69  Media / Single-Player RPGs / Re: Final Fantasy X/X-2 HD Remaster, Listen to his story again... on: March 30, 2014, 02:01:24 PM
Blitzball is the equivalent of having gas soaked shards of glass shoved up your anus then lit on fire.

What pisses me off is you simply cannot win. The game sets you up to fail.

This is my sixth time playing through FFX. I've already played the blitzball game four times today. It is physically impossible to win.

I cannot keep control of the ball. I never steal from the opposing team in tackles yet they always steal from me. 100% of the time.

I even went through the tutorial again today to see if I was doing anything wrong.

Nope. The game just fucks you over.

Are you talking about the Championship match?

Because I beat that on my second try, both times having been derpy enough to fail to remember you have to press Triangle in order to enable manual movement. So I was letting the AI pretty much make all the moves (sans Passing and Shooting triggers) and still pulled it off, despite the bone-headed 'zerg rush' tactics the game uses on full auto.

Just try a hot-potato tactic and avoid contact with the enemy as much as you can until you can get Tidus in for a Jecht Shot. Take long range passes to backline members if you have in order to avoid being boxed in.

And if you really, really don't want to play fair. You can always Jecht Shot at range, score, then pass the ball to someone and hide in your own goal the rest of the game (assuming they didn't fix that, I haven't tried yet).


If you mean the rest of Blitzball; wait til end game, recruit better players, play Exhibition mode only for a while and pass the ball to everyone on your team. Also allow the enemy to take a few shots at your goalie.

You need to start hitting the 10's before more of the better stat curves for your players start kicking in.
70  Media / Single-Player RPGs / Re: Conception II on: March 28, 2014, 02:04:42 PM
I'll admit this one has the corner of my eye simply because anything with a Class-System gets a free pass for certain other faults. Curious though. How easy or hard is it to get the class/gender combination of child you want? Is it something you can choose freely or do you have to play Russian roulette every time you make a kid?
71  Media / Single-Player RPGs / Re: The Guided Fate Cross Thesis on: March 26, 2014, 10:44:04 PM
I think the quality of it's 'morality' element will really depend on who's writing for this one. If it's the same head writer as Guided Fate Paradox then dig a hole and bury your expectation bar in it. The team from GFP couldn't even begin to describe grey (or any form of complexity really) if you stuck them in a fog bank smack dab in the middle of Silent Hill and shoved a dust bunny right under their nose. If it's fresh blood, then there's still some hope for it.

Not really a fan of the Option 1 or Option 2 system when it comes to grey-ground storytelling though. Even Catherine really had a hard time creating polarizing scenarios. And that had the benefit of a much better work team and better source material. But, again, if they've got someone new working on the plot this go I'm willing to give them all the benefit of doubt lost from the battle system.

Still doesn't help that so far this game's story really shouldn't exist; only doing so by the sheer amount of brain cell genocide the creators committed to Renya's brain near the end of GFP. ~_~;


*scrolls to the article's comment section*

Oh, wait, 'God Mode' this game is divided into Angel Form and Devil Form.

Ha, I see it now. Your 'tough choices' are going to be obviously-good and obviously-bad; each one powering up said respective form.

72  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: March 20, 2014, 09:17:01 AM
Not terribly impressed with Mighty No.1's design. Still irritating that we can't seem to have more than one female robot master at a time either.

But aside from those two nitpicks, damn, Inafune's got to be pretty freaking happy with this product. Getting him away from Capcom's one of the best things to happen to the gamin industry in a long time. Just kinda hope he doesn't get the Kojima treatment and get stuck making Mighty games for the rest of his life. Would like to see this succeed enough for him to pursue pretty much any personal project he likes.
73  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 20, 2014, 09:05:58 AM
For some reason I thought that desert beastie was the Wasteland Boss from Totori all over again. Had to go and double check. Shame they splashed a forest into that reveal. I was actually kinda interested in a desert-majority themed Atelier game where the whole alchemist thing makes a bit more sense. Limited resources, harsh environment; best use for someone who creates the equation: Ragweed + Sand = Pie.

74  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 17, 2014, 06:34:10 PM

That's the one sad thing for me about the Atelier franchise. Why not a simultaneous release?

Because a simultaneous release would mean spending $15+ on DLC that really should be part of the core game to begin with.

I'd rather have the year split and just 'not' buy the initial version to begin with, since the plus version is more what a pre-internet era game used to be worth.
75  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 05:39:11 PM
I'm probably not going to be able to pick up my copy of this until Friday. Sounds like everyone's getting a pretty good start though. How's the progression structure? Is it a bit more open world-y, more tunnel-form like Demon Souls, or fake-out open world like Dark Souls (where you technically could go anywhere but without specific items/powers from earlier regions you're typically screwed without speed run shenanigans)?
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