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61  Media / Single-Player RPGs / Re: Megami Tensei Topic on: February 14, 2015, 09:58:49 AM
It'll probably look less so in the game but holy **** the MC's base persona is a scary looking bugger inn'it he? I quite dig it after the rather generic looks of Orpheus and Izanagi. You can actually tell the MC is going to have some depth to him instead of 'generic shonen blank slate' the last two have been (accurately reflected by Orph's and Iza's plainness.)
62  Media / Single-Player RPGs / Re: Megami Tensei Topic on: February 10, 2015, 07:41:55 AM
Lol, the social link system will appear 'in some form'.

Uh huh...

Like Alisha's a main protagonist 'in some form' for Zestiria?


I know, I know...early knee-jerking. But I just really don't like the sound of it presently. Here's hoping they get around to detailing that soon-ish.

63  Media / Single-Player RPGs / Re: Megami Tensei Topic on: February 05, 2015, 12:12:09 PM
Hrmm, a bit wary already. In those menus I see the 'Weapon' and 'Gun' are different options. Which makes it seem like they're going back to the combat styles of Persona 1 & 2 where that was a thing. And honestly I never cared for that division of gear at all.

Then there's only a single female party member...*sigh* There's that stink of Shonen in the air. Hope it's just a whiff from the FFXV dev team next door.

But really if it can overcome these two minor bumps the game looks pretty amazing.
64  The Rest / General Discussions / Re: RPGs where picking your active party was hard on: February 03, 2015, 07:38:00 AM

I found any character in Re:Birth 1 that wasn't a main character to be pretty much garabage (not counting MAGES. in some situations, and the Candidates when you finally get them leveled up). I basically used Neptune, Compa, and IF for most of the game, eventually replacing IF for Blanc's ungodly VIT and Compa for Vert when I realized Compa's healing doesn't make up for her low survivability and items are a fine way to heal anyway.

Alas that has less to do with the characters being garbage and IF (the company) having a very poor design sense when it comes to gear scaling. The main trio get a slew of upgrades both in shop, in treasure, and in plans. Everyone else has to rely on untimely drops (the other three CPUs) or shop updates (which give you things of less power than what you can craft for the Trio five minutes later). You'll notice that between giving anyone not Neptune the item 'Histy's Bookmark' and the shop properly giving everyone an equal opportunity at good gear in a New Game+ run, that everyone's damage is pretty much equal. Throw in the NG+ Coliseum gear and there you go; suddenly Tekken hits harder than transformed Noire.

...but at that point you realize the game's over and the extra content is boring as crap so just quick-grab the True Ending and move on.

How about Chrono Cross?  Granted, there are times when picking and choosing is pretty easy, but there are other times when it's not. 

Not sure how the heck I forgot CC. Forget Star Ocean 2, this was the king of the PSX era Denial-Game.

The only question is which split sucked more to debate over?

Infiltration Route? Or Kid-Rescue/Abandonment?


But to it's credit, at least this time it rather fits with the whole parallel worlds theme. "In another realm you decided Pierre was the best option...and sorely regretted it the rest of your days..."
65  The Rest / General Discussions / Re: RPGs where picking your active party was hard on: February 02, 2015, 02:09:46 AM
Funny timing, considering I was just having this grumble not last night even...

Hyperdimension Neptunia Rebirth 1&2

So let me get this straight....you've giving me 20+ characters per game to chose from...and the combat uses THREE ACTIVE PARTY SLOTS!? (Four in 2, not that it helps much.)

...>.<; Ai yah...

It doesn't help matters, at least in 1 so far, that they literally dump about 6-7 new characters on you in a single sitting at game's end. Good luck sorting through that mess.

Wild Arms XF & Final Fantasy Tactics

XF had this problem more so than FFT but fundamentally the same issue occurs. Story Characters vs Full Customs. Since I love making my own units it's always a frustrating problem to cherry pick down to which ones I want to keep for the final formation. Usually this changes slightly on each revisit so I can't really say I have a set I just lock into by default.

Then this issue compounds when you have troubles decided on active CLASS on top of active character. In FFT it more comes from overload, since unless you're using a guide you're constantly wanting to max things out and discover what new classes can be obtained with just the right combinations. In XF it comes from that, unless you've done some serious grinding, the rate at which you obtain your core classes far, far outpaces the rate in which you can max them. I want to say I've never fully beaten the game, but in my deepest run only had about 1.75 per character out of the 12 total options (13 for main characters) topped out.

As an odd note, I never have this problem with Disgaea. Despite the shedload of DLC it drops on you. I always can trim it down to a Top 9 no problem.

Fallout New Vegas

Floating eye bot...or cyber dog...
Floating eye bot...or cyber dog...
Floating eye bot, or...

...can't I just ditch the humanoid?

Ar Tonelico 1 & 2

Oh now here's a sadistic choice.

"Hey, pick your favorite between two branching ending characters... Oh, you've chosen? Great! Here's an amazing option #3. ...now pick again. <3 Oh, and if you're playing the sequel let's hide some of the crucial events to #3 just so you have to do this again for access."


Star Ocean 2

Let's play the denial game~!

Do you like that Dragon-toting guy you see early?  Be careful~. We'll lock you out of all the Tetrageniots if you pick him.


Bowman seems pretty chill right? And things are urgent so why don't you hurry along with his quest and pick him up...oh, I forgot to mention that for doing that we're shutting you out of rocket punch girl~.

"*beep* *beep*!!"

Oh, have you been picking up every character you can like a normal RPG? Silly gamer...we're going to shut you out of the strongest character in the game because of that. And if you were even foolish enough to play this on PSP let's add ANOTHER character to utterly shut down those precious end-story slots. <3

"*beep* a *beep*ing monkey with a *horn*ing stick on a-!"

*cut transmission*

Final Fantasy 7

You know oddly enough I thought this would be a franchise with that issue cropping up more often.

1-5, 10-2, 13-2, 13-3: Not enough characters at one time to be an problem. (Yes I know 4's PSP Remake's Post-Game. But you've already beaten the game, so it doesn't quite count.)

6: I honestly though this would be my pick. But really...it's never been an issue. Terra, Celes, Shadow, Sabin, done! I think it has more to do with everyone else just feeling more situational than not in combat.

8, 10, 12: Less a problem of 'who to pick' as 'who to pick this playthrough'. These all have systems that turn the characters into carbon clones anyway. Although 8 gets away with it a bit more since the limit breaks have far more character-charm to them. But since everyone's interchangeable I never stress over it.

9: I can see this being a problem for others. But none of the cast really grabbed me. And in the case of some like Steiner getting their best weapon creates so much hassle that I just never play them for that reason alone.

And then we go back to Final Fantasy 7...

I could use Aeris...but that'd be a time waste...but I still wanna.
Tifa has fun combos.
Cait Sith is goofy yet adorable.
Red XIII is just <333.
Yufie and Vincent always get hidden-character points on top of being good to begin with.
Barret gets the Mr T-knock-off award.

...what do you mean I can't get rid of Cloud permanently? I'll trade him out for Aeris! Please! Oh come on, it's the DLC-Micro-Trans era. I'll pay you $2 for another party slot~.


No, really. Dipped in red for probably being the hardest character decision game ever for me. There's just so many good choices and fun combos that you want to use them all. But due to the grindy nature of the game and the looooong treck through the End-Game+ dungeon you really don't often want to do rolling playthroughs. You pretty much pick your team then start optimizing them for half a month with no looking back. There is no horse-swapping here, mostly due to perm-stat boosting food investments.

Titto always has to make the cut because he's the only one who can steal. And bosses drop some goood crap.
Myam fights for a spot due to her AoE egg-less healing. Her abilities suck in the water temple but once you get past that she's golden.
Carmine, Bradol, and Ulk all fight for the 'bruiser' position and really it can be a hard sell for one over the other.
Jaid is a mage who can take a hit. Let me repeat that due to it's rarity...a MAGE...with ENDURANCE...holy crap.

I can't even make the 'get rid of the main character' joke here because you NEVER toss the PC with Sky Dragon Slash in a Grandia title.

So once you're done sifting through all that mess, spending the first third of the game getting used to your final set up, guess what?

Surprise! Extra character Lutina! Hope you're ready to play the trimming round again!


66  The Rest / General Discussions / Re: What's the haps? on: January 15, 2015, 07:40:06 PM
Hey, no need to stop gaming. There are a lot of fun games with extremely low system requirements.

Believe me when I say this thing chuuuuugs. >.<; Online games like League or Hearthstone I can run on the utmost low settings. Something like Civ V would make this processor explode. XD
67  The Rest / General Discussions / Re: What's the haps? on: January 15, 2015, 03:54:59 PM
So for the first time in a long history of too-old-to-continue computers I've finally had to downgrade, rather severely too. Not that the last one was all that impressive. But jumping from a 500/6GB, i5 to a 500/4GB, i3...ouch. Ah well, bye bye Steam.
68  Media / Miscellaneous Games / Re: VA-11 HALL-A: Cyberpunk Bartender Action on: January 06, 2015, 05:45:54 PM
...right, that website's not confusing as all get out to comprehend.

I am curious quite a bit here...but...

-What IS this? What genre? What age range? What mechanics? What...anything?
-Is it finished or just a prototype/demo-prologue? (I keep seeing conflicting answers)
-...why are people so lazy and endlessly use Nordic references for fictional names? That stopped being tolerable a millennia ago.
69  Media / Single-Player RPGs / Re: PS Vita worth it for JRPGs? on: December 20, 2014, 11:27:16 AM
VLR which is an absolute must if you played 999 on the ds.

Actually not sure if that should be a recommendation anymore. Simply for the fact that company-shenanigans killed off Vol 3 the same way MML3 pretty much is dead in the water. However unlike MML2 the sheer amount of unfinished plot is real in VLR.

So possibly treat it less of a recommend and more of a 'This is good, but only if you don't mind Gainax endings.'

Because of that the plot as a whole holds up better just sticking with 999 alone.
70  The Rest / General Discussions / Re: The most horseshit battles you've suffered through, an RPG retrospective on: December 09, 2014, 03:14:27 PM

Magic Master from FFVI

He casts Ultima after he dies...  It took my 11 year old brain half a dozen tries to figure out that A) he does that EVERY TIME HE DIES and B) reraise is a thing.  SCREAM!!!!
This counts triple because I am in love with the Tower of Fanatics

Heh, I played 3/6 originally around...I wanna say third-ish grade and I remember being boggled by this problem as well. Funny thing is I never figured out the Reraise; I did something else rather...funny in hindsight.

Palidor Esper.

Get Magic Master down low enough then send the whole party skyborne. If you're lucky (or now that you're older, if you count out the damage) he'll die before the entire party descends. So the those who landed will die but those up in the air live through the attack.

I can't think of any specific battles off the top of my head, but generally this: Any programmed battle you can't win but given the impression you can.

Use all your items to stay alive > Die anyway > Game Continues > Lose your shit (figuratively and literally)

Only two that come to mind right now are that Wolf boss from Tales of Vesperia and the Organization XIII member you fight at the second visit to Beast's Castle in KH2.

Star Ocean 2 is rife with these once you defeat purple dude in Eluria. Pretty much at the cusp of Disk 2 and in Disk 2 it's not an exaggeration to say 40%+ of the bosses are literally 'You cannot kill this now'.

The disgusting thing is that on top of this, they're not all 'Just die'. Some of them are 'run around and don't die but don't fight either'. But they DON'T TELL YOU WHICH IS WHICH. So you have to run around like an idiot for at least three minutes during an immortal-fight just to make sure you don't get Game Overed.

On top of this the absolute worst offender is Zaphkiel. The programmers forgot to give him true immortal status. So if you've far above power curve (very possible due to Train/Enlightenment/Customization usage) you can drill him into a corner, stun lock him forever, and actually get damage through...to a point. If you inflict too much damage the game literally gets pissed off at you and flips the switch; giving him daze immunity and letting him chain-cast uber damage combinations nonstop. It's one of the few times I've seen a boss go 'How dare you have the power to actually fight me before the plot says you can!!?"
71  Media / Single-Player RPGs / Re: Etrian Odyssey V and EO Mystery Dungeon Announced on: November 29, 2014, 09:35:34 AM
Personally I'd buy Q just for the music. Ali's had the 3DS primarily so I won't get to touch Q myself for quite some time. She seems to be having a blast though. And she's never played an EQ game before. Which allows me the pleasure of hearing the first timer's screams and swears of having their first introduction to EQ's 'panic' elements. XD
72  Media / Single-Player RPGs / Re: Etrian Odyssey V and EO Mystery Dungeon Announced on: November 26, 2014, 12:12:19 PM
Seems kinda weird how EO seems to be getting hybridized different things these days. Not that I'm complaining. :3 The announcement of V alone is more than enough to get me mildly excited. ^.^
73  Media / Single-Player RPGs / Re: Clannad on: August 27, 2014, 08:09:53 AM
*quick wiki search*

I think the confusion about the 18+ might've stemmed from apparently Kannon and Air (previous titles) having been rated with that kind of content. Sort of a "Duck, Duck, Goose,...wait what?" memory blip.


Speaking of flipping through the wiki, I can't find anything within it or the review here that explains what this story's 'hook' might be. Is it really just a generic dating sim/school life concept? I see the bones. Someone kindly explain to me what the meat is.
74  Media / Single-Player RPGs / Re: Mugen Souls Z on: July 30, 2014, 03:12:37 PM
Just a heads up for anyone who still wanted to play this. As of yesterday Sony has FINALLY allowed the NISA patch to go through. Check for Updates for your Mugen Souls Z icon before the game boots and you should be able to download version 1.01.

So yes, you can finally play your game for a True Ending after 2+ months of non-functionality. XD
75  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: July 07, 2014, 01:37:24 AM
Pretty sure even with their massive over-reach on the first one they didn't meet 'all' of the extra goals for MN9. Plus I can see how you'd need extra money for VA work in the US. It's not exactly a prolific career like in Japan. Sure we have enough people who 'think' they can VA but the ones who 'actually' can probably aren't cheap if you're having to fight for their talent/time. And I really doubt Inafune's going to settle for low caliber after all the mud his blue child got dragged through by Capcom's leash.
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