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61  Media / General Games / Re: Life is Strange on: January 26, 2016, 05:27:33 PM
Eh, I guess I could see it just being as riding the trope road when you put it that way.
62  Media / General Games / Re: Life is Strange on: January 26, 2016, 05:10:31 PM
It's cheesecake just because there was zero reason otherwise for the scene to happen in that manner. Your average person, including world-derped teenagers, don't commit breaking and entering in a place with active security forces (especially ones you KNOW are on super-high alert because of Episode 2; doubly, doubly so since Max knows by now her powers are fritzed) only to stop for a midnight swim. That's exactly the sort of story you see on World's Dumbest Criminals style TV shows as the 'exception', not the rule. So while not unlikely, the sort of sheer lack of common sense for someone to actually stop and engage in such activity doesn't really work with Chloe or Max as they were written up to that point. They're young yes, but they're not that blatantly stupid. The plot went out of it's way to write them both out of character; thus the scene being nothing but forced cheesecake.
63  Media / General Games / Re: Life is Strange on: January 26, 2016, 03:15:47 PM
I thought the game was pretty good and had promise until the plot came to a full stop in Episode 3 to go "Hey, we have two teenage girls, let's force an underwear scene in the pool."

Cheesecake is fine. Forcing your cheesecake in, with a crowbar, using such force you actually see the framework keeping reality in check groaning under the strain of it... Usually the sign of a piss-poor writing team and a portent of bad things to come.

Sure enough, plot nose-dipped in Episode 4 and completely crapped itself in Episode 5.

Shame, so much wasted potential.
64  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: January 18, 2016, 07:26:06 PM
FFVIII's... as GFs were awful outside of the prologue...

That's a rather strange impression to walk away with. My first ever encounter with VIII was somewhere around 7th/8th grade. I didn't fully understand the depth of the Junction system so I never really used it. My impression from the prologue was that GFs were basically your anti-boss weapons. So my tactic for every single boss in the game was to pull up a set of GFs and go to town. You can beat almost the entire game, leveling up like it were a normal FF (I didn't know about the scaling then), and barely doing any junctioning, just with GFs. (Including the side bosses.)

The only point tactic this will come back to bite you is in the Griever battle right at the very end.

So I don't really see how they can be awful.

Plus...Doomtrain, enough said. <3
65  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 15, 2016, 01:13:37 PM
Can't exactly say I agree with a few points.

First being characters both in the minor and in the whole. Throwing away the slim, yet possible theoretic that there might even be some cast list changes due to story changes even. Honestly I would argue that what we're getting here is a full 'new' cast of characters; which we know nothing about. You see it all the time in the transitional remakes that already exist. Manga -> Anime. Novel -> Film. These are all 'remakes' pretty much in the traditional sense. Usually the same plot beats, usually the same characters, and yet very often you hear people refer to characters as "Manga"/"Anime" or "Novel"/"Film" versions, rather than lumping them together as the same character.

This is because remakes inevitably alter characters into something new entirely. Dialog changes and context changes create new personality wrinkles. Plot points can be shifted from one character to another without damaging the greater narrative. But as an end result a character you loved in the original can become something you utterly despise in the remake. If you want one of the more notable examples of this, then have a look at the character Cho Chang from the Harry Potter universe and her novel version versus the movie version.

I know it's a nice thought to try and keep that your old characters are going to come back to you after nearly 20 years but honestly the odds for that happening are infinitesimally tiny. FF7 Cloud and FF7RE Cloud are two different entities. As is the rest of the expected cast line. I don't know what they're going to be like yet. I may wind up loving certain new versions and hating ones I once adored from the old versions. Which means in turn my desired party, ect, is going to be different in RE from how I'd run it in 7.


Then there's the point of Materia. Yes, they will use it, but I'm pretty sure it's going to be 'in name only' and I know nothing about how the new Materia will work, what will be available, ect.

Let's just cut straight to the heart here. The old Materia system was clunky, held pointless systems/redundancies, and is pretty much antithetical to modern SE deisgn (actually modern game design as a whole). Just like characters, systems are inevitably going to be altered, re contextualized, ect. Right out the gate I can ask this.

In the modern era of game design do you really think any publisher in the world who dabbles in RPGs would include an 'All' Materia now?

Not to mention all you have to do is look at the history of SE's design approach to see that odds are the old 'socket system' Materia used is likely not coming back. All the way since FFX, SE has embraced a more organic growth system, which eventually slimmed down into a linear progression path. From the Grid, to the License Board, before finally stopping at the Crystarium. When Materia pops up in game news sites odds are it's not going to be 7's classic system. My personal theory is it's going to be something more akin to 13's with whatever 'evolution' has bitten the dev's butts at the time.

But just because I know there will be Materia, it tells me nothing about how it will be presented, how it'll function, and so forth.

And that's just mechanical rulings too. Everything I said about character personality and separation from old->new also applies to world lore. FF7 Materia and FF7RE Materia may not even be the same thing because of changed context.


And I know the immediate counter to this is going to be 'They wouldn't deviate from the original 'at all' because of the fans', or something to that extent.

There are properties with far greater number, vocal minorities, and overall company value than Final Fantasy 7. Remakes still happen, and they still sometimes go as far as wiping the playing field completely clean. FF7 doesn't get a free pass just for being a video game. Maybe back in the 80's/90's/early '00s when companies just treated games as a lesser medium. But with the whole revolution of the industry finally treating them as an art form, no chance. If you think an artist/writer/creator would ever be happy reproducing an old work tit for tat; then you've never met a creative-type before. If you give them a chance to 'fix/improve' things, they're going to do it. And they're not going to care how nostalgic you are for their original, inferior versions.
66  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 14, 2016, 08:48:27 PM
Mmm, can't say honestly. Been far too long since I watched that. ^_^
67  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 14, 2016, 05:37:42 PM
FFVII and FFVII-Re are going to be two different beasts.

Focus is changing. Dialog is inevitably going to change, which in turn effects things like context, character presentation, ect. Battle systems are changing. World presentation is changing. Into 'what' exactly, we dunno yet. But we do know it's being altered.

Essentially they are going to be two entirely different games. So having played FFVII isn't going to teach me anything about what to expect here aside from key plot notes.
68  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 14, 2016, 02:53:16 PM
You can't really anticipate that which you really know nothing about.

All we know for sure is this.

-It's on PS4.
-It's episodic.
-There are some plot focus changes.

That's it.

Anything else falls under Colonial Marines syndrome and therefore is non-data.

I imagine it'll be more anticipated when SE bothers to show some of the final product in motion with clear explanations of what's new and what's cropped.
Another way to look at it is this.

Someone tells me we're going out to Five Guys for burgers. I'm not going to anticipate it because I've never been. I dunno if I'll like them or not. So I'm ambivalent.

Someone tells me we're going to Smashburger for...well...the obvious. I've been. I know what it tastes like. I have all the information I need about their products. I'm going to anticipate it because it's darn tasty. <3

Right now FF7-RE is Five Guys. (Or is that 15? *ba dum tish*)
69  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: January 06, 2016, 02:54:09 PM
No idea honestly. I at least know it was (sorta) for the PS2 era because of the Metal Gear Solid 3 shenanigans.
70  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: January 06, 2016, 02:02:06 PM
Excaliber II was already a terrible idea anyway considering the nature of 9's side quest plethora. Congrats...you got Steiner's best sword...and nothing else. (Not to mention PAL territories got shafted with a buggy game code that made obtaining it literally impossible.) Having a way to cheese it would be beyond welcome.

That said, I highly doubt high speed will make that a cake walk. Odds are they're using a system similar to that in emulators, where you get high speed just by disabling the frame rate cap. So the in game time will very likely be chugging along at the same accelerated pace. (Heck, if I remember right even the one game that had such a thing built in, Chrono Cross, didn't have a game time separated by acceleration/deceleration; part of the reason the 100 Dragon Feed is typically recommend New Game+.)
71  Media / Single-Player RPGs / Re: SMTxFE (aka 'GIRFE', aka 'PerformaEmblem') on: January 05, 2016, 11:54:51 PM
I've yet to see anything negative. I assume this is just one of those things that's irritating to FE fans but has zero bearing on anyone with no franchise ties?
72  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 02, 2016, 04:35:10 PM

It's not a Nanako...but you'll take it and you'll like it. :-P
73  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 31, 2015, 10:20:41 PM
now you know how i felt about all the hate the ff13 games received
The difference is most of us played XIII before realizing how fucking godawful it is. It didn't get a trailer 2 years before it was released and become the subject of mass hatred from hipster trash fucks who simply said it was shit to be edgy.

Mostly because the trailer/promotional material we got for XIII was so drastically different from the final product. If they'd been honest about what it was out the gate (a datalog heavy mess with an ultra-passive battle system); it'd have been flagged pretty hard back in its beta-state.

If 7's RE's promotion was like 13's we'd know nothing about the episodic nature until launch day, for example.
74  Media / Anime, TV, and Movies / Re: The NEW New Star Wars [s]Trilogy[/s] Thread on: December 29, 2015, 08:16:46 AM

The irresponsible part of that scene, to me, is that
for such a valuable prisoner, whose mind contains the map piece they want, and who's clearly force sensitive to the point where she could mind-spar with "fearless leader," why did they only have ONE stormtrooper guarding her?  Why wasn't the door closed with two guard troopers on the other side?  THAT was too conveniently irresponsible.

Because she's a girl.

And no this isn't some major commentary thing. There's actually, I think, a justifiable (albeit flimsy) excuse for it.

Earlier scenes established that Kylo-Ren likes to go all heavy-duty abusive torture when extracting information.
Yet for some reason as soon as Rey gets her turn it's all kid-gloves on. So why didn't Kylo go all hardcore, beat-her-up,
mind-smack her out the gate, full-security detail to get the information?

He's Han Solo's kid. Han's your traditional rogue through and through; including a weakness & underestimation for the other gender.

You can't really say if Han took a female Imperial Officer prisoner in the originals he wouldn't make the same mistakes
Kylo does here. Only unlike Han, Kylo doesn't have a Wookie to smack him upside the head and go "What are you doing, idiot?"
75  Media / Anime, TV, and Movies / Re: The NEW New Star Wars [s]Trilogy[/s] Thread on: December 29, 2015, 03:52:44 AM
Really enjoyed it. I don't have any real complaints, but I do have a question...

It's the latter, hence my complaints about her being a major-time Mary Sue.
They're setting her up to be some sort of Force-Savant (like no one ever was~).
I also suspect it was the writer's lazy card for trying to preserve their 'tough female protag' concept.
Rey in trouble? Can't let any males help her? Suddenly, new Force Power Get~! Problem solved.

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