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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341060 Posts in 13939 Topics by 2222 Members
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61  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 03, 2014, 01:29:57 PM


Still on my first play through, and I've got 2 days to spare, completed all side quests (minus some of the ones that just can't be done in the first run) and the majority of the prayer canvas. Plenty of time. I figure in my next run, I can do most of the game in a pretty short time period.

On my current E-mode playthrough I did the 'minimum' requirement of all 5 Main Quests and 40 Side Quests (technically 41 since my wife wanted to run around and find all the clocks XD ) in about 4-ish days spamming Chronostasis at every given moment.

From what I've seen you can do all that in 3-ish if you plan out your quests a bit better. I lost about half a day being screwed over by time gates and day-night enemy and item type transitions; that and apparently some of the easiest Yusnan side quests are super misable if you don't do them before the main.
62  Media / Single-Player RPGs / Re: South Park: The RPG on: February 27, 2014, 04:33:31 PM
How is this not worth a $60 purchase for fans of the series and genre?

2 Abortion Mini-Games and 5 about Anal Probing are more than enough to put this in my 'destroy with extreme prejudice should anyone put the disk near my system' list.

Kinda makes Japan-version Mugen Soul's bathing mechanic look tasteful by comparison.
63  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 17, 2014, 02:10:29 PM
Hope you like Lightning by the way. We're probably not rid of her yet.

Linking the Escapist article over the Sil article just because that one's easier to read.
64  Media / Single-Player RPGs / Re: Danganronpa: Trigger Happy Havoc on: February 16, 2014, 07:55:07 PM
That, and do people really go to Titanic not know what'll happen to the ship?

Stories can still retain enjoyability even with 100% plot transparency. I agree you'll enjoy it regardless.
65  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 16, 2014, 07:50:45 PM
There are mediums between 'hand holding' and 'too lazy to bother'. LR falling on the south end of that scale (with a rare exception I will mention further down) and 'doesn't hold your hand' really isn't an excuse for a poorly designed questing system; I think.

An example of a correction

-When you first get the quest a passing NPC could mention they saw something 'in the north end of town'. This narrows down the search field without specifically guiding you to the spot.

-Upon reaching the northern section of town you can program a few NPCs, if the player takes the time to talk to them, to mention they saw something in X district. Narrowing it down even further and rewarding you for going out of your way to interact with the environment.

Altogether this still forces you to investigate without pointing you to the exact spot, but doesn't leave you feeling like you just got chucked into a dark room with zero guidance.

As is

-NPCs who have information are either humping the location to where you see it anyway by that point (literally, as this game has major buggy clipping issues both in and out of cutscenes; like PC version Bethesda bad).

-Since you're forced to literally go through and talk to every single person and search every single pixel like it's the Point and Click era; sometimes you'll find the person that just gives it to you for 'free' (both literally and for 2000 gil).

You don't get much more 'handholding' then "Oh, you talked to me. Here is the exact answer. Here's exactly where I found it so you don't have to bother going there again. No charge."
66  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 16, 2014, 11:26:59 AM
Silly question; were you talking to her at night? I think she's a daytime only thing.
__________________________________________

Highly debating restarting my file in an easier mode. I abhor this combat system. It's too damn picky with timings. It's far more efficient to just hold down guard 5 minutes in advance because getting a 'perfect guard' happens less than half of the time. So taking 50% damage all the time is better than talking 0-10% on a blue moon and 100% all the rest. Doesn't feel rewarding at all. In an easier mode I might be tempted to take more risks but so far all this feels like is "Hold attack, switch when out of AP, hold guard when enemy vibrates or text box appears, repeat until it dies. Thought that
Code:
Noel
might post the first fight where I couldn't do that after he kicked my rear hard the first time. But after I actually bothered to go into the fight with more than a single Phoenix Down and Veil they croaked most efficiently under the same tactic.

And whoever decided to script that 'Find the Numbers' quest needs to be shot in the ballocks. Did manage to do it just in time but the way the side quests give you like...virtually zero information just says management told them to be lazy in order to sell guides. Probably just going to GameFAQ run this thing. :-\

On the flip side of things...I think the X-2 Yuna outfit is almost worth the price. Only because there's a moment or two of dissonant humor that just made us laugh when Lightning speaks some of the outfit-specific quotes.
67  Media / Single-Player RPGs / Re: Zero Escape 3 might never come to fruition, no funding, aka WORST NEWS EVER! on: February 14, 2014, 10:03:44 AM

Not really a cliffhanger, more like 'Yay, we resolved this crisis, now let's do some extremely awesome stuff in the sequel!'


That's not the vibe I got from it. VLR doesn't resolve anything. It's all nothing but set up for ZE3.

Code:
The world's still boned, with the surviving cast having pretty much zero prospects of a happy future in its current configuration.
 VLR only serves to talk about the apocalypse and how you're going to fix it in ZE3. In fact
it's outright stated that all the bad things in all the character's lives (Clover & Alice being warped to the future, Junpei never
finding Akane until waaaaay at the twilight of their years, everything horrid that happened to anyone else as a result of this world
born post Mars Testing Site, ect.) is never going to be fixed until you change history in ZE3.

Strangely this all makes VLR 'worthless' as a narrative piece, despite being a fantastic bit of writing. It's an excellent tale from a characterization/atmosphere perspective but in terms of narrative it contributes absolutely nothing to the overall plot's resolution. In fact the only things it adds could've been tossed in as a 5-minute or less flashback in ZE3 explaining some of the whos and hows. Sure it helps add tension and strengthens it's value as a trilogy to tell the story with VLR being little more than a bridge segment. But if the creator'd known about this problem, in hindsight, the story would've suffered very little just to skip VLR entirely and go straight to the ZE3 tale.

So honestly I'd say VLR's ending is 'worse' than a cliffhanger because the entire thing is nothing but set up/tease. What few payoffs there are only exist as further teasing for ZE3 as well.
68  Media / Single-Player RPGs / Re: Zero Escape 3 might never come to fruition, no funding, aka WORST NEWS EVER! on: February 13, 2014, 03:57:52 PM
What's the security risk? if a millionaire wants to donate money to make it happen, I'm sure the company he works for would be thrilled to draw up a contract for him that basically says that the money is a donation towards the funding of the game and that they have no rights regarding the game that is made.

Think security risk was the wrong word. Hmm...I think what I'm trying to say is KS vs 'random FB dude' is mismatched on the scale of 'reputable transactions' that you'd allow someone to perform with limited authority.

Let me try and break this down into an example:

-I own a business.
-I allow two employees to seek ways to fund our new project.
-Employee A comes back, shows me the KS website. KS has been in operation for a long time, has a good reputation, is trust worthy, and offers protections for the people involved.
-Employee B comes back and tells me Mr. Mac Scruffles of Scandinavia contacted him on Facebook offering a check of $5M to our project.
-Both Employees have equal 'trust' value and neither have failed me prior.

I'm always going to go with Employee A.

'Random generous benefactor on Facebook' is too much like 'I'm an Arabian Prince and I need you to send me $1000 to cash this huge check, of which you'll get half.'

Sure, it might be a real prince. But odds are you're just wasting your time believing it to be true. The amount of credibility/weight in a company you'd need to engage in negotiations over such a 'risk' is far greater than what you'd need to start a KickStarter, I believe.
69  Media / Single-Player RPGs / Re: Zero Escape 3 might never come to fruition, no funding, aka WORST NEWS EVER! on: February 13, 2014, 03:49:40 PM
(I'd wager he's not the sole holder of the IP).

Silly question; because I honestly don't know the 'scale of authority' even remotely well when it comes to these things.

If he doesn't have enough power/ownership to start a KS on his own; why does he have the power to go 'Yeah, random dude on FB, I'll take your $5M and we'll start the game'?

It's practically the same thing only with greater troll potential and more security risks.
70  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: February 13, 2014, 03:36:09 PM

o_O

Implying that only turn-based games can be called RPG's is... kind of archaic, yeah?

Kinda yes kinda no.

Bit of a parallel example here.

-Say I enjoy playing Tabletop RPGs about Space Marines.
-I get invited to play a game.
-Turns out the game is at a Laser Tag arena with 'HP' built into the sensor armor and your light guns have different effects based on a pre-selected class to mimic the system.
-I'm going to be disappointed.

Why?

Yes, it's basically the same game in terms of what's happening.
Yes, it's basically got the framework of the game I wanted to play.
Yes, in it's own right, this game is fun.

But that's not what I want when I'm looking for a Tabletop game.

I want to sit down, casually chat with friends, roll dice, write things down with paper and pencil. Not running around in a glowy cage shooting 'real' weapons. That's LARPing, not Tabletoping.

So, when I look for an RPG I look generally for a turn based experience. There are some exceptions but the line becomes really really muddled at times. I.E: With an ARPG I want a heavier emphasis on meaningful, tactical combat that just happens to execute it's movements in real time; not a Beat 'Em Up/Action hybrid that calls itself a RPG just because it makes the HP and Damage numbers visible. This is just personal perception here. I know full well the industry/public in general doesn't operate by that standard.
71  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: February 13, 2014, 01:43:32 PM
Saw some of the gameplay and design on AngryJoe's Top 20 for 2014 the other day.

Completely skipping this one. ~_~; Irritating people are even calling it an RPG (even though I know the term is so diluted these days that pretty much anything qualifies). If I want to play KH meets Devil May Cry I'll go play either of those games. If I want an RPG I want something turn based. IP System, Grid-Based, RTB System, heck I'll even take the good-for-not-much Command Synergy Battle System in its infancy from XIII before I'll touch this one. XP

Doesn't help the all male main cast turns me off completely. That alone guarantees the characterization's going to blow chunks given the track records of Shonen plots.
72  Media / Single-Player RPGs / Re: Zero Escape 3 might never come to fruition, no funding, aka WORST NEWS EVER! on: February 13, 2014, 01:06:12 PM
(Although we also examined crowd-funding like Kick Starter, we figured the idea is not quite persuasive enough...)

Somehow I doubt they examined it very thoroughly if that's the conclusion they came to. If anything KS has the opposite problem; too many ideas without structure/merit being funded en masse because of internet impulse spending.

Not to mention there's literally nothing to lose by at least trying. If anything you lose more by not attempting it because then your 'passion' begins to come under suspicion if you're too laid back to make an effort.
73  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 12, 2014, 05:48:24 PM
Quote from: ZeronHitaro link=topic=11607.msg322009#msg322009
(After doing some research it kinda makes me sad to realize that in 10-ish years my PS3 is going to be utterly worthless. The controllers are defectively designed and without fail will become unusable after 3-5 years of usage. So basically anything from this era's going to have to be emulated to play once I cross my late 30's since Sony doesn't believe in backwards compatibility. And I doubt they'll continue making PS3 controllers in 2024. )

Say what?  I got my PS3 and a second controller in 2008 and they're both still working just fine...

There's a defect with the left analog stick where, over time, the crappy pasting job between the circuitry comes loose. As a result your controller will eventually start having a spaz fit where any small jiggle (or even zero input if its bad enough) of the left stick makes the controller believe any other button/s have been pushed as well. (Something to do with one circuit board nudging into another due to foam being compressed if I remember the details right.) Dropping and other forms of abuse really don't matter, it's basically a time bomb with 3-5 being the average detonation time. The lucky ones get extra life span but it will happen eventually because the only way to stop the foam compression is to just never use the left analog stick.

On Youtube there's a video of someone dissecting the controller in order to show off this fault. Technically they also claim you can repair it by re-taping the loose circuits but tape doesn't exactly have a very good durability record for holding something that gets motion constantly applied to it. Eventually you're pretty much just boned. At least until the PS3 becomes retro enough for someone to build a Sony PlayToaster 3 for Ebay profit.
74  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: February 12, 2014, 01:33:45 PM
after Gamestop announced DLC to get Lightning's Samurai armor and Cloud Solder First Class armor w/buster sword.

Here's the sad part. If you want the game to have difficulty; you can't use them.

At least not in the beginning anyway.

I.E:
-The Buster Sword makes Lightning swing for about 2000+ auto-Stagger bursts right out the game thanks to the built in Heavy Strike Lv 2. (when every other available attack is dealing 200-400 tops)
-The Soldier Bracer drops a massive 2000+ HP onto her life total, effectively doubling her hit possible hit point pool compared to the other three starter schema.

The other Gamestop DLC pieces have similar effects, although they opt for other large bonuses rather than massive stat dumps.

Can't say exactly how long this equipment remains OP though because my PS3 controller decided to bug out not 10 minutes after playing a poor man's Metal Gear Solid with Lightning. (After doing some research it kinda makes me sad to realize that in 10-ish years my PS3 is going to be utterly worthless. The controllers are defectively designed and without fail will become unusable after 3-5 years of usage. So basically anything from this era's going to have to be emulated to play once I cross my late 30's since Sony doesn't believe in backwards compatibility. And I doubt they'll continue making PS3 controllers in 2024. )
75  Media / Single-Player RPGs / Re: Danganronpa: Trigger Happy Havoc on: February 12, 2014, 02:45:45 AM
Honestly I thought Danganronpa was great enough for a go but be warned the game/writing has some very serious flaws.
_______________

-First and foremost, without spoiling anything, it has one of 'those' endings all too commonly seen in modern anime these days. The ones where the writer waves their wank in front of you and laughs because you expected explanations. Nope, gotta buy the sequel for that. It's not nearly as bad as the 'no ending' violators out there but there's a big enough chunk of the end game missing that if this is a pet peeve, do not play Danganronpa if you don't plan on spending a few days reading screen shots of D-2's English translation. (Or can wait a year+ for the sequel to be localized.)

-The Director for the game took the piss out on everyone and decided that somehow making everyone bleed cupcake icing would make everything scary. No, really, he's gone on record being quoted as that's why everyone bleeds pink. It really destroys what little horror atmosphere the game has because the set up, explanation, and cut scenes already (much more successfully) dive into the realm of visual absurd-ism. This choice might normally not be a problem, only here it proves to be a camel spine snapper on top of everything else. There are a few other smaller things similar to this but it's been too long to remember what they are specifically. I'm sure I'll figure it out when I play it through again.

-You must hold out for the Courtroom section in Chapter 2 for the game's cast to become likable. Unfortunately the writer forgot you need to have something to give you connection with characters rather than just writing a bunch a stock cliches; several of which are designed specifically to piss the player off simply because of how bad they are at surface value. Throw in motivations that are mind-numbingly stupid (without spoilers; the domino-tipping antagonist in the first chapter has a motivation so ill-conceived that I'm convinced they're actually suffering from some mental handicap in order to have sincerely acted upon it) and a very mixed message you get from the tale's theme-ing (The game tries to build horror; it really can't. The game tries to build 'realism'; but then chucks it in the bin 5 minutes later.) and you might be ready to throw in the towel before Chapter 1 ends, if the overall mystery isn't enough of a hook.

However late Chapter 2 enough cats come running out of the bag to fix most of those perceptions, flip things around and turn Danganronpa into a spectacular story with charming characters. It just has soooo much trouble getting that first foot through the door gracefully (humorously making it a bit like its central protagonist).
___________________

If you can get past those flaws though Danganronpa has one of the better main antagonists in a VN I've come across. Monokuma's not quite Beatrice levels of good but on par with Zero the III (and doesn't share his problem of vanishing after the first arc and never appearing again). The story might not have much of any horror to it but it more than makes up for that with entertainment value.

That, and one of the funniest still shot images I've ever been ambushed with to date.

Again, without spoilers, all I can say is "Shogyoken!"
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