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61  Media / Single-Player RPGs / Re: Conception II on: April 08, 2014, 04:26:03 PM
Depends on which element has the most appeal once the game gets rolling. Haven't touched the demo so this is just based on website profiles.

If character personality (based on their synopsis) wins out: Probably Torri.
If character design (for better looking kids) wins out: Probably Fuuko.
If who has the coolest looking weapon/armor combo wins out: Probably Feene. (Narika would be a close second but bust-focused designs annoy me.)


Huh...just looked over the Main Character's art stills on the site...

Anyone else think he looks more like a villain?
62  Media / Single-Player RPGs / Re: Danganronpa: Trigger Happy Havoc on: April 07, 2014, 02:18:02 PM
Yeah, Genocider Jill was the point I stopped trying to make sense of the story and just decided to go along with the ride. Seriously though, she is brilliant.

Don't get me wrong. I adore the character. But the name just really is jarring/baffling if you're familiar with the original.

For example: Imagine for the US release of Final Fantasy X/X-2 HD they decided Yuna was too Japanese to properly write around for a 30-minute plot point. So they re-named her Susan.

Susan, daughter of Braska; inheritor of the name from Susanalesca.

63  Media / Single-Player RPGs / Re: Danganronpa: Trigger Happy Havoc on: April 07, 2014, 04:43:57 AM
(Not considering this spoilers since I don't say anywhere who said character is. Will add in tags if somehow it is deemed necessary.)

You know normally I don't rag on the whole Sub/Dub thing but oh man did NISA really crap the bed on this one.

All the other Japanese names are good enough to keep but we've got to go with Genocider Jack/Jill for that one? Really?

I just stumbled across this when wiki browsing the other day to see what the alternative executions were. That one name change alone really makes me not want to play this version. Even with Sub-language on that name text is going to be there every single time. Genocider Jill...what a load of rubbish. That name really inspires terror right there. XP I dunno what 'Syo/Shou' meant in Japanese but it sure didn't sound nearly as goofy.

There's no excuse for the change either. Americanizing one name isn't going to open up your audience any wider. (Yes I know Monokuma/Monobear but at least in that case the names are pretty much the exact same thing.) The target group who was going to buy this game anyway knows well enough about foreign name gender ambiguity without having to ham-fist it like this. XP
64  Media / Single-Player RPGs / Re: Final Fantasy X/X-2 HD Remaster, Listen to his story again... on: April 01, 2014, 11:55:08 PM
Are you talking about the Championship match?

Because I beat that on my second try, both times having been derpy enough to fail to remember you have to press Triangle in order to enable manual movement.

No I meant the championship match. What usually happened was they scored on me in the first half, I scored with Tidus, then Wakka would come out and I would get scored on and lose. Repeat ad nauseum. 

I never seem to be able to hang onto the ball. I finally beat it on Sunday after about 8 tries but I was growing increasingly frustrated by the end. I mean, I *know* I'll never get the 200 lightning dodge trophy, and I'm fine with that, but blitzball.....man that just pissed me off.

I had a moment like that today with the Chocobo Races. Was about three seconds off from swearing because of those freaking birds. X-x

Couldn't just quit either because I got 0.0:8 on my third try.

40 minutes later I finally get the Sigil. ~_~;
65  Media / Single-Player RPGs / Re: Final Fantasy X/X-2 HD Remaster, Listen to his story again... on: March 30, 2014, 02:01:24 PM
Blitzball is the equivalent of having gas soaked shards of glass shoved up your anus then lit on fire.

What pisses me off is you simply cannot win. The game sets you up to fail.

This is my sixth time playing through FFX. I've already played the blitzball game four times today. It is physically impossible to win.

I cannot keep control of the ball. I never steal from the opposing team in tackles yet they always steal from me. 100% of the time.

I even went through the tutorial again today to see if I was doing anything wrong.

Nope. The game just fucks you over.

Are you talking about the Championship match?

Because I beat that on my second try, both times having been derpy enough to fail to remember you have to press Triangle in order to enable manual movement. So I was letting the AI pretty much make all the moves (sans Passing and Shooting triggers) and still pulled it off, despite the bone-headed 'zerg rush' tactics the game uses on full auto.

Just try a hot-potato tactic and avoid contact with the enemy as much as you can until you can get Tidus in for a Jecht Shot. Take long range passes to backline members if you have in order to avoid being boxed in.

And if you really, really don't want to play fair. You can always Jecht Shot at range, score, then pass the ball to someone and hide in your own goal the rest of the game (assuming they didn't fix that, I haven't tried yet).


If you mean the rest of Blitzball; wait til end game, recruit better players, play Exhibition mode only for a while and pass the ball to everyone on your team. Also allow the enemy to take a few shots at your goalie.

You need to start hitting the 10's before more of the better stat curves for your players start kicking in.
66  Media / Single-Player RPGs / Re: Conception II on: March 28, 2014, 02:04:42 PM
I'll admit this one has the corner of my eye simply because anything with a Class-System gets a free pass for certain other faults. Curious though. How easy or hard is it to get the class/gender combination of child you want? Is it something you can choose freely or do you have to play Russian roulette every time you make a kid?
67  Media / Single-Player RPGs / Re: The Guided Fate Cross Thesis on: March 26, 2014, 10:44:04 PM
I think the quality of it's 'morality' element will really depend on who's writing for this one. If it's the same head writer as Guided Fate Paradox then dig a hole and bury your expectation bar in it. The team from GFP couldn't even begin to describe grey (or any form of complexity really) if you stuck them in a fog bank smack dab in the middle of Silent Hill and shoved a dust bunny right under their nose. If it's fresh blood, then there's still some hope for it.

Not really a fan of the Option 1 or Option 2 system when it comes to grey-ground storytelling though. Even Catherine really had a hard time creating polarizing scenarios. And that had the benefit of a much better work team and better source material. But, again, if they've got someone new working on the plot this go I'm willing to give them all the benefit of doubt lost from the battle system.

Still doesn't help that so far this game's story really shouldn't exist; only doing so by the sheer amount of brain cell genocide the creators committed to Renya's brain near the end of GFP. ~_~;


*scrolls to the article's comment section*

Oh, wait, 'God Mode' this game is divided into Angel Form and Devil Form.

Ha, I see it now. Your 'tough choices' are going to be obviously-good and obviously-bad; each one powering up said respective form.

68  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: March 20, 2014, 09:17:01 AM
Not terribly impressed with Mighty No.1's design. Still irritating that we can't seem to have more than one female robot master at a time either.

But aside from those two nitpicks, damn, Inafune's got to be pretty freaking happy with this product. Getting him away from Capcom's one of the best things to happen to the gamin industry in a long time. Just kinda hope he doesn't get the Kojima treatment and get stuck making Mighty games for the rest of his life. Would like to see this succeed enough for him to pursue pretty much any personal project he likes.
69  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 20, 2014, 09:05:58 AM
For some reason I thought that desert beastie was the Wasteland Boss from Totori all over again. Had to go and double check. Shame they splashed a forest into that reveal. I was actually kinda interested in a desert-majority themed Atelier game where the whole alchemist thing makes a bit more sense. Limited resources, harsh environment; best use for someone who creates the equation: Ragweed + Sand = Pie.

70  Media / Single-Player RPGs / Re: Atelier Project 16 Announced on: March 17, 2014, 06:34:10 PM

That's the one sad thing for me about the Atelier franchise. Why not a simultaneous release?

Because a simultaneous release would mean spending $15+ on DLC that really should be part of the core game to begin with.

I'd rather have the year split and just 'not' buy the initial version to begin with, since the plus version is more what a pre-internet era game used to be worth.
71  Media / Single-Player RPGs / Re: Dark Souls 2 on: March 12, 2014, 05:39:11 PM
I'm probably not going to be able to pick up my copy of this until Friday. Sounds like everyone's getting a pretty good start though. How's the progression structure? Is it a bit more open world-y, more tunnel-form like Demon Souls, or fake-out open world like Dark Souls (where you technically could go anywhere but without specific items/powers from earlier regions you're typically screwed without speed run shenanigans)?
72  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: March 09, 2014, 09:45:37 PM

I may very well be entitled, but at least I'm not a brony. 

Ponies, bronies or otherwise have nothing to do with it. It could be Monkey Poo-Poo Fish Whale the Narking Sim for all that matters.

I like outlandish concepts, hell I utilize quite a bit of them in my writing.

The 'this is so out there it has no right to exist' mindset, when applied to anything, and further taken up when you attempt to rally groups to shower its existence with nothing but disdain is rather disgusting.

You're allowed to dislike things. You're allowed to not spend money on things you dislike. Claiming something doesn't deserve to be succeeding just because it runs contrary against your tastes? (Albeit potentially unintentional; although the context of your statements before highly suggest otherwise.) Not so much. Unless you're into that whole absolute censorship 'writers/artists have no rights' thing.

Which you might be for all I know.
73  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: March 09, 2014, 08:58:20 PM
The worst part

74  Media / Single-Player RPGs / Re: The Guided Fate Cross Thesis on: March 05, 2014, 12:53:32 PM
I wondered how they were able to rush a second game out this quickly. That explains it. Gone are the gorgeous sprite models that drew people to NIS' style. In are lazy, half-***ed 3D Chibified CGI versions with over compensation on the cell shading to cover the lack of effort. These people are way too impressed about being able to attack diagonally too. :-\

Speaking of dumbed down.


Famitsu reports that the game will be much easier to play than before...

Sprite appeal? Gone.
Difficulty appeal? Gone.

So thus far this game has...nothing going for it. Which is a damn shame. I really wanted this one to pick up the slack of its lackluster compatriot; not grind the ZHP legacy into the mud.
75  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: March 04, 2014, 01:35:31 PM
There's also the option to just do as many side quests as possible, let the world die, and use the New Game+ feature to start over with all your bonus stats intact. So technically if you wanted you could just have a run at all the easier side quests, sleep at the inn non-stop, and do it all over again.

If you're decent at blocking attacks I found my general 'go-to' option for most fights, including Noel, is to spam the crap out of Heavy Strike while keeping enough AP in reserve for guarding. Heavy Strike slowly builds up the stagger gauge and once it breaks and you're dealing bonus damage just keep pumping in Overclocks. It worked for Normal Difficulty Noel with minimal side questing.

Doubt it would work on a Hard run-through though. XP
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