Welcome, Guest. Please login or register.
April 18, 2014, 07:21:47 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
319128 Posts in 13033 Topics by 2145 Members
Latest Member: aew0
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 3 4 [5] 6 7 ... 76
61  Media / Single-Player RPGs / Re: Gen6: Pokemon X & Y on: January 07, 2014, 09:15:47 PM
Extremely late to the party but I went ahead and added a few FCs just to try and get that elusive Ice safari.

FC: 1392-5819-3341

Although from what I'm reading I might be boned since I don't really have a steady place to leave the 3DS logged in for long periods. All I have is a weak Wifi range I only get access to when I duck into the main house for a few minutes. XP Doesn't come out to my little perch.
62  Media / Miscellaneous Games / Re: Inafune's latest project The Mighty No.9 looks Mega Rocking, man. on: January 02, 2014, 09:34:40 AM
Call's design results are in. Victory goes to Roll 2.0.

Honestly, I'm okay with this.
63  Media / Single-Player RPGs / Re: Guided Fate Paradox... Give me a chance to play D2 please... on: November 12, 2013, 05:54:30 AM
why are you saying GHP?  what is the H?  Are you mixing up GFP and ZHP?

Guided Hate Paradox.

Lawl. XD

I have no idea why I keep slipping with the GFP vs GHP. Been doing that since pre-release unless I actively stop to think about it. XP
64  Media / Single-Player RPGs / Re: Guided Fate Paradox... Give me a chance to play D2 please... on: November 11, 2013, 05:59:25 PM

Also Zeron how could you hate on the main character he's awesome. 


Early on? Quite easily, as I hold the same opinion as the review on that front regarding the first two chapters. Poorly written to the point of making you dislike most of the cast just because the set-ups and dialog are atrocious.

Admittedly Renya grew on me around...chapter 3-4ish. Even Cheriel has started to become 'okay' around the 5+ marker. Kuroiel and Neliel are still the best characters though.

I think the complaints I've seen about the Voice Acting in GHP are really, really exaggerated. The voices are just fine and suit the character's personalities. The only really bad one is
Code:
Weakling Zombie
Just play it in English and enjoy. Anyone who wants to claim the VA work is awful I have a little title called Chaos Wars to direct you to.

Go listen to that in English.

Get back to me and see if GHP looks so bad now.

_____

Honestly not sure what the review is smoking though when they refer to the game systems as 'complex'. :-\ They're really quite cut and dry.

1. Levels in a dungeon carry over to a Total Level value. This determines your base stats each time you start over.
2. Pick up equipment as you go, trade it out when it breaks. Don't worry about using the blacksmith unless you want nice end-game stuff.
3. Eat Apples when your energy runs low. Press X+O when your health runs low. Ignore the rest of the healing items because they blow chunks. (Sans the stuff you can get in the martial dungeons but we're keeping it simple here.)
4. Unlock tiles on the Divinigram then fill them in with Stat Tiles. Replace low numbers with high numbers if you get any.
5. Ignore skills unless they have a Cross shaped or 6-square marker. Use those to AoE clear things.
6. Press God Mode during boss fights, win instantly.

Boom. Six simple steps to play and probably beat the game. Not that complicated.

Yes there's a bit I glossed over but really GHP is so silly-easy that you don't 'need' them to play (I've only 'died' about 3 times at Chapter 6; compared to ZHP's numerous deaths); hence any 'complexity' takes a nose dive. (Even then the entirety of GHP's systems is pretty much as complex as grade school math when compared to your average tabletop RPG, which is like pre-algebra by comparison.)

If anything the big negative from GHP should be it's poorly designed mid-game boss fights that require zero skill and all RNG luck.

Code:
-The boss fight against the general's wave spam is an instant loss if you ran into a "MINION SWARM!" room around floors 7-9 and
had to burn a God Mode to live. (Even with perfect RNG the minion waves will stack faster than you can cannon-AoE them; and they spawn
quickly enough that there's really no chance to do anything on the second floor outside the first few rounds of the fight. So you're
pretty much sequestered to sitting up top, kicking ladders until you get flanked, then spamming AoE until you get a break. Which enemies
come up the ladder first too will be a big RNG hosing factor too.)

-The librarian fight is literally impossible unless you're packing a wand type item as the late fight books detonate in only two turns.
Giving you one to position and one to AoE nuke unless it spawns right next to you. Which is about a 33% chance if you have my luck.
(Somehow beat this boss on the first try. You should've seen the end game conga line.)
65  Media / Single-Player RPGs / Re: Nippon Ichi's Project: D "Disgaea D2" on: November 09, 2013, 06:42:36 PM
Odd. I wasn't that strong and I only had minimal trouble with the final boss. Were you trying to dive bomb him with multiple characters by any chance?

Code:
You can't do that. His Evility allows him to steal stats, per character, for every step you walk in his AoE range.
So basically unless you're utilizing range or 1v1-ing (with a healer outside of stealing range) you're giving him huge
surges of power per turn. If you avoid proc'ing his Evility then he's rather soft for a final boss.
66  Media / Single-Player RPGs / Re: Guided Fate Paradox... Give me a chance to play D2 please... on: November 07, 2013, 04:06:56 PM

Thanks for the spoiler warning. :-\ (Consider this the "This video will spoil reveals if you watch it" label. Not sure how many as I stopped it dead after the first spoiler.)

Er...there were spoilers in that video?  Not being sarcastic here.  I watched it and didn't notice any...

The one I saw that I quit at was
Code:
it clearly revealed who Neliel is/what they look like.

It's not like "OMG The Titanic sinks!?!" in terms of relevance to the whole plot (as far as I know) but I found it a pretty
decent enough spoiler. Since they felt the need to not show what the character looked like right out the gate it could've
been 'anything'; especially considering the whole "Oh you used to be a demon" and general 'cloak n dagger' stuff I mentioned earlier.

Might've been an overlord, might've been a monster, might've been a big computer thingy. Who knows? (Well...obviously I
do now but still...)

Still spoilery enough to merit a warning if you want the game to surprise you as much as possible. (Also factor in said character is apparently supposed to be disguised enough that they were never revealed via released promotional artwork.)
67  Media / Single-Player RPGs / Re: Guided Fate Paradox... Give me a chance to play D2 please... on: November 07, 2013, 01:48:45 PM

Thanks for the spoiler warning. :-\ (Consider this the "This video will spoil reveals if you watch it" label. Not sure how many as I stopped it dead after the first spoiler.)
68  Media / Single-Player RPGs / Re: Guided Fate Paradox... Give me a chance to play D2 please... on: November 07, 2013, 10:43:50 AM
Played a tiny bit further in last night. Cleared 1-2 and 2-1.

...eh.

I really hope this doesn't set the standards for the machine-side stories because wow...I haven't seen a side plot spend so much time chasing it's own tail to go absolutely no where. Thankfully for the game's sake the 'cloak and dagger' plot line at least has me curious. But at this point I'm tempering my expectations for any sort of pay off.

As anticipated; this game is silly shades of easy so far. First boss came and went without putting up anything resembling a fight. 'Nearly' died on the last floor of 2-1 but that's only because I gimped myself and pretty much ignored any sort of leveling in order to fight a level 6 monster at level 4.

Red Hair is still a major point of detraction for this game. ~_~ Every time she opens her mouth and I hear the dialog someone wrote for her I find myself ticking another box in the "Reasons this game sucks" region. Seriously; she's like a literal, walking stereotype of everything negative people associate with Compile Heart characters...only without an ounce of any charm or adorableness to even begin countering the scales.

And there's an ominous looking character named
Code:
Satanael
Really? That's the best you could come up with? Wanna give it a pitchfork and horns while you're at it? Maybe have his footsteps catch flame too. Nah...too subtle. Speaking of which...

*rant time*

Code:
So basically you're using the Celestia/Netherworld references of the Disgaea games...but slathering on the annoying
'we're going to use Christian symbolism without having a clue how to use it' problem that detracted from D4's end-plot...only
amplify that problem ten times over instead of just using the elements of the setting you're already entrenched in...h'oy.

This is about as mind-numbingly bad as if I wrote a fictional plot about a place called 'Budaramia' where if you didn't bow
and quickly chant a prayer to every 300+ pound man you see on the street a 6-armed post-op tranny will come down and sit on
your face while you sleep; causing you to vomit Maneki Nekos the next morning.

Yeah...it's about that distractingly off-base and nonsensical.

Also; the ratio of gameplay to cutscenes is absurdly out of whack so far. It's literally spending 1-2 minutes clearing a floor only to have to sit through 3-4+ minutes of dialog...EVERY, SINGLE, FLOOR! ;_;
69  Media / Single-Player RPGs / Re: Guided Fate Paradox... Give me a chance to play D2 please... on: November 06, 2013, 04:42:21 AM
*very rough, opinionated first impressions*

I only got in like an hour or so last night. Just enough to get past the first half of the first story dungeon. Impressions are...eh. So far Z.H.P was better. The plot's really hokey and only one of the characters has any sort of hook on me (Kuroriel I think her name is). Mechanically the game seems solid enough but dang if the character's aren't a level of cliche beyond cliche. Not even spoilers really but I'm going to code it anyway.

Code:
I half-jokingly said to my wife, upon seeing how Red Angel behaved, "She's a demon!"

...guess what?

Main Character comes off as a super doormat; in the bad-writing sort of way. Not really anything endearing about him to make me give a crap about his story. Sure Z.H.P's MC was a pushover too at first but at least we didn't have to endure 10 minutes of him whining about it...following by "insert obligatory boob staring joke here".

I dunno; the whole thing just kinda reeks of the Japanese version of "Michael Bay-ism". It's going to hit every low hanging fruit on the way down trying to appeal to as much of the 'general audience fanbase' as possible.

And I've discovered a new pet peeve. Hearing someone say "Lord!" 5 times a minute, in cutscene dialog, is piss-ant annoying.

Plot aside; the game feels a LOT easier compared to its predecessor. Not even a single risk of death at all yet. Equipment is plentiful, skills are strong, having two characters makes battles easier, and because of the "Burst" system I see farming for chips is going to be a lot simpler. But then again it's only chapter one. I'll give it until 3/4 to drop the other shoe and actually become challenging.
70  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: November 01, 2013, 11:46:36 PM
Just finished Another this week. Really,...really odd. So many mixed reactions to this based on execution and perception going into this. Just from reading the back of the box I was expecting some sort of high-supernatural trapped-in-another-school-like dimension ala Corpse Party style. What I got was Final Destination meets Sixth Sense. It's not bad but really I was expecting something...better, for lack of different word. Felt too much like they had to play slight of hand to hide the end twists; although it still hit a high note with the final reveal. Could've benefited from better music too. Or at least music that wasn't too busy screaming "OKAY FEEL NERVOUS NOW WHY AREN'T YOU NERVOUS DOIHAVETOGETMOREOBVIOUSTOMAKEYOUNERVOUS!?!". Subtle isn't in this composer's dictionary; that's for sure.

Need to find time to watch The Future Diary now.
71  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: October 24, 2013, 11:56:03 AM
Finally got my act in gear and watched Shiki over the past few days. Easily my newest favorite horror show. Very nice to see moments of genuine horror while actually making me respect vampires again. Shiki pretty much single handedly undid all damage caused by the post-Twilight era to those critters. Kind of a shame that the writing pretty much shoots itself in the foot though and invalidates it's grey-grey attempt at morality from square one. Ah well, for all the battles Shiki won a loss or two light that doesn't diminish the overall value.

Onto Another!
72  Media / Miscellaneous Games / Re: Hyperdimension Neptunia PP is getting localized on: October 24, 2013, 02:05:44 AM
Yeah...no idea how that got through of all things. :-\ Neptunia's a guilty pleasure for me but I really can't say I have any interest in an idol simulator of it. I understand the Vita is a little title starved right now but...really?
73  Media / Single-Player RPGs / Re: Mugen Souls Z coming stateside 2014. on: October 23, 2013, 07:03:12 PM
Honestly I'd rather the number of tutorials were cut (running into them even into mid-Chapter 2 was annoying) and Moe Kill made more intuitive. I pretty much had to play the game with a spreadsheet open on the computer. Crystal Breaking always felt broken to me. Could never break the crystals outside of 'Transformation'; which turned that one near-end-game boss fight where you had to into a small patch of hell.
74  Media / Single-Player RPGs / Mugen Souls Z coming stateside 2014. on: October 23, 2013, 02:20:17 AM
http://nisamerica.com/pressreleases/MugenSoulsZ_announce_20131022pb.pdf

Not a whole lotta info aside from that really. Not even a specific month yet. Personally the news is met with a resounding 'meh'. Unless they screw it up Qoga-style and throw in a ton of pointless can't-avoid fanservice crap probably will pick it up. MS was a decent enough time burner which got a good laugh or two. Looks like they're keeping the same systems from MS so if they've refined it any then it'll be solid enough.
75  Media / Single-Player RPGs / Re: Nippon Ichi's Project: D "Disgaea D2" on: October 19, 2013, 05:12:31 AM
Something amusing for people to mull over. When I was playing through the section of story you get plot-progression in using Lady Laharl I had a thought.

Do you think the main Disgaea/D2 continuity would've been better if you gender swapped every character from the get go?

I mean think about it for a second. LL is actually 'less' whiney and tsundere in female form. Maybe it was just the translation but the character felt just the right mix of negative traits without taking it to the 12th extreme like Laharl usually does. Etna I think might be a bit more amusing in male form simply for the outfit and translating all the 'flat' jokes to fit for that as well. And Flonne...well...not sure honestly. I think she'd pretty much be the same both ways without gender really factoring in. Although if anything 'he' might be more of a cliche since superhero/ninja stuff is more male-oriented to begin with.
Pages: 1 ... 3 4 [5] 6 7 ... 76


Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!