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61  Media / Anime, TV, and Movies / Re: The NEW New Star Wars [s]Trilogy[/s] Thread on: December 21, 2015, 04:43:30 PM
Eh, lemme re-write the original Episode IV here so you can see the problem. (Paraphrase because I can't remember the exact dialog.)

In spoilers because it ruins a movie joke for VII.



Code:

Stormtroopers: Let's check out these guys. They have droids.

Luke: ...oh crap, what are we going to do?

Ben: Be patient, and you'll se-

Luke: Oh right! You talked to me for five minutes about the force. I got this.

Stormtroopers: Let me see your identification.

Luke: You don't need to see my identification.

Stormtroopers: ...we don't need to see your identification.

Repeat that ad-nauseum for the whole movie. Luke doesn't take a hit during his blinder training. Luke actually rushes forward and kicks Darth Vader's rear end after he offs Kenobi. Luke makes the shot first try against the Death Star while doing donuts in his X-Wing immediately as the Battle of Yavin begins.

See the problem now?

(Probably not spoilers but better safe than sorry.)
Code:
Rei does this the entire movie. She does nothing for the results she gets. Her start circumstances don't justify this either.
Luke grew up in pretty much the same set of dangerous circumstances, a son of the most powerful Jedi in the galaxy,
and he didn't get as many free power-ups with no reason as Rei does. (She comes off feeling like a video game character,
gaining abilities just because the plot has written in a tutorial level and nothing else.)

It's just horribly, horribly lazy.

I really, really don't want to write up the list of every branch this character hits down the Mary Sue tree. Must I? I'm not saying you can't enjoy her (I half did despite her negative aspects), but she is what she is.

Edit: Actually I should just bite my tongue here. This is starting to feel like a meaningless rant for rant's sake. XP Sorries.
62  Media / Anime, TV, and Movies / Re: The NEW New Star Wars [s]Trilogy[/s] Thread on: December 21, 2015, 03:55:56 PM
Just got back from it. Wasn't bad at all really. Such a major, major disappointed in Rei (or Ray, or whatever spelling it is) though. Such a painful Mary Sue (with the unfortunate 'fanboy' archetype tacked on) that any scene she was in with dialog really injured the movie. Would've been a much better production with her chopped out entirely but...eh. They have two more movie to fix her. Very much a shame since I had high hopes for a female protagonist in Star Wars but I should've remembered these are modern Hollywood writers I'm talking about here.
63  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 18, 2015, 11:32:22 AM
Honestly I don't even fully count Aerith either just because of how the leveling system worked. Once you know her ultimate fate you never, ever really use her again in any practical run. (Heck I full reset the game my very first play through because no one else had enough levels to keep pace back then.) Same reason no one ever super-grinds out Tellah just to use Meteor, unless you're bored. XD Unless they do a full XP-share system in the reboot I think the 'Disk One Twist' is far known enough that she'll get auto abandoned by most players because of it too.

I do like the idea of Elena being recruitable; doubly so since I imagine the Turks are getting the same treatment as AVALANCHE in the reboot.
64  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 18, 2015, 10:57:50 AM
Save Jesse, kill Barrett's daughter.

I'd take that trade. :3

Why when both drop off the face of the plot right after Sector 7's fall?

Because games and movies are starting to blend more and more.

When a movie reboots a story new characters live, new die, plot gets re-written, focus shifts, ect. You can still have the same start and finish, but the middle is never the same.

Not saying it's optimal. But the chance that 7's old plot is going to remain beat for beat intact is virtually nil; between the new format and announcements that they're going to be devoting more screen time to characters that got glossed over before.

Plus, 7's cast has a pretty dire lack of female party members. +1 from Jesse would help that nicely.
65  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 18, 2015, 10:31:04 AM
Save Jesse, kill Barrett's daughter.

I'd take that trade. :3
66  Media / Single-Player RPGs / Re: Final Fantasy VII Remake (updates in the 1st post) on: December 18, 2015, 09:58:47 AM


I actually do believe it will be possible to save all three of them from death, but particularly Jessie.  If not in the game proper, then in a New Game +.

67  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 08, 2015, 12:11:50 PM


Who thought Life is Strange declined and fell flat by the end? Huh. All the reaction I've seen is pure love. How can anyone claim "most" people held any kind of same opinion on a game? What is this statement based off of?

That I can't cite as speedily as I'd like. I just recall doing a general Google search for 'LiS Ep 5 Reviews' and most of the articles I read hammered it pretty critically, even more so than my own personal bias against it.

Personally though I think most can agree, from a writing perspective, that a piece of work that rides itself on things like 'choices matter' and 'butterfly effect'; and then decides at the very last second that every single choice up til then is going to have zero impact on the narrative is a face-planter. Same reason Until Dawn is pretty flat too (yet unlike LiS I've yet to see any major criticism against that one, only mild at tops).
68  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 07, 2015, 04:15:07 PM
I can see a few theoretically reasons why being upset over episodic is a fair, but agreeably premature, reaction.

-Life is Strange. Some liked it, most thought it declined pretty steadily and fell very flat by Episode 5's end. Dontnod might've been the maker but SE was the Publisher. If you've ever worked in writing you know Editorial power almost always lies deeper with the Publisher than the creator; doubly so for video games. So SE's already proved their Editors are pretty sub-par when it comes to dealing episodic stories.

-FF7-Remake's vision will be inevitably altered by fan-feedback if they're using an Episodic format. That's just how the beast runs these days. TellTale does it with their products, usually to a decent degree. SE did it with LiS...and we all know how 'well' that worked. Mix into the fact that this feedback will be coming from the vocal sect of the FF7 fanbase, universally known as one of the most aggressive, divided, and toxic fanbases out there (matched only by hardcore MOBA players and Beliebers)... I can see why that would be reason to worry.

-Time-spread is going to be a major issue here. Because Episodic games are always altered based on reception of the prior title and fan-feedback; these episodes are not going to be anywhere near finished by the time the prior one rolls out. Current episodic games take about 2-4 months per episode to complete, test, and release. However all of these prior games have lower graphic design needs for literally everything from character models to environment, have minimal gameplay (pretty much all QTEs in minor spreads), and presently have an industry standard of coming out in sets of 5's.

Something of the caliber SE has displayed in their trailers is going to require a 3-6 month cycle between episodes...minimum. Now times that by five. From the day FF7-Remake-1 release you're possibly going to have to wait a full 2.5 years to finish the game. Assuming future episodes aren't bullrushed through QA to try and upend that; in which case welcome to bug-fest 7. Even on the optimistic end of that estimate (3 mo per/4 episodes); just how many people want to spend a full year waiting to play/finish a game? Not even the aforementioned VN-style Episodics we already have stretch that far.

Bear in mind, this isn't even playing Devil's advocate here and saying SE would take the XIII-approach. The time between XIII-2 and LR was one month shy of 2 years. Imagine FF7 split into threes and given that sort of Dev cycle. 6 years to play it from start to finish would be the result; outclassing the infamous TiTS wait even.

-And then finally, overall price. There's some pretty reasonable concern here for the total price being inflated by any number of shenanigans. DLC in particular will be a pretty strong concern here. For every chance there's not there's an equal number of chances there is; that SE won't allow DLC to carry over from episode to episode. Doesn't matter if the game pretty much engine clones or if the game is intended as a multi-parter. Did any DLC from FFXIII-2 carry over to LR despite it literally being a two-parter split title? Nope.

Off the top of my head those all seem like reasons why you'd automatically want to shoot down the Episodic approach as fast as possible.
69  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 07, 2015, 02:18:10 AM


I'm not sure I agree with this, since Bethesda games certainly offer a great deal of content, but at the expense of polish and variety.

*Numbers for file sizes are only as accurate as the info I'm finding for PS2/PS3 values; Xbox seems to crunch everything to about half and PC is all over the map.

Open world games, by their very nature, require a lot more data just to function at a baseline level than RPGs do. The only reason, in the past, RPGs held higher data requirements is because they used a higher level of quality for music tracks and because of the sheer amount of FMV/CGI cutscene spam. To compare, GTA San Andreas - PS2; took about 2.4GB of data where as FFX required about 3.4G. Only about 1GB shy despite running graphics that were far below X's standards.

But that was then. Music quality is now pretty universal across most AAA games, when it comes to file size/compression. And RPGs no longer need to utilize video tech cutscenes that weight more than two to three times the rest of the data. Even those that cut away cinematically typically use the game engine itself to move the characters and what not; rather than being a separate beast to be inserted later. So let's look at last generation.

Final Fantasy XIII: 37.6 GB
Final Fantasy XIII-2: 14.46 GB
Lightning Returns: 9.6 GB

GTA V: 36~ GB (Apparently there were problems even getting it to install with 40+GB open so I can't find a fully accurate number atm.)
Fallout 3**: 9~ GB
Fallout NV**: 9.4~ GB

**Counting full DLC and using the values my I get from my PC versions; I can't seem to find PS3 size values online.

It's pretty much tit for tat. Especially telling to me is that Fallout 3 and NV are about the size of LR...despite having only one higher-quality cutscene each (the pre-start menu cinematic), and using vastly lower rez graphics, and having much lower spoken dialog counts, ect., ect., ect.

I really doubt these numbers are that much different for the PS4 generation now. If FF7-Remake touts some insane file size it's because someone's intentionally doing a crappy job compressing things to back up their lie rather than it being legitimate space issues.
70  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 07, 2015, 01:00:44 AM
Makes me wonder if SE's PR department forgot to check the world market before peddling that excuse. Compared to the sheer amount of data in Fallout 4 I sincerely doubt anything in the FF7 remake truly requires 'episodic release because size'. Cash grab, plain and simple.
71  Media / Single-Player RPGs / Re: Fallout 4 on: November 24, 2015, 08:51:45 AM
*Side-Quest Related*

Really starting to wonder if Bethesda fired all of its writing staff that knew how to do Horror-themes. It's really, really bizarre because Skyrim had some really good moments in their side-quests that pulled off that kinda distraction gloriously. But between

Code:
The Museum of Witchcraft and Dunwich Borers

everything's been kind of a let down. The first was a fantastic build-up that (quickly) let to a VERY predictable, almost comedic end due to how poorly that particular thing could be cheesed. The second was a meh build up, promising middle, but as soon as that promise peeks its head out *pop*, it all ends.

In this particular case I'd rather they did nothing than present this half-baked mess. XP
72  Media / Single-Player RPGs / Re: Star Ocean 5 on: November 23, 2015, 07:54:41 AM
Starting to wonder if this is just a side effect of facial expressions becoming more 'realistic'.

Because if you randomly pause video of the human face, even during just casual conversation, eventually you are going to find multiple frames where that individual looks deformed, stoned, improperly proportioned, ect. These instances of 'weird face' could simply be horrible timing on the screenshoter's part.
73  Media / Single-Player RPGs / Re: Fallout 4 on: November 22, 2015, 12:42:31 PM
There's a diner mildly south(east?) ish of Concord. Most of the time you'll hit it pretty easily if you're just starting to make a beeline from Con to the old bridge crossing the northern river on your way to Diamond City. Although really your best bet is just going to Diamond City so you have a fast travel point to multiple merchants.
74  Media / Single-Player RPGs / Re: Fallout 4 on: November 21, 2015, 09:26:06 PM
Aside from poking into weapon shops, just keep looting everything, anything, and have enough Lockpicking & Hacking skill to open from Novice-Master level asap. I'm sitting on about 280-ish Shotgun Shells and 300+ .44's just from packratting. Think generally you're just at the mercy of what enemies feel like spawning with though. I have about 1000+ each of 10mm and .308 rounds but can never get Gammas to drop for the life of me.
75  Media / Single-Player RPGs / Re: Fallout 4 on: November 21, 2015, 05:26:50 PM
Little side discovery this afternoon. Apparently one of the most powerful weapons in the game isn't a gauntlet crafted from the waste's toughest beasts, not a (nearly) fully modded unique Laser Pistol, not even a full set quad barreled missile launcher...

It's a freaking switchblade.

Some random drop off a legendary, it gains damage per consecutive hit and only has one mod-slot to add bleeding damage. Mixed with its super fast attack speed and very low AP-per-hit requirement...the output it just insane. I'm pretty much running up to high-end Mirelurks and shiving them to death.

...funny thing is when I finally get around to using Power Armor this will still be my weapon of choice. Ai yah the dissonance.
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