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946  The Rest / General Discussions / Re: George Hotz (geohot) VS Sony. on: April 27, 2011, 11:22:25 AM
Makes me glad the CC address I had to add isn't my current due to a weird glitch in the banking system at the time. Ah; PS3, it only puts you without a credit card for 7-14 days. XD
947  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: April 27, 2011, 08:23:59 AM
http://www.siliconera.com/2011/03/11/listen-to-voice-clips-from-mega-man-legends-3/
(Second English clip)

http://www.rpgfan.com/pics/Mega_Man_Legends_3_Prototype_Version/ss-001.jpg

Warning! Warning! 90's Cliched Tomboy Boy-Hater Detected! Abandon Game! Abandon Game!

Well...not literally. But I loathe Aero already. XP She better have one hell of a redeeming quality as the writers have managed to strike the one cliche that irks me just about as much as the "amnesiac hero" does to everyone else around here. I've seen that personality based over-used far too many times in American sitcoms to have any tolerance of it left.
948  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: April 26, 2011, 03:16:16 PM
I'll admit my magnitude was off quite a bit for the total attack actions but you're misinterpreting what the ~40 hours was signifying. I'm saying "if" attack animations were extended with those numbers that "then" such an additional length in hours occurs. Not that the game "was/is" that long in current form. Thus why I'm saying it's only a base theory, and still a valid one. I'll give everything the benefit of the doubt and reduce the calculation down to 10% of it's original value (Making it 7,500 attacks in the entirety of the game). That still generates an additional 4+ hours of gameplay padding doing nothing but watching attack animation; which is, IMO, about as ridiculous as 40+ simply because it adds nothing of any value to any game.
949  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: April 26, 2011, 01:06:54 PM
ZeronHitaro's ridiculous estimate aside (75,000 actions?  Really?), the abstract attack animations have really never bothered me.

Is it that ridiculous? Let's look at one of the starting areas alone. The Kaipo region. From the walk from the western mountains, to a bit of brief exploration (In order to level up Rydia), to the cave needed to advance the plot I encountered roughly 15 battles (maybe a bit more or less, 15 seems like a good estimate).

Each battle in that region had about 3-4 enemies. For the sake of simplicity I'll just assume a 3 base for each battle. 15 battles x 3 enemies per gives us about 45 enemies total.

Between Cecil and Rydia it only took one attack from each to kill an enemy, not counting all the random variables such as "misses" or damage that was too low for a standard kill or high enough to kill in one hit. 45 enemies x 2 hits per = 90 standard attack actions in one little section.

Keep in mind, this is one of the smaller regions in the game. The longer you play the bigger the dungeons get, the more battles you fight and the more standard attacks it takes to kill a foe. I would bet good money that by the time you have reached game end the total number of standard attack actions is in the tens of thousands range. I will admit that 75K is a bit high but my point still stands. Adding on 2 seconds to an attack animation would accumulate into a respectable number by game's end.
950  Media / Single-Player RPGs / Re: Neptunia on: April 26, 2011, 12:04:30 PM
This game's development keeps getting weirder and weirder...
951  Media / Single-Player RPGs / Re: Mega Man Legends 3 on: April 26, 2011, 12:03:22 PM
Aka: MML3's going to be the biggest fanbase tease in existence as it goes down in flames after having been built up to nearly Duke Nuke'em Forever proportions in terms of engine/game readiness?

It's almost a guaranteed "won't happen" because of the timing. The 3DS hasn't had nearly enough time to saturate the market enough to get enough players to show support for this. With summer coming up and gas prices hopping through the roof wallets are going to be tighter than ever, so I don't see 3DSs becoming a wide spread phenomenon until Christmas at least. Something like MML3 would need to be tested pretty much while the 3DS is at system saturation because the Legends split off has always been such a fan base divider.

For every person that loved MML 1 & 2 there has always been another roaring that it's the worst thing to happen to the Megaman franchise in history. Heck you even see major gaming outlets like Gametrailers touting it as the worst Megaman game of all time. Some people take word of mouth from outlets like that quite seriously; so even with a widespread audience MML3 would have an uphill battle if it's survival is based upon how well the prototype does. As is now...I don't see it surviving.
952  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: April 26, 2011, 11:55:13 AM
Riiight...because nothing says "emotionally charged response driven only by a misguided pathos focused argument" like a fact grounded in the hard science of mathematics and a basic lesson taught in every Writing or Film 101 class. Whew, you really got me there. If you hadn't caught me I'd be foaming at the mouth.

@jphussey: The 41 hours thing is a rough calculation of how much time one could theoretically tack onto the game by adding on an additional, unavoidable two seconds to each and every standard attack animation.
953  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: April 26, 2011, 09:31:31 AM
I find it unnecessary. It's basically like asking a movie to show you every time the protagonist goes to take #2. Just because you don't see it doesn't mean it doesn't happen nor is it relevant to enjoy the content within.

In addition it streamlines the gameplay; which I appreciate. The total time it would take a sprite to leap forward, attack, and leap back again is about 2-3 seconds tops. Doesn't sound like much right? But how many attacks do you make in a game like Final Fantasy IV? Thousands, tens of thousands, hundreds of thousands? That's not an unreasonable estimate. So quick math:

Realistic sprite additional attack animation: 2 seconds
Attack actions taken in the entire game: 75,000
Seconds spent watching attack animations: 150,000 seconds
Seconds exchanged to minutes: 2500 minutes
Minutes exchanged to hours: 41.66666~

So...unless you want to spend about 41 hours enjoying realistic sprite attack animations...I'll take the old fashioned variety thanks.
954  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: April 26, 2011, 08:14:43 AM
from what ive seen so far this game looks pretty bad graphically. if nostalgia isnt working for you i cant see many newer people liking this game.

*Facepalms* With all due respect I think you know not of what you speak. Spriting is a unique art style much like Cel-Shaded or any other form of 3D modeling; as such you really can't cross compare to say something "looks bad". The graphics look quite excellent for the art style the game utilizes compared to anything else within the sprite-based gaming field. For point of comparison look at another sprite style game that came out only a month ago, Jikandia. Now those are some pretty bad graphics.
955  Media / Anime, TV, and Movies / Re: Doctor Who 2011 Series on: April 24, 2011, 07:32:48 AM
Eh, that's localization for you. I think it'll pass just fine, then again I have no idea what BBC America's standards are. Can't be any more strict than Sci Fi's was.
956  Media / Anime, TV, and Movies / Re: Doctor Who 2011 Series on: April 24, 2011, 07:16:14 AM
Considering the general interpretation of Americans in all prior seasons I see no reason why that would get censored. Season 3 basically painted our president figure as an arrogant jackal. Season 4 poked fun at the whole "Obama will save the world" propaganda. Heck in Torchwood there are snarky pot shots taken at the fact that Captain Jack is "American" all the time so I wouldn't fret about losing that bit.
957  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: April 24, 2011, 04:50:39 AM
Don't get me wrong. I'm not saying it's game of the year for everyone, or even a small group of people. But for me, personally, this is pretty much the best RPG experience I'm going to have this year. ^^; Unless something takes me by utter surprise but I doubt it. Modern gaming really doesn't do it for me as between my novel writing and Tabletop RPG groups I get far better stories and mechanical systems than anything the VG industry is cranking out.

If the business of Trails in the Sky ending in a cliffhanger didn't put you off already I'd say you'd probably want to check it out based on that! Though it's worth checking out when part 2's around the corner at least. And admittedly the only major releases that really interest(ed) me are Portal 2 and The Witcher 2, though I AM curious about LA Noire.

But, yeah. FFIV's come out enough that I can't get too excited, nor does it help I mostly outgrew it, BUT I do imagine this will be my favorite release of the game when I get around to playing it, touched up without some of the flaws (slow battles) of the DS version.

Probably helps that I haven't played FFIV since I was 6 and on the original SNES. XD So all the various re-ports haven't burnt me out of it. I honestly considered TitS because I adore the character design but the whole cliffhanger + 3 games thing put me off. Last time I tried playing a 3 part cliffhanger RPG it was Xenosaga...the lesson I learned from that was I can't play multi-parter games unless I have all the parts right then and there.

Portal 2's worth it; if nothing else for the dialog and the ending, which is quite epic (and that's not a word I use that often). Granted I watched a complete high-res playthrough of it on Youtube rather than playing it myself but even from that I can tell it's a game that anyone with a sense of humor and some decent platforming skills should totally give the once through.
958  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: April 24, 2011, 03:38:33 AM
Wow...best purchase I'm going to make this year was buying this game; period. FFIV was the game that got my into RPGs so this is like a nostalgia trip, only amplified because all the new trimmings make it more like discovering the game all over again rather than just reliving fond and familiar memories. The Auto Battle is a God send too for those many random battles. And the celtic remix of Rosa's theme is candy for the ears.

I know the fire for FFIV still going for quite a few people but... man, there's been so much good stuff already out, niche or mainstream, that IVCC's a blip on the radar in comparison.

Don't get me wrong. I'm not saying it's game of the year for everyone, or even a small group of people. But for me, personally, this is pretty much the best RPG experience I'm going to have this year. ^^; Unless something takes me by utter surprise but I doubt it. Modern gaming really doesn't do it for me as between my novel writing and Tabletop RPG groups I get far better stories and mechanical systems than anything the VG industry is cranking out.
959  Media / Single-Player RPGs / Re: FFIV Complete Collection for PSP on: April 24, 2011, 02:08:49 AM
Wow...best purchase I'm going to make this year was buying this game; period. FFIV was the game that got my into RPGs so this is like a nostalgia trip, only amplified because all the new trimmings make it more like discovering the game all over again rather than just reliving fond and familiar memories. The Auto Battle is a God send too for those many random battles. And the celtic remix of Rosa's theme is candy for the ears.
960  Media / Anime, TV, and Movies / Re: Doctor Who 2011 Series on: April 24, 2011, 12:41:44 AM
We rather liked the Adipose episode. You really can't compare the two because the themes are literally opposite ends of the spectrum. Season 4's OP was done comedy style while 6's is very much tragedy.

In general I have to say this was a pretty good opener. Although the longer I'm exposed to this show the more the characterization continuity issues stand out to me.
Code:
After all we know Amy's pretty much going to be around the rest of the season, despite having just taken a shot at a little girl. With prior Doctors having ditched companions for lesser crimes it just seems kinda...odd.
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