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356159 Posts in 14463 Topics by 2262 Members
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961  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 07, 2011, 04:42:24 AM
Meh, I caved and chanced watching another anime the other night. Sakura Wars New York NY. You'd think I would've learned by now but with modern anime batting 0-5 I'm starting to consider just not watching it ever again. :-/ (So far Host Club, Corpse Princess, Slayers Revoution/Evolution-R, Sakura Wars New York NY, and Hikaru no Go have been solid "blehs" for me.)
962  Media / Anime, TV, and Movies / Re: Anime/Manga Journal on: April 06, 2011, 04:32:30 AM
Heh, peeking in on this conversation amuses me. So if family violence happens in a modern anime it's tripe but if the same thing happens in a book by a 19th century British dude it's undeniably a classic. Ah the hypocrisy of the viewing audience.
963  Media / Single-Player RPGs / Re: Neptunia on: March 31, 2011, 05:57:05 PM
Well, considering the T-rating you shouldn't be anyway. XD But I get your point.

Pick up a little mini-TV sometime. Like those cheap $200 or less HDs you see on bottom shelf at Wal-Mart. That's what I use and it works just fine; it'll give you something to put in like a study or side bedroom for private gaming.
964  Media / Single-Player RPGs / Re: Neptunia on: March 31, 2011, 05:08:03 PM
You don't even have to go that deep into Japan's under belly. Just watch any "normal" anime done by Gainax.

There's a reason the term Gainaxing exists: http://tvtropes.org/pmwiki/pmwiki.php/Main/Gainaxing
965  Media / Single-Player RPGs / Re: Neptunia on: March 31, 2011, 04:44:32 PM
Oddly enough, I think i'd like this game if it wasn't so fanservice heavy. I can't really imagine playing it wen the wife and kids might walk in.. i'd feel dirty.

Umm...actually this is fan-service "light". There's only that one section in the beginning that's voiced and there's a totally optional un-voiced event that has some eye-rolling dialog; but so far that's it. Neptunia is extremely tame. Especially compared to something like say...Bayonetta; which I have yet to see anyone go "Oh I'd feel dirty playing that." XD
966  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: March 30, 2011, 11:31:12 AM
I got that part. But the fact that there "is" a cliffhanger and one that theoretically you'd have to wait what...4-5 years to get resolved (assuming one year per title if I'm reading everything right and taking into account the Japanese storytelling tendency of dragging out a plot as long as possible)...yeah, no dice. XP Well written, well intentioned, or not; sequel hooks are not my thing right now.
967  Media / Single-Player RPGs / Re: Neptunia on: March 30, 2011, 11:28:51 AM
Not quite. The Monster Call gives you a meter after you clear the waves. The meter ticks down as you take steps and doesn't drain if you hold still. So assuming you're trying to hunt down the hidden chest in every dungeon the Monster Call "typically" gives you enough time to find the chest and reach the boss with only 1-2 random encounters tops if you plan your route right. I've never "had" to use it more than once in a dungeon as the encounter rate isn't as harsh as most games. Heck a lot of the time I could swear I'd at least encounter one fight en route to the boss after the meter ran out only to be rather surprised when I got there untouched.

I forget exactly when it happened; I think it was roughly a level 10 party tromping around a level 15-16 dungeon but at that point the XP spiked up enough that I was leveling pretty quickly. Then again it's slowed down quite a bit now that I'm like 30ish and all of the sub-quest dungeons in my area are 28 tops. (Not counting the insane high level DLC dungeon quests.)
968  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: March 30, 2011, 11:23:50 AM
Eh, I was thinking about getting this but the whole cliffhanger thing the review mentioned kinda killed my enthusiasm for the game. Japan has way too many damn cliffhangers or open ended plot hooks in their anime; most of which never get resolved. So my bitter experiences from that are bleeding over here and making me wish nearly and dearly for more games that neatly wrap up all their plots and have a "Sequel be damned" attitude.
969  Media / Single-Player RPGs / Re: Neptunia on: March 30, 2011, 11:19:33 AM
Combat speeds up significantly with levels and proper skill set ups. It's not unusual to pop into a dungeon, trigger a monster call, and blow through 3-4 waves of enemies in less than 90 seconds if you skip animations and know what you're doing. Also you'll find XP kinda surges once you become strong enough to dip into dungeons a bit higher than your level for side quests. That and if you see a non-story purple orb where you can summon a mini-boss; those things give tons of XP. Think the last one I killed churned out about 51Ks worth.

Side quests aren't mandatory; in fact doing them sort of destroys the story flow as the levels you gain from them lets you power through a landmass in two goes (due to the brief story division) instead of having to dabble a bit in each one like you would normally.
970  Media / Single-Player RPGs / Re: Legend of Legaia on: March 30, 2011, 05:45:17 AM
Eh, Legaia's a weird little bird; in both 1 & 2. It's one of those games with enough charms and faults to mostly cancel each other out, so what you're left with is a fun little romp that you have to be in the right mood to play. I wish I still had my copy of Legaia 2 though as I never finished it. The only thing that bugged me about the game was that without a cheat guide or knowledge of fighting game "common sense" the arts can be a royal pain to figure out. Trying to learn them by random command input is about as reliable as Critical Hits in a Pokemon game. It's awesome when it happens but is too unpredictable to rely on.

Strange it never got past two games though. Like Chrono and Grandia, Legaia is an IP I thought deserved a longer life span.

And I'm pretty sure Legaia and Dragoon aren't related.
971  Media / Single-Player RPGs / Re: Neptunia on: March 30, 2011, 01:12:16 AM
No, but I have watched some original Xbox gamers play Halo for about 15 minutes; so I know of what you speak.

And that's easy; because the Wii is part of Nintendo, which "traditionally" gears more towards children. And even as far back as Junior High I cannot ever recall seeing a group of children that wasn't at least partially foul mouthed and ill tempered. XD Lowee behaves like an ill-mannered child, which to me personally, fits my image of the Wii's user base. (Doesn't help that in my present living quarters the Wii belongs to the nephews; who are some of the most impolite children I have had the misfortune of observing for long time periods.) Not to say PS3, Xbox 360, and PC doesn't have their own set of "golden boys".
972  Media / Single-Player RPGs / Re: Next Vanillaware Title to be Grand Knight History on: March 30, 2011, 12:00:47 AM
Eh, I'm going to have to be in the minority and say Muramasa was rather bland. The story had potential but failed to connect at the proper points and the grind to the true ending was rather annoying. Game play got terribly repetitive by about half way through the run of the first hero's story and to be honest Threads of Fate did the whole "Two Heroes, Two Destinies" thing far, far better by actually having them interact more than during bath scenes and a throw away false ending fight.

GKH is going to have to do a hell of a lot more to impress me that simply looking artsy.
973  Media / Single-Player RPGs / Re: Siliconera: Nanashi No Game Was Considered For NA, Focus Groups Killed It on: March 29, 2011, 06:14:51 PM
Ahhh, gotcha. I hate misleading links in articles. XP
974  Media / Single-Player RPGs / Re: Neptunia on: March 29, 2011, 06:14:14 PM
Actually I find it absolutely hilarious that Lowee is the most foul-mouthed and temperamental of the bunch. Almost truth in parody considering she embodies the type of people I knew in college who would crowd up the common rooms to play it when it first came out. Throw in the now banned title of "We Dare" for the Wii and Lowee's interpretation makes waaaaay too much sense. XD
975  Media / Single-Player RPGs / Re: Neptunia on: March 29, 2011, 04:38:51 PM
In all fairness to reviewers Neptunia slaps you in the face during the first 8-10 minutes of exposition with a freight train's worth of awkward fanservice (Leanbox's design and the "bandage" scene). However the rest of the game is rather tame and only one unvoiced scene had anything resembling that same level of weirdness so far; thus a lot of reviewers may have still been effected by the wrong first impression the game gave.
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