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334825 Posts in 13711 Topics by 2200 Members
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991  Media / Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010 on: January 18, 2011, 02:47:41 PM
I've actually pondered over the earlier point as well.  I'm surprised we can't get some hybrid of J and W.  

Quick mention on this note: Tabletop RPGs are actually "ahead of the times" of their video game counterparts regarding this as far as comparing them to Video Game RPGs. As an example, look up Legend of the Five Rings sometime; it's a Samurai Tabletop RPG that blends together eastern themes with enough westernization to make it appeal to people who're typically turned off by the cliches and over-bearing themes in most JRPGs & Anime while still managing to hold a very eastern feeling. Even allowing for games to be customized more towards the East or West depending on your group's tastes.

Shame the company in charge of it (Alterac Entertainment Group) has no interest in the digital frontier. They'd make a killing in this jaded market.
992  Media / Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010 on: January 18, 2011, 01:22:31 PM
Y'know with all these franchises running themselves into the ground perhaps one day someone will come in and cherry pick the best bits from all these has-been series and make something amazing out of them. I've mentioned before that the IP Battle System from Grandia needs to be salvaged; so with Ar Tonelico I would say the one thing that needs to survive from this series to be reincarnated is the Dive System.

Well...sort of. Not the Dive System as is (basically a giggle-fest for low brow jokes about sex without saying sex); but rather the Dive System as a concept. Getting to form a close, personal bond with a character by exploring the many different layers of their sub-conscious and finding out things you would never ordinarily discover about them (without it being forced) while unlocking new powers and abilities for doing so.

What kills it from reaching full potential is how AT takes this rather unique and potentially deep system and instead of treating it like a mature, adult platform for character exploration they dress it up in a cross-dressing clown suit and have it sing 90's pop songs instead.

Now imagine if you fused some of the loving care and detail given to Sakura Wars: So Long My Love's dialog options/events and applied it to Ar Tonelico's Dive System. Toss in Grandia's IP Battle and there's your recipe for most mechanically sound game of the year for 2011.
993  Media / Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010 on: January 17, 2011, 12:25:10 PM
I don't think the Lunar artist is even capable of erotic.  He's always seemed so... rated G for me.  Unless there's some work I'm unaware of.

Complain about trilogies, but Hollywood action movies are no less ridiculous in the portrayal of women.  Except the dividing line of J and W.

W tends to be more sexy for the sake of sexy
J tends to be more cute, innocent and bashful for the sake of perversion haha

You've forgotten about the back side of the Lunar case haven't you? XD

I'm not less critical of the west than I am of the east. There's a reason I avoid most modern genres like the plague. Well...multiple reasons. Excessive, pointless, over used fan service perhaps only being the mid-range on the strike chart.
994  Media / Single-Player RPGs / Re: Ar tonelico 3 coming to the PS3 January 2010 on: January 16, 2011, 08:12:46 PM

Geez, this is reminding me why I've ignored the Ar Tonelico series despite some early interest; it comes off as too pandering or otherwise embarrassing to play.

You should still play the first one at the very least. AT was pretty good, practically flawless if you go the Misha route over the Aurica route because you miss a particularly infamous scene that way. AT 2...suffered a bit because of the overdone fanservice, a bit from game breaking glitches, and a bit from sloppy conversion. While I wouldn't really recommend it outright I would say it's at least worth a glance.

But this...yeah, I'm not even going to watch the video. The summary of the ESRB rating was more than enough for me. Sheesh, first The Third Birthday, then AT3...any other trilogies you want to ruin with your repressed sexual issues expressed through artistic expression Japan? Hmm? :-/

Heh, imagine if Lunar 3 gets announced. Imagine how badly that would be mangled by this treatment.
995  Media / Single-Player RPGs / Re: where is grandia 4? on: January 13, 2011, 08:20:21 AM
Here's an interesting question: Which game do people think had the better battle system? Xtreme or III?

Personally I thought Xtreme was slightly better. III's ran more smoothly and introduced some interesting air combos, but traded off better melee combat for broken magic. (It was far too easy to get the ultimate spells and you could literally spam them most of the game for easy wins, almost literal OHKOs against all by the hardest bosses.) Xtreme seemed to have better balance and more of a risk/reward when it came to timing your shots and positioning your characters.
996  Media / Single-Player RPGs / Re: where is grandia 4? on: January 12, 2011, 04:17:35 PM
That's a shame really. Xtreme and III might've had crap stories but they also had what I think are the best combat systems of any RPG in the entire existence of the genre. Even if Grandia IV is never made it would be a shame for the industry if no one else utilized the IP Battle System.
997  Media / Miscellaneous Games / Re: Is it worth Playing These Series in Order? on: January 09, 2011, 11:41:00 AM
Honestly...I'm not quite sure I could recommend anyone playing Muramasa. Sure it's a pretty game with a decent combat system; but it tends to get repetitive and the gameplay-to-story payoff ratio is very much on the bad side of things. Quite often I found myself wishing for more story in general, but in particular there's not enough character interaction and dialog to justify playing through it as long as the average player will.

It's like a parallel of Threads of Fate; only you're trading a better combat system and better graphics for less characterization (and vastly inferior Main Character x Main Character interaction) and a story about equally as silly.
998  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: January 04, 2011, 09:52:41 AM
Y'know all this talk about Legend of Mana brought back a rather bitter memory. I'd always wondered about it at the time but never knew anyone I could ask so I'll ask you all: Is it possible to make the game "unbeatable"?

I remember now that when I played it ages ago, no matter what I did eventually I got to a point with like 10 hours or less where I could expand the world no further. And no matter where I searched or how many times I searched I couldn't find anything at all to progress the plot. So time after time I would constantly hit "dead ends" with no progression possible and eventually gave up on it entirely. Was I just missing something really obvious or is that a possibility due to design?
999  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: January 02, 2011, 06:11:05 PM
Why would you need a guide for Xenogears?  It's a weird game, but not a hard one.

Back in my early teen years my spacial memory was not as developed as it is now. So dungeons tended to be more confusing than they really were. XD
1000  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: January 02, 2011, 04:44:46 PM
I remember Xenogears being a decent playthrough in High School; but that was also because I had a strategy guide for some of the more infamous dungeons, button combo lists, and hidden character upgrade/(s?). These days I find reading vast amounts of internet text against a stark white background hurts my eyes so I'll probably have to play through most of it without a guide...something I'm not entirely looking forward to.

Basically if you hated Legend of Legaia's combo system you'll probably hate Xenogear's combat. Personally I say it's worth a go; just to experience it at least once.
1001  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: January 02, 2011, 01:37:07 AM
Huh, weird. I never had any issue with ToF's controls; then again it could possibly be because I loved the game so much that I adapted unusually quickly (as a kid I never paid attention to things like clunky controls) and that set of skills have stuck with for a long time. I'll have to see if this is still the case once it hits the PSN as I haven't played it in many years. So if the controls really are clunky I'll be in for one heck of a re-learning curve. XD
1002  Media / Single-Player RPGs / Re: Game of the Year-2010 on: January 01, 2011, 10:42:31 PM
That would explain it. The "weird" part I was referring to were stories/rumors I remember from ages ago when I caught snippets of anime/game news about stuff never making it over because the Japanese companies would charge ridiculous prices for rights to the vocal tracks for one reason or another.
1003  Media / Single-Player RPGs / Re: Game of the Year-2010 on: January 01, 2011, 10:30:16 PM
... such as how expensive the Japanese voice track was to add...

This has me curious. Why is it hard/expensive to keep the original Japanese track? I mean in things like fansubs of both shows and games all people really seem to do is translate and then throw English text on top of it. Time consuming yes but if individual groups/people do this for no profit it seems odd that it should cost a company a nice chunk of change to do the same thing.

Or does it have to do with all those weird licensing issues I hear about between Japanese creators and Western producers?
1004  Media / Single-Player RPGs / Re: Game of the Year-2010 on: January 01, 2011, 10:16:37 PM
I'd argue that games like Sakura Wars failing has a lot to do with how jaded Western Culture has become to Japanese Gaming/Cuture elements in general. I mean not even 10-15 years ago people were practically eating up JRPG sterotypes because it was something new, something unlike what Western Culture had provided for quite some time. Those games flourished because it was a breath of fresh air for people; and I'm willing to bet if Sakura Wars were 10 years older we'd be thinking of it as one of the great classics with die-hard fanbases that lynch people for speaking against it.

These days people look at a lot of JRPG stuff and go "Oh...it's X, Y, and Z...again. Boring!" rather than analyzing it from a perspective of someone who has never experienced these things before. Granted this is kind of hard to do seeing as how pervasive Japanese culture made itself over here.
1005  Media / Single-Player RPGs / Re: Xenogears, Legend of Mana, Vagrant Story, and Threads of Fate ESRB rated for PSN on: January 01, 2011, 06:24:19 PM
Just when I was about to give up on Threads of Fate, someone had to compare it to Slayers...
He he~, it's not "exactly" the same. But they both share the same concept of presenting a story in a stock-fantasy world with some unique twists of its own to the mythos while utilizing characters that, while are stock cliches of the time, have some good depths and nice hidden edges to them (well...Rue does; Mint is very much ToF's Naga).
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