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781  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 22, 2010, 07:49:49 PM
My wii is gathering dust and next to it sits my pS2, which is getting infinite more use (still). The idea of a MegaTen on the Wii is intriguing, but I still can't picture it.

I can't see it either. From time to time I play my Wii but I gotta be honest, most games that come for it I wouldn't want them even if they were free.
The 360 is not good in Japan, so it wouldn't work, and besides, that announcement of P5 was in a Playstation magazine, so it's likely for it to come on either PSP or PS3.
I personally would like much more to see it on PS3, as I'm anxious to see what Atlus can do with a stronger hardware, especially as this may be the ground for many SMT games to come.

Imagine how much the dungeons from Persona 4 could look like if made for PS3. In PS2 they were already full of details and care, especially the last ones.

The thing I'm really curious to see is how the characters models will look. I'd much rather they look like DBZ, Tales of Vesperia, more anime like, than those "almost" human but animeish.
782  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 22, 2010, 12:15:50 PM
The PSP is doing really good in Japan. Numerous times it's outselling even the Wii, PS3 and DS, so it's probably a good choice, for there at least. Here in the west ... I'm not so sure.
783  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 21, 2010, 01:11:46 PM
I think Atlus wouldn't release it on the Wii considering that with a few exceptions, "hardcore" games don't do well on the Wii. I have a Wii, but unfortunately it's the truth. MadWorld, Conduit, Dead Space Extraction, ... the only one that did well that comes to my mind is Resident Evil 4.

Considering this, Atlus knows their game won't release as well as a big budget RPG like Final Fantasy they try to go where people are considering buying it. For example, Valkyria Chronicles wasn't doing well at the beginning of its release, but it created some great legs and now is almost at a million. And the only games on the Wii with good legs I've seen so far have a nintendo brand on it

My hopes is that persona 5 comes to the ps3, for many reasons: my favorite is due to the large amount of data the Bluray disc can handle, Atlus USA can keep the japanese voices and the english ones (for those who like it). No more excuses of running out of space.
784  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 20, 2010, 09:47:10 AM
I haven't finished Nocturne, but I know what I clearly liked about the game: the dark mood it brings; that solitude feel that most of the time it's just you and the demons.
However there are times with little interaction and too much random encounters ... I do enjoy more talking in my RPGs.

It's weird because when the game is clear the story is not the focus, I can deal with it, like Demon's Souls, Monster Hunter, Diablo, etc but if there is a plot, especially an interesting one, I want to know it asap.

This is probably my downside with Strage Journey now, I'm in Sector D and at times the dungeons feels waaaay to long. It's just like MeshGearFox said:
Also I'm having a hard time continuing with SJ. That hidden door in Sector C really WAS off-putting to me because it was just flat-out bad area design and it sounds like that kind of stuff continues.

I had to look up a map in gamefaqs and still it was hard to find. I would expect things like this in 8bit/16bit RPGs, but these days you rarely see it, probably because that is boring as hell.
Maybe Dragon Quest fans like this, because this is one of my main gripes about the games.
785  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 13, 2010, 12:22:24 AM
I did express myself bad. The Buffs and Debuffs I was referring to were the ones apart from our usual Atk up Def up Hit/Evasion up (and opposites).
For example, I would rarely use the spell Tentarafoo, even though I did know it was useful as Mutsuru (from P3) would use it a lot but due to sometimes being restricted on mana, I would simply attack an enemy instead of trying to debuff them.
786  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 12, 2010, 09:42:43 AM
Dude, just start fucking using the items.  You get MORE than enough SP restoratives for when it matters.  I mean, P4 limited them because it was trying to encourage a balance between paying the Fox for healing and having to leave the TV to rest up a day.  But every other Megaten game supplies SP healing out the ass, there's no reason to not be spamming those items to keep yourself alive and healthy.  Persona 3 generally handed you about 4-5 power heals after every single bossfight, Nocturne handed them out like candy, Strange Journey lets you buy nearly every kind of healing item possible, and the list goes on.

And lol, short supply on full HP heals?  Healing yourself to full HP is about the easiest thing you can possibly do in a Megaten game.  Not only do your characters regularaly get access to Diarahan and Mediarahan around level 50 (Which is usually less than halfway into the game), but enemies shit out Life Stones and Beads in greater amounts then they do Macca in some instances.  Either you guys had really, really, really bad luck in getting items drops, or you just didn't pay attention to how much stuff was in your inventory.

It is easy to full heal yourself with Mediarahan, I agree. But there are some spells that are good and fun, but you can't use them much, like Tetrakarn and Makarakarn (One reflects physical attacks and the other magic attacks), there's also an item that does this too. If you use these spells on the right boss, he's toast but given the limit in MP I ended up restraining myself too much on using them afraid I would run out of MP.
There were some where I used it, before the boss used an attack on the entire party, and I was just smiling to see that huge damage number go back to him ! But this is just an example, what I'd like is to have a wider approach to the bosses.
There was one on P3 I died so much that I didn't know what to do anymore, so just before dying again I used Virus Breath (gives poison + damage) and the boss took a huge amount of damage from the poison, about 1/4 of his HP.

Maybe with more MP we could buff more, debuff more and so on.
787  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 28, 2010, 09:18:55 PM
make an RPG int oa FPS just for the sake of being popular (and yes, I liked FFXIII but I completely understand why a lot of people didn't).

Heeeh? How is FFXIII an FPS, unless I'm missing something...?

I think that was just the result of poor sentence structure. I think Farron just meant that Final Fantasy XIII was similar to an FPS is the sense that it was faster, stronger and more action rather than drama orientated.
That's it. I should have expressed myself better.
Square-Enix themselves claimed that FFXIII wasn't an RPG when they were making it... Why they would say that is beyond me. But by that I understand that's the same Starmongoose understood from what I said.

They probably tried to give the game a pacing as fast as a popular FPS or Third person game. What they should've thought is that if I wanted a fast paced 3rd Person game I'd play God of War, Devil May Cry, Ninja Gaiden or whatever.

I'll try to stop here, or else this topic will became another FFXIII discussion, like any other on the internet where we talk about an RPG and it ends in FFXIII.

Back to SMT, I was watching a video of the good ending of Persona 4 (I only got the normal ending) and I remembered something, which probably is my only complain about the series: Why is it so hard to get items ? I mean, not the usual stuff you can buy on store but some items the restore your MP, or give you full-life; they are super rare. And I do understand to not give you it in the beginning of the game but later on, there could be a higher drop rate or at least show up more on those random treasure chests.

And it's not only in Persona, others as well, if I'm not mistaken.
By that I don't mean to make the games easier but at least for us to have more variety as to how approach bosses and what spells to use.

788  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 27, 2010, 07:03:11 PM
With popularity comes the morons. And when the morons come, you get demands of "Faster! Better Graphics! Shorter Cutscenes!".
Then Atlus will start feeling the pressure. If they are happy with the sales they are getting at the moment (They usually go beyond their sales predictions, don't they?) then it's safe to say money won't come in the way of artistic integrity.

You have a really good point. That's probably why everybody loves Atlus, because they aren't trying to make an RPG int oa FPS just for the sake of being popular (and yes, I liked FFXIII but I completely understand why a lot of people didn't).
As for Persona 3, 4 and Devil Survivor, I beleive I enjoyed them much more than any other SMT game is especially of the lengthy cutscenes. Probably that's why I liked FFXIII as well, or Xenosaga, and the list goes on.

But Atlus makes everbody happy, since they seem to alternate well between the story focused to the dungeon focused games.
789  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 27, 2010, 06:04:14 AM
True. I kinda forgot it when posting. So there we go, it should work just fine, if not better.
I just feel said they don't have the same money as Square-Enix to spare on advertising, if they did their games would be getting much more attention! Not to mention, raise the production value of their games.
790  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 26, 2010, 10:20:55 PM
If megaten is in fact going HD, having an artstyle similar to Tales of Vesperia seems to do the job of looking good while still maintaining the anime feel. I think Vesperia is too much on the cute side, but considering if they'll keep the semi-static anime portraits in character dialogue or not it could work.

I don't know if a cel-shading look could remove that dark mood of the game because we usually associate cel-shading with colorful things and all, even Crackdown and Borderlands look happier then I believe the developers who made them wanted to.

On the other hand, I full 3D look as Resonance of Fate, Star Ocean or even more serious like FFXIII could work for the better because we can have much more details, plus the world feels more lifelike instead of "animeish". As for the artwork, I prefer much more the looks of Persona 3 & 4 (anyone knows who did the characters ?) edit (Just found out: Shigenori Soejima, for Persona 4 at least)
791  Media / Single-Player RPGs / Re: Megami Tensei Topic on: April 24, 2010, 07:49:52 PM
I'm playing Strage Journey and couldn't avoid thinking about the sequel to the game that brought me into this wonderful world of Atlus games, Persona. As recently stated by Atlus , Persona 5 is in the works, no platform yet, but chances are PS3 or maybe PSP (since it was announced on a Playstation only magazine. Source

Now that it's officialy announced I can tell what I expect from the game. If it's on PS3, what I'd like to see more (of what's new, of course) would be cities like the ones in the Yakuza series. Well, not exactly and entire city, more like a neighborhood.
In Persona 4 for example, there's a main street in the town of Inaba. but it feels so short, especially because lots of the stores are closed and you can't even get in (I get it that it's a small town, but still is sad).

I don't need a continuous town, because I know it can get a bit costly, but if things were closer to each other, and I believe it would feel even better when the cutscenes happen in one place and when you move to the next you don't have to assume it's next, because it will really be there.
Another good exemple I though of was the train scene in Persona 3, everything feels like one smooth transition, because you start on the street, get on the train, get out and continue on with the rest.

To make it short, what I'd like is a place more lively. If we have a school, put more people in it, make it bigger. If we go to an onsen, let us walk to many places of it and see people doing whatever. Even if NPCs don't have many things interesting to say, it's nice to see them there. In a game like Yakuza it helps a lot to put you into the mood, and I've been to Tokyo, and it makes you feel like you are right there.
I don't need super crisp HD visuals for my next SMT game, (not that I'm against it) but what I want are details, and given the more powerful hardware, I believe it should be easier to put lots of things on screen without having to be afraid of losing framerate.

So, anyone else has something they would like to see in the next Megaten ?
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