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931  Media / Single-Player RPGs / Re: permanent death now optional in new Fire Emblem on: June 12, 2010, 12:04:36 PM
If in Demon's Souls where dying every time and backtracking is stressful enough, dying for good makes it a no play for me.
932  Media / Single-Player RPGs / Re: Is Square-Enix out of talent? on: June 10, 2010, 05:07:47 PM
Well, TWEWY says no for one thing.
I was about to say just that!

From the last 10 years, from Square that I:
- really enjoyed: FFX, FFX-2, Valkyrie Profile 2, FFXIII, The World Ends With You.

- though were okay (not that good, aren't all that bad): Dragon Quest VIII, Star Ocean 3, FF Tactics Advance 2, FFVII Crises Core, Star Ocean 4 (so far as I've played), Fullmetal Alchemist (I think it was the 2nd), VP Covenant of the Plume (could have been much better), Dissidia (I wish I liked it more, but something didn't 'sparkle' with me), Dragon Quest V (almost went the the good list)

- really bad: Last Remnant, Kingdom Hearts 1 (mostly bad gameplay and controls), Final Fantasy XI (total grind fest), Crystal Defenders ( a wasted opportunity to make a good game)

There are some games I played too little to give a proper comment or a few other I just forgot, but overall, most of the games for me at least are in the Great and Okay range so I would not worry.
Instead of saying some games were just plain bad, I'd say they were disappointments! If we'd talk about those, then I could fill a pool.
933  Media / Single-Player RPGs / Re: 'Hard' RPGs on: June 10, 2010, 04:48:00 PM
A lot of people are saying RoF is hard but I honestly can't see why. Challenging =/= hard !
But for me, as long as you manage some Tri-Attacks every now and then it's fine. But to not discredit some I must admit that whenever an enemy can cause you poison from easy it gets difficult really fast.

Maybe I'm being picky but I think Demon's Souls to be hard, because you don't have much room for error; in some missions of Valkyria Chronicles, sure, unless you came up with "the strategy of your dreams" they sure are hard, especially without losing characters but mostly it's just challenging.

My basic strategy for RoF is knowing which enemy to attack first, so I can build up Resonance points, then decide where to land on my Hero action, this for two reasons
1. So you can keep on running between you characters to build up Resonance points and
2. So you don't get punished to badly by enemies, and don't have to worry about using an item to cure yourself and losing the resonance points accumulated.

With this, only one boss in the game that took me about 5 tries, in most of them I don't even need to kill the minions.

A game which I thought it was near impossbile was SMT Devil Survivor on the DS. It starts just fine, not too hard, not to easy sometimes it challenges you a bit more, but still good. Near the end I don't know what happened but so many hard battles coming one after the other, especially those in which you have to save people from demons (it's already hard  to save yourself, let alone save others), but grinding was hard as enemies didn't give you much XP, money was so little I didn't even count it, you have a limited number of buys for that said demon, and near the last boss, so many of the bosses you fought come together, one after the other without even the option to save.
Later I found out I chose the hardest path ... So yeah, at least there's a reason for it (I think it was Amane's path).

I was about to post when I saw your post, Lard. You're right, Nocturne I was playing with cheats. Any normal enemy could kill you if you're not lucky enough.
Incredible that I didn't have much trouble with bosses, just the enemies themselves. Sometimes they attack one after the other, all on you, and there you go: Game Over.
934  Media / Single-Player RPGs / Re: 'Broken' or 'Tired' RPG gamelplay elements? on: June 08, 2010, 11:39:36 AM
@KillArmoire
Quote
Regular loot requiring MMO Sperg levels of dedication to acquire.
I'm not sure what a MMO Sperg is but it made me laugh :D
- Drop rates. Anything below 5% rate is offensive to me as a human being, I'm mean let alone I'm using my time to play your game and not only that but I need to kill monter X a thousand times to get an item ? If developers don't want us with a ton of said item why they don't just put it on a really hard monster, like those that you even need to use some rare consumable items. If anything about FFXII this was problably the biggest reason I hated it.

Basically this (although 5% isn't nearly as low as I was talking about).

I know. In an MMO it's still a pain but it's understandable since most of them have PvP, so everybody getting anything easily could somehow break the game, but it still doesn't mean that it should be impossible to get.
But in a single player RPG I think it's simply outrageous.

I remember watching some videos of people getting the Seitengrate bowbow in FFXII on youtube, they have to keep opening an INVISIBLE box item, and then go some screens away for it to respawn.
I just did some research to post here, the drop rate is: "Seitengrate bow = 0.0001% chance"!!!

Isn't it just overkill ? Like I said before, if they don't want us to use it in anything in the game, why don't they just put this as a reward for beating the strongest enemy in the game ? Sure, there aren't anything left to kill but at least it's a prize with a single 100% drop.

Developers could do this back in the NES, SNES and early PSX days when we didn't have internet to share this things with everybody, but nowadays if I see people telling me I have to go through 'out of this world' drop rates to play a game, guess what ? I just don't even touch the game and they just lost some bucks. If the game is a fair challenge (even if it's more than I can take), Monster Hunter, Demon's Souls, etc then it's Ok but if they don't this just for their own sordid pleasure, count me out.
935  Media / Single-Player RPGs / Re: Hexyz Force (PSP) on: June 08, 2010, 09:00:37 AM
I quote that, I'm totally against paying a single penny more than the game's retail price. Doing so just helps inflation in the game price. If anything the price of something old and used should go down, not up! We're not talking about a one only existent piece of art, it's a game printed on thousands of copies.

Going a little of my way here, but I do hate when companies like Atlus and Tecmo decide to do this crap, and then some time later they do an "auction house" on their site selling the game for $100. Come on, if there is people wanting your game they should just reprint it and make much more money. I can't understand what kind of business they try to run. I mean, Sega's Valkyria Chronicles started selling like crap when released, but now it's not far from reaching a million. And why is that ? because they made sure supply and demand were on good terms and both gamers and developers win!

I remember when I saw on ebay Valkyrie Profile for $200 and in my gaming rent store (which is crap) they had it,the though of buying it from them just to sell it had crossed me, but I didn't want to help inflate the price of another awesome game. I'm sure people pirated games because of this, and how can you blame them ? Developers aren't making a dime out of it. Good thing we have this thing now of downloading games from PSN, Live, Steam and Nintendo shop, etc. Sure sometimes the price there is a little higher than street price, but at least if you want the game regardless if you live in a country which is a little more difficult to get at a good price, like mine, even living in one of the biggest cities in the world, or you live in some god forsaken place, if you have internet, you can get the game.
936  Media / Single-Player RPGs / Re: 'Broken' or 'Tired' RPG gamelplay elements? on: June 08, 2010, 08:37:59 AM
Adding more to the list, they are basically thing they annoyed me on every Dragon Quest game:

- Quest that lead to another quest, that leads to an stupid quest which leads to an even dumber stupider quest and so on.

- Quoting Dincrest, Random encounters in puzzle rooms.

- When items have special abilities but they are not mentioned anywhere, so you have to guess, and sometimes you don't know what just happened.

- When you have buff or debuffs on your characters and you can tell which, again Dragon Quest in this point is a pain. You have a magic barrier and sometimes in one of the characters it disappears but good look knowing which , I could point this too in Shin Megami Tensei, it's a little less problematic here since the game sometimes tells you you already have the magic on you, but still annoying. FFXII and FFXIII did it great, just a small nice icon and we're set but if they don't want to go through all that trouble, just put a letter on top of the characters head or whatever.

- Drop rates. Anything below 5% rate is offensive to me as a human being, I'm mean let alone I'm using my time to play your game and not only that but I need to kill monter X a thousand times to get an item ? If developers don't want us with a ton of said item why they don't just put it on a really hard monster, like those that you even need to use some rare consumable items. If anything about FFXII this was problably the biggest reason I hated it.

I'm sure there are a lot more, I just can't think of them right now.
937  Media / Single-Player RPGs / Re: Hexyz Force (PSP) on: June 06, 2010, 10:11:03 PM
So are you guys enjoying it so far ? I'm still on the fence, but I do have some "credits" on my PSN account so I would only need to add a few more.
From what I've seen I weirdly found the characters sprites to not be of my liking ... I really don't know why
edit: guess what, I mistook this game's pictures for Mimana Iyar Chronicle, probably why I didn't like the sprites.
938  Media / Single-Player RPGs / Re: Megami Tensei Topic on: June 06, 2010, 10:03:24 PM
Nocturne also had lots of random battles but I think I didn't get tired of them because of the dark mood the game creates, so even if it has less plot time, it helps.
Strange Journey has some issues that I hate the most in Dragon Quest games.

I have to agree with you CDFN , I don't know how much patience I have left for this.
I was never to use cheats in RPG, but some games seems like they ask for it. Not because they are unbeatable of something, far from it, but to be enjoyable.
939  Media / Single-Player RPGs / Re: Megami Tensei Topic on: June 04, 2010, 06:59:34 AM
I got this App and even though it did help, a lot, there's still a lot of frustration. Also it could have more save points scattered around dungeons. They are already big and we're playing on a portable system.
If I'm not mistaken Persona 2 didn't have these problems, I mean, to this extend but I only playing a little of it, so I can't say for sure.
940  Media / Single-Player RPGs / Re: Megami Tensei Topic on: June 03, 2010, 11:38:03 PM
Let's hope that in E3 Atlus gives us the confirmation we all want to hear!
I hope it's for PS3 not because of Persona 5 itself, but like the last SMT games on PS2, after the first came a whole bunch of them. So if they make the overall structure of their games they can release many more SMT on the years to come :)

While typing I was thinking back of Strange Journey. Now I recall I kind of gave it a rest and went back to play Professor Layton and the Diabolical Box (so much fun).
Those pain killing random encounters in SJ are killing me and the dungeons only get bigger, more boring and more time consuming. I wish at least there were more plot in between, or maybe smaller dungeons but a bigger number of them (it would make it even but less stressful).
That's probably one of the reasons I gave a rest to Persona 1(PSP).

I'm not to complain much about encounters but they just over do it.

I swear, if I had Nocturne on PSP I would finally beat it. So much better than those two. Anytime I think of it a smile comes to my face.
941  Media / Single-Player RPGs / Re: 2010 is turning to be another "ouch from the wallet" year on: June 03, 2010, 11:25:08 PM
I just made a pact with myself to not buy another game until November. I mean, I already bought a lot of games, not many time to play them all and I want to be 100% sure I want certain game, at least if I'm not sure, I'll pick it up when they're cheaper, so it's not as heavy in my pocket.

The only game I may pickup day one this is no doubt is: The Last Guardian (or even the Ico/Shadow of the Colossus pack, if it's even released).
942  Media / Single-Player RPGs / Re: RPGs with the best: Story, Characters, Atmosphere, and Plot twists? on: June 03, 2010, 01:06:24 AM
Story: Final Fantasy VI, FFVII & Valkyrie Profile 2.
FFVI was so great at telling the story that I canít believe I only played it last year, even those tiny pixels almost brought a tear to my eyes.
FFVII is my all time love for a game, but not only that, the way the story tells how you move forward and tells flashbacks of your childhood and young days of soldier and your mentor who lost his mind, even connecting it to the weapons, everything is just great!
Valkyrie Profile 2 is partially a dungeon crawler but it has more story than many other games, the way you walk around with a Valkyrie and a human in the same body, than find out another one is walking with you, then ďsomeoneĒ betrays you, as they did in VP1, you go back in time, oh my god, just thinking about this game makes me wanna play it all over again.

Characters: Mass Effect 2 characters just kept growing on me and as I did their loyalty missions they were getting better and better, even Grunt who at first I didnít like (more like didnít want to like) became cool.

Atmosphere: Xenosaga I, for the first time in a game I really felt like I was there, as if I was in space (not like Star Ocean 3 that lied to me about space travel).

Plot Twist: This one for me is easily Star Wars Knights of the Old Republic, without giving away too much for those who havenít played it, you go through the entire game searching this guy and when you finally find him, heís been right under your nose the entire time ? That was just awesome!
943  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: June 02, 2010, 08:49:34 AM
I plan to get it after I finish Yakuza 3.  After that I can get God of War 3 and finally be done with my backlog of games that came out in March.  Oh, wait, there's still Infinite Space...nevermind.



March had so many games, and my Heavy Rain only arrived on my house on March, so I add this one too.
But unfortunately I had to give Resonance of Fate some time. I was having a blast with the game but it takes a lot of my time and I do need to study and just when I got two machine guns :(
There are so many games I got that it makes it even harder to pick up RoF where I left of, Trauma Team, Mario Galaxy 2, Yakuza, Bayonetta (again, on another console), Star Ocean 4 (yeah, yeah, go ahead, mock me)  and Super Street Fighter 4.
But now I'm settled, won't be buying anything else until I beat at least 4 of these.
944  Media / General Games / Re: Super Mario Galaxy 2 on: May 26, 2010, 11:47:14 AM
I've been playing Mario games since the NES days, so as time goes it always takes a bit more effort to impress me, while some in the process have been really good, other were just good or ok.
But Mario Galaxy 2 is spetacular! It's so much better than Galaxy 1 and I dare say any other Mario game, including Mario 3, World and 64!

There's so much variety, nothing feels repetitive, everything is so smooth. The controls, camera, gameplay, visuals. But what really grabbed my attention, more than the awesome gameplay, was the music. God, it's everything I could wish for. Every tiny piece of it is fully orchestrated.

I had Galaxy 1, but didn't finish it. Not because it wasn't good, but it didn't blow me away like this one. Seriously guys, don't overlook this game, this one is truly a masterpiece.
945  Media / Single-Player RPGs / Re: White Knight Chronicles dated for the US on: May 25, 2010, 12:21:17 PM
Apparently White Knight Chronicles 2 Includes White Knight Chronicles 1!

According to this link the game will include both games and the first will have an upgrade in visuals and gameplay!
Now I consider myself lucky for having waiting for its price to drop.

Anyone else interested ?

AHAHAHAHAHAHAHAHAHAHAHAHAH!!!!!!

Anyways RPGamer laid out all teh stuffs you get to carry over for part two seen here at http://www.rpgamer.com/news/Q2-2010/051910c.html

Link synopsis for the hotlinking impaired...

You get to carry over your avatar, ranks (both guild and crafting), all your material possessions (including moneys, items, materials, equips, and a diary), and DLed stuffs.

As for exp and mad skillz, too fucking bad nya, you're starting at level 30 with everyone else.

The article goes on to say that WKC Part Dux will also be Part the Finale.

You also get crap as consolation for wasting part of your life for grinding your GR ass off.

lol, is it this bad ?
I mean, considering it will be two games for the price of one, if the first one is reasonable than, well, it isn't that bad of a deal.
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