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931  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 22, 2010, 07:49:49 PM
My wii is gathering dust and next to it sits my pS2, which is getting infinite more use (still). The idea of a MegaTen on the Wii is intriguing, but I still can't picture it.

I can't see it either. From time to time I play my Wii but I gotta be honest, most games that come for it I wouldn't want them even if they were free.
The 360 is not good in Japan, so it wouldn't work, and besides, that announcement of P5 was in a Playstation magazine, so it's likely for it to come on either PSP or PS3.
I personally would like much more to see it on PS3, as I'm anxious to see what Atlus can do with a stronger hardware, especially as this may be the ground for many SMT games to come.

Imagine how much the dungeons from Persona 4 could look like if made for PS3. In PS2 they were already full of details and care, especially the last ones.

The thing I'm really curious to see is how the characters models will look. I'd much rather they look like DBZ, Tales of Vesperia, more anime like, than those "almost" human but animeish.
932  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 22, 2010, 12:15:50 PM
The PSP is doing really good in Japan. Numerous times it's outselling even the Wii, PS3 and DS, so it's probably a good choice, for there at least. Here in the west ... I'm not so sure.
933  Media / Single-Player RPGs / Re: Dragon Quest IX: Sentinels of the Starry Skies comes Stateside in July. on: May 21, 2010, 09:33:15 PM
After complaining a little I thought about going back to finish DQ5, I was in the last dungeon so it shouldn't be that much of a bother. Then I remember the main reason why I keep playing Dragon Quest: the music !

It happened both with 5 and 8, the music is so beautiful that I simply can't get mad with the game.

Oh, but I did remember another thing I hated, and that is since the first hour of gaming until the last. Why when you talk to the priest to save he talks as if there is no ending, and after you save he asks you if you would like to keep playing or not ? I mean, if I don't want to play the game I'll just shut off the videogame. Does he think we'll do what ? Go back to DOS lol
If it were PS3 on 360 at least there's a dashboard with stuff to do. It would still be weird but at least reasonable.

I should stop here, because if I keep typing I'll find something else to complain about.
I just find it weird myself, because I don't hate DQ, I quite enjoy them, but I think they fall short of great for me because of this gripes I have.
934  Media / Single-Player RPGs / Re: Dragon Quest IX: Sentinels of the Starry Skies comes Stateside in July. on: May 21, 2010, 02:02:30 PM
This will be the last chance I give to a Dragon Quest game. I did beat 8 and V I liked quite a lot, but still there are some gameplay elements that piss me off way too much. Too much to make me bear the good parts.

By what I've seen of it, since there are not random battles, this aspect at least is more bearable. I swear, in past games, the 5 seconds walk and battle were killing me.
Other thing is like many times we have no clue of what to do or where to go. Something as simple as a journal or a hint from townsfolks would help.
Cryptic paths and item to obtain. (Anyone remembers in DQVIII when you need a sphere to enter a cave while searching Dhoulmagus, but for it to work you needed it to be lit, but to lit it you needed to go to the other side of the map, random fight a blue dragon, wait for it to use one certain attack, and use the sphere as an item just the time he attacked ?

This pretty much pissed me of so much that any Dragon Quest I play there's a time I need a FAQ. If they ask you to have these "paranormal guessing powers, ESP or whatever" in side missions, I'll say it's Ok, but during the main quest ? That's too much to ask of my patience.

So far it looks good and even though I liked V more than 8, there were still times I simply couldn't stand it. I'll pick up this game with no expectations whatsoever so I have no chance of being disappointed.
935  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 21, 2010, 01:11:46 PM
I think Atlus wouldn't release it on the Wii considering that with a few exceptions, "hardcore" games don't do well on the Wii. I have a Wii, but unfortunately it's the truth. MadWorld, Conduit, Dead Space Extraction, ... the only one that did well that comes to my mind is Resident Evil 4.

Considering this, Atlus knows their game won't release as well as a big budget RPG like Final Fantasy they try to go where people are considering buying it. For example, Valkyria Chronicles wasn't doing well at the beginning of its release, but it created some great legs and now is almost at a million. And the only games on the Wii with good legs I've seen so far have a nintendo brand on it

My hopes is that persona 5 comes to the ps3, for many reasons: my favorite is due to the large amount of data the Bluray disc can handle, Atlus USA can keep the japanese voices and the english ones (for those who like it). No more excuses of running out of space.
936  Media / Single-Player RPGs / Re: Underrated RPGs: Valkyrie Profile 2 on: May 21, 2010, 12:33:13 PM
but the fact that you can't have fights that are not scripted was a let down for me. I don't remember the details, so forgive but if I'm not mistaken we had a possibility to give the enemies an attack that would "overkill" them, and we'd get something from them. But if we didn't we'd piss off the girl from hell and she would send some monster to kick your ass and "force" you to sacrifice your characters.

The broken part is that since we can't level up on our own, if we don't "overkill" the enemies we'll probably be weaker than we could, and it carries over, so the gap just keeps getting bigger.  Where in some games a small low lvl would be fine by using a better strategy instead of brute force, in this one makes it virtually impossible to "overkill" an enemy since the damage you need to do is related to your level, which you couldn't put higher in the first place.

That's a common trait of SRPGs that forbid grinding.  A better solution would be to add multiple difficulty levels.  You never have to sacrifice your party to kill the realmstalkers.  Even if you deliberately fail the sin quota you can still keep progressing.  But if you're unintentionally failing the sin quota then you probably aren't skilled enough to handle realmstalkers anyway.

Take a look here if you want to see some clips of me doing the no sin/no plume run.



http://www.youtube.com/user/mjemirzian#p/c/525A7534E76C1E43

I went to see your playthrough of Covenant of the Plume and I saw Bayonetta. Oh My God! You're incredible! And I've only seen the prologue, can't wait to see the rest. On hard I died on the prologue, lol, and that after breezing my way on normal.

But Back to topic. Have you considered that maybe you do play much better than most people ?
I mean, I do create numerous strategies while playing an RPG, or any other kind of game, but I believe that these strategies people create normally adjust to their play style. If you have a wider range of styles of playing you can create more strategies. If my memory is correct, lots of reviews of CotP said the game was harder than it could be, and I think so too. It's not unbeatable, but there are times that they are a pain, especially because you can't level up more than the story missions let you.

I think my main problem with the game was not being able to reach the quota, because as I was finding it hard, I was playing more defensively but by doing so, I was doing little damage at a single time, meaning, no quota.
937  Media / Single-Player RPGs / Re: Final Fantasy V. 13 coming to the 360 after all? on: May 20, 2010, 04:24:56 PM
It's probably because of moves like this that Sony said they'd rather create new IPs (Intellectual Properties) and improve the ones they have, in place of paying exclusive deals.
They are probably seeing how well Nintendo is doing. Just Mario, Zelda, Pokemon and Metroid were enough to make Nintendo sell loads of consoles and games. And Nintendo is having crap like support from 3rd party publishers, but it doesn't matter much, they're still doing great.

From what I can see Sony is trying to do the same. Making people like their IPs so much that they would have to buy their consoles in the future. That's probably why they didn't pay Square to keep XIII exclusive worldwide and probably won't be paying for VersusXIII.

What I believe they hope is that if on the 360 the game needs lots of disc swaping, like Star Ocean, or something that would make SE give up one it without them have to drop a penny.
938  Media / Single-Player RPGs / Re: Underrated RPGs: Valkyrie Profile 2 on: May 20, 2010, 04:15:44 PM
I think the strong points in most Tri-Ace games I've played were the gameplay, in VP1 I would say it's the characters backgrounds.

CotP I thought it was good at first, especially because I easily get addicted to most SRPGs, but the fact that you can't have fights that are not scripted was a let down for me. I don't remember the details, so forgive but if I'm not mistaken we had a possibility to give the enemies an attack that would "overkill" them, and we'd get something from them. But if we didn't we'd piss off the girl from hell and she would send some monster to kick your ass and "force" you to sacrifice your characters.

The broken part is that since we can't level up on our own, if we don't "overkill" the enemies we'll probably be weaker than we could, and it carries over, so the gap just keeps getting bigger.
Where in some games a small low lvl would be fine by using a better strategy instead of brute force, in this one makes it virtually impossible to "overkill" an enemy since the damage you need to do is related to your level, which you couldn't put higher in the first place.

Bottom line, it's a loop and it just makes the game harder and unfair.

Probably someday I'll use a cheat to beat it and at least enjoy the story, which was quite fun. (at least in the beginning)
939  Media / Single-Player RPGs / Re: Underrated RPGs: Valkyrie Profile 2 on: May 20, 2010, 09:54:36 AM
Valkyrie Profile 2 is one of my favorites RPGs ever and I do like it much more than VP1, which I do like a lot.

I agree with Gen Eric Gui
Quote
The big thing that made VP1 so absolutely incredible is each of the character's recruitment stories.  Even in just seeing the character's deaths, you got to see so much of who they were, and what the world was like at the time.  You got to witness what felt like hundreds of years of history and warfare on a continent in the space of a game that was maybe 20 hours long.  Some of those stories made me shed a manly tear(Like Badrach's), and I am not a man who makes a habit of crying over videogames.

But for me that's the only point better in VP1. Because in VP2 in exchange of character stories you get a much better story overall, with meaningful characters and lots of things you don't expect happening. Not to mention much better and strategic combat system that still manages to not stray away from the one in VP1. The Dungeons are well designed, bosses feel hard without feeling cheap.

The thing I remeber clearly about Valkyrie Profile 2 is that I simply couldn't stop playing it!
Resonance of Fate does remind me a lot of Valkyrie Profile 2, but the sad thing is that the plot takes to long to move forward.
940  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 20, 2010, 09:47:10 AM
I haven't finished Nocturne, but I know what I clearly liked about the game: the dark mood it brings; that solitude feel that most of the time it's just you and the demons.
However there are times with little interaction and too much random encounters ... I do enjoy more talking in my RPGs.

It's weird because when the game is clear the story is not the focus, I can deal with it, like Demon's Souls, Monster Hunter, Diablo, etc but if there is a plot, especially an interesting one, I want to know it asap.

This is probably my downside with Strage Journey now, I'm in Sector D and at times the dungeons feels waaaay to long. It's just like MeshGearFox said:
Quote
Also I'm having a hard time continuing with SJ. That hidden door in Sector C really WAS off-putting to me because it was just flat-out bad area design and it sounds like that kind of stuff continues.

I had to look up a map in gamefaqs and still it was hard to find. I would expect things like this in 8bit/16bit RPGs, but these days you rarely see it, probably because that is boring as hell.
Maybe Dragon Quest fans like this, because this is one of my main gripes about the games.
941  Media / Single-Player RPGs / Re: Good (Action) RPGs for PS2? on: May 13, 2010, 06:47:22 PM
I'd go with FlamingR1ft great suggestion and try out Odin Sphere. It's an amazing and beautiful game, the controls are simple but the game has so much depth. It has 5 stories that link together as you go along.
I only did not beat probably because it's hard, I mean really hard, if you don't have a proper strategy in some bosses.

Of the 5 chapters, I played through 4 and loved each one, even the ones that at first appeared to be boring, turned out to be great !
942  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 13, 2010, 12:22:24 AM
I did express myself bad. The Buffs and Debuffs I was referring to were the ones apart from our usual Atk up Def up Hit/Evasion up (and opposites).
For example, I would rarely use the spell Tentarafoo, even though I did know it was useful as Mutsuru (from P3) would use it a lot but due to sometimes being restricted on mana, I would simply attack an enemy instead of trying to debuff them.
943  Media / Single-Player RPGs / Re: Arc Rise Fantasia on: May 12, 2010, 11:59:20 PM
Actually, not always. If we could turn off the voices but keep the overall music and sound effects it would be just fine. But total mute is not the way to play a game.
944  Media / Single-Player RPGs / Re: Megami Tensei Topic on: May 12, 2010, 09:42:43 AM
Dude, just start fucking using the items.  You get MORE than enough SP restoratives for when it matters.  I mean, P4 limited them because it was trying to encourage a balance between paying the Fox for healing and having to leave the TV to rest up a day.  But every other Megaten game supplies SP healing out the ass, there's no reason to not be spamming those items to keep yourself alive and healthy.  Persona 3 generally handed you about 4-5 power heals after every single bossfight, Nocturne handed them out like candy, Strange Journey lets you buy nearly every kind of healing item possible, and the list goes on.

And lol, short supply on full HP heals?  Healing yourself to full HP is about the easiest thing you can possibly do in a Megaten game.  Not only do your characters regularaly get access to Diarahan and Mediarahan around level 50 (Which is usually less than halfway into the game), but enemies shit out Life Stones and Beads in greater amounts then they do Macca in some instances.  Either you guys had really, really, really bad luck in getting items drops, or you just didn't pay attention to how much stuff was in your inventory.

It is easy to full heal yourself with Mediarahan, I agree. But there are some spells that are good and fun, but you can't use them much, like Tetrakarn and Makarakarn (One reflects physical attacks and the other magic attacks), there's also an item that does this too. If you use these spells on the right boss, he's toast but given the limit in MP I ended up restraining myself too much on using them afraid I would run out of MP.
There were some where I used it, before the boss used an attack on the entire party, and I was just smiling to see that huge damage number go back to him ! But this is just an example, what I'd like is to have a wider approach to the bosses.
There was one on P3 I died so much that I didn't know what to do anymore, so just before dying again I used Virus Breath (gives poison + damage) and the boss took a huge amount of damage from the poison, about 1/4 of his HP.

Maybe with more MP we could buff more, debuff more and so on.
945  Media / Single-Player RPGs / Re: Recommend me a game, please! on: May 12, 2010, 09:27:53 AM
No grind ? Every 10 seconds or less there's a random battle. Plus you have so little gold to buy stuff. Unless you had a guide to know what to mix to create better weapons you had to grind.
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