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1  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: October 10, 2016, 09:33:47 AM
I thought it was just me when it came to the menus.  I used the suggestion of turning 3D to weak and that seems to help a bit, but there's a slight delay to almost every action.  Really weird. 
2  Media / Single-Player RPGs / Re: Shin Megami Tensei 4 FINAL on: September 22, 2016, 12:29:03 AM
I'm working my butt off to finish this and get a review posted.  Hopefully I'll have something by the end of the weekend. Stay tuned! 
3  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 12, 2016, 06:51:24 PM
Episode 113 is live.  Enjoy! 
4  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 08, 2016, 08:00:45 AM
I was about to have that same problem, Rob, but then Sigma flat out tells you what the combination is and I decided to go with it.  I thought I'd have to find a weird way to multiply four numbers to get that result, but it was easier than that.  One bad bit of logic and you're sunk for hours, though. 
5  Media / Single-Player RPGs / Re: Zero Escape 3 official on: July 07, 2016, 11:48:14 PM
Still haven't finished this yet, and I'm having a hard time given how hit and miss the puzzles are.  I just spent twenty minutes dicking around the shower room with D team because I didn't have the right combination of room conditions to see the vital clue I needed.  There's no logic or reason to getting stuck like this.  It just happened that I didn't meet an arbitrary set of conditions that the game never indicated.  I know many were struggling with the transporter room puzzle, but I managed to crack that out pretty fast.  Unfortunately, the puzzles involving specific clicks in specific places to reveal things feel worse than ever.  I've lost my patience with this game and I have to take a break whenever I start screaming. 

To go deeper, there are a couple puzzles in the game where it feels like you have the solution but it actually goes another layer and requires either more knowledge or another key clue that you have to solve a different puzzle to get.  These parts are TERRIBLE in terms of teaching the player what to do.  It's not fun to think that you're solving an addition problem when it turns out it's really a word scramble, for example.  I honestly feel like the puzzles have gotten worse/more obnoxious with each game in this series, and I can't really be bothered to smash my head against something because I think the solution is numerical and it turns out it was alphabetical, for example. 
6  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: June 05, 2016, 11:19:50 AM
I think it's perfectly reasonable to want/strive for honest journalism when it comes to games.  You want to make sure publishers aren't buying off reviewers, ensure journalists have enough time to play the game and are honest with their experience, and make sure that there's no funny business going on behind the scenes.  From that standpoint, I'm totally behind "ethics in games journalism."

The problem, IMO, is when we start getting into some of the examples like the article linked above.  Calling out a journalist who, supposedly, isn't good at the game or isn't playing it right, starting petitions to remove low review scores from Metacritic (hello, Uncharted 4), or doxxing people who disagree with your opinions is completely insane.  I do my best to give an honest, informed and fair assessment of a game when I talk about it for the site.  For example, I'm not the biggest fan of the combat in Witcher 3, and will probably have lots to say about it when I post my review for Blood and Wine.  That doesn't necessarily mean I have an agenda, doesn't necessarily mean I'm bad at the game (although that can sometimes be a factor with any skill based game), and it doesn't mean From Software paid me off to hate on anything that isn't Soulsborne.  I know that this isn't the reaction from every person asking for "ethics in games journalism," but, as with just about anything in today's society, the vocal portion of the group is controlling the dialogue and preventing proper discourse.  

Also, no animosity or anger should be read in my post.  It's my own personal opinion that isn't meant to be read as a rant or attack on any one group.  Just my two cents.  
7  Media / Single-Player RPGs / Re: Zero Escape 3 official on: May 19, 2016, 09:38:30 AM
*covers eyes*

I'm not watching this.  Going to wait for the full game. 
8  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: May 16, 2016, 09:14:23 PM
Episode 110 is live!  Let us know if you like the new Google Hangout approach to the podcast! 
9  Media / Single-Player RPGs / Re: Persona 5 on: May 05, 2016, 10:10:48 AM
I thought I was the only one who was underwhelmed by the Platinum Demo...
10  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: May 04, 2016, 11:43:33 PM
It doesn't help matters that the game has slowdown and framerate issues during the PTA sections.  Cuz, ya know, that could really screw up a rhythm game section, right?  I'm honestly thinking about turning down the difficulty on the minigames after just barely passing that on the third case. 
11  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: May 04, 2016, 10:14:37 PM
Just wrapped up the third case, and it's certainly growing on me.  I still prefer the high school setting of the first game, though.  That claustrophobic setting added a lot to the general sense of malice, IMO.  There also isn't much of a driving mystery in the second game, which is making it feel more like "Hey, these are fun cases but I'm not really worried about the big picture here."  Still a lot of fun and some of the logic problems I had with the first case seem to have smoothed out.  
12  Media / Single-Player RPGs / Re: Nioh: Visceral High Eastern Fantasy Combat on: April 30, 2016, 12:30:48 AM
13  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 18, 2016, 08:36:52 AM
Cage boy has a horrible turning radius on most of his attacks.  I usually just roll past him and then attack his back for massive damage. 

The knight type enemies late in the game, however, love to spam attacks AND turn their entire bodies DS2 style and clock you with sweeping attacks.  Absolutely hated these enemies and damn near threw a controller fighting them. 
14  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 15, 2016, 09:35:41 PM
I might be in the minority when it comes to the bosses, as many of the reviews (including our own) praised the boss and enemy design.  There's also the factor that, well, I found this game to be the easiest in the series by a country mile.  Don't get me wrong, I died a fair number of times towards the end of the game, but I was well past the halfway point before I started to run into any resistance.  Most of the early bosses were dead before they even had a chance to do anything cool, which was really disappointing for me.  Maybe Bloodborne made me super aggressive as a player.  I'm certainly much better with rolling through attacks than I ever was with the previous Souls games, and I used that to great effect on nearly every boss. 

It's telling that I restarted to DS1 the other day and died on both the gargoyles and Quelaag on my first attempt.  I didn't die on any of the DS3 bosses until the first of the four big bads you have to kill.  Even then, I got 'em on my second attempt with nary a scratch.  I'm not trying to validate myself as a player or show off, but I didn't find this game very challenging.  However, maybe that's a good thing because it is so fair (for the most part) if you really pay attention and watch for openings.  "Hard" doesn't necessarily mean "good," and I'm always frustrated when people bring up the difficulty first about the Souls games when there's so many other awesome things to talk about. 

I think it's also telling for me as a player that the most interesting boss in the entire game, IMO, is the closest thing to a Bloodborne beast. 

Oh, and get used to the obnoxious homing soul arrow attacks bosses have a tendency to spam.  I think you'll agree with me after finishing the game that too many bosses use that style of attack in order to add some artificial difficulty.  It starts cropping up around the second half of the game, and simply changing the color of said attacks wasn't enough to really mask the same mechanic being used over and over again. 
15  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 15, 2016, 08:49:19 PM
I always enjoy the argument about moments when the Souls games get "cheap."  Y'all know I love these games, but there are some enemies that bend or flat out break the rules in really nasty ways.  Remember the giant knights near the archdragon in 2?  Ya know, the guys who had infinite stamina and could just attack and attack without giving any real openings?  Yeah, those are what I consider "cheap," but others might classify them as "poor design." 

I'm just about finished my second run of 3, and I'm very conflicted on it.  I'll be interested to see what the community eventually decides, because I think there's lots of good stuff (nice areas, a few killer bosses, lots of enemy variety) but there's also a lot of the same problems people have with 2.  There are some absolute GARBAGE hit boxes, obnoxious grab attacks, gotcha moments that break the world a bit (have fun with the two random enemies that are suddenly invisible even though you've killed a bunch before that didn't act like that before), and some pretty lazy boss design.  IMO, only three or four bosses really stand out, and most fall into the "Giant dudes with weapons" that everyone complained about with 2.  It really feels like two different teams worked on the game, so some areas are fantastic while others are lacking or feel slapped together.  Some of the bonfire and checkpoint placement is flat out bizarre or outright bad in places, leading to frustrating grindy areas like the knight hallways before Vendrick and Mirror Knight in 2.  I liked 3 more than 2, but there are just as many problems as 2 with some of the spice and variety of 3 that seems to be alleviating some of the fan complaints. 
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