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Media / Single-Player RPGs / Re: Dragon's Dogma
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on: May 01, 2013, 05:25:39 PM
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I started to have the first inklings of fun with this game, and then a monster glitched through my mage and they both plummeted to their death. Got a great amount of xp, but ended up losing all of the equipment I had just bought and put on that pawn.
Yeah...
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Media / Single-Player RPGs / Re: Dark Souls 2
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on: April 30, 2013, 05:24:25 PM
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Good point. There are some rough spots in Dark Souls where a bonfire is a bit too far into an area. I can point to the Catacombs and Valley of Giants as two areas that are a pain to go through even with the additional bonfires. Thankfully, they did add additional warp points with the Artorias content, so I think they're keen to that fact. Maybe we'll see further development in in the sequel.
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Media / Single-Player RPGs / Re: Dragon's Dogma
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on: April 27, 2013, 07:27:29 PM
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Just started playing and I really don't like the combat right now. I'm playing as a strider (maybe that was my first mistake) and everything feels slow and unresponsive. The lack of any kind of lock-on or dodge mechanic at the start of the game is just bizarre. I'm constantly missing enemies and getting pasted when I can't see them or get caught in a group. Y'all think I'd have better luck with a straight up fighter?
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The Rest / General Discussions / Re: RPGFan Podcast Thread
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on: March 15, 2013, 12:17:49 AM
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I'm all for a good dungeon crawl, but I don't really have the time to devote to a game with such a narrow focus after I've already had my fill and seen everything it has to offer. I'm enjoying DDS quite a bit, but I'm kinda reaching the end point of my enjoyable interaction with it. Games like Persona and Xenoblade do a good job of giving you other things to do besides combat and the best games link every system and interaction method together to enhance the overall experience. So, no, I'm not saying that every game needs to be like this, but these are the games I enjoy the most.
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Media / Multiplayer RPGs / Re: Diablo 3?
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on: March 09, 2013, 12:13:51 AM
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Been playing a bit of the 1.07 patch, and, I gotta say, they've made some massive improvements. Monster power allows you to tailor the Inferno difficulty to your liking, the Infernal Machine and endgame equipment adds a great deal of incentive for playing over and over again, and the insanity of some of the monsters and the amount of bullshit abilities they have access to has been greatly diminished (though you'll still run into some tough ones on occasion). I agree that all of this stuff should have been in the final version of the game, but Blizzard has done an admirable job of enhancing the core game and keep people coming back. Here's hoping the first expansion can add even more!
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Media / Single-Player RPGs / Re: System Shock 2 - on GoG for Valentine
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on: March 01, 2013, 08:50:29 PM
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Just finished it, and my only real complaints came at the end. There were some silly jumping puzzles and you can end up completely fucked before the final area if you didn't use all of your money to buy ammo. Starting another playthrough with the mods suggested above and they certainly make a very positive difference (I also turned off weapon degradation so I don't have to worry about it anymore). Gotta say, I see why everyone speaks so highly of SS2. Great stuff!
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Media / Single-Player RPGs / Re: System Shock 2 - on GoG for Valentine
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on: February 16, 2013, 10:08:16 PM
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I can certainly see a lot of the complaints you bring up, Mesh, especially the hacking minigame. I'm just loving this game's atmosphere and sense of place far more than anything else I've played in a long time. The Von Braun feels alive and full of character. This is the reason I loved the Spencer mansion in the original Resident Evil and Rapture in Bioshock. The Ishimura was the closest thing to a living world since, but even that felt cold and sterile compared to the eeriness of the Von Braun.
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