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1  Media / Single-Player RPGs / Re: Nioh: Visceral High Eastern Fantasy Combat on: April 30, 2016, 12:30:48 AM
https://www.youtube.com/watch?v=VRaoHi_xcWk
2  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 18, 2016, 08:36:52 AM
Cage boy has a horrible turning radius on most of his attacks.  I usually just roll past him and then attack his back for massive damage. 

The knight type enemies late in the game, however, love to spam attacks AND turn their entire bodies DS2 style and clock you with sweeping attacks.  Absolutely hated these enemies and damn near threw a controller fighting them. 
3  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 15, 2016, 09:35:41 PM
I might be in the minority when it comes to the bosses, as many of the reviews (including our own) praised the boss and enemy design.  There's also the factor that, well, I found this game to be the easiest in the series by a country mile.  Don't get me wrong, I died a fair number of times towards the end of the game, but I was well past the halfway point before I started to run into any resistance.  Most of the early bosses were dead before they even had a chance to do anything cool, which was really disappointing for me.  Maybe Bloodborne made me super aggressive as a player.  I'm certainly much better with rolling through attacks than I ever was with the previous Souls games, and I used that to great effect on nearly every boss. 

It's telling that I restarted to DS1 the other day and died on both the gargoyles and Quelaag on my first attempt.  I didn't die on any of the DS3 bosses until the first of the four big bads you have to kill.  Even then, I got 'em on my second attempt with nary a scratch.  I'm not trying to validate myself as a player or show off, but I didn't find this game very challenging.  However, maybe that's a good thing because it is so fair (for the most part) if you really pay attention and watch for openings.  "Hard" doesn't necessarily mean "good," and I'm always frustrated when people bring up the difficulty first about the Souls games when there's so many other awesome things to talk about. 

I think it's also telling for me as a player that the most interesting boss in the entire game, IMO, is the closest thing to a Bloodborne beast. 

Oh, and get used to the obnoxious homing soul arrow attacks bosses have a tendency to spam.  I think you'll agree with me after finishing the game that too many bosses use that style of attack in order to add some artificial difficulty.  It starts cropping up around the second half of the game, and simply changing the color of said attacks wasn't enough to really mask the same mechanic being used over and over again. 
4  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 15, 2016, 08:49:19 PM
I always enjoy the argument about moments when the Souls games get "cheap."  Y'all know I love these games, but there are some enemies that bend or flat out break the rules in really nasty ways.  Remember the giant knights near the archdragon in 2?  Ya know, the guys who had infinite stamina and could just attack and attack without giving any real openings?  Yeah, those are what I consider "cheap," but others might classify them as "poor design." 

I'm just about finished my second run of 3, and I'm very conflicted on it.  I'll be interested to see what the community eventually decides, because I think there's lots of good stuff (nice areas, a few killer bosses, lots of enemy variety) but there's also a lot of the same problems people have with 2.  There are some absolute GARBAGE hit boxes, obnoxious grab attacks, gotcha moments that break the world a bit (have fun with the two random enemies that are suddenly invisible even though you've killed a bunch before that didn't act like that before), and some pretty lazy boss design.  IMO, only three or four bosses really stand out, and most fall into the "Giant dudes with weapons" that everyone complained about with 2.  It really feels like two different teams worked on the game, so some areas are fantastic while others are lacking or feel slapped together.  Some of the bonfire and checkpoint placement is flat out bizarre or outright bad in places, leading to frustrating grindy areas like the knight hallways before Vendrick and Mirror Knight in 2.  I liked 3 more than 2, but there are just as many problems as 2 with some of the spice and variety of 3 that seems to be alleviating some of the fan complaints. 
5  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: April 14, 2016, 10:35:45 AM
I apologize again for the mouth noises on the latest episode.  We'll work on that in the future.  Be sure to send hate mail to Skype for constantly screwing up what was once a great service!  ;)
6  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: April 13, 2016, 09:32:05 PM
The new Skype recorder software has been incredibly temperamental the past few episodes.  Sorry about that and we'll try to fix it up in the future! 
7  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 12, 2016, 10:14:05 AM
I would recommend going straight melee for DS3.  I bulldozed the game with a broadsword and didn't have much trouble.  Only two or three bosses are very challenging if you've gotten good at dodging and using your shield.  Magic users, apparently, face a lot of problems on late game enemies. 
8  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: March 18, 2016, 11:57:39 AM
I need some help from our listeners right now.  I've put about three hours into Steins;Gate and, well, the beginning of this game is so damn slow that it's actively making me want to take a nap while trying to play it.  I keep hearing that the story is going to pick up, but I'm wondering just how much more I need to push through to get to the good stuff.  For the record, I'm on Chapter 2 right now. 
9  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: March 16, 2016, 09:32:40 PM
Sorry about that, everyone.  What's weird is it updated automatically on my Galaxy, so I didn't think there was a problem.  I'm using Pocket Casts instead of the standard app, so maybe that had something to do with it? 
10  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: March 15, 2016, 10:08:25 PM
Episode 106 is live.  Enjoy! 
11  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: February 25, 2016, 08:17:43 AM
Episode 105 is live.  Enjoy! 
12  Media / Single-Player RPGs / Re: Darkest Dungeon on: February 12, 2016, 11:12:28 AM
They confirmed it will indeed make it to the PS4 and Vita at some point this year. 
13  Media / Single-Player RPGs / Re: Valkyria: Azure Revolution on: February 10, 2016, 11:24:48 PM
...if you're playing Phantasy Star Online 2 then I'm going to hurt you. 
14  Media / Single-Player RPGs / Re: Valkyria: Azure Revolution on: February 10, 2016, 11:03:54 PM
Good point, Stephen.  I'd be thrilled if they announced another tactical game in the near future.  No real complaints from me if this is a side project, but I'll be pretty sad if this is a new direction for the series. 
15  Media / Single-Player RPGs / Re: Valkyria: Azure Revolution on: February 10, 2016, 10:49:46 PM
The first footage is out and..... eh.  I was already really worried that this was going to be more action-y than the original games, and this seems to confirm those fears.  At least I'm not the only one disappointed:

http://www.escapistmagazine.com/news/view/166375-Valkyria-Azure-Revolution-Ditches-Tactics-Gameplay-for-Action-Combat

The game could end up being awesome, but it's weird that they would ditch so much of the original game.  Maybe there's still some elements and they just haven't shown them yet?  Whatever the case, Sega continues to be Sega. 
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